Game Informer's Scores
- Games
For 7,737 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,809 out of 7737
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Mixed: 2,570 out of 7737
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Negative: 358 out of 7737
7751
game
reviews
- By Date
- By Critic Score
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- Critic Score
You won't find many other new features if you played the original Joker, but the familiarity doesn't keep the formula from working on a basic level.- Game Informer
- Posted Sep 13, 2011
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- Critic Score
The characters – despite the level of depth that there is in the subtleties of gift giving and partnering up – aren’t really women at all. Aside from the obvious problems with presenting such unrealistic body images, there’s something disappointing about the way these hypersexualized characters are portrayed as childish, vacant, silly, and vain.- Game Informer
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Juiced certainly has the makings of an average street racer, with lots of customizables and affected street appeal. [July 2005, p.116]- Game Informer
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Grappling around each room and deftly making split-second moves still makes me feel nimble in a way other platformers don’t, and the feeling of finally defeating a boss after several failed runs is a reward worth chasing, even if you can’t pursue it for too long.- Game Informer
- Posted Apr 18, 2017
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- Game Informer
Posted Dec 14, 2010 -
- Critic Score
It actually contains a good, unique mechanic for turning which lets you slide around curves and even whip out a muddy 180 degrees if you want. [Aug 2003, p.104]- Game Informer
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A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off. [Apr 2005, p.130]- Game Informer
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EA is definitely focusing on an area of the sport that I feel that all developers should be, but the series has fallen far behind "NBA 2K6" in nearly every category. [Nov 2005, p.145]- Game Informer
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The graphics aren't much either, but the tracks are well designed and there's a genuine sense of fun here. [Aug 2006, p.85]- Game Informer
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Two Point Studio has done a remarkable job reviving Theme Hospital and repackaging its concept for a modern audience. I loved Two Point’s distinct charm and the thrill of researching treatments for absurd diseases. But the tiresome grind eventually wears down even the best parts of the experience. Like an actual hospital visit, I’m glad I went, but I’m not particularly excited to return.- Game Informer
- Posted Aug 31, 2018
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- Critic Score
It's disappointing that many of the new features fail to bring value to the table, but elements like last year's excellent motion system are at least in place to make the game exciting from moment to moment. Although I wasn't in awe of the new player hot/cold streaks, I liked the player roles and how they changed from year to year and gave your players a career progression arc. Other bright spots are the online communities that help weed out the riff-raff from your online multiplayer (thanks to stronger griefing rules), and the accompanying leaderboards also offer a larger structure to the experience. This is especially useful since the online franchise feature is still a bust.- Game Informer
- Posted Aug 26, 2011
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- Critic Score
Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.- Game Informer
- Posted Apr 24, 2017
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- Critic Score
For the ongoing Final Fantasy VII re-examination, which Square Enix has officially dubbed the Compilation of Final Fantasy VII, Crisis Core feels like required reading. Its place in the larger story is important and will likely grow in significance moving forward, but making your way through those story moments sometimes feels like a school assignment. Reunion is a well-executed remake of the 2007 game that delivers fun combat alongside a stilted story with an interesting and narratively important final act. If you plan on starting or continuing the Final Fantasy VII Remake journey, make sure to do your homework.- Game Informer
- Posted Dec 7, 2022
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- Critic Score
It's disappointing that many of the new features fail to bring value to the table, but elements like last year's excellent motion system are at least in place to make the game exciting from moment to moment. Although I wasn't in awe of the new player hot/cold streaks, I liked the player roles and how they changed from year to year and gave your players a career progression arc. Other bright spots are the online communities that help weed out the riff-raff from your online multiplayer (thanks to stronger griefing rules), and the accompanying leaderboards also offer a larger structure to the experience. This is especially useful since the online franchise feature is still a bust.- Game Informer
- Posted Aug 26, 2011
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- Critic Score
After having a year to settle into the Wii's brand of pro football, this branch of the Madden franchise is certainly less alien, but at the same time it's not necessarily more comfortable to deal with. [Oct 2007, p.122]- Game Informer
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Though the battles themselves get incredibly complex, the combat system remains simple and sometimes frustrating due to the use of an awkward real-time/turn-based combat hybrid. [Jan 2005, p.125]- Game Informer
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Ninety-Nine Nights may be the best that the genre has to offer, but it also shows us that this style of game still has a long way to go. [Sept. 2006, p.96]- Game Informer
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My grievances with Monster Hunter Stories 3 are relatively minor. It's an RPG that plays it safe, and while that means it avoids massive missteps, it also fails to make much of an impression. Despite spending over 60 hours exploring its world, I don't expect to think much about Twisted Reflection now that I've rolled credits. Still, its good outweighs its bad, and I don't regret my time in office as the prince of Azuria. At the very least, it was a joy to look at.- Game Informer
- Posted Mar 10, 2026
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- Critic Score
The Madden NFL series has long had a solid gameplay foundation, maintained by small improvements year over year. Madden NFL 23 is the first iteration in a long time that rebuilds that foundation, and that’s where this year's greatest success lies. Some slippery collisions aside, the more physics-based action is a good change, and the control over ball placement from Skill-Based passing is a welcome addition. This comes at the cost of only minor updates to the core gameplay modes, but it was ultimately the right call to make, and Madden is a better game for it.- Game Informer
- Posted Aug 22, 2022
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- Critic Score
Here's a classic case of a good game with a bad control scheme. [July 2002, p.83]- Game Informer
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The game itself is good, but not stellar. It looks most like a late-era PSone game, but has a fairly solid camera, great dialogue, imaginative level design, and a definite emphasis on platforming rather than fighting action. [Oct 2003, p.118]- Game Informer
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An uneventful, but not altogether unenjoyable racing game that fails to distinguish itself from the pack. [Dec 2002, p.120]- Game Informer
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In the world of games, it deserves a body bag. In the world of 24, it's just as good as the show. [Apr 2006, p.122]- Game Informer
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Original design and a quirky style keep Fancy Pants enjoyable throughout, but some significant features need a little tweaking before this sketchy hero can stand with the big platforming heavyweights. [July 2011, p.94]- Game Informer
Posted Jun 16, 2011 -
- Critic Score
Lacking in serious challenge, Sonic 2 does feature decent level design, imaginative graphics, and impressive velocity. [May 2003, p.94]- Game Informer
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The jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds. [Dec 2002, p.152]- Game Informer
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In the end NBA Live 10 may have the glamorous look of a basketball superstar, but it still needs to round out its game to steal the crown of best hardcore hoops game from its rival.- Game Informer
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- Critic Score
Even with a well-balanced multiplayer experience, I can't say that Sword of the Stars is incredibly ambitious, but it's definitely an entertaining and accessible way to extend your galactic influence. [Sept. 2006, p.99]- Game Informer
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Original design and a quirky style keep Fancy Pants enjoyable throughout, but some significant features need a little tweaking before this sketchy hero can stand with the big platforming heavyweights. [July 2011, p.94]- Game Informer
Posted Jun 16, 2011 -
- Critic Score
The entire mood is much darker than the earlier games. I appreciate the scope of this tale, and it makes up for some of the bad feelings I have about the cost of playing the whole series. [Sept 2003, p.109]- Game Informer
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The narrative hooks are numerous and capable of sinking in nice and deep. I can’t wait to see where this crazy tale goes next in the forthcoming episodes. Hopefully less of my time is spent on needless action, and more of it is focused on the case and characters.- Game Informer
- Posted Sep 23, 2014
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- Critic Score
Alias, in essence, boils down to an age-old sentence in the gaming review business: Fans will mostly dig it and newbies won't be terribly disappointed. [Apr 2004, p.94]- Game Informer
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However, the overall roughness in every aspect of the game and the mediocre single-player element make this a niche title in an already-niche genre. [May 2006, p.113]- Game Informer
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A Brighter Darkness is more than passable, but it’s not my favorite. Compared to Disgaea 4’s ambition and heart, it is a letdown. Disgaea 4 took the series to new places, opening up multiplayer and community, but A Brighter Darkness doesn’t do anything as impressive. This is even more disappointing if you are a fan anticipating a reunion with beloved characters.- Game Informer
- Posted Oct 3, 2013
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- Critic Score
When it embraces the full weight of its gameplay mechanics, it’s an enchanting experience. It hits speed bumps often and comes dangerously close to losing its way, but concludes with two strong acts. Valley is one of those gaming oddities with unique highs unlike almost anything else, which makes the lows worth tolerating.- Game Informer
- Posted Aug 30, 2016
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- Critic Score
Ultimately, Rango's another example of how to do a licensed property justice. Rather than simply rehash the movie's story, EA and Paramount are giving players a new adventure to experience. It's a little on the short side – and even then it starts to get repetitive near the end – but it's definitely one of the better tie-ins I've played over the years.- Game Informer
- Posted Mar 15, 2011
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- Critic Score
Your objectives change so constantly that it's easy to forget about the blurry graphics and simplistic combat. [Feb 2004, p.114]- Game Informer
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I enjoyed my time with Edgeworth, but it's the weakest entry in the series. [Issue#203, p.95]- Game Informer
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Definitely receives the Most Improved Series award. [Apr 2002, p.77]- Game Informer
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Even as the story wears out its welcome, some gonzo story points and exciting choices reinvigorate the final act. I wish more of the game was characterized by the dramatic decisions found in the final hours.- Game Informer
- Posted Aug 20, 2013
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- Critic Score
Scorned like the sport itself, the Xbox controller positively redeems itself in this incarnation. [Jan 2002, p.86]- Game Informer
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Nidhogg is well-honed, mechanical gameplay stripped down to its core. The combat is fun, but I wish Messhof applied the same striving for perfection to the presentation and game modes as it did to the swordplay.- Game Informer
- Posted Jan 18, 2014
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- Critic Score
The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.- Game Informer
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The Bureau tries to be many things, and succeeds only moderately at most of them. Even so, I’m happy this long-in-gestation project has finally seen the light of day.- Game Informer
- Posted Aug 20, 2013
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Considering the highly frustrating boss battles and some irritating level designs, Mega Man X7 is likely to only appeal to the Blue Bomber's hardcore fans. [Nov. 2003, p.151]- Game Informer
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A two-player online option is new for the PS2, but otherwise, this is business as usual for the tecno dancers. [Nov 2005, p.151]- Game Informer
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The game is fun, but is ultimately held back by its non-responsive controls.- Game Informer
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As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.- Game Informer
- Posted Aug 20, 2013
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- Critic Score
The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.- Game Informer
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MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]- Game Informer
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Even with a handful of miniscule changes, Doom remains immensely entertaining. [Dec 2001, p.118]- Game Informer
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FlatOut manages to plow through wrecked cars and almost anything else in its way, but this problem remains as a last obstacle. [May 2008, p.99]- Game Informer
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Iron Man VR delivers thrilling combat and fun flight mechanics, but navigating big, open areas is frustrating.- Game Informer
- Posted Jul 2, 2020
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- Critic Score
Tony Hawk's Pro Skater HD recreates the gameplay that made the franchise famous, but to mixed results. It lands the trick, but doesn't do it cleanly.- Game Informer
- Posted Jul 18, 2012
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I have a hard time putting together what exactly happened in the The Silver Case, but it’s a testament to the writing, characters, and mood that I want to figure it out. Portions are often slow, dense, and overbearing. However, the relatable character moments, intriguing short stories, and strong visual style eventually won me over, even if I had to wade through some rough edges to get to them.- Game Informer
- Posted Apr 27, 2017
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- Critic Score
The racing is now roaring with excitement, but unfortunately, the game has gone flat in another way. The newly implemented arena battles resemble Twisted Metal in design, but play so poorly that it feels like someone is dragging your face across the pavement at 100mph. The dunce enemy AI, frustrating targeting system, and annoying level designs will make you dread these stages when they pop up in your career.- Game Informer
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Despite these hardships, both intentional and otherwise, I eagerly fired up the next stage, excited to test my skills and get angry all over again. When stages click, it’s a deliciously fun challenge. When the perspective makes it tough to even tell how to proceed, it can be frustrating. Still, Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.- Game Informer
- Posted Apr 14, 2026
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The co-op campaign and competitive multiplayer offer adequate experiences, but the aged graphics, unrefined controls, and cliché-ridden campaign betray the Future Soldier premise and compromise the game's ability to compete with more technologically refined shooters.- Game Informer
- Posted May 22, 2012
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Code of Princess surprised me with its combat depth, offering a challenge for those with enough patience to see it through. As a handheld title, the short missions and easy-to-remember controls suit the 3DS well. In the greater scheme of things, however, Code of Princess' difficultly spike is overwhelming if your tolerance doesn't extend to repeated content and frustrating bosses.- Game Informer
- Posted Oct 10, 2012
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In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]- Game Informer
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After a troubled development and several delays, this Future Soldier looks more like a military game of the past.- Game Informer
- Posted May 22, 2012
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Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.- Game Informer
- Posted Aug 31, 2015
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What is on offer at release is worthwhile, both in gameplay and message. In focusing on environmental expansion instead of human expansion, Terra Nil delivers something wholly unique. While the peaceful nature and serene tone are sometimes interrupted by uneven mechanics, Terra Nil is a worthwhile experience for those looking for a new twist on the sim genre.- Game Informer
- Posted Apr 17, 2023
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I can see FPS fans having fun with BlackSite since it provides all the standard FPS rollercoaster thrills, but most of us have been up and down those hills a few too many times.- Game Informer
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Well, to use a tried-and-true reviewer cliche, fans of the series will love these straight-from-the-arcade ports, while players weaned on 3D fighters will continue to wonder why the Street Fighter series was ever considered a big deal. [July 2006, p.106]- Game Informer
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Painfully addictive. [June 2003, p.119]- Game Informer
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I was quite surprised to find myself really enjoying this installment. While I won't put it with "VF 4" or "Soul Calibur II," it does enough to dish out a good time. [Dec 2003, p.150]- Game Informer
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The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7's Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.- Game Informer
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The Sonic levels are explosive as ever, although the control isn't nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun. [Mar 2002, p.81]- Game Informer
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Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]- Game Informer
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Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.- Game Informer
- Posted Apr 24, 2017
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"Hot Shots" still rules the greens of the PSP. [Dec 2005, p.190]- Game Informer
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The humor is certainly there, but Hypnotix really needs to get the polish onto this simulation before people will revere its hilarity. [Oct 2004, p.125]- Game Informer
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NBA Live 08 is a vastly improved game that is nearly ready for primetime. With another year under its belt, NBA Live may be contending for the championship.- Game Informer
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Still a solid RPG with interesting mechanics and an engaging story, living up to its reputation. Even playing all these years later, it still feels very fresh with its own unique identity. While the Switch version is still fun, it’s far from a great port, and the extra content is pretty disappointing.- Game Informer
- Posted Oct 18, 2018
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Dimensions has the key components that comprise a classic Final Fantasy game, like crystals, airships, and chocobos. But without the spark to bring all those pieces to life, it feels more like an inert imitation than a return to the glory days.- Game Informer
- Posted Oct 2, 2012
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It consistently provides innovations for the series but nothing to distinguish it among its RPG peers. [Feb 2006, p.107]- Game Informer
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The biggest reason that I'm not ga-ga about this game is that I don't feel like I know Kya as a character. Because of that limitation, your desire to spend some serious time in her company isn't as high as, say Voodoo Vince. [Nov 2003, p.145]- Game Informer
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Cyber Shadow doesn’t do much that’s surprising, and can sometimes be too tough for its own good. However, those with plenty of patience and an appetite for pain will find fun in this modern throwback. Just be aware that the price of admission may be your sanity, and that’s a high price to pay for this competent-but-flawed war of attrition.- Game Informer
- Posted Jan 25, 2021
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At the end of the day, Max overtook some bases, ran a couple hundred cars off the road, met some forgettable characters, and buried his fist into the sunburnt skin of the villainous locals. Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.- Game Informer
- Posted Aug 31, 2015
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It's cute as hell, fun as can be, but a few steps back on the evolutionary ladder. [July 2003, p.104]- Game Informer
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Lego Builder’s Journey doesn’t give you the total freedom to build what you want, but it taps into strong feelings – problem solving and the satisfaction that comes with it. The game is a good start to what I hope is an evolving franchise.- Game Informer
- Posted Jan 9, 2020
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After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.- Game Informer
- Posted Jun 12, 2012
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After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.- Game Informer
- Posted Jun 12, 2012
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The battles are easily the best part of an otherwise middle-of-the-road RPG. [Oct 2002, p.85]- Game Informer
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Just a plain and simple port; nothing worth noting has been added. [Jan 2002, p.85]- Game Informer
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You may be tempted to write this game off due to its extremely generic title, cheap-looking box art, and derivative concept(basically it's a new version of "Arkanoid"). {sept. 2006, p.100]- Game Informer
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Kinect Adventures is a perfect game for in and out party-type play, but as the adventures become longer they can get tedious and exhausting – particularly Reflex Ridge's sadistic "squat, jump, sidestep, repeat" gameplay. That said, Kinect Adventures is sure to be a family hit as people gather for the holidays.- Game Informer
- Posted Nov 3, 2010
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For all its shortcomings, Dragon Quest Heroes II ends up a perfectly adequate beat-em-up. I encountered few surprises during my playthrough, but the simple fun of being a single soldier against an army of colorful Dragon Quest baddies is undeniable. I still prefer the original Dragon Quest Heroes, but this sequel continues to inspire confidence in Omega Force as it continues to experiment with its brand of action.- Game Informer
- Posted Apr 24, 2017
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A slightly above-average game with unrealized potential. [July 2003, p.122]- Game Informer
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Faulty and boring puzzles drag down a promising premise and an intriguing story.- Game Informer
- Posted Nov 13, 2013
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If you're searching for a first-class RPG with great writing and complex combat, Golden Sun: Dark Dawn shouldn't even be on your radar. But if you can handle an unhealthy dose of JRPG stereotypes and don't mind breezing through encounters, some fun is waiting to be unearthed here.- Game Informer
- Posted Dec 13, 2010
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The swordplay is silky smooth, and surprisingly deep – allowing players to upgrade weapons with experience earned to unlock additional attacks and powers for three swords.- Game Informer
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No matter your decisions up to this point in the story, the end of Episode Four does its most important job – puts our leads into dire personal conflict as we head into the last act, making it seem impossible that they can ever pull things together and win the day. If we lose some of the lighthearted fun this time, I’m willing to withhold judgment and see if it all pays off with some big twists in the conclusion.- Game Informer
- Posted Oct 12, 2017
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Even with all the new abilities and mission types, too much of Gravity Rush 2 is dedicated to tasks that don't make the best use of your ability to control gravity. Falling around the various locales is a lot of fun, but that doesn’t assuage the nagging feeling that with better missions and less frustrating side content, this series could go from a fleeting joy to something truly great.- Game Informer
- Posted Jan 10, 2017
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It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]- Game Informer
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Despite the new locations and some of the strategic and even slight gameplay changes this brings, I'm not convinced that this isn't an expansion pack. [Dec 2003, p.159]- Game Informer
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Touch & Go's unique control scheme opens up a world of possibilities for the action/platform genre, and Nintendo has explored exactly two of them. [May 2005, p.126]- Game Informer