Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 77 Metascore
    • 75 Critic Score
    You won't find many other new features if you played the original Joker, but the familiarity doesn't keep the formula from working on a basic level.
    • 53 Metascore
    • 75 Critic Score
    The characters – despite the level of depth that there is in the subtleties of gift giving and partnering up – aren’t really women at all. Aside from the obvious problems with presenting such unrealistic body images, there’s something disappointing about the way these hypersexualized characters are portrayed as childish, vacant, silly, and vain.
    • 68 Metascore
    • 75 Critic Score
    Juiced certainly has the makings of an average street racer, with lots of customizables and affected street appeal. [July 2005, p.116]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    Grappling around each room and deftly making split-second moves still makes me feel nimble in a way other platformers don’t, and the feeling of finally defeating a boss after several failed runs is a reward worth chasing, even if you can’t pursue it for too long.
    • 63 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 65 Metascore
    • 75 Critic Score
    It actually contains a good, unique mechanic for turning which lets you slide around curves and even whip out a muddy 180 degrees if you want. [Aug 2003, p.104]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off. [Apr 2005, p.130]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    EA is definitely focusing on an area of the sport that I feel that all developers should be, but the series has fallen far behind "NBA 2K6" in nearly every category. [Nov 2005, p.145]
    • Game Informer
    • 64 Metascore
    • 75 Critic Score
    The graphics aren't much either, but the tracks are well designed and there's a genuine sense of fun here. [Aug 2006, p.85]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    Two Point Studio has done a remarkable job reviving Theme Hospital and repackaging its concept for a modern audience. I loved Two Point’s distinct charm and the thrill of researching treatments for absurd diseases. But the tiresome grind eventually wears down even the best parts of the experience. Like an actual hospital visit, I’m glad I went, but I’m not particularly excited to return.
    • 78 Metascore
    • 75 Critic Score
    It's disappointing that many of the new features fail to bring value to the table, but elements like last year's excellent motion system are at least in place to make the game exciting from moment to moment. Although I wasn't in awe of the new player hot/cold streaks, I liked the player roles and how they changed from year to year and gave your players a career progression arc. Other bright spots are the online communities that help weed out the riff-raff from your online multiplayer (thanks to stronger griefing rules), and the accompanying leaderboards also offer a larger structure to the experience. This is especially useful since the online franchise feature is still a bust.
    • 76 Metascore
    • 75 Critic Score
    Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
    • 78 Metascore
    • 75 Critic Score
    For the ongoing Final Fantasy VII re-examination, which Square Enix has officially dubbed the Compilation of Final Fantasy VII, Crisis Core feels like required reading. Its place in the larger story is important and will likely grow in significance moving forward, but making your way through those story moments sometimes feels like a school assignment. Reunion is a well-executed remake of the 2007 game that delivers fun combat alongside a stilted story with an interesting and narratively important final act. If you plan on starting or continuing the Final Fantasy VII Remake journey, make sure to do your homework.
    • 79 Metascore
    • 75 Critic Score
    It's disappointing that many of the new features fail to bring value to the table, but elements like last year's excellent motion system are at least in place to make the game exciting from moment to moment. Although I wasn't in awe of the new player hot/cold streaks, I liked the player roles and how they changed from year to year and gave your players a career progression arc. Other bright spots are the online communities that help weed out the riff-raff from your online multiplayer (thanks to stronger griefing rules), and the accompanying leaderboards also offer a larger structure to the experience. This is especially useful since the online franchise feature is still a bust.
    • 76 Metascore
    • 75 Critic Score
    After having a year to settle into the Wii's brand of pro football, this branch of the Madden franchise is certainly less alien, but at the same time it's not necessarily more comfortable to deal with. [Oct 2007, p.122]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    Though the battles themselves get incredibly complex, the combat system remains simple and sometimes frustrating due to the use of an awkward real-time/turn-based combat hybrid. [Jan 2005, p.125]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Ninety-Nine Nights may be the best that the genre has to offer, but it also shows us that this style of game still has a long way to go. [Sept. 2006, p.96]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    My grievances with Monster Hunter Stories 3 are relatively minor. It's an RPG that plays it safe, and while that means it avoids massive missteps, it also fails to make much of an impression. Despite spending over 60 hours exploring its world, I don't expect to think much about Twisted Reflection now that I've rolled credits. Still, its good outweighs its bad, and I don't regret my time in office as the prince of Azuria. At the very least, it was a joy to look at.
    • 69 Metascore
    • 75 Critic Score
    The Madden NFL series has long had a solid gameplay foundation, maintained by small improvements year over year. Madden NFL 23 is the first iteration in a long time that rebuilds that foundation, and that’s where this year's greatest success lies. Some slippery collisions aside, the more physics-based action is a good change, and the control over ball placement from Skill-Based passing is a welcome addition. This comes at the cost of only minor updates to the core gameplay modes, but it was ultimately the right call to make, and Madden is a better game for it.
    • 64 Metascore
    • 75 Critic Score
    Here's a classic case of a good game with a bad control scheme. [July 2002, p.83]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    The game itself is good, but not stellar. It looks most like a late-era PSone game, but has a fairly solid camera, great dialogue, imaginative level design, and a definite emphasis on platforming rather than fighting action. [Oct 2003, p.118]
    • Game Informer
    • 66 Metascore
    • 75 Critic Score
    An uneventful, but not altogether unenjoyable racing game that fails to distinguish itself from the pack. [Dec 2002, p.120]
    • Game Informer
    • 62 Metascore
    • 75 Critic Score
    In the world of games, it deserves a body bag. In the world of 24, it's just as good as the show. [Apr 2006, p.122]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    Original design and a quirky style keep Fancy Pants enjoyable throughout, but some significant features need a little tweaking before this sketchy hero can stand with the big platforming heavyweights. [July 2011, p.94]
    • Game Informer
    • 83 Metascore
    • 75 Critic Score
    Lacking in serious challenge, Sonic 2 does feature decent level design, imaginative graphics, and impressive velocity. [May 2003, p.94]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds. [Dec 2002, p.152]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    In the end NBA Live 10 may have the glamorous look of a basketball superstar, but it still needs to round out its game to steal the crown of best hardcore hoops game from its rival.
    • 68 Metascore
    • 75 Critic Score
    Even with a well-balanced multiplayer experience, I can't say that Sword of the Stars is incredibly ambitious, but it's definitely an entertaining and accessible way to extend your galactic influence. [Sept. 2006, p.99]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Original design and a quirky style keep Fancy Pants enjoyable throughout, but some significant features need a little tweaking before this sketchy hero can stand with the big platforming heavyweights. [July 2011, p.94]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    The entire mood is much darker than the earlier games. I appreciate the scope of this tale, and it makes up for some of the bad feelings I have about the cost of playing the whole series. [Sept 2003, p.109]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The narrative hooks are numerous and capable of sinking in nice and deep. I can’t wait to see where this crazy tale goes next in the forthcoming episodes. Hopefully less of my time is spent on needless action, and more of it is focused on the case and characters.
    • 64 Metascore
    • 75 Critic Score
    Alias, in essence, boils down to an age-old sentence in the gaming review business: Fans will mostly dig it and newbies won't be terribly disappointed. [Apr 2004, p.94]
    • 77 Metascore
    • 75 Critic Score
    However, the overall roughness in every aspect of the game and the mediocre single-player element make this a niche title in an already-niche genre. [May 2006, p.113]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    A Brighter Darkness is more than passable, but it’s not my favorite. Compared to Disgaea 4’s ambition and heart, it is a letdown. Disgaea 4 took the series to new places, opening up multiplayer and community, but A Brighter Darkness doesn’t do anything as impressive. This is even more disappointing if you are a fan anticipating a reunion with beloved characters.
    • 68 Metascore
    • 75 Critic Score
    When it embraces the full weight of its gameplay mechanics, it’s an enchanting experience. It hits speed bumps often and comes dangerously close to losing its way, but concludes with two strong acts. Valley is one of those gaming oddities with unique highs unlike almost anything else, which makes the lows worth tolerating.
    • 65 Metascore
    • 75 Critic Score
    Ultimately, Rango's another example of how to do a licensed property justice. Rather than simply rehash the movie's story, EA and Paramount are giving players a new adventure to experience. It's a little on the short side – and even then it starts to get repetitive near the end – but it's definitely one of the better tie-ins I've played over the years.
    • 50 Metascore
    • 75 Critic Score
    Your objectives change so constantly that it's easy to forget about the blurry graphics and simplistic combat. [Feb 2004, p.114]
    • 78 Metascore
    • 75 Critic Score
    I enjoyed my time with Edgeworth, but it's the weakest entry in the series. [Issue#203, p.95]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    Definitely receives the Most Improved Series award. [Apr 2002, p.77]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Even as the story wears out its welcome, some gonzo story points and exciting choices reinvigorate the final act. I wish more of the game was characterized by the dramatic decisions found in the final hours.
    • 74 Metascore
    • 75 Critic Score
    Scorned like the sport itself, the Xbox controller positively redeems itself in this incarnation. [Jan 2002, p.86]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    Nidhogg is well-honed, mechanical gameplay stripped down to its core. The combat is fun, but I wish Messhof applied the same striving for perfection to the presentation and game modes as it did to the swordplay.
    • 72 Metascore
    • 75 Critic Score
    The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.
    • 69 Metascore
    • 75 Critic Score
    The Bureau tries to be many things, and succeeds only moderately at most of them. Even so, I’m happy this long-in-gestation project has finally seen the light of day.
    • 58 Metascore
    • 75 Critic Score
    Considering the highly frustrating boss battles and some irritating level designs, Mega Man X7 is likely to only appeal to the Blue Bomber's hardcore fans. [Nov. 2003, p.151]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    A two-player online option is new for the PS2, but otherwise, this is business as usual for the tecno dancers. [Nov 2005, p.151]
    • Game Informer
    • 58 Metascore
    • 75 Critic Score
    The game is fun, but is ultimately held back by its non-responsive controls.
    • 66 Metascore
    • 75 Critic Score
    As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display.
    • 70 Metascore
    • 75 Critic Score
    The disturbingly dwarf-sized characters may serve as an analogy for the game’s place among strategy RPGs: It’s shorter and uglier than most that have come before, but it’s also unique in a way that some will find charming.
    • 77 Metascore
    • 75 Critic Score
    MTX is simply the fastest motocross game I've ever played. [Apr 2004, p.89]
    • 81 Metascore
    • 75 Critic Score
    Even with a handful of miniscule changes, Doom remains immensely entertaining. [Dec 2001, p.118]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    FlatOut manages to plow through wrecked cars and almost anything else in its way, but this problem remains as a last obstacle. [May 2008, p.99]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Iron Man VR delivers thrilling combat and fun flight mechanics, but navigating big, open areas is frustrating.
    • 66 Metascore
    • 75 Critic Score
    Tony Hawk's Pro Skater HD recreates the gameplay that made the franchise famous, but to mixed results. It lands the trick, but doesn't do it cleanly.
    • 64 Metascore
    • 75 Critic Score
    I have a hard time putting together what exactly happened in the The Silver Case, but it’s a testament to the writing, characters, and mood that I want to figure it out. Portions are often slow, dense, and overbearing. However, the relatable character moments, intriguing short stories, and strong visual style eventually won me over, even if I had to wade through some rough edges to get to them.
    • 67 Metascore
    • 75 Critic Score
    The racing is now roaring with excitement, but unfortunately, the game has gone flat in another way. The newly implemented arena battles resemble Twisted Metal in design, but play so poorly that it feels like someone is dragging your face across the pavement at 100mph. The dunce enemy AI, frustrating targeting system, and annoying level designs will make you dread these stages when they pop up in your career.
    • 76 Metascore
    • 75 Critic Score
    Despite these hardships, both intentional and otherwise, I eagerly fired up the next stage, excited to test my skills and get angry all over again. When stages click, it’s a deliciously fun challenge. When the perspective makes it tough to even tell how to proceed, it can be frustrating. Still, Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.
    • 73 Metascore
    • 75 Critic Score
    A Lighthearted And Entertaining Ninja Adventure.
    • 79 Metascore
    • 75 Critic Score
    The co-op campaign and competitive multiplayer offer adequate experiences, but the aged graphics, unrefined controls, and cliché-ridden campaign betray the Future Soldier premise and compromise the game's ability to compete with more technologically refined shooters.
    • 67 Metascore
    • 75 Critic Score
    Code of Princess surprised me with its combat depth, offering a challenge for those with enough patience to see it through. As a handheld title, the short missions and easy-to-remember controls suit the 3DS well. In the greater scheme of things, however, Code of Princess' difficultly spike is overwhelming if your tolerance doesn't extend to repeated content and frustrating bosses.
    • 64 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    After a troubled development and several delays, this Future Soldier looks more like a military game of ­the ­past.
    • 69 Metascore
    • 75 Critic Score
    Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.
    • 79 Metascore
    • 75 Critic Score
    What is on offer at release is worthwhile, both in gameplay and message. In focusing on environmental expansion instead of human expansion, Terra Nil delivers something wholly unique. While the peaceful nature and serene tone are sometimes interrupted by uneven mechanics, Terra Nil is a worthwhile experience for those looking for a new twist on the sim genre.
    • 56 Metascore
    • 75 Critic Score
    I can see FPS fans having fun with BlackSite since it provides all the standard FPS rollercoaster thrills, but most of us have been up and down those hills a few too many times.
    • 79 Metascore
    • 75 Critic Score
    Well, to use a tried-and-true reviewer cliche, fans of the series will love these straight-from-the-arcade ports, while players weaned on 3D fighters will continue to wonder why the Street Fighter series was ever considered a big deal. [July 2006, p.106]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    Painfully addictive. [June 2003, p.119]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    I was quite surprised to find myself really enjoying this installment. While I won't put it with "VF 4" or "Soul Calibur II," it does enough to dish out a good time. [Dec 2003, p.150]
    • 69 Metascore
    • 75 Critic Score
    The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7's Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.
    • 73 Metascore
    • 75 Critic Score
    The Sonic levels are explosive as ever, although the control isn't nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun. [Mar 2002, p.81]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
    • 80 Metascore
    • 75 Critic Score
    "Hot Shots" still rules the greens of the PSP. [Dec 2005, p.190]
    • Game Informer
    • 63 Metascore
    • 75 Critic Score
    The humor is certainly there, but Hypnotix really needs to get the polish onto this simulation before people will revere its hilarity. [Oct 2004, p.125]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    NBA Live 08 is a vastly improved game that is nearly ready for primetime. With another year under its belt, NBA Live may be contending for the championship.
    • 77 Metascore
    • 75 Critic Score
    Still a solid RPG with interesting mechanics and an engaging story, living up to its reputation. Even playing all these years later, it still feels very fresh with its own unique identity. While the Switch version is still fun, it’s far from a great port, and the extra content is pretty disappointing.
    • 78 Metascore
    • 75 Critic Score
    Dimensions has the key components that comprise a classic Final Fantasy game, like crystals, airships, and chocobos. But without the spark to bring all those pieces to life, it feels more like an inert imitation than a return to the glory days.
    • 69 Metascore
    • 75 Critic Score
    It consistently provides innovations for the series but nothing to distinguish it among its RPG peers. [Feb 2006, p.107]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    The biggest reason that I'm not ga-ga about this game is that I don't feel like I know Kya as a character. Because of that limitation, your desire to spend some serious time in her company isn't as high as, say Voodoo Vince. [Nov 2003, p.145]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    Cyber Shadow doesn’t do much that’s surprising, and can sometimes be too tough for its own good. However, those with plenty of patience and an appetite for pain will find fun in this modern throwback. Just be aware that the price of admission may be your sanity, and that’s a high price to pay for this competent-but-flawed war of attrition.
    • 72 Metascore
    • 75 Critic Score
    At the end of the day, Max overtook some bases, ran a couple hundred cars off the road, met some forgettable characters, and buried his fist into the sunburnt skin of the villainous locals. Was it worth the effort? That ultimately depends on how much fun you had in performing these basic, repetitious open-world activities.
    • 82 Metascore
    • 75 Critic Score
    It's cute as hell, fun as can be, but a few steps back on the evolutionary ladder. [July 2003, p.104]
    • Game Informer
    • 80 Metascore
    • 75 Critic Score
    Lego Builder’s Journey doesn’t give you the total freedom to build what you want, but it taps into strong feelings – problem solving and the satisfaction that comes with it. The game is a good start to what I hope is an evolving franchise.
    • 70 Metascore
    • 75 Critic Score
    After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.
    • 67 Metascore
    • 75 Critic Score
    After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.
    • 67 Metascore
    • 75 Critic Score
    The battles are easily the best part of an otherwise middle-of-the-road RPG. [Oct 2002, p.85]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    Just a plain and simple port; nothing worth noting has been added. [Jan 2002, p.85]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    You may be tempted to write this game off due to its extremely generic title, cheap-looking box art, and derivative concept(basically it's a new version of "Arkanoid"). {sept. 2006, p.100]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Kinect Adventures is a perfect game for in and out party-type play, but as the adventures become longer they can get tedious and exhausting – particularly Reflex Ridge's sadistic "squat, jump, sidestep, repeat" gameplay. That said, Kinect Adventures is sure to be a family hit as people gather for the holidays.
    • 76 Metascore
    • 75 Critic Score
    For all its shortcomings, Dragon Quest Heroes II ends up a perfectly adequate beat-em-up. I encountered few surprises during my playthrough, but the simple fun of being a single soldier against an army of colorful Dragon Quest baddies is undeniable. I still prefer the original Dragon Quest Heroes, but this sequel continues to inspire confidence in Omega Force as it continues to experiment with its brand of action.
    • 75 Metascore
    • 75 Critic Score
    A slightly above-average game with unrealized potential. [July 2003, p.122]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    Faulty and boring puzzles drag down a promising premise and an intriguing story.
    • 79 Metascore
    • 75 Critic Score
    If you're searching for a first-class RPG with great writing and complex combat, Golden Sun: Dark Dawn shouldn't even be on your radar. But if you can handle an unhealthy dose of JRPG stereotypes and don't mind breezing through encounters, some fun is waiting to be unearthed here.
    • 68 Metascore
    • 75 Critic Score
    The swordplay is silky smooth, and surprisingly deep – allowing players to upgrade weapons with experience earned to unlock additional attacks and powers for three swords.
    • 73 Metascore
    • 75 Critic Score
    No matter your decisions up to this point in the story, the end of Episode Four does its most important job – puts our leads into dire personal conflict as we head into the last act, making it seem impossible that they can ever pull things together and win the day. If we lose some of the lighthearted fun this time, I’m willing to withhold judgment and see if it all pays off with some big twists in the conclusion.
    • 80 Metascore
    • 75 Critic Score
    Even with all the new abilities and mission types, too much of Gravity Rush 2 is dedicated to tasks that don't make the best use of your ability to control gravity. Falling around the various locales is a lot of fun, but that doesn’t assuage the nagging feeling that with better missions and less frustrating side content, this series could go from a fleeting joy to something truly great.
    • 76 Metascore
    • 75 Critic Score
    The perfect party game for nerds. [May 2005, p.111]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    Despite the new locations and some of the strategic and even slight gameplay changes this brings, I'm not convinced that this isn't an expansion pack. [Dec 2003, p.159]
    • 73 Metascore
    • 75 Critic Score
    Touch & Go's unique control scheme opens up a world of possibilities for the action/platform genre, and Nintendo has explored exactly two of them. [May 2005, p.126]
    • Game Informer

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