Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 67 Metascore
    • 78 Critic Score
    While SOCOM 4 is one of the few "hardcore" titles to implement Sony's PlayStation Move, I wasn't impressed when playing the game with motion controls. The Sharp Shooter peripheral is heavy and cumbersome to use, even if the trigger action is admittedly satisfying.
    • 72 Metascore
    • 78 Critic Score
    Fans of the series won't be disappointed, but they definitely won't be blown away either. [Jan 2004, p.159]
    • 70 Metascore
    • 78 Critic Score
    Though it’s rough around the edges, Sonic Frontiers is the best 3D Sonic game in years. This first attempt at the open-zone concept is an admirable effort, and I can’t wait to see how Sonic Team iterates on this formula in future entries, but it’s obvious this is not the formula’s final form. For now, Sonic Frontiers stands as a solid first foray into a brave new world for Sega’s speedy mascot.
    • 77 Metascore
    • 78 Critic Score
    This one seems to have a bit more "oomph" than its predecessors. [August 2002, p.79]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    It’s very competent and enjoyable, but much of it feels like Soulslike junk food; tasty with a few neat ideas, but nothing will stick with me compared to more substantial offerings. Wuchang: Fallen Feathers may not revolutionize the genre, but it’s a good rendition of a favorite song.
    • 63 Metascore
    • 78 Critic Score
    It's definitely a puzzle game like no other, and even offers a nice level create function and four-player support, all for a 10-dollar price point! [Oct 2003, p.123]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 75 Metascore
    • 78 Critic Score
    While lacking in substance – primarily cars – Burnout excels in delivering edge of your seat racing. [June 2002, p.83]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    Narita Boy has more style than it knows what to do with and boasts a killer-looking world, but setbacks in gameplay can make it more fun to admire than to engage with.
    • 66 Metascore
    • 78 Critic Score
    The plot makes about as much sense to me as the backwards-talking midget from "Twin Peaks," but the CG cutscenes are surprisingly detailed and lengthy. [Feb 2004, p.108]
    • 81 Metascore
    • 78 Critic Score
    It does perhaps the best job I've seen of being realistic and true to its World War II subject matter, while keeping the gameplay fast and accessible - a thin line which is not easily straddled. [Dec 2004, p.188]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    Not only is it the best in the series, by far, but it actually supports a decent combat system with a fairly balanced cast. [Jan 2003, p.102]
    • Game Informer
    • 75 Metascore
    • 78 Critic Score
    Cryptark’s surprising depth of options might hook you at the outset, but they aren’t enough to make you return time and again.
    • 72 Metascore
    • 78 Critic Score
    With each release this series keeps losing more and more ground. [Dec 2003, p.170]
    • 77 Metascore
    • 78 Critic Score
    One of the best things going for Vengeful Guardian: Moonrider is its length. Making your way to the last level and defeating the final boss only takes a few hours. In this way, it knows exactly what it is: a brief but enjoyable nostalgic experience that doesn’t overstay its welcome. By the time you start feeling like you’ve completed a full retro meal, credits are right around the corner and I appreciate it for that. Moonrider’s adventure likely won’t linger with you, but I don’t regret playing the short, familiar, and satisfying experience.
    • 74 Metascore
    • 78 Critic Score
    In many ways, the F.E.A.R. story feels like it has run its course. Like most long-running horror series, the scares that thrilled us years ago no longer do the trick, and as I learn more about Alma's family, the less interested I become in trudging forward. However, if you hardly pay attention to narratives and are looking for a fun multiplayer experience, F.E.A.R. 3 is worth checking out.
    • 80 Metascore
    • 78 Critic Score
    I feel what we have here is a lot of spectacle that doesn't stand up well to the scrutiny. [Oct. 2006, p.104]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Tribute has become skilled at creating visually nostalgic beat ‘em ups, and its return to the Scott Pilgrim franchise is no exception. It is, however, light on surprises or mechanical innovation.
    • 88 Metascore
    • 78 Critic Score
    Some parts of Nier: Automata genuinely thrilled and surprised me, but it is a constant exercise in sacrifice. Combat has improved compared to the original Nier, but it still isn’t fully engaging. The progression system has cool ideas, but doesn’t offer enough depth. The premise is fascinating, but it is dulled by repetition. Ultimately, tapping into the sad and unique story that flows under the surface of Nier: Automata makes these trade-offs worthwhile, but I’m disappointed by how deeply it’s buried.
    • 68 Metascore
    • 78 Critic Score
    Dillon’s Rolling Western: The Last Ranger stands alone with very few comparable games. It’s an original title that blends genres well with fantastic music and appealing characters. The biggest shortcomings are the timers and restrictions on nearly every aspect of the game. I want to spend more time beating up Grocks and exploring, but just when you find your stride, you are pushed towards the next section whether you’re ready or not.
    • 73 Metascore
    • 78 Critic Score
    This game is a dropped ball of "Devil May Cry 2" proportions. [March 2005, p.126]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    Differs from "Dynasty Warriors" in that it simply kicks ass. [Feb 2003, p.103]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Long load times, especially when quickly moving up and down floors in succession or engaging in Tokyo Death Metro, take a serious toll on the fun, and the fact that the seemingly fair free-to-play model allows anyone with a big bank account to smash bosses, eliminate research times, and basically just breeze through situations where non-paying players may falter is a serious hindrance to being the amazing game it could be.
    • 77 Metascore
    • 78 Critic Score
    If you’re looking for the next big thing in wacky racing games beyond a capable online framework, don’t look here. If you’re looking for straightforward Mario Kart clone with a glossy Sega veneer, then this game is for you.
    • 62 Metascore
    • 78 Critic Score
    For those of us that loved the original, Manhunt 2 is a trip that’s worth taking, even if it’s not nearly as memorable or enjoyable. While I applaud the series for it’s uncompromising take on morality and violence, it’s hard not to notice that recent titles like "Mass Effect" and "BioShock" have covered similar territory in a more mature – and much more enjoyable – fashion.
    • 81 Metascore
    • 78 Critic Score
    While there's a lot to love about this series, and this entry in particular, Agent 47's world still foesn't offer the subtlety necessary for this great premise to really be satisfying. [June 2006, p.110]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    The gameplay needs some tuning, but if you've got a mind to crush some skulls on and off the field, then I think you're gonna be pretty happy with this title. [Nov 2005, p.149]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    I didn't think pinball would work on such a small screen, but I was proven wrong by Zen Pinball 3D. The biggest drawback is the age of the tables, but the core mechanics provide fun and addictive pinball on the go.
    • 74 Metascore
    • 78 Critic Score
    By no means a perfect game, but it's definitely a breath of fresh air within the RTS scene. [June 2004, p.136]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    While the plot and Depression-era ambience still held me rapt, the gameplay itself was, quite frankly, pretty dull at times. [Mar 2004, p.104]
    • 77 Metascore
    • 78 Critic Score
    However, the fact remains that this is still the same flawed game that was released for the current-gen systems. [Oct. 2006, p.104]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Sacred 2 is fun for what it is, but ultimately fails to capture the old Diablo magic. Combat is nowhere near the tight, tactical paradise that Diablo II could reach in its better moments, and the framerate is a constant drag.
    • 68 Metascore
    • 78 Critic Score
    Neverending Nightmares is an emotionally resonant experience. I felt fully empathetic towards Thomas’ struggles, which is an impressive feat. The limited interactivity holds it back from taking full advantage of its medium, but I understood and was affected by Thomas’ inescapable depression.
    • 75 Metascore
    • 78 Critic Score
    With more responsive movement controls and a better transition game Top Spin 3 could have been king of the court, but for now it will have to settle for being tagged as a promising but flawed prospect. [Aug 2008, p.86]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Seeing Bound instantly begs the question, “What are you playing?” but its movement mechanics make it unsure if it wants to be an engaging platformer or a passive relaxing experience. It lives somewhere between the two worlds; never fully embracing either, but it sure looks pretty.
    • 81 Metascore
    • 78 Critic Score
    With its leaky goaltenders, heavy hitters, and eager fighters, NHL 14 may become the most popular hockey game of the generation for casual fans. However, the hardcore contingency looking for a deeper simulation experience may hang up their skates thanks to the arcade-leaning gameplay and dull game modes in desperate need of ­sharpening.
    • 80 Metascore
    • 78 Critic Score
    With its leaky goaltenders, heavy hitters, and eager fighters, NHL 14 may become the most popular hockey game of the generation for casual fans. However, the hardcore contingency looking for a deeper simulation experience may hang up their skates thanks to the arcade-leaning gameplay and dull game modes in desperate need of ­sharpening.
    • 78 Metascore
    • 78 Critic Score
    With just a dozen levels, Unravel's brief six-hour runtime still proves too long for the basic puzzle mechanics. However, the satisfying platforming, thoughtful story, and adorable protagonist make it a worthwhile journey. I grew tired of repeating the same puzzle solutions, but seeing Unravel through to the end was still a treat.
    • 75 Metascore
    • 78 Critic Score
    Yes, Your Grace excels in its tense decision making, but sometimes it tries too hard to ensure the player fails.
    • 78 Metascore
    • 78 Critic Score
    As it stands, there's more than enough incentive to give PlanetSide 2 a try; the gunplay is solid, player progression moves along at a rewarding clip, and the intercontinental war is like no other in gaming – even if it lacks a point.
    • 81 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 77 Metascore
    • 78 Critic Score
    The single-player campaign definitely has some balancing issues that I pray DICE patches up in the future, but there are few games that can even be considered in this game's league when it comes to the wars that unfold online. [Jun 2006, p.116]
    • Game Informer
    • 84 Metascore
    • 78 Critic Score
    Racing cars of this magnitude is not like hitting the streets with some jacked-up sports car. F1 cars are a special breed, and Codemasters has done a great job conveying that. Some of the racing moments are challenging and exciting the likes of which you won't find in other titles. A little more depth in the series' career mode could go a long way into making that portion of the game just as special.
    • 79 Metascore
    • 78 Critic Score
    Perhaps Age of Imprisonment’s best trick, however, is how it makes me feel like I’m back in the world of Tears of the Kingdom. The art direction, menu elements, music, sound effects, and more all make me feel like I am back in 2023 getting lost in one of my favorite games of the last decade. Imprisonment’s gameplay is very different, and not nearly as engaging or consistently novel, but I eagerly pulled the warm blanket around me while executing Zelda’s ultimate attack for the hundredth time.
    • 81 Metascore
    • 78 Critic Score
    Racing cars of this magnitude is not like hitting the streets with some jacked-up sports car. F1 cars are a special breed, and Codemasters has done a great job conveying that. Some of the racing moments are challenging and exciting the likes of which you won't find in other titles. A little more depth in the series' career mode could go a long way into making that portion of the game just as special.
    • 75 Metascore
    • 78 Critic Score
    It’s a fun way to spend a few evenings, or as a deeper alternative to Call of Duty’s zombies mode. Even though you’ve probably seen much of what it offers already, it’ll have you cackling as you paint the walls red with a few of your friends.
    • 65 Metascore
    • 78 Critic Score
    Matt Hazard’s debut missed the mark with gamers, and though this entry isn’t a bull’s-eye, his aim has gotten a lot better.
    • 76 Metascore
    • 78 Critic Score
    A decent punching game, but little else. The boxer creator was paltry at best, and training was non-existent. [Apr 2002, p.74]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    I am scoring this lower than the Xbox version because it lacks four-player support, which is the preferred way to experience this game. [Nov. 2003, p.153]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • 71 Metascore
    • 78 Critic Score
    If you are a fan of the series, I'd bet you'd go ape for this game. [Feb 2002, p.85]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    As good, if not slightly better than all the other FIFAs before it. And as long as this is all anyone asks for, it looks like FIFA will crawl along from year to year knowing that it never has to fully pull it all together. [Nov 2004, p.149]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    Monsters' mazes are inventive, chock-full of roaming baddies and power-ups, and end with cool boss battles. [Mar 2002, p.91]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    The gameplay needs some tuning, but if you've got a mind to crush some skulls on and off the field, then I think you're gonna be pretty happy with this title. [Nov 2005, p.149]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Handily working around some technical issues (the scheme is ingenious), the new Prince of Persia Revelations has a lot to offer fans of "Warrior Within." [Feb 2006, p.111]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    A fun and refreshing episode of a series that has recently shown signs of fatigue.
    • 81 Metascore
    • 78 Critic Score
    I love the color edit and backgrounds, and the character list can't be beat. [Dec 2001, p.95]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    I had a lot of fun with Brave. The core action is simple, but the progression and element-based combat offer enough flexibility to keep things interesting – at least in the short term. Brave doesn't break the licensed-game mold as far as longevity is concerned.
    • 81 Metascore
    • 78 Critic Score
    This may be the only game that college fans need to care about, but College Hoops 2K needs to step up its game next year to avoid leaving the court with a towel over its head instead of a basketball net.
    • 78 Metascore
    • 78 Critic Score
    As much as I loved parts of the overall experience, others let me down. Even so, I enjoyed learning about these characters and seeing them grow through my actions.
    • 75 Metascore
    • 78 Critic Score
    Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Midway has taken the story mode to the next level, now we need to see the gameplay step it up a notch to match the flash. [Apr 2006, p.117]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    While the gameplay has been replicated perfectly, the graphics aren't quite up to par with its PS2 cousin. [May 2002, p.87]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    It's by no means a blocckbuster that can suck away years of your life, but it offers up memorable thrills that you won't find anywhere else. [Ju;y 2006, p.105]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    It may look more modern, but Trials of Mana is a faithful remake outside of its combat tweaks – and that isn’t necessarily a good thing. But as a fan of the original, parts of this game are still charming. I adored the combat and boss fights (when my A.I. cooperated), and even with some of its repetitive nature and horrible voice acting, I didn’t want to put the game down. It’s a decent remake but not the fantastic one it could have been. This series has so much potential, I’d just love to see it fully realized.
    • 89 Metascore
    • 78 Critic Score
    I have been eagerly waiting for Alan’s return since the original game ended with a cliffhanger and 2012’s American Nightmare did little to move the story forward. I am narratively satisfied with the events of the game and enthusiastically welcome Saga into the world. But actually playing the game, navigating the world, and avoiding combat is where I stumbled. I was eager to see the next cutscene, but gameplay often fell short, and I fought more bugs than Taken enemies. For longtime Remedy fans and those who want to see what happens next for Alan Wake, the sequel is a success, but making it to the end includes unnecessary hurdles.
    • 77 Metascore
    • 78 Critic Score
    Dawn of War III is a mixed bag, featuring a forgettable campaign and enjoyable multiplayer, assuming you are willing to make some compromises to the traditional formula. I’m glad Relic is attempting some new tweaks while maintaining the sanctity of the almost-untouchable legacy of Warhammer 40,000.
    • 78 Metascore
    • 78 Critic Score
    Lost Words: Beyond The Page affected me more than most games do, but it’s not always engaging to play. In the end, the touching story wins out over the flaws, but be prepared for an inconsistent experience. Sometimes I found myself nodding off going through yet another boring platforming sequence; others, I had to turn to the next page of Izzy’s journal to make sure she’d be okay. Lost Words: Beyond The Page is an interesting way to tell an interactive story, venturing into territory that isn’t often explored in video games and I’m glad it exists, despite its flaws.
    • 77 Metascore
    • 78 Critic Score
    Gnog is a simple puzzle game that never pushes the player too hard. Opening each box to rotate its wheels, push its buttons, and solve its puzzles is relaxing. It surprised me with its charm and made me eager to pursue each new box as I unlocked them. Putting together solutions and watching the resulting animations and musical numbers simply made me happy.
    • 78 Metascore
    • 78 Critic Score
    Outside of an odd tutorial sequence that completely derails the experience for a few minutes, the action and story flow nicely from moment to moment, creating a fun ride into the inner workings of the Dark Side. The lack of involvement you may have as a character is a minor quibble in an otherwise fascinating Star Wars story that puts its iconic villain in the spotlight more than I expected. I can’t wait to see where this series goes next, as the tease at the end implies the Force will be explored in big ways.
    • 75 Metascore
    • 78 Critic Score
    The one thing that made the PC release great - the outstanding old-school online play - isn't nearly as good on the console. [Jan 2006, p.145]
    • Game Informer
    • 65 Metascore
    • 78 Critic Score
    Added maps and online features make the multiplayer aspect of the game noticeably improved, but if you're more into single-player sneaking approach this with caution. [Dec 2007, p.159]
    • Game Informer
    • 88 Metascore
    • 78 Critic Score
    It's random, wacky, and fun - but it's also just WarioWare all over again. [May 2005, p.128]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Console players interested in seeing what all the fuss about RTS is about are probably best served here rather than with the other mediocre efforts to date.
    • 78 Metascore
    • 78 Critic Score
    The simple mechanics work well, providing an ingratiating twist on the top-down shooter. [Feb 2009, p.87]
    • 71 Metascore
    • 78 Critic Score
    The hardcore racing sim is underrepresented on the PS3, and genre devotees should find this a suitable substitution until the endlessly delayed Gran Turismo 5 is released. Everyone else should look elsewhere for his or her automotive thrills.
    • 65 Metascore
    • 78 Critic Score
    With the remarkable hip-hop infused soundtrack and strong voice acting from all the lead actors of the show, the game is worth it for action fans willing to tackle this bloody exploration into the nature of vengeance.
    • 70 Metascore
    • 78 Critic Score
    What Project X Zone lacks in expert strategies and rewarding tactics, it makes up for with a plethora of fun combat animations.
    • 86 Metascore
    • 78 Critic Score
    In the hands of an expert fighter this game is stunning, but joystick jockeys who are out of shape might want to start an intense training regimen. [July 2009, p.83]
    • 63 Metascore
    • 78 Critic Score
    I found a few bizarre control and collision hiccups that furrowed my brow, but by and large this is a game that starts with a bang and doesn't quit. [Aug 2003, p.103]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Angry Video Game Nerd Adventures is a solid action/platforming throwback, but it’s held back by the subpar games it lampoons. It plays well and packs a challenge, but the by-the-numbers level design detracts from the fun. I recommend AVGNA for fans of the show and anyone looking for straight-up punishment without much substance.
    • 81 Metascore
    • 78 Critic Score
    SSX
    As someone who's waited years for a new SSX game, the frustration I discovered in EA Sports' latest snowboarder stings. Between the strong online infrastructure and the excellent controls, the foundation is here for the SSX reboot the franchise deserves. I can only hope that this team gets another chance to go for the gold and cuts out all of the unnecessary realistic flourishes next time.
    • 82 Metascore
    • 78 Critic Score
    SSX
    As someone who's waited years for a new SSX game, the frustration I discovered in EA Sports' latest snowboarder stings. Between the strong online infrastructure and the excellent controls, the foundation is here for the SSX reboot the franchise deserves. I can only hope that this team gets another chance to go for the gold and cuts out all of the unnecessary realistic flourishes next time.
    • 79 Metascore
    • 78 Critic Score
    Raystorm is as intense physically and mentally as it is graphically. It's amazing how much this game packs on-screen at once. At times your greatest enemy isn' a gigantic space station, but rather on-screen confusion. [Aug 1997]
    • Game Informer
    • 86 Metascore
    • 78 Critic Score
    Unfortunately, Forza 7 finds itself in a similar position as Forza 6 – a title that performs well on the track, but disappoints off of it. This many iterations in the franchise's life, I wish we still weren't waiting for its best version or missing features from previous entries. However, this is the road we're on.
    • 74 Metascore
    • 78 Critic Score
    Despite its shortcomings and frustrations, Cris Tales is an enjoyable adventure for RPG fans to take.
    • 72 Metascore
    • 78 Critic Score
    The Chinese Room proves once again that it has wonderful, affecting stories to tell and can create environments that ooze atmosphere. The same could be said of some of the horror film genre’s best directors. However, A Machine for Pigs guides players along the bloody processing line too strictly, removing the impact of interactivity.
    • 72 Metascore
    • 78 Critic Score
    I found a lot to love in Frontiers of Pandora, including the welcome addition of two-player online cooperative play, which lets players enjoy the game with a friend. With time, the many interlocking features started to make sense, and I pushed past any frustrations to find a remarkably large and rewarding game. Enter Pandora’s vast wilderness with patience and a willingness for a measured march to understanding, and I suspect you’ll uncover what I did – a flawed but still praiseworthy addition to this growing science fiction universe.
    • 80 Metascore
    • 78 Critic Score
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
    • 79 Metascore
    • 78 Critic Score
    It's a little different, but if you dissect every little detail, it's actually a step down from last year's release. [Nov 2002, p.120]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    While technical limitations hold the game back from greatness, when you look past the downgraded visuals there's a lot to like. [Oct. 2006, p.114]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Not being able to share levels online to get global feedback (or show off your creation to a friend across the country) holds the 3DS version of Super Mario Maker back significantly. The fun community aspect is almost entirely gone, which is disheartening. The ability to create, however, still feels great, and playing all of Nintendo’s new levels is worthwhile. Mario Maker encourages creativity and continues to be one of the best level creation tools ever made, but the limitations on sharing make the 3DS version an inferior experience compared to the Wii U original.
    • 74 Metascore
    • 78 Critic Score
    As good as the player models are, their uniforms surprisingly don’t pick up dirt or grass stains. It is cool, however, to see clumps of turf get kicked up by players’ cleats.
    • 73 Metascore
    • 78 Critic Score
    Once you overcome the learning curve, it's easy to enjoy Soul Nomad's brand of charm and humor. [Oct 2007, p.118]
    • 77 Metascore
    • 78 Critic Score
    This has a great song list and gives you what a good music title should: a taste of what it's like to play the instrument in real life. [Dec 2004, p.177]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    This may be the only game that college fans need to care about, but College Hoops 2K needs to step up its game next year to avoid leaving the court with a towel over its head instead of a basketball net.
    • 78 Metascore
    • 78 Critic Score
    Tell Me Why doesn’t exactly answer the question it poses in its title, and maybe that’s the point. Even so, I came away with mixed feelings by the end. I really enjoyed getting to know Tyler and Alyson, and I felt the suspense and intrigue of figuring out this larger mystery, but it also disappointed me. This was only further illustrated in the ending choice, which is just absolutely awful in terms of how it’s presented and how the characters rationalize it in the scenes that follow. It doesn’t end on a strong note, and what’s in between is full of highs and lows. The highs make it worth playing, but just expect to be shaking your head when those low points hit.

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