Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 76 Metascore
    • 78 Critic Score
    Has all the pieces in place but one. The lack of a good career mode keeps it from being the first must-have wrestling game of this console generation. [Oct 2003, p.128]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    Despite the grievances I have with the action and impact on the story, this is an enjoyable and evenly paced episode that effectively wraps up the Wither Storm arc for Minecraft: Story Mode, and delivers an ending that tugs on players’ heartstrings.
    • 71 Metascore
    • 78 Critic Score
    The battle scenes themselves can be bland, but fledgling commanders will have no trouble grabbing this game's reigns of power. [Mar 2003, p.83]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    Tense, certainly, and I jumped at more than a few surprise xenomorph encounters, but the environments and action fail to instill the sense of dread that the movies or other horror games have inflicted on fans. Despite taking more than its share of inspiration from the Alien series, I found Dead Space to be scarier than Isolation, even if playing through the genuine article is far more appealing.
    • 82 Metascore
    • 78 Critic Score
    FIFA 08 is the most playable version of the series yet in the next-gen era--including a cool Superstar-like mode--but ghosts of old gameplay still haunt this release. [Oct 2007, p.110]
    • 71 Metascore
    • 78 Critic Score
    While it is admittedly superior to the original, fails to ascend to the top of the squad-based shooter class. [Nov 2003, p.169]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    Superhot is a short-but-sweet experience. Its basic mechanics don’t evolve much after the first few levels, but the unique brand of bullet-time proves that games don’t have to be fast to feel action-packed.
    • 80 Metascore
    • 78 Critic Score
    Ultimate Marvel vs. Capcom 3 is best suited for two types of Vita users – those obsessed with the series who can't tolerate having it out of arms reach, or anyone looking for a good fighter who hasn't played it yet. If you've even spent a single night with Capcom's comic crossover, you've already experienced everything the old workhorse has to offer.
    • 70 Metascore
    • 78 Critic Score
    The only downside is the sometimes-frustrating level of difficulty and obtuse level design. [Nov 2005, p.182]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Although Outlaw Golf isn't on the same level as "Hot Shots 3," It's about 10 times as funny. [July 2002, p.87]
    • Game Informer
    • 83 Metascore
    • 78 Critic Score
    I felt that for every step forward it took, it went a half step to the side. [Feb 2002, p.92]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Loot Rascals introduces plenty of clever twists to turn-based strategy games. The deck-building is smart, the combat is breezy, and the strategic layer is interesting. But the combination of procedural generation and haphazard difficulty made me feel more like a victim of chance than a mastermind.
    • 61 Metascore
    • 78 Critic Score
    If you’re already a Blood Bowl vet, the Blitz mode makes this version worth your time. But even though I find satisfaction in pulling off even the simplest of the game’s maneuvers, setting up all of its dominos is just too exacting for my taste.
    • 83 Metascore
    • 78 Critic Score
    While there's a lot to love about this series, and this entry in particular, Agent 47's world still foesn't offer the subtlety necessary for this great premise to really be satisfying. [June 2006, p.110]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    It’s a short experience, clocking in at only a few hours, but it’s an adventure I enjoyed taking.
    • 75 Metascore
    • 78 Critic Score
    Regardless of the fact that you can pass now with the right analog, this game is for anyone who yearns for a simpler time when hockey was arcade-like and EA wasn't afraid to hit it on the ice--unlike the next-gen version. [Oct. 2006, p.94]
    • Game Informer
    • 64 Metascore
    • 78 Critic Score
    I just didn't find myself very addicted to this game. [Nov 2002, p.134]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 74 Metascore
    • 78 Critic Score
    I'm not sure there is enough content here to appease all but the most diehard Sims fans. After what I thought was a pretty good add-on in World Adventures, this second Sims 3 expansion just feels uninspired and lacking.
    • 78 Metascore
    • 78 Critic Score
    With more responsive movement controls and a better transition game Top Spin 3 could have been king of the court, but for now it will have to settle for being tagged as a promising but flawed prospect.
    • 65 Metascore
    • 78 Critic Score
    Overall, the title feels disjointed when going between map strategy and RTS combat. [Jan 2005, p.138]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    The difficulty level never escalates to a fevered pitch, and the stages are short, simple in design, and entirely too linear. [Jan 2003, p.90]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    MLB 2K10 is heading in the right direction, but it’s not quite where it needs to be yet.
    • 64 Metascore
    • 78 Critic Score
    Although Mad Riders might not feature anything in the way of innovation in either its core gameplay or race modes, I appreciate how developer Techland has honed its racing craft and made it so I never have to let up on the throttle.
    • 59 Metascore
    • 78 Critic Score
    I think kids are going to find Tarzan Untamed cool enough, but due to its oft-frustrating difficulty, only the most determined will make any headway into the game. [Jan 2002, p.78]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    Despite the overt repetition, both by design and through over-design, Teenage Mutant Ninja Turtles: Splintered Fate effectively channels the spirit of the most well-liked games that have come before it in the franchise. Though I sometimes succumbed to frustration after falling short during a promising run, the experience only galvanized me to excitedly take what I learned from my failures into the next run.
    • 75 Metascore
    • 78 Critic Score
    It’s not that Clear Sky is a bad game. It just doesn’t strike the same resonant chord that made the original’s many flaws forgivable.
    • 72 Metascore
    • 78 Critic Score
    The racing genre has been loking for a new hook for a while now, and I htink that Monster has started its own fun method of mayhem. [Oct 2004, p.123]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Perhaps hoping for steps forward this late in a console generation is too much to hope for. But if the past is prologue, Madden 25's inability to separate features from fluff and meaningfully execute them has me worried for what we'll be asked to accept as progress in the next generation.
    • 73 Metascore
    • 78 Critic Score
    The boss fights are frustrating to the point of idiocy, and are made worse by the annoying checkpoint system... It sure beats the hell out of another "Dynasty Warriors" retreat, though. [Oct 2005, p.119]
    • Game Informer
    • 59 Metascore
    • 78 Critic Score
    A tolerable fix for "Medal of Honor" fans, but Ghost Recon will struggle to find a place with GameCube's core demographic. [May 2003, p.87]
    • Game Informer
    • 73 Metascore
    • 78 Critic Score
    I have my frustrations with the game’s coin system to unlock additional content, and unfortunately, most, if not all, of the games in the collection do not stand up to the test of time. But as a means to highlight Nintendo’s history, participate in some nostalgia with local friends, and play classic games for exactly as long as they’re fun, Nintendo World Championships: NES Edition succeeds in its intention.
    • 80 Metascore
    • 78 Critic Score
    The uneven execution of ideas that have characterized Madden in this generation continue.
    • 79 Metascore
    • 78 Critic Score
    Compared to the intense and demanding levels in "Stuntman," it's a bit thin. However, accept Warzones for what it is and you'll have a fine time. [Sept 2002, p.84]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    Doesn't quite live up to its potential, mostly due to very mechanical control and a shallow trick system. [Dec 2003, p.159]
    • 71 Metascore
    • 78 Critic Score
    Gyromancer is not as complex or demanding as many of the big name titles on retail shelves, but high production values and polished gameplay carry it a long way.
    • 82 Metascore
    • 78 Critic Score
    Shantae’s reliance on revisiting levels holds Half-Genie hero back, but the excellent platforming, myriad transformation abilities, and characters elevate it to an experience worth pursuing. The world of Sequin Land is a fun place to visit and I enjoyed my time there, even if I was forced to keep seeing the same sights.
    • 67 Metascore
    • 78 Critic Score
    The frantic fighting and creative spell-casting are highly addictive, and the difficulty is where I'd want it to be. [Oct 2002, p.86]
    • Game Informer
    • 68 Metascore
    • 78 Critic Score
    Nice four-player support and a fairly long quest are definite pluses, but don't make up for Untold Legends dropping the ball so badly on the level design front. [May 2005, p.134]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Telltale continues to do some fun things with these familiar comic-book heroes, especially in fleshing out character backgrounds in compelling ways. More Than A Feeling wraps up the initial conflict, and lays out a new one to carry us into subsequent episodes. If this installment fails to dramatically up the tension, at least it maintains a solid storytelling pace, and fans of the galaxy’s most loveable space misfits should continue to find moments of fun.
    • 67 Metascore
    • 78 Critic Score
    For those of us that loved the original, Manhunt 2 is a trip that’s worth taking, even if it’s not nearly as memorable or enjoyable. While I applaud the series for it’s uncompromising take on morality and violence, it’s hard not to notice that recent titles like "Mass Effect" and "BioShock" have covered similar territory in a more mature – and much more enjoyable – fashion.
    • 68 Metascore
    • 78 Critic Score
    It's a little unfair--there are certainly plenty of gamers who lack the gaming PC to play the original--but at the same time it's hard to get excited about a port of a game that is exactly the same as the one I played a year ago. [Oct. 2006, p.106]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    The RTS portion of the title, which is mostly very well-done, suffers from one problem that almost utterly kills my enjoyment of it: Unit AI is freakin' terrible. [Mar 2004, p.113]
    • 70 Metascore
    • 78 Critic Score
    I feel that the game opens up too quickly and that, while there a respectable nine districts, each has very similar goals and features. [Dec 2004, p.164]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    While it may not approach the craftsmanship or innovation of a "Half-Life 2," TimeShift introduces enough interesting elements to its derivative gameplay to make this game worth a look.
    • 63 Metascore
    • 78 Critic Score
    Has one of the coolest interfaces of any title in the music genre. [July 2002, p.83]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    A solid driver, with good control and some decent graphics, but that's about it. [Jan 2002, p.80]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Despite the persistent pressure to spend on microtransactions, NBA 2K25 shows the long-reigning dynasty might still have some gas left in the tank.
    • 64 Metascore
    • 78 Critic Score
    RPG fans will love the open-ended feel of the game, but more casual gamers may be put off by the lack of guidance and the game's few minor control issues. [Sept 2003, p.123]
    • Game Informer
    • 66 Metascore
    • 78 Critic Score
    The gameplay is surprisingly deep. [Sept 2002, p.94]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    A good time for sure, but nothing to rock the average person's socks right off their stinky little feet. [Oct 2004, p.146]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    I like Vessel, but sometimes frustration sat side by side with amusement. The liquid physics on display are impressive, but when they get in the way of otherwise enjoyable gameplay, I'd prefer simplicity over a strict physics simulation. Nonetheless, Vessel has a remarkable style all its own, and your patience is rewarded with a delightful and lengthy adventure.
    • 78 Metascore
    • 78 Critic Score
    It's just not very scary. [Dec 2005, p.171]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Much like the rest of Roiland’s work, Trover Saves the Universe probably won’t be for everyone. The narrative and cast of characters are weird, but this is a game made by a team of people who clearly love the medium of video games, embracing its shortcomings for well-executed jokes and delivering satisfying and often hilarious moments throughout.
    • 76 Metascore
    • 78 Critic Score
    The Evil Within 2 is a solid horror game that expands the scope of the series to extend out of the shadow of a titan in the horror genre, even if it sometimes leans heavily on borrowed ideas. Its progression and difficulty curve create a satisfying loop that repays resourcefulness and strategy, but its set pieces and structure don’t build enough on the many ideas they borrow to make them feel new or interesting. The result is a ride that offers some fun thrills in the moment, but I don’t think I’ll lose too much sleep over these particular nightmares.
    • 88 Metascore
    • 78 Critic Score
    It's got an insanely high level of immersion, story depth, and character customization available. The big problem with this game has always been downtime - far too much walking around and wading through conversations. [Jan 2004, p.151]
    • 65 Metascore
    • 78 Critic Score
    With the remarkable hip-hop infused soundtrack and strong voice acting from all the lead actors of the show, the game is worth it for action fans willing to tackle this bloody exploration into the nature of vengeance.
    • 63 Metascore
    • 78 Critic Score
    As a fan of Michael Jackson, I can say The Experience on Kinect is fun despite its shortcomings. Working through each track and learning the routines is a refreshing reminder of his greatness as a performer. I may never dance like MJ, but after my time with The Experience, I am much closer to perfecting the moonwalk.
    • 77 Metascore
    • 78 Critic Score
    If you’re in the mood for something that recalls games like Resident Evil 4 and Dead Space, Cronos might hit the spot. But it’s not without its pain points.
    • 72 Metascore
    • 78 Critic Score
    After a while, slaughtering endless waves of enemies gets a bit tiresome. Still, it's a fun way to let off a little steam, and it doesn't take itself too seriously. [Nov 2005, p.148]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    I can’t knock Hot Wheels Unleashed 2: Turbocharged for too much; it’s an enjoyable, arcade-like racer that feels like something you might find in the arcade. It captures what it’s like to be a kid imagining race courses for your toys and offers an almost overwhelming customizable playbox. The quick races and variety in modes never let anything become too dull before you’re on to the next objective, boosting your way to victory. I’m not a Hot Wheels diehard, but the sheer creativity, speed, and customization hooked me.
    • 78 Metascore
    • 78 Critic Score
    Not only is it fun for Disney lovers, it's a good time for skateboarding fans looking for creative environments or a more forgiving learning curve. [Oct 2003, p.123]
    • Game Informer
    • 84 Metascore
    • 78 Critic Score
    If Vanquish had been fleshed out with better characters, more variety, and a more substantial campaign, it could have been great. As is, the awesome suit amounts to little more than a fun toy in a forgettable world.
    • 74 Metascore
    • 78 Critic Score
    The ideal way to experience Spirits Unleashed is to round up your buddies, rotate through maps, take turns playing as the ghost, and proceed to hoot and holler. If that’s not an option, matchmaking with random players is smooth and quick, and in-game markers make teamwork possible even if everyone’s playing off-mic. The thrill of Ghostbusting eventually starts to wane, but it takes a while to get to that point, and updates down the road could help to keep those Proton Packs humming.
    • 85 Metascore
    • 78 Critic Score
    Unquestionably the best MMORPG available for the console, with a high potential to eat away at your free time, and possibly be responsible for some "sick" days at work. [May 2004, p.99]
    • 75 Metascore
    • 78 Critic Score
    Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    With a robust online mode, scattered borrowings from real-time strategy games, and that elusive indescribable fun factor, KUF is exactly the step-up that this genre needed. [Nov 2004, p.163]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    It may not be an all-time standout among beat 'em ups, but Rita’s Rewind is the Power Rangers’ best cooperative outing yet.
    • 80 Metascore
    • 78 Critic Score
    Beautiful and challenging. [Oct 2005, p.146]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    There's a reason why most people buy the newest year of a sports game, and it's not just to get the new rosters. It's always good to get the latest gameplay tweaks – but you won't find them here in this FIFA title. FIFA Soccer for the Vita may do a good job showing what the new system can do, but it could do a better job with offering a tighter gameplay experience.
    • 64 Metascore
    • 78 Critic Score
    It has a blemished, blood-soaked face that's going to scare off some gamers, but there's a lot of heart and fun to be found by those willing to dig beneath the ghoulish surface.
    • 69 Metascore
    • 78 Critic Score
    The journey through Tower of Guns is what makes it fun; it isn’t a game about completion. Its intense firefights and ever-evolving environments are best enjoyed in short bursts. Many of your attempts end in failure, which might entice you to put the controller down, but its classic high-octane action is enough to lure you back for another run – at least for a while.
    • 82 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    Matt Hazard’s debut missed the mark with gamers, and though this entry isn’t a bull’s-eye, his aim has gotten a lot better.
    • 72 Metascore
    • 78 Critic Score
    Apart from the cute twist of playing as a cat, Gato Roboto does little to innovate and feels like a decent game you’ve already played.
    • 71 Metascore
    • 78 Critic Score
    DriveClub works as advertised, and despite the seamlessness of its single-player and online features, the game's not wildly more captivating than most other racers out there.
    • 73 Metascore
    • 78 Critic Score
    Even though the routine is familiar, Xeodrifter still provides fun exploration augmented by nostalgia. A game doesn’t need to be groundbreaking to be entertaining, and Xeodrifter does an admirable job following the prescribed orbit of the classics in the genre.
    • 66 Metascore
    • 78 Critic Score
    MediEvil Resurrection is largely based on old hack n' slash design tropes (like collecting runes to open doors and rudimentary arena-based boss battles) that seems a bit dated in this day and age. [Oct 2005, p.154]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    It's a step behind the console versions, but it's damn impressive and even better for how fast it moves. [Dec 2005, p.190]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    The final sequence is so charming that it makes me wish there were more story cut-scenes throughout the game. As it stands, all of the light drama is mashed into the last 15 minutes.
    • 82 Metascore
    • 78 Critic Score
    While there's a lot to love about this series, and this entry in particular, Agent 47's world still foesn't offer the subtlety necessary for this great premise to really be satisfying. [June 2006, p.110]
    • Game Informer
    • 85 Metascore
    • 78 Critic Score
    The mashup of rhythm and adventure works in Cadence of Hyrule, even if not all of the elements from Zelda and Necrodancer intermingle well. The spirit of the Zelda series, including its wonderful sense of exploration, iconic music, and fun combat are alive and well here, enhanced by a killer set of songs that both celebrate and elevate one of gaming’s most enduring soundtracks.
    • 76 Metascore
    • 78 Critic Score
    It doesn’t change the reality that Destiny 2 feels greatly stripped back at the moment, even with the addition of several new ventures in these early weeks of Beyond Light. As an expansion, Beyond Light introduces some captivating narrative beats and missions, but it’s not enough all on its own to carry the load of the Destiny universe. I’m left ambivalent, with plenty of enthusiasm for the new content, and excitement about what comes next, but also the sense that for the first time, my longtime hobby game feels lesser than before.
    • 85 Metascore
    • 78 Critic Score
    I’d recommend this wholeheartedly to fans of dungeon crawling, but it could be a frustrating choice for non-enthusiasts.
    • 77 Metascore
    • 78 Critic Score
    A general lack of polish holds Perimeter back from being a real contender for top dog in the RTS genre. [July 2004, p.121]
    • 81 Metascore
    • 78 Critic Score
    FIFA 08 is the most playable version of the series yet in the next-gen era--including a cool Superstar-like mode--but ghosts of old gameplay still haunt this release. [Oct 2007, p.110]
    • 61 Metascore
    • 78 Critic Score
    In skating terms, this game's success is more than just dropping in on a vert ramp for the first time without eating it face-first. Shaun White Skateboarding has some tricks in its back pocket, and I look forward to it expanding its arsenal in the future.
    • 73 Metascore
    • 78 Critic Score
    Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    While I can’t help but point out some notable missteps, I also can’t deny Star Command’s irresistibility, and I happily recommend it to fellow sci-fi enthusiasts.
    • 80 Metascore
    • 78 Critic Score
    The control is not nearly as fluid as it needs to be. [Feb 2002, p.84]
    • Game Informer
    • 67 Metascore
    • 78 Critic Score
    If the Smash Bros. formula has worn thin for you, the Smash-Up experience will feel as sturdy as a wet paper towel. On the other hand, Smash Bros. and TMNT fans should embrace this game’s dodge-happy action.
    • 73 Metascore
    • 78 Critic Score
    There are some cool things to do, like level-up and outfit you hero with items, , which I find to be the most endearing part of the series. [Aug 2004, p.106]
    • 61 Metascore
    • 78 Critic Score
    The hand-drawn environments are gorgeous, as are the visuals as a whole, but that doesn't mean I want to see the same areas again and again. [March 2005, p.130]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    In skating terms, this game's success is more than just dropping in on a vert ramp for the first time without eating it face-first. Shaun White Skateboarding has some tricks in its back pocket, and I look forward to it expanding its arsenal in the future.
    • 74 Metascore
    • 78 Critic Score
    The load times can be annoying, but it's a small price to pay for Power Stone on the go. [Nov. 2006, p.144]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    Enemy AI and targeting are very suspect. [Jan 2003, p.113]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]
    • Game Informer
    • 54 Metascore
    • 78 Critic Score
    Whatever critical punishment you can level at the game, its gameplay core packs enough punch to survive your flurry.
    • 82 Metascore
    • 78 Critic Score
    Definitely a decent game, but if the franchise doesn't evolve, it runs the risk of losing its crown as the dominant PS2 shooter. [Dec 2005, p.166]
    • Game Informer
    • 63 Metascore
    • 78 Critic Score
    Warmind effectively rounds out Destiny 2’s first year, and represents a franchise in a strange period of transition. The game seeks to maintain some of its successful new features, like better destinations and clan integration, even as it simultaneously tries to recapture some of the magic and investment that characterized its predecessor. The weapon is aiming at the right target, and now it just needs to hit that precision shot.

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