Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 78 Metascore
    • 80 Critic Score
    Ultimately, 400 Days is worth playing for invested fans. Telltale has clearly learned the game works best when it presents you with unattractive choices that pull at your humanity.
    • 76 Metascore
    • 80 Critic Score
    Relic's Dawn of the War series remains the best video game adaptation of this universe, but Space Marine is a close second. The combat – for both single and multiplayer – pumps out barbaric excitement and continues to improve as the adventure unfolds.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes is ambitious, both in its narrative and gameplay. It restricts players to its brutal rules, and its tragedies truly horrified me. And while its gameplay never let me experiment as much as I wanted it to – I still wish my cup of water plan had worked – I can’t stop thinking about the experience. I don’t want to be trapped in the game’s time loop any longer, but the entire adventure will stick with me. Twelve Minutes is a case study on a game thinking outside the box, playing by its own rules, and it’s a worthwhile experience for that alone.
    • 77 Metascore
    • 80 Critic Score
    Nintendo has always lagged behind when it comes to online offerings, so the quality of New Super Luigi U is reassuring. It may recycle tons of content from the main game, but more Mario platforming action is rarely a bad thing. As a fan of New Super Mario Bros. U, I enjoyed these new twists on the decades-old format.
    • 80 Metascore
    • 80 Critic Score
    Conan delivers the best action in the genre, presents an ­amazingly ­immersive world, and has a lot of room for emergent PvP gameplay at the level cap in the Borderlands. However, its heavily instanced design and lackluster PvE content offer little of note to more socially inclined players and PvP haters.
    • 79 Metascore
    • 80 Critic Score
    Pepper Grinder is an innovative indie experience, packed with tense battles, fluid platforming, and eye-catching visual design. While its short runtime left me wanting more, I'm happy with what it is: a bright action platformer that's anything but a grind.
    • 80 Metascore
    • 80 Critic Score
    Fun puzzles, exciting dungeons, and satisfying exploration makes this retro-style title a joy to play through. With loads of Zelda inspiration and fun, new takes on puzzles and boss battles within the beloved formula, Blossom Tales: The Sleeping King is a delightful take on a familiar style.
    • 77 Metascore
    • 80 Critic Score
    Nickelodeon All-Star Brawl 2 is a successful second attempt at the groundwork laid by its predecessor. Fair Play delivers a solid platform fighter that simultaneously improves the franchise's core mechanics and introduces side content to flesh out the overall package. It's nothing mind-blowing, and it's certainly not the next Super Smash Bros., but it's engaging, exciting, and worth your time.
    • 83 Metascore
    • 80 Critic Score
    Forgotton Anne is slow and clunky and a bit frustrating at times, but it has its heart in the right place when it comes to story, which challenges the player morally and concludes with a satisfying choice.
    • 87 Metascore
    • 80 Critic Score
    I can't fault a game that offers such a fun, engaging, and lengthy adventure on the Wii. [July 2009, p.87]
    • 58 Metascore
    • 80 Critic Score
    Holds its own as an action title. If you happen to be a fan of "Evil Dead" or Bruce Campbell, its faithfulness to the films' essence makes it a must buy. [June 2003, p.114]
    • Game Informer
    • 60 Metascore
    • 80 Critic Score
    The developers have come up with an admirable gameplay engine for this brawler, one that provides the fluidity of a fighter, but with a streamlined control scheme that allows rookies to get in and have some fun beating down chumps. [Oct 2005, p.134]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Somerville is held back by technical shortcomings, but is full of impressive moments worth experiencing with the lights turned low and and your headphones up high. The father’s adventure lingers in my mind as I reflect on what happened, and those memories do ultimately outweigh the technical shortcomings. I hope time will provide improvements to bring the game to where it deserves to be, which is high in the sky alongside the ships of the invading forces.
    • 80 Metascore
    • 80 Critic Score
    Ultimately, Wii Fit Plus is basically the same game, slightly expanded. If you liked the first game for a while but lost interest, it’s hard to say that this one will keep you coming back.
    • 78 Metascore
    • 80 Critic Score
    The real meat of the game is getting to play through the Ghostbusters experience we've always dreamed about as kids - a story that could have easily been "Ghostbusters III." [July 2009, p.81]
    • 81 Metascore
    • 80 Critic Score
    Affordable Space Adventures is a great puzzle game, and it uses the GamePad in interesting ways that don’t feel like gimmicks. It shows Nintendo isn’t the only studio capable of doing interesting things with an additional screen. It’s nice to see the Wii U become home to a truly exclusive title trying to do something different.
    • 83 Metascore
    • 80 Critic Score
    Like that first game, Monument Valley 2 is over far too quickly, but it’s also beautifully clever and tells a subtle and heartwarming story about the evolving relationship between a parent and her child.
    • 81 Metascore
    • 80 Critic Score
    Age of Wonders: Planetfall takes several turns to get moving, and newcomers might feel overwhelmed until they gain their bearings, but Triumph Studios’ newest strategy offering is full of fun, creative ideas and each faction is worth taking for a spin at least once. Building a sustainable empire and managing a happy populous takes some grunt work, but they are really just stepping stones to Age of Wonders: Planetfall’s epic firefights.
    • 79 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 84 Metascore
    • 80 Critic Score
    For Civ players, Warlords will be a great addition. [Sept. 2006, p.99]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    Path of Exile’s loot collection and combat looks and plays like others in the genre, but its innovations have widespread effects separating it from the competition. Its multiplayer longevity is difficult to predict, but as a campaign-driven action-RPG, Path of Exile succeeds.
    • 80 Metascore
    • 80 Critic Score
    FIFA is still doomed to feel a little stiff due to its reliance on set animations to govern play, and there are plenty of frustrating AI mistakes that linger. [Oct 2005, p.128]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    The Overcooked series is similar to that restaurant that made a name for itself with one signature dish. Not much has changed between the original game and the sequel, but the recipe has been honed to reduce frustration and make it easier to chew.
    • 82 Metascore
    • 80 Critic Score
    WWE 2K23’s more incremental bells and whistles means it’s technically an overall stronger package than 2K22. However, unlike last year, it doesn’t benefit from the rose-colored excitement of getting to play a big wrestling sim again after a years-long absence. The similarities to its predecessor means 2K23 feels more formulaic than special, but it still continues the series’ overall positive trajectory. Like watching a returning legend perform their greatest hits night after night, the novelty has faded, but I’m still pleased to have them back – for now.
    • 71 Metascore
    • 80 Critic Score
    Like "Gallop Racer 2003," this is a darn good horseracing game. However, I can't see gamers having more than one filly in their stables, and this one loses by a neck. [June 2003, p.105]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    At only 14 to 15 hours, Gaiden is a fun, comparatively short return to the world of Kiryu "Joryu" Kazuma. By the time credits roll, Gaiden neatly establishes Kiryu's role in the next mainline game, Like a Dragon: Infinite Wealth, and since that game's out in a few months, the brief taste gave me plenty to be excited for. I wish the story were more interested in exploring who Kiryu is now that he's forced into this double life, but as a thin bridge between games, Gaiden is a neat one. And I'll always appreciate an excuse to hit the streets and the thugs therein with my favorite dummy.
    • 78 Metascore
    • 80 Critic Score
    Dauntless is a great foundation for a rollicking monster-mashing time, but without the critical component of a compelling endgame, your journey has no satisfying destination. Only time will tell if the swirling islands around Ramsgate can provide something more.
    • 80 Metascore
    • 80 Critic Score
    Despite these problems, there is something undeniably magnetic about the game.
    • 72 Metascore
    • 80 Critic Score
    It took me about 4 to 5 hours to play through the main story missions with a co-op partner, though the secondary missions can double that, depending on how thorough you are.
    • 82 Metascore
    • 80 Critic Score
    A very entertaining, classic D&D tale that will provide dozens of hours of entertainment to RPG fans, as well as some mod tools with great potential. If the online scene takes off, though, you can expect many years of outstanding gaming out of this little package.
    • 71 Metascore
    • 80 Critic Score
    Won't blow your socks off, but it's a noteworthy first attempt that deserves a look. [Jan 2004, p.141]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    In some ways, it’s disheartening that Neo: The World Ends With You doesn’t evolve much from its predecessor. It may even feel like a step back, but there’s still a fun game here that I had trouble putting down. The world draws you in, the boss battles provide a worthy challenge, and I loved watching the relationships between characters grow. There’s also some excellent payoff for fans of the first game. Exploring Shibuya and dropping the beat is still a delight, and the music captivates you in the best way.
    • 77 Metascore
    • 80 Critic Score
    The Pathless is a wonderfully different game that makes you feel like you have ownership over the entire experience and are not being led along by a pre-scripted playbook.
    • 64 Metascore
    • 80 Critic Score
    It doesn't rely on technical gimmicks. Instead, it delivers cathartic action and an absorbing story. [July 2003, p.114]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    The one big advantage Shenmue II has over its predecessor is that it's much larger. [Jan 2003, p.111]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Whether you've played Devil Survivor 2 or not, you can't go wrong picking up this edition. It's a standalone game, so those who haven't played the Devil Survivor series can easily start here. The intense battles and demon fusion kept me hooked, and the new content offers plenty of the same fun.
    • 77 Metascore
    • 80 Critic Score
    A graphically impressive, inventive racing title that is somewhat diminished by slightly erratic control and lack of depth. [Nov 2001, p.108]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Outside of a few peripheral additions, AC3 plays exactly like its predecessors. [Sept 2002, p.80]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Smash Hits does absolutely nothing to advance the GH brand in any way, but if you’ve long since packed up your PS2 it’s a great way to get your hands on some old-school favorites.
    • 86 Metascore
    • 80 Critic Score
    Mortal Kombat 11 may have loot issues, but the combat has never been more rewarding. You can finish the entertaining story mode in one sitting, but getting the gear for the character you want could end up being more of a time-stealing tale than the one the game tells.
    • 76 Metascore
    • 80 Critic Score
    Demigod is a solid implementation of a unique concept.
    • 74 Metascore
    • 80 Critic Score
    The Forgotten Sands is a conceptual step back for the franchise, but for once that's not a terrible thing. The Sands of Time trilogy was hugely entertaining, and this return to that formula puts a great face on the franchise to new series converts while pleasing old fans with a return to form.
    • 82 Metascore
    • 80 Critic Score
    The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]
    • Game Informer
    • 87 Metascore
    • 80 Critic Score
    Every moment of Beyond Good and Evil looks as good as a traditional RPG cutscene. [Dec 2003, p.156]
    • 70 Metascore
    • 80 Critic Score
    Unlike the God of War and Team Ico collections, the Silent Hill games have a more polarizing legacy, meaning the series may not be for everyone. Hardcore survival horror fans itching to return to the corrupt town of Silent Hill in the second and third games will enjoy the enhanced graphics and new and improved voice acting. Gamers unfamiliar with the era's clunky controls are better off hunting for more modern thrills.
    • 78 Metascore
    • 80 Critic Score
    While it is one of the better looking first-person games to come out this year, it isn’t the most technically savvy. The gameplay isn’t perfectly honed, but an ever-changing mix of clever ideas, evocative locations, and engaging characters tap the best traditions of the Western genre.
    • 81 Metascore
    • 80 Critic Score
    Complaints aside, a much larger portion of your time with this title will be spent enjoying the combat, story, and side tasks than making doomed decisions. The satisfaction of leveling up, expanding your abilities, and unraveling the mystery is enough for The Witcher to pick itself up when it stumbles.
    • 79 Metascore
    • 80 Critic Score
    In addition to telling its own capsule story about how Graham got his groove on, Once Upon A Climb also continues to propel the narrative about Manny and his brother, which has been a continuing thread – along with old Graham’s failing health. Judging from Graham’s condition, it seems ever-so-likely that this tale will have a bittersweet ending. In the meantime, I’m enjoying the journey.
    • 69 Metascore
    • 80 Critic Score
    Unlike the God of War and Team Ico collections, the Silent Hill games have a more polarizing legacy, meaning the series may not be for everyone. Hardcore survival horror fans itching to return to the corrupt town of Silent Hill in the second and third games will enjoy the enhanced graphics and new and improved voice acting. Gamers unfamiliar with the era's clunky controls are better off hunting for more modern thrills.
    • 72 Metascore
    • 80 Critic Score
    If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.
    • 87 Metascore
    • 80 Critic Score
    While some of the missions seem uninspired, the fun of Red Dead Redemption is still there. Its colorful characters and fantastic cutscenes are as good as ever, with a wicked sense of humor this time around. [Dec 2010, p.109]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    While Kung Fu Panda certainly isn’t breaking new ground, it’s inspiring to know that studios are still capable of doing quality work in the well-worn platforming genre.
    • 79 Metascore
    • 80 Critic Score
    This is definitely the best expansion yet released for the Sims, but certain issues still bog this title down. I'm absolutely confounded that the game clock hasn't been slowed yet. [July 2003, p.120]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    The Maximum Collection gets just about everything right, but there’s really only one game in the mix that I’d hold up as a true classic of its genre. Beyond X-Men, the experience here is likely for those hunting nostalgia or players with a particularly keen eye for understanding the early days of superhero video games. If that’s the sort of thing that makes your interior Colossus roar, you can expect a solidly good time.
    • 79 Metascore
    • 80 Critic Score
    Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
    • 65 Metascore
    • 80 Critic Score
    Zoe Mode is new to the golf scene, but Powerstar Golf plays a like a seasoned pro, nailing most of the fundamentals of the sport, and establishing its own identity by applying little magic to a gameplay formula we know well.
    • 81 Metascore
    • 80 Critic Score
    In some ways, Skyward Sword was the end of an era. It follows the pattern Nintendo established back in 1998 with The Legend of Zelda: Ocarina of Time, and it was the last game in the series before Nintendo reconceived the series with Breath of the Wild. In some ways, Skyward Sword perfects Ocarina's template, but that formula also feels well-worn and stuffed with unnecessary junk. Despite all the ways Nintendo updated this package, Skyward Sword remains far from my favorite entry in the series, but this is clearly the best way to play this blemished gem.
    • 84 Metascore
    • 80 Critic Score
    Rainbow Six 3 fans should be aware that this isn't by any means a totally new experience. [Sept 2004, p.115]
    • 85 Metascore
    • 80 Critic Score
    Vanillaware’s previous games include fantasy-inspired fare like Odin Sphere, Muramasa, and Dragon’s Crown. With 13 Sentinels: Aegis Rim, the studio doesn’t just dip its toes into sci-fi; it jumps into the deep end with a story that takes inspiration from the genre’s most iconic works. While that doesn’t result in the most original plot, it is still a fun and ambitious experience that combines high-school drama and huge robots in a (mostly) beautiful package.
    • 75 Metascore
    • 80 Critic Score
    Wehn BloodRayne breaks into an attack she is as fidgety as Bart Simpson on a Slurpee rush. [Nov 2002, p.127]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
    • 79 Metascore
    • 80 Critic Score
    Where the previous games felt like work, A Wonderful Life feels curiously satisfying. [Apr 2004, p.100]
    • 83 Metascore
    • 80 Critic Score
    The game's wealth of combos and grapples are made even more impressive by Undisputed's nearly flawless collision detection and animation. [June 2009, p.83]
    • 81 Metascore
    • 80 Critic Score
    Psychosis in video games is often used to justify a villain’s world-destroying ambitions, or as a vehicle to present gameplay gimmicks. Hellblade goes beyond those conventions, using Senua’s mental illness as the core from which the entire tale radiates. That approach results in some phenomenal and unsettling narrative moments that knock you off-balance. However, in pursuit of that achievement, Hellblade weaponizes the real-world frustration it causes in exploration and combat. That’s where it falters as a game, even while it captivates as a piece of interactive art.
    • 84 Metascore
    • 80 Critic Score
    This entire game is held up by the comedy that it delivers, and as a result, I don't think I've laughed this hard in years. [Oct. 2006, p.95]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Plants vs. Zombies: Replanted is a great and faithful remake of an excellent, simple, and now-classic game. The new animations and character designs are also wonderful, without changing what made them so memorable to begin with. It’s all a pleasant reminder of a different era for PopCap Games and mobile games in general, where monetization rarely extended beyond the premium price of purchasing a game, which allowed the creators to focus on the core experience while keeping it light and simple. Replanted makes me pine for that era, but also grateful that this revisitation of the original game has been handled with such reverence and care.
    • 77 Metascore
    • 80 Critic Score
    The best handheld baseball title for the GBA. [July 2002, p.93]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    Spider-Man 3’s greatest strength isn’t how accurately it captures the essence of this hero; it’s the game’s ability to keep you in a state of wonder. You never really know where Spidey will be headed next, or what challenge you’ll be tasked with upon arrival. Variety really makes this game stand out above the others.
    • 77 Metascore
    • 80 Critic Score
    This replication of LA suffers from some of the worst pop-up I've seen in a game. [Jan 2004, p.138]
    • 87 Metascore
    • 80 Critic Score
    The 50-plus hour story and tons of sidequests are good; it's just too bad about that icing on the cake.
    • 80 Metascore
    • 80 Critic Score
    It may not be a revolutionary step forward, but Metal Gear Acid 2 applies polish in all the right places and gives us even more reasons to expect good things from this franchise in the years to come. [Apr 2006, p.132]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    Despite its rough edges, Prison Architect provides enough depth and customization to make it compelling. Every riot, escape attempt, and execution brings you a step closer to building the perfect prison – all accompanied by the amusing (and sometimes horrifying) moments that emerge naturally in any good simulation.
    • 73 Metascore
    • 80 Critic Score
    Oxenfree II doesn’t shake up what its predecessor did in 2016, but it delivers more of the excellent writing and charm I expect from Night School Studio. While it's light on gameplay beyond traversal, it’s done in service of the characters. After 10 hours with this cast, I want more, but I’m happy with where this story ends and how my choices shaped that ending. Despite bad checkpointing and a swift rush to the end after an overly long setup, this return feels earned and essential, with a message that resonates far more than Oxenfree's. With Oxenfree II behind me, I’m thrilled Night School Studio delivered something special more than seven years away from this world.
    • 75 Metascore
    • 80 Critic Score
    Plants vs. Zombies: Replanted is a great and faithful remake of an excellent, simple, and now-classic game. The new animations and character designs are also wonderful, without changing what made them so memorable to begin with. It’s all a pleasant reminder of a different era for PopCap Games and mobile games in general, where monetization rarely extended beyond the premium price of purchasing a game, which allowed the creators to focus on the core experience while keeping it light and simple. Replanted makes me pine for that era, but also grateful that this revisitation of the original game has been handled with such reverence and care.
    • 82 Metascore
    • 80 Critic Score
    DDR hasn't evolved much since its console debut on PSone, but the graphics, song list, and online options of Ultramix make it the best entry in the series since "DDR: Konamix." [Jan 2004, p.148]
    • 77 Metascore
    • 80 Critic Score
    The reward for my efforts is the mastery, knowledge, and adrenaline I spent dozens of hours building in Elden Ring, condensed into a single run. And every success is as visceral and glorious as the last…The adrenaline and dopamine of a great Elden Ring session are present throughout Nightreign, and it’s exciting knowing you’re theoretically just 45 minutes away from experiencing those feelings again.
    • 72 Metascore
    • 80 Critic Score
    Halo 2 on Vista is a solid port that brings the Master Chief’s heroism to more gamers, and that’s indisputably a good thing. If it’s additional content or a new experience you’re looking for, though, this direct translation to Windows Vista will feel like $50 wasted.
    • 78 Metascore
    • 80 Critic Score
    Mega Man fans that missed out on the Zero series should pick up the Mega Man Zero collection, as it makes the drought of new Mega Man titles a bit more bearable.
    • tbd Metascore
    • 80 Critic Score
    Photographs is a beautiful adventure that isn’t afraid of tackling difficult themes, and it doesn’t come across melodramatic or disingenuous. It isn’t a happy game, but there’s a lot to love with how it introduces sympathetic characters, worlds that are ripe with detail, and puzzles that bring a satisfying challenge.
    • 79 Metascore
    • 80 Critic Score
    Minit is short and sweet. Its clever mechanic doesn't overstay its welcome, but an abrupt ending left me wanting more. Thankfully, a new game+ mode adds increased difficulty and new secrets for dedicated players. With its creative premise, stylish aesthetic, and engrossing progression system, Minit makes racing against the clock a compelling endeavor – even if it means dying a hundred deaths.
    • 73 Metascore
    • 80 Critic Score
    Throughout my time in Metal Eden, I couldn’t help but imagine just how good a sequel I hope Reikon makes could be. This is a great start in the FPS genre for the team; its ideas are strong, and with refinement, Aska’s next mission could be as excellent as the Ghostrunner and Doom Eternal adventures it’s clearly inspired by. Though the star of the show – its first-person shooting and movement – is sometimes weighed down by an overreaching narrative and boring morph ball sections, when Metal Eden shines, it’s as bright as the sun that sheds light on Moebius’ dark underbelly.
    • 70 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]
    • 73 Metascore
    • 80 Critic Score
    I was disappointed to see that the item creation tools of the console version of the game were completely cut for the 3DS, but otherwise this is still a full and worthwhile Scribblenauts installment.
    • 86 Metascore
    • 80 Critic Score
    It would have been nice to see some new innovations, especially in the gameplay department. [Apr 2003, p.98]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    If anything, Dragon Quarter will likely tear the Breath of Fire fan base apart... As intended, it's unlike anything you've experienced before. [Mar 2003, p.79]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Just about everything in this game is better, except for the cumbersome overworld. If you can overlook this one shortcoming, there is a lot to like in Underground 2, I just had a hard time getting over this one, rather large, hurdle. [Dec 2004, p.162]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Despite its problems, Reckoning is a good game with a lot of stuff worth checking out. But even with all of the talent backing it, it's just on the edge of being something much greater than it is. For a game that's all about breaking out of the confines of fate, it's a shame that so much of the content feels stuck within such narrow conventions. [Mar 2012, p.88]
    • 74 Metascore
    • 80 Critic Score
    As complete a package as one could hope for. [May 2005, p.132]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    The time-passage rate has always been much too high in all Sims releases, but it ends up being a big detractor in this offering. Aside from that, Hot Date is another solid release in this ever-growing franchise. [Jan 2002, p.95]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    While it doesn't land with quite the impact that I felt from Before Your Eyes, Goodnight Universe still shows there's an impressive range of story and interactivity to explore in this space. Its hardware requirements and format justify themselves well through how the game utilizes those tools, creating truly moving moments through interactivity that you just don't see often. Goodnight Universe is a wonderful exploration of what's still possible with a simple webcam.
    • 80 Metascore
    • 80 Critic Score
    Yes, it is a platformer; but the excellenet play mechanics coupled with the unlockable movie clips and smooth character animations make this title a pleasant surprise. [August 2002, p.91]
    • Game Informer
    • 65 Metascore
    • 80 Critic Score
    In terms of open-world game design, World Seeker isn’t an innovator, but it borrows and re-imagines familiar mechanics well (from the Batman: Arkham games, in particular) and proves why they are perfect for the One Piece universe.
    • 81 Metascore
    • 80 Critic Score
    Despite its problems, Reckoning is a good game with a lot of stuff worth checking out. But even with all of the talent backing it, it's just on the edge of being something much greater than it is. For a game that's all about breaking out of the confines of fate, it's a shame that so much of the content feels stuck within such narrow conventions. [Mar 2012, p.88]
    • 77 Metascore
    • 80 Critic Score
    This collection is a good way to revisit the two best games in the series, though it may be better suited to newcomers than gamers who just want to relive their favorite moments.
    • 80 Metascore
    • 80 Critic Score
    Though the poorly designed action sequences and occasionally technical shoddiness drag the whole experience down, 1979 Revolution: Black Friday is still a quality adventure game that tells a gripping story about people struggling to survive the times and bring about change.
    • 83 Metascore
    • 80 Critic Score
    At its best, Astro’s Playroom recaptures the magic of my favorite Lego video games – except the license on display is the PlayStation brand instead of something like Star Wars or Marvel. The cameos are plentiful and amusing, with franchises that go beyond the first-party catalogue, along with some surprisingly deep cuts that made me feel very old. But in the midst of all that history, Astro feels like an adorably fresh face; I’m glad to see the character break out of the confines of VR and reach out to a broader audience. Astro’s Playroom may not be the deepest or most ambitious game on PS5, but its humor and playfulness are just delightful.
    • 74 Metascore
    • 80 Critic Score
    This collection is a good way to revisit the two best games in the series, though it may be better suited to newcomers than gamers who just want to relive their favorite moments.
    • 74 Metascore
    • 80 Critic Score
    That said, I had a lot of fun with the first 75 percent of the game and the last bit is only a dip in enjoyment rather than a complete drop off.
    • 77 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 72 Metascore
    • 80 Critic Score
    While there's not much new, it takes something old and makes it seem fresh. And where gaming fun is concerned, that's worth a lot. [Dec 2004, p.177]
    • Game Informer

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