Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 72 Metascore
    • 80 Critic Score
    What this game lacks in charm, it makes up for in numbers. [Apr 2007, p.111]
    • Game Informer
    • 63 Metascore
    • 80 Critic Score
    The slow pacing, difficulty, and confined historical focus might prove a barrier for some, but I loved carving out my own empire of riches in the roughs on grit and determination alone.
    • 82 Metascore
    • 80 Critic Score
    For all the great things Freedom Fighters does to create an immersive experience, it constantly comes crashing down because the player and camera controls are poor. [Oct 2003, p.136]
    • Game Informer
    • 85 Metascore
    • 80 Critic Score
    If you can handle popping in and out just a few times a day to crack your chests, collect some crowns, and summon some archers, you’re in for a great time.
    • 73 Metascore
    • 80 Critic Score
    If you can put up with a few outdated cliches, and the occasional irritation, though, this collection has a lot of prime gaming packed onto the disc. [Feb 2006, p.103]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    There aren't many thinking-man's action games like this on the GBA. [Dec 2003, p.187]
    • 80 Metascore
    • 80 Critic Score
    The lack of online play is a shame, but the list of titles included here is a true all-star lineup from the Genesis era.
    • 77 Metascore
    • 80 Critic Score
    Providing you’re the type of person who doesn’t have any trouble going back and playing 8-bit games, Final Final III is an excellent handheld homage to a bygone era.
    • 79 Metascore
    • 80 Critic Score
    Knights and Bikes successfully captures child-like wonder and fun in an unabashedly wholesome adventure – with just the right amount of danger.
    • 69 Metascore
    • 80 Critic Score
    Basically, this will keep your trigger finger busy for a long time....However,...no visual enhancements have been made for the Xbox port. [Feb 2004, p.109]
    • 87 Metascore
    • 80 Critic Score
    A lot of people will look elsewhere for gameplay depth, but what BG&E sacrifices in control comlexity, it makes up for in story and pacing. [Dec 2003, p.174]
    • 79 Metascore
    • 80 Critic Score
    While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Child of Light isn’t a top-tier RPG, but its solid mechanics and visual flair ensure that it also isn’t a forgettable one.
    • 77 Metascore
    • 80 Critic Score
    Azure Striker Gunvolt is a worthwhile adventure, even if it's wrapped in a disposable sci-fi story about telekinetic adepts. Azure Striker Gunvolt delivers some of the fun you remember from older Mega Man titles while injecting a jolt of new gameplay.
    • 77 Metascore
    • 80 Critic Score
    I am having a blast playing this game with my daughter, and it’s just nice to see a game that doesn’t make you stress in any way. Just sit back, relax, and watch the fields grow.
    • 82 Metascore
    • 80 Critic Score
    With climactic setpiece moments dosed heavily throughout each mission, endlessly enjoyable third-person gunplay, and impressive swarm tech that pits you against hundreds of enemies at once, little time is wasted on anything that isn’t fun in Space Marine.
    • 77 Metascore
    • 80 Critic Score
    If you’re a fan of long dungeon dives where treasure or terror lurk around every turn, with floor after floor full of enemies and the occasional DOE leading to the big bosses, this is yet another 3DS RPG you won’t want to miss.
    • 78 Metascore
    • 80 Critic Score
    Its biggest assets are the relationship building and expansive branching paths. I keep coming back to explore its variations. Not only are they fascinating, but I cared about where I left these characters. The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places.
    • 79 Metascore
    • 80 Critic Score
    Technical limitations make the Switch version the worst way to experience id’s fantastic Doom reboot, but the stellar campaign is still there underneath the layers of muddy textures and resolution dips. Despite its less attractive veneer, being able to play such a demanding game on the go is still a strong selling point.
    • 75 Metascore
    • 80 Critic Score
    The game may lose steam as it goes, but the excellent combat still makes it worth the price of admission.
    • 78 Metascore
    • 80 Critic Score
    Unlike the hollow gameplay experience of the first, this title gives fans more classic shooter action. [May 2003, p.94]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    That said, any brawler fans that haven’t played Final Fight should still strongly consider downloading this. And despite the fact that I’ve beaten up literally thousands of Mad Gear gang members in my lifetime, I can’t wait to do it over and over again.
    • 80 Metascore
    • 80 Critic Score
    Sports games like Madden are often chided for being too iterative, but in this case I hope we're witnessing the first steps in a larger progression. Future Maddens need to support Madden 15's additions so we don't wonder why once-prominent features haven't evolved. The series can't withstand another rebuilding year or worse - an entire console generation thrown away.
    • 83 Metascore
    • 80 Critic Score
    A fresh spin on the NBA that brings great depth, dynamic gameplay, and fevered multiplayer to the video game court. [May 2004, p.92]
    • tbd Metascore
    • 80 Critic Score
    Carto’s humorous cast and heartwarming tale about finding your way while bringing people together inject the game with heart. When the going got tough, the narrative always put a smile back on my face. Even with a few mismatched elements, Carto fits its pieces into a largely enjoyable whole.
    • 80 Metascore
    • 80 Critic Score
    Despite some poor controls for minigames, The Red Strings Club conceptually flourishes, with fascinating subject matter, well-written characters, and unique approaches to gameplay. I enjoyed feeling like a puppeteer as I made others do my bidding by exploiting their emotions or deceiving them through phone calls. However, these actions begged a bigger question: Was I just as bad as the mega corporation? Was I playing god? The Red Strings Club had me pondering these moral questions for days.
    • 85 Metascore
    • 80 Critic Score
    We finally got to experience a full, proper, no-asterisk Zelda adventure without having to explain, “Actually, you play as Link,” and are am grateful for the experience.
    • 81 Metascore
    • 80 Critic Score
    Terraria may not be accessible, but this sandbox is so deep that you might find yourself buried in self-appointed goals and chasing that carrot of upgradable gear into the early hours of the morning. The combat and controls could use more polish, but a nearly infinite well of items and randomly generated worlds make up for those faults. A lot of games try to hold your hand through a scripted experience, but Terraria makes a good argument for the merits of directionless creation.
    • 85 Metascore
    • 80 Critic Score
    This entire game is held up by the comedy that it delivers, and as a result, I don't think I've laughed this hard in years. [Oct. 2006, p.95]
    • Game Informer
    • 86 Metascore
    • 80 Critic Score
    As solid as the 360 version is, as a longtime player I still prefer the PS2 version. Even on a rain-soaked pitch, it feels faster, and the d-pad controls feel tighter. [Mar 2007, p.99]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Its balanced strategic gameplay is only matched by its tremendous challenge. [June 2004, p.127]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Though the menu system can be awkward at times, and the tutorials need smoothing over, this is an excellent offering for a rookie release. [Nov 2001, p.128]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    Sports games like Madden are often chided for being too iterative, but in this case I hope we're witnessing the first steps in a larger progression. Future Maddens need to support Madden 15's additions so we don't wonder why once-prominent features haven't evolved. The series can't withstand another rebuilding year or worse - an entire console generation thrown away.
    • 55 Metascore
    • 80 Critic Score
    Simple and to the point, Run Like Hell is the "Alien" game we never had... A nicely tense ride. [May 2003, p.88]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Little touches like the DCMs and base-building elements help keep the action fresh, and the frenetic Conquest mode offers plenty of replay value. For a budget title, Section 8: Prejudice offers a lot of content. It doesn't rank alongside the Call of Dutys and Battlefields of the world, but it's worth a look for FPS fans itching for a new experience.
    • 81 Metascore
    • 80 Critic Score
    The new bells and whistles streamline gameplay and make this title much more fun than I was expecting. [Oct 2004, p.146]
    • 71 Metascore
    • 80 Critic Score
    Avalanche does a good job of giving players access to new tools just as it seems the novelty is close to wearing off, right until the end. By the time I finished clearing out the final outpost, however, I was definitely ready to move on. Medici’s a great place to visit, but I’m not prepared to make it a new home – certainly not considering the state I left it in.
    • 76 Metascore
    • 80 Critic Score
    Little touches like the DCMs and base-building elements help keep the action fresh, and the frenetic Conquest mode offers plenty of replay value. For a budget title, Section 8: Prejudice offers a lot of content. It doesn't rank alongside the Call of Dutys and Battlefields of the world, but it's worth a look for FPS fans itching for a new experience.
    • 78 Metascore
    • 80 Critic Score
    WarioWare has always been a fantastic oddity in Nintendo’s library and to gather much of what has made the franchise such a joy into one large collection is great. For anyone new to WarioWare, this is a great place to start. For veterans, it has more than enough new content to make playing it worthwhile, plus you get to have a greatest hits compilation of the best microgames.
    • 83 Metascore
    • 80 Critic Score
    The unwieldy Stage Battles maim the battle system and multiplayer, but this gaffe doen’t take away from Brütal Legend’s charm. If you’re a fan of Tim Schafer’s humor and the type of person who decides between wearing a Metallica and Slayer tee-shirt when you wake up, this is a must-play.
    • 76 Metascore
    • 80 Critic Score
    Star Fox Command isn't the second coming, but it is a great start to repairing a franchise that had crashed and burned. [Oct. 2006, p.113]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue. [Jan 2007, p.115]
    • 80 Metascore
    • 80 Critic Score
    Total Chaos is disgusting, bloody, and taxing, but it’s also sympathetic and cathartic. And despite its misgivings and missteps, it is fun, twisting together horrific perversions with tension-filled gameplay in the way every great survival horror game should. Poor voice acting and repetitive gameplay/monster design dampen what makes Total Chaos great. However, its inventive crafting-focused combat and stirring story cement Trigger Happy Interactive’s sophomore release as one that will surely haunt my thoughts long after this playthrough.
    • 88 Metascore
    • 80 Critic Score
    Because the breeding happens in between the game's fantastic runs, it's hard for me to come to a firm consensus on how I feel about Mewgenics. Its combat mechanics truly stand out, and in isolation, might make it one of my favorite games of the year. But even though those hours and hours of combat comprise almost all of my playtime, the odd, upsetting creative decisions stick with me. Despite Mewgenics' best attempts to kill my appetite, dozens and dozens of hours in, I'm still hungry for another run.
    • 65 Metascore
    • 80 Critic Score
    Anyone with a fondness for old-school RPGs would be remiss to pass it by.
    • 73 Metascore
    • 80 Critic Score
    Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    In many ways, Icycle: On Thin Ice feels like an art experiment as much as it does a video game. I missed having buttons, but not enough to make me abandon the game before getting to the end. Even without a defined narrative, I wanted to see everything Icycle: On Thin Ice had to offer.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Dragon Age: The Veilguard delivers on the promise of every Dragon Age with its strong characters, engaging combat, and a classic BioWare role-playing experience.
    • 80 Metascore
    • 80 Critic Score
    If you can accept its myriad tonal inconsistencies and buy into the bullet-sponge combat, The Division is an intriguing social shooter that taps into the addictiveness of loot grinding in a novel setting.
    • 78 Metascore
    • 80 Critic Score
    Even though the last time I visited Lumiose City was over a decade ago in Pokémon X and Y, I couldn’t help but shake the constant feeling of déjà vu, not for the city, but for the Pokémon routine. Still, where Legends: Z-A does experiment with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
    • 82 Metascore
    • 80 Critic Score
    Hivebusters doesn’t have the variety or world-building of the core Gears games, and doesn't take any chances along the way, but is a fun alternative that I wouldn’t mind seeing more of. It’s nice to get to know more of the characters in this universe, one of whom flips double middle fingers in the face of danger, which may be the most Gears of War thing I’ve ever seen.
    • 78 Metascore
    • 80 Critic Score
    Killzone: Mercenary sets a new bar of quality for FPS on handheld. While there’s still room for improvement, the crisp visuals, aggressive action, and solid multiplayer make it an easy recommendation for players hungry for exclusive Vita content.
    • 62 Metascore
    • 80 Critic Score
    I had a good time behind the wheel in Destruction AllStars, even if I don’t know that it has enough to keep me around forever. That’s not to say there isn’t anything to do; there is a decent-enough selection of modes and activities between online and offline, with more on the way. And I appreciate the instantly satisfying action that’s as easy to drop in and out of as the cars themselves. Even if the novelty of vehicular mayhem isn’t enough to sustain my interest for many more long-haul sessions, I’m looking forward to taking it for a quick spin every now and again.
    • 89 Metascore
    • 80 Critic Score
    On my short list for mobile game of the year.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
    • 78 Metascore
    • 80 Critic Score
    As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat.
    • 72 Metascore
    • 80 Critic Score
    To Prinny's credit, it rewards dedication with inventive stages, clever boss battles, and an enduring sense of accomplishment. [Apr 2009, p.89]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    When taken as its own journey (and not in comparison to Shepard’s saga), Mass Effect: Andromeda is fun, and the important parts work. The narrative isn’t astounding, but keeps you invested and drives you forward. The combat is entertaining whether you're in single-player or multiplayer. The crew isn't my favorite, but I like them and they have some good moments. Even with its other problems, these are the largest forces shaping your experience with Mass Effect: Andromeda, and they make it worth playing. At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been.
    • 81 Metascore
    • 80 Critic Score
    Sunless Sea is an interesting game that’s worth playing for those that appreciate a dark yarn, players that love exploration, and even the “let’s find out how to game the system perfectly” roguelike crowd. It’s a unique mix of genres that’s a finely crafted experience, marred by a few cracks in the cabin.
    • 80 Metascore
    • 80 Critic Score
    Hurtling down the tundra and concocting ridiculously large combo strings remain irresistible qualities, but the torturous design of the game makes you want to take the next flight off of this mountain. [Nov 2005, p.140]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat.
    • 69 Metascore
    • 80 Critic Score
    It's the same excellent-looking title that we saw on PS2 last month, featuring even better texturing and fewer jaggies on the Xbox. [Jan 2003, p.114]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 85 Metascore
    • 80 Critic Score
    The series is moving away from being an authentic baseball simulation, but for longtime players of The Show, these pie-in-the-sky ideas are just what this baseball series needs.
    • 71 Metascore
    • 80 Critic Score
    50 Cent’s first foray into video games (50 Cent: Bulletproof) was a hot mess of action clichés and poor control, so kudos to new developer Swordfish Studios for delivering a vastly improved sequel. It’s a thuggish, high production value exercise in excess – not unlike the music of the man that inspired it.
    • 74 Metascore
    • 80 Critic Score
    These drivers get treated like absolute superstars, and ungodly amounts of money get poured into these racing programs, but that’s not conveyed enough here. I don’t want a caviar-eating minigame, but I think the series should reflect that F1 is about more than just fast cars.
    • 78 Metascore
    • 80 Critic Score
    Should you cancel your WoW sub and pick it up? Perhaps not, but blowing away aliens with a laser chaingun sure beats the pants off of farming old content that got stale months ago.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Quest plays it too safe to satisfy hardcore card-crawlers, but the campy characters, gratifying combat, and splashy synergies make it an enticing option for those looking for a traditional turn-based RPG that’s easy to wade into.
    • 56 Metascore
    • 80 Critic Score
    You're not going to find every feature you've ever wanted packed into Dangerous Golf, but what you will find is a title that nails its core gameplay concept. It lies somewhere between precision and randomness – a place where, not accidentally, a charming heart resides.
    • 80 Metascore
    • 80 Critic Score
    Total War: Attila doesn’t radically shift things in the franchise, and the new gameplay additions are most welcome. Siege escalation and razing are great to have as options, and the ability to play the campaign from distinctly different perspectives and playstyles gives you a reason to come back for more.
    • 74 Metascore
    • 80 Critic Score
    I didn’t realize how much Kingdom Hearts’ soundtrack has impacted me until I played Melody of Memory. As a fan of the series, I’ve always praised the score, but something about actually going back through various tracks and tapping to the beats on familiar backdrops showcased just how powerful these songs have been. Melody of Memory delivers great music and tons of unlockables to keep you listening.
    • 73 Metascore
    • 80 Critic Score
    Sixteen-player online deathmatch is truly a sight to behold, and you should probably think about keeping anyone prone to seizures or heart palpitations out of the room because things move real fast. [Nov 2002, p.116]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    No aspect of life remains unscathed, from sexual repression and homophobia to government conspiracy and rampant paranoia. And it's funny. Very funny. [July 2005, p.114]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Terra Battle offers compelling character and combat systems, as long as you’re okay not pushing through the game in a short time.
    • 65 Metascore
    • 80 Critic Score
    While it becomes a bit repetitive late in the game, Dillon's Rolling Western is a good fit for anyone tiring of the same old tower defense formula. Combining the charm and wide-open exploration of The Legend of Zelda with town defense proves to be an addictive recipe. The game's cartoony Wild West visuals and terrific sense of humor is the icing on the cake. This is a must-download eShop title for anyone finding their 3DS becoming as dusty as Dillon's trails.
    • 77 Metascore
    • 80 Critic Score
    While it is one of the better looking first-person games to come out this year, it isn’t the most technically savvy. The gameplay isn’t perfectly honed, but an ever-changing mix of clever ideas, evocative locations, and engaging characters tap the best traditions of the Western genre.
    • 76 Metascore
    • 80 Critic Score
    The new formula delivers a more relaxing thrill – which isn't a bad thing – as opposed to pushing players to hone their skills.
    • 69 Metascore
    • 80 Critic Score
    While it's not the next evolution of competitive FPS by any stretch of the imagination, a clean frontend with good party support and matchmaking at least lets those players who can forgive its faults an easy way to play the game the way it was meant to be.
    • 80 Metascore
    • 80 Critic Score
    Watching Alta grow and accept her limitations will stick with me and make me reflect on my own inability to turn off and just relax.
    • 84 Metascore
    • 80 Critic Score
    Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon.
    • 78 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 67 Metascore
    • 80 Critic Score
    Presents absolutely no challenge, even on the hardest difficult setting. [August 2002, p.91]
    • Game Informer
    • 68 Metascore
    • 80 Critic Score
    This game proves thqat RTS games can be done right on a console. [Jan 2004, p.131]
    • 77 Metascore
    • 80 Critic Score
    The XCOM series is well-known for its intricate turn-based action. Chimera Squad augments those systems with a few clever ideas, but some of the new systems don't play well with XCOM's existing foundation. The interwoven turn order and removal of permadeath are fun experiments, but they ultimately weaken XCOM's delicately balanced action. Chimera Squad is a neat standalone project, but it doesn’t stand as tall as the rest of the series.
    • 82 Metascore
    • 80 Critic Score
    In the post-game cleanup, I’m only now engaging with the aesthetic-serving aspects of Cult of the Lamb. I’m finally making my cult feel like mine and not one I’m sure every other player will at some point make to cultivate as many resources as possible. I only wished I had felt this earlier in my 19-hour journey. Still, everything I did leading up to it, from the fast-paced dungeon combat that never grew stale to the factory-like base building that nailed the stress of resource management, was enough and then some to keep me engaged and indoctrinated.
    • 88 Metascore
    • 80 Critic Score
    Ultimately, Rayman Origins is still a fantastic game, with or without multiplayer. If you haven't checked it out yet, you now have one more reason to give it a shot.
    • 79 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 70 Metascore
    • 80 Critic Score
    What it may lack in revolutionary features it makes up for on the tracks where speed, skill, and surprises are not in short supply.
    • 80 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 78 Metascore
    • 80 Critic Score
    My experience on NovaWorld was much better this time around. [Jan 2005, p.143]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    This is EA Sports' first use of Kinect, and it shows. The peripheral doesn't come close to replicating your backswing with fidelity, and it lacks fluidity and accuracy. The PS3 Move functionality fares only slightly better, but the hiccups in the backswing animation are annoying when you're trying to gauge how much power to use during putting. I don't recommend either of these peripherals over the normal control setup.
    • 59 Metascore
    • 80 Critic Score
    For parents who are looking for a wholesome game to play with their children, Okabu is a no-brainer. Even without a kid for a sidekick, Okabu's light-hearted romp is worth a look for gamers wanting a break from more serious and demanding titles.
    • 81 Metascore
    • 80 Critic Score
    While this newest version of Hot Shots ushers in a welcome new swing mechanic, it’s unfortunate that other areas have been neglected. Out of Bounds is worth getting, but what it gains in its drive distances it loses in its short game.
    • 80 Metascore
    • 80 Critic Score
    The action is fun, the graphics are astounding, and players are pulled from one high-adrenaline moment to the next. But it’s also disappointing. Fans are accustomed the rising stakes and escalating scale that make Kratos attain deific heights, but Ascension proves that he is mortal after all.
    • 81 Metascore
    • 80 Critic Score
    Void Bastards is funny, misanthropic, and yet still fun to play, and even after arising from some pretty clear inspirations, manages to feel like its own mutated beast.
    • 75 Metascore
    • 80 Critic Score
    This is EA Sports' first use of Kinect, and it shows. The peripheral doesn't come close to replicating your backswing with fidelity, and it lacks fluidity and accuracy. The PS3 Move functionality fares only slightly better, but the hiccups in the backswing animation are annoying when you're trying to gauge how much power to use during putting. I don't recommend either of these peripherals over the normal control setup.
    • 74 Metascore
    • 80 Critic Score
    Neo Cab poses a lot of questions, crossing something familiar with a plausible futuristic backdrop. Chance Agency crafts an intriguing world where people all have their own ideas about technology and how much it should be a part of our everyday lives. Neo Cab has the fun of being a driver, meeting new people, and trying to hustle for cash and get that coveted star-rating. But it also offers a much deeper experience – one that makes you look inward. That’s especially why it’s worth the trip.
    • 84 Metascore
    • 80 Critic Score
    Like its namesake league, NHL 13's stellar on-ice product is compromised by the questionable decisions of the men at the top. I've never had more fun competing between whistles, but once you skate off the ice and take a seat as the general manager, the poor AI driving the other teams breaks the fantasy.
    • 68 Metascore
    • 80 Critic Score
    Not only is it the best Arnold or Terminator-themed game ever (which isn't saying all that much), but it's also one of the best licensed games around. [Oct 2004, p.127]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    If you’re content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath.

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