Game Informer's Scores
- Games
For 7,736 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,808 out of 7736
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Mixed: 2,570 out of 7736
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Negative: 358 out of 7736
7750
game
reviews
- By Date
- By Critic Score
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- Critic Score
So far, King's Quest is remarkable in its ability to call back to the classic design of '90s point-and-click adventures without succumbing to as many pitfalls.- Game Informer
- Posted Jul 28, 2015
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While the story of what happens to the main characters is unfulfilling, the descent into the hellish world of Here They Lie is, on its own, worth taking. Its dreary, evocative environments, dark tone, and horrific imagery would stand out even outside the realm of VR games. Some of its places, acts, and monsters will stick with me for a while. It creates a strong sense of place, and while I wouldn't say VR is crucial to experience, it definitely amplifies it.- Game Informer
- Posted Oct 12, 2016
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The unique way the story is conveyed is more impressive than the story itself, but it's still a great time for fans of choice-driven games.- Game Informer
- Posted Apr 21, 2026
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Florence is a beautiful experience that isn’t afraid to tell an ordinary story. This isn’t an action-packed, heroic tale or a somber story filled with tragedy, but it still hits some of those notes in subdued ways. Florence is happy, distressing, and admirable in its reflection of young romance, and it left me with a sense of unexpected hopefulness.- Game Informer
- Posted Feb 20, 2018
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If this game had decent collision - or any semblance of decent collision - it would be much more fun. [Oct 2002, p.87]- Game Informer
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While Massive Chalice isn’t much to look at, I couldn’t wait to see this century-spanning adventure through to the end. Double Fine’s strategy simulation is rough around the edges, but hard to put down. With more polish, Massive Chalice could have been one for the ages.- Game Informer
- Posted Jun 1, 2015
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Strayed Lights is short, sweet, and mostly excels at what it asks players to do. Its unique parry-required combat brings something new to the table, and I enjoyed nearly every instance of it, especially in the larger boss-fight setpieces sprinkled through the journey. Its exploration doesn’t require much effort, which is a good thing because it largely doesn’t feel great to platform through areas. Its misses are easy to put aside, though, when what I’m looking at and hearing throughout the game is such a delight. Strayed Lights is a strong debut from Embers in almost every way and serves to highlight the importance of a game’s foundation. At its core, Strayed Lights revolves around a simple, intuitive, and unique combat system, and with this strong base in place, it’s no wonder the game shines as bright as it does.- Game Informer
- Posted Apr 25, 2023
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Some minor tweaks are appreciated, like having all of the minigames unlocked from the beginning, but nothing has been done to alleviate SMB's myriad frustrations. [Apr 2005, p.117]- Game Informer
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As a debut title, it's a straight-forward affair. [Dec 2008, p.112]- Game Informer
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Some strategies, such as asking your AI players to perform freeform offensive runs, aren’t really executed, and I found that they expressed themselves better in the traditional playing mode rather than Be a Pro.- Game Informer
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Guitar Hero: Warriors of Rock is often stupid and frequently silly, but I got caught up in shredding my way through the ridiculous experience. It doesn't matter if I was laughing with the game or laughing at it; I was entertained.- Game Informer
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One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]- Game Informer
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Agents of Mayhem is cheesy, rarely funny, and generally ridiculous, but I was eager to play for long periods of time. The action is frenetic and fun, with room for strategy using all the characters’ assorted abilities. Even if Seoul ends up being a bland backdrop, I enjoyed being in the world and causing explosions in at every opportunity.- Game Informer
- Posted Aug 15, 2017
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Soaked in dark sci-fi environments and human personalities, Dark Descent nails the hallmarks of an Alien title and executes much of its squad-based gameplay. Despite some downsides and squad control during precise moments, plenty of its elements kept me jacked in to see its conclusion. It was a thrilling ride with ups and downs, but I left fulfilled and appreciated its experimental twists.- Game Informer
- Posted Jun 21, 2023
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- Critic Score
Guitar Hero: Warriors of Rock is often stupid and frequently silly, but I got caught up in shredding my way through the ridiculous experience. It doesn't matter if I was laughing with the game or laughing at it; I was entertained.- Game Informer
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Truly an amazing game, and the best on the PSP, but I simply can't overlook its one glaring flaw [load times]. [Aug 2005, p.106]- Game Informer
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Agents of Mayhem finds an identity of its own thanks to the memorable characters and structure, even if the action is familiar.- Game Informer
- Posted Aug 15, 2017
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Resident Evil: The Darkside Chronicles acts as a fantastic primer for those who started with the more action-centric Resident Evil iterations, while simultaneously providing fan service and fun for dedicated followers. Novices and veterans alike would be doing themselves a disservice by passing up this game.- Game Informer
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From somber deaths to one satisfying slap, Amid the Ruins has a lot of memorable moments. As you approach the end, you're left in an unexpected place that keeps your head spinning. Telltale was smart to involve players in this final moment, forcing them to make a knee-jerk reaction to a complex situation.- Game Informer
- Posted Jul 23, 2014
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- Critic Score
Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]- Game Informer
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The world is laid out on a giant grid, so the environment feels fairly artificial and lacks a certain amount of believability. There is also a fair amount of backtracking, and the game doesn't always point you in the right direction, which is more annoying when you accidentally leave one area for a few seconds only to come back and find that the enemies you just beat have magically returned. If these kind of ancient gaming weaknesses don't bother you, then Majin will deliver an experience that you won't soon forget – even if the rest of the world does.- Game Informer
- Posted Dec 16, 2010
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- Critic Score
The game's not perfect by any means, but this is an idea that is long overdue, and I, for one, think it deserves some props. [Jun 2006, p.113]- Game Informer
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Excellent arrangements of Dig Dug, Galaga, and Pac-Man maintain the integrity (and brilliance) of the originals. [Feb 2002, p.85]- Game Informer
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You can have a good time with Supreme Commander 2. It’s just not all that different than the enjoymentto be found in any other solid RTS of the last decade.- Game Informer
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Just because Capcom is scared to lose money on physical copies doesn’t mean you should let Phoenix Wright’s return pass you by.- Game Informer
- Posted Oct 24, 2013
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With The Entropy Centre behind me, I’m fascinated by what Stubby Games accomplished with its debut. It’s full of excellent puzzles, but the stuff around them, like bugs and narrative pacing, stop the entire package from coming together in an equally impressive way. Despite the exhaustion I felt as the credits rolled, I’m stoked The Entropy Centre exists. It brings something unique and new to the genre, and I hope Stubby Games continues to iterate on that in a sequel, spin-off, or spiritual successor. It’s not every day a game shows me something I’ve never seen before that it also happens to nail, and what The Entropy Centre does well is worth pushing through its long narrative to ensure you see every trick up its sleeve.- Game Informer
- Posted Nov 2, 2022
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Resident Evil: The Mercenaries 3D delivers a fleshed out, faithful, yet slightly flawed version of the gripping bonus mode. Imperfections aside, playing The Mercenaries 3D with a friend is the most thrilling handheld co-op experience I've ever had. Fans and 3DS-owners looking for a shot of pure portable action with a rewarding progression system should definitely check it out.- Game Informer
- Posted Jun 28, 2011
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Roundguard is charming and engaging, both in extended sit-down plays and in shorter intermittent play sessions. Silly characters and nemeses draw heavily on established fantasy tropes, and strike the right tone for the light nature of play. Peggle veterans who have longed for a sequel should definitely play this clear homage. But even newcomers to this style of bouncy-ball fun will find a lot to smile about in this friendly dungeon descent.- Game Informer
- Posted Mar 25, 2020
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This vast, churning sea of information is Crusader Kings II's greatest strength, but it is also the reason the game is as niche as niche gets. You need to bring patience, discipline, and probably a notebook to even scratch its surface, but Crusader Kings II is massively rewarding in its own unique way if you're willing to put in the time and effort it demands.- Game Informer
- Posted Feb 23, 2012
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Crypt of the Necrodancer is an uneven experience thanks to its built-in unpredictability, but the unique concept is charming and captivating enough to justify your time. If you want to test your digits' dance moves and love great game music, it's worth checking out.- Game Informer
- Posted Apr 21, 2015
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You encounter a limited number of spirits in your travels, and seeing their stories is your primary incentive to continue. Once that task is done, it’s time for you to say your own goodbye to Spiritfarer. Even though you can technically keep sailing around after the credits, that feels unnecessary. The journey is complete, and I was satisfied by that sense of closure. Despite occasional rough waters in the pacing and characters, Spiritfarer is a voyage I will remember fondly.- Game Informer
- Posted Aug 18, 2020
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While its pacing can be hit or miss due to its procedural map generation and unpredictable player behavior, Wildgate stands out amidst other PvPvE multiplayer offerings. Working with teammates to overcome challenging scenarios to unearth new equipment and upgrades for the spaceship is excellent, especially when it often culminates in larger-than-life dogfights that require every person to play a role, resulting in cinematic, often white-knuckle match-ups.- Game Informer
- Posted Oct 8, 2025
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Lore enthusiasts will appreciate several significant developments, and no matter your choice, both new organizations have memorable characters and conversations. I had a blast returning to Skyrim after a few months away. Even so, Bethesda did such a fine job of entertaining me the first time out that Dawnguard feels more like an added bonus than an essential ingredient of the whole.- Game Informer
- Posted Jul 2, 2012
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Almost feels like an exercise (albeit a beautiful-looking one) exploring many of the franchise's classic components. But the end result just proves that Castlevania is more than a set of ideas, it's a gameplay experience that remains not fully realized. [Nov 2003, p.138]- Game Informer
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Creating a compelling zombie game in a generation with too many of them is a hard task. Tequila Works manages to do this while successfully merging it with the unlikely action-platforming genre. The lame narrative and lack of consistent challenge can't overshadow the fun I had with Deadlight. I'm crossing my fingers for a sequel.- Game Informer
- Posted Jul 30, 2012
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After finishing the first episode of Before the Storm, I was impressed at how well it retains the essence of the original Life is Strange, despite being handled by a different developer. That feeling doesn’t change with this episode; it draws you in with interesting characters, then builds them through quiet moments and big decisions.- Game Informer
- Posted Oct 20, 2017
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Regardless of how the finale plays it, I’ve thoroughly enjoyed the journey of trying to rehabilitate one of comic’s greatest villains.- Game Informer
- Posted Jan 25, 2018
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- Critic Score
Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]- Game Informer
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Sound, suspense, storyline, and action make RE 2 a classic on any platform. [Apr 2003, p.89]- Game Informer
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Mega Man X was a great experience back in the day, and this faithful re-interpretation with a sleek new look is nothing to complain about. [Mar 2006, p.120]- Game Informer
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Fighting genre fans who spent countless hours mastering the intricacies of the Street Fighter Alpha, Guilty Gear, or King of Fighters series may find Tatsunoko vs. Capcom's control layout to be too forgiving and easily learned, but at the very least it gives casual fans a taste of the maniacal action that they never experienced with the more hardcore titles. [Feb 2010, p.96]- Game Informer
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For fans of this long-running series, Skies Unknown doesn’t live up to its name. This is the Ace Combat we’ve known and loved for decades, and it’s great to have it back. The dogfighting is rightfully the highlight and will give your reflexes a good workout.- Game Informer
- Posted Jan 17, 2019
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- Critic Score
My only real gripe about the game is the insane load times, which is more a fault of the PSP than the actual game. [Feb 2006, p.113]- Game Informer
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Offers everything a solid action title needs. Unless you're burnt out on Mega, you can't go wrong. [Mar 2003, p.91]- Game Informer
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Danger. Intrigue. Beauty. Frustration. During my playtime I felt all of these, but by far the greatest emotion was triumph. Etrian Odyssey IV finally has the polish and accessibility previous entries lacked, but it’s hardly perfect. The mandatory slow-moving grind, lack of guidance, and unforgiving nature at times turned me off. But as someone who couldn’t get into the first three, it’s clear Etrian Odyssey IV: Legends of the Titan has jumped leaps and bounds from where the franchise was before.- Game Informer
- Posted Mar 7, 2013
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Anomaly's short length doesn't make the time I spent with it any less amusing. The chance to explore this well-executed unusual concept is well worth its $10 price tag. I look forward to seeing what the future holds for this talented studio.- Game Informer
- Posted Apr 8, 2011
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Invisible, Inc. doesn’t always feel like it’s playing by the rules, but clever thinking and a good loadout empower you to fight from the shadows.- Game Informer
- Posted May 13, 2015
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It's RPG aspects exceed the GameCube Mario Golf entirely. [June 2004, p.138]- Game Informer
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I especially enjoy the assorted tricks you can perform in the air, but the controls needed to successfuly execute those moves seem to be a little hit-or-miss. [Mar 2003, p.85]- Game Informer
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For diehard fans of the series, this one's a must-play. For everyone else, Case West is fun, but hardly essential. [Feb 2011, p.95]- Game Informer
Posted Jan 14, 2011 -
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In all, Galactic Civilizations II is worth a play for any genre enthusiast, and exactly what stranded Master of Orion fans have been waiting for. [Apr 2006, p.131]- Game Informer
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The full-team on-court action plays the best it ever has, and the graphical leap is impressive to boot, but it still comes up short in some key areas.- Game Informer
- Posted Nov 20, 2020
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With compelling storytelling, and one ingenious mission after another, Mafia has enough firepower to keep you playing until the end. [June 2004, p.132]- Game Informer
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There is also a fair amount of backtracking, and the game doesn't always point you in the right direction, which is more annoying when you accidentally leave one area for a few seconds only to come back and find that the enemies you just beat have magically returned. If these kind of ancient gaming weaknesses don't bother you, then Majin will deliver an experience that you won't soon forget – even if the rest of the world does.- Game Informer
- Posted Dec 16, 2010
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The lack of online play is a shame, but the list of titles included here is a true all-star lineup from the Genesis era.- Game Informer
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This game goes from zero-to-60 fast enough, but that only brings it upon the question of “now what?” that much more quickly. I don’t want to say that being a sim-racer is a dead end, but it’s hard to know where the Shift branch of Need for Speed can go from here.- Game Informer
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Those interested in games that stretch the boundaries of interactive narrative will appreciate this startling and emotionally nuanced examination of a complex topic.- Game Informer
- Posted Aug 14, 2012
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Be prepared to repeat levels. Do it and you will be rewarded with beautiful graphics, great sound, and smart level design. [Mar 2003, p.92]- Game Informer
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It beats "Cubivore," "Vib Ribbon," and even "Mister Mosquito" in sheer quirk factor - and this fact makes up for a lot of the game's faults. [Oct 2004, p.134]- Game Informer
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Etrian Odyssey Nexus has a ton of things to do, but I’ve done them all before. While this shouldn’t shake off fans of the series from diving in to its last handheld entry, the love letter to the franchise can feel uninspired with its recreations of the past. Even for a series built on a classic and time-tested formula for dungeon crawling, Nexus relies too heavily on the substance of its predecessors.- Game Informer
- Posted Feb 4, 2019
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- Posted Apr 19, 2019
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Almost every texture in the game is soaked in bright neon colors to deliver a stylistic sci-fi setting. Unfortunately, where Alter Echo excels in graphics and gameplay, it comes up short in plot and personality. [Sept 2003, p.107]- Game Informer
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The game's pacing is easier than GT, letting you fill up your garage pretty quickly - which is great fun since you can race your stable online. [July 2003, p.104]- Game Informer
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The Missing told a moving story about J.J.’s personal struggles that caught me off guard more than once. Like its surprisingly heartfelt narrative, this quirky indie side-scroller came out of nowhere, but I’m glad I didn’t miss out on The Missing.- Game Informer
- Posted Oct 11, 2018
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Unless you feel that the (somewhat disappointing) fight against the Brumak or a minor splash of new single-player content is worth $50, the only gamers that should be thinking about purchasing this are 360-impaired PC owners that never got into the fun last year – especially considering the multitude of superior multiplayer options in the PC action sector.- Game Informer
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The super-group function and solo campaign level designs are particularly awesome. [Dec 2004, p.188]- Game Informer
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Fortunately, the good parts in Red Steel 2 are quite good. The combo system is flexible and offers room for experimentation.- Game Informer
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If you're having fun, does it really matter if you're sitting in your living room or on a bus? It may be that if a game is entertaining then it's doing its job, and Fruit Ninja Kinect gets that job done.- Game Informer
- Posted Aug 11, 2011
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Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]- Game Informer
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Comic Jumper is one of the most original games of the year. [Oct 2010, p.93]- Game Informer
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It's still a hell of a game, but if you come back to it year in and year out, this season's offering doesn't have much of a spark.- Game Informer
- Posted Apr 10, 2015
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Mercenary Kings is a testament to the idea that you can get too much of a good thing.- Game Informer
- Posted Mar 25, 2014
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Crash Team Racing is every bit as good now as it was back in the day. Naughty Dog created something special with the boosting system, and I urge everyone who enjoys arcade racers of this variety to give it a shot. Beenox’s enhancements only make it better.- Game Informer
- Posted Jun 21, 2019
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I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]- Game Informer
Posted Jun 16, 2011 -
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It may not be the be all end all Sonic game that professed enthusiasts like myself have been waiting 15 years for, but Sonic 4 is a fun, frenetic download for fans and newcomers alike.- Game Informer
- Posted Oct 21, 2010
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With around 20 hours of gameplay, Kinectimals offers plenty to do. You can play with your cub, shop for new items, decorate your house with trinkets found on your adventure, complete challenges, have friends join in to beat your high scores, and more. If you're looking for a rich gameplay experience jam packed with adorable creatures, look no further.- Game Informer
- Posted Nov 3, 2010
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I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]- Game Informer
Posted Jun 16, 2011 -
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Opponents' AI could be improved also, as it sometimes causes the cars to take some strange routes – especially as they crash into each other at the start of races. [Apr 2002, p.81]- Game Informer
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This game’s predictable ceiling is mitigated by the fact that it stands on solid ground. If I could find this much reliability in my real life golf game, I’d be in the same league as Tiger, too.- Game Informer
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A good primer for kids and adults alike who aspire to explore the greater world of god games. It moves at a nice pace, it is never confusing, and it does a great job of holding your hand and showing you what to do next.- Game Informer
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I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]- Game Informer
Posted Jun 16, 2011 -
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I don't care what age you are; you're going to have a lot of fun with this title. [Feb 2003, p.101]- Game Informer
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I obsessed over Stephen's Sausage Roll for several nights in a row and ended up rolling sausages around in my dreams. Thankfully, Stephen’s Sausage Roll is an obsession worth having.- Game Informer
- Posted May 2, 2016
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I’m a big fan of collectable card games, but Eye of Judgment is probably the most fun I’ve had with one since Magic: The Gathering. It’s easy to get into, the games go quickly, and seeing your powerful monsters come to life onscreen to crush a foe is a dream come true for CCG fans.- Game Informer
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The demon-like enemies, while apt enough in their personification of the evils that the crew brought on themselves, are brainlessly simple to slay. Similarly, the puzzles cleverly illustrate elements of the story but require little creative thought to solve.- Game Informer
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The Gunstringer proves that Kinect can appeal to hardcore gamers looking for fast-paced action and a great story. You won't find animal petting, unnecessary exercising, or a blurry approximation of yourself digitized in this game. This is a classic game design that just so happens to have motion control.- Game Informer
- Posted Sep 13, 2011
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For those who already tapped through the 70-plus immortal tunes of the original and felt satisfied, this expanded song selection and the extra modes may not be enough to justify a return visit. However, Curtain Call is a good choice for those diehard Final Fantasy fans that couldn't get enough of the original.- Game Informer
- Posted Sep 11, 2014
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Thematically, developer Rockstar San Diego has hit the nail right on the head. You really do feel like the toughest cowboy to ever step foot in the west. [June 2004, p.124]- Game Informer
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It’s easy to be skeptical of LEGO Rock Band as a quick cash grab, but Traveller’s Tales’ trademark LEGO silliness blended with a few interesting new mechanics from Harmonix elevates the game to a level fans of both series shouldn’t brush off.- Game Informer
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It may not have the built-in fanbase of Pokémon, but in terms of gameplay and visuals, Dragon Quest Monsters: Joker puts up a good fight.- Game Informer
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If you played the original Overkill on the Wii, I'm not convinced the extended cut is worth paying for again, even with its forgiving $40 price tag. Despite being by far the superior version of the game, the upgraded HD visuals don't overcome Overkill's age and wouldn't have been impressive back in 2009.- Game Informer
- Posted Oct 25, 2011
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I fully expect some people won't be smitten with the game the way I am, and I think it's completely understandable if you don't want to forgive the game for that. But if GhostWire connects with you, I think it'll really connect with you. It's weird and unique, and I think it's great to see this kind of game get this kind of budget, put it all on the table, and use that money to do some baffling and great art. And for that alone, I can't help but love GhostWire.- Game Informer
- Posted Mar 21, 2022
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Crash Team Rumble could be viewed as the natural progression of difficulty in the Crash Bandicoot franchise. It takes an entirely different type of preparation and offers a different reward, though. Crash Team Rumble's take on multiplayer platforming madness is unique, with enough depth to keep you on your toes after hours of gameplay. Those searching for a fresh take on the long-running series should give it a try.- Game Informer
- Posted Jun 21, 2023
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It feels less like an emulation of a puzzle box and more like a traditional adventure game, but Fireproof Games hasn’t lost touch with what makes this series exciting: a rich atmosphere and a series of clever puzzles.- Game Informer
- Posted Nov 12, 2015
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Fight some robots, find some secret rooms, and enjoy the evolution of one of the most memorable heroes in gaming. [Nov 2007, p.162]- Game Informer
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The current free and paid mini Battle Passes and daily quests kept me busy throughout my time with MultiVersus. While I enjoyed unlocking content, the need to grind out repetitive bot matches to hit some numbers in a reasonable amount of time can be a slog. Completed seasonal goals annoyingly didn’t clear out for me so I had to dig into the menus and turn past a page of grayed-out items to check my progress constantly. Living games have the potential to go in frustrating directions, but MultiVersus has a strong foundation. If it can meaningfully roll out content and smooth out its rough edges, this could become a new crossover obsession for years to come.- Game Informer
- Posted Aug 10, 2022
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Those with good stylus support (particularly "Centipede" and "Missle Command") are an absolute blast. [May 2005, p.128]- Game Informer
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Yes, the presentation isn't as good, and unfortunately there is no 24/7 mode--which is a real bummer, but on the court this game hasn't been left for dead. [Nov. 2006, p.128]- Game Informer
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It's also funnier than I remembered: I had forgotten that the theme from Double Dragon plays during the fight with the Twins near the end of the game. [June 2004, p.139]- Game Informer
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Even with its imperfections, Fable Anniversary is still the best available way to replay this classic.- Game Informer
- Posted Feb 3, 2014
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