Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 77 Metascore
    • 83 Critic Score
    Marvel vs. Capcom: Infinite is a fighting game that tries to appeal to everyone, and it largely succeeds (unless you’re a die-hard Wolverine fan). I occasionally cringed at the bad one-liners, but I also giggled with absurd joy every time photojournalist Frank West tossed a demigod like Thanos across a dilapidated space station. Marvel vs. Capcom: Infinite isn’t trying to be taken seriously; it’s a series of geeky what-if scenarios that play out in spectacular aerial battles. After I embraced that, I had a lot of fun.
    • 85 Metascore
    • 83 Critic Score
    While the play-to-play action has some awesome moments, the Franchise mode is stuck in a boring rut.
    • 74 Metascore
    • 80 Critic Score
    Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.
    • 59 Metascore
    • 80 Critic Score
    The playcontrol is spot-on and still feels like a descendant of the original "Prince of Persia." The fluid character animation is some of the best around. [Oct 2003, p.144]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Gameplay-wise, it is probably the company's best effort. Where it fails is replay. [Feb 2003, p.97]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Ghosts had potential to be more than it is. As the first series entry on new consoles and the first of what will assuredly be a new brand, I was disappointed to see it resemble its predecessors even more than the franchise typically does. Even without its own significant hook or sense of identity, however, Ghosts is still fun thanks to Call of Duty’s polished and reliable backbone that’s been established for years.
    • 70 Metascore
    • 80 Critic Score
    Last Stop is a two-sided experience where one side is relatable monotony and the other offers unbridled chaos and imaginative conundrums.
    • 79 Metascore
    • 80 Critic Score
    Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.
    • 82 Metascore
    • 80 Critic Score
    New and old players alike should feel no hesitation about seeing this as the definitive way to play the opening story of the Gears epic. The new edition doesn’t remake the cog, but it certainly makes it shiny again.
    • 78 Metascore
    • 80 Critic Score
    War of the Ring mode offers more persistence for units and greater movement allowance, and with the addition of the Thrall Masters and other useful evil units, this is a good expansion pack that does more than just hold the fort.
    • 79 Metascore
    • 80 Critic Score
    My only major complaint has to do with the maps: many are simply uninspired, and lack variety. [Nov 2002, p.128]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    Sakura Wars is a hard experience to put in words, but that experience doesn’t come around often. It is a captivating ride, striking a great balance between its funny and heartwarming moments. Just like the struggling theater group, the performance doesn’t always come together exactly as planned, but it has so much heart and charisma to leave the audience wanting an encore.
    • 66 Metascore
    • 80 Critic Score
    Heroes V still comes recommended to strategy gamers, and Hammers of Fate slickly integrates more good ideas into the game. There’s no reason not to like this expansion pack.
    • 71 Metascore
    • 80 Critic Score
    While this sequel does succeed in proving Rayne is more than a pretty face, a few more tweaks are needed before her playtime prowess matches her dark mystique. [Nov 2004, p.147]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    Though the visual and audio aspects of PSO III leave something to be desired, the concept and level of variability at its core (not to mention that it's one of these elusive online-enabled GameCube titles) is enough to make it a highly enjoyable and surprisingly addictive game. [Apr 2004, p.101]
    • 77 Metascore
    • 80 Critic Score
    The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.
    • 69 Metascore
    • 80 Critic Score
    Earth Defense Force may not have the serious tones of today’s triple-A juggernauts, but its quality gameplay and refreshing premise shows that a B-game can be every bit as entertaining.
    • 75 Metascore
    • 80 Critic Score
    Hydro Thunder Hurricane is clearly a work of nostalgia, there aren't really any new ideas here, just a fervent desire to return video game racing to a time when speed and fun meant more than complex career modes and customizable liveries.
    • 70 Metascore
    • 80 Critic Score
    DuckTales: Remastered blends the cartoon and the NES game together beautifully. Fans of modern platformers can expect a simple lighthearted romp, but gamers who grew up in Duckburg are the ones who shouldn’t miss out on this endearing homage.
    • 76 Metascore
    • 80 Critic Score
    The age-old problems that have plagued Total War since its inception, which were mitigated with such great skill in the last game, return with a vengeance. As much fun as the battles often are, I never feel like I’m masterminding the rise of an empire against all odds – and that lack keeps any grand strategy game from realizing its full potential.
    • 86 Metascore
    • 80 Critic Score
    Tales From The Borderlands got off to more than a slow start, and while The Vault Of The Traveler doesn't redeem the entire experience, it justified my decision to stick with it.
    • 72 Metascore
    • 80 Critic Score
    Capcom is trying to have its cake and eat it, too, with Exoprimal by using its story to lure more general fans while hoping the loop keeps hardcore multiplayer fans for the long haul. I’m not sure that will work; I have little motivation to return now that I’ve seen credits. But I had a fun time while it lasted. Exoprimal’s creative subversion of expectations impressed me in more ways than one, and its approach to telling a robust narrative within a multiplayer framework is an example I hope other titles study. I just hope it’s enough to keep the game from going extinct.
    • 79 Metascore
    • 80 Critic Score
    Deserts of Kharak is a single-player focused RTS game designed for lovers of the waning genre. If that’s what you’re looking for, it won’t disappoint, but the campaign is rather short, and the multiplayer options don’t do much to keep your interest piqued.
    • 68 Metascore
    • 80 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Between the updated visuals and improved gameplay, this is definitive way to experience the Resident Evil: Umbrella and Darkside Chronicles.
    • 76 Metascore
    • 80 Critic Score
    It's worth playing for any fan of the genre, but it isn't the brightest star in the sky.
    • 75 Metascore
    • 80 Critic Score
    DuckTales has challenging moments without ever demoralizing the player; my palms were sweaty by the time the credits rolled.
    • 75 Metascore
    • 80 Critic Score
    The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I enjoyed my time with this title, but for most, the lack of variety and options will disappoint. [Nov 2003, p.163]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    No aspect of life remains unscathed, from sexual repression and homophobia to government conspiracy and rampant paranoia. And it's funny. Very funny. [July 2005, p.114]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Unfortunately, it's also very short, which means that you'll have to get your money's worth in the excellent multiplayer modes. [Jan 2003, p.102]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    Although it is plagued by flaws in several areas, I still want to keep playing until I've conquered every challenge that the designers could fit in. And that says something about a game. [Sept. 2006, p.98]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Fortunately, the main characters and the central plot are interesting enough to carry the action along, and the way it bridges the story to the original VP will leave fans very pleased. [oct. 2006, p.98]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    The physics and control (digital instead of analog) are a tad off. [Feb 2003, p.108]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
    • 70 Metascore
    • 80 Critic Score
    Super Meat Boy Forever’s simplified controls produce a bit of frustration, but this is a game that rewards pushing through the pain for the thrill that comes with completing a harrowing platforming sequence.
    • 70 Metascore
    • 80 Critic Score
    Most of my favorite moments in Just Cause 4 had nothing to do with the story missions, and instead emerged out of playing with Rico’s ridiculous toolset – like turning a dumpster into a humble airship with a couple of balloons and riding it across the island, or rigging the horses on a merry-go-round with rocket boosters and watching it spin out of control.
    • 88 Metascore
    • 80 Critic Score
    ESPN is a top-shelf pick that has an unrivaled franchise mode, but the gameplay doesn't have the hard-hitting finesse of EA's "NHL".[Sept 2004, p.103]
    • 78 Metascore
    • 80 Critic Score
    Conspicuously absent is anything pertaining to "Street Fighter Alpha", as well as new bonus features or incentives to keep you playing. [Sept 2004, p.110]
    • 72 Metascore
    • 80 Critic Score
    Despite these complaints, Nostalgia is a worthy distraction. [Nov 2009, p.114]
    • 78 Metascore
    • 80 Critic Score
    GTFO might grow stale the more hours I pour into it, but 10 Chamber Collective’s rundown updates function like seasons and are guaranteed to introduce new levels and primary/secondary goals to complete in the coming months. The gunplay leaves a lot to be desired as the catalog of assault rifles, SMGs, pistols, and shotguns feel the same, but stealth runs are satisfying to plan out with others. Guttural screeches of enemies are bloodcurdling during engagements, while dark and complicated backdrops limit sightlines and keep me on my toes. GTFO isn’t for the faint of heart. Nevertheless, the fear of death means that re-strategizing and improvising are commonplace, which is a metagame that feels disappointingly absent in most cooperative shooters as of late. If you’ve been craving an FPS that tests your critical thinking and mechanical skills, then GTFO might just be the perfect hidden gem to satiate that ravenous hunger.
    • 74 Metascore
    • 80 Critic Score
    Easily the best option for college hoops fans. [Jan 2003, p.96]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Journey to the Savage Planet presents you with a well-constructed world full of fun collectibles to hunt down and interesting wildlife to survey, but the way the world design encourages and rewards exploration is its biggest accomplishment.
    • 80 Metascore
    • 80 Critic Score
    Despite these issues, Joe Danger Infinity remains in the auto-running elite with quirky characters and backgrounds, responsive touch controls, and enticing progression rewards. While the old stuntman hasn’t learned many new tricks, Joe’s still got it where it counts.
    • 50 Metascore
    • 80 Critic Score
    Graphically, the cutscenes are very stylish, exhibiting some striking sequences and Gigeresque character desings... Despite its shortcomings, I was charmed by Galerians: Ash. [Mar 2003, p.83]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    The Binding of Isaac is an exceptionally weird game with a list of caveats longer than I'd like, but when McMillen's vision shines through, it's as compulsory of an indie title as Castle Crashers or Everyday Shooter. Even if you get bitten by a save or achievement bug, I have a hard time believing you'll regret dropping five bucks here.
    • 73 Metascore
    • 80 Critic Score
    While the genre can be difficult to get into due to clunky interfaces, obtuse or cryptic instructions, and infuriating citizen behaviors, Banished offers a fairly intuitive take on things and it’s also easy on the eyes.
    • 69 Metascore
    • 80 Critic Score
    Code Name: S.T.E.A.M has plenty to love, but it also falls short in keeping all moments thrilling and tense.
    • 82 Metascore
    • 80 Critic Score
    The THPS series shaped my music taste, fashion sense, and more while also delivering an incredibly fun timesink on my PlayStation 2. A perfect remake of these games would do the same all these years later, or at least remind me why they were so impressionable when I was growing up. While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
    • 75 Metascore
    • 80 Critic Score
    NHL 18 may not win every scrum in the corner or go top shelf with every shot it takes, but it still shows enough grit and hustle to earn your respect. The new offensive and defensive tools are welcome additions on the ice, and the entertaining Threes mode could become a party staple for hockey fans.
    • 77 Metascore
    • 80 Critic Score
    Super Monkey Ball Banana Rumble aptly demonstrates that the franchise still has something to offer in 2024 beyond nostalgia. With an eclectic mix of platforming levels and party games, Banana Rumble holds little back, offering a robust package that effectively announces the series’ true return.
    • 71 Metascore
    • 80 Critic Score
    It’s easy to be skeptical of LEGO Rock Band as a quick cash grab, but Traveller’s Tales’ trademark LEGO silliness blended with a few interesting new mechanics from Harmonix elevates the game to a level fans of both series shouldn’t brush off.
    • 76 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 79 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 80 Metascore
    • 80 Critic Score
    Pending a retail disaster this year, I suspect another Skylanders sequel is already in development and slated for release next holiday. Giants makes a good case for the fun and collectibility of this series, but also raises the warning flag for franchise fatigue.
    • 86 Metascore
    • 80 Critic Score
    UFC Undisputed 3 is a continual refinement of systems that THQ established several years ago, but when you add up all its features, you end up with superbly well-rounded fighter.
    • 85 Metascore
    • 80 Critic Score
    Ubisoft has managed to strike some potent emotional chords with Far Cry 2. Combined with the depth and breadth of the sweeping African environment, they may very well be enough to overcome a combat system that isn’t nearly as intricate as the game world in which it is housed.
    • 80 Metascore
    • 80 Critic Score
    BoxBoxBoy may be remarkably similar to the original BoxBoy, stripping it of its experimental indie cred and slipping it into a comfortable and safe sequel – but comfortable and safe are not bad things. Those are the words I use to describe all of my favorite clothing. You get more of what made the original BoxBoy worth a recommendation, and the same can be said of this follow-up.
    • 77 Metascore
    • 80 Critic Score
    NHL 18 may not win every scrum in the corner or go top shelf with every shot it takes, but it still shows enough grit and hustle to earn your respect. The new offensive and defensive tools are welcome additions on the ice, and the entertaining Threes mode could become a party staple for hockey fans.
    • 76 Metascore
    • 80 Critic Score
    The repetition of Dynasty Warriors pervades throughout Hyrule Warriors, but this unexpected crossover with the Zelda universe works. It might not be the Zelda game we expected for Link’s first original Wii U debut, but it will happily hold us over while we wait for the console’s first true Legend of Zelda experience.
    • 72 Metascore
    • 80 Critic Score
    Inordinately long load times, repeated onscreen notifications, and a couple of hard freezes prove that Unity is a complex game that hasn’t yet had all of its bugs smashed. However, Unity’s frequent missteps are balanced against an astonishing array of engaging content set in a stunning world.
    • 85 Metascore
    • 80 Critic Score
    There is undoubtedly work still left to be done before the series can match the glories of the past, but this is a noticeably better game the moment you pick up the controller.
    • 85 Metascore
    • 80 Critic Score
    UFC Undisputed 3 is a continual refinement of systems that THQ established several years ago, but when you add up all its features, you end up with superbly well-rounded fighter.
    • 83 Metascore
    • 80 Critic Score
    The charming visuals work with a solid action/RPG that, while still a bit rough in a few small areas, is a surprising treat.
    • 81 Metascore
    • 80 Critic Score
    I’m glad to see the adventure on the big screen, but the console experience feels less personal, and the journey loses a little bit in the transition. That said, Tearaway Unfolded is still a great game for families or anyone else who’s looking for an uplifting change of pace.
    • 80 Metascore
    • 80 Critic Score
    Super Mega Baseball 3 could use some tweaks to its gameplay, such as the automatic triggering of small defensive animations to prevent your player from getting turned around on a routine fly ball or missing an easy tag, for example. But on the whole, it provides solid gameplay in a fun, stylish wrapper. Add in the series’ own touches, such as extensive customization options, cross-platform online play, and the abundance of co-op (online or off) opportunities, and you’ve got a game that makes an already-familiar sport stand out.
    • 61 Metascore
    • 80 Critic Score
    Game & Wario is a strange game that doesn’t offer a particularly cohesive experience, but that’s all part of the charm. It is a humorous and fun title that is perfect for showing off why the Wii U is special.
    • 70 Metascore
    • 80 Critic Score
    Definitely one of the game's strong points is that it gives you lots of options in the dialogue, so you really feel a part of the story. [Nov 2001, p.106]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Spidey's acrobatic moves are also captured perfectly, and experimenting with his powers is the most enjoyable aspect of this adventure. [Nov 2005, p.142]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    A pleasant and, at times, playful soundtrack, fun visual effects, and the occasional light interference of a mischievous cat add to an overall charming package. A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
    • 87 Metascore
    • 80 Critic Score
    From the analog gas and dual brakes to the smoother control, this title makes your adrenaline spike and pushes your bike to the redline. [June 2003, p.113]
    • Game Informer
    • 65 Metascore
    • 80 Critic Score
    If you've ever played "Super Smash Bros.," you'll immediately be comfortable here - even the fighter select screen is strikingly familiar. [Mar 2004, p.104]
    • 80 Metascore
    • 80 Critic Score
    Mario Party Superstars is either a delightful stroll down memory lane or a great way to experience these games for the first time. No matter your history, it's a worthwhile celebration of the Mario Party franchise.
    • 79 Metascore
    • 80 Critic Score
    Easily the most surprising game I've played this year. I've been a fan of arcade racing games for as long as they've been around, and Ubisoft Reflections shows that there's still plenty of life in the genre – even if it means remotely controlling the action in a hospital gown somewhere.
    • 75 Metascore
    • 80 Critic Score
    Adventure games are all about story. This sequel has a great story and good pacing to back it up. [Jun 2006, p.112]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Still a hell of a good time. The new multiplayer modes are fun, the weapons are interesting, and it's not like shooting zombies has lost its charm since "Wolfenstein 3D." [Jan 2005, p.138]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The new moves are great; fighting is tolerable; and being able to knock down the goalie is a blast. However, the speed is greatly decreased. [Oct 2003, p.131]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    The levels can be passed only by finishing all of them in one perfect run. For this fact, AirBlade is at turns fun and frustrating, but a ride well worth taking. [Mar 2002, p.78]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    While all these improvements are welcome, they can’t totally obscure the fact that this is - at the end of the day - exactly the same Ridge Racer we’ve been playing for years.
    • 80 Metascore
    • 80 Critic Score
    Easily the most surprising game I've played this year. I've been a fan of arcade racing games for as long as they've been around, and Ubisoft Reflections shows that there's still plenty of life in the genre – even if it means remotely controlling the action in a hospital gown somewhere.
    • 74 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]
    • 74 Metascore
    • 80 Critic Score
    If you are a puzzle game fan planning to pick up Move at launch, then Tumble is certainly worth your attention. If you want to get the most out of the game, however, bring in a friend with an extra Move controller to truly bring Tumble to new heights (pun totally intended).
    • 75 Metascore
    • 80 Critic Score
    Thankfully, great writing and an interesting location twist keep the gimmick fresh, and the solid technical execution makes this just as playable as the original. [May 2006, p.112]
    • Game Informer
    • 60 Metascore
    • 80 Critic Score
    All in all, it's a neat trick. [Aug 2005, p.108]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Be warned - great skill is required to get something that doesn't just look like a Jell-O mold gone awry. [Sept 2003, p.109]
    • Game Informer
    • 66 Metascore
    • 80 Critic Score
    The game doesn't have any glaring failures, which is always good. And it made me laugh, which isn't necessarily bad. [Feb 2004, p.107]
    • 78 Metascore
    • 80 Critic Score
    Even with so much of the experience feeling similar to something else you’ve played, Ashen delivers a great sense of wonder in its world, and ends up being a fun journey to undertake.
    • 80 Metascore
    • 80 Critic Score
    I just wish the gameplay had evolved more. It feels pretty familiar to me, but those who haven't played every tactical shooter in hte last couple years will find a fresh and exciting experience. [Jan 2005, p.130]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Stray is, more than anything, a charming game. Its gimmick – you are a cat, do cat things – never gets old; I constantly found it clever for the few hours it took to complete. But more than gimmicks, exploring a world this dense and detailed is a joy, amplified by the unique gameplay being a cat offers. It's a solid, brief ride through a strange world and one well worth taking.
    • 75 Metascore
    • 80 Critic Score
    Resident Evil Revelations 2 gets a lot right. It left me on edge and invested in the world and characters. I just wish the experience was more even, because some dips in the action hinder the experience. Still, trudging through the slower moments does pay off when you experience the adrenaline rush from some of the unforgettable moments.
    • 71 Metascore
    • 80 Critic Score
    If you want nonstop action with the right amount of difficulty and ingenuity, toss back a few shuriken with Shinobi. [Dec 2002, p.117]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    So it's short; Steve Wonder could probably rock the combat engine like nobody's business. [Aug 2004, p.97]
    • 79 Metascore
    • 80 Critic Score
    While not dazzling as a remaster, the core Alan Wake experience holds up well.
    • 83 Metascore
    • 80 Critic Score
    Octopath Traveler almost feels like a game from an alternate timeline – one in which titles like Chrono Trigger and Final Fantasy VI gave rise to a continuing lineage of RPGs that never strayed far from their 16-bit roots. Yes, Octopath Traveler occasionally adheres too closely to antiquated ideas, but with its retro charm and inventive combat, it also takes exciting leaps you won’t see anywhere else.
    • 83 Metascore
    • 80 Critic Score
    Another example where the game gets caught in the middle is with online. True to rally racing, you don’t race against others, only their times. I can’t imagine most online players want to play this way.
    • 78 Metascore
    • 80 Critic Score
    On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.
    • 82 Metascore
    • 80 Critic Score
    F1 2016 has gained a lot of the ground the series has lost over the years, and hopefully Codemasters keeps building upon this excellent foundation. Having the official F1 license is a big responsibility that this title finally lives up to.
    • 73 Metascore
    • 80 Critic Score
    Certainly the best Gundam title for the PS2 so far. [Oct 2002, p.84]
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