- Publisher: Capcom
- Release Date: Mar 24, 2004
- Summary:
Buy Now
- Developer: Capcom
- Genre(s): Action, Fighting, 3D
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 7 out of 33
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Mixed: 23 out of 33
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Negative: 3 out of 33
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The multi-tiered levels and layered fighting system helps create a game that, while harder to master, is certainly more rewarding to play.
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The controlls are tight with crisp response for the most part...There are plenty of weapon skills and magic attacks to master. [Apr 2004, p.70]
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Electronic Gaming MonthlyLight on story, this Onimusha saga spin-off is almost all slice and dice. Think of it as "Super Smash Bros." with Bushido instead of butt stomping - simple fun for four players, with strategy based not so much on how you swing your sword ("Sword Calibur" it ain't), but when. [Apr 2004, p.119]
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Edge MagazineRealistically, Buraiden's biggest appeal lies in the joyous anarchy of the multiplayer modes. Team up two-on-two, three-on-one or every-samurai-for-himself, replace any absent human players with the game's convincing AI, set the battle parameters, and prepare for the kind of balletic carnage that Tarantino will soon be ripping off for volume two of 'Kill Bill'. [JPN Import; Feb 2004, p.98]
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Everything that worked in the "Smash Bros" formula-- a huge cast of very different characters, big cartoony action with lots of goodies, and a lighthearted sense of fun-- is missing here.
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BoomtownBlade Warriors could have been a simple guilty pleasure, if it didnt insist on constantly reminding us that there are better games to be played.
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So limited in multiplayer, fairly pointless in single player and far from anything that could be termed as technically excellent, Onimusha: Blade Warriors is a missed opportunity. What could have been a fantastic multiplayer game has ended up as a bit of a lame duck.
Score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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CriplemasterApr 7, 2004Great game rule!
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JarodXGFeb 22, 2004
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