Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 86 Metascore
    • 80 Critic Score
    Overall the game seems more complete than the first. [Nov 2002, p.124]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.
    • 77 Metascore
    • 80 Critic Score
    The only real problem with the game is that it sticks pretty close to its prescribed formula. You build trains, make money, and drive competitors out of business. You won’t uncover layer upon layer of depth, you’ll just get more efficient.
    • 78 Metascore
    • 80 Critic Score
    Even with its shortcomings, EA Sports UFC 5 delivers an exciting MMA experience regardless of the mode in which you compete. Fighting your favorite UFC stars never gets old, and the adrenaline rush that comes with knocking your opponent out in a fierce back-and-forth battle makes it hard to resist the allure of stepping back into the Octagon for one more fight.
    • 73 Metascore
    • 80 Critic Score
    While it's not a perfect product, EA knows how to make deep, full-featured sports games with high production values. In Grand Slam Tennis 2, developer EA Canada applies some of the lessons learned from the company's other franchises to create a game that excels in many areas while coming up short in a few important ones.
    • 78 Metascore
    • 80 Critic Score
    All-Star still has the best assortment of options and historical material, which will probably attract diehard enthusiasts, but if you just want a game that is fun to play, turn to EA. [Apr 2003, p.84]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    More new elements like this and a less predictable story would help push Miracle Mask up in the overall Layton ranks.
    • 76 Metascore
    • 80 Critic Score
    Mirage teases a larger mystery that connects to Basim’s role in the earlier Valhalla release. But in this case, the resolution of that mystery is unsatisfying and feels like an odd wrap-up to an otherwise self-contained narrative. Concerns about the conclusion aside, I still had a wonderful time in Baghdad’s ancient alleys and palaces. Not everything is perfect, but the “less is more” design philosophy goes a long way to making this one of the most consistently engaging titles within the series for some time.
    • 71 Metascore
    • 80 Critic Score
    While it's not a perfect product, EA knows how to make deep, full-featured sports games with high production values. In Grand Slam Tennis 2, developer EA Canada applies some of the lessons learned from the company's other franchises to create a game that excels in many areas while coming up short in a few important ones.
    • 79 Metascore
    • 80 Critic Score
    You got GBA? You dig RPGs? Breath of Fire is your hook-up. [Nov 2001, p.130]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    For all that it does right, perhaps it’s telling that this series has improved its presentation off of the field, while still lacking some of it on the field. It’s these kind of intangibles (and those above) that need to be addressed to unify all of NCAA’s elements – as well as some of them are done – to create the ultimate college football experience.
    • 77 Metascore
    • 80 Critic Score
    Armed with a nice roster of characters, Skylanders is an engrossing experience. Outside of an odd difficulty spike at the end and a few less-than-polished moments, the game hits its target. If I were a kid, I have no doubt I'd be saving my pennies to buy more Skylanders. However, as an adult, it's hard not to feel manipulated.
    • 80 Metascore
    • 80 Critic Score
    FIFA is still doomed to feel a little stiff due to its reliance on set animations to govern play, and there are plenty of frustrating AI mistakes that linger. [Oct 2005, p.128]
    • Game Informer
    • 58 Metascore
    • 80 Critic Score
    It might be confusing as hell in the beginning, but trial and error will let gamers with perseverance reap some fun rewards. [Jun 2006, p.113]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Moving to PS2 has also done SmackDown's gameplay a world of good, allowing for many new techniques and features. [Dec 2001, p.90]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Armed with a nice roster of characters, Skylanders is an engrossing experience. Outside of an odd difficulty spike at the end and a few less-than-polished moments, the game hits its target. If I were a kid, I have no doubt I'd be saving my pennies to buy more Skylanders. However, as an adult, it's hard not to feel manipulated.
    • 78 Metascore
    • 80 Critic Score
    An incredibly addicting strategy game. [Dec 2003, p.149]
    • 80 Metascore
    • 80 Critic Score
    While all the components from the franchise are here, it lacks that over-arching cohesion. [Apr 2005, p.116]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    I can't stress enough how chaotic and frenetic four-player matches are - you really have to play it to understand. [Dec 2003, p.158]
    • 87 Metascore
    • 80 Critic Score
    While some of the missions seem uninspired, the fun of Red Dead Redemption is still there. Its colorful characters and fantastic cutscenes are as good as ever, with a wicked sense of humor this time around.
    • 77 Metascore
    • 80 Critic Score
    Deliver Us the Moon is an excellently made game that succeeds in story and atmosphere. The lunar settlement is a fascinating place to explore, and even though it’s just filled with holographic ghosts, you get a sense of how it was once thriving and what exactly went wrong. The experience starts out strong and ends strong; some of the middle ground is a bit repetitive, but the narrative is engaging throughout and makes the journey worth taking.
    • 78 Metascore
    • 80 Critic Score
    The economy might be a little wonky, but Shakedown: Hawaii delivers a nice blast of classic arcade action and some solid laughs. A wealth of entertaining missions and a generous overall structure show that while the game’s CEO might be out of touch, developer VBlank most definitely isn’t.
    • 70 Metascore
    • 80 Critic Score
    EA Sports UFC isn’t the easiest fighter to learn – it’s a complex beast that rewards dedicated warriors who are driven to succeed. Each match plays out like a chess match where combatants feel out their opponents’ strategies and exploit openings. EA’s attention to detail might feel unnatural to fighting fans weaned on titles like Street Fighter and Smash Bros., but UFC’s methodical pacing will knock out MMA enthusiasts.
    • 75 Metascore
    • 80 Critic Score
    The Forgotten Sands is a conceptual step back for the franchise, but for once that's not a terrible thing. The Sands of Time trilogy was hugely entertaining, and this return to that formula puts a great face on the franchise to new series converts while pleasing old fans with a return to form.
    • 84 Metascore
    • 80 Critic Score
    An incredibly good time if you can find an amicable crew of fellow soldiers. [May 2004, p.106]
    • Game Informer
    • 60 Metascore
    • 80 Critic Score
    Karateka steps beyond its simplistic gameplay with exceptional production values.
    • 75 Metascore
    • 80 Critic Score
    Besides the unique zoanthropic morphing, this release won't do much for hardcore fighting fanatics, but as I've said before, it's a great release for newcomers to the ring. [Apr 2002, p.78]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Despite the improvements made to this year’s title – including a noticeable bump in graphical quality – it still doesn’t have all the corners dialed in yet. AI cars take better racing lines than in 08, but they still don’t show near enough variety or smarts to pit at different times, take rim-riding race lines, or avoid plowing into each other during a caution.
    • 80 Metascore
    • 80 Critic Score
    This futuristic vibe and unrealistic speeds may not be for everyone, but I’m delighted to see this style of play still alive and kicking its way down the course.
    • 70 Metascore
    • 80 Critic Score
    It’s clear that EA’s UFC team bleeds martial arts. Everything about its new title – from the integration of UFC-branded videos to a roster including everyone from Jon “Bones” Jones to Ronda Rousey – has been painstakingly shaped into one of the most realistic depictions of the sport to date. The attention to detail makes the experience feel authentic, though not highly approachable.
    • 81 Metascore
    • 80 Critic Score
    Does what a lot of titles fall well short of - delivering an engagning mix of styles to form a cohesive whole that spurs you on every step of the way. [Nov. 2003, p.152]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Indeed, there are plenty of fun missions and challenging boss battles, but things get repetitive fast. [Oct 2009, p.100]
    • 73 Metascore
    • 80 Critic Score
    Karateka steps beyond its simplistic gameplay with exceptional production values.
    • 56 Metascore
    • 80 Critic Score
    When you invest the time to master the challenging combat and explore the world, Bound by Flame is a solid romp with rewarding tactical action supported by rewarding boss battles and plenty of ways to see your choices reflected in the world around you.
    • 85 Metascore
    • 80 Critic Score
    As mind-blowing as the visual presentation may be, the gameplay is somewhat disappointing. [July 2002, p.88]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Even if the story is a little unrefined, though, Chilean developer Ace Team has crafted a world brimming with potential and worth checking out.
    • 67 Metascore
    • 80 Critic Score
    Though a little short on gameplay depth, Road Rage is worth repeated play because of the show-lifted locations and both original and reused character quotes. [Mar 2002, p.81]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    I definitely would have had more fun with Metroid Prime Pinball if I'd had access to a little more content right from the start. [Nov 2005, p.176]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    The fact that I'm talking about this title almost like it was a real rally game for a big console shows you how serious of a good time Top Gear is. [Jan 2004, p.160]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    So it's short; Steve Wonder could probably rock the combat engine like nobody's business. [Aug 2004, p.97]
    • 82 Metascore
    • 80 Critic Score
    Octopath Traveler 0 is a slightly different approach to the series, especially since it’s made up of readjusted elements from the Champions of the Continent mobile game. Despite the inflated cast, the main characters are likable, and smart changes to the core battle system and the town-building aspect differentiate Octopath Traveler 0 from its predecessors. It's got a solid story and combat that puts a captivating twist on the classic turn-based formula. With a staggering amount of content, Octopath Traveler 0 will keep you entertained for dozens of hours.
    • 66 Metascore
    • 80 Critic Score
    Payday 3's eight heists are as challenging as they are entertaining; the inevitable shootouts with the cops are frantic and fun, and the redefined objectives will make onboarding newer players easier than ever. At long last, Payday has become the Ocean's Eleven/Point Break hybrid its fans have always wanted it to be.
    • 83 Metascore
    • 80 Critic Score
    If you're not a shooter fan because the genre doesn't appeal to you, Sine Mora probably won't change your mind. If you've stood on the sidelines because of intimidating difficulty levels, however, it's worth giving it a shot. You won't coast through the experience, but it remains fair and (most importantly) fun throughout.
    • 63 Metascore
    • 80 Critic Score
    With 50 new levels, 50 favorites from the past, some cool new minigames like the FPS Monkey War and a version of air hockey, plus single-cart multiplayer, this is yet another nice addition to the DS library. [Apr 2006, p.134]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Outside of a couple of glitched spawns that left me stuck in mid-air, I didn't run into many issues when it came to lag or connection errors. As a downloadable title, Global Offensive offers a tried-and-true experience at a reasonable price, even if its gameplay isn't for everyone. If you prefer working with others and attacking the opposing team with well thought-out tactics instead of brute force, you should find plenty to like in this updated release.
    • 80 Metascore
    • 80 Critic Score
    Outside of a couple of glitched spawns that left me stuck in mid-air, I didn't run into many issues when it came to lag or connection errors. As a downloadable title, Global Offensive offers a tried-and-true experience at a reasonable price, even if its gameplay isn't for everyone. If you prefer working with others and attacking the opposing team with well thought-out tactics instead of brute force, you should find plenty to like in this updated release.
    • 80 Metascore
    • 80 Critic Score
    Complaints aside, I've really enjoyed the recent time I've spent with Sonic CD. The game begins to shine after you get accustomed to traveling through time and exploring each unique level. This downloadable rerelease is an easy choice for fans of the series or anyone interested in some pure platforming goodness.
    • 81 Metascore
    • 80 Critic Score
    The only gripe I have here is that you have to double tap for special moves. [Feb 2002, p.87]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    While some gamers may be turned off by the hundreds of dollars worth of day-one DLC, I felt that the $15 download easily offered a full experience on its own. The large majority of DLC is cosmetic, except for the ability to purchase double-XP time for yourself or your team. It's hard to argue the value included with this title, as it contains a substantial shooter experience, unique weapons and gadgets, and more than enough incentive to keep playing. FPS fans that have tired of the typical shooter formula should find plenty to like about this high-flying, slapstick-heavy download.
    • 80 Metascore
    • 80 Critic Score
    MLB
    989 Sports has done a bang-up job bringing its flagship sports franchise to PSP. [June 2005, p.136]
    • Game Informer
    • 53 Metascore
    • 80 Critic Score
    While it is alarming how well her music translates to MIDI, the GBA handles her classics with amazing grace. [July 2002, p.93]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    If you enjoyed the first entry, you absolutely owe it to yourself to play Goodbye Despair. If you who weren't enamored with it, you won't find anything here to change your mind. Nonetheless, you still won't find a series out there that messes with your head like Danganronpa. It sticks with you long after you've watched the credits roll.
    • 82 Metascore
    • 80 Critic Score
    Complaints aside, I've really enjoyed the recent time I've spent with Sonic CD. The game begins to shine after you get accustomed to traveling through time and exploring each unique level. This downloadable rerelease is an easy choice for fans of the series or anyone interested in some pure platforming goodness.
    • 71 Metascore
    • 80 Critic Score
    While some gamers may be turned off by the hundreds of dollars worth of day-one DLC, I felt that the $15 download easily offered a full experience on its own. The large majority of DLC is cosmetic, except for the ability to purchase double-XP time for yourself or your team. It's hard to argue the value included with this title, as it contains a substantial shooter experience, unique weapons and gadgets, and more than enough incentive to keep playing. FPS fans that have tired of the typical shooter formula should find plenty to like about this high-flying, slapstick-heavy download.
    • 62 Metascore
    • 80 Critic Score
    I expected this spinoff to be a quick cash-in of popular themes, but I found myself pleasantly surprised by just how exciting Nazi Zombie Army can be.
    • 75 Metascore
    • 80 Critic Score
    I could go on about more of the refinements I enjoyed, such as the weather system affecting what items you find and the rumors becoming much more useful and easy to track down, but my main takeaway remains the same: Atelier Sophie improves on an already fun and engaging formula.
    • 80 Metascore
    • 80 Critic Score
    Given that fact, however, this game largely remains the same as it ever was--due to the consistency of the gameplay from last year. But because that the tour has adopted the new FedEx Cup system, your career can't help but feel a little different. [Nov. 2006, p.128]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    As a fan of both, I didn't get all the bells and whistles I expect from both sides, but I’m pleased with how the strongest elements from the Professor Layton and Phoenix Wright games came through in the end.
    • 74 Metascore
    • 80 Critic Score
    Despite those frustrations, I continually returned to John Wick Hex because the core mechanics are incredibly tight. Thanks to Hex’s clever time management systems I always felt one step ahead of my enemies and capable of constructing the kinds of sophisticated close-quarters gunfights that make the films so exciting. John Wick Hex might hit the same note over and over again, but it’s one incredible note.
    • 74 Metascore
    • 80 Critic Score
    Yakuza Kiwami 3 continues the solid streak for Ryu Ga Gotoku and the series. The gripping narrative and fun combat deliver on what players enjoy. It doesn’t raise the bar in any way, but newcomers and returning fans will find it a thrill ride from start to epic finish.
    • 86 Metascore
    • 80 Critic Score
    Regardless of its mid-game identity crisis, tight controls, excellent platforming, and exciting combat make The Messenger a retro journey worth embarking on.
    • 85 Metascore
    • 80 Critic Score
    Gamers often complain that big publishers refuse to roll the dice on new properties with unique systems; I give Pragmata big props for doing precisely that and experimenting with something unconventional. The story and structure as a whole feel a bit by-the-numbers, but the beautiful futuristic visuals and inventive battle system are solid wins.
    • 75 Metascore
    • 80 Critic Score
    Like I've said all along; if things went a bit slower the game would be much more engrossing. [June 2002, p.85]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Is 2K22 the next No Mercy or Here Comes the Pain? No, but it’s a substantially improved comeback that’s more fun to play than WWE games have felt in ages. Plus, the sheer amount of modes, all of which are at least decent, means there’s something enjoyable to gnaw on outside of random exhibition matches or online play. There’s still work to be done, but like a retired veteran returning to put on a surprisingly solid match, WWE 2K22 manages to shake off the ring rust and perform better than the naysayers expected.
    • 64 Metascore
    • 80 Critic Score
    The biggest issue I have with this title is that the weapon switching is pretty awful...Other than that small complaint, every facet of Unreal II is very solid. [Apr 2004, p.105]
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • 84 Metascore
    • 80 Critic Score
    The game's wealth of combos and grapples are made even more impressive by Undisputed's nearly flawless collision detection and animation. [June 2009, p.83]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Wolfenstein: The New Order is a positive step forward for the series after the last dud. Machine Games presents a competent shooter with more polish and a better array of characters, but ultimately the game feels more comfortable recompiling established conventions than it does striving for innovation.
    • 82 Metascore
    • 80 Critic Score
    As reductive as it sounds, when it comes to delivering a classic survival horror experience, Crow Country is a good “one of those.” Familiar elements and tropes are well executed, and the succinct runtime of five to six hours is perfect for its smaller scope. I had fun reliving the genre’s golden years through Crow Country’s eyes; playing it feels like relaxing under a warm, blood-stained blanket.
    • 75 Metascore
    • 80 Critic Score
    The first Tropico offering was a bit wittier, and a touch more engrossing, but the Pirate theme is done as well as possible in this title. [June 2003, p.116]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I have a feeling that hardcore role-players will completely devour and praise Lost Kingdoms for its ingenious strategies and addictive design. [July 2002, p.84]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    A positive step forward for the series after the last dud. Machine Games presents a competent shooter with more polish and a better array of characters, but ultimately the game feels more comfortable recompiling established conventions than it does striving for innovation.
    • 72 Metascore
    • 80 Critic Score
    Matterfall’s brand of action is simple but refined, producing many doses of adrenaline as you survive overwhelming odds again and again. The shooting is satisfying, and zipping across stages while blasting foes is a great, dumb time. For those who like their action simple but visually pleasing and challenging, Matterfall is an easy recommendation.
    • 73 Metascore
    • 80 Critic Score
    It's no secret that this doesn't look as good as its bigger brothers, but it can certainly stand up against anything else on this console. [Feb 2004, p.102]
    • 80 Metascore
    • 80 Critic Score
    Three Hopes runs a few chapters too long, and some late-game twists don’t carry the impact they should as a result, but my 36 hours were a great time. Three Hopes successfully and expertly integrates everything great about Three Houses into its musou format, both in narrative and in gameplay; it’s been one of my favorite Switch experiences in recent memory as a result. If you like Three Houses, you should play Three Hopes, and I’d recommend it to you even if you aren’t familiar with the musou genre. And if you haven’t played Three Houses, there’s a good chance that’ll be your next game after rolling credits on this one.
    • 73 Metascore
    • 80 Critic Score
    Perhaps the best praise I can heap on Hardline is for what nowadays constitutes a miraculously smooth launch; aside from a single isolated DDoS attack on Xbox One, the servers have been rock solid since release day, and the server browser has offered up endless lists of near-full matches to join.
    • 82 Metascore
    • 80 Critic Score
    Rime never strays too far from the “indie” trappings of ambiguous narrative, mysterious puzzles in a mysterious land, and a young protagonist incapable of fighting, but it delivers a meaningful and satisfying finale that shook me in a way I was not expecting.
    • 65 Metascore
    • 80 Critic Score
    Another World holds up well all these years later, and it remains a captivating must-play for sci-fi fans.
    • 76 Metascore
    • 80 Critic Score
    Resonance feels like a lost classic from the golden age of adventure gaming. It has some of the same shortcomings, but it also captures the thrill of exploration, the satisfaction of figuring out interesting puzzles, and the payoff of a well-told story. These elements demonstrate a reverence for the genre that can't be manufactured, and anyone who shares the same passion shouldn't miss Resonance.
    • 79 Metascore
    • 80 Critic Score
    The real meat of the game is getting to play through the Ghostbusters experience we've always dreamed about as kids - a story that could have easily been "Ghostbusters III." [July 2009, p.81]
    • 78 Metascore
    • 80 Critic Score
    Rime never strays too far from the “indie” trappings of ambiguous narrative, mysterious puzzles in a mysterious land, and a young protagonist incapable of fighting, but it delivers a meaningful and satisfying finale that shook me in a way I was not expecting.
    • 82 Metascore
    • 80 Critic Score
    N++
    The most striking thing about N++ is how little has changed, even while so much content has been added. There is little flash or grandeur to Metanet’s definitive and supposedly final N game, but for devoted and patient players, there’s a tremendous amount of value here, along with a gameplay formula that has been refined into its current form over more than a decade.
    • 82 Metascore
    • 80 Critic Score
    Six careers blend in plenty of interesting variety, though pacing gets unexpectedly slow in the adventure-style diagnostic and forensic modes.
    • 80 Metascore
    • 80 Critic Score
    Immortal Throne’s not going to change the way you look at action/RPGs, but it breathes some new life into one of last year’s better games. For my money, that’s an expansion I can support.
    • 81 Metascore
    • 80 Critic Score
    Sure, the project has had its share of missteps, but it's also been full of powerful moments that surpass your average experience with a video game.
    • 82 Metascore
    • 80 Critic Score
    The original Cave Story is a great game, and what is being offered here is the same at the core. It looks a bit bland, but it's still fun to play, the music is still great, and the story is still interesting.
    • 68 Metascore
    • 80 Critic Score
    Despite the formulaic plot, some of the characters are endearing (a giant bear!), and several dungeons make excellent use of a multi-party mechanic that lets you put all of your ­accumulated warriors to good use.
    • 73 Metascore
    • 80 Critic Score
    Though camera problems and outdated level design are present at times, the moments of exhilaration, discovery, and satisfaction far outweigh those pitfalls. It feels like ages since I've played something like Yooka-Laylee. This is a game that was built for those who look back with fondness on the classics that spawned it, and in that regard, it delivers completely.
    • 79 Metascore
    • 80 Critic Score
    Street skating is all about adapting to your surroundings and making a skate spot out of anything that crosses your path. Don't pass this game up or you're going to miss a killer session.
    • 74 Metascore
    • 80 Critic Score
    It's smoother, prettier, and features a new Tower mode that rewards players with unlockable art based on the franchise's history. [May 2005, p.130]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    In the end, everything is sharply pulled into focus with a simple, but dramatic final story revelation and level. It made me want to replay the game from my new perspective and even seek out the collectibles I had earlier written off as unnecessary. Many elements of Rime are familiar, but it is an effective use of the medium and expertly builds up to (and executes) its cathartic finale.
    • 74 Metascore
    • 80 Critic Score
    Spidey's acrobatic moves are also captured perfectly, and experimenting with his powers is the most enjoyable aspect of this adventure. [Nov 2005, p.142]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    The Odd Gentlemen have done a fine job with its storytelling, though the puzzles and the ways they’ve been incorporated in the tale have been inconsistent.
    • 77 Metascore
    • 80 Critic Score
    Spidey's acrobatic moves are also captured perfectly, and experimenting with his powers is the most enjoyable aspect of this adventure. [Nov 2005, p.142]
    • Game Informer
    • 68 Metascore
    • 80 Critic Score
    Yooka-Laylee liberally shatters the fourth wall by acknowledging its own existence as a game. Each time dialogue happened between characters, I eagerly awaited jokes about other games. You even get herded through quiz-style sequences; thankfully, these don't serve as roadblocks as much as they do fun allusions to games like Banjo-Kazooie. I laughed out loud at these silly references on multiple occasions, and some of the fun story moments are just as amusing as the gameplay.
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Mr. Run and Jump may look unassuming on the surface, but the challenges that await will have you screaming in frustration until they have you shouting in triumph. Though the trial-and-error style of each difficult room sometimes wore on me, after each success, I couldn’t wait to see what hurdles I needed to clear next.
    • 75 Metascore
    • 80 Critic Score
    An incredibly enjoyable and complex city-builder. [Jan 2005, p.143]
    • Game Informer
    • 73 Metascore
    • 80 Critic Score
    The gameplay and structure lay the nostalgia on thick, but even those parts of Yooka-Laylee pale in comparison to the narrative. Whenever characters speak, the onscreen text is accompanied by grunting sounds like those found in Banjo-Kazooie. This is a charming callback at first, but when you're out in the hub world and the main villain begins taunting you repeatedly, it becomes annoying.
    • 86 Metascore
    • 80 Critic Score
    If you do happen to have four friends who are Zelda fanatics and GBA owners, you are going to have the time of your life playing this game. [June 2004, p.130]

Top Trailers