Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 83 Metascore
    • 83 Critic Score
    Playing Triangle Strategy’s battles is probably the easiest and most carefree part of the experience. There’s a lot of fun in strategizing and watching your characters’ abilities shine, and I loved outsmarting the competition. The hardest part of the journey is the choices alongside the bleak realities it makes you confront about injustices of the world. The game has multiple endings, letting you pick your vision for the future. Even with my ending, which was one for a much more idealized, compassionate world, I was left a little disheartened. But, maybe, that’s the point. And for that, Triangle Strategy isn’t like most games you’ll play, which is what makes it special, even if it’s not always perfect in the delivery of its harsh truths.
    • 77 Metascore
    • 83 Critic Score
    If Harmonix’s latest project at times fails to find footing as a traditional game, it makes up for it by invoking a novel experience of discovery, creation, and involvement with music.
    • 90 Metascore
    • 83 Critic Score
    Orta actually comes packed with a few surprising enhancements, injecting some depth into the gameplay. [Jan 2003, p.105]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    The action is blistering, yet the camera moves like a slug and requires constant maintenance from the player. Don't let this discourage you, though. [June 2002, p.83]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    Fast, fluid, and deep in-game control will satisfy soccer vets. [Holiday 2004, p.88]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    It takes some clever thinking to take something this old and make it feel new again. Square Enix has done exactly that by maintaining the core "shoot the aliens" gameplay while dramatically expanding the strategy and skill required to succeed in the endeavor. [July 2008, p.95]
    • 82 Metascore
    • 83 Critic Score
    By its nature as an exploration-focused adventure game, Botanicula has a deliberate pace, and the lack of direct control over character actions might irk some players. Old-school adventure gamers are in for a treat, and should absolutely put this on the playlist. In fact, if those same gamers are ready to pass their enthusiasm on to the next generation, Botanicula seems tailor-made to be enjoyed by a parent and child.
    • 83 Metascore
    • 83 Critic Score
    From the commentary to the cutscenes to the chants, this game breathes the college football experience. [Dec 2003, p.150]
    • 81 Metascore
    • 83 Critic Score
    This game is going places its predecessors never went, but it's also unwilling to ditch a past that is just slowing it down. [Aug 2008, p.80]
    • 70 Metascore
    • 83 Critic Score
    I went into Sniper Elite V2 with one desire: Disfigure Nazis from hundreds of meters away. The game delivers on this core mechanic beautifully. While I would have preferred enemies with less superhuman vision and better stealth options, at the end of the game I couldn't recall a scenario I didn't enjoy. Sniper Elite V2 is a must for anyone interested in a smart shooter with an emphasis on gore.
    • 72 Metascore
    • 83 Critic Score
    It offers something you simply aren't going to get from a lot of other games right now: a surprise. [Jan 2006, p.155]
    • Game Informer
    • 75 Metascore
    • 83 Critic Score
    As the novelty wears off the C&C setting begins to dissolve, you're left with a decent FPS that quickly becomes as easy to put down as it was to pick up. [Apr 2002, p.84]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    The emotions Halo inspires, like panic from hearing your shield beep as enemies overcome you or the explosive joy you feel from throwing a well-placed grenade, are all on display here. Spartan Assault is a true Halo game, even if the series’ signature scope and size are scaled down.
    • 77 Metascore
    • 83 Critic Score
    "DOA Xtreme" was a day at the beach, whereas Outlaw Volleyball is actually about bumpin', settin', and spiking. [Sept 2003, p.120]
    • 80 Metascore
    • 83 Critic Score
    Far: Lone Sails is the kind of game that sticks with you after seeing credits. It delivers a fascinating mystery in a strange land with engaging puzzles, and couples that with a relationship between the player and their oversized mode of transportation. A few areas lack polish and some of the physics felt off here and there, but none of that stopped the story from engaging me in a big way.
    • 81 Metascore
    • 83 Critic Score
    Battle Chef Bridge is breezy and fun, offering roughly 8 to 10 hours of stressful cooking with a decent narrative and beautiful pastel visuals to pull it along. It may seem lighthearted and innocent, but it succeeds more in being overly chaotic in its match-three gameplay.
    • 81 Metascore
    • 83 Critic Score
    The noticeable downgrade in graphical fidelity and occasional bugs aside, the console port of Crysis is still a blast to play. If you're tired of corridor shooters and are looking for a little more freedom on the battlefield, this is a worthwhile download.
    • 82 Metascore
    • 83 Critic Score
    A good, solid RTS that brings some new things to the table in terms of gameplay, but I never really shook the feeling that I was still playing "Command & Conquer: Generals." [Apr 2005, p.138]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    The colors pop, the worlds feel more alien, and the heart of the adventure is right where it needs to be: with explosions and rockets lighting up the screen like a Fourth of July fireworks celebration. When Ratchet’s doing what he does best (blowing stuff up), this new experience sings its classic tune well.
    • 62 Metascore
    • 83 Critic Score
    Strikes a great balance between simplicity and flexibility. [Dec 2005, p.165]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    This game has plenty of edge-of-your-seat racing and thrilling moments. Some of the repetition, however, slows it down. [Issue#206, p.89]
    • 81 Metascore
    • 83 Critic Score
    The noticeable downgrade in graphical fidelity and occasional bugs aside, the console port of Crysis is still a blast to play. If you're tired of corridor shooters and are looking for a little more freedom on the battlefield, this is a worthwhile download.
    • 83 Metascore
    • 83 Critic Score
    By zeroing in solely on the catastrophic potential of the Hulk (no Banner stealth garbage this time), Radical has succeeded in providing a depth to demolition that similar sandbox titles have yet to achieve. [Sept 2005, p.97]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    Judging the game on its own merits, this is just what a handheld crossword game should be.
    • 71 Metascore
    • 83 Critic Score
    The seeds of greatness are here, but with plenty of room for refinement and clarity to improve the experience.
    • 75 Metascore
    • 83 Critic Score
    Galactrix succeeds in all the ways a sophomore entry should. It maintains the core approach of its successful forebear, but isn’t afraid to integrate a bevy of new ideas along the way. Not every one of these new concepts pans out, but it hasn’t lost the flavor that made so many devote themselves the first time around.
    • 76 Metascore
    • 83 Critic Score
    Elemental Gearbolt is just a great gun game (even though it's short). The anime cut-scenes are awesome, the game engine is super smooth with lots to shoot, and the music is fantastic. [Aug 1998]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    If you're looking for some good, old-fashioned devastation, you could do a lot worse spending time as a renegade.
    • 90 Metascore
    • 83 Critic Score
    Easily the best new, exclusive game to the 3DS eShop. [Mar 2012, p.96]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    The infrequent annoyances of those nasty levels and the questionable localization are a small price to pay for the opportunity to revisit the 2D nirvana that so few modern games give us a chance to experience. [March 2005, p.140]
    • Game Informer
    • 80 Metascore
    • 83 Critic Score
    If you're looking for some good, old-fashioned devastation, you could do a lot worse spending time as a renegade.
    • 77 Metascore
    • 83 Critic Score
    Brain Age 2 uses the same formula from the first game with some different variables thrown in. Your opinion of the original Brain Age will have to sort out whether that’s a good or bad thing.
    • 79 Metascore
    • 83 Critic Score
    Many of CastleStorm’s mechanics have been seen in other games, but Zen Studios blends them all together to create something fresh: a strategy title with a lot of real-time combat elements and a goofy charm.
    • 80 Metascore
    • 83 Critic Score
    Overcooked is a wonderful local co-op experience, and a party game that hits all of the right notes in turning friends against each other and making even the quietest people scream uncontrollably.
    • 76 Metascore
    • 83 Critic Score
    Infestation's quality is surprising in a sea of mediocre licensed games. It's not afraid to show off where it got its inspiration, but that's okay. Metroid's format works well in the world of Aliens. There are a few minor frustrations, and the mortality of the characters was surprising, even frustrating at first, but ultimately it adds a worthwhile sense of fear to the entire game. If you're a fan of Metroid, Aliens, or just solid handheld experiences, don't let Infestation become forgotten as the 3DS wave washes over us.
    • 80 Metascore
    • 83 Critic Score
    For fans this is a no-brainer, but even those looking for a fighter or RPG with some interesting twists should give this a try.
    • 68 Metascore
    • 83 Critic Score
    Old-school fans will rejoice, and maybe a new generation will now understand why Mega Man is awesome. [Jan 2005, p.124]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    Level-5 insists this is the end of Professor Layton taking top billing. The franchise will continue in unknown directions, but The Azran Legacy offers a worthwhile conclusion that adheres closely to the same formula that made Layton so beloved.
    • 79 Metascore
    • 83 Critic Score
    A well-rounded game that offers rich offensive and defensive strategies, fluid animations and movement, and solid AI across the board. You really get a good sense for how your player’s weight affects their movements, and also how your teammates are going to react to certain situations.
    • 77 Metascore
    • 83 Critic Score
    If you've been looking for an entryway into the flight combat genre this is a great place to start, and if you're already a fan, Assault Horizon has something a little bit different to offer you that you can definitely appreciate.
    • 79 Metascore
    • 83 Critic Score
    These small complaints don't ruin the game's larger experience. Rochard's humorous dialogue, intriguing setting, and clever puzzles round out a package that is as unique and special as its titular hero.
    • 78 Metascore
    • 83 Critic Score
    While this is all well and good, I simply don't like this series as much as the "Baldur's Gate" or "Icewind Dale" epics. [Aug 2003, p.103]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    If you've been looking for an entryway into the flight combat genre this is a great place to start, and if you're already a fan, Assault Horizon has something a little bit different to offer you that you can definitely appreciate.
    • 80 Metascore
    • 83 Critic Score
    Off the court, March Madness' Dynasty mode is shallow and doesn't stack up well against "ESPN's" robust Legacy mode. In the end, March Madness performs admirably on the court, but ESPN is the complete package. [Dec 2004, p.168]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn't up to the series' standards or what fans expect.
    • 81 Metascore
    • 83 Critic Score
    Stories Untold is a unique four-hour experience that both horror fans and those who love to dissect head-scratching enigmas should check out. Though a number of frustrating puzzles may prove too tiresome for many, those who stick with it will find themselves rewarded with a treasure trove of gruesome and morbid delights.
    • 76 Metascore
    • 83 Critic Score
    While this story is rather cheesy, the subtleties Crystal Dynamics used to take this posterboy of evil, and put him in a protagonist role, is fascinating. [May 2002, p.86]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    Playing through the single-player story-driven campaign or fighting a real-time global campaign is fun. Multiplayer is somewhat bare-bones, but the matches themselves are entertaining enough.
    • 74 Metascore
    • 83 Critic Score
    Only those who thirst for that elusive mastery of the concept will be playing for weeks on end. Even so, this may be one of those cases where the remarkable interaction of different gameplay elements should make it worth a look. [Nov. 2006, p.141]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    As an entire production, it’s really quite brilliant, and couldn’t be more frightening. [Feb 2002, p.89]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    The AI seems insanely good one minute then misses an obvious attack the next, and the story is completely throwaway, but there is enough gameplay here to keep puzzle fans busy for a long time. [May 2007, p.99]
    • Game Informer
    • 88 Metascore
    • 83 Critic Score
    But the big-time college football moments that it does deliver are worth it--and you won't find them on that new-fangled next-gen console either. [Aug 2006, p.81]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    This game does the quivalent of grabbing you by the groin and tossing you off a cliff. [Aug 2003, p.87]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    NBA Jam's only major flaw is the lack of online multiplayer. This game was made for competition, and not everyone has three other people to play with in their house.
    • 77 Metascore
    • 83 Critic Score
    Home to some of the greatest gameplay that you'll ever encounter, but unless you compete online, it mostly goes to waste. [Dec 2005, p.154]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 85 Metascore
    • 83 Critic Score
    Although it's certainly not a masterpiece, The Warriors gets by on style, flair, variety, and simple fun. [Nov 2005, p.144]
    • Game Informer
    • 75 Metascore
    • 83 Critic Score
    The best way to play Payday 2 is with three other friends; in my experience the teammate AI isn't savvy enough to keep up on the job. The AI-controlled characters can handle a gun, but oftentimes wander out of a building into compromising situations.
    • 74 Metascore
    • 83 Critic Score
    This is one wily little puzzler, both charming and challenging enough that even those nauseated by the thought of Pokemon should really pick it up anyway. [Mar 2006, p.118]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    Accurate control and savvy level design. [July 2003, p.122]
    • Game Informer
    • 74 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 82 Metascore
    • 83 Critic Score
    While remarkably little else has been tweaked or improved, the two-mic mode adds tremendously to the value of the party package. [Nov 2004, p.158]
    • Game Informer
    • 58 Metascore
    • 83 Critic Score
    Dark Kingdom isn’t particularly innovative, and it falls prey to a number of RPG clichés, but when it comes to the important things – the hacking and the slashing – it performs admirably.
    • 89 Metascore
    • 83 Critic Score
    Stepping back into Monster Hunter World for Iceborne reminded me how much I adore this game, but it also exposes its flaws. Capcom didn’t improve much for the expansion, like once again having a boring tower defense story mission and making you separately watch scenes solo before you can join up in co-op. Even so, surviving together to get that jackpot of materials for better gear hasn’t lost its allure, and Iceborne challenges you to be a better player and teammate with its arduous fights. The return trip is worth it, just don’t expect many upgrades to the experience.
    • 81 Metascore
    • 83 Critic Score
    The game may be elementary in the extreme, but sometimes the simple pleasures remain the best. [Apr 2005, p.142]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    Amazon Game’s second run at the MMO market is very impressive. The years of content already created for Lost Ark provide an enticing package filled to the brim with fun activities and exciting locals to explore. Each class is wonderfully unique, and the customization systems allow for an abundance of freedom to tailor to a variety of playstyles. I’ve had a great time with Lost Ark in these early days, and I’m looking to sink many more hours into it with friends over the coming weeks and months. Those looking to scratch an Action/RPG itch or sink time into an MMO won’t go wrong giving this adventure a fair shot.
    • 82 Metascore
    • 83 Critic Score
    The entirety of Viewfinder, including completing its optional puzzles, only takes a few hours, but its brevity is a strength. The game has no unnecessary fat where you use familiar solutions to solve slight variations of puzzles you’ve already completed. Every level feels like it is trying out a new idea based on the core concept making it a consistently novel experience throughout.
    • 74 Metascore
    • 83 Critic Score
    The icing on this cake of RPG happiness is the clever and relatively gaffe-free localization. [June 2005, p.128]
    • Game Informer
    • 85 Metascore
    • 83 Critic Score
    The game’s greatness makes suffering through a few poorly designed bosses worth it for hardcore Castlevania fans and 2D action experts. But unlike many other titles in the franchise, I can’t recommend this much beyond this limited demographic.
    • 69 Metascore
    • 83 Critic Score
    A stunning game. Whether you're a hardened RTS veteran, an anxious newcomer looking for a fun entry point to the genre, or just someone who loves colossal action in a World War II setting, you owe it to yourself to give Order of War a shot.
    • 84 Metascore
    • 83 Critic Score
    I enjoyed the storytelling in Diabolical Box, as well as the new characters like Sammy, the rock ‘n roll train conductor. But some of the big reveals are particularly groan worthy, and two story clichés are unfortunately repeated in this sequel that I hope aren’t carried over to the third ­entry.
    • 72 Metascore
    • 83 Critic Score
    Rogue proves why it’s time for the franchise to chart some new territory, but leaves no doubt about why we fell in love in the first place.
    • 72 Metascore
    • 83 Critic Score
    By embracing established mechanics and gameplay systems, the closing chapter of the America saga regularly feels like a retread. Fortunately, with much of the groundwork already in place, the developers have been able to focus on content creation, and Rogue is one of the biggest and most varied titles in the franchise to date.
    • 82 Metascore
    • 83 Critic Score
    Viva Piñata retains its child-like charm, but the content is layered with deep strategies and entertaining gameplay that can suck anyone’s life away.
    • 79 Metascore
    • 83 Critic Score
    Despite its minor shortcomings, Nobody Saves the World kept me enthralled from start to finish as I leveled my way through form ranks for the next body or ability to work with. It's most fun when unleashing devious yet approachable combat scenarios, keeping me on my toes to find the best solution to survive. Thankfully, it gave me plenty of those unrelenting loops throughout, justifying the time to save this funny little world.
    • 91 Metascore
    • 83 Critic Score
    Without reinventing the concept, Badland 2 strives towards new mechanics and variations on its core design. Precision-focused gameplay make this a deeper experience than it might first seem, and Frogmind once again manages to rise above most mobile competitors.
    • 67 Metascore
    • 83 Critic Score
    But if you like to game on the go, Tomb Raider Legend is a solid little addition to the PSP library, and an adventure that is worth experiencing on any console. [July 2006, p.113]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    An exceptional adventure and worth a try for any RPG enthusiast. [Aug 2005, p.109]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    It takes some clever thinking to take something this old and make it feel new again. Square Enix has done exactly that by maintaining the core "shoot the aliens" gameplay while dramatically expanding the strategy and skill required to succeed in the endeavor. [July 2008, p.95]
    • 72 Metascore
    • 83 Critic Score
    I was left wanting more from the love story incidentally promised by the protagonist’s names, but I was eager to keep playing to make Romeo stronger, see where I was going next, and learn more about the colorful cast of characters.
    • 86 Metascore
    • 83 Critic Score
    It isn't going to blow anyone's doors off, but it's a solid strategy/RPG with a lot of humor, a great presentation, and a lot of expandability in terms of user-created content. [Apr 2005, p.139]
    • Game Informer
    • 84 Metascore
    • 83 Critic Score
    The control is tight, but the movement icon and camera need work. [July 2004, p.119]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    Like a Dragon: Ishin is an awesome spin-off to an already-great series, and one I'm glad finally came to the States. Even if it tripped on the landing, the story kept me gripped, and I hope some of the new combat styles and special moves make their way to other RGG games. I also hope we'll get the other spin-offs that never made their way over. Time will tell, but for now, it's nice to be back with my favorite criminals.
    • 77 Metascore
    • 83 Critic Score
    If you think Peter Jackson's true masterpiece is "Dead Alive," you'll be right at home with The Suffering. [Apr 2004, p.90]
    • 80 Metascore
    • 83 Critic Score
    Grid 2's LiveRoutes system – where upcoming junctions are populated on the fly to avoid track repetition – helps alleviate the lack of drama, and is where this game shines.
    • 77 Metascore
    • 83 Critic Score
    Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough to endure while I enjoy the main treat of running around and solving puzzles. I’ll be deciphering the game’s remaining riddles well after I rolled credits, and I can’t wait to see what revelations await. Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its promise, laying a strong foundation for future stories in its fascinating world.
    • 81 Metascore
    • 83 Critic Score
    With tons of hidden items to collect across the game’s five worlds, numerous minigames to unlock, and fantastic use of the multiple screens, Yoshi’s Island DS is an outstanding addition to the DS’s list of impressive platformers.
    • 67 Metascore
    • 83 Critic Score
    I went into Sniper Elite V2 with one desire: Disfigure Nazis from hundreds of meters away. The game delivers on this core mechanic beautifully. While I would have preferred enemies with less superhuman vision and better stealth options, at the end of the game I couldn't recall a scenario I didn't enjoy. Sniper Elite V2 is a must for anyone interested in a smart shooter with an emphasis on gore.
    • 82 Metascore
    • 83 Critic Score
    Madden 18 is missing a host of fixes, wishlist staples, and improvements, but it doesn't have to appease to have worth. It captures the joy that I find in playing video game football even after all these years. That's not just a love of the sport with a license slapped on it; it's the continuing refinement of gameplay and modes that still has the ability to surprise and excite.
    • 77 Metascore
    • 83 Critic Score
    It just might be the FIFA killer. [Feb 2002, p.85]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    In the end, NHL 2K7 skates circles around the competition, but it still needs solid goaltending before it can make a run for the Stanley Cup. [Oct. 2006, p.102]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    Tales of Xillia made me realize why I fell in love with RPGs in the first place. It has the elements that make them tick: making you feel like you know the characters, enticing you to find every hidden chest, mastering the battle system, and finding it hard to put the controller down because the next revelation draws you in even more.
    • 78 Metascore
    • 83 Critic Score
    While the sheer amount of stuff that can happen onscreen at one is impressive, the graphics fall a bit short. [Apr 2005, p.117]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    I consider this title a pretty good Sega rendition of "Gran Turismo 3." [Oct 2002, p.90]
    • Game Informer
    • 80 Metascore
    • 83 Critic Score
    Exactly what most people who own a Wii are looking for. This is cooperative gaming at its best – the perfect party game for friends, family, and new gamers alike. Even with its regrettable omissions, Rock Band has a broad audience of Wii owners just waiting in the wings to get their chance on stage.
    • 83 Metascore
    • 83 Critic Score
    It's not a revolution, but it's an improvement. [Nov 2005, p.140]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    Madden 18 can't easily be characterized by what's on the back of the box. Underneath what seems like a collection of thrown-together or even uninteresting features is a good game whose rewards are less readily apparent.
    • 81 Metascore
    • 83 Critic Score
    Despite the unfortunate boss retreads and disappointing final dungeon, The Champion’s Ballad is a great excuse to revisit Breath of the Wild’s enormous world. Its new challenges highlight what made Breath of the Wild great in the first place, giving you some fun new ways to utilize your old toolkit. Figuring out where the new shrines are, puzzling out how to complete them, and finding several new secrets along the way gave me the same exciting wonder I had when I first started exploring Hyrule, and make me eager to continue exploring it and see what other secrets I’ve missed.
    • 79 Metascore
    • 83 Critic Score
    Traveller's Tales took some chances with Lego Batman 2. The addition of spoken dialogue paid off well, and I hope it becomes a standard for all of this developer's games moving forward. Moving the classic Lego gameplay into a vast overworld is also a success, but the redundancy in secret solutions in this play space hurts the experience, and almost becomes a mundane collect-a-thon. Thankfully, the classic Lego gameplay dominates the main game, making Lego Batman 2 another goofy brick-building blast to play.
    • 78 Metascore
    • 83 Critic Score
    A Mario expansion still beats out most other platformers out there in the control and polish department. I can't deny that I still enjoyed kicking koopa shells, climbing fences in castles, and hopping on the flag at the end of a stage. On the other hand, players have grown to expect innovation out of Mario, and this game makes a strong case that perhaps it's time for Nintendo to move on from the "new" formula.

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