- Publisher: Square Enix
- Release Date: Sep 22, 2009
- Summary:
Buy Now
- Developer: Wargaming.net
- Genre(s): Strategy, Real-Time, Historic, General, Historic, Tactics
- # of players: Up to 4
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 14 out of 39
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Mixed: 24 out of 39
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Negative: 1 out of 39
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While it does have a few shortcomings (mostly in the pacing), Wargaming.net really has a lot to build on with Order of War, and I would be thrilled to see a follow up -- perhaps even one taking place in the Pacific Theatre.
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Order of War is a good game. Not a great game, but a good one. It doesn’t bring anything revolutionary to the table, but it still offers a fun, quick and friendly romp into war-torn Europe.
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Maybe is not the deepest RTS in the market, but Order of War is definitely capable of performing great graphics and a nice gameplay.
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Order of War doesn’t require superhuman reflexes, leaving you enough time to plan your strategy, type a message in the text chat window, play about with the “cinematic camera” and so on. It looks like nobody at Wargaming believed in the multiplayer mode, but in the end it is more compelling than the single-player campaigns. All in all, Order of War is an outlet for experienced players and an object of derision for juvenile “hardcore gamers”.
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This simple real-time strategy game isn't original, but it's a lot of fun.
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Order of War does little to justify a purchase above the likes of the truly great recent RTS efforts out there, giving gamers a short distraction before returning to the big guns of the genre.
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PC Gamer UKOrder of war is irrefutable proof pretty Panzers are no longer enough. [Dec 2009, p.91]
Score distribution:
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Positive: 13 out of 26
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Mixed: 2 out of 26
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Negative: 11 out of 26
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Porkibus1Dec 25, 2009Fun game! Fills a gap between Company of Heroes and Total War series.
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VolfDDec 3, 2009Well-balanced RTS, decent campaigns and the juciest multiplayer I've ever seen.
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DementorD.Jan 26, 2010
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AaronPDec 29, 2009
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DeadMeatJan 3, 2010
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AndrewAnthraxNov 3, 2009Why, why, why... sprites stop and fire when you want them to move out of the way and you can't override this behaviour, frustrating.
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gininnayDec 15, 2009
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