Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 74 Metascore
    • 70 Critic Score
    While I applaud Tron: Identity’s unique structure, I never found myself drawn in and engrossed in the unfolding story. Everything feels authentic to the Tron universe, and fans like myself should appreciate new wrinkles in the setting. But even with some interesting ideas, I was ultimately a User who couldn’t manage to marshal a lot of interest in these Programs and their problems.
    • 73 Metascore
    • 78 Critic Score
    This game won’t stay with me long, but I’m not sure it was meant to. With Dead Island 2, Dambuster Studios asks little of the player – only that you enjoy a good excuse to kill zombies in increasingly gory ways for a weekend or two – and in doing so, it delivers on the promise of what this series is all about.
    • 79 Metascore
    • 75 Critic Score
    What is on offer at release is worthwhile, both in gameplay and message. In focusing on environmental expansion instead of human expansion, Terra Nil delivers something wholly unique. While the peaceful nature and serene tone are sometimes interrupted by uneven mechanics, Terra Nil is a worthwhile experience for those looking for a new twist on the sim genre.
    • 71 Metascore
    • 70 Critic Score
    Minecraft Legends battles to blend its open-world adventuring with the intricacies of real-time strategy, a war that sometimes detracts from the overall fun you can have. Even so, its gorgeous environments and clever world-building inspire familiar creativity that makes up for its growing pains. Where other strategy games feature more profound complexity, Minecraft Legends has heart, and it’s hard to resist its charm. Mojang’s first expedition into this genre occasionally holds your hand too tight. But when its grip loosens, there’s a vibrant world of combat challenges to discover, ultimately making it an enticing endeavor.
    • 82 Metascore
    • 88 Critic Score
    Real-life Major League Baseball continues to evolve in ways to encourage faster play in hopes of appealing to a broader audience, but MLB The Show 23 feels somehow ahead of the game. At the same time, the new Storylines mode shows the past is just as important as the future, providing players with the best of both worlds. Myriad options and modes allow you to engage with America’s Pastime precisely how you want, and in the process, MLB The Show 23 delivers one of the best baseball games in years.
    • 76 Metascore
    • 60 Critic Score
    EA Sports PGA Tour captures the intricate nuance of golfing. However, the systems struggle with what a user can reasonably decipher from a mere analog stick, leading to a frustrating experience. EA Sports PGA Tour is a game at odds with whether it wants to compete with rival 2K’s realism or veer closer to its own more arcade roots, and in the process, lands its first drive on this new round in the rough.
    • 52 Metascore
    • 30 Critic Score
    Crime Boss: Rockay City is proof that star power isn’t everything. In fact, it’s a reminder that a celebrity cast does nothing for a game when it’s void of anything interesting or fun to support it. When run-ending bugs appear, Crime Boss is miserable, but even when I’m running a mission bug-free, I lay witness to a painfully dull take on organized crime. At its best, Crime Boss functions – I can shoot weapons at enemies, empty bank vaults and warehouses for loot, watch cutscenes with recognizable faces and voices, and grow my empire – but it never captures my attention in a meaningful or memorable way. Instead, it pushes me further and further away, leaving me with no desire to ever return to Rockay City.
    • 77 Metascore
    • 85 Critic Score
    Tchia drips with joyful, explorative fun. The idea of letting players loose in an interactive sandbox is a goal that has been chased by developers since video games began. Few truly give you the freedom to frolic in a virtual playground, and though Tchia is not without its shortcomings, it’s a rare instance where the temptation to just play in the digital world is rewarding at just about every turn. The tone, the music, and Tchia’s abilities all come together to create something that is simply fun, and it all takes place in a setting that demands to be explored.
    • 82 Metascore
    • 80 Critic Score
    WWE 2K23’s more incremental bells and whistles means it’s technically an overall stronger package than 2K22. However, unlike last year, it doesn’t benefit from the rose-colored excitement of getting to play a big wrestling sim again after a years-long absence. The similarities to its predecessor means 2K23 feels more formulaic than special, but it still continues the series’ overall positive trajectory. Like watching a returning legend perform their greatest hits night after night, the novelty has faded, but I’m still pleased to have them back – for now.
    • 93 Metascore
    • 95 Critic Score
    The Resident Evil 4 remake is about everything I could've wanted. But importantly, it doesn't overwrite its predecessor. If anything, this new version reinforces why the original Resident Evil 4 is a game people should still seek out, play, or at least watch and learn about. But as a love letter to one of the greatest games of all time, as a new historical artifact that reinforces why the source material was so landmark in the first place, this new trek through the Spanish countryside is as good as it gets and makes a great game that much better.
    • 69 Metascore
    • 78 Critic Score
    I may have found the campaign uninspired and its legendary difficulty a slog characterized by bullet-spongey foes. But an expansion to a game this big is more than just its opening story. Lightfall sets up some strong possibilities – narratively and in the gameplay sphere – for a rewarding year of adventure ahead. Despite some frustrations, Destiny 2 continues to make strides in catering to a diverse player base characterized by disparate desires. Lightfall is hit and miss, but any stumbles shouldn’t be enough to derail players’ enthusiasm for continued adventure or the excitement of seeing the epic conclude over the next year.
    • 80 Metascore
    • 88 Critic Score
    Much like Cereza herself, Bayonetta Origins doesn’t look like much on the surface, but I smiled more and more as its potential bubbled up to the surface. This is an exceptional and refreshing change of pace for the franchise, and you don’t even need to be a fan of the series or the action genre to enjoy it. Don’t underestimate what this pint-sized spellcaster and her demonic partner have to offer.
    • tbd Metascore
    • 85 Critic Score
    Rytmos is short and sweet, and its minimalist visuals and zen-like beats left me feeling warm. Its puzzles match everything else the game is doing, and it all works together well to highlight the music, its inspirations’ place in history, and the instruments that create it. The audiophile pedigree of Floppy Club shines through in Rytmos, and it feels designed specifically with musicians and music enthusiasts in mind, but puzzle fiends will also find a chill afternoon of challenges to play through here, too.
    • tbd Metascore
    • 83 Critic Score
    Though the unforgiving moments where I watched my followers drop like flies wore on me at times, I loved how each scenario challenged me to balance all of these factors to accomplish a set of goals. Outlanders can be challenging and frustrating, but I rarely felt overwhelmed. Outlanders doesn't deliver on the grand scale of the large city simulations many associate with the genre, but its small-scale approach appeals to the task-oriented part of your brain, creating an immensely satisfying experience that brought me back time and time again.
    • 88 Metascore
    • Critic Score
    With the basic formula of Dead Cells still highly effective, Return to Castlevania is a terrific and natural addition to any run. From the moment Dead Cells' remix of "Vampire Killer" blasted over my speakers, I lost track of the number of times I smiled. The Castlevania series may feel forgotten by Konami, but this Dead Cells DLC proves there are still plenty of developers and players who still love it. [Impressions]
    • 80 Metascore
    • 88 Critic Score
    Even as its second half failed to match what came earlier, Wo Long: Fallen Dynasty is a finely honed delight. Its action is precise and responsive, and learning the intricacies of each adversary is exceedingly fulfilling. While I wish its back stretch was either pared down or had a wider variety of foes, this is a rare title that induces trance-like focus and euphoric moments of victory. It may not quite reach the heights of the works that inspired it, but it’s not far off.
    • 87 Metascore
    • 90 Critic Score
    Despite that lack of propelling factor, I’m still completely engrossed in this game, playing it during any 15 free minutes I can find throughout my day. Though I’ve technically completed the game, I want to SSS rank all of my favorite songs, dig deeper into the libraries from Final Fantasy games I’m less familiar with, and show off my rhythm prowess against other players. This is a fantastic rhythm game set to the tune of arguably the greatest music catalog in all of games. While I would have liked more guidance in how to proceed, the musical content on offer is so diverse, so nostalgic, and so well done, that I have no problem composing my own fun.
    • 79 Metascore
    • 88 Critic Score
    Kirby's Return to Dream Land Deluxe is still an enhanced remaster of a 12-year-old Wii game, but it effectively brings forward one of the pink puffball's best outings, complete with meaningful additions. The result is a game worthy of sitting in the Switch catalog next to last year's superb Kirby and the Forgotten Land.
    • 76 Metascore
    • 78 Critic Score
    On the one hand, Atomic Heart is a good game on its own merits. The fun and frantic gunplay, outstanding visual design, and intricate level of detail in its world amount to an experience worth your time. On the other hand, it could have been so much more. The story and characters simply don’t do justice to the game’s thought-provoking premise, and some better writing would have done wonders. Despite that, Atomic Heart is still an exciting and memorable first outing from Mundfish.
    • 94 Metascore
    • 95 Critic Score
    Metroid Prime Remastered is more than meets the eye, serving as a testament to how spectacular and timeless the original design was. The visual and performance improvements go a long way to making it more approachable, but paramount to those upgrades is the fact that it controls as well as nearly any other shooter on the Switch today. Metroid Prime was a masterpiece in 2002, and that assessment still rings true in 2023.
    • 72 Metascore
    • 68 Critic Score
    Akka Arrh is an interesting experiment. Despite its shortcomings, Atari fans can still find some fun in this blaster from the past – the game just comes with a big asterisk. As much as I’m excited to see a lost piece of gaming history revitalized and brought to modern consoles, overwhelming visuals and confusing, abstract game mechanics bring the experience down.
    • 81 Metascore
    • 83 Critic Score
    Like a Dragon: Ishin is an awesome spin-off to an already-great series, and one I'm glad finally came to the States. Even if it tripped on the landing, the story kept me gripped, and I hope some of the new combat styles and special moves make their way to other RGG games. I also hope we'll get the other spin-offs that never made their way over. Time will tell, but for now, it's nice to be back with my favorite criminals.
    • 85 Metascore
    • 85 Critic Score
    Octopath Traveler II does what an excellent sequel should. Instead of breaking new ground left and right, it improves on the original in nearly every way and feels more confident about the stories it tells. There’s still room for improvement in some of its stiffer areas, but Octopath II is a sterling achievement all around.
    • 76 Metascore
    • 80 Critic Score
    The gameplay matters most in Wild Hearts – it’s fresh, chaotic, and breathless. It does not reinvent the hunting genre, but it does just enough with its addition of the Karakuri gadgets and arresting locales (not to mention the myriad ways to traverse them) to give the genre a fresh and welcome perspective. A stronger story would have been welcome, and the camera leaves much to be desired, but Wild Hearts is a deeply engaging experience even with these faults.
    • 79 Metascore
    • 68 Critic Score
    Horizon Call of the Mountain is a good showcase piece for PlayStation VR2. It is the game to use if you want to show off your new technology to friends and family. There is even an unlockable mode perfect for this, which is a passive journey on a canoe through a robot-infested jungle. What holds the game back tremendously, though, is Call of the Mountain's overreliance on climbing. The smaller parts of the game, fighting robots, making items, and looking around, are highlights. Pulling yourself up a mountain isn’t, and that’s where you spend most of the approximately six hour experience.
    • 84 Metascore
    • 90 Critic Score
    I encountered several minor technical issues over the course of my lengthy playthrough, such as pop-in while moving fast or long door-opening loads. And some of the game systems are more successful than others; a flood of useless low-quality gear rewards is one notable, if minor problem that sometimes stalls the fun. But for those who have long wished for a rich interactive playground to live out your own Harry Potter fantasy, Hogwarts Legacy casts an incredibly mesmerizing spell.
    • 68 Metascore
    • 68 Critic Score
    Deliver Us Mars’ protagonists quickly cobble together a space shuttle that barely manages to get them to their destination. A similar story feels true of this game. A gripping narrative fuels gameplay that otherwise feels functional but underbaked, making my time on the planet a mixed bag. Deliver Us Mars shines best when it lets you absorb its story, but expect to stumble over several design craters along the way.
    • 90 Metascore
    • 88 Critic Score
    Hi-Fi Rush finds a magical sweet spot between rhythm games, stylish action, and lighthearted, character-driven platformers we don't see very often anymore, and by every measure, it comes out on top.
    • tbd Metascore
    • 80 Critic Score
    Colossal Cave isn’t for everyone, but it’s like a slow and meticulously designed theme park ride, all built around an old text adventure game, making for a fascinating experience. Whether you play it or not is probably more up to your personal sensibilities, but Colossal Cave remains an immersive excavation that’s more than worth the trip, even with all the old screws and rusty bolts binding the two periods of game history together.
    • 70 Metascore
    • 70 Critic Score
    Purple Lamp showcases a clear adoration for SpongeBob SquarePants, with jokes, deep cuts, and characters that brought me back to my childhood. And when they weren’t forced or overused, they worked well in the narrative. I especially loved hearing that one fish scream about his love of chocolate, and hearing “My leg!” brought me great joy. When The Cosmic Shake is at its best, it sounds, looks, and plays like the kind of game I would have begged my parents to buy me growing up. But when it falters, it’s boring. It’s a game I recommend to fans of SpongeBob SquarePants with ease; for those looking for a great platformer, though, better options lie elsewhere in the sea.
    • 89 Metascore
    • 90 Critic Score
    Rather than reinvent the wheel, Motive made Dead Space look nicer, play better, and preserved the core of the experience. Its new flourishes add to that enjoyment instead of subtracting. This remake respects and polishes up my memories of Isaac’s first encounter with the necromorphs without making me miss the original version. It also acts as the perfect entry point for newcomers since it feels on par with today’s titles. I hope this exceptional revision signals to EA that Dead Space has plenty of gas in the tank and becomes a harbinger for more horrifying stories in this universe.
    • 90 Metascore
    • 88 Critic Score
    While Chained Echoes has the advantage of decades of distance from the games it looks to for inspiration, it’s a better experience in many instances than those vaunted games from which it arose. I prefer this combat, storytelling, and approach to progression and exploration to many of the JRPGs I grew up so enamored with playing. That’s the highest praise I can heap on a game so removed in time from the games to which it might be compared. Whether you currently count yourself a JRPG connoisseur or fondly recall the ʼ90s heyday of the genre, Chained Echoes is well worth your time.
    • 64 Metascore
    • 75 Critic Score
    Forspoken's story and combat fail to reach the heights of its movement and exploration, but thankfully those two latter elements make up most of the experience. I sprinted, often literally, through the campaign in about 15 hours, and now I have a large world filled with nooks and crannies I'm eager to run through and explore. The narrative won’t linger with me, and I avoided combat in the open world often, but I loved making Frey leap and fly through Athia to discover all its treasure chests and secrets.
    • 84 Metascore
    • 85 Critic Score
    Lil Gator Game is as short as it is sweet, with the main story lasting just under five hours, but that's all it needs to be. I loved exploring each nook and cranny of the world during that time for new friends, loot, and memories. By the time the story wrapped up, the game had delivered a poignant and touching message about balancing the important parts of our lives. Lil Gator Game isn't the best Zelda-like I've played, but it's probably the one that will stick with me for the longest.
    • 80 Metascore
    • 90 Critic Score
    Engage’s characters and social systems never quite hit the high bar set by Three Houses, but it does surpass its predecessor in almost every other way. Players looking for deep customization, expertly crafted strategy RPG combat, and a heartfelt story with adoration for more than 30 years of Fire Emblem history will find that and more in Engage. It’s one of the most gripping games I’ve played on Switch and, ultimately, one I struggled to peel myself away from. If Three Houses was an experiment with where Fire Emblem’s social mechanics can go, then Engage is doing the same for the series’ evolving combat, and excelling just as much, too.
    • 73 Metascore
    • 75 Critic Score
    I have reservations about the experience as a whole – however, I can't help but smile thinking about this adventure with the Straw Hats. It nails the core cast of characters, the Memoria areas are fun to revisit, and the revelations surrounding Waford, Lim, and Adio ultimately satisfy. Of course, I can't thoroughly recommend this voyage for someone new to One Piece, but seasoned pirates will find a worthy adventure on the horizon.
    • 54 Metascore
    • 65 Critic Score
    Even if Sports Story was polished and bug-free, it would still fall strikingly short of the first title in the series. The new sports don’t play well, the fetch quests are tiresome, and the story is tedious and less charming than that of Golf Story. What remains of the retro golf experience is fun, but the whole game feels like a textbook example of being unable to deliver on lofty ambitions.
    • 77 Metascore
    • 78 Critic Score
    One of the best things going for Vengeful Guardian: Moonrider is its length. Making your way to the last level and defeating the final boss only takes a few hours. In this way, it knows exactly what it is: a brief but enjoyable nostalgic experience that doesn’t overstay its welcome. By the time you start feeling like you’ve completed a full retro meal, credits are right around the corner and I appreciate it for that. Moonrider’s adventure likely won’t linger with you, but I don’t regret playing the short, familiar, and satisfying experience.
    • 72 Metascore
    • 63 Critic Score
    It’s this buildup of minor annoyances that makes it hard to recommend Dragon Quest Treasures. The experience is driven by charm and nostalgia, but if you don’t have an existing appreciation for the series, there isn’t much here that I could recommend over most other open-world role-playing games. It’s an experience that would greatly vary depending on the player; in other words, one player’s Dragon Quest trash is another player’s Dragon Quest Treasure.
    • 67 Metascore
    • 75 Critic Score
    While Soccer Story is a tale about the beautiful game, the soccer matches take a backseat to story and exploration. The adventure and role-playing aspect is a lot of fun, especially with soccer so integrated into the world, but the weak soccer matches keep it from truly being a great sports role-playing game. Buoyed by its charming and humorous premise, Soccer Story provides a satisfying adventure and a different type of soccer game, but one that doesn’t quite score a hat-trick.
    • 67 Metascore
    • 58 Critic Score
    Despite multiple shortcomings and my general aversion to the game’s writing, High on Life has occasional glimmers of potential. I’d like to see a sequel polish and improve upon this foundation. I’m always itching for more creative takes on shooters, but High on Life is a reminder that “different” doesn’t always mean “good.”
    • 76 Metascore
    • 85 Critic Score
    Need for Speed Unbound feels like a foundational entry for where the series could go from here. Competing across the title’s many events is a blast, and I love the juxtaposed visual aesthetics. Though some elements left me wanting, Unbound is as much fun as I’ve had with a Need for Speed title in years.
    • 78 Metascore
    • 75 Critic Score
    For the ongoing Final Fantasy VII re-examination, which Square Enix has officially dubbed the Compilation of Final Fantasy VII, Crisis Core feels like required reading. Its place in the larger story is important and will likely grow in significance moving forward, but making your way through those story moments sometimes feels like a school assignment. Reunion is a well-executed remake of the 2007 game that delivers fun combat alongside a stilted story with an interesting and narratively important final act. If you plan on starting or continuing the Final Fantasy VII Remake journey, make sure to do your homework.
    • 89 Metascore
    • 90 Critic Score
    With Atari 50: The Anniversary Celebration, Digital Eclipse has set a new bar for future historical compilations in video games. It's a digital traveling museum exhibit, as the game bursts at the seams with nostalgia thanks to more than 100 playable games and hundreds of relics from the developer's vault. While a good amount of the games offered will pass by quickly, those brief life spans cannot weigh down the amazing historical value of Atari 50, and I hope Digital Eclipse has more wings of its digital history tour opening in the coming years. 
    • 83 Metascore
    • 85 Critic Score
    For all its focus on supernatural magic and demonic threats, Midnight Suns is a fun-loving and thrilling ride. XCOM strategy fans won’t be disappointed; the format changes still result in a gratifying combat flow. But this is a more approachable and story-driven experience than Firaxis has previously attempted, filled with some of the most recognizable pop culture heroes of the moment. It’s big, boisterous, and a little bit silly at times, but just like the best of Marvel’s output in recent years, it’s also a rousing good time.
    • 69 Metascore
    • 60 Critic Score
    These various problems aside, though, The Callisto Protocol is still doing a lot of what Dead Space did, for better and worse. And to that end, there are moments of fun, even if, in contrast, they’re light on genuine terror. I’m okay with The Callisto Protocol being another version of its spiritual predecessor, but it struggles to nail even the basics. As a result, I’m underwhelmed, annoyed, and disappointed. If you wanted anything more out of this second crack at making a new sci-fi IP in survival horror, or something markedly different that acknowledges just how far gaming has come since 2008, The Callisto Protocol is not your answer.
    • 73 Metascore
    • 68 Critic Score
    Harvestella’s systems feed together in a way that forces you to engage with nearly everything it offers, whether you want to or not. But those slice-of-life activities are mundane and get in the way of letting you enjoy the RPG elements on your own terms. Maximizing a day’s schedule is sometimes rewarding, but the sluggish pacing makes it tough to stay engaged for the long haul. Harvestella forces you to do a whole lot to complete comparatively little. At 70-80 hours, it’s one of the biggest chores I’ve played in some time. That’s unfortunate because the combat, story, and characters are decent enough that, in a more traditional RPG framework, they’d shine brighter. As it stands, squeezing this fruit isn’t always worth its small amount of juice.
    • 86 Metascore
    • 98 Critic Score
    My only hesitation in recommending it to Xbox players is the unwelcome presence of launch bugs that impede stage and achievement unlocks for some and other strange odds and ends. Patching has helped so far, and I hope it gets to be as relatively issue-free as the PC versions soon. Despite these early console setbacks, Vampire Survivors has quickly become one of my favorite games of all time. Consider this me grabbing the sides of your head and shouting, "Play Vampire Survivors, you fool!"
    • 95 Metascore
    • 98 Critic Score
    My only hesitation in recommending it to Xbox players is the unwelcome presence of launch bugs that impede stage and achievement unlocks for some and other strange odds and ends. Patching has helped so far, and I hope it gets to be as relatively issue-free as the PC versions soon. Despite these early console setbacks, Vampire Survivors has quickly become one of my favorite games of all time. Consider this me grabbing the sides of your head and shouting, "Play Vampire Survivors, you fool!"
    • 71 Metascore
    • 83 Critic Score
    Despite technical shortcomings and some filler content, Pokémon Scarlet and Violet are chock-full of meaningful additions to one of gaming’s most popular franchises. At worst, these games are steps towards the Pokémon games for which players have clamored, but more often, they serve as effective thesis statements for where the series goes from here. Either way, I can’t wait to see where Game Freak evolves the experience from this point.
    • 72 Metascore
    • 83 Critic Score
    Despite technical shortcomings and some filler content, Pokémon Scarlet and Violet are chock-full of meaningful additions to one of gaming’s most popular franchises. At worst, these games are steps towards the Pokémon games for which players have clamored, but more often, they serve as effective thesis statements for where the series goes from here. Either way, I can’t wait to see where Game Freak evolves the experience from this point.
    • 88 Metascore
    • 85 Critic Score
    Despite some issues with the audio and the slowness of the third act, Pentiment is a wonderfully unique storytelling experience overflowing with respect for the historical era it strives to recreate. Much like the game’s themes of stories persisting over time, I’ll be thinking about Andreas Maler and the town of Tassing for years to come.
    • 71 Metascore
    • 80 Critic Score
    Somerville is held back by technical shortcomings, but is full of impressive moments worth experiencing with the lights turned low and and your headphones up high. The father’s adventure lingers in my mind as I reflect on what happened, and those memories do ultimately outweigh the technical shortcomings. I hope time will provide improvements to bring the game to where it deserves to be, which is high in the sky alongside the ships of the invading forces.
    • 75 Metascore
    • 80 Critic Score
    A pleasant and, at times, playful soundtrack, fun visual effects, and the occasional light interference of a mischievous cat add to an overall charming package. A Little to the Left may have left me scratching my head in confusion at times, but more often, it left me pleased and content with the neatly arranged spaces I created.
    • 70 Metascore
    • 78 Critic Score
    Though it’s rough around the edges, Sonic Frontiers is the best 3D Sonic game in years. This first attempt at the open-zone concept is an admirable effort, and I can’t wait to see how Sonic Team iterates on this formula in future entries, but it’s obvious this is not the formula’s final form. For now, Sonic Frontiers stands as a solid first foray into a brave new world for Sega’s speedy mascot.
    • 73 Metascore
    • 78 Critic Score
    Considering her potential importance in the future, I assume Shadows of Rose will be an experience worth having played, but I wouldn’t go quite as far as calling it required reading. For something more abstract and focused on horror within the world of Resident Evil, Shadows of Rose is worth exploring.
    • 94 Metascore
    • 95 Critic Score
    God of War Ragnarök feels a lot like God of War (2018), which is a compliment considering how fantastic that game is. Sony Santa Monica was right to not break what wasn’t broken and it has expertly continued the story threads that were left hanging from the previous game. Any complaints about the overall experience (familiar combat, collecting and leveling up equipment isn’t particularly interesting) are quickly forgotten in the face of the compelling narrative, believable character relationships, and incredible visuals and animation. Even from its early PlayStation 2 days, the God of War series has always set a high, quality bar for itself, and with few exceptions, it manages to leap above that bar. God of War Ragnarök is no different.
    • 80 Metascore
    • 80 Critic Score
    With The Entropy Centre behind me, I’m fascinated by what Stubby Games accomplished with its debut. It’s full of excellent puzzles, but the stuff around them, like bugs and narrative pacing, stop the entire package from coming together in an equally impressive way. Despite the exhaustion I felt as the credits rolled, I’m stoked The Entropy Centre exists. It brings something unique and new to the genre, and I hope Stubby Games continues to iterate on that in a sequel, spin-off, or spiritual successor. It’s not every day a game shows me something I’ve never seen before that it also happens to nail, and what The Entropy Centre does well is worth pushing through its long narrative to ensure you see every trick up its sleeve.
    • 75 Metascore
    • 65 Critic Score
    Plenty of people can put up with a bit of ugliness if there’s still a pretty good time to be had overall. For Modern Warfare II, the good time offered by its multiplayer and in glimpses within its campaign may be enough.
    • 86 Metascore
    • 83 Critic Score
    Bayonetta 3, for the vast majority of its runtime, is an absolute blast. It's bombastic, over-the-top, and extravagant for the sake of extravagance, leaving ruins, literally, in its wake. I'm already going back through each level trying for better scores, and I have no immediate plans of stopping. I may be hesitant about the series' future, but at present, this is the best Bayonetta has ever been.
    • 74 Metascore
    • 78 Critic Score
    The ideal way to experience Spirits Unleashed is to round up your buddies, rotate through maps, take turns playing as the ghost, and proceed to hoot and holler. If that’s not an option, matchmaking with random players is smooth and quick, and in-game markers make teamwork possible even if everyone’s playing off-mic. The thrill of Ghostbusting eventually starts to wane, but it takes a while to get to that point, and updates down the road could help to keep those Proton Packs humming.
    • 85 Metascore
    • 90 Critic Score
    A charming though uneventful narrative about stopping a cosmic darkness from consuming the galaxy rounds out this delightful package. Like the best sequels, Mario + Rabbids Sparks of Hope builds upon Kingdom Battle’s foundation with smart tweaks and fun additions to emerge as a better game in every way.
    • 67 Metascore
    • 73 Critic Score
    Gotham Knights didn’t wow me with its overly familiar objectives, combat, and activities, but it didn’t leave me sour. It’s fun to control some new heroes as they brood over Gotham from its building overhangs and uncover hidden plots against its people. Those heroes are right to wonder if they’re living up to a vaunted legacy. And even if they’re not quite up to snuff, Gotham has enough baddies to punch to make for a good time, whoever you are.
    • 69 Metascore
    • 70 Critic Score
    Ultimately, New Tales From The Borderlands feels like more of the same and fans of the first are likely to enjoy this, but given it’s been nearly eight years since that first one, I wanted more of an evolution.
    • 82 Metascore
    • 80 Critic Score
    I was relieved when Requiem’s second set of credits rolled. Not because I didn’t enjoy playing the game, but because the de Runes’ journey in this game is tense and stressful for much of it. At times, it feels too long and oddly sadistic in its focus on inflicting fakeouts, pain, and suffering on the de Runes. Other times, I admired Asobo’s command of this series, its rat-infested stealth mechanics, and its grandiose storytelling. Fortunately, the latter edges out the former, and Requiem feels like much more than just a follow-up. With this journey behind me, I’m excited about where the series might go from here, but if Asobo plans a break for the franchise, rest assured that Requiem goes out with an impressive bang.
    • 79 Metascore
    • 90 Critic Score
    Overwatch 2 doesn’t flip the formula the way you might expect a long-awaited, numbered sequel would. But through various clever tweaks, it’s a well-rounded evolution of the experience into which I’ve poured more than a thousand hours since 2016. I may never recreate the magic of those first few years in Overwatch, but Overwatch 2 is a big step towards restoring the faith in the franchise and has me thinking it’s time to pour a few more hundred hours into my favorite team-based shooter.
    • 84 Metascore
    • 80 Critic Score
    Dorfromantik balances its strategic and cozy elements well, and it's easy to fall into a serene trance of dropping tiles. Pulling the camera back to reveal the full scope of my landscape always feels like a satisfying reward for my subtle, hard work, much like stepping back to admire a finished painting. While it's not the sort of puzzle game I feel compelled to play more than a session or two a day, I always appreciate the improved mood with which it leaves me.
    • 79 Metascore
    • 73 Critic Score
    There’s a famous saying from former footballer Gary Lineker that “football is a simple game – 22 men chase a ball for 90 minutes – and at the end, the Germans always win.” I want to make a similar assessment of EA’s yearly soccer game: FIFA 23 is a good game – it’s flashy, fun to play, and has a lot of modes – but in the end, you realize it’s mostly the same game you’ve been playing for years.
    • 81 Metascore
    • 80 Critic Score
    Because most of my eight hours with Dig were spent spelunking through stages leading down, I rarely had to think about the game’s roguelite efforts. I spent most of my time playing through beautiful stages to the tune of chippy synth tunes, fascinated with how far Nitrome and Yacht Club were able to stretch the “dig” aspect of this game. Perhaps the roguelite nature of Dig will play a bigger role in my post-game excavations because I’m rearing to jump back in to discover all of its secrets. Even if it doesn’t, though, I know I still have at least a few more hours of great Shovel Knight gameplay ahead of me and in the world of platforming, that’s a treasure worth digging up.
    • 85 Metascore
    • 90 Critic Score
    Return to Monkey Island is profoundly nostalgic and relentlessly funny, and I'm once again a kid, laughing at Guybrush's umpteenth last-ditch efforts to distract his opponents with, "Look behind you, a three-headed monkey!"
    • tbd Metascore
    • 85 Critic Score
    Tinykin feels comforting in an old-school sense. Its challenges never become convoluted, nor does its design reinvent the wheel, and that’s okay. Tinykin executes its handful of ideas exceptionally well, making it a thoroughly enjoyable and laid-back journey that only requires six to eight hours of your time. Don’t let this delightful adventure sneak under your radar.
    • 73 Metascore
    • 85 Critic Score
    Temtem may look like a copycat on its surface, but its deviations from the Pokémon formula pay off considerably. With unique battling elements and an engaging MMO structure, Temtem evolves as its own experience and offers a vast, challenging adventure that even those without a Nintendo console can enjoy.
    • 78 Metascore
    • 75 Critic Score
    Overall, NBA 2K23 is a fitting tribute to the historical legends and iconic moments that made this sport what it is today. Though the game has its fair share of issues with its poor narrative choices and omnipresent microtransactions, it’s still a solid improvement over the previous game. This year’s release isn’t quite the flashy free-throw line dunk that lands a perfect score, but it is a worthy, all-around effort that would earn M.J.’s shrug of approval.
    • 79 Metascore
    • 90 Critic Score
    I’m so glad Metal: Hellsinger ends with the promise of more to come because I already want more from this series.
    • 74 Metascore
    • 68 Critic Score
    Ooblets offers solid fun, and I enjoy its cheerful tone. I only wish playing it didn’t feel so much like work. Despite the pride I had in my farm, clearing checklists eventually felt more laborious than satisfying. There’s fun to be had as long as you’re willing to work for it.
    • 83 Metascore
    • 85 Critic Score
    Splatoon 3 doesn’t reinvent the wheel, nor does it need to. Instead, it improves nearly every franchise element in sometimes small but meaningful ways. With an already-robust set of content available at launch and at least two years of free and premium content on the horizon, Splatoon 3 is simultaneously the series’ best entry to date and its most promising.
    • 77 Metascore
    • 83 Critic Score
    Blossom Tales II does little to hide its Zelda inspiration from the player. While it doesn’t reach the heights of Nintendo’s legendary franchise, it does smooth over many of the early-‘90s design conventions present in games like A Link to the Past to deliver an adventure able to be enjoyed by players of all ages and experience levels. Blossom Tales II is a better game than its predecessor, and I hope we continue to get more adventures from Lily, Chrys, and their grandpa in the future.
    • 69 Metascore
    • 75 Critic Score
    The Madden NFL series has long had a solid gameplay foundation, maintained by small improvements year over year. Madden NFL 23 is the first iteration in a long time that rebuilds that foundation, and that’s where this year's greatest success lies. Some slippery collisions aside, the more physics-based action is a good change, and the control over ball placement from Skill-Based passing is a welcome addition. This comes at the cost of only minor updates to the core gameplay modes, but it was ultimately the right call to make, and Madden is a better game for it.
    • 65 Metascore
    • 85 Critic Score
    It may not push your new hardware to the limit and is a little rough around the edges, but the latest Saints Row is everything it needs to be, delivering a wonderful comedic experience with plenty of depth. While a little irritating, I was never bored and wanted to see where my team’s goofy antics would take them next. The payoffs are often worth the time investment, and just veering off the beaten path pays dividends. I’m glad the Saints are back, hopefully for another long haul.
    • 74 Metascore
    • 65 Critic Score
    I just wish I was rewarded with a bit more humanity and meaning to my struggles by seeing them create that memory for themselves.
    • 79 Metascore
    • 85 Critic Score
    Rollerdrome immediately clicked with me, and I ate it all up. As polished and fun as the experience is, it feels like Roll7 is just dipping its toes into the water. I hope this talented studio gets the chance to make a sequel to further flesh out this unique concept with more detail in the story and greater player progression. Regardless, Rollerdrome is a fantastic first foot forward. I adored the campaign gameplay and have a feeling my friend group will use this unique title for late-night scoring competitions.
    • 77 Metascore
    • 73 Critic Score
    I applaud Digimon Survive for being a dark, harrowing, and wonderful visual novel, and subverting what I thought a Digimon story could be. While I wish the combat evolved as much as the surrounding story presentation, it’s not enough to deter someone from seeing the narrative through. Don’t expect a tactical masterpiece, but rather a well-made melancholy tale depicting Digimon in a light they haven’t been in before.
    • 75 Metascore
    • 80 Critic Score
    The current free and paid mini Battle Passes and daily quests kept me busy throughout my time with MultiVersus. While I enjoyed unlocking content, the need to grind out repetitive bot matches to hit some numbers in a reasonable amount of time can be a slog. Completed seasonal goals annoyingly didn’t clear out for me so I had to dig into the menus and turn past a page of grayed-out items to check my progress constantly. Living games have the potential to go in frustrating directions, but MultiVersus has a strong foundation. If it can meaningfully roll out content and smooth out its rough edges, this could become a new crossover obsession for years to come.
    • 82 Metascore
    • 80 Critic Score
    In the post-game cleanup, I’m only now engaging with the aesthetic-serving aspects of Cult of the Lamb. I’m finally making my cult feel like mine and not one I’m sure every other player will at some point make to cultivate as many resources as possible. I only wished I had felt this earlier in my 19-hour journey. Still, everything I did leading up to it, from the fast-paced dungeon combat that never grew stale to the factory-like base building that nailed the stress of resource management, was enough and then some to keep me engaged and indoctrinated.
    • 66 Metascore
    • 85 Critic Score
    Whether you’re playing the goal-based scenarios or the open-ended sandbox mode, I still can’t stop thinking of ways to design a perfect dining hall. Though the frustration of failure sometimes got the better of me, I often couldn’t wait to get back in front of Recipe for Disaster to play through several more days of this enthralling restaurant simulation.
    • 83 Metascore
    • 85 Critic Score
    Despite its bleak inspirations – privatized education – Two Point Campus never feels callous. It’s more ideological than anything else, depicting a world where businesses and people flourish together. Profit and expansion are undoubtedly crucial to the experience, but you can only achieve those goals by cultivating a top-tier environment for students. This isn’t to say Two Point Campus shies away from low-hanging fruit; its signature British humor is at its best when poking fun at students and faculty. But ultimately, Two Point Campus is a deeply-engaging management sim that doesn’t force you to punch down, and it’s more enjoyable for it.
    • 89 Metascore
    • 73 Critic Score
    My party of seven felt like a little army when explosive Arts and flashy Ouroboros combos lit up an already-chaotic battlefield. And the quality-of-life improvements like customizable shortcut hotbars and in-game GPS streamlined menu-surfing and traversal. Still, the narrative and world designs left much to be desired as critical plot twists are frustratingly obvious, character growth is virtually nonexistent, and navigation in each uninspired environment proves to be a tiring exercise. Xenoblade Chronicles 3 is a double-edged sword that needs a bit more sharpening.
    • 81 Metascore
    • 90 Critic Score
    We’ll never know how Live A Live would have fared in the U.S. back in the day. Flash forward nearly three decades, and I can’t recommend this revitalized relic enough. It’s that good. This is another must-play Switch RPG that entertains in ways I didn’t expect and kept me glued to the screen for well over 20 hours.
    • 77 Metascore
    • 88 Critic Score
    For players interested in the progress of interactive narrative frameworks, it’s a laudable success. But even for someone who never plays games, it works. That’s because good characters and storytelling make for a universal experience, and this is a project that has both.
    • 82 Metascore
    • 80 Critic Score
    Stray is, more than anything, a charming game. Its gimmick – you are a cat, do cat things – never gets old; I constantly found it clever for the few hours it took to complete. But more than gimmicks, exploring a world this dense and detailed is a joy, amplified by the unique gameplay being a cat offers. It's a solid, brief ride through a strange world and one well worth taking.
    • 72 Metascore
    • 73 Critic Score
    Despite my misgivings, Madison still offers a respectable evening of frights and is worth a look for fans of psychological horror. It succeeds in building tension and puzzle variety, stumbling when it becomes obsessed with bamboozling players with head-tilting solutions and stopping their hearts with lame jump scares. But when the game hits right, you’ll be glad no one caught the look on your face.
    • 89 Metascore
    • 88 Critic Score
    The Delicious Last Course sends our jolly beverage containers off on a high note. It offers an entertaining final exam of your skills while also freshening up the original adventure by giving players a cool new character to enjoy. It’s more Cuphead at the end of the day, but I had a great time revisiting Studio MDHR’s wonderful animated universe, testing my mettle against its villains, and feeling fist-pumping triumph all over again.
    • 86 Metascore
    • 78 Critic Score
    I’ve had a great time with Sunbreak overall. The lack of new monsters plagues the early hours, but there’s plenty to love if you keep at it. The added flexibility of the Switch Skill Swap system is a freeing and fun expansion to combat for hardcore hunters and the new creatures in the Master Rank quests – when you get to them – breathe life into the experience. For someone already invested in Monster Hunter, there’s plenty to love in Sunbreak. Just don’t expect to see a lot of new content in the opening hours.
    • 78 Metascore
    • 85 Critic Score
    While the music changes and audio mishaps are disappointing, the Sonic Origins package is terrific overall. Having the best versions of the classic Sonic saga in one bundle is supremely satisfying, and Anniversary Mode’s enhancements make the experience of playing through them more enjoyable than ever before. Even in a gaming landscape where most of these games are already available to download on every platform, Sonic Origins is a worthwhile package.
    • 80 Metascore
    • 80 Critic Score
    Three Hopes runs a few chapters too long, and some late-game twists don’t carry the impact they should as a result, but my 36 hours were a great time. Three Hopes successfully and expertly integrates everything great about Three Houses into its musou format, both in narrative and in gameplay; it’s been one of my favorite Switch experiences in recent memory as a result. If you like Three Houses, you should play Three Hopes, and I’d recommend it to you even if you aren’t familiar with the musou genre. And if you haven’t played Three Houses, there’s a good chance that’ll be your next game after rolling credits on this one.
    • 89 Metascore
    • 95 Critic Score
    Neon White achieves everything it sets out to with remarkable success. Not only is it one of the most entertaining experiences I've played in years, but it also speaks to a highly specific audience many just don't anymore. It's for weirdos, misfits, and dorks. Neon White is one of the best games of the year, and it'd be a colossal mistake not to check it out...If you're able, we highly recommend playing on PC – particularly with a mouse.
    • 84 Metascore
    • 88 Critic Score
    Teenage Mutant Ninja Turtles: Shredder’s Revenge gives me what I wanted: a polished, raucously fun throwback that plays better than how I remember the original games. Turtles fans new and old will find plenty to love, but those possessing a nostalgia for this era of the franchise are in for the biggest treat. Invite some friends, order a pizza, and prepare to relive your childhood in the best possible way.
    • 65 Metascore
    • 60 Critic Score
    While Industria’s atmosphere certainly nailed what it was going for, the monotonous gameplay and rushed story left me dissatisfied. Still, I loved the ambiance and backdrop, and I wouldn’t mind if Bleakmill took another crack at it – the rest of this world just needs a few more cogs added to its machine.
    • 67 Metascore
    • 85 Critic Score
    I was looking for a substantial Diablo experience to play on my phone with Immortal, and it often reaches that bar. While I don’t see myself going deep into the endgame unless Blizzard resolves the issues with legendary gems, I still plan to spend hours in Diablo Immortal, leveling a character in every class and playing until my hands ache.
    • 73 Metascore
    • 75 Critic Score
    Mario Strikers: Battle League may not be the ultimate version of the world's most popular sport, but its strategic matches, fun online modes, and energetic animations make for an enjoyable experience. While the single-player crowd may find the game a bit lacking, Nintendo's return to the pitch is bound to create the same triumphant highs, and friendship-ending lows the company's suite of other party titles is known for.

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