Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 81 Metascore
    • 90 Critic Score
    Children of the Sun is a prime example of an experience born from a straightforward premise and then iterated for the right amount of time before it loses its charm. On occasion, the central mechanic can't keep up with itself – I missed more than a few finicky shots that should have landed, forcing a retry. But once you successfully execute a strategy and finish a level, the satisfaction is unmatched. You then seek to replicate the feeling during subsequent hunts, completely alienated from the messiness of your actions as you chase a higher score.
    • 87 Metascore
    • 88 Critic Score
    Botany Manor is a blissful, smart, and creatively conceived puzzle adventure. It’s just challenging enough to be engaging without veering into stressful territory, and its whimsical elements add fun, fantastical touches. I don’t think it made me better at gardening, but unearthing its appeal was satisfying.
    • 67 Metascore
    • 70 Critic Score
    With a brief runtime of a couple of hours, Open Roads is a respectable tale that sometimes feels ready to hit that higher narrative gear before easing off the gas again. Although visually pleasing and well-acted, the emotional impact is muted. While I didn’t mind sitting shotgun as Opal and Tess had lighthearted debates over the semantics of trailer vs. mobile homes and reminisced about old flames, it’s not a road trip that will stick with me for the long haul.
    • 71 Metascore
    • 80 Critic Score
    Though the stages are much longer than their original forms, sometimes clocking in at around 15 minutes, playing through Story Mode only takes a couple of hours. Still, Contra: Operation Galuga packs a whole lot of action into those hours. When you add the more flexible Arcade Mode and difficult Challenge Mode, Operation Galuga is an admirable modernized reimagining of one of the most influential games of the late '80s.
    • 79 Metascore
    • 80 Critic Score
    Pepper Grinder is an innovative indie experience, packed with tense battles, fluid platforming, and eye-catching visual design. While its short runtime left me wanting more, I'm happy with what it is: a bright action platformer that's anything but a grind.
    • 80 Metascore
    • 84 Critic Score
    MLB The Show 24 doesn’t hit it out of the park at every at-bat, but it doesn’t have to. The series is in the middle of an experimental phase that’s trying to mitigate its perpetual “online vs. offline” war. Despite a clear lack of innovation in mechanics, it has still found a way to impress, inspire, and engage with a younger generation that shares an interest in history. The Show’s art team is second to none, its OST shuffles Eladio Carrion, IDLES, Flowdan, and Brittany Howard with the grace of a 2 Chainz verse, and its “Grind 99” mantra has been edited to be a modern ideology – “play however and whenever.” It’s why Diamond Dynasty is the best take on Ultimate Team in terms of approachability and competition and why The Show 24 hopes to reignite annual titles through personalization. As the great Toni Stone once implied: “Get you one ‘cause I got mine.”
    • 74 Metascore
    • 75 Critic Score
    Princess Peach: Showtime could be a decent first game for young Peach fans, but longtime Nintendo players looking for the Princess’ equivalent of a quality Kirby platformer will likely be underwhelmed. Stylistically, however, the game is a success and, in typical Nintendo fashion, features an exciting finale. I just wish the difficulty had been more balanced in one direction or the other.
    • 76 Metascore
    • 70 Critic Score
    Almost nothing in Rise of Ronin is outright bad, but it is Exhibit A in any argument about why action games are not dozens of hours long or why open-world designs do not fit every mold. For all the inspirations the game wears on its sleeve, it never rises above them, and thus feels like a title in search of an identity and desperate for a specific kind of player. It’s sometimes a good time, just not for a long time.
    • 86 Metascore
    • 90 Critic Score
    Dragon’s Dogma 2 captures the spirit of the original without sanding down the edges of what made it excellent. Its insistence on player exploration and discovery, coupled with an ending I will think about for the rest of the year, makes Dragon’s Dogma 2 a standout game and a worthy successor.
    • 86 Metascore
    • 85 Critic Score
    From beginning to end, the game feels crafted, balanced, and deep, without sacrificing approachability. Set aside preconceptions from the unusual name, and you’ll find an epic well worth exploring.
    • 81 Metascore
    • 85 Critic Score
    2K24 sees Visual Concepts layer on quality new bricks to WWE 2K’s strong foundation while sanding away some rough edges. The series has settled into an exceptional, if very familiar, blueprint, and I would love to see a bigger shake-up in the future, but the result offers the best package since the franchise returned in 2022. If you’re a curious fan who’s held off on jumping back into the digital ring, 2K24 is as good an argument as any to shake off the ring rust. For diehard enthusiasts, this year’s entry won’t bowl you over in the broad sense, but its incremental updates and continued polish make it a worthy contender for another year.
    • 76 Metascore
    • 70 Critic Score
    It’s a shame so many problems weigh on this otherwise enjoyable adventure. Even with the screen-crowding, bugs, and depth-perception troubles, I still look back fondly on the superb level design and movement mechanics. But because of those important detractors, Penny’s Big Breakaway lands as a solid 3D platformer unable to swing to the great heights it felt destined for.
    • 90 Metascore
    • 95 Critic Score
    Balatro is an ingenious and entertaining roguelike and one of my favorite games of the year. Playing it has become a near-obsession; everything feels perfectly designed to encourage you to keep trying because that next run could be the run of your life. Even after hours of play, I still can’t overcome Balatro’s biggest challenge: putting it down.
    • 92 Metascore
    • 85 Critic Score
    This sequel went wide, and while that comes with benefits, like new ways to explore this beloved world and its various sights, it also comes with drawbacks. They aren't unlike anything fans of the genre have experienced before, and playing as cherished characters certainly eases the pain, but the tedium and bloat of the open-world checklist can sometimes get in the way of where Rebirth truly shines. The best of Remake exists in Rebirth, but the various open-world areas surrounding it – the parts that make Rebirth unique from its predecessor – sometimes miss the mark.
    • 59 Metascore
    • 75 Critic Score
    Despite its long and circuitous course to arrive at port, Skull and Bones is the type of game that may change significantly in the coming months. But to evaluate it as it stands, fellow pirate enthusiasts may discover what I did – a flawed but beautifully presented historical fantasy in which one can take to the water and make a fortune, even if absolutely everything about the pirate life isn’t always pretty.
    • 82 Metascore
    • 90 Critic Score
    Beyond its refreshingly straightforward feedback loop, even more enthralling is how your personal success impacts the overall narrative. Helldivers 2 operates on a live map, with players around the world slowly liberating quadrants of planets, their actions influenced by Major Orders passed down by central control. In an already collaborative game, this compounds the sense of community, making you feel like you're part of something bigger than even the heady emotional beats of your squad's missions.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward.
    • 60 Metascore
    • 60 Critic Score
    Suicide Squad is technically sound, and the action can be fast, frantic, and occasionally fun. The game could be considered a deconstruction and satirizing of the superhero concept. But for me, the whole thing feels mean-spirited, pessimistic, and glib. In other media, I’ve generally liked the irreverence of the Suicide Squad tales, but everything in this game feels less about laughs and more just joyless. I suppose it can be fun to piss all over any sense of genuine heroism in a comic book-inspired tale, but it can’t come as a great shock when some fans like myself just aren’t interested in the bloody and smug results.
    • 80 Metascore
    • 70 Critic Score
    The saving grace of these extended gameplay encounters is that the combat is reasonably engaging, and interactions between characters will likely delight existing Granblue Fantasy fans. Relink is unlikely to be any newcomer’s favorite game. Still, the basic gameplay is fun and keeps you moving along the treadmill, especially if you have a gathering of like-minded source material fans to help you slay its biggest figurative and literal dragons.
    • 86 Metascore
    • 88 Critic Score
    Even after nearly 100 hours, I was sad to part ways with my team, feeling as though I had formed bonds with them that transcend any kind of in-game Social Link metric. Even with some outdated and repetitive elements inherited through the 18-year-old structure of the original, Persona 3 Reload is one of the best entries in one of the most acclaimed modern role-playing franchises in video games.
    • 89 Metascore
    • 85 Critic Score
    In one of the final moments of Infinite Wealth, one of the characters falls exhausted into the street, beaten down by everything that just came before. As he does so, he looks satisfied and happy, even though arguably nothing is going right for him at that moment. In a lot of ways, I felt the exact same by the end of the game. I was tired. And yet, I was also ready to see what this crew would get up to next.
    • 90 Metascore
    • 83 Critic Score
    As a complete package, Tekken 8 doesn’t reach the heights of recent rivals like Street Fighter 6 and Mortal Kombat 1. But when the match begins, and you’re exploiting openings to unleash flashy combo strings and air juggles, it remains a thrilling, if very familiar, one-on-one experience. The latest King of Iron Fist tournament still has work to do to feel wholly satisfying or ground-breaking, but it remains a fun arena to test your mettle against friends and rivals.
    • 85 Metascore
    • 85 Critic Score
    Apollo Justice: Ace Attorney Trilogy succeeds with everything it sets out to do, bringing three great games to modern consoles in their most approachable forms to date. I was fully immersed in its classic courtroom battles in the 80 or so hours it took me to get through all three titles. Even though not every trial is a winner, the majority are, and with a new suite of quality-of-life improvements, it's never been easier or more enjoyable to experience Apollo Justice's journey.
    • 86 Metascore
    • 90 Critic Score
    Asgard’s Wrath 2 still boasts an epic campaign that can take upwards of 70 hours to complete, chockful of numerous locales, lairs, and secrets to discover. Likewise, an infinitely replayable roguelike mode is waiting for you well after you're done with the campaign and the overworld areas. In spite of a few qualms, Asgard’s Wrath 2 remains an offering worthy of the gods.
    • 86 Metascore
    • 95 Critic Score
    The Lost Crown makes it hard to put the controller down, constantly urging players to follow its paths just a little further. Following its persistent pull to explore more of Mount Qaf is easy, though, thanks to how good it feels to do so. Between its first-rate platforming and engaging combat and progression, The Lost Crown’s various parts coalesce into a sublime loop. Gameplay is king, and this Prince of Persia understands that.
    • 80 Metascore
    • 90 Critic Score
    The Finals has given me some of my favorite multiplayer moments in 2023. Whether actively engaging in vertical combat or excitedly scaling rooftops on the way to the next objective, navigating the environments feels incredible, and the thrill of watching the ground disappear from below my feet never gets old. In a year of groundbreaking video game releases, The Finals is yet another highlight.
    • 72 Metascore
    • 70 Critic Score
    By rigidly following Dragon Quest traditions, we end up with flat, cartoonish characters who inhabit a repetitive, cyclical world. But The Dark Prince plays to its strengths to deliver a solid RPG experience with a cozy narrative seasoned by a long list of charismatic creatures and entertaining dungeons.
    • 72 Metascore
    • 78 Critic Score
    I found a lot to love in Frontiers of Pandora, including the welcome addition of two-player online cooperative play, which lets players enjoy the game with a friend. With time, the many interlocking features started to make sense, and I pushed past any frustrations to find a remarkably large and rewarding game. Enter Pandora’s vast wilderness with patience and a willingness for a measured march to understanding, and I suspect you’ll uncover what I did – a flawed but still praiseworthy addition to this growing science fiction universe.
    • 74 Metascore
    • 70 Critic Score
    SteamWorld Build is a unique hybrid that entertains for a time. Its early hours are fun, thanks to how well it uses simplified genre staples to create a more arcade-friendly gameplay loop, a sentiment bolstered by a solid tutorial and intuitive control scheme. Regrettably, SteamWorld Build's campaign overstays its welcome. The lackluster story and rigid final objectives turn what was initially an engaging experience into a tedious grind.
    • 88 Metascore
    • 88 Critic Score
    The Talos Principle II is a long game, perhaps to a fault. I clocked in around 34 hours, and despite my generally consistent enthusiasm, I was ready to see the end before it hit me with another round of puzzles or a story-focused exploration segment. It’s an ambitious and ultimately well-made package with many social, artistic, and scientific ideas that I’ll be thinking about for the foreseeable future, long after the solution to its final riddle has faded from memory. That enlightenment makes The Talos Principle II’s challenges worth the effort.
    • 84 Metascore
    • 88 Critic Score
    Much of what has changed about Super Mario RPG for the remake beyond the visuals is behind the scenes. The pace is brisker, and my hour count (even after beating the big optional boss) came in lower than the average playtime of the original. The game has been tweaked only slightly to add some new mechanics and make the adventure even more welcoming than it already was. The result is an experience that only shows its age slightly and rewards longtime fans and newcomers alike.
    • 74 Metascore
    • 73 Critic Score
    Persona 5 Tactica is a fun time for someone who’s looking for a more casual strategy game. The Phantom Thieves are just as charming as ever, and the newly introduced characters mesh well with them. It’s not an essential experience in the same way that Persona 5 Strikers was, but fans who aren’t tired of Persona 5 yet will find plenty to like with Tactica.
    • 56 Metascore
    • 50 Critic Score
    This year’s COD is a threadbare expansion masquerading as a sequel and an embarrassing way to mark the series’ 20th anniversary.
    • 77 Metascore
    • 80 Critic Score
    Nickelodeon All-Star Brawl 2 is a successful second attempt at the groundwork laid by its predecessor. Fair Play delivers a solid platform fighter that simultaneously improves the franchise's core mechanics and introduces side content to flesh out the overall package. It's nothing mind-blowing, and it's certainly not the next Super Smash Bros., but it's engaging, exciting, and worth your time.
    • 78 Metascore
    • 80 Critic Score
    At only 14 to 15 hours, Gaiden is a fun, comparatively short return to the world of Kiryu "Joryu" Kazuma. By the time credits roll, Gaiden neatly establishes Kiryu's role in the next mainline game, Like a Dragon: Infinite Wealth, and since that game's out in a few months, the brief taste gave me plenty to be excited for. I wish the story were more interested in exploring who Kiryu is now that he's forced into this double life, but as a thin bridge between games, Gaiden is a neat one. And I'll always appreciate an excuse to hit the streets and the thugs therein with my favorite dummy.
    • 72 Metascore
    • 75 Critic Score
    Hopefully, updates will stamp out these issues because RoboCop: Rogue City provides a respectable adventure that feels like a long-lost shooter of the early 2010s in mostly good ways. Admittedly, the license carries the game through its rougher patches; if you’re not a RoboCop fan, the adventure may feel dated or buggy compared to other shooters. But as a B-tier love letter to the tin man in blue, Rogue City is a nice return to the limelight for Alex Murphy.
    • 75 Metascore
    • 83 Critic Score
    Following Get It Together and Game & Wario, Move It is the WarioWare game I’ve been waiting for over the last 15 years, and it mostly delivers. The motion-controlled madness gives you plenty of fun and novel experiences, even if a few stinkers are in the mix. Regardless of those, WarioWare: Move It’s catalog is full of microgames I look forward to revisiting for months to come.
    • 85 Metascore
    • 90 Critic Score
    Jusant is my favorite Don’t Nod title since the original Life is Strange and is one of the year’s best gems. The climbing mechanics are so smart and well-executed that I hope other games take notes. Add an inviting presentation, a pleasant soundtrack, and an alluring air of mystery and isolation reminiscent of Team Ico’s best works, and Jusant is a rewarding expedition.
    • 78 Metascore
    • 80 Critic Score
    Even with its shortcomings, EA Sports UFC 5 delivers an exciting MMA experience regardless of the mode in which you compete. Fighting your favorite UFC stars never gets old, and the adrenaline rush that comes with knocking your opponent out in a fierce back-and-forth battle makes it hard to resist the allure of stepping back into the Octagon for one more fight.
    • 89 Metascore
    • 78 Critic Score
    I have been eagerly waiting for Alan’s return since the original game ended with a cliffhanger and 2012’s American Nightmare did little to move the story forward. I am narratively satisfied with the events of the game and enthusiastically welcome Saga into the world. But actually playing the game, navigating the world, and avoiding combat is where I stumbled. I was eager to see the next cutscene, but gameplay often fell short, and I fought more bugs than Taken enemies. For longtime Remedy fans and those who want to see what happens next for Alan Wake, the sequel is a success, but making it to the end includes unnecessary hurdles.
    • 80 Metascore
    • 85 Critic Score
    With Ghostrunner 2 behind me, I’m thrilled more of this series exists. Even after rolling credits, I'm excited to tear through its levels once more to find collectibles like sword and glove skins and old-world artifacts like VHS tapes, and try my hand some more at the delectably simple roguelite minigame. Though Ghostrunner 2 falters in a few ways, like its more open-ended sections and superfluous wingsuit, what remains in the hours outside of those missteps is its best-in-class parkour action. And like its predecessor, it remains a damn treat.
    • 92 Metascore
    • 93 Critic Score
    Super Mario Bros. Wonder surprises and delights from the moment you turn on the game. Though the gameplay feels familiar, Nintendo’s ability to iterate on the established formula in unique ways kept me on my toes throughout the journey all the way up to the memorable final battle. After all this time, I thought I had a grasp on the breadth of the tricks the 2D Mario series had up its sleeve, but that Super Mario Bros. Wonder so consistently surprised me speaks to just how much gas is left in the iconic franchise’s tank.
    • 74 Metascore
    • 75 Critic Score
    Quantifying the nuance of Cities: Skylines II isn’t easy. As I dig deeper into its complicated systems, more and more exciting features are still coming into focus. The sequel is ambitious and wants players to juggle hundreds of considerations as they build towards Elysium, and it delivers in that aspect. Yet, unfortunately, the game’s consistent technical problems tend to mire that calculated success.
    • 73 Metascore
    • 75 Critic Score
    Despite some big caveats, I mostly enjoyed Sonic Superstars as a solo trip down memory lane. The platforming feels good, the levels are mostly fun, and the presentation looks great. Ripping through robots while hitting loop-de-loops and bounce pads still brings a smile to my face. But the game’s new additions either feel inconsequential or ill-advised, watering down an otherwise respectable package. Sonic Superstars offers a solid return to form for the series’ oldest and most ardent followers, with some hedgehog-sized potholes along the way.
    • 79 Metascore
    • 78 Critic Score
    I can’t knock Hot Wheels Unleashed 2: Turbocharged for too much; it’s an enjoyable, arcade-like racer that feels like something you might find in the arcade. It captures what it’s like to be a kid imagining race courses for your toys and offers an almost overwhelming customizable playbox. The quick races and variety in modes never let anything become too dull before you’re on to the next objective, boosting your way to victory. I’m not a Hot Wheels diehard, but the sheer creativity, speed, and customization hooked me.
    • 90 Metascore
    • 95 Critic Score
    Insomniac has nailed that rarest of video game development feats. The team has landed a trilogy of games that all stand strong on their own merits but unite into a sweeping saga made better by experiencing its entirety. While more Spider-Man games will inevitably expand this mythology in new directions, there’s no need to wait. With Spider- Man 2, the developer has found what makes superhero stories worth telling (and retelling) and given its likable heroes the journey they deserve.
    • 75 Metascore
    • 60 Critic Score
    When I rolled credits on Lords of the Fallen, I felt no joy aside from being happy I was done, which is a shame because its first half left me excited for what was yet to come. A beautiful world, distinctive two-realm mechanics, excellent voice acting, and combat that feels good when not over-encumbered by enemies and artificial challenge, create a solid bedrock. But Lords of the Fallen fails to impress beyond that, instead growing more and more frustrating the further into Mournstead adventurers travel.
    • 66 Metascore
    • 73 Critic Score
    While there is room for improvement, the return of this odd pairing with their new bag of tricks is entertaining. Your mind won’t be changed if the style of the previous game wasn't for you, but patient gumshoes should be satisfied with a capable follow-up.
    • 76 Metascore
    • 80 Critic Score
    Mirage teases a larger mystery that connects to Basim’s role in the earlier Valhalla release. But in this case, the resolution of that mystery is unsatisfying and feels like an odd wrap-up to an otherwise self-contained narrative. Concerns about the conclusion aside, I still had a wonderful time in Baghdad’s ancient alleys and palaces. Not everything is perfect, but the “less is more” design philosophy goes a long way to making this one of the most consistently engaging titles within the series for some time.
    • 84 Metascore
    • 88 Critic Score
    Forza Motorsport may not have the most in-depth career mode, but it executes nearly every aspect of the package exceptionally well. Though some of the progression and dynamic visual elements fall short of the realism the rest of the title achieves, Forza Motorsport currently vies for the pole position in the sim-racer field.
    • 68 Metascore
    • 58 Critic Score
    Super Bomberman R 2’s best parts are the ones carried over from older games in the series. Messing around with friends in local and online matches is still fun, and if that's all you're interested in, it's a fine enough experience. Unfortunately, that’s a small portion of the game, making it hard to recommend.
    • 88 Metascore
    • 88 Critic Score
    Perhaps Cocoon’s biggest triumph is its pace and how well it hands out new globe-based abilities all the way up to the end. The game excels at making you an expert on how to use a specific ability to solve a puzzle and then continue to use that ability in tandem with the new ones you’ve discovered. World-hopping certainly has the potential to get over-complicated, but Cocoon shows restraint in the interest of creating a better puzzle game, and it pays off. I don’t know that I will ever fully understand what transpired during my molecular journey on Cocoon’s alien world, but its imagery and puzzles will stay with me for some time.
    • 88 Metascore
    • 88 Critic Score
    The DLC functions as a fun extension of the main game but isn’t one to play in lieu of the primary adventure. But any excuse to play more Resident Evil 4 remake is one I am eager to attach my grappling hook to and fly toward.
    • 66 Metascore
    • 80 Critic Score
    Payday 3's eight heists are as challenging as they are entertaining; the inevitable shootouts with the cops are frantic and fun, and the redefined objectives will make onboarding newer players easier than ever. At long last, Payday has become the Ocean's Eleven/Point Break hybrid its fans have always wanted it to be.
    • 89 Metascore
    • 85 Critic Score
    Phantom Liberty succeeds as another 20 hours of great adventure in Night City and, coupled with Cyberpunk 2077’s new Update 2.0, a culmination of three years of hard work. It makes a strong case for a return to Night City for experienced mercs and rolls out the red carpet for CDPR to showcase to newcomers all it's done to improve Cyberpunk 2077. From a disastrous launch in 2020 to now, CDPR has finally made good on the promise of this futuristic, dystopian RPG. While Phantom Liberty doesn't stand head and shoulders above the rest of the Cyberpunk package, it slots in nicely, like a preem piece of cyberware you’ve been waiting to be in stock.
    • 83 Metascore
    • 90 Critic Score
    When the first Mortal Kombat debuted more than 30 years ago, the series quickly became known for its trademark blood, gore, and violence. While that is still at the forefront thanks to Mortal Kombat 1’s Fatal Blows, Brutalities, and, of course, Fatalities, the longer the series has gone on, the longer it has rightfully become just as known for its genre-leading approach to single-player content and incredibly tight fighting mechanics. In making strides in both areas, Mortal Kombat 1 moves the series forward to continue what has already been a terrific year for the genre.
    • 80 Metascore
    • 95 Critic Score
    Lies of P's greatest strength is how it rewards and empowers you at every turn to venture further through this twisted tale of puppetry and monstrous humanity, despite its oppressive world and formidable enemies. I struggled to pull myself away from Lies of P, even when it had me fuming. It delicately balances the fun of a Soulslike with the challenge the genre demands and only falters a few times. That it maintains that balance within the confines of a fairytale most know best because of Disney, flipping it on its head to tell something more in line with Carlo Collodi's original The Adventures of Pinnochio, is another achievement of Lies of P. But above all that, Lies of P uses the familiar, the highlights, and the lessons learned from the authors of the Soulslike subgenre to create something unique, fascinating, and exhilarating. Neowiz aimed for the stars, much like the ones its Pinnochio wishes upon, and hits them with machine-like accuracy.
    • 68 Metascore
    • 60 Critic Score
    Following the innovative and pleasantly surprising NBA 2K23, I expected Visual Concepts to build upon its success and introduce even more improvements with its latest entry in the long-running basketball series. But instead of mirroring the Black Mamba's gradual rise to permanent relevancy, NBA 2K24 sadly feels like a stop-gap – a quick hit to temporarily satisfy diehard fans. If this continues, the series could veer closer to a forgettable imitation of Kobe's signature move: a fadeaway into obscurity.
    • 83 Metascore
    • 85 Critic Score
    It took me a long time to fall in love with Starfield, and even after I did, certain aspects didn’t work for me. But the things I didn’t enjoy are vastly outweighed by my enthusiasm for this new, original science fiction universe, the breadth of its adventures, and the appeal of its many interwoven stories. Go in with the expectation that it will take some time to find your footing in such a vast gameplay space, and there’s a universe well worth discovering here.
    • 69 Metascore
    • 58 Critic Score
    I was ready to love WrestleQuest, and some enjoyment can be found for those with the patience and fandom to fireman carry them along. But the imaginative ideas die by a thousand cuts that hold Muchacho Man and his friends back from world title contention. The game has cool ideas; it just needs more refinement and a serious reexamination of certain systems before it’s ready for the big time
    • 87 Metascore
    • 90 Critic Score
    Sea of Stars is a stellar throwback that appeals to fans like me who love 16-bit RPGs, but it also functions as an excellent entry point. Annoyances that hindered early games that inspired Sea of Stars are nowhere to be seen. Simple actions like moving around the world feel great, the story picks up quickly, and farming experience is effectively unnecessary. It all leads to a smooth, consistently thrilling adventure with fun combat, all in a gorgeous and inviting world.
    • 75 Metascore
    • 60 Critic Score
    This is a shame because there's a fun game here – it's just trapped in a hollow shell. Its final sin is having a miserable story hardly even worth bringing up. It's boring and bad; we can leave it at that. There's room for games that want to recapture some old glory – to remind you how cool games used to be – but to do that, you have to add something new to the conversation. Neon White is a great example of a game that did this right. Bomb Rush isn't interested in adding anything new. It just wants to have the same conversations we've been having for years. Jet Set Radio was cool. Go play that instead.
    • 86 Metascore
    • 83 Critic Score
    Armored Core VI is a solid return for one of From Software’s long-dormant franchises. It still carries many of the mech genre’s old contrivances, like its generic mission structure and predictable plot. However, it modernizes mech action meaningfully to introduce it to a new generation. While legacy fans may have some complaints about the “casualization” of Armored Core, I am ultimately glad the series is back and firing on all cylinders.
    • 69 Metascore
    • 80 Critic Score
    Immortals of Aveum is a great first outing, mixing the fantasy genre’s vibes, storytelling, and world exploration with the gunplay of a modern shooter. Its magic action almost always feels great, except when the game’s performance turns a fun explosion of magic and colors into a muddy mess. The story, which took me 16 hours to get through, is predictable but competent enough to get Jak to the next set piece, and there’s plenty left to explore and accomplish after rolling credits that I’m excited to check out. Ascendant made a good call emphasizing exploration and combative puzzle-solving just as much as its first-person action, and Immortals of Aveum is proof this genre still has a lot of room to grow outside of the usual, expected releases.
    • 65 Metascore
    • 68 Critic Score
    The improvements to the fundamental gameplay in Madden 24 continue to pay dividends with some of the most authentic football the series has ever seen. But, like an ill-timed penalty, the dreadfully slow menus and funneling toward tedious minigames wipe out any forward progress and move the series backward overall.
    • 84 Metascore
    • 88 Critic Score
    At several points in my lengthy journey through the Gothic delight that is Blasphemous 2, I worried the monstrous foe in front of me would spell an end to my journey. But without these frequent frustrations, the triumphs wouldn’t be as great. Blasphemous 2 takes inspiration from those that came before it, but by intertwining a gorgeous art style, enticing exploration, and rewarding combat, it rises above the horde of Castlevania-inspired action titles.
    • 96 Metascore
    • 95 Critic Score
    Baldur’s Gate 3 is unforgettable and one of the best experiences I’ve had in games. I may have just finished my lengthy first playthrough, but I’m already eager to delve further and push the boundaries of what’s possible in this exceptional world that Larian created.
    • 76 Metascore
    • 83 Critic Score
    Overall, Stray Gods rocks. Between the cast's fantastic performances, a fun twist on Greek mythology, and a genuinely novel game mechanic, it's a game I didn't know I needed, but one I'm happy to give a standing ovation to.
    • 72 Metascore
    • 80 Critic Score
    Capcom is trying to have its cake and eat it, too, with Exoprimal by using its story to lure more general fans while hoping the loop keeps hardcore multiplayer fans for the long haul. I’m not sure that will work; I have little motivation to return now that I’ve seen credits. But I had a fun time while it lasted. Exoprimal’s creative subversion of expectations impressed me in more ways than one, and its approach to telling a robust narrative within a multiplayer framework is an example I hope other titles study. I just hope it’s enough to keep the game from going extinct.
    • 73 Metascore
    • 85 Critic Score
    With credits behind me, I’m excited to discover more of Monoth’s secrets and collectibles I haven’t yet found, and I’m especially thrilled to play more with my 7-year-old nephew. Illusion Island doesn’t overhaul the platformer genre, or the Metroidvania formula for that matter, but its distinctive no-combat focus on simply moving through Monoth keeps the trip amusing, brisk, and gratifying. I would have liked more challenge; this is a simple adventure that might not capture the interest of platformer enthusiasts with little to no preoccupation with Disney. But when met on its own terms, it’s hard to deny Illusion Island is a jubilant love letter to these characters and platforming.
    • 67 Metascore
    • 73 Critic Score
    Double Dragon Gaiden: Rise of the Dragons has some aggravating design choices that prevent it from reaching the heights of similar comebacks like TMNT or newcomers like Young Souls, but this is a respectable return for the Lee brothers. If you’re hankering to punch goons in the face, a good time can be had as long as you bring a measure of patience.
    • 80 Metascore
    • 78 Critic Score
    Remnant II is most successful as a tour through a series of disparate dimensions, each contending with their own battles against the villainous Root plaguing their world. The gunplay is solid, the co-op with up to two other players works great, and the lore is fascinating (if you want to dig deep). Remnant II’s plot, characters, and progression are where it falls short, but I like its third-person shooter take on mechanics and ideas borrowed from the Souls games.
    • 75 Metascore
    • 80 Critic Score
    Mr. Run and Jump may look unassuming on the surface, but the challenges that await will have you screaming in frustration until they have you shouting in triumph. Though the trial-and-error style of each difficult room sometimes wore on me, after each success, I couldn’t wait to see what hurdles I needed to clear next.
    • 87 Metascore
    • 90 Critic Score
    When it comes to iterating on the standard Pikmin gameplay established by the first release, Pikmin 4 is the smoothest, best-controlling, best-looking version, and all the additions are worthwhile and fun to play. The variety of tasks, which you can tackle in the order of your choice, prevents you from doing the same thing for too long, and I enjoyed saving other survivors and expanding my home base roster. Pikmin may never rise to the top of the Nintendo heap, and it’s probably unfair to expect it ever could, but the latest Pikmin is the best effort yet.
    • 82 Metascore
    • 83 Critic Score
    The entirety of Viewfinder, including completing its optional puzzles, only takes a few hours, but its brevity is a strength. The game has no unnecessary fat where you use familiar solutions to solve slight variations of puzzles you’ve already completed. Every level feels like it is trying out a new idea based on the core concept making it a consistently novel experience throughout.
    • 90 Metascore
    • 88 Critic Score
    You might question whether a sushi restaurant management sim crossed with underwater diving is your cup of tea, but that would be missing the point. Dave the Diver is a unique and memorable vacation away from expectations, and it’s the very fact that you don’t usually play games like this that makes it so satisfying.
    • 73 Metascore
    • 80 Critic Score
    Oxenfree II doesn’t shake up what its predecessor did in 2016, but it delivers more of the excellent writing and charm I expect from Night School Studio. While it's light on gameplay beyond traversal, it’s done in service of the characters. After 10 hours with this cast, I want more, but I’m happy with where this story ends and how my choices shaped that ending. Despite bad checkpointing and a swift rush to the end after an overly long setup, this return feels earned and essential, with a message that resonates far more than Oxenfree's. With Oxenfree II behind me, I’m thrilled Night School Studio delivered something special more than seven years away from this world.
    • 81 Metascore
    • 88 Critic Score
    The Legend of Heroes: Trails into Reverie is not your average game; near decades of world-building, character arcs, and detailed lore have led to this culmination. The franchise isn’t perfect, but this series is wholly one-of-a-kind. It is a monolith that should be recognized alongside icons like Final Fantasy, Dragon Quest, Kingdom Hearts, and Persona. The details of the continent of Zemuria are unlike anything else I have experienced in gaming, and its cast now has several of my favorite characters in the medium. Reverie has the intimidating task of closing the page on three arcs that expanded across almost twenty years of characters and storytelling. Even if the narrative in this chapter falls short compared to past entries, it still stands above most other games in the genre. If Trails into Reverie is the last time we see most of these beloved characters, it serves as a terrific send-off.
    • 64 Metascore
    • 63 Critic Score
    If nothing else, AEW: Fight Forever has potential. I’m happy to have a more arcade-style wrestling game, especially one based on a major promotion. The gameplay has a strong foundation, and when it's firing on all cylinders, the action channels the simple fun of the ‘90s and early 2000s. The rest of the package just needs to catch up. Until it does, even the most passionate AEW fans may have a hard time sticking around for this main event.
    • 70 Metascore
    • 60 Critic Score
    This meter is somewhat emblematic of my overall experience of this game. Ideas that were once novel are outdated or uninteresting by today’s standards. While Story of Seasons: A Wonderful Life is a welcome update to a classic farm sim, stripping away nostalgic fondness leaves you with an experience that feels lacking in the genre's modern landscape.
    • 66 Metascore
    • 65 Critic Score
    Even with its twisted takes on nostalgic ride designs and copious whimsical fanfare, I was left feeling deflated by Park Beyond's business-oriented objectives and lack of investment in unbridled player creativity. For a game that endeavors to push the limits of your imagination, it's a little too concerned with whether you’re tall enough to ride.
    • 67 Metascore
    • 80 Critic Score
    Crash Team Rumble could be viewed as the natural progression of difficulty in the Crash Bandicoot franchise. It takes an entirely different type of preparation and offers a different reward, though. Crash Team Rumble's take on multiplayer platforming madness is unique, with enough depth to keep you on your toes after hours of gameplay. Those searching for a fresh take on the long-running series should give it a try.
    • 75 Metascore
    • 80 Critic Score
    Soaked in dark sci-fi environments and human personalities, Dark Descent nails the hallmarks of an Alien title and executes much of its squad-based gameplay. Despite some downsides and squad control during precise moments, plenty of its elements kept me jacked in to see its conclusion. It was a thrilling ride with ups and downs, but I left fulfilled and appreciated its experimental twists.
    • 87 Metascore
    • 85 Critic Score
    With more than 65 hours of FFXVI behind me, I still have a lot to do beyond the story, and I’m glad my time with Creative Business Unit III’s latest isn’t at its end yet. FFXVI has some of my favorite moments in modern Final Fantasy, but its lows threaten the pace at which they arrive. I wish FFXVI’s various elements were intertwined more seamlessly. Still, when I look back at my time with Clive, his friends, his enemies, and Valisthea, it’s those highs that I vividly remember. FFXVI is very different from its predecessors, but in many ways, very familiar; And it’s still a Final Fantasy, through and through, reminding me why I love this series so much.
    • 79 Metascore
    • 80 Critic Score
    As someone who derives real pleasure in admiring beautiful paintings, Dordogne ups the ante by letting me creatively interact with its gorgeous art. Even better, it layers a largely enjoyable tale on top of it. Like Mimi and Nora’s relationship, there are some bumps to overcome, but good times await those willing to work through them.
    • 83 Metascore
    • 83 Critic Score
    Despite some disappointing option and feature exclusions, Super Mega Baseball 4 is a strong alternative to the annualized sim-facing MLB game from Sony. Fans of retro-style arcade baseball games will find a lot to love, and roster customization enthusiasts have their new gold standard.
    • 86 Metascore
    • 93 Critic Score
    Diablo IV continually seduces me with its promises of power and riches and regularly follows through. I’ve had a tough time putting it down even after starting fresh numerous times, and I get excited thinking about how I’ll be foiling Lilith’s plans in the months ahead as seasonal updates begin rolling out. Until then, I’m happy to continue relieving Sanctuary of its treasures – and demons of their lives – in this devilishly impressive epic.
    • 92 Metascore
    • 95 Critic Score
    As the series that pioneered fighting games, each new Street Fighter comes with weighty expectations. Street Fighter 6 confidently meets this hype, catering to neophytes and genre veterans by offering the most extensive array of offline offerings the franchise has ever seen alongside a flexible set of core systems and a diverse cast. Between its cohesive aesthetic, the bounty of clever features, and crisp central gameplay, it’s one of the most impressive entries the genre has seen in some time.
    • 33 Metascore
    • 35 Critic Score
    I constantly struggled against the controls, camera, and objectives as they were presented. And nothing about the story or characters of The Lord of the Rings: Gollum offers reason to push past the frustration. As a longtime fan of Tolkien’s fiction, it’s possible that I liked the game even less for the way it seemed to misuse the source material. It’s hard to have a more damning indictment than to say that this Gollum game isn’t for fans of The Lord of the Rings, but here we are.
    • 65 Metascore
    • 75 Critic Score
    After Us poses some well-tread but timely questions about our impact on the world and its living things. However, optional discoveries throughout the game suggest that Piccolo is trying to present a slightly more ambivalent take on the subject. Some of that is best left for the player to discover for themselves. I recommend After Us strongly as a piece of visual artistry. It’s less successful as an interactive experience, but none of its problems are so glaring that it should dissuade someone from discovering its striking and haunting world.
    • 80 Metascore
    • 78 Critic Score
    While I would have liked gameplay to have more bite and variety, Planet of Lana is still an enjoyable and beautiful romp. The art direction and main jingle are likely the only things that will stick with me in the long run, but Lana and Mui’s journey is a competent rescue mission that doesn’t always soar as high as the machines pursuing them.
    • 73 Metascore
    • 80 Critic Score
    Lego 2K Drive builds an incredibly inviting world where speed and silliness reign supreme as you race and morph across its delightfully destructible setting. Despite some frustrating mission design and a smattering of bugs, Lego 2K Drive quickly won me over with its absurd narrative full of irreverent dialogue and moreish open-world challenges. If only the specter of microtransactions didn’t loom so large in this kid-friendly game, it would make for an even smoother ride.
    • 86 Metascore
    • 85 Critic Score
    Humanity strikes a delicate balance between challenging me at every turn and allowing me to feel like the god its narrative props me up to be. It’s an imaginative experience that provides a rush I imagine computer programmers feel when dozens of commands and lines of code finally work together to create a desired outcome. Its puzzles come wrapped in a beautiful package, from its minimalist visuals to its excellent clicky electronic beats. And best of all, these elements work together to emphasize a simple but effective message about what it means to be human and why life’s most intricate puzzles are easiest to solve when we work together.
    • 96 Metascore
    • 98 Critic Score
    Video game sequels are often iterative on what came before them. It looks a little better, plays a little smoother, retains important mechanics while introducing new ones, and continues the story. Tears of the Kingdom checks most of these boxes, but getting rid of the Runes from the first game and giving players new ones to use in exploring a familiar but undeniably new world is ingenious. Nearly every encounter, whether puzzle, traversal, or combat, must be reconsidered. It makes you think in new ways. I didn’t get the same goosebumps exploring Hyrule as I did in the past, but I did experience new emotions both on a granular level from solving individual puzzles and on a larger scale by going back to one of my favorite video game locations. They say you can never go home again, but I adored returning to Hyrule with all new tools.
    • 53 Metascore
    • 50 Critic Score
    Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways.
    • 81 Metascore
    • 85 Critic Score
    When I found myself shouting in relief and frenetically raising my fist in the air after a hard battle ends in my favor, I can’t deny the following fact: Darkest Dungeon II is a harsh but fantastic game whose white-knuckled battles and hazard-filled exploration will trap you for hours. If you’re willing to make the needed sacrifices, it’s a journey well worth taking.
    • 81 Metascore
    • 80 Critic Score
    Burning Shores is an entertaining epilogue for Aloy’s sophomore outing. It’s more Forbidden West with a few cool wrinkles, meaning it’s a good reminder of the things that the game did right while retaining a few old headaches (like the hand-holding during puzzles). More than anything, Aloy’s trip to Hollywood justifies its existence by meaningfully building upon the base game’s story, paving a solid runway for the next title to take off.
    • 85 Metascore
    • 93 Critic Score
    Developer Respawn Entertainment clearly took a measured and thoughtful approach to analyze what worked and what didn’t in its last Star Wars game, and Jedi: Survivor feels like a worthy attempt at evolution. It captures the magic of Star Wars as well as anything in the current canon, and it’s a stellar adventure in its own right. Still, nailing the fantasy of being a Jedi? Doesn’t hurt.
    • 76 Metascore
    • 80 Critic Score
    Strayed Lights is short, sweet, and mostly excels at what it asks players to do. Its unique parry-required combat brings something new to the table, and I enjoyed nearly every instance of it, especially in the larger boss-fight setpieces sprinkled through the journey. Its exploration doesn’t require much effort, which is a good thing because it largely doesn’t feel great to platform through areas. Its misses are easy to put aside, though, when what I’m looking at and hearing throughout the game is such a delight. Strayed Lights is a strong debut from Embers in almost every way and serves to highlight the importance of a game’s foundation. At its core, Strayed Lights revolves around a simple, intuitive, and unique combat system, and with this strong base in place, it’s no wonder the game shines as bright as it does.
    • 83 Metascore
    • 85 Critic Score
    Advance Wars 1+2: Re-Boot Camp might not include much new material, but it presents a strong case that classic games don’t always have to change to be relevant again. Sometimes, they just need a second chance.

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