Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 86 Metascore
    • 95 Critic Score
    The Lost Crown makes it hard to put the controller down, constantly urging players to follow its paths just a little further. Following its persistent pull to explore more of Mount Qaf is easy, though, thanks to how good it feels to do so. Between its first-rate platforming and engaging combat and progression, The Lost Crown’s various parts coalesce into a sublime loop. Gameplay is king, and this Prince of Persia understands that.
    • 93 Metascore
    • 95 Critic Score
    This game is massive, and as your character’s stature in the Wasteland grows, so does the excitement. It’s not a true sequel to the Fallout series, but as a fan of the games of old, I found it to be every bit as good.
    • 94 Metascore
    • 95 Critic Score
    Reliving the choices of the first Mass Effect as an interactive comic book pales in comparison to importing your own Commander Shepard. However, aside from that consistency in the universe, Mass Effect 2 is just as good on PS3 as it is on 360. [Feb 2011, p.98]
    • 91 Metascore
    • 95 Critic Score
    Over the years, Capcom has experimented with several different approaches to Resident Evil, but this is one approach I hope gets revisited. Resident Evil 2 not only looks great, it plays well, and it forces you into a series of dark encounters that are a total rush. Resident Evil is finally running on all cylinders.
    • 83 Metascore
    • 95 Critic Score
    Co-op changes your approach to survival horror, and the masterful pacing ensures you never take your eye off the action. Like its predecessor, Resident Evil 5 is destined to be remembered as one of the best games of its time.
    • 83 Metascore
    • 95 Critic Score
    This is the role-playing engine that has ever been invented. [Oct 2002, p.92]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    Batman: Arkham Asylum is this year's "BioShock," not just from the connection established with the world, but from its ability to innovate where new ideas are needed, and moreover, deliver an adventure unlike any other. [Sept 2009, p.82]
    • 84 Metascore
    • 95 Critic Score
    Independently, Chains of Olympus and Ghost of Sparta were standout efforts that helped make a name for Ready At Dawn. When you put them together in the Origins Collection, you get two amazing and upgraded adventures in one $40 package that no fan of action games should miss.
    • 86 Metascore
    • 95 Critic Score
    You couldn’t pick a better time to try Destiny if you haven’t yet. The Taken King is a testament to Bungie’s craftsmanship and its ability to listen to the feedback from the players who both loved and hated year one. The studio has given us a game that truly is legend.
    • 93 Metascore
    • 95 Critic Score
    Though WoW doesn't radically differ from the tried-and-true MMORPG formula, the subtle tweaks, additions, and special layer of Blizzard polish make it an amazing and fresh experience. [Feb 2005, p.122]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    The Taken King ultimately is what the players – and probably even Bungie – always wanted Destiny game to be. The improvements to the user interface and quest system alone make the game so much more playable, but they quickly fade to the background once you dig into the content.
    • 94 Metascore
    • 95 Critic Score
    Quotation unavailable.
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    Freelancer will serve to delight and enrapture. The online portion alone is worth the purchase, but I'd be shocked if you didn't spend at least 50 to 60 hours on the single-player campaign. [May 2003, p.92]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Simultaneously embraces links to the past while offering numerous innovations that keep gameplay fresh, exciting, and a true joy to play. [Feb 2005, p.124]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    The title features more modes, settings, and ways to engage than any game in the series I can recall. The blazing new Blackout mode steals the zeitgeist of the battle royale’s thunder, packaging it in a polished, powerful entry to the burgeoning genre. If you’re willing to eschew single-player completely, the payoff is worth it.
    • 83 Metascore
    • 95 Critic Score
    The title features more modes, settings, and ways to engage than any game in the series I can recall. The blazing new Blackout mode steals the zeitgeist of the battle royale’s thunder, packaging it in a polished, powerful entry to the burgeoning genre. If you’re willing to eschew single-player completely, the payoff is worth it.
    • 88 Metascore
    • 95 Critic Score
    Its weighty combat, difficult choices with real consequences, and fascinating storylines are some of the best gaming has ever seen. I can no longer lord it over the console masses with this one, though, because this long-in-development Xbox 360 port is just as amazing as the original. It's actually better than it was at launch... [May 2012, p.82]
    • 89 Metascore
    • 95 Critic Score
    The new content is spectacular, and fans of the series will absolutely adore this special edition...One of the greatest titles in the history of gaming. [Feb 2004, p.113]
    • 91 Metascore
    • 95 Critic Score
    Ultimately, this collection isn’t much more than the sum of its parts, but that is hardly a bad thing considering the quality of the parts. If you still haven’t played the God of War series, you aren’t just missing out on great games. You’re missing pieces of gaming history.
    • 84 Metascore
    • 95 Critic Score
    Everything about this title is simply executed on a level that we rarely see outside a few elite development studios. [July 2006, p.108]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    The newest chapter in the undead uprising now oozes with even more of the proven developer’s trademark personality and polish. If you are among those who think the sequel is coming too soon, prepare to eat your words like so many brains. Left 4 Dead 2 is everything a sequel should be: perfected, expanded, and an absolute riot.
    • 92 Metascore
    • 95 Critic Score
    If you enjoy listening to the broadcast, NHL 2002's dual commentary is the best I've ever heard in the game. [Nov 2001, p.104]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Its stunning visual style, high concept story, and wildly open level design are like nothing else, even if too much repetition begins to frustrate in the later hours. It’s a game people will still be talking about five years from now.
    • 92 Metascore
    • 95 Critic Score
    I was doing stuff that at least looked neat right away. Then, the game got harder, and I got better. This is one of the title's strongest points - a perfect ramp-up of difficulty and skill acquisition. [Nov 2003, p.154]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    The bar for the next generarion of RPG's has been set. [May 2006, p.92]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    With extremely tight controls and finely tuned balance, the core fighting mechanics and local multiplayer are spot on. There’s still nothing like learning the intricacies of every character, discovering possibly the most unlockables in any game yet, and using all of that to beat the crap out of your friends late into the night.
    • 93 Metascore
    • 95 Critic Score
    The speed and polish of UT 2004 cannot be denied. [May 2004, p.104]
    • 93 Metascore
    • 95 Critic Score
    Super Smash Bros. Ultimate isn’t dramatically reinventing the franchise, but that’s all right with me; it’s a refinement of what’s come before. Some of my favorite gaming moments have centered on Smash, and it’s great to have a solid new anchor for moments yet to come – even if it means getting knocked into oblivion by a snoozing Jigglypuff every once in a while.
    • 89 Metascore
    • 95 Critic Score
    BioWare has not only made a sweet combat system, but the game's universe itself is a joy. [May 2005, p.118]
    • 94 Metascore
    • 95 Critic Score
    I'm glad that games don't have feelings. If they did, Metal Gear Solid 3: Subsistence would be the over-achiever that makes the games around it feel embarrassingly inadequate. [Apr 2006, p.121]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Certainly a great addition to the EQ universe, but falls short of the "Scars of Velious" expansion, which is still the best in the series simply because it offered so much content. [Jan 2003, p.118]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    Super Paper Mario's seemingly simple concept - giving the player the ability to flip between 2D and 3D worlds - pays off in level designs that are nothing short of brilliant.
    • 87 Metascore
    • 95 Critic Score
    It's like a simple "Sims"...but it's a lot of fun, I swear. [Oct 2002, p.86]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    I would recommend buying Madden over all other franchises 100 times out of 100 to any Xbox owner. [Sept 2002, p.89]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    Blue Prince is everything I want in an indie game: a unique, creative idea brought to life with expert execution. Its combination of roguelikes and puzzle games feels effortless, with each aspect boosting my enjoyment of the other. Like the best puzzle games, it makes the player feel smart, and like the best roguelikes, it makes the player infinitely hungry for another run. Ultimately, Blue Prince is about mysteries. It harnesses the innate, burning curiosity one feels when seeing a closed door at the end of a hallway and crafts it into an unforgettable experience.
    • 89 Metascore
    • 95 Critic Score
    Neon White achieves everything it sets out to with remarkable success. Not only is it one of the most entertaining experiences I've played in years, but it also speaks to a highly specific audience many just don't anymore. It's for weirdos, misfits, and dorks. Neon White is one of the best games of the year, and it'd be a colossal mistake not to check it out...If you're able, we highly recommend playing on PC – particularly with a mouse.
    • 83 Metascore
    • 95 Critic Score
    Ghost of Tsushima captures the mystique, fierce violence, and barely contained emotional angst of the great samurai films. The line of inspiration is clearly purposeful; Sucker Punch included a gorgeous “Kurosawa Mode,” which sets a black-and-white, film-grain, audio-treated effect that doubles down on the classic cinematic vibe. It’s well worth turning on, if only for a few missions. But even beyond that cool feature, this is a game that nails the aesthetic it’s shooting for, firmly establishing itself as the medium’s defining samurai saga.
    • 83 Metascore
    • 95 Critic Score
    Doom: The Dark Ages is modern Doom executed better than ever. It’s a bloody, challenging, and strategic thrill ride that tested my skills, forced me to catch my breath, and always had me asking for more. With the Shield Saw and other great additions, id Software gives me something I didn’t know I wanted, proving once again that this legendary series can still evolve in ways we haven’t even dreamed of.
    • 80 Metascore
    • 95 Critic Score
    Players can influence the way every action, subpolot, and mission plays out to an uparalleled degree. [Jan 2004, p.152]
    • 90 Metascore
    • 95 Critic Score
    It looks much better than it does in the movies. This is a blasphemous statement for George Lucas fanboys, yet one that speaks volumes. [Dec 2001, p.96]
    • Game Informer
    • 84 Metascore
    • 95 Critic Score
    There wasn't one moment during my time with this game that I wasn't engaged and having fun. Ultimately, that's the mark of a great title in any genre. [May 2005, p.106]
    • Game Informer
    • 95 Metascore
    • 95 Critic Score
    The Last of Us is a deeply felt, shockingly violent game that questions what we're willing to sacrifice and, more disturbingly, what we're willing to do so save the ones we love. The conclusion offers no easy answers. You won't forget it.
    • 75 Metascore
    • 95 Critic Score
    Never before have I seen this level of detail in a PC game. Unreal II blows the lid off the graphical standards we as PC gamers have set, and elevates the playing field to an unprecedented level. [Mar 2003, p.90]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Quadrilateral Cowboy is a strange, fantastic journey that will likely charm and test you in equal measure. I expect to come back to it many times over the next few months despite having completed it, searching the environments for nuggets of the story hidden away in the corners of each level and striving to become the best thief this side of cyberspace.
    • 86 Metascore
    • 95 Critic Score
    Honestly, the only crowd that I can imagine not enjoying Kirby is jaded gamers who are too cool for something so whimsical. Whatever the case, they're missing out on a colorful, unique game that reminds me of why I fell in love with gaming back on my NES: imagination, challenge, and fun.
    • 85 Metascore
    • 95 Critic Score
    With its moving story and deft execution, Fable is quite literally the adventure of a lifetime. [Oct 2004, p.138]
    • 94 Metascore
    • 95 Critic Score
    God of War Ragnarök feels a lot like God of War (2018), which is a compliment considering how fantastic that game is. Sony Santa Monica was right to not break what wasn’t broken and it has expertly continued the story threads that were left hanging from the previous game. Any complaints about the overall experience (familiar combat, collecting and leveling up equipment isn’t particularly interesting) are quickly forgotten in the face of the compelling narrative, believable character relationships, and incredible visuals and animation. Even from its early PlayStation 2 days, the God of War series has always set a high, quality bar for itself, and with few exceptions, it manages to leap above that bar. God of War Ragnarök is no different.
    • 88 Metascore
    • 95 Critic Score
    These are just a few of the dozens of minor tweaks to what was already an incredibly strong formula. Firaxis' newest entry in the Civilization series isn't a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.
    • 90 Metascore
    • 95 Critic Score
    It may not live up to the lofty standards recently displayed in "Twilight Princess", but this adventure is worthy of Zelda canon, and still has enough great stuff going for it to be considered one of the year's best adventures. [Oct 2007, p.126]
    • 81 Metascore
    • 95 Critic Score
    With an awesome combat system, sweet graphics, slick characters, a solid one player mode, and gore, what else could you want? [Jan 2003, p.110]
    • Game Informer
    • 93 Metascore
    • 95 Critic Score
    The core mission of any game is to create a world that the players want to get lost in, and Okami delivers on this in every way--with the gameplay, with the graphics, and with the story. [Oct. 2006, p.96]
    • Game Informer
    • 85 Metascore
    • 95 Critic Score
    In all, the new stuff adds more than 30 percent to the top of the already full-featured title. [May 2006, p.97]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Assassin’s Creed II is a complex, mature, and engaging journey from beginning to end. It stands as a benchmark for design that combines innovative ideas with tried-and-true techniques to create one of the great games of this generation.
    • 93 Metascore
    • 95 Critic Score
    Ubisoft has forged a sequel that has the uncanny ability to knock your socks off through every second of play. [May 2004, p.102]
    • 85 Metascore
    • 95 Critic Score
    With online play, a great assortment of well-known tuner cars, a killer soundtrack, and some addictive gameplay, Need for Speed: Underground blows the doors off other racers. It gets my vote for racing game of the year, easy. [Dec 2003, p.126]
    • 78 Metascore
    • 95 Critic Score
    Wonderlands is upbeat and fun from start to finish, offering a rewarding adventure filled with goofy characters, imaginative bosses, and a great sense of ownership over your character through it all. Even with one of Borderlands' most loved characters leading the charge, this experience feels like the start of something new: a rare spinout from an existing series that deserves just as much of the spotlight. As someone who has played plenty of Dungeons & Dragons, I adored how often Wonderlands reminded me of rolling a 20-sided die with friends. It’s a love letter to on-the-spot creativity and friends enjoying each other’s company in a make-believe world.
    • 91 Metascore
    • 95 Critic Score
    The original LittleBigPlanet was impressive, but LittleBigPlanet 2 cements Media Molecule's position as masters of facilitating user-created content.
    • 83 Metascore
    • 95 Critic Score
    A near-perfect marriage between a furiously intense action title and a complex role-playing/simulation game. [Jan 2003, p.119]
    • Game Informer
    • 91 Metascore
    • 95 Critic Score
    Any disappointment series fans felt after ODST should be completely washed away thanks to Reach. Make no mistake about it - this is the true follow-up to Halo 3. It's also a perfect way for Bungie to part with the series it turned into a phenomenon. [Oct 2010, p.92]
    • Game Informer
    • 86 Metascore
    • 95 Critic Score
    Despite minor flaws, 1000xResist has firmly established itself as one of the most groundbreaking stories in video game history.
    • 80 Metascore
    • 95 Critic Score
    Shadow of War fulfills the promise of its predecessor, completing a dark and violent lost tale set within the world of The Lord of the Rings. I was initially frustrated by the liberties that Monolith takes with this beloved fiction (which are plentiful), but I eventually abandoned myself to the insanity, and fell down the rabbit hole into a superb fantasy adventure. Monolith captures the thrill of power with aplomb; the way it simultaneously speaks of its dangers and corrupting potential is the real magic.
    • 94 Metascore
    • 95 Critic Score
    Deserving of the highest accolades, Knights of the Old Republic is a dream come true for Star Wars fans, and the most noteworthy Xbox release since "Halo." [Aug 2003, p.94]
    • 84 Metascore
    • 95 Critic Score
    An overwhelming experience in its own right, Assassin's Creed III is the crown jewel on an already excellent series, and it sets the mind reeling about the potential for where the story goes from here.
    • 85 Metascore
    • 95 Critic Score
    The storytelling that weaves through these many threads is stellar. Rather than hiding from the complex themes of freedom versus control at the heart of the series, Assassin's Creed III confronts them head on, and tells a nuanced and adult story about the price of liberty, the dangers of extremism, and the connections that bind family.
    • 90 Metascore
    • 95 Critic Score
    The concept is simple, but a combination of stylized moves, tongue-in-cheek humor, and merciless difficulty make Viewtiful Joe absolutely irresistible. [Sept 2004, p.107]
    • 94 Metascore
    • 95 Critic Score
    This is one of the best co-op games I have played, especially when you crank the difficulty past Casual and up into the Hardcore and Insane levels. Working with your buddy to flank and outwit the enemy is a blast.
    • 90 Metascore
    • 95 Critic Score
    This game is massive, and as your character's stature in the Wasteland grows, so does the excitement. It's not a true sequel to the Fallout series, but as a fan of the games of old, I found it to be every bit as good.
    • 93 Metascore
    • 95 Critic Score
    The level of control that you have over your characters' actions is truly remarkable... Simply put, this is the best thing to happen to Star Wars since the original trilogy. [Feb 2004, p.112]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Balatro is an ingenious and entertaining roguelike and one of my favorite games of the year. Playing it has become a near-obsession; everything feels perfectly designed to encourage you to keep trying because that next run could be the run of your life. Even after hours of play, I still can’t overcome Balatro’s biggest challenge: putting it down.
    • 89 Metascore
    • 95 Critic Score
    Tiger just owns it in every category: graphics, unlockables, golfers, courses, modes, and everything else. This is hands-down the best golf game ever, and easily one of the best sports games in general. [Oct 2003, p.114]
    • Game Informer
    • 92 Metascore
    • 95 Critic Score
    As the series that pioneered fighting games, each new Street Fighter comes with weighty expectations. Street Fighter 6 confidently meets this hype, catering to neophytes and genre veterans by offering the most extensive array of offline offerings the franchise has ever seen alongside a flexible set of core systems and a diverse cast. Between its cohesive aesthetic, the bounty of clever features, and crisp central gameplay, it’s one of the most impressive entries the genre has seen in some time.
    • 82 Metascore
    • 95 Critic Score
    Then there's the online mode which I have to say is quite luscious. [Sept 2002, p.76]
    • Game Informer
    • 87 Metascore
    • 95 Critic Score
    In all, the new stuff adds more than 30 percent to the top of the already full-featured title. [May 2006, p.97]
    • Game Informer
    • 84 Metascore
    • 95 Critic Score
    Co-op changes your approach to survival horror, and the masterful pacing ensures you never take your eye off the action. Like its predecessor, Resident Evil 5 is destined to be remembered as one of the best games of its time.
    • 86 Metascore
    • 95 Critic Score
    Ghost of Sparta doesn't have any mind-blowing moments of sheer magnitude like the console entries, but it compensates with a handful of cool special sequences that fill in parts of Kratos' history and character.
    • 89 Metascore
    • 95 Critic Score
    Left 4 Dead 2 is swollen with action that will leave your controller sweaty and worn, and emerges as one of the most powerful online co-op experiences I have ever had.
    • 89 Metascore
    • 95 Critic Score
    ESPN NBA is not only one game but two, and they both kick ass... The best in video game basketball. [Nov 2003, p.146]
    • Game Informer
    • 89 Metascore
    • 95 Critic Score
    Firaxis' outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic...The PC version is slightly superior thanks to improved textures and resolution and drastically lower load times, but those are minor differences.
    • 90 Metascore
    • 95 Critic Score
    Super Mario 3D Land isn't perfect, but the few complaints I have (like the lack of variety in boss fights and some re-hashed levels) can't bring down this entertaining mix of nostalgia and innovation. It lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS.
    • 90 Metascore
    • 95 Critic Score
    The story is fantastic, the world is breathtaking, and all of that pales in comparison to the wonderfully made gameplay that soars both as a platforming and combat game. Moon Studios has outdone itself with Will of the Wisps, delivering an experience that doesn’t have any lulls, makes the player feel clever, and just keeps getting better as it goes.
    • 88 Metascore
    • 95 Critic Score
    The story is fantastic, the world is breathtaking, and all of that pales in comparison to the wonderfully made gameplay that soars both as a platforming and combat game. Moon Studios has outdone itself with Will of the Wisps, delivering an experience that doesn’t have any lulls, makes the player feel clever, and just keeps getting better as it goes.
    • 91 Metascore
    • 95 Critic Score
    From start to finish, this game captivated me to no end and wowed me like few others have. [Apr 2004, p.102]
    • 90 Metascore
    • 95 Critic Score
    Hits the ground running and blazes a trail of brilliance through innovative weapon play, edge-of-your-seat challenges, jaw-dropping visuals, and a quest thta is roughly 150 percent larger than before. [Dec 2003, p.118]
    • 83 Metascore
    • 95 Critic Score
    Blackout is the best battle-royale experience available today, zombies offers crazy customizable co-op, and multiplayer keeps things grounded for those looking for the classic core.
    • 84 Metascore
    • 95 Critic Score
    The updated visuals aren't mind-blowing, but they present the best way to return to this already stellar game. If you somehow missed out on Resident Evil 4 when it turned heads on the GameCube, this is the perfect time to give it a download and see what all the fuss is about.
    • 83 Metascore
    • 95 Critic Score
    Prey is a masterpiece that simply should not be missed. [Aug 2006, p.80]
    • Game Informer
    • 84 Metascore
    • 95 Critic Score
    The updated visuals aren't mind-blowing, but they present the best way to return to this already stellar game. If you somehow missed out on Resident Evil 4 when it turned heads on the GameCube, this is the perfect time to give it a download and see what all the fuss is about.
    • 87 Metascore
    • 95 Critic Score
    It's barely a game in the popular sense of the word, but Quantic Dream's masterpiece makes groundbreaking strides in storytelling and character development, demonstrating that interactive entertainment still has a deep well of untapped potential. [Issue#203, p.91]
    • 91 Metascore
    • 95 Critic Score
    As improved as the Resident Evil 4 controls were compared to the tank-like schemes of its predecessors, they still aren’t ideal. The final version of the game would have been the perfect time for Capcom to polish the controls with new features that nearly every game now takes for granted – like strafing and being able to shoot your gun while moving. Unfortunately, Leon still isn’t capable of performing these basic moves.
    • 89 Metascore
    • 95 Critic Score
    Drives the gameplay stake through the heart of this genre, and keeps on stabbing. [Jan 2003, p.116]
    • Game Informer
    • 83 Metascore
    • 95 Critic Score
    Like Sudoku or crossword puzzles, this is one of those endlessly replayable games. The solution is always there, right in front of you. It’s just a matter of using logic and careful planning to place the block correctly.
    • 88 Metascore
    • 95 Critic Score
    Combine its lengthy single-player experience with the new co-op and head-to-head modes, and you can’t help but love this classic reborn.
    • 95 Metascore
    • 95 Critic Score
    The game's quality stays consistently outstanding throughout; there isn't a minute of filler content to be found anywhere in single-player or co-op.
    • 93 Metascore
    • 95 Critic Score
    Oblivion on PS3 is one of the biggest and most impressive role-playing games in history, and you owe it to yourself to play it if you haven’t already experienced it elsewhere.
    • 90 Metascore
    • 95 Critic Score
    This is one of the most sophisticated, entertaining, and historically accurate strategy games ever made.
    • 96 Metascore
    • 95 Critic Score
    Technical wizardry is married to artistic brilliance throughout the presentation, from the oddly beautiful vistas of a post-apocalyptic Earth to the creepy alien Citadel...This will be remembered as a historic occasion in gaming. [Dec 2004, p.184]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Monster Hunter: World is the best game in the series, and a welcoming gateway for newcomers to get in on the tail-chopping, rodeo-riding, and titan-slaying. I never want to play the series on handheld again after this, as the grainy graphics and clawed clutch can’t compare to the redefined experience core platforms facilitate.
    • 93 Metascore
    • 95 Critic Score
    Instead of desperately switching through the clumsy auto-targeting, now you're capping fools with a simple flick of the mouse. It's awesome. [August 2002, p.89]
    • Game Informer
    • 94 Metascore
    • 95 Critic Score
    Even if you already have a copy of the original game in your library, Black is an absolute necessity. [Oct 2005, p.140]
    • Game Informer
    • 81 Metascore
    • 95 Critic Score
    Its stunning visual style, high concept story, and wildly open level design are like nothing else, even if too much repetition begins to frustrate in the later hours. It’s a game people will still be talking about five years from now.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 81 Metascore
    • Critic Score
    Yes, it is worth revisiting, mostly on the merit of the original being such a great game. If you’ve played it before, you know what to expect, but it holds up well and the new mode is worth checking out (and it’s entirely optional if you ‘re not interested). If you’ve never played the original Mario & Luigi, then you should absolutely check it out. It was a great game in 2003, and through it may not by wholly improved, depending on how you feel about the visuals, it is still a fantastic game.
    • 70 Metascore
    • Critic Score
    While I love the feeling of crafting my own stuff, slowly increasing the areas that I’m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into. [Early Impressions]
    • 73 Metascore
    • Critic Score
    Outriders doesn't revolutionize any type of genre, and it's not trying to (nor does it have to). From what I’ve played so far, what Outriders provides is a well-thought-out shooter experience with expertly tailored RPG twists. It's an enjoyable ride that is made infinitely better by playing with friends, but not inherently hurt by running solo either. This game takes the best of looter-shooters and the best of sci-fi RPGs and blends these elements into a game experience that is worth diving into because of its high replayability, customizable play style, and fun story.
    • 66 Metascore
    • Critic Score
    The Outer Worlds is not at its best on Switch, since the visuals and performance take a serious hit on the system. The textures, framerate, lighting, and more have been downgraded to run on the hardware.
    • 71 Metascore
    • Critic Score
    Labo VR is a novelty, to be sure, but it knows its limitations and constructs some fun experiences within those boundaries.
    • 82 Metascore
    • Critic Score
    Regardless of its shortcomings, this still serves as a great way to play these three games on modern, portable technology. Super Mario 3D All-Stars is a must-have for all die-hard fans of Nintendo's flagship franchise, but it's unfortunate to have it outshone not only by the collection's contemporaries, but also by the collection it was essentially modeled after nearly three decades ago. If you're on the fence about Super Mario 3D All-Stars, you can't go wrong with these three classic adventures in one neat package. However, you'll want to grab these before they disappear forever; Nintendo currently plans on pulling the sale of Super Mario 3D All-Stars at the end of March 2021.
    • 85 Metascore
    • Critic Score
    If you've never played Death Stranding, I think you should. Whether it's the original release or the new Director's Cut, the game is worth experiencing. Not to say it's perfect by any means (read Game Informer's review for a second opinion). But there's nothing like Death Stranding. And there may never be again; I struggle to think Sony or any other publisher will ever let Kojima be this free a second time – at least not with this kind of budget. That's what makes Death Stranding worth experiencing. Gravity Gloves, race tracks, and cargo catapults are just icing on the cake.
    • 68 Metascore
    • Critic Score
    Given the breadth of exciting content to play, including Portal’s six classic maps like Battlefield 3’s Caspian Border and 1942’s Battle of the Bulge, this entry is an easy recommendation for fans of the series. If you’re on the fence about purchasing Battlefield 2042 at launch, you can look forward to my full review in the coming days. [Review in Progress]
    • 83 Metascore
    • Critic Score
    There is no denying that Dark Souls on Switch is not the absolute best way to play the game. That honor belongs to your PS4, Xbox One, or PC, but the Switch version of the game is perfectly fine. You sacrifice a higher frame-rate for the opportunity to play the game handheld (and have the option to pause!), and in my experience the trade-off has been worth it.
    • 88 Metascore
    • Critic Score
    With the basic formula of Dead Cells still highly effective, Return to Castlevania is a terrific and natural addition to any run. From the moment Dead Cells' remix of "Vampire Killer" blasted over my speakers, I lost track of the number of times I smiled. The Castlevania series may feel forgotten by Konami, but this Dead Cells DLC proves there are still plenty of developers and players who still love it. [Impressions]
    • 89 Metascore
    • Critic Score
    We may have longer to wait for the official release and Media Molecule’s single-player story levels, but Dreams is already a magnificent wellspring for those who love playing, creating, and thinking about games in all their many forms. [Early Access review score = 95]
    • 76 Metascore
    • Critic Score
    The Heist is well worth your time, especially if the post-credits sequences in the main game have you counting the days until a potential Spider-Man 2.
    • 87 Metascore
    • Critic Score
    I was happily surprised by the breadth, depth, and challenge of the Iki Island expansion. For new players, it will extend an already lengthy adventure into something more. Meanwhile, returning players should be thrilled at how well this experience dovetails out of an already stellar game. Iki Island is what I want out of single-player game expansions. And it’s further proof (as if we needed any more at this point) that Sucker Punch has a standout new property to continue building on.
    • 87 Metascore
    • Critic Score
    Legends of Runeterra has a lot to offer as it enters the digital card game ring. Exploring the League of Legends universe in card form is enjoyable and addictive, and slicing an opponent down with a Fiora flourish or a Thresh-hooked hero is a blast. [Beta review score = 83]

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