Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 85 Metascore
    • 93 Critic Score
    The game is huge on replay in the main mode and offers even more after the tale is done. [Sept. 2006, p.94]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Saying that EA has turned it on this year is the understatement of the century... When it comes to your hard-earned dollar, the puck stops at NHL 2004. It's easly the best hockey title of the year. [Oct 2003, p.121]
    • Game Informer
    • 72 Metascore
    • 93 Critic Score
    The core first-person melee combat is incredibly solid and the exploration, storytelling, and character growth are integrated brilliantly to create a unique and compelling experience.
    • 88 Metascore
    • 93 Critic Score
    An absolutely amazing Xbox title. [Apr 2005, p.134]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    Regardless of the game’s mechanical simplicity, Rockstar has created an addictive, bite-sized serving of its patented “breaking the law” gameplay. Chinatown Wars jams an entire metropolis in your handheld that’s just begging to be exploited.
    • 84 Metascore
    • 93 Critic Score
    Battlefield fans hoping for the most polished entry in the series won't be disappointed by this massive sequel.
    • 85 Metascore
    • 93 Critic Score
    Battlefield fans hoping for the most polished entry in the series won't be disappointed by this massive sequel.
    • 84 Metascore
    • 93 Critic Score
    Naughty Dog has done a tremendous job of creating multi-layered personalities that really strike a chord, and plot hooks that will keep you guessing and on the edge of your seat up until the explosive finale. [Nov 2004, p.153]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    Quotation unavailable.
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    A game that borrows a page from the glory days of Crash Bandicoot and delivers a gameplay experience that sticks to its guns and keeps the action constant. [Nov 2002, p.108]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Slay the Spire is a fascinating fusion of genres that are often known for their lack of accessibility and niche appeal, but it defies those notions and provides a playground of variation and wonder where the next discovery is always right around the corner. Instead of being dismayed when a boss lands an alpha strike that blasts you back to the beginning, it’s an inspiring call to start climbing again with new choices, new decisions, and maybe just a little bit of luck.
    • 82 Metascore
    • 93 Critic Score
    FIFA 15 takes the series into a whole other level with gameplay that betters the surmounting hype that threatened to engulf it.
    • 90 Metascore
    • 93 Critic Score
    The new analog pitching is the most polished and challenging gameplay mechanic a baseball game has ever offered. [Apr 2011, p.90]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    A hell of a package. It's sort of a shame that so much of it is recycled from the last game, but nobody stops eating their favorite food because it's similar every time - and this is the Kobe beef of tactical FPS. [Apr 2008, p.80]
    • 85 Metascore
    • 93 Critic Score
    The total package of Halo: The Master Chief Collection is massive and intimidating, but none of it is crammed in or hastily included. Even the modes that appeal to a small dedicated group of Halo fans have received attention.
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    A masterpiece in both form and function. [Dec 2001, p.98]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Diablo IV continually seduces me with its promises of power and riches and regularly follows through. I’ve had a tough time putting it down even after starting fresh numerous times, and I get excited thinking about how I’ll be foiling Lilith’s plans in the months ahead as seasonal updates begin rolling out. Until then, I’m happy to continue relieving Sanctuary of its treasures – and demons of their lives – in this devilishly impressive epic.
    • 91 Metascore
    • 93 Critic Score
    Madden still has the best pasing game and deepest franchise options; yet ESPN's running game is unmatched, and TV-style sequences which range from weekly wrap-ups with Chris Berman to payers leaping into the stands after a touchdown are far and away superior to anything in EA's camp. [Sept 2003, p.117]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Bastion makes a good case for the idea that simple gameplay, straightforward design, and a clear guiding vision for art, music, and story can go a long way to making a good game great.
    • 84 Metascore
    • 93 Critic Score
    I can't think of a better way to kill a long plane ride, and I expect lapsed Tetris fans who've migrated to other puzzle games will be making their way back into the fold after playing this excellent reinvention of one of gaming's greatest titles. [Apr 2006, p.134]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    Playing it makes me believe I can do just about anything with the ball at my feet, and this self-assurance is powerful. If you have the desire, FIFA 15 meets the challenge. It does not disappoint.
    • 87 Metascore
    • 93 Critic Score
    Raises the character-based racing bar yet again. It's also the must-have GameCube title this holiday season. [Dec 2003, p.152]
    • 93 Metascore
    • 93 Critic Score
    Don’t let the diminutive size or nostalgic look fool you, this is just as complete of a Grand Theft Auto experience as any of the console iterations.
    • 89 Metascore
    • 93 Critic Score
    Half-Life 2 delivers stunning action and fantastic storytelling, while dramatically changing the tone of the gameplay at regular intervals, and its subsequent episodes only add to that formula.
    • 92 Metascore
    • 93 Critic Score
    Mario Kart 8 Deluxe is primarily a re-release of an acclaimed game from three years ago, but by adding new content and addressing the biggest complaint of the original, this version is unquestionably the best way to experience Nintendo's great racer. Battle mode is back to its original glory, and when combined with the rest of the robust Mario Kart 8 package, it creates a great addition to the fledgling Switch library.
    • 86 Metascore
    • 93 Critic Score
    The Switch version reaffirms that Donkey Kong Country: Tropical Freeze is a fantastic platformer. Having a new character control and a handheld version of the game is great for previous owners, but the real audience is those who missed the original release.
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    Like many, I’m sad that Halo Infinite doesn’t offer cooperative multiplayer at launch, if only because it’s been a bulwark of the series’ identity. It’s a disappointing omission, but I have to judge the game before me, not the features I wish might be there. And by that measure, Halo Infinite is a rousing success. Whether you want a big, mysterious sci-fi adventure or a chance to engage with some intense PvP, Halo Infinite nails the shots where it counts and heralds a new era for one of gaming’s most recognizable mainstays.
    • 83 Metascore
    • 93 Critic Score
    Even with some minor missteps, Cairn is a stunning and surprising masterpiece. I’ve rarely encountered a game with such a slow overall pace that nonetheless kept me on the edge of my seat. Gameplay is buoyed by a subtle, emotionally powerful musical score and a uniquely textured art style that enhances both the game’s beauty and one’s ability to read its many pockmarked walls. When all its merits were added together, I was constantly drawn back to the climb to see the next vista. Cairn is challenging as a game and as a story; because, and not despite its many differences from other games you’ll play this year, it deserves your time and attention.
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 89 Metascore
    • 93 Critic Score
    Purists will decry the changes made to Majora’s Mask no matter how slight they may be, but I am seated firmly in the “change is good” camp. It’s everything you remember, but without the boredom or frustration related to the passage of time.
    • 86 Metascore
    • 93 Critic Score
    Birthright is a grueling, fantastic experience that not only matches the quality of its predecessor but possibly outshines it as well, more than earning its place at the table of must-play strategy/RPGs.
    • 79 Metascore
    • 93 Critic Score
    A tremendous game. [Feb 2003, p.105]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    The campaign is a grueling challenge all the way through, but every time I snatched a win from the jaws of defeat I felt an undeniable surge of satisfaction and pride, one that made my victories that much sweeter. If that sounds fun to you, Conquest is the ideal way to play Fire Emblem Fates. If you want all of the fantastic gameplay with less pressure, don’t feel any shame about sticking to Birthright. You can’t go wrong either way.
    • 92 Metascore
    • 93 Critic Score
    Super Mario Bros. Wonder surprises and delights from the moment you turn on the game. Though the gameplay feels familiar, Nintendo’s ability to iterate on the established formula in unique ways kept me on my toes throughout the journey all the way up to the memorable final battle. After all this time, I thought I had a grasp on the breadth of the tricks the 2D Mario series had up its sleeve, but that Super Mario Bros. Wonder so consistently surprised me speaks to just how much gas is left in the iconic franchise’s tank.
    • 72 Metascore
    • 93 Critic Score
    Graphically, Agent Under Fire is amazing, leaving similar titles like "Red Faction" and "TimeSplitters" in the dust. [Jan 2002, p.77]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    After playing through New Super Mario Bros. 2 on 3DS a few months ago, I was concerned that the "New" series had run its course. The levels didn't feel as fresh and the coin collection gimmick didn't make much of an impact. I feared this dip in quality signaled stormy skies for New Super Mario Bros. U on Nintendo's next home console, but I couldn't have been more wrong.
    • 87 Metascore
    • 93 Critic Score
    I didn't come to Monster Train 2 for an engaging story. I came for tense, strategic combat, hours of upgrading and optimizing spells and units, and that uniquely roguelike power fantasy of starting with scraps and blazing your way to the top. The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.
    • 90 Metascore
    • 93 Critic Score
    The result is a cleaner and tighter game than FTL, and one that is more fun, strategically complex, and consistently rewarding.
    • 89 Metascore
    • 93 Critic Score
    Apex Legends is not Titanfall, but that doesn’t mean it’s not a special game packed with potential for greatness. I’ve put a lot of hours into Respawn’s latest, and haven’t had the desire to stop yet. The combination of character-driven powers, streamlined team features, and fantastic gunplay have elevated this unexpected spin-off into my go-to battle royale, and I don’t see that changing anytime soon.
    • 88 Metascore
    • 93 Critic Score
    Torchlight II is an excellent game no matter how you slice it. As big of a Diablo III fan as I am, the margin between the two is razor-thin – and I have to give the nod to Torchlight II.
    • 84 Metascore
    • 93 Critic Score
    Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
    • 92 Metascore
    • 93 Critic Score
    Once Forza Horizon 4 opens up and the map is cluttered with points of interest, you really can’t ask for much more from a racer. It hits all of the right notes in terms of racing, exploration, rewards, and customization. Depending on your focus of play, you can turn it into a difficult game of precision that requires proper vehicle tuning, or a light arcade experience of tearing across Great Britain with no cares in the world. Forza Horizon has long been my favorite racing series, and this installment shows that there’s plenty of gas left in the tank.
    • 88 Metascore
    • 93 Critic Score
    From the living city in which you reside, to the incredibly realistic vehicles, this title has the heart and sould of a blockbuster. [Nov 2002, p.147]
    • Game Informer
    • 92 Metascore
    • 93 Critic Score
    Rock Band is the best music game ever made... It’s immensely fun and consistently rewarding. Nearly endless replay is bolstered by the promise of a musical catalogue that will have already dramatically expanded by the time you read this.
    • 86 Metascore
    • 93 Critic Score
    The best thing a puzzle game can do is make you feel smart; The Roottrees Are Dead made me feel like the second coming of Sherlock Holmes. Its exceptional mystery is bolstered by stimulating puzzle-solving, a satisfying ending, and a cozy nostalgia that makes it weirdly relaxing to mull over a cup of coffee. Don’t let this quirky search for answers pass you by.
    • 92 Metascore
    • 93 Critic Score
    It's remarkable what a few adjustments can do. From instruments to user interface to gameplay options, one thing after another makes you nod appreciatively and smile while playing Rock Band 2. [Oct 2008, p.107]
    • 85 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    A fabulously executed game that remains a consistent joy to play for many, many moons. But it lacks innovation. [March 2005, p.120]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    If you're among the majority of gamers who didn't play Beyond Good & Evil when it originally came out for PS2, Xbox, and Gamecube, you have no excuse for passing up its new form.
    • 86 Metascore
    • 93 Critic Score
    The most remarkable achievement that I noticed during my all-too-short time with DS is the utter and complete absence of loading times anywhere, in any level. [June 2002, p.85]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    With its unparalleled controls, refined presentation, and unrivaled selection of game modes, NHL 09 is the best hockey game ever created.
    • 89 Metascore
    • 93 Critic Score
    I’ve never played a game like Norco, which elegantly celebrates and admonishes its cultural roots while simultaneously chronicling a strange doomsday scenario. Kay and Catherine’s shattered America is not so dissimilar from our own – burgeoning industrial complexes threaten to displace low-income families, automated systems supersede human workers, and the filthy rich work around the clock to deter upward mobility. The game isn’t always gloomy. One cool night, I sat atop City Hall and gazed at the constellations with a stranger. Hours earlier, I flipped through treasured memories on a faulty flatscreen TV. Norco is an unforgettable reminder that there’s an inherent beauty behind the madness.
    • 84 Metascore
    • 93 Critic Score
    The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Dishonored 2 successfully builds on the solid stealth-combat foundation of the original while introducing enough fun new gameplay concepts to feel fresh. Whether you prefer sticking to the shadows or gutting every co-conspirator in the land, the game offers a rewarding experience with attractive upgrade paths. The narrative can’t match the high bar of the gameplay and world building, but Arkane Studios nonetheless delivers a must-play revenge tale among the best in its class.
    • 85 Metascore
    • 93 Critic Score
    Super Smash Bros. has KO’d my assumptions and renewed my enthusiasm for the series.
    • 86 Metascore
    • 93 Critic Score
    Awesome on almost every level. To be quite honest, it kicks ass in just about every way a strategy title can...It most likely will be remembered as a historic entry in the RTS genre. [Nov 2004, p.164]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Dishonored 2 is at its best when it pushes beyond its comfort zone with standout missions like the Clockwork Mansion and Stilton’s Manor. Each introduces a room- and time-shifting mechanic, respectively, that increases the navigational challenge and opens up new opportunities for clever takedowns.
    • 86 Metascore
    • 93 Critic Score
    Whether you prefer sticking to the shadows or gutting every co-conspirator in the land, the game offers a rewarding experience with attractive upgrade paths. The narrative can’t match the high bar of the gameplay and world building, but Arkane Studios nonetheless delivers a must-play revenge tale among the best in its class.
    • 88 Metascore
    • 93 Critic Score
    In an era dominated by modern military and sci-fi shooters, Battlefield 1 going back to the Great War is a refreshing change of pace. After 40-plus hours with the riveting multiplayer action, I’m still eager to charge once more into the breach.
    • 90 Metascore
    • 93 Critic Score
    For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]
    • 89 Metascore
    • 93 Critic Score
    Fez
    No other game captures the potential and magic of the concept like Fez. The result is one of the most accessible, clever, and mind-altering experiences on the gaming market.
    • 89 Metascore
    • 93 Critic Score
    One perennial problem DICE solved with Battlefield 1 is the quality of its campaign.
    • 90 Metascore
    • 93 Critic Score
    It still looks great and has one of the best single-player stories out there. [Jan 2005, p.143]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    If, like me, you’ve found yourself slowly falling out of love with Halo over the years, ODST provides a fresh, exciting experience that rekindles your interest in this seminal sci-fi shooter.
    • 87 Metascore
    • 93 Critic Score
    In an era dominated by modern military and sci-fi shooters, Battlefield 1 going back to the Great War is a refreshing change of pace. After 40-plus hours with the riveting multiplayer action, I’m still eager to charge once more into the breach.
    • 77 Metascore
    • 93 Critic Score
    Everything about this title makes the previous installments seem archaic in comparison. [Nov 2001, p.100]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Yakuza 0 tries a ridiculous amount of things, and I’ll be damned if it doesn’t almost always succeed in its own weird way. The Yakuza series has established a cult following in the West, but it hasn’t managed to break through to the mainstream. If there’s any justice in this world, that’s about to change.
    • 76 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 77 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 86 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 80 Metascore
    • 93 Critic Score
    This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]
    • Game Informer
    • 77 Metascore
    • 93 Critic Score
    Another great city-builder from a developer that has come to define a niche genre all its own. [Sept 2002, p.93]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    Outside of the mission monotony, Sunset Overdrive is an immensely rewarding experience that has a look and style all its own and a great gameplay package to complement it.
    • 84 Metascore
    • 93 Critic Score
    Genshin Impact is a whimsical, wondrous land dripping with unbridled charm and appeal, combining a ridiculously compelling reward loop with unfettered, continuous discovery. In this world I felt like a child visiting theme park for the first time — dazzled, mesmerized, and completely swept away. I only wish the shimmering glow wasn’t marred by a ghoulish monetization model, but that’s something I’m willing to overlook for my ticket to this fascinating realm.
    • 87 Metascore
    • 93 Critic Score
    This series is the closest video games come to having a noteworthy serialized adventure. A Crack in Time shows a good idea and consistent execution is all it takes to keep interest high. Keep ‘em coming, Insomniac!
    • 93 Metascore
    • 93 Critic Score
    While the toybox/platform side of Minecraft is incredible, the "game" side of it is lacking.
    • 84 Metascore
    • 93 Critic Score
    Small gripes aside, you shouldn't miss Marvel vs. Capcom 3 if you have even a passing interest in Capcom, Marvel, the fighting genre, or good games. This pugilistic prize mimics the polished, accessible reinvention of Street Fighter IV, forming another strong leg for the resurrected fighting genre to stand on.
    • 74 Metascore
    • 93 Critic Score
    It's this mixture of personality and content that earns Radiata Stories a place among Square Enix's greatest adventures, and certainly the best straight-up RPG so far this year. [Oct 2005, p.132]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Small gripes aside, you shouldn't miss Marvel vs. Capcom 3 if you have even a passing interest in Capcom, Marvel, the fighting genre, or good games. This pugilistic prize mimics the polished, accessible reinvention of Street Fighter IV, forming another strong leg for the resurrected fighting genre to stand on.
    • 81 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 79 Metascore
    • 93 Critic Score
    The sound is excellent and the music consists of lovely tunes typical of the series. [Apr 2003, p.85]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    This game does retain its glory, but you actually have to work, and work hard, to find it. [Dec 2002, p.106]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    With quick and action-packed games, Heroes of the Storm is accessible to new players, but with enough depth that to ensure that you are still learning new ways to use your abilities in different situations and battlegrounds after hundreds of games.
    • 89 Metascore
    • 93 Critic Score
    It succeeds simply by delivering gameplay that’s perfectly executed along with a story that lovingly advances the saga of characters I’ve known and loved for years. Could it have done more to push the envelope? Sure, but that’s not what I’ll think of when I remember playing this game. I’m just going to remember all the fun I had – and that’s the point, isn’t it?
    • 87 Metascore
    • 93 Critic Score
    It doesn’t matter if your first gaming system was the NES or DS; New Super Mario Bros. Wii proves that 2D platformers are still a blast. Longtime gamers will love the countless throwbacks to previous titles, and the multiplayer gameplay is fantastic (albeit hectic) fun for everyone.
    • 88 Metascore
    • 93 Critic Score
    If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you’ll agree, no game has ever been this frightening.
    • 89 Metascore
    • 93 Critic Score
    For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]
    • 82 Metascore
    • 93 Critic Score
    Bulletstorm is an exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 83 Metascore
    • 93 Critic Score
    Like a Dragon is a departure from the games that came before it, but I found those changes to be revitalizing. As much as I enjoyed the Yakuza formula, it was definitely a formula. Like a Dragon has enough familiar elements to make it feel like, at its heart, it’s a Yakuza game. All the while, I fully appreciated how much of a new identity this entry is establishing. Here’s hoping this is the first step in yet another great journey for the series.
    • 83 Metascore
    • 93 Critic Score
    An exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 84 Metascore
    • 93 Critic Score
    One of the most impressive console FPSs - displaced only by the almighty "Halo." [June 2003, p.110]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Immaculate level design, devilish enemy placement, and a steady but always punishing difficulty curve help Nex Machina stand head and shoulders above most competing shooters, not to mention the early arcade titles that inspired it, like Robotron: 2084.
    • 84 Metascore
    • 93 Critic Score
    An exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 83 Metascore
    • 93 Critic Score
    If you're a tennis fan, I don't know what else you could ask for. [Sept 2002, p.81]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]
    • Game Informer
    • 79 Metascore
    • 93 Critic Score
    This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you.
    • 85 Metascore
    • 93 Critic Score
    The title is not perfect, but its gameplay is so natural that it feels like there's little between you and what happens onscreen. It's modes aren't complete, but they are absorbing. Like anything that is loved, the answers may be incomplete but the feeling is total.

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