Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 79 Metascore
    • 90 Critic Score
    Horror fans shouldn’t let the disappointing story deter them one bit, however. Few Paranormal Activity fans care how these malevolent demons come back again and again – what truly matters is that the audience’s nerves are frayed until they’re raw.
    • Game Informer
    • 85 Metascore
    • 90 Critic Score
    This is the most complete version of Mortal Kombat available.
    • 90 Metascore
    • 90 Critic Score
    Last year's game had a bare career mode and titles before that only produced incremental changes, but FIFA 12 delivers satisfying results in both its gameplay and career mode.
    • 80 Metascore
    • 90 Critic Score
    Ghost Games has crafted an exceptional experience that captures the classic battle of racers and police in a new light for next-generation machines. The shared world concept is the driving force, making it easy for players to switch factions, team up, and continue making progress in their campaigns. I can’t stress enough just how great of a multiplayer experience this is for friends.
    • 90 Metascore
    • 90 Critic Score
    The Lost and Damned makes me feel bad for PlayStation 3 owners everywhere. Gamers on the GTA hate train won’t find anything to change their minds here, but series fans shouldn’t miss this incredibly deep expansion pack.
    • 85 Metascore
    • 90 Critic Score
    Dense with managerial options and overflowing with new gameplay features, NHL 2004 is a complete turnaround from last season's disastrous release and is this year's must-have hockey title. [Oct 2003, p.131]
    • Game Informer
    • 74 Metascore
    • 90 Critic Score
    Classic compilations really don't get much better than this...A nostalgic dream come true.
    • 82 Metascore
    • 90 Critic Score
    While the gameplay is still second-rate compared to the story, Faith succeeds most because of its unpredictability. Even longtime Fables fans will be shocked by some of the revelations.
    • 84 Metascore
    • 90 Critic Score
    I encountered several minor technical issues over the course of my lengthy playthrough, such as pop-in while moving fast or long door-opening loads. And some of the game systems are more successful than others; a flood of useless low-quality gear rewards is one notable, if minor problem that sometimes stalls the fun. But for those who have long wished for a rich interactive playground to live out your own Harry Potter fantasy, Hogwarts Legacy casts an incredibly mesmerizing spell.
    • 83 Metascore
    • 90 Critic Score
    Rygar's environments will amaze you from the beginning. [Dec 2002, p.118]
    • Game Informer
    • 93 Metascore
    • 90 Critic Score
    Consider it a stand-alone update priced fairly at 20 clams. [Aug 2003, p.86]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    New Horizons has a lot to see and do, and much of the joy comes from discovering it on your own. I still get a kick out of the real-time elements, such as how a construction project that takes a day to complete takes a real day’s time to finish, or how the various merchants keep actual store hours. That little hook keeps me excited to check back in later when I end each session. Animal Crossing: New Horizons has something new to experience every day, and, best of all, it’s built on a foundation of joy and earnestness that’s all too rare. If the tradeoff is that I have to craft a few fishing poles, I guess it’s worth it in the end.
    • 90 Metascore
    • 90 Critic Score
    Addicting as hell. [Dec 2002, p.137]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Kingdom Hearts II is a remarkable journey and another Square-Enix masterpiece. [Apr 2006, p.120]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    If you’ve been waiting to jump into the digital card game craze, now’s a great time.
    • 87 Metascore
    • 90 Critic Score
    Hitman 3 concludes a chapter in the greater Hitman story, but it doesn’t feel like an ending. There’s an abundance of content and side activities on offer, and the trilogy as a whole is bound to be a long-term destination for would-be assassins. IO Interactive’s final act in the trilogy anticipates and rewards player experimentation, features meticulous level design, and has moments of ghoulish catharsis that makes me cackle aloud. My enthusiasm for it all is as indelible as the barcode tattooed on the back of Agent 47’s head.
    • 85 Metascore
    • 90 Critic Score
    The Talos Principle is a meaty puzzle experience that will take you over a dozen hours to complete and then leave you chewing on some of life’s greatest mysteries for weeks. You might not be able to solve the nature of humanity, but the rest of this game’s puzzles will leave you feeling brilliant enough to try.
    • 84 Metascore
    • 90 Critic Score
    The fact that the gameplay and graphics are still impressive by today's standards shows just how under-appreciated this game was. [Feb 2003, p.100]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    Death’s Door is more lighthearted than it looks, and that’s to its benefit. These amusing moments complement weightier themes about respecting the dead (no matter how terrible they were in life), the fear of death’s inevitability, and whether anything we accomplish truly matters when our time is limited. Death’s Door isn’t the most profoundly written story, but it handles these sensitive topics well. My favorite moments, outside of the moment-to-moment action and exploration, are when it reminds us that death isn’t something to be feared. Rather, it’s just a necessary step in the cycle of life; a cycle that cannot exist without it.
    • 84 Metascore
    • 90 Critic Score
    I would have loved a more meaningful or full-bodied story in Outland, but at least the mystical narrative maintains the unreal vibe that the rest of the game exudes. Beyond that, the action-packed platforming, hypnotic music, and striking aesthetic make Outland a must-play. I am always astounded that more developers don't create 2D exploration games. With Outland, not only do we get a great new entry in the genre, but a unique variation on the theme unlike anything else on the market.
    • 79 Metascore
    • 90 Critic Score
    They still retain that indefinable fun factor that has kept me ferociously addicted to the series for years. [Jan 2005, p.149]
    • Game Informer
    • 84 Metascore
    • 90 Critic Score
    Telling Lies is especially interesting in how its themes connect to real-world politics and ethics surrounding privacy when in the hands of a government bureau.
    • 84 Metascore
    • 90 Critic Score
    For purists, this is the cream of the crop in retro goodness. [June 2004, p.138]
    • 83 Metascore
    • 90 Critic Score
    I would have loved a more meaningful or full-bodied story in Outland, but at least the mystical narrative maintains the unreal vibe that the rest of the game exudes. Beyond that, the action-packed platforming, hypnotic music, and striking aesthetic make Outland a must-play. I am always astounded that more developers don't create 2D exploration games. With Outland, not only do we get a great new entry in the genre, but a unique variation on the theme unlike anything else on the market.
    • 81 Metascore
    • 90 Critic Score
    Despite those nitpicks and a couple frustrating late-game sections, Metro 2033's greatest success is the consistency of its pacing. You're constantly encountering new factions, discovering interesting new locations, or being tasked to do something you haven't done before.
    • 82 Metascore
    • 90 Critic Score
    Splinter Cell: Blacklist is a beefy game, and its well worth your time to explore all it offers. While a lot of stealth titles reward you for memorizing enemy patrols and choosing your movement carefully, Splinter Cell gives you the flexibly to be the kind of think-on-his-feet spy that Jason Bourne would idolize.
    • 84 Metascore
    • 90 Critic Score
    I’ve been a fan of this series since the beginning, and this entry surprised me by giving me new features and options I didn’t even know I wanted. They form a tight, precise combat system that action aficionados will adore, but newcomers can still utilize. Devil May Cry 4 delivers polished, fiendish thrills that eclipse other games in the series, and almost all contemporaries in the genre.
    • 82 Metascore
    • 90 Critic Score
    Beyond its refreshingly straightforward feedback loop, even more enthralling is how your personal success impacts the overall narrative. Helldivers 2 operates on a live map, with players around the world slowly liberating quadrants of planets, their actions influenced by Major Orders passed down by central control. In an already collaborative game, this compounds the sense of community, making you feel like you're part of something bigger than even the heady emotional beats of your squad's missions.
    • 80 Metascore
    • 90 Critic Score
    GR does an incredible job of mimicking the movements and strategies of soldiers in the field, while simultaneously giving the player a feeling of complete tactical control. [Feb 2002, p.99]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    One of the most enjoyable sandboxes for players to experiment in this side of Grand Theft Auto. [Issue#204, p.86]
    • 74 Metascore
    • 90 Critic Score
    Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
    • 84 Metascore
    • 90 Critic Score
    One of the most polished aspects of the game is environment traversal. Death can run along walls and leap between pillars much like the Prince of Persia. These platforming-like sequences add an element of verticality to exploration, and are used extensively to unearth hidden areas.
    • 78 Metascore
    • 90 Critic Score
    Drakan had me rejoicing when acquiring a new longbow or a bitchin' set of chainmail armor. [Feb 2002, p.80]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Just what the doctor ordered: a fun, fast racing experience with enough content to keep you playing for months.
    • 92 Metascore
    • 90 Critic Score
    Madden is still excellent, but has left the door open to its competitors. [Sept 2003, p.117]
    • Game Informer
    • 90 Metascore
    • 90 Critic Score
    The gameplay is thoroughly engaging. [Apr 2002, p.89]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    PES 2016 is about more than just a few additions for the year. It ushers in a new era for the franchise that needs to be experienced.
    • 88 Metascore
    • 90 Critic Score
    I had a smile on my face most of the way through Ratchet & Clank: Rift Apart. It’s a great continuation of the series that is just a joy to play. It steals your eye with its stunning vistas, makes you care about the characters, and is loaded to the hilt with fan service (especially in the alternate dimension and a weapon you have to assemble). Insomniac clearly had a blast working on this game and leaves us with a tease for an even bigger adventure right before the credits roll.
    • 81 Metascore
    • 90 Critic Score
    Easily the most hard-hitting MK in the series yet. [Jan 2003, p.100]
    • Game Informer
    • 83 Metascore
    • 90 Critic Score
    The random map generator, several unique factions and difficulty levels, and many approaches to the ultimate goal of independence give Colonization as much replay value as any title you care to name. [Oct 2008, p.112]
    • 86 Metascore
    • 90 Critic Score
    Possibly the thing that most amazes me about this title is the fact that rather than unbalance the original, as expansions are infamous for doing, it levels the playing field. Civilization III is a totally rejuvinated game with Conquests installed. [Jan 2004, p.155]
    • 79 Metascore
    • 90 Critic Score
    It's just plain awesome to kick the head of a zombie and watch it thrash away on the floor. [Oct 2002, p.88]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Despite a campaign that struggles with occasional mundane shootouts that bring the out-of-this-world story down to earth, the overall Call of Duty: Black Ops III package is incredibly strong, with something for everyone. Whether you’re into traditional multiplayer mayhem or zombie survival, you’ve got lots of choices that are fun solo and even better with friends.
    • 81 Metascore
    • 90 Critic Score
    We’ll never know how Live A Live would have fared in the U.S. back in the day. Flash forward nearly three decades, and I can’t recommend this revitalized relic enough. It’s that good. This is another must-play Switch RPG that entertains in ways I didn’t expect and kept me glued to the screen for well over 20 hours.
    • 84 Metascore
    • 90 Critic Score
    Even with its platforming frustrations, Guacamelee is an excellent addition to the genre, retaining important classic elements and introducing several fresh additions. The main campaign took me around seven hours (with a decent amount of secret-searching). The pacing is just right, sending you from one adventure to the next without any bloated, boring spots.
    • 92 Metascore
    • 90 Critic Score
    Final Fantasy VI is one of the best RPGs ever made, and this version doesn't sacrifice any of its inherent awesomeness. From the huge cast of characters and their special moves to the memorable scenes like the opera house event, it is all intact and as good as you remember.
    • 77 Metascore
    • 90 Critic Score
    The hottest online shooter is now better than ever. Do yourself a favor and experience it firsthand. [Feb 2006, p.110]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 92 Metascore
    • 90 Critic Score
    It's a true classic, and playing it should be a government-mandated rite of passage for any role-playing fan. [Dec 2008, p.130]
    • 86 Metascore
    • 90 Critic Score
    Arco's thrilling, compelling story enthralled me with its seamless blend of gameplay and narrative.
    • 82 Metascore
    • 90 Critic Score
    The content of The Crown of the Sunken King seems small in comparison to the Artorias expansion for the original game, but with two other pieces coming to expand upon things (and the promise of additional secrets when all three have been cleared), I can’t wait to die again.
    • 81 Metascore
    • 90 Critic Score
    The new Zombies mode is the most interesting offering, which places up to four players in a co-op survival experience against a legion of zombies and other nasties in a wave-based trek through a fictional film-noir city. With smooth jazz tones and a unlockable city full of secrets, your cast of characters with checkered pasts come together to try to escape the nightmare by acquiring new guns and gumball-fueled powers as they use currency to unlock new areas of the city and buy new weapons.
    • 81 Metascore
    • 90 Critic Score
    WoW Classic is far more than a historical novelty, and the incredible design shines through even today. It may seem odd to play an MMO, a genre that hinges on the constant promise of an evolving future, with an ostensibly finite lifespan as updates take us to where WoW ended before the Burning Crusade, but WoW Classic proves that there’s so much to be experienced in that journey. With WoW Classic available to anyone with a WoW subscription, it’s an adventure worth taking – whether again or for the first time.
    • 77 Metascore
    • 90 Critic Score
    The only problem? There is absolutely no online play. How was that feature left out in this day and age? I would have gladly paid an extra $5 over the $10 asking price for this feature. Picturing my friends list full of people playing this awesome game and not being able to team up just hurts.
    • 94 Metascore
    • 90 Critic Score
    Developer Matt Makes Games’ previous release was TowerFall, the archery-themed four-player battle royale. With its single-player focus and touching narrative, Celeste might seem like an odd follow-up. However, like TowerFall, Celeste features polished and intense action that makes it easy to love and hard to put down.
    • 81 Metascore
    • 90 Critic Score
    Packed with tons of nostalgia, unique weapons (including the suspiciously fanciful "Top Spin"), and more hardcore 2D shooting and platforming than you can shake an arm cannon at. [July 2004, p.111]
    • 81 Metascore
    • 90 Critic Score
    NetherRealm clearly had a blast creating Injustice. The team’s appreciation of the DC universe blends nicely with their well-worn Mortal Kombat formula to create an experience that is a success on both fighting and comic book levels.
    • 83 Metascore
    • 90 Critic Score
    Super Puzzle Fighter II's Puyo-style gameplay might be derivative and simple, but the overall quality is second to none. [Apr 2003, p.98]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    A highly polished, very original, and extremely fun strategy title.
    • 78 Metascore
    • 90 Critic Score
    I've always pointed to 2000's WWF No Mercy as the best wrestling game I've ever played, but nostalgia is certainly a factor in that. After playing WWE '13, I'm hard pressed to think of a more enjoyable and complete wrestling game in history.
    • 90 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • 76 Metascore
    • 90 Critic Score
    Thankfully, WWE '13 allows fans to recreate virtually anything you see on Raw without resorting to an overly complex control scheme.
    • 81 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 87 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • Game Informer
    • 88 Metascore
    • 90 Critic Score
    Even three years after its initial release, Ninja Gaiden still has the moves that inspire awe. [July 2007, p.97]
    • 80 Metascore
    • 90 Critic Score
    A visceral celebration of action and all that is good about hacking the bejesus out of someone - in style. [August 2002, p.76]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    NCAA has its flaws, but with improved on-the-field action, recruiting, and presentation (including the option to generate custom stories on your Dynasty), for the first time in years I feel like I'm getting the college experience.
    • 84 Metascore
    • 90 Critic Score
    Unlike any title you've seen before, and will likely leave you breathless and craving more when the credits roll. [July 2004, p.110]
    • 82 Metascore
    • 90 Critic Score
    Finally, LucasArts had the foresight to surround the game's finely tuned combat with engaging story interludes, sidequests, and more content than you can imagine. [Oct 2003, p.130]
    • Game Informer
    • 78 Metascore
    • 90 Critic Score
    An awesome experience. [June 2005, p.135]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    I’m hooked on DJ Hero. In many ways, it feels like a new beginning for the music genre. Freestyle Games has pulled off an impressive trick, crafting a game that holds true to its sister franchise while at the same time putting a unique spin on both the gameplay and the music.
    • 81 Metascore
    • 90 Critic Score
    Players who like getting explicit answers are likely going to feel let down by the Little Nightmares’ conclusion. Things aren’t spelled out for you in the end, but I wasn’t disappointed. If anything, its ambiguous nature made me want to play through it again and pick up smaller details that may have gone unnoticed. The specificity of some of the references – nooses, masks, and those shoes – points to a greater mystery that fans will probably be discussing long after release. Thanks to Little Nightmares' respectfully short length (I took my time and finished that second playthrough in a couple of hours), it’s a great game to show to friends who appreciate imaginative horror.
    • 79 Metascore
    • 90 Critic Score
    Even if it's not the deepest interactive experience, Fall of Cybertron is certainly one of the most enthusiastic and boisterous digital adventures you'll have this year.
    • 82 Metascore
    • 90 Critic Score
    The gameplay truly is a work of art, and now that it has depth on its side, ATV is nothing short of a force to be reckoned with. [Jan 2003, p.92]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    Despite my misgivings, I hold the human-made experience of Arc Raiders in high regard. Its creators have made an intriguing world full of curiosities and payoffs. Nearly every match yields a memorable sequence: an unexpected encounter, a dramatic escape, a hilarious interaction, or a tragic end. While casual gamers may find its harsh consequences frustrating, Arc Raiders provides an impressive setting and format for multiplayer fans seeking excellent engagements and novel interactions.
    • 85 Metascore
    • 90 Critic Score
    Its hopeful and inspiring message is backed by a branching, heartfelt narrative, and a great gameplay loop, making it tough to put down. Add in its enriching visual style and my favorite musical score of 2022 so far, and Citizen Sleeper is a game I'll be thinking about for years to come.
    • 90 Metascore
    • 90 Critic Score
    With Super Meat Boy's cornucopia of offerings and irresistible charm, you'd be hard-pressed not to get your money's worth out of this title.
    • 91 Metascore
    • 90 Critic Score
    The game's story, humor, and action are well implemented, but I would have liked to see a little less emphasis on stealth. [Dec 2002, p.148]
    • Game Informer
    • 89 Metascore
    • 90 Critic Score
    Rather than reinvent the wheel, Motive made Dead Space look nicer, play better, and preserved the core of the experience. Its new flourishes add to that enjoyment instead of subtracting. This remake respects and polishes up my memories of Isaac’s first encounter with the necromorphs without making me miss the original version. It also acts as the perfect entry point for newcomers since it feels on par with today’s titles. I hope this exceptional revision signals to EA that Dead Space has plenty of gas in the tank and becomes a harbinger for more horrifying stories in this universe.
    • 82 Metascore
    • 90 Critic Score
    NBA 2K19 isn’t just a game; it’s a lifestyle. Whether you are a hardcore franchise mode fan, card collection aficionado, or invested in making a mark with your MyPlayer, Visual Concepts latest ode to basketball offers a wealth of satisfying content that should keep you occupied well past the point the Golden State Warriors raise yet another championship trophy.
    • 93 Metascore
    • 90 Critic Score
    Anyone who owns a gaming PC will be well served by this outstanding effort. [Oct. 2006, p.108]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    The sandbox gameplay is among the best in the genre, and its lengthy single-player campaign largely makes up for some questionable multiplayer.
    • 89 Metascore
    • 90 Critic Score
    One of the most in-depth and cerebral role-playing games I've ever had the pleasure of playing. [June 2002, p.84]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    I desperately hope that this game garners enough attention to afford some sequels, if for no other reason that I'd like to see the team experiment with other genres. [Dec 2005, p.171]
    • Game Informer
    • 91 Metascore
    • 90 Critic Score
    A fantastic title...I would have liked more depth to the single-player experience and a little bit more story, but that's nitpicking really. [Dec 2003, p.176]
    • 84 Metascore
    • 90 Critic Score
    Something any strategy gamer shouldn't be without. [Dec 2003, p.181]
    • 85 Metascore
    • 90 Critic Score
    Destiny 2 is a massive and rewarding game that offers the potential for hundreds of hours of fun and discovery with friends. Quibbles aside, Bungie has crafted a fantastic follow-up to a wildly popular formula, and one that no other developer has come close to equaling in sophistication. Many of the streamlining choices welcome a new crop of Guardians into the mix, but also make this new game more playable and understandable for even returning players. As I settle in for what I hope to be another several years of adventures, I hope Bungie can nail the elusive balance between depth and accessibility.
    • 83 Metascore
    • 90 Critic Score
    The handful of new characters and modes won’t entice newcomers, but considerable changes and balances have been made to the engine. It isn’t groundbreaking, but it keeps the venerable Street Fighter IV on top of the fighting game hierarchy.
    • 84 Metascore
    • 90 Critic Score
    Titles like Invisible War are why video games are the superior entertainment medium. You mull over puzzles, weigh ethical dilemmas, and ponder the universe. [Jan 2004, p.143]
    • 75 Metascore
    • 90 Critic Score
    After playing so many shooters in recent years, Thieves in Time’s old-school platforming is a breath of fresh air. While it doesn’t innovate, its subtle craftsmanship and varied gameplay reasserts what we’ve always known: This genre still has something important to add to the game industry. I hope this game meets with the success it deserves.
    • 84 Metascore
    • 90 Critic Score
    The most interesting of the mechanic additions is the implementation of red focus – a souped up version of a regular focus attack. Red focus cancels moves that you normally could not, creating more aggressive playstyles. Additionally, you can absorb more attacks, giving characters a defensive boost.
    • 89 Metascore
    • 90 Critic Score
    The Final Cut opens this strange world up to a wave of new superstar detectives on console, and the additions provide a rewarding return trip for the rest of us.
    • 97 Metascore
    • 90 Critic Score
    The Final Cut opens this strange world up to a wave of new superstar detectives on console, and the additions provide a rewarding return trip for the rest of us.
    • 83 Metascore
    • 90 Critic Score
    Offers more of what made the original so unique, and succeeds at making a phenomenal game even greater. [Oct 2005, p.148]
    • Game Informer
    • 75 Metascore
    • 90 Critic Score
    I ripped through Observation in one six-hour sitting, propelled forward by the novel blend of challenging puzzles and gripping storytelling. Though at first glance, Observation may appear to be your traditional first-person horror game, I’ve never played anything quite like it. Challenging and unnerving in equal measure, Observation shouldn’t be missed by anyone in search of a mind-bending and unsettling thrill.
    • 87 Metascore
    • 90 Critic Score
    NBA 2K16 is the first true classic sports game of this console generation. I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.
    • 72 Metascore
    • 90 Critic Score
    I'll be the first to admit that SUmmoner has a few problems; but, for whatever reason, I am utterly mesmerized by it. [Apr 2003, p.88]
    • Game Informer
    • 86 Metascore
    • 90 Critic Score
    I can only hope other sports games follow Visual Concepts’ steadfast dedication to innovating on both the gameplay and game mode fronts.

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