Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 86 Metascore
    • 95 Critic Score
    Beyond the Sword is unquestionably one of the best expansion packs I’ve ever played, and not just because the original release is so strong. The amount of content it adds, and the quality of those additions, is top-notch. This kind of massive depth, smooth polish, and unending replayability is what PC gaming is all about.
    • 86 Metascore
    • 95 Critic Score
    Returnal is a relentless nightmare that’s a dream to play. The journey is full of horror and terrible discoveries, but also unbridled curiosity and wonder. If you have the taste for it, this is an adventure that begs to be experienced.
    • 89 Metascore
    • 95 Critic Score
    Burnout Revenge for 360 is a blast from beginning to end, and the additions from the current generation release enhance both gameplay and the franchise's all-around good time vibe. [Apr 2006, p.128]
    • Game Informer
    • 83 Metascore
    • 95 Critic Score
    I’ve been having a great time with PoE, and it’s fast become my go-to when I need to get in a rewarding grind. The Xbox One version may be a little late to the party, but it was absolutely worth the wait. This fantastic game takes the best of the genre and propels them to impressive new heights.
    • 87 Metascore
    • 95 Critic Score
    Harmony isn't a title any GBA owner should miss. [Oct 2002, p.94]
    • Game Informer
    • 90 Metascore
    • 95 Critic Score
    Corruption isn’t just the best-looking Wii game to date; it’s the best Metroid Prime game period. This is due in large part to the fluid controls. The highly debated, stubborn lock-on aiming system has been replaced with something far better. You can finally look around while moving by aiming the Wii remote.
    • 92 Metascore
    • 95 Critic Score
    Around the edges of Uncharted 3, there's the vague sense that things are a bit too pat, that it's all beginning to feel a little formulaic. You could draw comparisons to Call of Duty, another series that relies heavily on high production values and popcorn-movie bombast. However, Uncharted 3 still affects me, not only because it's such sublime fun, but because it's telling the tale of characters I have a real affection for.
    • 89 Metascore
    • 95 Critic Score
    Nearly every one of the many praises and criticisms of the console version can accurately be applied to this port, but I'd recommend this edition of Mass Effect to anyone with a good PC.
    • 94 Metascore
    • 95 Critic Score
    The gameplay is a tour de force that feeds off of your skills and unleashes hundreds of intense battles. The graphics, while somewhat disturbing, are beautifully designed, becoming transparent when Dante veers behind an object.
    • 89 Metascore
    • 93 Critic Score
    The framerate is incredibly smooth. [Dec 2001, p.109]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    The complete package for RPG enthusiasts. The exhilarating heights of the story are equaled by great gameplay depth. [Mar 2003, p.80]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    Though some aspects of the games are dated now, the Jak games stand up as epic adventures. [Mar 2012, p.94]
    • 94 Metascore
    • 93 Critic Score
    My new favorite way to play one of my top 10 games of all time. Its updated visuals look great in 3D, the touch-screen streamlines inventory issues, and aiming with the gyroscope feels like much more than a gimmick. [July 2011, p.92]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    The changes in Forza 4 I find most exciting don't alter this setup dramatically, and yet with just a few tweaks Forza 4 feels like a fresh experience. It's re-invigorated, and every turn is infectious and alluring.
    • 89 Metascore
    • 93 Critic Score
    Having another chance to revisit Super Mario 3D World (or experience it for the first time) is reason enough to be excited. However, with an excellent, all-new game joining the Wii U port, Super Mario 3D World + Bowser’s Fury is a compelling option for anyone who wants more Mario in their life.
    • 89 Metascore
    • 93 Critic Score
    In all, it felt like the players had a slightly lower center of gravity. This allows not only for a good running back to become extra shifty through better lateral movement (without even having to use the juke button), but it also gives defenders an extra punch to their hits. [July 2004, p.112]
    • 86 Metascore
    • 93 Critic Score
    In many respects, Fireproof Games offers more of the same with The Room: Old Sins. However, the original concept is so strong that I can’t complain about getting more, especially since the puzzles continue to feel fresh and interesting. In a market churning out free-to-play loot-box grinds, this meaty mobile experience is refreshing.
    • 94 Metascore
    • 93 Critic Score
    With incredibly realistic damage modelling transforming every crash into a work of art fit to be framed and hung on the walls of Paris' Louvre museum, Burnout 3 is a visual dynamo that will floor players with its speed and gorgeous vistas. [Oct 2004, p.122]
    • 90 Metascore
    • 93 Critic Score
    Like a moth drawn to a flame, I can't pull myself away from the incredible explosions, blinding speeds, and impressive vehicular carnage. Once you get behind the wheel, it's almost impossible to turn this speedster off. [Oct 2005, p.118]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    There are so, so many games coming out every year, and no real ruling body for determining a "gaming canon" of any sort. So in lieu of that, I'll just say Final Fantasy Tactics was, and remains, an essential work. It's the type of game that, played with fresh eyes nowadays, would surprise newcomers with how engrossing its Job system is, how expressive the character sprites and music are, how gorgeous the dioramic battle maps can be, and just how moving its story can be. Time has passed, but Tactics never got old.
    • 83 Metascore
    • 93 Critic Score
    To really enjoy Luclin, you need at least 512 megs of RAM, and if your computer is slower than 1.5 Ghz, you will need to turn off the models in a raid situation. [Feb 2002, p.99]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    Plants vs. Zombies 2 gives serious strategy players and casual mobile gamers a lot to love.
    • 92 Metascore
    • 93 Critic Score
    The GameCube version seems to hamper players a little bit just because of the odd configuration of the controller, but everything else is smooth and silky. [Sept 2002, p.85]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Mario Kart 8 should certainly be added to the list of top-tier entries, and none of the previous titles can boast the rock-solid total package that this one offers. Say what you will about Nintendo sticking with the tried and true, but I have no problem with that as long as it stays this fun.
    • 83 Metascore
    • 93 Critic Score
    Its change of pace and maturity feels just right, the platforming is divine, and the action is something to be very happy about. [Jan 2005, p.112]
    • Game Informer
    • 73 Metascore
    • 93 Critic Score
    A year after the first half was released, Broken Age’s story has come to a conclusion that is absolutely worth the wait. [June 2015, p.88]
    • 81 Metascore
    • 93 Critic Score
    Taken as a whole creation, the game is as great on PlayStation as it is on PC. [June 2015, p.88]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
    • 92 Metascore
    • 93 Critic Score
    Don't just get this game because it's 20 bucks, buy it becuase it's the best football title there is and the only one that's a must have. [Sept 2004, p.100]
    • 86 Metascore
    • 93 Critic Score
    Fall of the Samurai, like the original Shogun 2, is good enough that I heartily recommend it to everyone who owns a PC regardless of their experience with or opinion of the grand strategy genre. If you're coming into the series for the first time there is a lot to learn, but you'll be amply rewarded with hundreds of hours of top-notch entertainment should you make the investment.
    • 93 Metascore
    • 93 Critic Score
    A distillation of everything the genre does right. It delivers the intensity of competition and the thrill of victory, all through elegant techniques that are easy to learn and difficult to master. Street Fighter IV is more than mere nostalgia - it's the best thing to happen to fighting games in years. [Mar 2009, p.82]
    • 89 Metascore
    • 93 Critic Score
    While I preferred the tight-knit story of brotherhood and betrayal in The Lost and Damned, The Ballad of Gay Tony delivers more explosive weapons, death-defying missions, and off-the-wall characters. Don’t miss your chance to close out the GTA IV experience in style.
    • 85 Metascore
    • 93 Critic Score
    I guarantee the expansive and intricate levels will blow you away. [Sept 2002, p.89]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    The most intense experience by far comes from the Marine plotline...The subtle musical score, accompanied by extended periods of pulse-pounding suspense, are punctuated by frenzied moments of sheer terror as you fight to stay alive. [Jan 2002, p.92]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    A beautifully conceived piece of software, and I've never seen a galaxy come to life like I did during my time with this title. [Dec 2002, p.146]
    • Game Informer
    • 87 Metascore
    • 93 Critic Score
    The opaque world might be disappointing for some players, but The Witness is about a different kind of discovery. It steers your mind in unconventional directions, and makes you feel clever as you build on your knowledge and uncover new layers about the game’s language and logic. Even when I wasn’t playing it, I was thinking about puzzles that had me stumped. Some puzzles are tough, but all of them are fair, and the fun of solving them is only topped by seeing what awaits you on the next series of monitors.
    • 85 Metascore
    • 93 Critic Score
    It's undeniably the best version of Tomb Raider yet - and the best game currently available for Xbox One and PlayStation 4. If you haven't played it, I don't know what you're waiting for.
    • 89 Metascore
    • 93 Critic Score
    The moment you finish the game, you'll be chomping at the bit for the inevitable Assassin's Creed III. [Dec 2010, p.112]
    • 89 Metascore
    • 93 Critic Score
    If you are even thinking about playing this game, pony up for the Xbox Live Gold membership. It’s just as necessary as the controller. While light on content, Left 4 Dead needs to be in everyone’s library, not only because it innovates in ways that will shape the future of gaming, but also because it’s so damn fun.
    • 88 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    The biggest draw of Tomb Raider: The Definitive Edition is the improved graphics. They're simply stunning in perhaps the best-looking console game I've ever seen. Running smooth 1080p resolution, this new version adds an incredible level of detail to the newly modeled characters and lush environments.
    • 87 Metascore
    • 93 Critic Score
    It’s different in all the right ways. With an engaging new control scheme, fewer online hurdles, and all the depth of the original, taking on Diablo’s legion of demon lords has never been more enjoyable.
    • 83 Metascore
    • 93 Critic Score
    Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality. It's a long-lasting experience that manages to stay fresh throughout, and the ability to easily jump into a friend's game at any time only lengthens the appeal of an already stellar title.
    • 86 Metascore
    • 93 Critic Score
    After spending numerous hours pillaging Sanctuary’s monster-laden realm, I’m ready to wish the PC version a fond farewell; all of the components the developer has added, tweaked, and removed for the console market make me vastly prefer this new-and-improved version for my endless demon-slaying adventures.
    • 90 Metascore
    • 93 Critic Score
    The complete Diablo III experience is enjoyable played solo, but by allowing a combination of online and local cooperative play for up to four players and adding some fun new social tools, Blizzard has made this the cooperative game to beat on new-gen consoles. No matter your experience level with the game, this is an excellent time to dive in to the action.
    • 84 Metascore
    • 93 Critic Score
    Village doesn’t pull any punches when it comes to horror, but a consistent rollout of new weapons and tools makes it hard to walk away from these terrors.
    • 86 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 88 Metascore
    • 93 Critic Score
    While the franchise mode has its faults, it’s still vastly improved over last year’s offering. Coupled with the other outstanding modes and the most polished gameplay in the sports genre, NHL 10 is still more than worth the price of admission.
    • 86 Metascore
    • 93 Critic Score
    Westwood shows us once again that it knows how to improve upon near perfection. [Dec 2001, p.116]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 83 Metascore
    • 93 Critic Score
    A phenomenal RPG destined to be remembered as a technical milestone for the series. [Issue#203, p.88]
    • 85 Metascore
    • 93 Critic Score
    If action/sports is your thing, buying this game could be the smartest move you make all year. [July 2002, p.81]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Players who have been waiting for a deep, true role-playing epic are virtually guaranteed to fall in love. Obsidian should have no shortage of fans cheering for another installment, and I’ll be among them.
    • 83 Metascore
    • 93 Critic Score
    The backgrounds are absolutely amazing, and you may find yourself studying your ships to admire their incredible detail. [Nov 2003, p.172]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    The scope is magnificent, and like "Shogun: Total War," conflict has really taken on this type of epic feeling for me. [Oct 2002, p.93]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    Even with a new studio leading the development charge, Gears of War 4 is a return to form for the series, and is continual delight, even if it does unnecessarily cling for dear life to the past.
    • 87 Metascore
    • 93 Critic Score
    Moving, shooting, improving (both in stats and skill), winning, and even losing is an unequivocal joy in Saros, and I only wish I could write this sentence faster so I can hurry up and get back to planet Carcosa and attempt another run.
    • 76 Metascore
    • 93 Critic Score
    You would be hard-pressed to find a more intense experience in any entertainment medium. [Jan 2004, p.120]
    • 85 Metascore
    • 93 Critic Score
    If World Tour has a trump card, it’s the groundbreaking new GHMix studio mode. It’s basically a full-on set of music creation software, that allows you to write, arrange, and record your own songs, then upload them to be freely shared with fellow players. Even better, the game instantly translates them into fully playable jewels charts on the fly. As much fun as I had tackling “Hot For Teacher,” this mode feels like the future of the franchise.
    • 81 Metascore
    • 93 Critic Score
    Racing games this good are almost nonexistent. [Nov 2002, p.112]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Undoubtedly one of the most intense and frenzied arena combat games I've ever played. [Apr 2005, p.136]
    • Game Informer
    • 93 Metascore
    • 93 Critic Score
    It may be far less glamorous than new setlists and instruments, but the revamped user interface that underlies the whole experience is the game's most unqualified success. Fixing nearly every problem from previous installments, and layering in a whole new career structure, the new format is brilliant.
    • 89 Metascore
    • 93 Critic Score
    Halo 2 is the undisputed king of console multiplayer, and this expansion pack only strengthens its stance. [Sept 2005, p.108]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    Every change Nintendo has made to this game is smart and serves a purpose, and I envy anyone that gets to experience The Wind Waker for the first time via this remake. It takes everything that made the original a classic and greatly improves on its visuals and quality of play. If you’re a fan of classic remakes, you can’t ask for much more.
    • 83 Metascore
    • 93 Critic Score
    This is both the ultimate Contra experience and one of the best action games in years. Do not let Contra 4 get lost in the holiday rush.
    • 91 Metascore
    • 93 Critic Score
    It may be far less glamorous than new setlists and instruments, but the revamped user interface that underlies the whole experience is the game's most unqualified success. Fixing nearly every problem from previous installments, and layering in a whole new career structure, the new format is brilliant.
    • 93 Metascore
    • 93 Critic Score
    War of the Chosen contains so much new content that it could almost have been called XCOM 3. Every mission dishes out a new enemy, mission type, or environment, which allows the game to remain fresh for several dozen hours. War of the Chosen’s wealth of interwoven systems might overwhelm newcomers, but strategy nerds willing to master the nuances will be treated to one of the most rewarding strategy games in years. I don’t know how Firaxis could make a more complex yet gratifying strategy game, but I can’t wait to see them try.
    • tbd Metascore
    • 93 Critic Score
    War of the Chosen contains so much new content that it could almost have been called XCOM 3. Every mission dishes out a new enemy, mission type, or environment, which allows the game to remain fresh for several dozen hours. War of the Chosen’s wealth of interwoven systems might overwhelm newcomers, but strategy nerds willing to master the nuances will be treated to one of the most rewarding strategy games in years. I don’t know how Firaxis could make a more complex yet gratifying strategy game, but I can’t wait to see them try.
    • 89 Metascore
    • 93 Critic Score
    Its sublime mix of puzzles, great bosses, perfectly paced exploration, and enormous variety make this an utterly amazing adventure. [Nov 2005, p.176]
    • Game Informer
    • 90 Metascore
    • 93 Critic Score
    The moment you finish the game, you'll be chomping at the bit for the inevitable Assassin's Creed III. [Dec 2010, p.112]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    The near-flawless execution on every level makes the brilliant concepts at the game's core shine through with perfect clarity. Even if you've never played or so much as heard of the original game, Orcs Must Die 2 is worth a place of honor in your collection.
    • 85 Metascore
    • 93 Critic Score
    While not boasting a tone of new content, you can't help but find yourself completely entranced by the updated sequences and newfound graphical realism...Something that you'll cherish for a lifetime. [Mar 2004, p.108]
    • 81 Metascore
    • 93 Critic Score
    The intensity of the battles draws the players in, but the ability to improve your avatar...keeps you coming back for more. [July 2003, p.118]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    As was the case seven years ago, I jumped out of my seat more times than I care to admit. The suspense is far greater. The gore more defined. [June 2002, p.80]
    • Game Informer
    • 83 Metascore
    • 93 Critic Score
    One of my favorite things about Yakuza 6 is that it delivers surprises at such a steady clip.
    • 89 Metascore
    • 93 Critic Score
    It might not be the huge revolution some hoped it would be, but this is a highly enjoyable and well-crafted trip down memory lane. [July 2006, p.112]
    • Game Informer
    • 71 Metascore
    • 93 Critic Score
    The character models are astounding, and some of the best I've seen in this genre. [May 2002, p.87]
    • Game Informer
    • 78 Metascore
    • 93 Critic Score
    Well written and expertly implemented. [Jan 2003, p.119]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    The lackluster multiplayer is absolutely no reason to avoid what is otherwise one of the best action adventures I’ve ever played.
    • 87 Metascore
    • 93 Critic Score
    Crystal Dynamics has nailed a pitch-perfect new vision for one of gaming’s most recognizable characters, and revitalizes her for what I hope will be many more installments.
    • 86 Metascore
    • 93 Critic Score
    A crowning accomplishment for video games and one of the finest Star Wars stories ever told. [Feb 2005, p.120]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    The gameplay exceeds any baseball title to date! [Apr 2003, p.83]
    • Game Informer
    • 84 Metascore
    • 93 Critic Score
    This release is nothing if not ridiculously and deliciously addictive. [Mar 2002, p.86]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    Dark Souls III successfully replicates the winning formula of the Souls series, a wondrous combination of majestic boss battles, incredible layered environments full of secrets, and precise combat that can make other action RPGs difficult to play once you’ve mastered the art. If you’ve never played the series, this is a great place to begin, offering a bit more direction in the early game before opening up. If you’ve already played the series, you can feel confident that From Software hasn’t lost its touch.
    • 87 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 89 Metascore
    • 93 Critic Score
    What is astounding is the replay value and depth added to the off the course shenanigans... Just like in real life, the coming of Tiger has changed the sport forever. [Oct 2003, p.139]
    • Game Informer
    • 92 Metascore
    • 93 Critic Score
    If you haven't already, go out and buy it. It's just that simple. [Apr 2007, p.104]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    It feels like the development team took everything that wasn't completely awesome in the first game, shot it in the face, and smoothed over the holes with buttery goodness. [Dec 2003, p.179]
    • 83 Metascore
    • 93 Critic Score
    The extreme polish evident in the final product makes it all worthwhile. Both single- and multiplayer shine - at long last redeeming DICE for the crappy bot-fests offline players had to endure in previous games in the series. [July 2008, p.82]
    • 87 Metascore
    • 93 Critic Score
    Having the freedom to tackle challenges in a less linear fashion is definitely a strength, but the open-ended play that comes with traversing a massive city is more of a curse than anything. [Nov 2003, p.136]
    • Game Informer
    • 79 Metascore
    • 93 Critic Score
    With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Another nice addition is the "woozy" camera angles that appear when you or an opponent is nearly knocked down. It's a small touch, but a very dramatic one. [March 2005, p.115]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    I have few complaints about this second and final expansion to Civilization V. My favorite game in recent years is better than ever thanks to Brave New World. The way Firaxis has fleshed out the thin areas of the game without screwing up the many things it does right is impressive. Peaceful no longer means passive.
    • 88 Metascore
    • 93 Critic Score
    Enemy Within adds more troop customization options, fearsome enemy units, and new levels to explore. Anyone who loves an intense firefight should test their mettle on Enemy Within.
    • 86 Metascore
    • 93 Critic Score
    The game was so finely balanced that I thought adding to it would disrupt its strategic flow, but Firaxis has released an expansion that slides between Enemy Unknown’s cracks, filling in some gaps I didn’t even realize existed, further diversifying the tactics without disrupting XCOM’s delicate balance.
    • 88 Metascore
    • 93 Critic Score
    The game often throws you curveballs; you can easily have a rookie wander too deep into the battlefield and suddenly alert three units of enemies. However, dealing with the bad hands you’re dealt is what makes XCOM’s battles so exciting – and often leads to creative problem solving.
    • 88 Metascore
    • 93 Critic Score
    Monster Hunter: World’s PC version provides the same great hunting and gathering loops console players dove into earlier this year, and after having not played the series until now I’m absolutely hooked, both on the series and how the PC version enhances the experience.
    • 77 Metascore
    • 93 Critic Score
    Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
    • 74 Metascore
    • 93 Critic Score
    Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
    • 80 Metascore
    • 93 Critic Score
    Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.

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