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90

Universal acclaim - based on 83 Critic Reviews What's this?

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8.7

Generally favorable reviews- based on 920 Ratings

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  • Summary: Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters,Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots. [Electronic Arts] Expand
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Score distribution:
  1. Positive: 82 out of 83
  2. Negative: 0 out of 83
  1. Mar 23, 2011
    100
    I was expecting Dead Space 2 to be a great game, but it exceeded my expectations with beautiful, creative environments and a large array of both enemies and weapons with which to kill them.
  2. Feb 1, 2011
    95
    When you have the combination of innovative and improved gameplay mixed with sounds and screams of unholy terror and a story that will haunt your mind and ultimately destroy it in the end, then you have one of, if not the best survival horror game ever, you have Dead Space 2.
  3. Games Master UK
    Feb 14, 2011
    92
    Nightmarishly freaky adventure oozing with scares and epic moments. A horror masterpiece. [Mar 2011, p.71]
  4. Jan 10, 2011
    90
    A monster of a sequel, offering bigger scares and more excitement than I expected... The tease for Dead Space 3 has my head spinning with questions. [Feb 2011, p.92]
  5. Jan 28, 2011
    90
    If Dead Space was a prototype, then this sequel is the finished product. Dead Space 2 loses some of the frightening charm of the original, but the end result is a much more varied and solid experience.
  6. Jan 25, 2011
    90
    Tense, intense, and surprisingly replayable: Dead Space 2 is in every way a worthy successor to the excellent first game, and probably the finest game in the genre since Resi 4.
  7. Feb 4, 2011
    60
    There are a couple of interesting levels or sequences throughout the game, and the production values are obviously high, but Dead Space 2 is blatantly uninspired.

See all 83 Critic Reviews

Score distribution:
  1. Negative: 9 out of 212
  1. Jan 26, 2011
    10
    Dead Space was a landmark for the survival-horror genre. The game ramped up the scares and action to ludicrous levels, delivering one of theDead Space was a landmark for the survival-horror genre. The game ramped up the scares and action to ludicrous levels, delivering one of the most fun and intense horror games since Resident Evil 4. Dead Space 2, like its dementia-afflicted protagonist, is absolutely insane. The game cranks up the action into overdrive while still delivering some hefty scares, albeit less frequently than the first. However, that does not stop Dead Space 2 from being a tense thrill ride. This sequel improves greatly upon the flaws of the first. The environments are varied, the game is longer, and it packs multiplayer to boot. If you even consider yourself a fan of sci-fi or horror, pick up this game. Now. Expand
  2. Apr 10, 2023
    10
    I actually didn't play this game on release. The Dead Space remake was the first Dead Space game I've played, and I liked it so much that II actually didn't play this game on release. The Dead Space remake was the first Dead Space game I've played, and I liked it so much that I went back and bought Dead Space 2.... And I have to say... Dead Space 2 is phenomenal! One of the best games I've ever played. I didn't expect to like it as much as the remake (just because it's an old game), but honestly I might like it even more than the remake. I finished the campaign multiple times and enjoyed it every single time. Isaac is so freaking likable in this game, and Ellie too! I really hope they remake this one too! Expand
  3. Feb 3, 2011
    10
    This is the most intense game i have ever played in my life, and i gotta say, hard core, takes it to a whole new ball game. So does online,This is the most intense game i have ever played in my life, and i gotta say, hard core, takes it to a whole new ball game. So does online, playing 4 vs.4 like left 4 dead, GREAT job there staff of Dead Space, another great job and successful accomplishment, and i'll be playin it day after day, so should you if you're reading this and thinking about getting the game, seriously, tons of fun and you won't regret it at all!!! Expand
  4. Jan 1, 2014
    9
    They have done it again, this game much like dead space one is an excellent atmospheric, frightening, anxiety ridden romp. The game playsThey have done it again, this game much like dead space one is an excellent atmospheric, frightening, anxiety ridden romp. The game plays pretty much the same as the first, with some of your old favourite enemies featuring so if you were looking for innovation from the first you may be disappointed, I however was not having loved the first game I love this too, hard to the core though??? not gonna happen. Expand
  5. Jan 3, 2012
    9
    In a strange way this both builds upon and takes away from the original game. Originally we're given a story that seems utterly hopeless fromIn a strange way this both builds upon and takes away from the original game. Originally we're given a story that seems utterly hopeless from start to finish and though the combat is in close quarters (mostly) the idea you were on a gigantic ship and in the middle of space adds to this sense of hopelessness. In the first game we're given a character, Isaac, who has no dialogue and is given only grunts and yells - in this game Isaac actually has a voice and personality. In a way this adds to the story, but it also takes away from the horror. In Dead Space I felt more like I was on board the horrific Ishimura, but in this one, though the gameplay remains extreme and extensively fun, I felt it was like I was watching the experience rather than being a part of it. In this Dead Space we're given an even bigger environment, but it doesn't really feel all that big seeing we only visit small portion of the huge space city. Fewer varieties of enemies are present in this one, and only a few new ones are introduced, but the scares remain there - especially with the newly added Stalkers. This game plays highly off of Isaac's dementia, which I thought was great, and it also adds a new sense of maturity and growth from the first game. The first game was classic and over the top (so is this one) but I feel that the storyline becomes so much clearer in this addition and we're given more to discover than we were in the first game. However the sense of confusion I felt in the first game was partly why it was so terrifying, and when the twist was revealed (in the first game) I was just blown away and even felt chilled. This is a great game, but the overall story mode is surprisingly short. I was able to beat it in one sitting - which is really quick for a two disked game, but also goes to show how captivating it is to get me to sit there for so long. The intensity is so great and the scares are so constant that eventually you may find your mind shutting down and going into a zone where pop outs and eeriness cease to be effective. There is also multiplayer, which is surprisingly fun (especially when you play as the necromorphs). The only issue I've had with multiplayer is the loading time, other than that it's loads of fun, and so is the rest of the game. Expand
  6. Jan 31, 2011
    8
    This review contains spoilers, click expand to view. The pro's are actually right for a change, this is a GREAT game. If you like horror games, which I do. However, before I say whats great about it, I feel like I have to point out that this game is not an instant classic because it does have its flaws. But it would be hard to attack the game for these flaws without attacking the conventions of its genre or the limitations of the technology which was used to make it.

    Dead Space 2 is still very much a horror game and as such succumbs to the limitations that have been a staple of the genre ever since the early days of the T-Virus. For some reason, developers are still confusing tank-like controls and sneak attacks for tension and suspense. Your characters sprint is a brisk jog at best and your melee attack still consists solely of wildly flailing your arms while grunting. (Sadly the Plasma Saw from Dead Space: Downfall was not featured in this game.) So your defensive measures are still pretty much limited to your ammo reserves. There aren't many new weapons and your combat proceeds very much like the last game. When you enter a long hallway, either zombies will come sprinting at you from the other end or come bursting out of previously locked doors, resulting in the "boo" scare followed by a few moments of panic as you mash on your fire-button to blow the limbs off the monsters until money, ammo, or a health pack bursts from their corpse. When you enter a large open space, you simply walk or run forward until you spring the trap and are ambushed by a swarm of no more than 6 or so enemies. Shoot, run, collect items, repeat.

    And while this is no fault of the developers, a much bigger game is promised but unfortunately cannot be delivered on. When looking out a window you see what looks like a frame from Blade Runner of a huge sprawling metropolis but most of the game is you simply spending about an hour running around a huge building or labyrinth before riding a tram or getting blown out a window to your next destination. By the time I popped in the second disc, I was completely lost on what Isaac was trying to accomplish. or where he was supposed to be going. And for your character being an engineer, your engineering is pretty much limited to insert Object A into Slot B to open Door C. Games like Bioshock have experimented with utilizing hacking to have control over your environment, why couldn't this one? While the hacking mini-game in this is a quicker, more convenient method than in Bioshock, its all done purely to open a door or restore power to an elevator. Yawn.

    But what I can say is that this game still succeeds leaps and bounds beyond its predecessor and most other games in the genre. This is by far the most linear and cinematic game I have ever played. While the dialogue is still laughable and cliched and the motivations and logic of both protagonists and antagonists questionable in the extreme, the game never once takes you out of the experience of playing it. While most games still rely on chapters and cut scenes to load the next sequence, Dead Space 2 never once breaks for a moment, instead being so much more about the journey and less about the destination. (Which does lead to the final boss battle being surprisingly underwhelming, but more on that in a minute.) The game jettisons the constant backtracking and end-chapter load screens in favor of creating a truly interactive movie experience.

    The graphics are amazing, down to every last detail. The zombies are even slimier and more menacing, the blood and viscera more plentiful, and your character's suits don't just get tougher as the game progresses, they vary so much in style and function that no doubt players will be able to find a favorite to call their own. Although the game does still rely on many jump-scares, there are parts that are so nerve-wracking they must be played to be believed. The story doesn't really answer many questions from the last game. There is still no answer as to where the Marker came from or why these Scientology-clones can't seem to learn that their religious artifact is basically a zombie-factory, but this I'm sure is all just for the inevitable Dead Space 3. Which if I can offer any suggestions to EA for the next game, is don't hold back. The outer-space setting offers so many different ways for ripping zombies to pieces that I felt there were things int the game that could have been done but weren't. For the next game, let us take a Plasma Saw to our enemies. Give us an honest-to-goodness shotgun to go all Ash on them. Let us pilot a gunship to rain hell down on a horde of monsters. As long we're ripping off the Alien films, give us a Power Loader to take on a Mega-Brute. Let us use the Solar Beam to burn down another Hive Mind. Hell, introduce another alien race to fight in addition to the zombies. Up the ante and the body count and I'll be back for more...
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  7. Jun 11, 2016
    1
    This game severely lacks items to be found and money to purchase new items, im on chapter 4 and have found and achieved nearly nothing so far.This game severely lacks items to be found and money to purchase new items, im on chapter 4 and have found and achieved nearly nothing so far. struggling to find items and credits to buy different guns and health to stay alive room to room is hard enough on normal difficulty, dead space 1 was great in the sense you always had a full inventory and most the time you had to sell items. Dead space 2 requires 10,000 credits to purchase the rail gun but theres not even that amount of credits in the game so far up to chapter 4. Hopefully dead space 3 is better Expand

See all 212 User Reviews