Metascore
90

Universal acclaim - based on 83 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 83
  2. Negative: 0 out of 83
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  1. Feb 4, 2011
    60
    There are a couple of interesting levels or sequences throughout the game, and the production values are obviously high, but Dead Space 2 is blatantly uninspired.
User Score
8.7

Generally favorable reviews- based on 920 Ratings

User score distribution:
  1. Negative: 39 out of 920
  1. Jan 26, 2011
    10
    Dead Space was a landmark for the survival-horror genre. The game ramped up the scares and action to ludicrous levels, delivering one of theDead Space was a landmark for the survival-horror genre. The game ramped up the scares and action to ludicrous levels, delivering one of the most fun and intense horror games since Resident Evil 4. Dead Space 2, like its dementia-afflicted protagonist, is absolutely insane. The game cranks up the action into overdrive while still delivering some hefty scares, albeit less frequently than the first. However, that does not stop Dead Space 2 from being a tense thrill ride. This sequel improves greatly upon the flaws of the first. The environments are varied, the game is longer, and it packs multiplayer to boot. If you even consider yourself a fan of sci-fi or horror, pick up this game. Now. Full Review »
  2. Jan 27, 2011
    10
    I'm kind of disappointed that this game got only a meta-critic of 90. And I'm also disappointed that the highest score I could rate this gameI'm kind of disappointed that this game got only a meta-critic of 90. And I'm also disappointed that the highest score I could rate this game is a perfect score. This is the scariest horror game I played in my life. Full Review »
  3. Jan 26, 2011
    10
    I've been playing survival-horror since the genre's creation back when I was in middle school with the first Resident Evil, and I've been anI've been playing survival-horror since the genre's creation back when I was in middle school with the first Resident Evil, and I've been an enthusiastic supporter of the genre ever since. The first Dead Space was a phenomenal knockout punch that undoubtedly sent a wake-up call to the people at Capcom and Konami. Dead Space 1 managed to use every element to its advantage. The graphics were superb, the sound design was flawless, and the combat and gameplay were interesting and fresh. Now we have a sequel that has improved upon the original in so many ways, while leaving the core formula of the game intact. It feels like a true sequel that has fully realized its potential.

    As soon as Isaac wakes up from his coma, the game starts you (the player) off with a perfect example of the game's new action focus. You have to run through an infested hospital, in a straight jacket, with no way to defend yourself, while Necromorphs are bearing down on you from all sides. You finally get a weapon in your hands, and you're off to save the Sprawl. The setup is disorienting and tosses you right in the middle of the infestation, which is awesome. You wake up in the thick of the pandemonium, and it forces you to come to grips with your situation super quick.

    The graphics are unlike any I've seen on a home console. I just played through the first Dead Space a couple days ago (in anticipation of the sequel's release), and Dead Space 2 improves on the graphical presentation in almost every conceivable way. The environments are unbelievably varied, with some softer angles and lighting tricks. There are shopping malls, apartment buildings, and a creepy cultist church (which is modeled immaculately). There is so much variety in the graphics, it stands in stark contrast to the Ishimura's beautiful-but-bland environments from the previous game. Character models are equally impressive, with very high polygon counts and the fantastic dynamic lighting effects make some areas of the space station downright terrifying.

    The graphics may be amazing, but the sound design is what made Dead Space 1 truly special. The audio design was such a key element. The same is true in the sequel. Little noises, like the clanging of a piece of metal that was knocked over by something just outside your field of vision constantly keeps the fear level up. There is also more actual music this time around, as opposed to the musical sounds that were designed to appear as though they were made by the ship in the first game. This time around, there are more orchestral stabs and percussion rhythms, which is not a bad thing by any means. There are also some really creepy moments with music box audio beds and other treats that just creep you out. And of course, there are the screams and wails of the inhabitants of the space station (living or... otherwise) and that is certain to make you jump more than once.

    All this wouldn't mean a thing if it weren't fun to play, so it's a good thing that the game plays a lot better than its older sibling. The controls have been tightened up, so Isaac moves around and looks around much faster. He's more agile this time around, and he's a lot more fun to play. The strategic dismemberment system is also back, and it's better than ever, granting you new abilities- like blasting off a blade-like arm from an enemy and using telekinesis to shoot it back at them, pinning them to a wall. You'll never get tired of that one. There's a multiplayer mode, but I haven't played it. It looks fun- 4 on 4 humans vs. necromorph teams. Don't know how well it works in practice, but it sounds good on paper.

    All-in-all, Dead Space 2 is a fantastic game that really takes a winning formula and improves it with expert precision. Little tweaks and new ideas all merge together to become something truly special, that the original game was trying to be all along. They managed to take a gameplay style that had already amassed intense acclaim for its creativity and freshness, and came back stronger and meaner in the second game. It is truly an expertly executed sequel. Like I tell all my friends- you can play Halo, and run around shooting stupid cartoony aliens that are more like comic reliefs than a real threat to humanity, or you can pop in Dead Space, and feel what a truly terrifying alien attack would be like. Which do you want? Cartoony mindless fun, or pulse-pounding terror mixed with the will to survive? The choice is clear. Play Dead Space.
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