FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 67 Metascore
    • 40 Critic Score
    While its platforming mechanics are overall competent, there's virtually no improvement whatsoever over the original and the visible result is that of something which stopped in time one decade ago, even in the visual component. Having some new elements would be welcome too, but that has also been left out of this anniversary edition.
    • 55 Metascore
    • 40 Critic Score
    Bit Dungeon+ brings dungeon crawling and roguelike elements to the Nintendo Switch along with a nostalgic art style and some fun combat moments. Unfortunately the game quickly feels like it's too simplistic. Adding to that, its skills system is quite difficult to understand and frequent glitches and a soundtrack that is unremarkable, at best, make Bit Dungeon an effort that is overall difficult to appreciate.
    • 46 Metascore
    • 40 Critic Score
    Riddled with technical issues that need improvement and with too long loading times, Paranautical Activity ends up being a difficult experience to play and it requires a revision from top to bottom until it can be considered as a competent game.
    • 48 Metascore
    • 40 Critic Score
    Star Sky manages to set up a soothing and relaxing atmosphere thanks to its soundscapes and visual environment but its interactive dimension is too absent and the lack of a proper narrative make this a very difficult title to captivate the players.
    • tbd Metascore
    • 40 Critic Score
    Shiny the Firefly may have an excellent artwork but it immediately becomes a dull and repetitive experience that fails to captivate or pose a significant challenge. Based on the game's art, this could be taken further and into more promising fields but faced with a gameplay that is all but compelling and interesting, there is little choice left other than leave Shine the Firefly in the (digital) shelf.
    • 42 Metascore
    • 40 Critic Score
    Wheels of Aurelia brings forward a hybrid between a visual novel and a driving simulator, where the dialogues are topical and captivating and give the game a unique flair. Disappointingly, Wheels of Aurelia does not mange to fulfill all its promises and the game's interaction ends up feeling short and the way the dialogues are carried out does not live up to the game's premise.
    • 62 Metascore
    • 40 Critic Score
    Wooden Sen'SeY shows some ambition but unfortunately, its badly implemented control schemes and physics make it extremely difficult and frustrating to play. Sadly, if these problems were addressed, this would be a much more attractive game but it's impossible going around such pressing control issues when the controls are so difficult to use.
    • 48 Metascore
    • 40 Critic Score
    Cubit The Hardcore Platformer Robot can be best described as having a well intended and well thought concept but whose implementation does not let it live up to its potential. A merciless jumping mechanic and controls which should have been fine-tuned contribute to an extremely demanding experience which will frustrate the majority of players.
    • 40 Metascore
    • 40 Critic Score
    Moonfall Ultimate has some ambition when it draws inspiration from several renowned hack and slash and beat'em up games. The problem is, while its plot is minimally interesting and engaging, the game doesn't really present anything else that will strike a chord with the players and the combat system, its life and soul, is simply too dull, uninteresting and overly simplistic to give any trace of fun while paying Moonfall Ultimate.
    • 44 Metascore
    • 40 Critic Score
    Funk of Titans brings forth a very simple control system and some elements which if explored better, could make a more interesting experience. Unfortunately, the overall impression is that its mechanics are far too repetitive and its level design is flawed, which alongside an irregular frame rate contribute to make this a frustrating and unappealing work.
    • tbd Metascore
    • 40 Critic Score
    My Exotic Farm does not stand out in any of the fields it tries to follow: farm managing and animal care. Had it followed one of these, it could perhaps stand on its own legs but as it is, My Exotic Farm isn’t more than a tedious and repetitive piece of work with very little content to speak of.
    • tbd Metascore
    • 40 Critic Score
    Time Carnage ultimately fails to stand out. The game is too repetitive and dull to play to become a worthy effort, and while it can still serve to fill small time gaps, Time Carnage ends up not delivering on any of its components, which makes it an overall negative experience.
    • tbd Metascore
    • 40 Critic Score
    Flight of Light proposes to merge racing cars with rhythm action in what could potentially be a surprising and fun game. Unfortunately its oversimplified gameplay that barely requires any effort on single player, a very low difficulty level, passable audiovisual environment and a price tag that doesn't match its quality make this a disappointing experience that won't appeal to its target audience.
    • 46 Metascore
    • 40 Critic Score
    It quickly becomes repetitive on a short-term basis, partly because its levels and game modes are just endless recycling attempts of each other, and the game environment does not improve with its low quality soundtrack, all of these are factors that do not justify paying the high price requested for this effort.
    • 45 Metascore
    • 40 Critic Score
    For all its rather interesting puzzles, Soul Axiom does not manage to stand out due to its sub-par level design and overall unappealing gameplay. The game also needs a technical overhaul, as its drops in framerate can often harm the moment and its lack of immersion will keep the players from developing a keener interest.
    • 40 Metascore
    • 40 Critic Score
    The overall difficulty level is low and will not pose any problem for players with a bit of experience, which inadvertently ends up throwing the game against the expectations of its target audience of players longing for RPGs from the early 1990s. Chronus Arc ends up falling significantly below its potential in several fields.
    • 57 Metascore
    • 40 Critic Score
    Sonic Forces may have created some hype but unfortunately, it mostly falls flat on its face as it quickly becomes obvious that this game is an exercise in disappointment. While the action runs smoothly whether on a television screen or on handheld mode, the game's short and unimaginative levels, the absence of gameplay mechanics that had become a staple of 3D Sonic games, the unreliable controls and the mediocre soundtrack all add up to a very flawed game from which a lot more was expected.
    • tbd Metascore
    • 40 Critic Score
    Mini Golf Resort may boast a large amount of content in the form of holes, trophies, outfits, clubs and whatnot but this is not matched by the game's quality, which falls way below expectations. A lack of creativity in level design, camera problems and an overall poor audiovisual experience make this game passable and under performing, despite the amount of content provided.
    • tbd Metascore
    • 40 Critic Score
    Jones of Fire could have pushed the bar further if it had been more ambitious but the limitations of converting a mobile game to a home console format quickly become all too obvious. While there's some fun to be had in short, quick sessions, Jones of Fire doesn't take long until it becomes too repetitive and its overall components are clearly sub par compared to what is expected from a platform game.
    • 35 Metascore
    • 40 Critic Score
    Bringing Langrisser out of Japan after 25 years is worthy of praise but unfortunately it's the only thing worth praising about Langrisser Re: Incarnation Tensei. Its gameplay mechanics force the player to follow a pre-set order to move the characters, rather than allowing for a more dynamic choice, its visual environment needs a near-complete overhaul and its chapters are simply not motivating to move forward.
    • 46 Metascore
    • 40 Critic Score
    Into the Dead 2 may not have the most original premise but the game does a decent job at creating a grim, apocalyptic environment around itself. Nevertheless, and despite fun mechanics, the game is too much alike its original version for mobile devices and simply does not live up to what a Nintendo Switch game should be.
    • 46 Metascore
    • 40 Critic Score
    Other than its commendable art style, the gameplay experience is not challenging and is mostly devoid of serious engagement, even for a simple effort. Overall, Desert Child has not received the treatment it should in order to be recommended as a racing game in the Nintendo Switch catalogue.
    • 59 Metascore
    • 40 Critic Score
    Ambition of the Slimes could have been a more fun, dynamic and overall compelling strategy RPG were it not for its flaws and ill-conceived organization, which will result in very frustrating and repetitive combats and long moments of plain annoyance at how the game puts the player in combat with a very unforgiving system and difficult interaction.
    • tbd Metascore
    • 40 Critic Score
    Defense Dome is a very simple game which could have been worthy of praise were it not for its lack of shine and poor visual presentation. While the movement controls are very well implemented, the difficulty in hitting the targets and the way the game flows is simply not addictive or fun enough to redeem it from its overall unappealing aesthetics.
    • tbd Metascore
    • 40 Critic Score
    Family Tennis SP tries to be a family-friendly tennis game but it becomes obvious that many of its points need to be revised and polished. Overall, it doesn’t manage to captivate and even hardcore tennis fans have better options available.
    • 36 Metascore
    • 40 Critic Score
    Hollow could have gone further and cemented itself as a good proposal in the growing horror genre within the Nintendo Switch and it gets the ambiance right, including the good use of sound effects. It does not succeed at all it could, unfortunately, as its heavy and cumbersome gameplay, losses of fluidity and several technical issues end up plaguing the experience, whose plot is also too generic and unremarkable to make this a memorable horror game.
    • 59 Metascore
    • 40 Critic Score
    Devious Dungeon features a fairly interesting progression system, along with a healthy variety of enemies for the roguelike game that it is. Alas, it fails to deliver on the rest and the result is a game that is way too simple and unambitious for its own good, without any factors that redeem it from an overall repetitive and uninteresting experience.
    • 43 Metascore
    • 40 Critic Score
    Excave may have an interesting concept but its overall simplistic implementation and uninspired enemies and locations mean that even the biggest action RPG fans will quickly find themselves bored by this game and seek something more compelling and involving.
    • 52 Metascore
    • 40 Critic Score
    Caveman Warriors is yet another 2D platformer that arrives on the Nintendo Switch eShop. While it has its pluses thanks to a varied characters roster, it also feels like it still embodies many of the problems that affected 2D platformers in their day, while lacking any of the elements that made them good.
    • 49 Metascore
    • 40 Critic Score
    Its overly simplistic visuals are easy to forget and its repetitive combat system does not do a lot for the player's amusement. A missed opportunity to make something more memorable that could rival the original game.
    • tbd Metascore
    • 30 Critic Score
    Taking one of the world's most famous board games and converting it into a Nintendo Switch game could be a remarkable effort if it worked. Unfortunately that's not the case with this version of Risk. Everything that makes the original so entertaining and unforgettable is absent from this adaptation which, while mechanically competent, falls short at delivering in every other aspect which made Risk such a big name to begin with.
    • 39 Metascore
    • 30 Critic Score
    It's hard to recommend Senran Kagura Reflexions to anyone at all. Rather than a game, this is more like a collection of screens that test the accuracy of the Joy-Con movements and at that, it does work. Unfortunately, it fails at everything else and it simple does not provide the content, the sense of purpose and the structure necessary to call this a fun interactive experience.
    • tbd Metascore
    • 30 Critic Score
    Originally a free game developed for mobile devices, there is no reason for Car Mechanic Manager to be released on a console and with a monetary cost. As this game brings nothing worthy of praise to any segment of the market, there is no reason why it should be recommended to anyone.
    • 30 Metascore
    • 30 Critic Score
    Yet another attempt to emulate Flappy Bird’s incredibly addictive/frustrating (scratch as appropriate) mechanics, Frenchy Bird brings its experience to the Wii U and with a stereotypical French treatment to its visual and sound components. Unfortunately, this is far from the ideal format for a game of this kind and there’s plenty of other similar titles on the market.
    • 39 Metascore
    • 30 Critic Score
    Rock ‘N Racing Off Road could have been shaped into something fun and enjoyable, even if not very ambitious. Unfortunately, problems in the responsiveness of the controls – which seriously increase the game’s difficulty – and a lack of content make this a passable, frustrating title.
    • tbd Metascore
    • 30 Critic Score
    Reptilian Rebellion may feature a funny concept interesting enough for a title of this dimension but the game has nothing else going for it, as its interface and visual appearance are below the acceptable standards and its gameplay quickly becomes way too dull, even for an eShop title at this price. There are several better alternatives in the Wii U's digital catalogue for this style.
    • 44 Metascore
    • 30 Critic Score
    Vaccine starts off from an interesting idea and the similarities to the original Resident Evil may raise expectations but unfortunately its concept was not rightly put into place and the result is a game that is built on what's negative - the controls, its very outdated graphics and complete lack of variety - and barely touches what's positive, as its idea gets easily sidelined by its more negative aspects.
    • tbd Metascore
    • 30 Critic Score
    Ash
    ASH tries hard to pay tribute to turn-based RPGs of the 1980s and 1990s...so hard that it doesn't realize that genres evolve for a reason. This game is mostly stuck on a sea of obsolescence and not even its well-written dialogues can add a different flair to a production that does poorly in nearly every other aspect.
    • tbd Metascore
    • 30 Critic Score
    Pet Care is a game for young children that does pretty much what its title suggests: taking care of pets, more specifically by giving them food. Simple and accessible, it also runs out of content very quickly and the children who might be captivated by its good use of the Nintendo Switch touch screen won't spend too much time until they turn their attention elsewhere, as Pet Care is too repetitive to provide an immersive experience.
    • tbd Metascore
    • 30 Critic Score
    Pixel Maker is another drawing application for the Wii U which asides from demonstrating that Nintendo's console is a good format for this kind of programs, doesn't achieve anything else. Its options are very limited and will leave most people frustrated if they expected something more ambitious from a drawing application.
    • 42 Metascore
    • 30 Critic Score
    Contra Rogue Corps marks the return of the Contra series and its premiere on the Nintendo Switch. That should be a reason to generate enthusiasm, instead the result is a botched attempt at bringing one of the most iconic 2D shoot'em-up series to our age. With its frustrating and clumsy gameplay, technically inferior performance and limited multiplayer experience, the Contra series did not deserve an attempt that cannot be compared to the classics bearing its name.
    • tbd Metascore
    • 30 Critic Score
    Dinox attempts to enter the genre of educational games with videos and questions about dinosaurs. Unfortunately, the way this is structured is not stimulating enough for its target audience and the only skill it stimulates is short term memory.
    • 44 Metascore
    • 30 Critic Score
    Animated Jigsaw: Beautiful Japanese Scenery features some interesting puzzle challenges...and that's about it. This experience is short and while competent, it brings nothing that does not exist already in other forms. To make things more difficult, moving the pieces around can turn into a frustrating experience, which is not something that should happen in a game where moving the pieces is the main action.
    • tbd Metascore
    • 30 Critic Score
    Its game modes are uninteresting, its visuals have no added value whatsoever and its sound component is disastrous, not to mention the lack of an online component. While the potential for development was not great, Bingo for Nintendo Switch has nothing in its favour.
    • tbd Metascore
    • 30 Critic Score
    Beyond the relative interest the game might have for viewers of the TV show, who will enjoy this further look into its world, there's very little else worth pointing out to the general public. A very dated visual environment, completely uncharacteristic gameplay and an overall drab experience make this game an entirely passable effort for the majority of players.
    • 47 Metascore
    • 30 Critic Score
    The content is short on both quantity and quality, some of the minigames are just badly designed, one of its game modes is way too repetitive and dull to provide any fun and the soundtrack adds nothing to the experience. As far as party games are concerned, Scribblenauts Showdown is not worthy of the players' dedication.
    • tbd Metascore
    • 30 Critic Score
    The burden of mundane, everyday tasks does not seem like an attractive premise for a videogame. Yet, this is what Life With Horses 3D mostly consists of. Uninteresting and difficult to control racing and management activities, plagued by bothersome duties and outdated graphics which will only put away any enthusiasm for this game, Life With Horses 3D does not stand out in any field.
    • 33 Metascore
    • 30 Critic Score
    It’s hard to understand why such a flawed piece of work would be released without at least a major revision. Explore the Dungeon Because I DON'T KNOW! tries and fails not only at being a decent playable effort, but even at portraying a popular animation series for its fans. If anything, it provides an example of what not to do in a game.
    • tbd Metascore
    • 30 Critic Score
    It's refreshing and even praiseworthy that there's a game for the 3DS built entirely around its Augmented Reality capabilities. Sadly, there's very little substance to support this effort and Bubble Pop World ends up being a failed attempt to follow the legacy of Bust-a-Move. Overall, this is an uninteresting title, which does not motivate the player to discover the potential of AR technology.
    • 29 Metascore
    • 30 Critic Score
    ARK: Survival Evolved is an experience that has the right idea and concept to do well. Unfortunately this gets throw away by a very poor visual execution, which botches the game's quality and renders it nearly unplayable. It's a pity, as there are several ideas in this game which could flourish in a different environment.
    • tbd Metascore
    • 30 Critic Score
    Football Game on the Nintendo Switch isn't what its name suggests - in the sense that there is no football action at all, whether association football or gridiron. This is rather a simplistic take on 1990s adventure games, with puzzles related to each character. Unfortunately, Football Game does not succeed in delivering what it promises. Its puzzles are too simplistic, the plot is not involving or compelling, the characters are devoid of charisma and other than a visual environment that appeals to 16-bit era enthusiasts, there's really not much to take from this.
    • 33 Metascore
    • 30 Critic Score
    Poisoft Thud Card is a card game that is simple enough to learn quickly and behaves like most card games do. Unfortunately it quickly becomes dull, as its lack of content stands out after a while and the fun provided quickly runs out. For a game that is supposed to fill empty moments with fun bouts of play, Poisoft Thud Card does the opposite.
    • tbd Metascore
    • 30 Critic Score
    Trouserheart is yet another passable mobile-to-Switch conversion that adds very little compared to the original game. Although the plot is enjoyable for its humour, in every other aspect Trouserheart does not come out on top, whether for its price (way too high for what's on offer), an outdated audiovisual environment or a repetitive experience. As it is, there are quit a few other games which are much more enjoyable than Trouserheart.
    • tbd Metascore
    • 30 Critic Score
    While its content is varied and plentiful, players will find it difficult to keep concentrated on its repetitive nature, hindered further by the game's controls that have simply been transferred from the original PC version into a Nintendo Switch game, without regard for the console's format. With few incentives to advance and a repetitive gameplay, it's hard to see how this game will attract a crowd.
    • 54 Metascore
    • 30 Critic Score
    Legendary Eleven tries to capture the spirit of football's previous eras in a moment when the World Cup is about to start and while the intention is good (it certainly manages to do part of it), the execution throws its ambition on the ground. Due to a control system that makes the players feel like they are not in control at all and to a series of bugs and other technical flaws, the experience of Legendary Eleven is harmed beyond the levels of what is acceptable and the result is a game that is completely inadequate to what it proposes.
    • tbd Metascore
    • 30 Critic Score
    Once the appeals to nostalgia have been set aside, we are left with one disappointing and incompetent work which fails at being a proper tribute to that era of gaming - unreliable controls, frustrating gameplay and poor level design make Avenger Bird a game that simply does not fulfill any of its objectives.
    • 24 Metascore
    • 30 Critic Score
    Chasing Dead is an uninspired and disappointing FPS with a zombie theme that doesn't break any ground in the midst of hundreds of games of the same genre. While some sections are well-presented and the use of real actors to narrate the plot is laudable, the players are left to their own devices with very little orientation, the visual execution harms the gameplay experience, the control system takes rather long to get used to and the enemy AI is chaotic and makes no sense.
    • tbd Metascore
    • 30 Critic Score
    Its gameplay is extremely frustrating and entirely based on trial and error, forcing the players to repeat the sames stages over and over under an extremely tight time limit and making use of very inaccurate and imprecise controls, which will only aggravate the players' overwhelming sense of frustration.
    • tbd Metascore
    • 30 Critic Score
    Super Black Jack II Turbo Edition is a blackjack game under the guise of a tribute to the Street Fighter series. If this unusual conjugation could be overlooked in the case of a good game, the truth is this is a game that not only sets a low threshold but it doesn't even reach it. Beyond the nice visuals and enjoyable sound environment, the challenge level is lacking, there is no online component that could add a little extra and this is simply not a compelling and alluring experience.
    • tbd Metascore
    • 30 Critic Score
    After a short time, the game quickly becomes repetitive and dull, not to mention that unlocking levels can be extremely cumbersome and its upgrades and power-ups are way too inaccessible to provide any real incentive.
    • tbd Metascore
    • 30 Critic Score
    A game which despite a rather interesting art style, ends up being repetitive too early and which doesn't stand out in any way should not involve so many hidden costs to own in its entirety. Blast 'Em Bunnies ends up being an example of how downloadable content should not be managed at all.
    • 36 Metascore
    • 30 Critic Score
    Arc of Alchemist does one thing right: it looks like a charm. It certainly doesn't play like one, though, and its performance is anything but enjoyable, not to mention a dull and drab plot and characters that will leave any player disenchanted with any hint of joy that its visual environment might suggest.
    • tbd Metascore
    • 30 Critic Score
    Ships might seem like it's bringing something new to the Nintendo Switch: after all, how many naval vessel management simulators are out there? Unfortunately, there's nearly nothing here that works as it should. Not only is the game itself repetitive and dull but the way it works leaves a lot to be desired, with its regular glitches, poor controls and sub-par audiovisual environment. When it comes to finding redeeming qualities in this game, that ship has sailed.
    • 41 Metascore
    • 30 Critic Score
    With a disappointing selection of series and characters available, a poor visual environment, faulty controls and a soundtrack that would need a complete overhaul, this is a passable game that will not satisfy anyone.
    • 44 Metascore
    • 30 Critic Score
    Nippon Marathon presents itself as a party game full of content and with a comically absurd concept which are two factors worth pointing out. Unfortunately the way the gameplay is implemented makes for everything but an enjoyable experience and even the most enthusiastic players will quickly find themselves frustrated at the hands of this game, which has little else in its favour as its audiovisual environment is clearly below contemporary standards.
    • 43 Metascore
    • 30 Critic Score
    Gardening Mama takes the series one notch down by focusing on redundant and plain useless activities which make little sense. The experience is repetitive and simply not fun, even for the less demanding audience.
    • 60 Metascore
    • 30 Critic Score
    Plantera could have improved on its conversion to the Nintendo Switch but other than its interface and screen resolution, everything remains the same. This is a game that is oversimplified to the point where it does not offer any experience of significant interest whatsoever and quickly falls into a dull and repetitive cycle.
    • tbd Metascore
    • 30 Critic Score
    Within the tower defence style, this game falls below expectations as far as contents are concerned and it even gives the impression that it was not fully completed by the time of release. Its interface is far from intuitive, its elements lack variety and it can be surprisingly difficult in many instances.
    • tbd Metascore
    • 30 Critic Score
    Other than a career mode with some interesting ideas, the game has no other elements that could be minimally attractive to tennis game fans or to any players in general, as its clunky and delayed gameplay and terribly outdated audiovisual component demonstrate. It's difficult to understand how it all went wrong but it all boils down to Tennis World Tour having no qualities whatsoever.
    • tbd Metascore
    • 20 Critic Score
    Its control system is very poorly implemented, resulting in painstakingly difficult ways to steer the character and in very imprecise moves. This is rather tragic, as the game's levels are overall accessible but the way the controls have been implemented create an extremely frustrating experience which ends up killing the chances of this game to be a good platformer.
    • 51 Metascore
    • 20 Critic Score
    Skater Cat's catchy tune (yes, there's only one) and acceptable graphical environments are not nearly enough to redeem what is an overwhelming exercise of repeating the same formula, the same mechanics and the exact same pattern again and again...Many aspects of this game need to be revised if it is ever aiming at becoming something worth considering.
    • tbd Metascore
    • 20 Critic Score
    While Stone Shire has drawn inspiration from Minecraft regarding its mechanics and aesthetics, it seems to have failed when it comes to everything else. There’s no sense of purpose and no incentive to move forward on this game, where the lack of life and a flat experience prevail over everything else.
    • tbd Metascore
    • 20 Critic Score
    Island Flight Simulator fails at being what its name suggests and it fails at being an action game as well. Its outdated graphics, limited technical performance, lack of appealing goals and overall empty gameplay make this a passable title which falls outside of anyone's interests.
    • 71 Metascore
    • 20 Critic Score
    Dezatopia is a sidescrolling shoot'em up that features plenty of action but alas, it's plagued by a dreadful performance and an unintuitive control that takes time to get used to. The visual environment is very sub-par as well, and even though this is less relevant than the gameplay and performance, Dezatopia's soundtrack is far from enough to give any reasons of investing in this production.
    • tbd Metascore
    • 20 Critic Score
    It lacks content, making it easy to get tired of quickly enough. Its visual and sound limitations, a very short lifespan and lack of overall sense of identity make this a game that has virtually nothing going for itself and give it no reason for anyone to purchase it.
    • tbd Metascore
    • 20 Critic Score
    Other than an original concept, the game suffers from a lack of identity and overall guiding principles, poor execution, a sub par visual environment, a dull and repetitive gameplay and does not satisfy or fulfill the criteria for any type of game the players are looking for.
    • tbd Metascore
    • 20 Critic Score
    Toon Tanks could have made an effort to provide something simple and fun but it fails on every goal it set for itself. A graphically plain work, whose levels are nearly all alike, offering only one model of vehicle for the whole game and completely devoid of creativity or originality, there is no point in which Toon Tanks stands out within even the most modest of ambitions.
    • tbd Metascore
    • 20 Critic Score
    This game attempts to recreate the classic arcade racers of the late 1990s but ends up being a mediocre and lackluster effort with its only 1990s elements being the quality of the visual environment, which is visibly outdated.
    • tbd Metascore
    • 20 Critic Score
    What can be said about Beast Quest? The game might not be very ambitious but even then it's hard to find any redeeming factors. With its simplistic plot and terrible epilogue, short length, technical performance issues and very high selling price, there's very little to this adventure game that can amuse, entertain or even remotely interest any kind of player. Perhaps some technical revisions could improve on its performance issues and make the experience gain some degree of interest but as it is, Beast Quest is better left alone.
    • 19 Metascore
    • 20 Critic Score
    Steel Rivals comes off as a game which was not finished and simply not ready for a home release. This is a technically blotched effort that is unable to keep a minimum standard of visual stability, let alone offer a fun and compelling challenge. Add to this the dearth of visual stimulation, the disproportionate gap between the characters' capabilities and the complete lack of help or explanation given to the players and the result is a game that is simply not fun to play at all.
    • tbd Metascore
    • 20 Critic Score
    Hot Rod Racer has no personality and its gameplay mechanics are simply frustrating and not fun. There are few objectives, its tracks don't motivate the player to go forward and the vehicle's hitbox makes everything more difficult. A clear case of a game designed for the mobile segment which has no place elsewhere, no matter how low its selling price is.
    • 48 Metascore
    • 20 Critic Score
    Yet Another Zombie Defense HD is a game that has more name than content. While its features are easy to grasp and fully functional, the game has very little to offer when it comes to content, fun and gameplay mechanics - it's repetitive, dull and shallow and brings nothing that other games of the same genre don't offer already at a bigger and better scale.
    • tbd Metascore
    • 20 Critic Score
    Maria the Witch has one superficial element in its defence, which is a rather pleasant visual outlook...and that's it. Beyond this, the game's appalling controls and mechanics make it impossible to recommend to anyone at all and it features no redeeming factors whatsoever.
    • 37 Metascore
    • 20 Critic Score
    The gameplay is too empty, the lifespan way too short and the controllers below par for this to be considered a decent effort and the lack of a soundtrack only reinforces the idea that this is not a complete game but rather a tech demo.
    • tbd Metascore
    • 20 Critic Score
    Even after trying very hard, it’s impossible to find something worthy about Angry Bunnies. This Angry Birds clone is a very unpolished and flawed piece of work, which although displaying a certain degree of effort on level design, does not compel the players in any way.
    • tbd Metascore
    • 20 Critic Score
    RTO
    An FPS in a handheld console may not be the best idea but RTO goes beyond and performs terribly. Not just its audiovisual component is very much subpar, the gameplay mechanics offer no interest whatsoever to the player and adding to that, the price asked for RTO, it's difficult to understand how any player can enjoy this experience.
    • 32 Metascore
    • 20 Critic Score
    It's baffling how Sonic Boom: Rise of Lyric draws inspiration from such good sources but fails at delivering almost everything it promises. Burdened by technical problems, a lackluster plot, confusing exploration mechanics and empty settings, Rise of Lyric needed a complete overhaul before being released.
    • 38 Metascore
    • 20 Critic Score
    Darts Up could have been an enjoyable, simple game for a good time with friends...but it falls far from that goal. Its bland visual environment, lack of options and overall poor gameplay make Darts Up something to avoid.
    • tbd Metascore
    • 20 Critic Score
    Dragon Skills has a simple and accessible concept which seems appealing to the retro-minded players but it's also plagued by problems which turn it into a difficult experience. If the decision to use the GamePad vertically is hard to understand, merciless difficulty progression and lack of fluidity don't make anything better.
    • 25 Metascore
    • 20 Critic Score
    Ultra Off-Road 2019: Alaska for the Nintendo Switch is a driving game based on courses with difficult obstacles and conditioning factors but unfortunately there's very little here which provides a worthwhile experience for the player. Repetitive, unchallenging, with a poor and flawed audiovisual performance and without any appeal whatsoever, this is a game that should not have made its path to the Switch eShop.
    • 36 Metascore
    • 20 Critic Score
    While Twisted Fusion does feature some interesting ideas at the level of its gameplay concepts, the game ends up falling flat on its face due to an overall poor execution. In some moments, Twisted Fusion is even borderline unplayable, which coupled with its subpar visual environment, an enormous amount of bugs that should not have passed quality control and low precision platforming, lead to a game that needed a serious reworking before being made available.
    • tbd Metascore
    • 20 Critic Score
    Riding Star 3D is a collection of failed experiences, repetitive challenges, flawed controllers and outdated graphics. It's hard to see how this game brings any added value to the 3DS catalogue, as all its elements are simply unworthy of exploring.
    • tbd Metascore
    • 20 Critic Score
    Garage Mechanic Simulator wants to deliver the experience of car reparations on the Nintendo Switch but unfortunately, it fails on its every goal. Due to its very clunky and counter-intuitive controls, a user interface with very little information and virtually no stimulation or encouragement to exploration, Garage Mechanic Simulator is an option that's better left in the garage.
    • tbd Metascore
    • 20 Critic Score
    Harvest Moon: Mad Dash is not a regular game in the farming RPG series but rather a puzzle-based game...and it does nearly nothing right. Dull, boring, plain, drab... Mad Dash doesn't do the least for the Harvest Moon series and it does nothing for puzzle games either. If it had a decent level of challenge, Mad Dash would have some worth to it but as it is, it should be left alone.
    • 21 Metascore
    • 10 Critic Score
    Jett Tailfin may seem like a decent proposal, given its Mario Kart inspiration and the amount of tracks, characters and background...but this quickly gets lost in a sea of faulty controls, a camera which does more harm than good, frequent slowdowns, poor artificial intelligence and a shoddy visual environment.
    • tbd Metascore
    • 10 Critic Score
    Everything has gone wrong on Suspension Railroad Simulator. While the concept itself already puts it in a niche, the way the game is developed and presented displays an urgent need to throw it back into the drawing board and completely rework it on every aspect.
    • 33 Metascore
    • 10 Critic Score
    Back in 1995 joins the crowd of retro-inspired indie games on the Nintendo Switch catalogue. Unfortunately it gets nothing right. It tries to follow a different path than most retro-based games by taking an audiovisual line based on the 32-bit generation but fails at everything it attempts: a poor audiovisual environment, a clunky and unnerving gameplay and controls, and a plot that barely adds up, not to mention completely dysfunctional enemies. Any players longing for gaming experiences of the early days of the 32-bit generation should look elsewhere.
    • tbd Metascore
    • 10 Critic Score
    Its gameplay bugs and flaws as well as visual and sound underachievements and a short lifespan mean that this title should be completely reworked to live up to its original concept.
    • 21 Metascore
    • 10 Critic Score
    Cartoon Network: Battle Crashers could have been a more appealing game thanks to the use of popular characters from Cartoon Network shows but unfortunately, none of this is fully explored as the game features a gameplay that pales next to any other game of the kind and the high price demanded for it only harms the game's standing even more, making it impossible to recommend to anyone.
    • 17 Metascore
    • 10 Critic Score
    There is nothing positive to highlight in Vroom in the night sky. Its gameplay mechanics are completely superficial and the game offers no depth of play, its audiovisual environments are outdated by three generations and the HD rumble function does more harm than good. Next to all those negative aspects, the very poor translations are nothing but a funny detail.

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