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Metascore
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  • Summary: Dragon Skills features classic arcade gameplay inspired by well-known games from the 1970s, making it easy to play, but hard to master.

    The aim of the game is to destroy all stones in a level, just like in a classic brick breaker game. However, in Dragon Skills, the ball has a tail which
    Dragon Skills features classic arcade gameplay inspired by well-known games from the 1970s, making it easy to play, but hard to master.

    The aim of the game is to destroy all stones in a level, just like in a classic brick breaker game. However, in Dragon Skills, the ball has a tail which gets longer and longer – crossing the tail with the ball will trigger rewards for the player.

    In each level, the player aims for the ultimate high score. To achieve the highest score, the use of dragon skills will be necessary. Some of these skills will be activated instantly, having a positive or negative effect on the player, while others can be stored and activated at any time.

    Furthermore, dragon skills can be upgraded by collecting emeralds. The game also rewards skilled players by offering five speed levels – as the ball gets faster, each stone you hit will score more points.
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Aug 2, 2016
    50
    Dragon Skills is far from being the greatest brick break title available. It does not feel anywhere near as refined as a modern kingpin such as Peggle, and it's not half as addictive, either. The optimum level of control responsiveness one would expect from a game like this is also not quite present. In saying this, if you are craving an experience on Wii U that falls under this classic genre, Dragon Skills provides a reasonable experience.
  2. Oct 17, 2016
    20
    Dragon Skills has a simple and accessible concept which seems appealing to the retro-minded players but it's also plagued by problems which turn it into a difficult experience. If the decision to use the GamePad vertically is hard to understand, merciless difficulty progression and lack of fluidity don't make anything better.
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