FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 54 Metascore
    • 60 Critic Score
    Blocky Bot does what it proposes – it’s a simple, quick and down-to-Earth platformer whose gameplay is immediately grasped on by the player. It does its job at providing fun sessions of platforming action but once its levels have been cleared, there aren’t many more reasons to pick it up again.
    • 48 Metascore
    • 60 Critic Score
    Morphies Law stands out for its concept which is more than worthy of the player's attention. Featuring a fun and original gameplay and free of any microtransactions, Morphies Law brings forth an enjoyable multiplayer experience for up to eight players. Where it fails to impress is on the amount of content (or lack thereof) and limitations on its multiplayer component, which harm the game's long term potential.
    • 74 Metascore
    • 60 Critic Score
    Aegis Defenders has several points in its favour, such as well-designed gameplay mechanics, a quality plot and its good audiovisual environment, but as it becomes clear, a good game is more than the sum of its parts. The game's puzzles quickly start feeling repetitive and its difficulty level comes off as exaggerated, which contribute to put Aegis Defenders in the territory of games that could have edged towards a much more memorable status.
    • tbd Metascore
    • 60 Critic Score
    While the game is simple and accessible enough, it might put off some more experienced players and the characters feel too much alike but regardless of that, this is a welcome addition to the Nintendo Switch catalog.
    • 71 Metascore
    • 60 Critic Score
    My Time at Portia is without a doubt an ambitious game, with plenty of places to go and a myriad of things to do. So it only feels frustrating to see that its long loading times can harm the player's experience and its overall presence on the Nintendo Switch feels like a PC game that was copied onto a console format, especially when it comes to its controls, as this turns out to be a game which only big fans of simulations of this kind will truly enjoy.
    • 80 Metascore
    • 60 Critic Score
    Layers of Fear Legacy features a simple and accessible gameplay mechanic that puts the player in a horror-themed adventure that includes a very detailed and well-designed visual environment, as well as some interesting puzzles. It doesn't live up to its full potential, though, as it could be much more immersive and feature more action moments and after some game time, it feels somewhat less appealing.
    • 76 Metascore
    • 60 Critic Score
    Elliot Quest boasts a charming retro look and sound environment and its dungeons are very well designed and laid out. Unfortunately its performance is way below par and its gameplay mechanics make it too difficult and repetitive to play, while the locations outside the dungeons are too confusing to keep track of.
    • tbd Metascore
    • 60 Critic Score
    Just Ignore Them on the Nintendo Switch is a simple, very simple-looking game with a horror theme and one that for such a low-budget effort, carries a certain flair. It's no monumental masterpiece, but it has a competent aesthetic and an environment that puts the player in the right spot. Its longevity, alas, is very short and the game's instructions aren't always clear and intuitive but for what it's worth, Just Ignore Them is not without its charms.
    • 73 Metascore
    • 60 Critic Score
    Overwatch on the Nintendo Switch wants to fill a gap when it comes to one of the most popular contemporary games in a Nintendo console and while fans of the series will certainly appreciate the opportunity, this version feels severely harmed when compared to others. Its framerate drop, already half of that in other versions, downgrades the visual experience and the bugs that happen on the game's graphics make this feel like a subpar version. There's also no crossplatform compatibility, which leaves this version on the Switch rather isolated compared to the others.
    • tbd Metascore
    • 60 Critic Score
    Futuridium EP Deluxe brings back the space-themed shoot'em up, this time with a psychedelic atmosphere that will pit the player through fifty levels which will pose a significant amount of challenge - sometimes too much challenge for its own good, as the controls aren't always responsive as they should and level design could use some serious improvements.
    • 65 Metascore
    • 60 Critic Score
    Battle Princess Madelyn is not without its problems. While its arcade mode is easily the most enjoyable, it also ends up defeating the purpose of including a metroidvania component in the game. With a high difficulty level and some memorable cut scenes, it also has some gameplay issues that require solving and which stand on the way of making this a more recommended title.
    • tbd Metascore
    • 60 Critic Score
    The major obstacle to its mission is the lack of translation options, which puts its problems strictly within the realm of understanding of students who have already mastered the mathematical concepts tested in the game.
    • 70 Metascore
    • 60 Critic Score
    Picross e5 is a good starting point if you’re a newcomer to the series or if you’re already a Picross fanatic looking for your next puzzle fix. However, because Jupiter Games didn’t even try to bring anything new to the table this time around, those looking for some innovation in this version will most likely end up disappointed.
    • 61 Metascore
    • 60 Critic Score
    In the line of fan service duty, Dragon Ball Z: Extreme Butoden is a well-designed and visually appealing game that is bound to be appreciated by the series' fan base. It risks falling out of touch with the rest of the audience, though, as its cast needs to be enlarged and the lack of an online mode and of a training mode make the experience much more limited than what is usually expected from a fighting game.
    • tbd Metascore
    • 60 Critic Score
    Demon Pit is an action-packed and simple 1990s-reminiscent shooter that will revive memories of times when games were less complex. The game does a good job at creating a good, retro-inspired environment and at providing a captivating experience. Nonetheless, Demon Pit would certainly benefit from the use of motion controls. as well as from being able to turn off its default auto-aim option.
    • 70 Metascore
    • 60 Critic Score
    It doesn't go through with all its promises, however, and the game quickly becomes repetitive, despite its decent performance on virtually every aspect, it's mostly harmed by its lack of a livelier spirit.
    • tbd Metascore
    • 60 Critic Score
    Immortal Planet could have been a game to make a great use of an established formula but instead, it turns out to be a disappointment that falls short of expectations in every field. While its combat system has elements that are worthy of praise, the game's sense of exploration is very unsatisfactory and its drab visual environment take all the fun away from roaming around the game's world, not to mention its almost lack of a soundtrack and below par performance.
    • 77 Metascore
    • 60 Critic Score
    Shutshimi is a simple and very addictive fast-pace shoot'em up that presents itself in an old school-style and which will strike a chord with enthusiasts of intense scrolling shoot'em ups. So intense, in fact, that its experiences become too short-lived and its lifespan quickly falls behind when played solo, rather than on multiplayer.
    • 59 Metascore
    • 60 Critic Score
    Despite its name, Surgeon Simulator CPR is not a serious simulation at all - it's rather a fun and chaotic game full of humour where the players will perform hilarious surgeries that require a careful learning of the Nintendo Switch motion controls. While it's still possible to use conventional controls, the experience takes a different dimension when motion comes into play, even if Surgeon Simulator CPR plays much better on multiplayer than on single player.
    • 66 Metascore
    • 60 Critic Score
    The game could be more enjoyable if it did not force the player to so much repetition of the levels, exposing its rather short lifespan, and if the controls did not feel too heavy at times, as it often leaves the feeling that the actions on the screen do not match the player's request.
    • 59 Metascore
    • 60 Critic Score
    The new Chibi-Robo chapter is certainly not a triumphant return to its previous titles but that doesn’t mean Zip Lash does not have its charms. The use of the electrical cable and the collecting of snacks are welcome components and the outfits certainly extend the game’s replay value. It can, however, become repetitive quickly and lose some of its appeal, as its unambitious level design demonstrates.
    • 68 Metascore
    • 60 Critic Score
    Q.U.B.E. Director’s Cut may have its flaws but they don’t stand in the way of a game with well-designed challenges and a simple but compelling narrative. Each puzzle solved gives the player a unique feeling of satisfaction and an incentive to stride forward.
    • 64 Metascore
    • 60 Critic Score
    Little Town Hero is an RPG whose main asset is an original and challenging combat system, as well as the added bonus of its high quality soundtrack. Little Town Hero does not stand up to the highest thresholds, however, on account of a rather bare plot, short length and overall lack of ambition, which makes this an experience that feels somewhat half-complete, as it could have gone much further and led to a more enriching experience.
    • 71 Metascore
    • 60 Critic Score
    Thea: The Awakening brings the background to less covered topics, with the Slavic mythology acting as the overarching theme instead of the cliché Norse or medieval settings, and that's something to praise. What Thea doesn't get right is that by trying to be too many things at the same time, it doesn't quite succeed at any of them and the result is a game that while not without its value, often feels too overloaded, with mechanics that trample each other. Nonetheless, Thea still has something going for it, it just doesn't fully materialize.
    • 57 Metascore
    • 60 Critic Score
    Hiragana Pixel Party may be a rhythm game but it's not on this side that its qualities stand out the most - its rhythm component is too simplistic and shallow, it's rather the game's educational side that allows it to best display its assets. Featuring a surprisingly fun mechanic that teaches its players to learn a series of Japanese characters, Hiragana Pixel Party achieves a satisfactory balance between educational content and fun.
    • tbd Metascore
    • 60 Critic Score
    Pankapu has an interesting plot and a very good visual presentation going for it but the game's execution ends up falling in a rather repetitive line that has been seen before many times. For skilled players, the difficulty level will certainly be a welcome asset but more care and variety could have gone into the game's level design.
    • 65 Metascore
    • 60 Critic Score
    My Hero One's Justice 2 is a title that seems grammatically odd but that doesn't make justice to the colossal amount of content that was included with this effort, providing the player with enough to do for many, many hours, especially when it comes to hunt for rewards. Those less familiar with the My Hero Academia series will find this game less thrilling, namely its less engaging campaign mode and emphasis on fan-service, which ends up limiting its appeal.
    • 67 Metascore
    • 60 Critic Score
    The gameplay remains intact and unchanged but the lack of support for the touch screen and screen pointers for the television screen make the interaction less involving, while keeping the screen the same size as its 3DS counterparts makes its direction difficult to understand.
    • tbd Metascore
    • 60 Critic Score
    Toby: The Secret Mine brings some challenging puzzles in the midst of an outstanding visual environment but its very short lifespan ends up harming it way more than it should, as the game will be finished very quickly and offers little replay value when compared to other options in the 2D platforming style that will appear more attractive.
    • 70 Metascore
    • 60 Critic Score
    As with any regular 1980s arcade game, Space Harrier 3D's longevity derives from the circumstances of the coin-op machines it comes from, leading to a very small long-term appeal. Technically it respects the original work, although the 3rd dimension makes very little difference in this promised 3D re-edition. This is one game to be kept in mind by those looking for a typical 1980s-style arcade shooter.
    • 65 Metascore
    • 60 Critic Score
    The Complex puts the player in the middle of a sci-fi themed interactive movie where the choices in each scene (but not just) will influence the plot development. The game does a decent job at that, keeping the player interested in the story but it would be more enjoyable and welcoming if it featured a flowchart for the player's choices and if its plot got rid of some clichés.
    • 52 Metascore
    • 60 Critic Score
    New Frontier Days brings a new genre into the Nintendo Switch and this conversion is promising in some aspects. The game boasts a very long lifespan and the controls are very competent and compelling. Unfortunately the game also stops short at fully captivating the player, as some actions become repetitive too quickly and some aspects of the game, such as its audiovisual component, deserve a better treatment.
    • 63 Metascore
    • 60 Critic Score
    Mosaic for the Nintendo Switch is not based on the most exciting of premises, but is that a sin? Not at all, this is a game that chose to focus on the most mundane, repetitive and mind-numbing aspects of everyday life, with emphasis on the bleak, empty loneliness that permeates existence in urban societies. And it works, to a certain extent. It certainly transmits the harsh void that occupies many human lives, even if the game's performance is far from ideal due to its many glitches, bugs and hiccups, which end up harming what by some measures is an interesting experience.
    • tbd Metascore
    • 60 Critic Score
    Sanrio Characters Picross brings another Picross game to the 3DS catalogue, this time based on characters designed by Sanrio. It does not change the rules of Picross and it features some ideas that could very well be part of future installments but the characters' universe is too limited, its soundtrack is not up to the game's environment and some of the most appealing elements of the game remain blocked for quite a long time.
    • 67 Metascore
    • 60 Critic Score
    There’s no obvious explanation about why the original game is released in Europe after its sequel. Calendar mysteries notwithstanding, Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?! is a fun, entertaining and colourful experience, keeping the game close to its animated origins. Its short longevity and repetitiveness may disappoint more demanding players, though.
    • 58 Metascore
    • 60 Critic Score
    ATOMINE is a twin-stick shooter for the Nintendo Switch and as it may suggest, it does not venture into any new paths for the console. While its plot is original, its gameplay is less so but it's competent, nevertheless. With a minimalist visual component and a good variety of weapons and enemies, ATOMINE has enough to keep the player's attention for a while, until the overall feeling of repetitiveness takes over.
    • 79 Metascore
    • 60 Critic Score
    Creative levels, an involving soundtrack and a long-lasting experience make Edge a title not to miss. Any flaws Edge might have are quickly overlooked for its sheer quality. A perfect choice for any gamers looking for a puzzle game combining platformer's elements.
    • 59 Metascore
    • 60 Critic Score
    Abyss is a quiet anthem to the feeling of excruciating difficulty that went hand-in-hand with so many games from more than two decades ago, a minimalist effort designed to lure the players and make them die a thousand times before they reach a simple, yet very satisfying triumph.
    • 71 Metascore
    • 60 Critic Score
    One Night Stand on the Nintendo Switch consists of a visual novel based on a story of...well, a one night stand. The player will have to navigate with what happens after waking up in a stranger's bed following an alcohol-filled night and the dialogues will help to rebuild the events, leading up to twelve different endings. Unfortunately and for a visual novel, the visual field is rather poor on One Night Stand while the audio component is nearly non-existent but for a short and engaging plot with many different endings, it's a competent experience.
    • tbd Metascore
    • 60 Critic Score
    If the concept and humour are Godly Corp's best assets its frustrating controls, lack of a multiplayer component and feeling of repetitiveness turn out to be obstacles on its path but all factors considered, this is still an enjoyable work and in the right mindset, most players will get many sincere and healthy laughs out of this game.
    • 60 Metascore
    • 60 Critic Score
    Assassin's Creed III Remastered on the Nintendo Switch is an adaptation that's not without its problems, especially when it comes to hit detection, framerate and unsolved bugs and technical issues. Despite all that, the combat and gameplay are enjoyable and competent and the game's shortcomings act more like nuisances to an experience that needs some polishing.
    • tbd Metascore
    • 60 Critic Score
    Act it Out! A Game of Charades brings the well-known charades game to the Wii U in a format that allows up to eight players at once. While the production is simple and responsive enough to work, it also falls short of taking full advantage of the Wii U's capacities, making its price tag a bit too hefty for this competent but still rather underachieving work.
    • 64 Metascore
    • 60 Critic Score
    Master Reboot tries to fill a gap within the Wii U catalogue and despite its efforts and some success regarding its variety and sound effects, it doesn't do the job. Several design flaws and graphical bugs, as well as a lack of replay value and motivation to return to the game once finished stand in the way of Master Reboot becoming a more interesting title.
    • 76 Metascore
    • 60 Critic Score
    Nova 111 is an interesting and original strategy game that makes use of stunning visuals and a very precise gameplay mechanics. It could only gain from a more practical save feature that would reduce the amount of times players will be forced to repeat the same levels over and over.
    • 73 Metascore
    • 60 Critic Score
    While the game is certainly colourful, vibrant and features varied creatures, it makes virtually no difference compared to its predecessor and it's too shallow to allow for a full, compelling and interesting immersion.
    • 72 Metascore
    • 60 Critic Score
    A marvelous plot and very involving world co-exist with unnatural controls, generic puzzles and a sub-par level design, as well as with gameplay mechanics that are not fluid enough to create momentum. Players who can overlook its flaws will be able to enjoy its qualities but others will find it more difficult to adjust themselves.
    • 60 Metascore
    • 60 Critic Score
    Riverbond brings a fun experience that mostly shines on its co-op component. Thanks to its very simple and accessible mechanics and difficulty, this game is not meant to be seen as a tough challenge but rather as a relaxing, enjoyable work which stands out especially on multiplayer and which will quickly grab the players' attention.
    • 61 Metascore
    • 60 Critic Score
    This Powered Edition of F1 Race Stars attempts to create a middle-ground between hardcore Formula One fans and those who prefer a less realistic approach to the races. The effort is laudable and Codemasters can claim some partial success on the technical front and variety of events. Nevertheless, liabilities such as the short longevity and the unexplainable absence of an online multiplayer mode make this a lacklustre approach to the sport, which will disappoint the F1 crowd and prove too demanding to the more casual demographics.
    • tbd Metascore
    • 60 Critic Score
    Infinite Dunamis is a competent, if low-budget and unambitious RPG designed in the style of its 16-bit ancestors. What it lacks for in originality of the plot, characters and style it makes up in terms of an interesting and involving combat system.
    • 74 Metascore
    • 60 Critic Score
    Kingdom: New Lands may look impressive and feature a very immersive sound component but the game's limits become visible early on, when its simplicity turns more into an obstacle than an asset. The feeling of repetitiveness also becomes dominant early on, which doesn't contribute for an experience that at first seems to set the stage for something grand and ambitious.
    • 60 Metascore
    • 60 Critic Score
    While its combat mechanics certainly need improvement, the game's repetitiveness ends up being less of a burden than it might seem at first and Zombie Driver - Immortal Edition can be an enjoyable work for fans of driving games who don't see multiplayer and online gaming as priorities.
    • 66 Metascore
    • 60 Critic Score
    Mr. Shifty is an overall fun game with a satisfying gameplay but it's also affected by several bugs and glitches that can make its experience frustrating.
    • 54 Metascore
    • 60 Critic Score
    Sadame is an interesting and well-built action game with RPG elements that offers a long and very replayable experience to those willing to dwell deep into it. It's not the most self-explanatory work in this regard, though, as many details will be lost on a Western audience and often the player is left with little explanation of the game's mechanics.
    • 69 Metascore
    • 60 Critic Score
    Fate/Extella: The Umbral Star is an action-packed hack n'slash-style with plenty of RPG elements and a lifespan and plot that put it among the elite of content-loaded games on the Nintendo Switch. Pity that the same effort was not put into making the combats and the background story more interesting and captivating.
    • 74 Metascore
    • 60 Critic Score
    The remaster of The Alliance Alive for the Nintendo Switch keeps the best elements of the original game - as such, the vast world is still a pleasure to explore and the character's dialogues hold their ground to this day. Where this version disappoints, however, is where it concerns the areas that could have significantly improved, such as its visual environment, and the lack of voice acting make this feel like a somewhat subpar experience.
    • 74 Metascore
    • 60 Critic Score
    Bloodstained: Ritual of the Night is a game that many fans wanted and it does a very good job when it comes to its fan service duties. If only the game’s performance matched its level of challenge, this would be an unforgettable, indispensable title but unfortunately, Ritual of the Night’s framerate drops and strange inconsistencies make this an experience that could have been much more of a breeze. Fans of Metroidvania games will still find plenty to be happy about it, though.
    • 78 Metascore
    • 60 Critic Score
    Swords & Soldiers requires no introduction, this real-time strategy title is now reaching the Wii U and brings along some very appreciated GamePad controls. Sadly, the absence of an online multiplayer mode is unexplainable and a rather dull rhythm settles in after playing for longer time periods, making this an acceptable but far from essential title.
    • 74 Metascore
    • 60 Critic Score
    While its local multiplayer will keep friends entertained, its lack of online multiplayer as well as the dearth of single player content make this a choice only for friendly gatherings where all the players are physically present.
    • 65 Metascore
    • 60 Critic Score
    Guac’a Mole is an intense and fun game based around the physical contortions that the players will have to perform in order to reach their goals. Nothing short of fun and original, with very precise controls and an old-school arcade-type of experience. Pity it doesn’t provide for a longer experience and has no online leaderboards, which could provide some welcome sense of competitiveness.
    • tbd Metascore
    • 60 Critic Score
    MagiCat has a lot of company within the platformers' genre. It may not be an outstanding masterpiece but it does have elements going for it, such as its lifespan, a visually attractive style and a good level of challenge. It doesn't open the gates of immortality, though, as it can end up feeling too repetitive and is just not as groundbreaking as its biggest influences but that does not mean fans of platform games should not give it a chance.
    • 61 Metascore
    • 60 Critic Score
    Where this work turns out to be less impressive is on the variable quality of some of its writing, which doesn't keep a constant level, and some of its endings turn out to be rather puzzling. While this is no obstacle for those who enjoy visual novels, the lack of touchscreen support is difficult to justify on a system like the Nintendo Switch.
    • 48 Metascore
    • 60 Critic Score
    Fear Effect Sedna marks the return of a well-regarded series from the early days of the 21st century. Featuring enjoyable animation cut scenes and a quality soundtrack, this Nintendo Switch version ends up losing to its counterparts when played in handheld mode, as many of the details become too small to be visible on the screen. Also the game's plot does not attempt to make a bridge to new players, who won't feel a connection with the game's story and its strategic component is less interesting than expected.
    • 76 Metascore
    • 60 Critic Score
    Ninjin: Clash of Carrots brings the beat'em-up genre back to the mainstream in a comical and frantic effort that features enjoyable attack combinations and several customization choices. Ninjin fails to become a contemporary classic, however, as the game can get too repetitive and too soon and some aspects of the characters' controls need to improve.
    • 76 Metascore
    • 60 Critic Score
    If Shift DX performs very well on its main mode, thanks to well-designed (and plentiful) rooms and a difficulty curve that feels overall right, it's lacking in other aspects such as multiplayer and online components. This is a fun and challenging puzzle game that could have gone further if other details had been thought of.
    • 63 Metascore
    • 60 Critic Score
    Radiohammer is an interesting, simple and addictive rhythm game that despite its shortcomings on the quality of the music on offer, provides a fun and frantic experience.
    • 72 Metascore
    • 60 Critic Score
    While the game is indeed varied and its visual environment is very well designed, it can often become very repetitive as it compels the player to repeat missions again and again.
    • 64 Metascore
    • 60 Critic Score
    The game doesn't make the same splash elsewhere and its interface is more complicated than it should be, while some sound problems make it less pleasant on the ears in contrast to its well-designed visuals. Nonetheless, One More Dungeon can still be an entertaining piece of gaming.
    • 74 Metascore
    • 60 Critic Score
    Sayonara Umihara Kawase is one of those titles that has the potential to captivate one segment of the audience while leaving the other mostly indifferent to it. It does press several right buttons, such as its style and mechanics but overall the experience is somehow limited and it doesn't stand out as much as it could.
    • 69 Metascore
    • 60 Critic Score
    Pirate Warriors 4 is rich in content and characters from the One Piece animated series, which is bound to satisfy its many fans. It also has a clumsy way of presenting its plot, and has a rather shoddy campaign mode, as well as performance issues and less improvements than the its fellow Warriors games, but while that may not make this a compulsory purchase, it's also not an obstacle to enjoying the game's fun combat, which is indeed a satisfying experience.
    • 67 Metascore
    • 60 Critic Score
    Its approach to the series remains simple and intuitive, with a good use of the 3D component. Unfortunately its tutorial segments are too long and cumbersome, the game is too blatantly based on the Ghostbusters movie license and its low level of difficulty renders the game's tactical component rather irrelevant.
    • 65 Metascore
    • 60 Critic Score
    Graveyard Keeper is well-crafted effort and an original one at that - a cemetery management simulation game is nothing short of unique and Graveyard Keeper does the job with a very attractive visual environment, as well as complex and involving tasks. It doesn't try to appeal to less experienced players, though, as the information available during the game is sometimes lacking, the game experience is long, repetitive and slow-paced and there are some controller flaws to improve.
    • 67 Metascore
    • 60 Critic Score
    Its approach to the series remains simple and intuitive, with a good use of the 3D component. Unfortunately its tutorial segments are too long and cumbersome, the game is too blatantly based on the Ghostbusters movie license and its low level of difficulty renders the game's tactical component rather irrelevant.
    • 65 Metascore
    • 60 Critic Score
    If the idea of bringing these two styles together is something to praise, it doesn't feel like a gratifying experience and it ends up becoming too repetitive once the novelty factor wears off.
    • tbd Metascore
    • 60 Critic Score
    Queen's Garden does not break any grounds on what has already been made by tactile puzzle games but its competent mechanics and decent audiovisual component help creating an entertaining, if not very ambitious title.
    • 61 Metascore
    • 60 Critic Score
    While its visual component is lacklustre and it lacks a competitive mode, the game also has some very good controls and interesting mechanics for a low price. Something to consider by fans of the puzzle genre along the Tetris line.
    • 62 Metascore
    • 60 Critic Score
    It's good to see that Sonic Boom: Fire & Ice, while far from the higher thresholds of the classic Sonic games that built the character, improves on its predecessor and presents a very decent gameplay and good ol' high speed action on its levels. It doesn't go all the way with it, though, as its lacklustre visual presentation demonstrates, not to mention the lack of alternative paths but this new chapter is closer to what is expected from a game bearing the name of Sonic.
    • 68 Metascore
    • 60 Critic Score
    The most experienced players will be delighted with this and its customization options and online modes are very welcome elements. Nevertheless, not all the new elements are to be praised and there’s an overall lack of innovation in a title that sticks to its job as an anniversary game and not much more.
    • 72 Metascore
    • 60 Critic Score
    Semispheres is a game that can be looked at from many views. It features an overall relaxing atmosphere and allows the players to enjoy themselves for a while before fading out...but it doesn't stand up to a major challenge and falls behind when it's about pushing further, which may feel as a shortcoming for some.
    • 67 Metascore
    • 60 Critic Score
    Double Cross is a game that is based on some good ideas...but in the end, there might be too many of them to work properly, namely trying to mash too many different gameplay styles together. If the action and platforming sections are enjoyable and turned out right, the detective work moments and the combat sections are too sub-par and the game ends up getting harmed by too many dull moments.
    • 61 Metascore
    • 60 Critic Score
    Phantom Trigger's unique atmosphere and efficient combat system are promising and make this a potentially high quality game but as it quickly becomes repetitive on the short term and displays a lack of variety concerning its enemies and objectives, its expectations end up falling a downward trajectory after rising high.
    • 68 Metascore
    • 60 Critic Score
    Azkend 2: The World Beneath brings a good variety of puzzles and levels. Thanks to its simple gameplay mechanics, most players will find it very accessible to get into the game. Azkend 2, however, fails when it comes to its lifespan, which is too short and the random way with which it distributes the puzzle pieces make it occasionally a rather frustrating experience.
    • 68 Metascore
    • 60 Critic Score
    The concept of making the player perform the most basic everyday acts may seem burdensome at first but it's quick to get used to. Alas, the game disappoints when it comes to its short lifespan and high price tag for what it provides, as well to the rather uninteresting minigames included.
    • 75 Metascore
    • 60 Critic Score
    de Blob 2 lands on the Nintendo Switch with a very accessible level of challenge that will most likely appeal to younger and less experienced players. While the gameplay is quite simple to learn, it also becomes repetitive a bit too quickly and unfortunately, the overall level of challenge is not high enough to capture the attention of most players out there.
    • 58 Metascore
    • 60 Critic Score
    Senran Kagura 2: Deep Crimson continues the use of very visible physical attributes of its female characters to catch the player’s attention but this does not hide a disproportional difficulty curve and changes to the combat system that make it less enjoyable than its predecessor.
    • tbd Metascore
    • 60 Critic Score
    Witch and Hero II may not fully live up to its potential due to a feeling of repetitiveness and confusing control mechanics but it does boast a rather interesting gameplay and has a certain charm of its own. While the levels could be more varied, the players will have to use elements of strategy and action to get through, which coupled with the game's humorous dialogues will still provide for a pleasant experience.
    • 70 Metascore
    • 60 Critic Score
    Level 22 brings an original concept implemented through interesting mechanics. Its visual environment is comical and overall appealing to the eye, but its musical counterpart falls behind expectations. While Level 22 is entertaining it's not free from falling into a pattern of repetition.
    • 73 Metascore
    • 60 Critic Score
    Sadly the scope for this game is severely limited by the lack of online sharing of levels, which was one of the main qualities of the original and overall this feels like a downgrade. It's still an appealing title and it succeeds in what it offers but it's impossible not to shrug off a certain sense of disappointment.
    • 68 Metascore
    • 60 Critic Score
    It's always good to have more puzzles and E4 delivers on that front, but leveling difficulty by the bottom will disappoint the veterans, along with the return of the Micross mode. A positive mention, though, for Picross' equivalent of a fidelity program and its rewards on the 3DS.
    • 63 Metascore
    • 60 Critic Score
    Tower defense games require certain control systems in order to be pleasant on the player’s hands. Unfortunately, Cubemen 2 for the Wii U lacks an adequate control scheme and the near-complete absence of online opponents turns this into a repetitive experience.
    • 62 Metascore
    • 60 Critic Score
    While it could explore its mechanics a bit more and elaborate on some elements, Perception is a good proposal on the growing Nintendo Switch catalog.
    • tbd Metascore
    • 60 Critic Score
    Unpretentious but quickly involving, Wizdom can quickly become more difficult if the player is not paying due attention but this doesn’t stand in the way of being a very amusing time-filler for short gaming sessions.
    • 81 Metascore
    • 60 Critic Score
    Voez makes its arrival on the Nintendo Switch as a rhythm game that features a wide selection of songs and making full use of the console's touchscreen. Those unaccustomed to this kind of games may find it repetitive and it can cause some physical discomfort after long periods of use, which along with a lack of a real progression system makes this a game aimed mostly at fans of the rhythm and music genre.
    • 69 Metascore
    • 60 Critic Score
    Disco Dodgeball Remix has its fun qualities, as well as its own distinct visual environment and soundtrack. It also lacks the elements to stand out as a more remarkable game, relying too much on the strength of its multiplayer component, which although fun, will prove difficult to gather opponents online, not to mention that its control system could use some more tuning.
    • 76 Metascore
    • 60 Critic Score
    The dialogues are full of humour and the character's animations are very well executed. Octodad mostly disappoints in its short length and players who feel put off by difficult controls will not appreciate its mechanics.
    • tbd Metascore
    • 60 Critic Score
    It's at relaxing while advancing along the evolutionary scale that Sparkle 2 EVO performs best, thanks to its simple design and to the implementation of the game's evolution and survival concepts. As a more competitive piece of gaming, it does less good as the matching mode is a bit of a disappointment and the game's actions often feel inconsequential to the player.
    • 68 Metascore
    • 60 Critic Score
    Automachef is about managing resources and handling several objectives at the same time. For players who can take on such an exercise and who enjoy this kind of challenge, Automachef will be very welcome experience whereas for players looking for a simpler experience this will be an excessively complicated effort.
    • 76 Metascore
    • 60 Critic Score
    Ultra Space Battle Brawl features enough elements to be an appealing experience, especially for those looking for an experience that seeks inspiration in old school gaming classics. Where the game fails, however, is at making its best points more sustainable and the experience becomes tiresome too quickly due to a feeling of repetitiveness and to a lack of game modes.
    • 73 Metascore
    • 60 Critic Score
    It certainly gets things right and its performance, whether on the Switch screen or on a television screen, is very good. On the other hand, the enemy's AI displays some incomprehensible mistakes and the visual discrepancies on the maps make the experience less enjoyable than it could be, at the same time that the action moments in the game's semi-open world structure fall below par. A decent effort, nevertheless, and a game that can provide for some good hours of fun.
    • 69 Metascore
    • 60 Critic Score
    Where the Water Tastes Like Wine starts from an original and even intriguing concept - the idea of basing a gameplay experience on telling stories is nothing short of something fresh. Unfortunately the way it was translated into this game turned out to miss the mark and the result is an experience that despite its well written plot and interesting stories does not provide an engaging gameplay and will mostly lead to long, dull moments whenever stories are not being told.
    • 67 Metascore
    • 60 Critic Score
    Space Lift Danger Panic! Offers a proportional value to its cost, in the sense that it’s a short, amusing and addictive experience but which ends quickly without offering any other added value. There’s a visible lack of variety and extra content but for such a low price game, expectations shouldn’t be too high.

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