Everyeye.it's Scores

  • Games
For 5,531 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5539 game reviews
    • 78 Metascore
    • 68 Critic Score
    OMG Zombies HD puts aside the heated shootouts and incredible escapes to propose a deep and reasoned puzzle game.
    • 73 Metascore
    • 68 Critic Score
    If you leave the nostalgia for the sharp pixels of the old Nidhogg, you can appreciate the depth and variety of the new backdrops, and let yourself be persuaded to handle the new weapons.
    • 70 Metascore
    • 68 Critic Score
    As much as Nobunaga's Ambitions: Taishi is a good "grand strategy", the production still sins of different ingenuity and a technical realization that we could define now connatural in the series signed Koei Tecmo.
    • 74 Metascore
    • 68 Critic Score
    The console porting is good from a technical standpoint, but the game remains the same: a "classical" MMORPG that arrived a bit too late to the party.
    • 67 Metascore
    • 68 Critic Score
    The overall structure of Brut@l is well designed, and procedural generation of the dungeons is good enough to present sufficiently varied floors. Unfortunately a the combat system is soporific and too simplified to entertain.
    • 74 Metascore
    • 68 Critic Score
    A hallucinogenic trip, which by virtue of its radical humor is not within everyone's reach.
    • tbd Metascore
    • 68 Critic Score
    Ducati 90th Anniversary - The Videogame is recommended for all Ducati fans, or for true motorcycle enthusiasts, but it won't satisfy who is looking for a solid and balanced experience.
    • 72 Metascore
    • 68 Critic Score
    Everything has seemed to us very diluted, schematic and, at times, even unjustifiably hasty.
    • 57 Metascore
    • 68 Critic Score
    Sinner is totally anonymous from the point of view of the lore and "is inspired" excessively to the design of the most famous bosses of the soulsborne saga.
    • tbd Metascore
    • 68 Critic Score
    A short adventure that looks at the past of the series due to its playful structure: effective yes, but too small to be fully incisive.
    • 70 Metascore
    • 68 Critic Score
    The result is a slightly flat look, which makes it difficult to welcome Capcom's work enthusiastically. Recommended only to those who had missed the old releases.
    • 71 Metascore
    • 68 Critic Score
    Pilotwings Resort looks like an extended demo designed to show the stereoscopic effect of the new Nintendo console.
    • 65 Metascore
    • 68 Critic Score
    This New Island of Yoshi isn't as beautiful as the first one we explored in 1995. The gameplay mechanics are just the same, but the level design is quite customary.
    • 78 Metascore
    • 68 Critic Score
    A very confusing operation.
    • 62 Metascore
    • 68 Critic Score
    As often happens with first works, Lost Soul Aside was the victim of its creator's unbridled ambitions and the vast inexperience of the team that supported him during development. Eleven years ago, the project, spearheaded by Yang Bing alone, seemed simply incredible, but today—especially with the latest generational leap and the advent of titles like Black Myth: Wukong—the magic of Lost Soul Aside has faded, becoming a sort of standard. The title is based on a frenetic, robust, and satisfying combat system unlike any other, but this alone cannot offset the numerous problems that plague all other aspects of Chinese production, nor does it justify the high entry price set by Sony this time around. Faced with a market now saturated with souls-like games and increasingly less diverse, fans of more traditional action RPGs and hack'n'slash games might still give it a chance.
    • 60 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 68 Critic Score
    To this redundancy should also be added a level of difficulty tending to low.
    • 71 Metascore
    • 68 Critic Score
    Tides of Tomorrow attempts to depict a world suffocated by plastic—crafting a fascinating setting rich in thematic potential—yet ultimately treats the subject with the same superficiality with which, outside the screen, we have learned to coexist with it. All the right ingredients are there: the ambition to confront the player with the moral consequences of their actions, bolstered by a brilliant concept like the "Story-Link," which strives to weave players' choices together within a shared dimension. The problem, however, is that this very ambition struggles to translate into something truly impactful. The numerous choices rarely carry the weight they should, and the saccharine writing style ends up excessively dampening the tone. Tides of Tomorrow offers glimpses of something immense lurking beneath the surface, yet never quite manages to bring it to light.
    • 51 Metascore
    • 68 Critic Score
    After a few hours it also shows a certain repetitiveness.
    • 77 Metascore
    • 68 Critic Score
    It's ironic how a product called "Unbound" is, in contrast, still so harnessed by the canons of traditional open world racing games, resulting all too similar to its direct predecessor. Need For Speed Unbound is a solid title overall , provided, however, that you approach it without too many pretensions. Net of some structural problems that can make you turn up your nose, the game manages to entertain, thanks to a deep customization of the vehicles and a multiplayer that works properly. The original sin, however, lies in the wanting to insist on a slightly lazy playful formula. production that unfortunately does not deviate from the trend that starts from Burnout Paradise and links all the Need For Speed released in the last decade, son of a repeated life a little indolent. There is therefore a need for Electronic Arts to get back on track and engage the turbo as soon as possible, if it wants to return to excel in the panorama of arcade driving games.
    • 60 Metascore
    • 68 Critic Score
    It is not the new Diablo, nor an action RPG with great new additions: it is instead a game that celebrates features brought to success by others, to which we add some personal ideas that work.
    • 66 Metascore
    • 68 Critic Score
    Bounty Train is an atypical title, based on the belief that a management may not be completely focused on the pure and ruthless complexity of its mechanics.
    • 72 Metascore
    • 68 Critic Score
    Rush of Blood is a simple on-rail shooter. It is an interesting introduction to virtual reality, but nothing more. The (few) hours spent with it, however, are sufficiently scary and entertaining.
    • tbd Metascore
    • 68 Critic Score
    Although inspired on the artistic level, the debut title of Redlock Studio suffers from a still immature technical realization, which particularly affects the combat system. Soulslike with more than appreciable platform contaminations, Shattered: Tale of the Forgotten King can therefore only represent an opportunity for improvement for the French team, which, however, deserves credit for having created a suggestive world with a very well written story.
    • 71 Metascore
    • 68 Critic Score
    Guardians Of Middle Earth is a clumsy debut of the MOBA genre on consoles. Some flaws of the gameplay make it only recommended for true fans of the genre and of The Lord of the Rings.
    • 61 Metascore
    • 68 Critic Score
    Playing The Sinking City on Nintendo Switch means going down to some compromises more than the PS4 and Xbox One edition: a couple of exclusive features, not very significant for the general experience, are not enough to compensate for a gameplay still too raw by current standards.
    • 77 Metascore
    • 68 Critic Score
    The Pre-Sequel is a faulty chapter in the series. Screenplay has no verve and weapons' stats are unbalanced. Elpis is not as thriving as Pandora, and in the end the overall experience is pale and vague.
    • 67 Metascore
    • 68 Critic Score
    Surprisingly enough, you won't just shake your Vita trying to undress the girls. Underneath there's some gameplay, and not in a bad shape.
    • 73 Metascore
    • 68 Critic Score
    The idea of soulslike ready to approach dystopian science fiction was not only intriguing, but potentially winning. The incipit of The Surge clearly shows a great potential: despite some flows in the combat and growth systems, the game still manages to capture the player, awaken his curiosity. Unfortunately, too much of this potential is lost, due to a bad level design, poorly inspired environments, and a distressing lack of contents.
    • 64 Metascore
    • 68 Critic Score
    Same old Pro Cycling Manager: the great managing experience is counterbalanced by a mediocre technical realization that, once again, stresses the team's inability to renew its creature.
    • 61 Metascore
    • 68 Critic Score
    Between ironic tones and a least bizarre protagonist, Skully has the potential to entertain players willing to try their hand at a title whose structure is modeled around a frequent oscillation between platform and puzzle game.
    • 73 Metascore
    • 68 Critic Score
    Overall, appreciable elements such as the ruolistic system and the amount of content make it a fun and smooth product, albeit conceptually repetitive and poorly finished.
    • 71 Metascore
    • 68 Critic Score
    Too Close to the classical Dynasty Warriors style, Pirate Warriors 2 ends up pleasing only hardcore fans of Oda's saga.
    • 75 Metascore
    • 68 Critic Score
    In the end, the four episodes speak of two different experiences. Barry's campaign has its moments, but Moira's is always trying to keep up, with small success. It's still a Resident Evil experience that might please some of the fanbase (and not even the most nostalgic part, because of the almost action gameplay), but not a great return for the historic saga.
    • 69 Metascore
    • 68 Critic Score
    A product that travels by oxymorons: it presents an evolution of 3D exploration lived in the Wild Lands, but it also inherits defects in level design that it decides not to leave behind.
    • 68 Metascore
    • 68 Critic Score
    Unfortunately, Serial Cleaners is not as striking as its predecessor: the adventures of Mr. Bob and his company of Cleaners attract the player more with a deep story and narrative branches to discover, all with a pleasant jazz accompaniment and a peculiar aesthetic rendering but from the fluctuating effectiveness. The simple and arcade gameplay is ideal for those who want to approach stealth and better frame the genre, and it is satisfying overall. Artificial intelligence is the Achilles' heel of the entire experience and its shortcomings have not allowed the potential of the playful offer to be fully expressed. If we add to this the lack of replayability, the criticalities of the product become even more evident.
    • 52 Metascore
    • 68 Critic Score
    South Park Snow Day tries to once again change the reference genre of the franchise by moving towards the rogue-like: the cyclical setting, however, is undermined by an underlying repetitiveness and runs with little content and an overly confusing battle system. Also slapped in the face by a technical sector not up to the requirements, the winning ideas are not many and they are all linked to a narrative in line with the series. Fans of the South Park universe will have something to enjoy, especially thanks to the selling price of Snow Day (29.99 euros), but after The Stick of Truth and Scontri Di Recti it was reasonable to expect something more.
    • 64 Metascore
    • 68 Critic Score
    One Piece license make the game appealing, but the same old musou formula is still there to let us down.
    • 76 Metascore
    • 68 Critic Score
    Despite some good ideas related to the combat system, 7th Dragon III CODE: VFD, adds nothing particularly innovative to the dungeon crawler scene.
    • 66 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 68 Critic Score
    If you used to love the long gone spy-movies, you'll find an incredible atmosphere in this project, unfortunately spoiled by a disastrous AI.
    • 74 Metascore
    • 68 Critic Score
    Despite the technical problems (now almost solved) COD fans will find here a chance to get back to their favourite game with some nice content. It's a shame that one of the four maps (namely Rise) is so dull, and that another one is just a remake.
    • tbd Metascore
    • 68 Critic Score
    Frima Studios and Ubisoft attempt to reinvent a timeless classic, succeeding only halfway. The Clash at Sea mode is the most successful of the entire offer, managing to give an unexpected longevity to an extremely limited formula.
    • 66 Metascore
    • 68 Critic Score
    ReMind is a not fully successful operation - especially because of the price at which it is offered - but at the same time it's fundamental to clearing up the ideas on the complicated future of the Square Enix saga.
    • tbd Metascore
    • 68 Critic Score
    It's a Bomberman clone without many differences, but it lacks some depth in its contents.
    • 72 Metascore
    • 68 Critic Score
    The Alien Cube is not a perfect product, but it is impossible not to evaluate it taking into consideration both its budget price (19.99 euros on Steam), and the fact that it was developed by only one person. If you are willing to turn a blind eye to poor quality dubbing and some imperfection that involves both the gameplay and the technical sector, this game will guarantee you a handful of hours of fun in a world that any fan of H. P. Lovecraft would love to madness.
    • 59 Metascore
    • 68 Critic Score
    With the hope that the development team will be able to intervene with post-launch corrective patches, Hellpoint is undoubtedly a dignified soulslike, unfortunately unable to fully express its potential.
    • 75 Metascore
    • 68 Critic Score
    There's hack'n'slashing and an interesting narration behind it. It's a good action-RPG that won't let fans of the genre down, but it still lacks polishing in some gameplay aspects.
    • 70 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 68 Critic Score
    Roller Champions does not have the makings of champions and, net of a gameplay that works and entertains, fails to live up to expectations due to serious deficiencies in terms of content and on the technical / artistic side, due to which the game fails to live up to other successful free to play games. So the basics are there, but it is necessary for the French house to roll up their sleeves to support its creation as soon as possible with a generous wave of content and perhaps greater attention paid to the items on sale in the store, in order to attract attention. of users, currently facing other shores.
    • 73 Metascore
    • 68 Critic Score
    Turmoil is an extremely simple game, and this is why it can keep the players tied to the screen for hours. On the other hand, repetitiveness is around the corner and despite the variety of situations faced in each level, you won't probably start a new campaign after finishing your first playthrough.
    • 78 Metascore
    • 68 Critic Score
    We therefore recommend venturing into the Liberation Dx2 adventure only to the most ardent (and patient) fans of the Atlus productions, constantly thirsty for the power of the demons.
    • 66 Metascore
    • 68 Critic Score
    The general sense of emptiness of the open world phases is still very present, and we would have liked some found more to differentiate secondary activities.
    • 79 Metascore
    • 68 Critic Score
    A well-made product, suitable for younger players.
    • 68 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 68 Critic Score
    While A New Beginning shines in the inspired art-style, the clever puzzles and the interesting story, it fails without hope in the crackling and weird sound, the lack of support for widescreen and the persistent crash-bugs that leads to utter frustration.
    • 70 Metascore
    • 68 Critic Score
    Thanks to a very pleasant visual and sound component (with some hesitations during the more challenging mini games, especially those in the company of Yor), Operation Memories knows well which audience to address and hits the target overall, but it should be played in small doses. In this sense, the Nintendo Switch version is the one most suitable for hit-and-run games: on the other hand, repetitiveness arises quickly if you don't experience the daily life of the Forgers little by little. The idea of ​​immersing ourselves in the lightness of the slice of life aspect of Spy x Family is a winning one, and in this respect Bandai-Namco's work is a constant hymn to good humor, where fan service reigns supreme. However, the somewhat invasive internal currency system and a gameplay loop that quickly tends towards redundancy do not allow Operation Memories to express its maximum potential. With greater care it could have been much more "elegant".
    • 58 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 68 Metascore
    • 68 Critic Score
    Dustborn may not be one of the most memorable releases of the year, yet there is some good in the work done by Red Thread Games. The on-the-road story does not always travel on the right tracks and some characters are out of focus, contributing to weakening a title with undoubted potential. That said, it remains without a doubt a title to keep an eye on, and who knows that that journey from West to East may not be to your liking, despite the critical issues.
    • 75 Metascore
    • 68 Critic Score
    The adventures of the new family introduced by Telltale can't hold the player on the edge as the books (or the TV show) have done in the recent past. There's the familiar gusto for violence and cruel deaths but it's not supported by the same care for details or rich dialogues.
    • 45 Metascore
    • 68 Critic Score
    Unfortunately, the very short duration of the main mission, a general monotony and a clear lack of content clipped the wings of Bravo Team. With a more articulated campaign, a few more enemies and a handful of additional weapons, it could have been much better.
    • 80 Metascore
    • 68 Critic Score
    Chuhai Labs signs an original “golflike” that will delight fans of retro-style two-dimensional platformers.
    • 73 Metascore
    • 68 Critic Score
    In short, it will not be Sniper Elite 3 Ultimate Edition on Nintendo Switch that will make you fall in love with the Rebellion saga.
    • 69 Metascore
    • 68 Critic Score
    This first chapter doesn't offer anything new or really interesting in terms of narrative or gameplay. It's basically Telltale on autopilot. Not bad, but not that good either.
    • 61 Metascore
    • 68 Critic Score
    It's an interesting puzzle game, but after a while it gets repetitive, and it doesn't share Portal's genius.
    • 57 Metascore
    • 68 Critic Score
    Army Corps of Hell is full of intresting ideas. Some issues on the gameplay side and the repetitive structure prevent players from having fun from the beginning to the end.
    • 68 Metascore
    • 68 Critic Score
    A game you should really consider if you are into Warhammer 40.000 and hardcore turn based strategy. It doesn't come without flaws and a nasty difficulty level, but it delivers some interesting strategic fun.
    • 64 Metascore
    • 68 Critic Score
    The premises were interesting for a different horror experience, but the slow pace and the frustrating gameplay often spoil the good time.
    • 71 Metascore
    • 68 Critic Score
    Problems with motion controls aside, Squishies presents itself as a puzzle-platform in Virtual Reality that is quite solid and fun.
    • 71 Metascore
    • 68 Critic Score
    It's a classic Neptunia chapter, and you already know the drill. For some, it could be seen as a merry more of the same, but other might find it a little stretched.
    • 56 Metascore
    • 68 Critic Score
    Lethal VR is an intense and funny first person shooter, in which the extremely simple gameplay is magnified by virtual reality.
    • 64 Metascore
    • 68 Critic Score
    Nero tells an interesting story in an original way, and if you're into narrative experiences, you should consider it. On the other hand, many technical aspects have been overlooked but the dev team, and that's a terrible shame.
    • 68 Metascore
    • 68 Critic Score
    A pleasant but perhaps a little naive remaster.
    • 65 Metascore
    • 68 Critic Score
    The Mercenaries 3D is nothing more than a portable version of a collateral game mode. How can it be fun for more than a few hours?
    • 76 Metascore
    • 68 Critic Score
    It's a rushed conversion work, with a lock on the frame rate, and a couple of graphics adjustments. Not enough to call it a full remaster, and that's a real shame.
    • 70 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 68 Critic Score
    Yomawari: Night Alone is an original horror tale that shuns 3D and hyper-realism to stake everything on the atmosphere and on the discrepancy between "cartoon" style and horrific themes.
    • 74 Metascore
    • 68 Critic Score
    So far, New World Order is the weakest episode of this Dark Knight adventure.
    • 58 Metascore
    • 68 Critic Score
    It's still a ton of fun, since the fights are well animated and fun to play, but the conversion isn't as good as we hoped.
    • 76 Metascore
    • 68 Critic Score
    For the future we hope for a greater freshness in the approach to the game, which is not always fluid, and a more rigorous attention to the technical aspects of golf: we are sure that with the right investments HB Studios has all the credentials to be able to offer an authentic advancement in simulation titles of the most famous Scottish game in the world.
    • 77 Metascore
    • 68 Critic Score
    Two years after its original release, Warriors Orochi 3 has lost some of its charm.
    • 65 Metascore
    • 68 Critic Score
    It alternates questionable design choices with snippets of good entertainment.
    • 62 Metascore
    • 68 Critic Score
    The gameplay is indeed original, but it doesn't show enough depth to keep the player going for long. It's an interesting time (and zombie) killer, but nothing more.
    • 72 Metascore
    • 68 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 67 Critic Score
    Stories looks like a unpolished narrative experiment. The main problem here is an ordinary combat system and a set of situations that never challenge the player. Trying to discover every possible ending, though, you'll discover a light and inspired platformer.
    • 60 Metascore
    • 67 Critic Score
    If the rich, dramatic and engaging intertwining, and the ingenious turn-based combat system with a strong tactical component could abundantly satisfy the palates of fans of the genre, the technical backwardness is attributable as much to the low budget available to the transalpine studio as to the years delays that this has accumulated during development, however, risk obscuring what is good in Edge of Eternity.
    • 76 Metascore
    • 67 Critic Score
    However, it must be admitted that the relationship between the two young protagonists is a driving force that should not be underestimated: the ability to educate Alvin Jr. and thus instruct the "new" generation, confronts us with the errors and difficulties of growth.
    • 72 Metascore
    • 67 Critic Score
    Quotation forthcoming.
    • Everyeye.it
    • 68 Metascore
    • 67 Critic Score
    Artistically valuable and capable of providing an intriguing additional perspective to the story of Far Cry 4, Control is a DLC that does not add or subtract from the playful experience of the first content of the Season Pass. This is why the qualitative degree of the two add-ons is in our opinion totally overlapping, with an upward or downward decline depending on your preferences for Vaas or Pagan Min. Given the groove taken by Ubisoft, in short, it is likely that the DLC dedicated to Joseph Seed can settle on the same standards: we will find out during our next journey into the madness of the villains of Far Cry.
    • tbd Metascore
    • 67 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 67 Critic Score
    You can have fun with Gears POP, especially in the first few sessions, but the loot boxes and the wait to discover their contents are an unpleasant and tedious mechanism for those who don't want to pay extra money.
    • 72 Metascore
    • 67 Critic Score
    Quotation forthcoming.
    • 69 Metascore
    • 67 Critic Score
    Thymesia proposes a soulslike formula with different ideas of value, but ultimately clearly shows the inexperience of a team at the beginning, which struggles to bear the weight of its ambitions. Although it has solid foundations, the formula developed by Overborder shows some lightness too much, in the frame of a product that fails to manifest a truly convincing stylistic identity. Although not particularly generous in terms of content, the work of the Taiwanese team still remains a fun title, able to offer fans a handful of hours of fighting fun.
    • 69 Metascore
    • 67 Critic Score
    Magicka 2 can be a lot of fun if played with friends, but four years have passed since the first chapter, and this is basically the same game, with all its strengths and weaknesses unchanged.
    • 60 Metascore
    • 67 Critic Score
    Lightweight, carefree and minimal, perhaps excessively contained and not always adequately focused, Desert Child is certainly an original and rewarding experience for those looking for titles with a high artistic and stylistic value.
    • 69 Metascore
    • 67 Critic Score
    The overall atmosphere, unfortunately, ends up being partly obscured by visual weaknesses.
    • 62 Metascore
    • 67 Critic Score
    Heart of the Forest is an advisable experience for an evening of relaxation and deepening of the narrative universe of the World of Darkness.
    • 59 Metascore
    • 67 Critic Score
    Crysis Remastered is a product that fails to fully express its potential, to bring back what is undoubtedly a real legend in the world of video games.
    • 67 Metascore
    • 67 Critic Score
    Although the concept and the design are indeed interesting, Assassin's Creed Chronicles China doesn't succeed in offering a real challenge to the player. You'll traverse the levels in a sort of auto-pilot mode, and that's all due to level design and AI issues.

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