Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 83 Metascore
    • 70 Critic Score
    As a product of a unique moment in the medium's technological evolution, Resident Evil HD is a fascinating place to revisit. But for many contemporary visitors it will be an unpleasant stay, not because the game's inhabitants are unusually hostile, or because its idiosyncrasies are unfashionable, but because its formative designs have simply been bettered.
    • 66 Metascore
    • 60 Critic Score
    For all the things Gat Out Of Hell could or ideally would do though, it's important to remember what it is - a standalone expansion. Go in remembering that, and knowing about the lack of missions, and it's a pleasant surprise how much it at least tries to offer within its limits. Just don't expect it to be a sequel, or even a full slice of Saints Row 4 at its best.
    • 71 Metascore
    • 90 Critic Score
    It's simply a joy to play.
    • 85 Metascore
    • 90 Critic Score
    Assetto Corsa's laser focus on the driving experience works wonders - and when it comes to replicating that simple, brilliant pleasure, there's no other game right now that does it better.
    • 64 Metascore
    • 80 Critic Score
    They say time heals all wounds, but free DLC can't hurt either. Dead Kings offers much for those still enamoured by the series, and its offering as a freebie is a fine gesture to anyone left aggrieved by last year's failings.
    • 55 Metascore
    • 50 Critic Score
    Warhammer Quest is a competent example of a digital board game but in trying to sand its sharp edges and ensure that it's accessible to all, Rodeo has oversimplified the already slight source material.
    • 84 Metascore
    • 80 Critic Score
    Most importantly of all, it's re-introduced a thoughtfulness to play that's been absent for too long. As the game settles down after the disruptive influx of new gadgets and gizmos, you sense there are plenty more remarkable inventions hiding in plain sight, but they're waiting for a curious mind to start tinkering with them.
    • 81 Metascore
    • 80 Critic Score
    18 years on from Super Mario 64, Nintendo's designers are still going further in their exploration of the third dimension than almost anyone else.
    • 80 Metascore
    • 80 Critic Score
    For all its frustrations, you'll spend much longer in the sweet spot than you spend getting there. Elite: Dangerous demands much, but repays your devotion many times over.
    • 82 Metascore
    • 90 Critic Score
    This is an excellent expansion, then, one that complements the main game while gracefully underlining what exactly it was that made that Forza Horizon 2 so enticing in the first place.
    • 65 Metascore
    • 70 Critic Score
    It is truly a game about humans' desire to write.
    • 63 Metascore
    • 60 Critic Score
    Multiplayer fans will appreciate the new maps, the bounty-style quest steps are a good idea and there is certainly plenty of stuff to do and unlock, but in a game where the content has worn thin so quickly, taking aim at our precious loot just at the point we finish upgrading it is a huge mistake.
    • 70 Metascore
    • 70 Critic Score
    Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
    • 70 Metascore
    • 60 Critic Score
    Lumino City is an interesting design sketch, then, but the real building work is yet to be done.
    • 64 Metascore
    • 80 Critic Score
    It's a game that requires and occasionally enforces patience, but like all great road trips it's about the journey, not the destination.
    • 85 Metascore
    • 90 Critic Score
    The Talos Principle is a game of challenges and conundrums and philosophical wonderings, filled with logic puzzles and cerebral mysteries.
    • 72 Metascore
    • 70 Critic Score
    Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn.
    • 68 Metascore
    • 60 Critic Score
    For now though, unless you're desperately aching to play a new turn-based 40k wargame - which is entirely understandable given how long it's been since the last one - we'd advise waiting on the outcome of one or two necessary patches before joining the fray.
    • 83 Metascore
    • 80 Critic Score
    It's a generous game, broad and long and, while it's principally aimed at the series' fans, the mesh of interlocking systems ensures that its appeal runs deeper than cash-grab fan service.
    • 79 Metascore
    • 70 Critic Score
    The problem, ultimately, is a philosophical one. I'm not sure if Lucid really gets the mentality behind this series, and that makes for a perfectly serviceable shooter when the lineage requires something more.
    • 92 Metascore
    • 80 Critic Score
    Smash is still too unrefined to be the choice of the Nintendo connoisseur, perhaps, but as long as you don't take it too seriously, it is riotously good fun.
    • 83 Metascore
    • 80 Critic Score
    It's the closest many of us will likely get to genuinely exploring unknown territory.
    • 82 Metascore
    • 80 Critic Score
    As tired as the series can often seem, these games have a strong emotive core laced with pieces of refined mechanical slices that, while often repetitive, still accomplish far more than newer series with weaker creative underpinnings.
    • 62 Metascore
    • 30 Critic Score
    Graphically assured as it is, almost every other element of the 15-year-old series has been cut back, tampered with pointlessly or outright ruined. The series hasn't been good for a long time now, but this year is the first it's been actively bad. The wait for a great new WWE game continues.
    • 32 Metascore
    • 20 Critic Score
    With a dash more ambition, and a lot more technical coherence, at best it would only have been a middling distraction before next year's Dead Island 2. In its current form, the kindest thing would be a short, sharp stab with a screwdriver behind the ear.
    • 83 Metascore
    • 80 Critic Score
    This War of Mine is a game whose simple message - that war is hell, and that we're all capable of being sucked into its moral depths - might be slightly compromised by its strengths as a game, but at least it's a message carried with a great deal more conviction than other, more bombastic portrayals of conflict. That, for certain, is something to be thankful for.
    • tbd Metascore
    • 70 Critic Score
    At its best, this is still the shooter that can do things no other can - the emergent drama, the unscripted madness - but Battlefield Hardline will need to offer much more (and work perfectly on day one) for DICE's biggest hitter to not get left behind.
    • 32 Metascore
    • 20 Critic Score
    It pains me to say it, but Sonic Boom needs to be the last noise we hear from the blue hedgehog for a very long time.
    • 73 Metascore
    • 100 Critic Score
    It carries the sensibilities of its inspirations, and it feels and looks just as it should. There's some irritation there, but like the best folk tales, Never Alone is all about sharing the game with someone else.
    • 72 Metascore
    • 80 Critic Score
    Assassin's Creed Rogue may well have begun life as a hedged bet - a PS3 and Xbox 360 game knocked together in case the next-gen consoles hadn't taken off by now - but despite its slightly awkward role as b-side to Assassin's Creed Unity, the result is a welcome follow-up to Black Flag.
    • 79 Metascore
    • 70 Critic Score
    Held together by Sellotape rather than superglue, LittleBigPlanet 3 is in constant danger of falling apart.
    • 81 Metascore
    • 80 Critic Score
    A worthwhile addition to the Company of Heroes war chest and one that rewards investment and exploration with a tactically satisfying campaign. That said, such is the obtuse nature of its presentation of key concepts and even basic controls that new recruits should deduct a whole mark from that number below.
    • 66 Metascore
    • 60 Critic Score
    Beneath the mis-steps and the schmaltz, and beneath the dictatorial heft of the soundtrack - gorgeous and emotive, but laid on a little too heavily throughout - there's still that fascinating glimpse of a boy making the best of a lonely childhood.
    • 87 Metascore
    • 90 Critic Score
    It's hard to complain when the future of Mario Kart has been expanded so graciously, and now that one of 2014's best games has just been made that little bit better.
    • 85 Metascore
    • 80 Critic Score
    Far Cry 4 is well worth a visit, but it's more a backpacker's delight than a five-star island paradise.
    • 69 Metascore
    • 70 Critic Score
    It's hard not to see the ways in which this could have been more ambitious, more innovative in the way it dusts off the past, but equally it's hard to blame Codemasters for simply giving Micro Machines fans exactly what they wanted, just how they remembered it.
    • 47 Metascore
    • 20 Critic Score
    It's a shame that such a much-loved series has come to this, but here we are. So to conclude, SingStar Ultimate Party gets one point for nice menu screens and one point for Carly Rae Jepsen.
    • 88 Metascore
    • 90 Critic Score
    It is a spectacular, affecting journey, even if its destination is perhaps the creator's alone.
    • 70 Metascore
    • 70 Critic Score
    Mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.
    • 85 Metascore
    • 80 Critic Score
    Its not-so-fatal flaw is that in offering so much, both in terms of player choice and in going for peak-BioWare in every aspect of the game, those individual moments, characters, activities and plot beats often don't benefit from the focus and importance needed to unlock their full potential. Still, that's hardly a crime, and one more than made up for by the many high points
    • 82 Metascore
    • 90 Critic Score
    FIFA and PES seem to have swapped shirts, with neither catering to the original audience they once set out to attract. Based on this year's offerings, though, it's PES that has the clearer direction of where it's headed. Perhaps most tellingly of all, PES 2015 is more satisfying in defeat than FIFA 15 is in victory.
    • 81 Metascore
    • 70 Critic Score
    It's certainly not a bad game, at least in terms of core mechanics and functionality, but in terms of praise it only ever feels "good enough" rather than just "good".
    • 85 Metascore
    • 90 Critic Score
    The Collection is an instantaneous embrace of past and present that combines gaming's powerful sense of nostalgia with its perpetual arms race of processing and graphical power.
    • 77 Metascore
    • 80 Critic Score
    Volgarr the Viking is, beneath it all, a very lovely game. Just don't be surprised if it takes you a while to realise it.
    • 73 Metascore
    • 50 Critic Score
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.
    • 80 Metascore
    • 60 Critic Score
    We're left with a game whose main improvements are all disappointments. And yet I'd still I'd put money on me pouring hundreds of hours into it. That's Football Manager. I'm sure that once a few patches have been released and a few things have been tweaked I'll discover that magic again. I just expect it might be a little bit harder to find than last year.
    • 82 Metascore
    • 60 Critic Score
    Stealth Inc. 2 falls short of the games I'd consider its peers, never quite capturing the simple ingenuity of Toki Tori 2, the nervy thrills of Mark of the Ninja, nor the physical comedic energy of 'Splosion Man. It's just too demanding and too laborious too often.
    • 82 Metascore
    • 70 Critic Score
    For those burnt out on WOW's content, WildStar is easy to endorse. Immediately familiar to anyone who's visited Azeroth and with enough new twists on the tried-and-tested theme park formula, Carbine's game is so overflowing with stuff to do that it's certainly justified in asking for a subscription - even if less people seem prepared to sign up to one.
    • 73 Metascore
    • 70 Critic Score
    As the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
    • 49 Metascore
    • 40 Critic Score
    There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget.
    • 81 Metascore
    • 80 Critic Score
    Beneath the glorious tech, and once the writing relaxes a little, Sunset Overdrive's wonderfully lurid and heartfelt - a bit like playing an old 4AD album sleeve. If you get that reference, you'll probably get this, too.
    • 81 Metascore
    • 80 Critic Score
    Firaxis' latest 4X is not without annoyances or bugs - one mistake can still lead to a lengthy bleeding out, units still get stuck on long journeys, hotseat multiplayer is currently a mess of missing buttons and there are still some moments where you're almost hypnotised by the endless procession of incidental choices you're presented with - but it is a surprisingly profound experience at times.
    • 70 Metascore
    • 70 Critic Score
    As a smarter-than-it-looks nostalgia trip, then, Shadow Warrior delivers, and as long as you keep that in mind - and consume it in moderation - it's an easy recommendation.
    • 81 Metascore
    • 80 Critic Score
    Defense Grid 2 is, quite obviously about defence, but it's also about being passive, about observing morally grey conflicts play out in front of you - without your input.
    • 85 Metascore
    • 90 Critic Score
    There's a quiet confidence to Grimrock 2 that is utterly beguiling. Bigger, bolder and utterly sure of itself and its intended audience, Almost Human may be looking to the past for inspiration, but it's created one of the best pure role-playing games of the year.
    • 79 Metascore
    • 80 Critic Score
    Shinji Mikami has yet to make a poor game, and The Evil Within does not blemish his record. But neither does the game enchant and disrupt in the way that Vanquish and the others managed. This is Mikami revisiting his past glories and, as such, it's both a delight and a disappointment.
    • 68 Metascore
    • 50 Critic Score
    Shallow and repetitive, Costume Quest 2's winsome appearance and occasional wit never quite obscure the busywork at its core.
    • 61 Metascore
    • 50 Critic Score
    F1 2014's a strange game, then, and one I can't even accuse of being just a casual reskin. It's a quantifiable step back for the series, saved only by the fact that what's there remains a satisfactory companion piece to this year's season if you're fortunate enough to have a decent steering wheel.
    • 74 Metascore
    • 70 Critic Score
    Too big for DLC yet not different enough for a sequel, think of it as a familiar snack served up too soon after an enormous buffet.
    • 74 Metascore
    • 70 Critic Score
    To me, Nostalgia mode feels like Pix the Cat at its best. Unlike the main mode it's played out on a single screen with no combo considerations, but unlike the forgettable Laboratory mode there's still a time concern. The thing that really makes it work, though, is the puzzle design, which is wonderfully inventive.
    • 91 Metascore
    • 90 Critic Score
    Bayonetta 2's biggest disappointment may be that it's an iterative sequel, but it's not such a problem when it's iterating on genius.
    • 71 Metascore
    • 60 Critic Score
    What we're left with is a flimsy framework - a sort of clothes horse for content - rather than a truly great racing game.
    • 75 Metascore
    • 80 Critic Score
    It's crazy how much effort has gone into the foundations of this tiny piece of Technicolor idiocy.
    • 79 Metascore
    • 80 Critic Score
    A shorter, sharper campaign would condense the high points more potently, and some better characterisation would make the plot twists hit harder. But if you're looking for a game that really sinks its teeth into what makes this iconic movie monster endure, look no further.
    • 83 Metascore
    • 80 Critic Score
    The final battle, in which you are transported to a cathedral in a fiery nether realm, can be accessed relatively early on. It is, however, an extraordinarily demanding fight in which you are set upon by waves of towering knights who battle alongside the Ivory king himself.
    • tbd Metascore
    • 90 Critic Score
    Above all though, I like the fact that it's kind of an art game take on stupid coconut-shy mobile sports rubbish while also being an extremely good example of the latter. It's the sort of game you could write a paper about but you will also see randoms playing and enjoying on the train.
    • 82 Metascore
    • 90 Critic Score
    The Vanishing of Ethan Carter leaves you with several amazing memories; moments that you will want to talk to your friends about for hours and will take great pains not to spoil for other people. The fact it packs those so painlessly into a three-hour game while other developers create empty works that take ten times as long to complete speaks volumes.
    • 77 Metascore
    • 70 Critic Score
    The lack of character development and some lacklustre supporting players result in a feeling of detachment from a game that only excels if you are invested in it. That's a shame, because there was potential for Crimes and Punishments to be a great truly great detective game, instead of just a mechanically sound one.
    • 69 Metascore
    • 40 Critic Score
    Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.
    • 68 Metascore
    • 60 Critic Score
    Despite the missteps, Arrowhead's Gauntlet is a dungeon-crawler that understands the action's at its most thrilling when four players are piled in together, helping each other through the fight - and giving each other a hard time when they think that nobody's looking.
    • 85 Metascore
    • 70 Critic Score
    The handheld's d-pad cannot be used to move your character (instead it triggers taunts) and the analogue stick prevents precision inputs. Here, stripped of its fan service and joyful chaos the grim truth is revealed: Super Smash Bros. is a mediocre fighting game.
    • 84 Metascore
    • 80 Critic Score
    At the start of the game you're not much more than a lowly Ranger, sneaking through camps and silently slitting Orcish throats in the night. By the end of the game you're boldly strolling through those same camps, as terrified uruks whisper tales of the Ranger-turned-Gravewalker over fortifying gulps of grog.
    • 86 Metascore
    • 90 Critic Score
    All in all, it's a new, friendly context for multiplayer racing that's in total harmony with the solo game's adventurous, celebratory tone. In the original Horizon, as terrific as it was, the festival theme felt like a marketing hook first and a clever game structure second. In Forza Horizon 2, it's more like a philosophy, an outlook, a mood that has seeped right through to the core of the game and infused the whole thing with a pure, escapist joy.
    • 73 Metascore
    • 60 Critic Score
    Fantasy Life fails to capture either the lazy, pleasing routine of village life seen in Animal Crossing or the sense of urgency from the strongest Japanese RPGs. In its eagerness to offer variety, Fantasy Life somewhere lost its focus.
    • 82 Metascore
    • 70 Critic Score
    EA can quite fairly claim to have again delivered the best football game ever made. But every year the developers seem to have less of an idea what that means.
    • 81 Metascore
    • 80 Critic Score
    The story is pure pulp and the big picture is not that exciting, but as usual, the charm of Wasteland is in the stops along the way: location after location full of crazy characters and moral choices, and a writing team gleefully embracing the ability to do pretty much whatever they want.
    • 76 Metascore
    • 80 Critic Score
    The marriage of Zelda and Musou is an unexpected success, then - a game that recounts the Zelda myth not just in a new way, but in a whole new language.
    • 76 Metascore
    • 80 Critic Score
    It's a systematically refined game, with superlative combat and intriguing progression that plays the long game. It's beautiful. It's a slow burner, perhaps dangerously so for the skittish console audience, although the prevailing winds in gaming - where social, persistent metagaming is king - are on its side.
    • 69 Metascore
    • 80 Critic Score
    Above all, Murasaki Baby encourages experimentation and in doing so manages to recall some of the daunting wonder of early childhood. However, unlike those hazy childhood years, it remains fixed in your mind long after it's done.
    • 62 Metascore
    • 60 Critic Score
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
    • 73 Metascore
    • 80 Critic Score
    More than anything, it demands your attention and teaches you about coding in the most natural way possible.
    • 65 Metascore
    • 60 Critic Score
    Much like the recent MouseCraft, which at least had a Tetris twist, Flockers struggles to move out of the shadow cast by Lemmings' brilliantly pure concept.
    • 72 Metascore
    • 60 Critic Score
    That's the best way to describe Qvadriga, I think. Exhiliration followed by a cool malaise.
    • 70 Metascore
    • 70 Critic Score
    The Sims 4 is both fresh and yet also predictable, pleasant, comfortable and rarely overstimulating. It's wobbly, and you can still see some of its joins, or hear the creaks as new parts settle into place. It's not likely to win over any new players, but it will satisfy a lot of its old ones.
    • 86 Metascore
    • 80 Critic Score
    Despite the game's dipped-nose poise, its obsession with speed and clocks, it rewards those who take their time, who perfect their technique on each stage, and who savour an arcade game that's been lovingly embellished and expanded to its full and likely final potential.
    • 78 Metascore
    • 70 Critic Score
    As for the new cards, the cunning behind many of them is likely to echo throughout the seasons, even though not all of them are showing up in regular play at the moment. And if you're anything like me, you won't want to be without them.
    • 80 Metascore
    • 70 Critic Score
    Madden 15 a step forward, then, yet still a year behind schedule. There's a good game here, but there's still work to do to bring it up to the level of many of its sports game peers.
    • 78 Metascore
    • 90 Critic Score
    No Going Back does more than caps it off with aplomb; it drags the rest of it up by its braces and recasts it as something much more than the sum of its parts.
    • 82 Metascore
    • 80 Critic Score
    A brisk and challenging chapter, Crown of the Old Iron King's strength is in its unique setting and the difference in tone and ambiance this brings.
    • 73 Metascore
    • 60 Critic Score
    First Light is an adequate diversion for fans but unlikely to dazzle anybody else.
    • 71 Metascore
    • 70 Critic Score
    If you played through Tales of Xillia, this is an interesting but rather lumpy postscript to that adventure. If you've never played a Tales game, this isn't the one to start with.
    • 75 Metascore
    • 90 Critic Score
    This is a game that sticks with you long after you switch it off.
    • 65 Metascore
    • 60 Critic Score
    It's just a shame that such a fundamental feature as combat takes the shine off what could have been the sequel to make Risen popular beyond its small audience of devotees.
    • 90 Metascore
    • 90 Critic Score
    What console players won't be prepared for, though, is the added graphical fidelity on PS4 and Xbox One, making for a cleaner, brighter battle that feels in line with the PC version running on a nice machine.
    • 60 Metascore
    • 60 Critic Score
    It's a game I found myself enjoying in ever shorter bursts as the prospect of farming more XP and Crystite from yet another nest of alien bugs, or finding another lost family member for a crudely modelled NPC, became less and less enticing.
    • 70 Metascore
    • 70 Critic Score
    It's an acquired taste, though, despite its popular ingredients.
    • 68 Metascore
    • 80 Critic Score
    Without a clear system to give players feedback on whether their inputs are constructive or destructive, Metrico's emphasis on perpetually shifting rule sets and experimentation just wouldn't work. Instead, all of the game's ideas respond to each other much like its own delightful infographics, creating a short and beautiful puzzler that feels like a wholly self-contained piece.
    • 84 Metascore
    • 80 Critic Score
    What the game lacks in size, it makes up for in polish and poise.
    • 75 Metascore
    • 80 Critic Score
    There' a reason the minds at Respawn changed the world once with Call Of Duty's multiplayer. Titfanfall may not have made that same sort of impact, but for those on the inside, those who spend their evenings stomping around in giant robots, there is simply no online shooter that can touch it.
    • 51 Metascore
    • 50 Critic Score
    As such, amusing as it is in its own shallow way, Sacred 3 can only come as a mediocre disappointment to the hardy few who still consider themselves Sacred fans.

Top Trailers