Eurogamer's Scores
- Games
For 5,040 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Forza Horizon 6 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 2,004 out of 5040
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Mixed: 2,425 out of 5040
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Negative: 611 out of 5040
5960
game
reviews
- By Date
- By Critic Score
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- Critic Score
I can't say what their future holds as I'm not much of an economist (nor am I really a magpie). But I can say I've had many, many hours of fun in a game that still has much more to show me and which all of us, right now, can play for nothing at all. We're being spoiled.- Eurogamer
- Posted Oct 25, 2013
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Perhaps the developers were too focused on not breaking all those wonderful toys, or perhaps they were bound to a tight deadline, but the game feels slightly flat as a result.- Eurogamer
- Posted Oct 25, 2013
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Viewed abstractly, Dual Destinies is a straightforward sequence of locked narrative corridors.- Eurogamer
- Posted Oct 24, 2013
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It's impossible to hold that shallowness against it. This isn't meant to be a game you plug away at for hours on end, trying to beat your high scores or to unlock additional stages. It's supposed to be a daft bit of throwaway entertainment for a gathering of family or friends, a game that anyone can pick up and play and have a good time with.- Eurogamer
- Posted Oct 23, 2013
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There's a faint whiff of missed opportunity about Enter The Dominatrix, then, but four or five really good laughs are enough to warrant a cautious thumbs-up. Volition's made a half-decent fist of reheating its own leftovers, and with the injection of fresh ingredients, the next episode - brilliantly titled How The Saints Saved Christmas - promises to be even more of a giggle.- Eurogamer
- Posted Oct 22, 2013
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What's here at the moment more than justifies the pocket money impulse purchase price, and the few hours it will take you to bash your way through to the end.- Eurogamer
- Posted Oct 21, 2013
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The most heartbreaking thing about all this is that Sonic Team is clearly trying; the developer throws everything it can at the game in the hope that something will stick. Yet the result is a disastrous lack of focus.- Eurogamer
- Posted Oct 18, 2013
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Familiar but consistently surprising, this new Parable even fits beautifully into the existing game - a game that took its power not from a single narrative but the interaction of all its possible narratives, super-positioned and entangled.- Eurogamer
- Posted Oct 17, 2013
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Most importantly, the game never takes the devotion of these young players for granted, and seeks to reward and challenge them at every turn.- Eurogamer
- Posted Oct 17, 2013
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Device 6 is designed to linger in the mind long after the last code has been cracked and the last sentence read.- Eurogamer
- Posted Oct 17, 2013
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Fans of the previous games and lovers of Marvel's dynamic universe will find plenty to enjoy without having to spend anything.- Eurogamer
- Posted Oct 15, 2013
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As it stands now, it's a fun time-waster for retro game and horror fans. With a little more balance and polish, however, it could be something quite special.- Eurogamer
- Posted Oct 14, 2013
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But, story-wise, I'm hooked. The characters are fascinating, the plot heavy with potential, and my faith in Telltale's skill is high. Consider this score a work in progress then, with the expectation that it will rise over the coming months as Mr Wolf's investigation deepens.- Eurogamer
- Posted Oct 11, 2013
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Instead of a full-blooded reminder of a genre of games sadly departed, it's more often a reminder of why they died away in the first place.- Eurogamer
- Posted Oct 9, 2013
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Heavy Rain worked because it was a police procedural, a genre that's all about narrow horizons and methodical reassurance. The tight confines of Quantic's style suited it well. The same delivery just can't contain Beyond's epic scope, preposterous premise and high-octane action. You're left feeling detached from it, and its component parts have nothing more than a frail spine of story holding them together.- Eurogamer
- Posted Oct 8, 2013
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For the young, the game is a soothing promise that, if you work hard, concentrate and look after others, victory and success will be yours. For the young at heart it's a warm reminder of the childlike thrills of discovery, compilation and care.- Eurogamer
- Posted Oct 4, 2013
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The finest expression of Satoshi Tajiri's obsessive vision yet. The transition to 3D is smooth and natural and the multitudinous additions to the proven formula will excite even the most jaded Pokémon fanatic.- Eurogamer
- Posted Oct 4, 2013
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In isolation it's a great racing game, but in the context of the dreaded yearly churn to which Codemasters finds itself committed, the sensational but ultimately restrictive Classics Mode is the only meaningful addition.- Eurogamer
- Posted Oct 3, 2013
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Giant Boulder of Death is a quintessential Adult Swim game. It's strange and silly, but also incredibly well balanced and designed underneath its anarchic surface. Most importantly, the feel of it is just right.- Eurogamer
- Posted Oct 2, 2013
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As for the narrative that the cinematic camera serves, Rain's tale is too flimsy and poorly-paced to build into something significant.- Eurogamer
- Posted Oct 1, 2013
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What balance there is in Tactical Intervention is precarious at best. Mechanics have been piled on mechanics - ideas the game's creator always envisaged adding to his first game before Counter-Strike was firmly thrust into the hands of its community.- Eurogamer
- Posted Sep 30, 2013
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Limited is really the word that sums up Foul Play. It's a difficult game to dislike, thanks to its whimsical tone, but it doesn't do much in gameplay terms to win your affections.- Eurogamer
- Posted Sep 26, 2013
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If a few joints can be tightened, a few rough edges filed down, Ironclad Tactics could hum along nicely. For now, however, I wouldn't recommend you climb aboard this one. It's a rickety ride.- Eurogamer
- Posted Sep 25, 2013
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As it stands, however, Verdict Day is more than just a marked improvement over Armored Core 5. It offers more parts, more maps and new missions while expanding the already tight mechanics with an AI crafting system and an overhauled online mode that encapsulate what Armored Core does best: options, creativity, strategy and teamwork. It's unashamedly hardcore - and all the better for it.- Eurogamer
- Posted Sep 24, 2013
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There's precious little depth lurking in Hammerwatch, then, but if you've got a few friends handy or are willing to wait around online for the worryingly small community to make itself known, this is genuine old-fashioned skeleton-bashing with a gloriously tidal approach to chucking in the enemies.- Eurogamer
- Posted Sep 24, 2013
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As much as I know I will play it all year, though, I would like to feel a greater sense of progression next time. Hopefully EA Sports will find the next-generation consoles inspiring.- Eurogamer
- Posted Sep 23, 2013
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Coolson's Artisanal Chocolate Alphabet is a beautifully crafted, fun to play game. It's perfect for anyone who enjoys wordplay, has fastidious organisational tendencies or was disappointed to discover that high-paying jobs in publishing do not magically apparate after three years spent reading one Thomas Hardy novel and watching Loose Women.- Eurogamer
- Posted Sep 23, 2013
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Aarklash: Legacy takes the player back to the world of the tabletop RPG known as Confrontation in a second attempt to propose its fantasy universe to PC gamers. The game in itself is a good, party-based RPG, with a nice combat system and many interesting ideas. Unfortunately it’s not a masterpiece and, after a while, the hybrid turn mechanics become a little boring. Dedicated to the fan of the genre who are in search of a fantasy game at a budget price.- Eurogamer
- Posted Sep 22, 2013
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The primal joys of a perfect parry followed by a killing blow against a hulking monster mean that Infinity Blade 3 was always going to be good fun where it counts. But between distracting feature creep and the inclusion of in-app purchases just because everyone else is using them, it feels like a game that exists more to serve a publishing agenda than an essential closing chapter in a coherent trilogy.- Eurogamer
- Posted Sep 20, 2013
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- Posted Sep 19, 2013
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In many ways it's the same message as last year, then, despite sea-change in a lot of areas: PES 2014 is a methodical sports game with deep systems that reward practice and experimentation; the sort of game that will appeal to people who read Zonal Marking rather than Sun Sport.- Eurogamer
- Posted Sep 18, 2013
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Just like its young hero, The Wind Waker is crisp and energetic, spirited and soulful, just a little bit wayward - and it hasn't aged a day.- Eurogamer
- Posted Sep 17, 2013
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GTA5 may not be the Hollywood-beating crime story it wants to be, then, but it's the best video game it's ever been, and I'll take that.- Eurogamer
- Posted Sep 16, 2013
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It just about passes muster as a stopgap release to tide fans over until the long-awaited Kingdom Hearts 3, but those looking to rekindle fond memories may find nostalgia's bubble all too easily pricked.- Eurogamer
- Posted Sep 13, 2013
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It's a decent drive that wears its iOS clothing unconvincingly, perhaps a symptom of 2K's inexperience in the area. 2K Drive could have been something special, but it's missing the guiding hand Lucid needed to take it beyond half-heartedly evoking memories of old.- Eurogamer
- Posted Sep 12, 2013
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All it had to do was actually simulate farming. That, apparently, is too much to ask from a game called Farming Simulator. In its own weird way, the complete lack of ambition shown by this underdog has disappointed me more than any lacklustre blockbuster ever will.- Eurogamer
- Posted Sep 12, 2013
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It has a lot of potential and I'm interested to see how it grows, because it's a game that's all about trying new things: new tricks, new combinations, new possibilities.- Eurogamer
- Posted Sep 12, 2013
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By successfully tapping into parental instincts rarely solicited by video games, and offering a parable about nurture and sacrifice, it's a beautiful game within, too.- Eurogamer
- Posted Sep 11, 2013
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As usual, Love's eye for a scandalous and knowing wink at gender relations forms an enjoyable, coherent journey through well-rounded characters' lives. If Hate Plus has a downside, it's that you will have to put aside time to read things for three days. But the upside is that you get to read Christine Love's stories for three days, have your cake, and eat it as well.- Eurogamer
- Posted Sep 9, 2013
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A Machine for Pigs performs the not inconsequential achievement of maintaining the soul of Amnesia. This is still a game that understands that real horror comes from disempowerment, and from the unseen, unknown and unexplained.- Eurogamer
- Posted Sep 9, 2013
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It comes frustratingly close to delivering something special. But despite multiple gameplay avenues bursting with potential, it leaves them largely unexplored, showing more interest in wowing you with surface sizzle.- Eurogamer
- Posted Sep 6, 2013
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With each word you correct, you're rebelling against the system, raising a middle finger to oppression. It's a good feeling, and it's prompted by nothing more than black text on a white background. That's the power of the written word, all right.- Eurogamer
- Posted Sep 5, 2013
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Stop and peer too long into Outlast's gloom and you'll see the zips on the monster costumes. Take it at at speed and you'll find a haunted house worth visiting.- Eurogamer
- Posted Sep 5, 2013
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Ultima's character has been corrupted and trammelled into a grotesque parody of itself in Ultima Forever. This game is a desecration.- Eurogamer
- Posted Sep 5, 2013
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A solid and visually impressive shooter, it never manages to feel essential - and clearly exists mostly because all first-party franchises are obliged to put in an appearance on a new console - but even as a relatively minor entry in its own series, it still sets a new benchmark for portable shooters.- Eurogamer
- Posted Sep 4, 2013
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An enjoyable, polished, satisfying game. It may only be a few hours long, but it's worth a tenner. It's perfect for those afternoons when all you want to do is close the curtains and collect rainbow gems while listening to some nice music. Just don't expect to remember the experience in 23 years. Or indeed next Tuesday.- Eurogamer
- Posted Sep 3, 2013
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For all that the game may have promised, it isn't such a big step forward for the series. It's Total War done a bit bigger, a bit better and a bit different. Its borders hold firm.- Eurogamer
- Posted Sep 2, 2013
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- Eurogamer
- Posted Aug 30, 2013
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Diablo 3 on console is one of the best co-op games money can buy. It swings smoothly from easygoing to intense, with perfectly paced pockets of downtime, and is capable of swallowing entire evenings in a single, voracious gulp.- Eurogamer
- Posted Aug 29, 2013
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At various points, Killer is Dead shoots for the visual surrealism of El Shaddai, the hyperbolic intensity of Asura's Wrath, the oddball melodrama of Deadly Premonition, the extravagant showmanship of Bayonetta. It misses by a wide margin every time. Those games are punk, but Killer is Dead is just posturing. It's just product.- Eurogamer
- Posted Aug 27, 2013
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It's worrying when the nicest thing you can say about a game is that the early sections manage to be boring in an interesting way, but it's true for Lost Planet 3. It's a game that manages to make third-person shooting feel like work - and one that makes work feel like something that more games should explore.- Eurogamer
- Posted Aug 27, 2013
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SteamWorld Dig is the best kind of surprise, then: a game with substance, challenge and no little charm that seems to have come out of nowhere.- Eurogamer
- Posted Aug 26, 2013
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The platform game has been around for so long that it's easy to assume that the genre has run out of surprises. A showcase for the game designer's art and one of the greatest platform games of this - or any - year, Rayman Legends disproves that in glorious style.- Eurogamer
- Posted Aug 26, 2013
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While Infinity is adequate in basic gameplay terms, and will certainly amuse Disney-fixated youngsters for a while, it falls short of the games whose ideas it borrows.- Eurogamer
- Posted Aug 23, 2013
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Everything in Dragon Commander (aside from these bosoms) is slightly underdeveloped. Still, what Larian has created is a coherent and idiosyncratic game that's remarkably enjoyable if you're a strategy fan who wants something less po-faced than the Total War series.- Eurogamer
- Posted Aug 22, 2013
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Time may not have been particularly kind to Flashback, but 20 years on, it hasn't been forgotten. It's unlikely we'll be able to say the same for this remake in 20 days.- Eurogamer
- Posted Aug 21, 2013
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Given its fractured development and lumpen structure, the fact that The Bureau is actually pretty good is arguably victory enough. It's certainly the "contemporary" game 2K wanted - but it's never as inventive or memorable as the strategy game that inspired it.- Eurogamer
- Posted Aug 20, 2013
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Dropchord demonstrates Double Fine's expanding range and competency as the studio begins to diversify. This may be a palette-cleansing effort for the studio's staff, but in Dropchord's case that sense of creative liberation works in our favour.- Eurogamer
- Posted Aug 19, 2013
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This is a love letter to childhood innocence, to that age where truth and justice and awesome costumes seem almost real, as well as the coolest things in the world. In that light, picking at it seems churlish, because The Wonderful 101 doesn't make you feel like a hero; it makes you feel like hundreds.- Eurogamer
- Posted Aug 18, 2013
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Citadels is a sorry mess that should be avoided. Perhaps the developers will fix at least the basic functions in a few months but there is nothing here that raises any hope that it will even match its competitors then.- Eurogamer
- Posted Aug 16, 2013
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In keeping with its horticultural theme, Plants vs. Zombies 2 has deep roots and many branches, and it bears fruit in a game that feels at once familiar and refreshing.- Eurogamer
- Posted Aug 16, 2013
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As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.- Eurogamer
- Posted Aug 15, 2013
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When the game clicks, which it does often enough across its many modes and missions, it overcomes the inadequacy of its storytelling and reminds you why Splinter Cell was so appealing in the first place.- Eurogamer
- Posted Aug 14, 2013
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Saints Row 4 may lack refinement - nothing thwarts a superhero quite so frequently as an overhanging roof or your homies standing in a doorway - but it compensates with sheer exuberance. It's a heartfelt love letter to the superhero genre and to a medium that makes such madness possible.- Eurogamer
- Posted Aug 14, 2013
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Larger and more intricate than The Knife of Dunwall, The Brigmore Witches emerges as one of the finest examples of how to not only expand a blockbuster video game, but also of how to enrich and deepen one.- Eurogamer
- Posted Aug 13, 2013
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It's still a long way from being the slick, sophisticated crime thriller it wants to be but, with a little forgiveness from the player, this rough diamond manages to shine.- Eurogamer
- Posted Aug 13, 2013
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For its target audience - those late 20s, early 30s gamers who remember blowing on the NES cart's connectors when it wouldn't load - the impact of WayForward's high-purity dose of old-fashioned platforming has been diluted by the new wrapping. Even those new backgrounds, as lovely as they are, pull the eye away from the parts of the level that have actually been recreated. For the Pixar generation, meanwhile, there's just a quaint, old-school platformer here, starring a character of whom they've never heard.- Eurogamer
- Posted Aug 12, 2013
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There aren't enough two-player tablet action games knocking around; this one is clever and even-handed and, like its courtly leads, unlikely to outstay its welcome.- Eurogamer
- Posted Aug 12, 2013
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With its oppressive 16-bit visuals and stomping Eastern Bloc soundtrack - all ominous parps, sinister trills and garbled Tannoy announcements - Papers, Please feels a lot like an interactive anxiety attack. It's hard to call such a nerve-shredding experience "fun", but it is absorbing, brilliantly written and causes you to question your every instinct and reaction - both in the game and in real life.- Eurogamer
- Posted Aug 9, 2013
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I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.- Eurogamer
- Posted Aug 8, 2013
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After plugging away at The Drowning for a few days and pumping money into its ravenous maw, it becomes clear that this is a transaction machine first, a headline-grabbing control scheme second and an actual game a distant third.- Eurogamer
- Posted Aug 8, 2013
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The game as a whole is lacking in substance and rough around the edges, but Brothers' fantastic ending makes it a triumph all the same.- Eurogamer
- Posted Aug 7, 2013
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Anyone expecting the same level of teen drama offered by the Persona series may find the characters a little flat, but if you embrace the depths of the fusion system, there's nothing quite like building a squad of demons that can unleash hell in perfect harmony.- Eurogamer
- Posted Aug 5, 2013
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Humans Must Answer comes from a place of honest passion and enthusiasm for the shmup, but feels torn between recreating the feeling of hammering coins into a cabinet in 1987 and doing things differently just for the sake of being different. The two never find an equilibrium, leaving the game's best ideas underdeveloped and its mistakes awkwardly exposed.- Eurogamer
- Posted Aug 2, 2013
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- Posted Aug 1, 2013
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In essence, you have to play it less and less, and it will feel better every time. It's all about going out of your way not to go out of your way.- Eurogamer
- Posted Aug 1, 2013
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It may lack the roundness and heft of Frozen Synapse or X-Com: Enemy Unknown (both heavyweight strategy games that launched on iOS this year) but it also has an appeal that's distinct from these titles: the thrill of arranging a trap and then watching from the sidelines as its various components trigger.- Eurogamer
- Posted Jul 31, 2013
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Going hardcore again feels like a narrow interpretation of what made this part of the game good.- Eurogamer
- Posted Jul 30, 2013
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Tiny Thief isn't particularly difficult, but its bite-sized challenges are a perfect fit for a quick session on the move and provide just enough mental exercise to blow the cobwebs away on the journey to work.- Eurogamer
- Posted Jul 29, 2013
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- Posted Jul 26, 2013
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It's odd and slightly throwaway, much like Attack of the Friday Monsters itself, yet it also captures the inquisitive naivety of childhood, and of a world where young imaginations blossom to fill the long hours of hot summer afternoons.- Eurogamer
- Posted Jul 25, 2013
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- Posted Jul 24, 2013
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All of which puts GoatUp 2 right up there with Gridrunner as Llamasoft's best work on iOS. It may have one foot in the past, but even with all that methane this is a daisy-fresh delight, as sprightly and joyous as anything on the App Store. In other words, a taste very much worth acquiring.- Eurogamer
- Posted Jul 24, 2013
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That's a testament to how beautifully Sprinkle Islands captures the childlike joy of splashing around, but it does tend to leave the puzzling element feeling progressively soggier as the levels progress.- Eurogamer
- Posted Jul 24, 2013
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It has the de rigueur iOS mission structure - complete x number of objectives to increase your crab rank - and power-ups to spend your in-game coins on, but the joy of Crabitron is in just grabbing a claw or two and making a big old mess.- Eurogamer
- Posted Jul 23, 2013
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What's most striking, though, is that Pikmin still feels like strategy seen with fresh eyes - strategy, perhaps, by designers who were unconcerned with labelling, and just let their ideas lead them where they wanted to go.- Eurogamer
- Posted Jul 22, 2013
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Vanguard's created a decent blaster which offers a couple of moments of genuine bullet-dodging glory: Halo's touch-screen debut is good-looking, colourful, and fun.- Eurogamer
- Posted Jul 22, 2013
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This is pared-back game creation at its most sharp-edged: a sewing needle through the tear duct, a razor blade lodged in your brain.- Eurogamer
- Posted Jul 22, 2013
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With its moreish pace and compelling presentation there's the basis of a really great tablet RPG here, but Warhammer Quest makes two misguided assumptions that hold it back. It assumes that role-playing works better with all the dice and messy statistics brushed off the table, and it assumes that a multiplayer board game and a single-player video game are the same experience.- Eurogamer
- Posted Jul 19, 2013
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The world did not need this Leisure Suit Larry game, and it does not need any more.- Eurogamer
- Posted Jul 19, 2013
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Canny enough to keep you hooked, but sufficiently honest to throw in something a little more nourishing too, the genetics are pretty strong with this one.- Eurogamer
- Posted Jul 18, 2013
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Dynasty Warriors remains a series that contains greatness, then, but that's not quite enough for higher marks - although, inevitably, it will still be just about enough to bring along Dynasty Warriors 9.- Eurogamer
- Posted Jul 18, 2013
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TrackMania 2 Valley's another Nadeo title as brilliant as it is scruffy, and I wouldn't want it any other way.- Eurogamer
- Posted Jul 17, 2013
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The additional content of Brave New World ensures that, now more than ever, Civilization 5 feels like a complete package; a game to lose hundreds of hours to as you build an empire to stand the test of time, and one to which you'll sacrifice many a cup of tea along the way.- Eurogamer
- Posted Jul 16, 2013
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All of which makes Dota 2 an absurd video game to try to recommend. Being the largest and most immediately open MOBA, with Valve showcasing its talent for rewarding and fostering a community, it demands and offers more than literally any game I can think of. It's almost more comparable to basketball than most commercial games. Something utterly opaque bearing no endgame, but that could happily fill every waking second of your life.- Eurogamer
- Posted Jul 16, 2013
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Beneath the hysterical presentation, the frantic battle segments and the skittish storyline, then, Project X Zone is a thin game. The emphasis on fighting game reactions in the battle segments should appeal to genre fans, but these are too simplistic for genuine expression or mastery. Likewise, the tactical elements of positioning and unit movement on the battlefield lack urgency and true significance. The result is a humorous curio, perhaps, but one without the underlying game to adequately serve its stars.- Eurogamer
- Posted Jul 15, 2013
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Perhaps Neverwinter has more potential, perhaps it will grow beyond this, but games can only be reviewed on what they are, not what they might become, and for now the many user-forged forays into fantasy are, just like the rest of Neverwinter, mostly about going to a place, bashing heads in and grabbing swag.- Eurogamer
- Posted Jul 12, 2013
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This is an enjoyable but rarely essential entry to the Mario & Luigi suite, then. AlphaDream is to be commended for its willingness to build each new game around a different kernel of an idea, but, perhaps inevitably, some of those ideas will be smaller than others.- Eurogamer
- Posted Jul 11, 2013
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On paper, this is just the kind of iOS tie-in fans often ask for: it's faithful to the source material, filled with familiar systems and details, and it's even made a decent attempt at matching the graphical style of the main game. It's Deus Ex in cross-section, but although so many of the right pieces are in place, the energy and skill that usually brings the whole thing to life is missing.- Eurogamer
- Posted Jul 10, 2013
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The most imaginative thing that happened to me in my time playing this game is that a noiseless combine harvester came towards me and I had to run away from it.- Eurogamer
- Posted Jul 10, 2013
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