Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 73 Metascore
    • 60 Critic Score
    With obvious debts to such indie hits as Braid, Limbo and The Misadventures of P.B. Winterbottom, The Bridge ultimately feels like a truncated compilation of iconic motifs rather than a fully-fledged experience in its own right.
    • 70 Metascore
    • 30 Critic Score
    There's a good game somewhere within Real Racing 3 - and there are plenty of free-to-play games that prove this model can work successfully while respecting the player. Firemonkeys, and perhaps more pertinently EA, have got that balance horribly, horribly wrong, to an extent where the business model becomes the game - with gut-wrenching results.
    • 79 Metascore
    • 70 Critic Score
    If there's a problem with the whole set-up, it's that the mysterious business of creating truly punchy feedback has eluded the developers. The feel of a rebound's not bad by any means, but the sense of genuine connection that could have rendered this an instant classic is missing, and the game can occasionally feel a little sleepy as a result.
    • tbd Metascore
    • 80 Critic Score
    If you still pine for rigidly contained maps like Battle Creek, Turf or even the relatively recent Guardian, then the Majestic Map Pack lives up to its name.
    • 86 Metascore
    • 80 Critic Score
    Beneath the noise there is an engaging story clamouring to be heard, and there are moments of true beauty, serenity and pathos fighting for attention. The game does get better as it goes on, and despite the distractions the last few hours are a pleasure to play. At the centre of it all is a brilliant character, still iconic but more human and believable than she's ever been before.
    • 87 Metascore
    • 90 Critic Score
    Elegant and artful, Year Walk is an unmissable piece of work - and one that is surprisingly hard to disentangle yourself from once it's done. You can close the app and put down the phone, but the forest may spread beyond its glassy confines, its spindly, silver-skinned trees taking root in your own home, your own dreams.
    • 64 Metascore
    • 40 Critic Score
    There's no passion or care in Urban Trial Freestyle's construction, no sense of playfulness of fun. It's a game that does the bare minimum required to look like another game, and once the resemblance is close enough, it leaves it at that, with all the rough edges still on display.
    • 73 Metascore
    • 80 Critic Score
    If Assassin's Creed 3 saw the series gracefully soar back into full flight, Tyranny is where it lets you strap on a jet-pack for the next adventure.
    • 76 Metascore
    • 70 Critic Score
    That true panoramic freedom is still missing in action, the campaign's rather undernourished as it rushes you into the final act and the fiction feels increasingly forgettable. There are charms here, though, if you boot up the tactical display and stick to the shadows. There's the silent kill in glorious surroundings; there's the swish of an arrow, the creak of a bow.
    • 80 Metascore
    • 90 Critic Score
    If Revengeance didn't have camera issues this would be the easiest 10 I've ever given. As things stand it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characteristics so well that it makes the competition look outrageously bad. This is simply the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better.
    • 68 Metascore
    • 70 Critic Score
    This is a bombastic, flippant, amusingly grotesque game that compensates for a lack of wit with hyperactive energy and overstatement.
    • 66 Metascore
    • 10 Critic Score
    With no meaningful play mechanics and no structure beyond the one dictated by the storefront, Ghostbusters is little more than a Pavlovian machine designed to suck money out of your account a few pence at a time. There's a world of difference between a game that uses micro-payments and a micro-payment model that is simply delivered in the guise of a game. If Ghostbusters has any value at all, it's as an illustration of this important point.
    • 91 Metascore
    • 80 Critic Score
    This is multitasking under galactic pressure, making you constantly shout instructions while trying to work out if the Lustruous Prismneck someone else is bellowing about is on the dashboard. If this sounds like chaos, that's about right, and fantastic chaos it is. This is about working together and ribbing your chums after it's all fallen apart - because in Spaceteam, everyone hears you scream.
    • tbd Metascore
    • 30 Critic Score
    The basic mechanics are tedious, and they don't even work properly. To get much value out of this you'd have to be a serious Austen buff, or a really hardcore fan of finding stuff hidden behind other stuff.
    • 79 Metascore
    • 50 Critic Score
    Pixel People is an addictive proposition, one that many players will happily play - but few will be especially happy while doing so. Its pay-offs are irregular and require no skill, simply perseverance in clicking through the splicing options.
    • 48 Metascore
    • 30 Critic Score
    Even if it were polished to an acceptable, 2013-standard AAA shine, Colonial Marines would still only be a generic effort coasting on borrowed iconography. Weighed down by so many grindingly obvious mechanical issues, it never even gets off the ground. For a game all about exterminating bugs, it's a fatal irony.
    • 82 Metascore
    • 60 Critic Score
    In the end, though, it left me cold. Antichamber's frosty and self-satisfied air is preferable to the chummy japery of Kim Swift's Quantum Conundrum, for sure - but both games have made a similar mistake in hiving off half of Portal's personality and expecting it to stand on its own.
    • 51 Metascore
    • 50 Critic Score
    Eckert's game is too exasperating for a recommendation, but it's an interesting failure nonetheless. One of the best-looking and most chic indie titles of the past 18 months, it's evidence of a keen artistic talent - albeit one that needs pairing with more scrupulous game design in order to fully blossom.
    • 67 Metascore
    • 80 Critic Score
    It's infuriating that the adventure feels so rough around the edges, then, but a range of annoyances are not quite enough to detract from the madcap brilliance at the core of the whole thing.
    • 75 Metascore
    • 60 Critic Score
    In many respects, then, Thieves in Time is a fitting successor to the PS2 titles: Sly Cooper games were always solid genre pieces first and foremost, where likable characters and decent mechanics masked a journeyman feel to some of the content, and the same is true here. Unfortunately, the rest of the world has moved on considerably in the intervening years, and so what starts off as a welcome regression quickly loses its verve.
    • 78 Metascore
    • 70 Critic Score
    Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as a poster child for the kitchen-sink development mentality of a console generation in its twilight months.
    • 80 Metascore
    • 80 Critic Score
    How substantial it will be to you depends on how susceptible you are to its picturesque, vaguely pagan charm.
    • 82 Metascore
    • 80 Critic Score
    Chasing scores is always an exercise in masochism, and in giving you potentially infinite second chances, Time Surfer risked taking away the sense of achievement. Instead, it adds a whole other dimension.
    • 82 Metascore
    • 80 Critic Score
    A great card battling game, and only a few niggly details hold it back from being even better: the lousy locked decks, the half-baked multiplayer tournaments, the quick and dirty iPad port. Nevertheless, it offers something fresh and creates battles that feel like two massed armies clashing across their ranks.
    • 71 Metascore
    • 60 Critic Score
    This may not be the most exciting celebration of 47's career that Square Enix could have mustered, but it is one last chance to experience the single best real-world assassin game around - and a chance well worth taking advantage of, if its dark magic has somehow managed to elude you until now.
    • 43 Metascore
    • 30 Critic Score
    Oh, Haemimont. You've broken my heart...Omerta: City of Gangsters is patchy and clunky, but it's also dull and frustrating.
    • 75 Metascore
    • 70 Critic Score
    Call of Duty devotees will certainly get their play value out of this lucky-dip selection, but it's still slightly disappointing that there's not a more consistent vision for Black Ops 2's long-term future on display. Revolution? Not quite.
    • 81 Metascore
    • 90 Critic Score
    Fast, compact and yet consistently thoughtful, there's nothing else quite like Skulls of the Shogun - and, for me, it earns its place amongst the genre's greats.
    • 83 Metascore
    • 80 Critic Score
    iOS has got the version of Clash of Heroes that it deserves, rather than the one that it's capable of.
    • 78 Metascore
    • 80 Critic Score
    Assault is a smart and sometimes fraught blend of running and gunning with the highest production values. What's most impressive is that this isn't a genre piece with a licensed skin over the top, but a game that works themes from the series into its mechanics - albeit at times rather loosely - and combines this with a wonderful take on the art style.
    • 77 Metascore
    • 80 Critic Score
    It's a musical game that makes you feel like applauding.
    • 83 Metascore
    • 90 Critic Score
    If you're an RPG fan of any kind, you'll love Knights of Pen & Paper. It's one of those rare cases where an offbeat premise is executed with such winning aplomb you can't help but get sucked in.
    • 67 Metascore
    • 60 Critic Score
    A moreish snack of a game that's a bit thin, a bit lacking in nourishment.
    • 68 Metascore
    • 80 Critic Score
    The biggest issue here, sadly, is the price. When this launched on Xbox 360, its faults could be excused not only by its big heart but also by its small price-tag: at £25, the original was a budget game in both outlook and its impact on your wallet. So why, well over five years later, is the Vita version being sold full-price at £34.99?
    • 73 Metascore
    • 80 Critic Score
    Emotional cruelty, suicide, haunted euphoniums - there's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack.
    • 85 Metascore
    • 90 Critic Score
    A hugely enjoyable strategy game, and if you've no interest in the history I'm sure it's possible to appreciate it as just that. But the way in which it frames its source absolutely enraptured me, reawakening a long-dormant interest and sparking a search for countless other takes on the battle and its wider context - many of which, it has to be said, didn't come close.
    • 66 Metascore
    • 30 Critic Score
    I wouldn't give Strike Suit Zero to my dog - and he can't even play video games.
    • 70 Metascore
    • 70 Critic Score
    Never bad, often good, but only occasionally great. Its frustrations are fleeting but with core gameplay that struggles to be as clever and witty as the script, it never quite manages to bring together its best features in a truly satisfying way. Plunge into The Cave and you'll definitely have fun finding your way out. It's just a shame it doesn't go deeper.
    • 84 Metascore
    • 90 Critic Score
    While there's perhaps not the verve and variety of peers like Spelunky or The Binding of Isaac, what Teleglitch does do is sell you on the atmosphere and the minutiae of combat.
    • 79 Metascore
    • 70 Critic Score
    The biggest flaw Temple Run 2 betrays is its conservatism. The amount of work that has gone into the game is evident, and it's hard to fault an accessible, thrilling game that offers itself to you for free - but it's so similar to its predecessor that it ultimately feels a bit unnecessary.
    • 68 Metascore
    • 60 Critic Score
    It's hard to ignore the fact that the 3DS has smarter and more inventive puzzlers - a handful of them are also on the eShop, in fact - but if you want a good old idea dressed up in garish new duds, Tokyo Crash Mobs should just about do the trick.
    • 85 Metascore
    • 90 Critic Score
    It's a world where pretty fantasy archetypes clothe heartfelt domestic drama, and where outlandish cartoon creations sit at the heart of an engrossing game, infusing it with their exotic charm. Ni no Kuni wears its Studio Ghibli inheritance as lightly as Oliver does his little red magician's cloak, transporting us from one universe to another with the wave of a wand.
    • 72 Metascore
    • 80 Critic Score
    You'll laugh, you'll die, you'll blow the teeth out of a wandering Borok the size of a small camper van. Compared to the heights of Mr Torgue's Campaign of Carnage, with its masterful blend of Kayfabe jokes and sustained bar-fight intensity, Hammerlock can't quite match up. But it provides several great new reasons to return to Pandora, and that's enough to seal the deal.
    • 81 Metascore
    • 90 Critic Score
    Wordament is a fresh take on a classic formula that works brilliantly. It's my prediction for this year's next big thing.
    • 86 Metascore
    • 80 Critic Score
    Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.
    • 69 Metascore
    • 60 Critic Score
    It's a more clued-up committee that's in charge for Razor's Edge, for sure, but for a series that once felt like a singular, twisted and brilliant vision it's still a depressing turn. This is a better game than Ninja Gaiden 3, and one that does commendable things in atoning for Team Ninja's past sins - but sadly it's far from a brilliant one.
    • 78 Metascore
    • 80 Critic Score
    Even if you haven't got the commitment to play the game the way it's meant to be played, mind, there's still a lot of fun on offer here. The Denpa Men is characterful, challenging and genuinely charming.
    • 71 Metascore
    • 90 Critic Score
    Anarchy Reigns is exactly the kind of game that 'gamers' say they want: original, high-octane action with bags of depth, plenty of modes and multiplayer. It's all game, all of the time.
    • 52 Metascore
    • 30 Critic Score
    The systems that should have been its biggest draws are relegated to one-trick sideshows, while the majority of the game is just one dreary combat engagement after another.
    • 72 Metascore
    • 70 Critic Score
    Primordia is delightful, smart and packed with personality, but it also comes to a close just as you're ready to explore more of its engrossing world.
    • 65 Metascore
    • 60 Critic Score
    Black Knight Sword is a stylish anachronism, but an anachronism nonetheless. Its richest ideas are to be found in the presentation, the aesthetic, the art direction and stage direction. Elsewhere, this is a rather rote production, its substance plainly enjoyable, but mostly forgettable.
    • 20 Metascore
    • 30 Critic Score
    If you're even slightly tempted, just remember that at the maelstrom's core is a very basic and ugly game made by a company that is both dishonest and incompetent. Combining disgraceful ethics with endemic failures of design, The War Z is a real disaster.
    • 81 Metascore
    • 90 Critic Score
    Riders of Doom should be more than capable of ransacking your spare time over the Christmas period, and the generous complement of new Skill Games means it would even work well as a multiplayer distraction when everyone in your family is drunk, ratty and hyper-competitive on Boxing Day afternoon.
    • 76 Metascore
    • 70 Critic Score
    When its elements align correctly, it's one of the most intriguing and challenging first-person games in years: essentially a ruthlessly miminalist riff on Far Cry 3, if Jason Brody's ordeal had reduced him to a realistic quivering wreck rather than making him a voodoo-powered Rambo.
    • 76 Metascore
    • 80 Critic Score
    This is a full-blooded add-on, and the kind of meaty expansion that Forza 4 sadly never enjoyed. It's not, however, quite the measure of the main dish, and it's something of a shame that the off-road sections couldn't be better integrated into Horizon's existing world rather than being bluntly torn away from it.
    • 76 Metascore
    • 80 Critic Score
    For lovers of RPGs, [it's] close to essential. It's much more than a reminder of where they came from; it's a welcome - and long overdue - reminder of one of the genre's strongest voices.
    • 84 Metascore
    • 70 Critic Score
    A strange, frustrating and incredibly smart game, then.
    • 70 Metascore
    • 80 Critic Score
    One of those weird little video games that stalks around in your memory far longer than you might expect it to.
    • 93 Metascore
    • 90 Critic Score
    Thematically, too, Persona 4 has real impact. Ostensibly, this is a game about being a teenager living in extraordinary circumstances - but beneath the murder-mystery premise, it's easier to relate to than that. It's a game about negotiating the murky waters of adolescence, rolling with the hurtful buffeting of pubescent relationships, grappling with self-image, peer pressure and modern life's demand that we all grow up quicker than our parents did.
    • 73 Metascore
    • 70 Critic Score
    Taking a "glass half full" approach, you could say that this rather unwieldy spread of mini-games and challenges offers something for everyone, regardless of your style of play. Alternatively, you could bemoan the way that the game's strongest elements are the ones reduced to a couple of trials, and that these are the best ones with the most replay value.
    • tbd Metascore
    • 70 Critic Score
    Reliable and workmanlike, the Crimson Map Pack gets the job done, but it'll take something more dramatic to keep players on the hook into 2013 and beyond.
    • 75 Metascore
    • 70 Critic Score
    While it doesn't dazzle, this game does offer something for everyone. For salty MOBA fans, here's the genre you love in a new, bantamweight shape. For anyone new to the genre, here's an easy chance to see what the fuss is about.
    • 64 Metascore
    • 60 Critic Score
    The assured art direction results in one of the most striking and distinguished-looking games of the year, but this keenness of creativity isn't matched by a breadth or ambition of ideas elsewhere.
    • 80 Metascore
    • 80 Critic Score
    At its best SBD's blend of twitch-platforming and stealth puzzles produces little rat-runs with a nigh-on perfect balance of action and tension. Such quality isn't quite sustained across the whole, but this is still within touching distance of greatness, and certainly much classier than Tactical Espionage Arsehole suggests.
    • 45 Metascore
    • 50 Critic Score
    A fairly limited package that quickly runs out of ideas.
    • 82 Metascore
    • 90 Critic Score
    With discoveries around every corner, Dragonborn just gave Skyrim fans the perfect excuse to lose themselves in the wild for another winter.
    • 63 Metascore
    • 40 Critic Score
    At its core, this game is also a decent platformer, but the silly drawing gimmick and incessant backtracking spoil the fun.
    • 78 Metascore
    • 80 Critic Score
    The best way to view the Enhanced Edition is as a particular flavour of this game - one which may or may not appeal to your personal taste. I certainly can't claim that this is the definitive version of Baldur's Gate and I have to judge this game I love with that in mind. It's not better - it's just different.
    • 73 Metascore
    • 50 Critic Score
    Taken on it own, Scribblenauts Unlimited is dull, simplistic, and devoid of challenge. What begins as an unbridled experiment in omnipotence swiftly devolves into a lackadaisical chore. It's still rife with warmth, humour and creativity, and the Wii U's TV support transforms the solitary snickering of previous Scribblenauts into a party game that's especially well suited to the young or inebriated.
    • 84 Metascore
    • 90 Critic Score
    As a mix of shooter and MMO, PlanetSide 2 is nothing short of a triumph: not quite the best of both worlds, but certainly the best attempt anyone has ever made to fuse them together. Alone, it's worth checking out just to witness its epic scale for yourself - and with the right friends by your side, PlanetSide 2 is an unforgettable experience.
    • 68 Metascore
    • 60 Critic Score
    Only two of the four maps feel truly essential, the new game mode is more a frantic doodle than a fleshed-out idea, while the new weapon and vehicles are of negligible use beyond the shattered confines of Aftermath's dusty arenas.
    • 60 Metascore
    • 50 Critic Score
    BioWare has had a year to get Omega right. It didn't.
    • 79 Metascore
    • 80 Critic Score
    This is not a pompous blockbuster, nor a long-term proposition. This is about men hitting each other with swords, and the hitting part works great. Chivalry is a simple pleasure, and a funny game indeed.
    • 64 Metascore
    • 60 Critic Score
    The game always looks good, and it amuses sporadically, but there's no heart - and following on from the similarly scattershot All 4 One, it sets a worrying precedent. Ratchet and Clank are in danger of losing their way. Insomniac needs to regain confidence in its still-popular series and play to its strengths rather than chasing trends for the sake of change.
    • 68 Metascore
    • 80 Critic Score
    Its central mechanic is truly empty and truly compulsive, and yet the barest, most devastatingly mindless circuit of its interactions is redeemed by the wonderful art and the sly imagination on display.
    • 71 Metascore
    • 40 Critic Score
    Nano Assault Neo is my least favourite kind of game; the kind that follows in others' footsteps with little to call its own. It's not a bad game in the conventional sense - it's not tedious or broken - and it's even moderately amusing, but it's not especially refined and I'm not sure why it exists beyond trying to score a quick buck during a deserted launch window.
    • 83 Metascore
    • 90 Critic Score
    Lean, crafted, memorable, enriching and funny, the Campaign of Carnage is yet more evidence that nobody does post-release game expansion better than the Borderlands team. Essential.
    • 59 Metascore
    • 40 Critic Score
    Fascinating and frustrating by turn, there's just enough to make you cling to the hope that one day the development team will actually find him. For now, I'd love the big, glossy, elephant folio art book of the Epic Mickey series, but I can probably do without the games themselves.
    • 91 Metascore
    • 100 Critic Score
    Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
    • 80 Metascore
    • 90 Critic Score
    Charming and delightful, faithful to the source yet cheekily irreverent, and packed with features that feed into each other in satisfying ways, The Lord of the Rings marks yet another highpoint in the Lego series.
    • 74 Metascore
    • 70 Critic Score
    An enjoyable, workable clone then - and a surprisingly un-cynical one - but lacking the raw ingredients to truly replicate Nintendo's success in this niche.
    • 80 Metascore
    • 80 Critic Score
    Natural Selection 2 is a fresh and wonderfully unique multiplayer game which simultaneously struggles with that very mantle. Because it's unfamiliar, players aren't able to just slip into it, and there is a significant knowledge gap between a new player and an old.
    • 79 Metascore
    • 70 Critic Score
    Absolution is a slick, responsive and mechanically confident game - and on occasions it's one of the most satisfying stealth games in a year that already includes Dishonored - but a range of compromises to Hitman tradition mean it's still going to rub some people up the wrong way.
    • 77 Metascore
    • 90 Critic Score
    No timid attempt at carving off a slice of the bloated zombie market, ZombiU takes a new path - one that cuts a swathe through the horde. If it's not quite perfect then that's no terrible criticism, and whatever else, it is one hell of a launch title.
    • 82 Metascore
    • 90 Critic Score
    All-Stars Racing Transformed is, by its nature, a cheery beast, but that's not to say it doesn't have teeth: some of the challenges kick back on even the middle tier of the three initially available difficulty levels, and an unlockable fourth level provides the kind of nasty yet rewarding challenges that some of the best arcade racers are loved for.
    • 33 Metascore
    • 40 Critic Score
    But Declassified also exposes failings of Call of Duty's form and fashion. The game is a cliché, its thrills limited, its time-stretching ploys clear. It's infused with the character of Call of Duty, but stripped of the spectacle it reveals the underlying game to be wholly plain and an uninteresting use of your time.
    • 77 Metascore
    • 80 Critic Score
    It's not just half a dozen great diversions and a few more besides; it's sweet fan service that celebrates Nintendo's catalogue with more heart and less calculation than we've seen of late. Better yet, it reclaims the used and abused mini-game compilation from the hollow hinterlands of the casual cash-in, lovingly restores it and puts it back where it belongs - amid the hustle, the buzz, the urgent appeal of the arcade.
    • 84 Metascore
    • 90 Critic Score
    Is the plumber's Wii U debut as good as his recent 3D outings? Not quite, but for the New Super Mario Bros. series, it's a real step forward in detailing, imagination and character.
    • 83 Metascore
    • 80 Critic Score
    Ultimately, ambition is the word that best describes Black Ops 2 - and that's remarkable enough in itself. This is still Call of Duty, with all that entails, and anyone who has resisted the series so far likely won't be won over this time either. For the fans, though, Black Ops 2 offers the rare sight of a series at its height choosing to experiment and change rather than stay loyal to a proven, but tired, formula.
    • 61 Metascore
    • 60 Critic Score
    Junior F1 fans will love it - and maybe older enthusiasts will find it lifts their spirits just a bit in the off-season, too.
    • 86 Metascore
    • 80 Critic Score
    The design team has crafted a playful, ingenious, and admirably economical experience composed of dozens of satisfying moments. It's a game about tidying up, finding order, and making a pocket-sized universe behave the way you want it to.
    • 75 Metascore
    • 70 Critic Score
    Sticker Star has two sides. One is a world that's a simple, vibrant joy to be in. The other is a set of systems so pared back that they waver between easy and tedious, matched up to a badly signposted set of puzzles. There's just enough adventure and charm to mitigate the latter, but that's the shame of it; Sticker Star squeaks a pass when it could, and should, be spectacular
    • 72 Metascore
    • 50 Critic Score
    Sadly, torn between a character license it can't fully use and an experimental format of vague structure and uncertain purpose, Wonderbook's magic spell grows weaker over time, rather than building to a fantastical crescendo.
    • 73 Metascore
    • 80 Critic Score
    The 2nd Runner also helps make up for a regrettable lack of extras in this set with the EX modes and additional content created for its special edition release.
    • 60 Metascore
    • 70 Critic Score
    It's a straightforward game, then. The capacity for expression and technique is limited to the exacting rhythms of blocking.
    • 72 Metascore
    • 70 Critic Score
    With more room for Chuckle Brothers impersonators than Nolan North when it comes to the voice work, When Vikings Attack is weird and personable and surprisingly hard to dislike. Cushty!
    • 77 Metascore
    • 60 Critic Score
    It will make you feel comfortable holding and playing a real guitar, and empowered to go further in spite of its apparent animosity towards you. The less you treat Rocksmith like a game, the more fun you'll have with it.
    • 73 Metascore
    • 60 Critic Score
    There are glimpses of a game worth loving tucked away in the folds of LittleBigPlanet Karting's chunky lop-sided weave, but it too often goes out of its way to bury those simple joys under fussy distractions and needless obstructions.
    • 70 Metascore
    • 70 Critic Score
    It isn't as good at the core Assassin's Creed loop of picking an icon on the map and then getting diverted by entertaining side content on the way there, but where it does make a play for your attention it generally does so by asking you to, you know, be an assassin, creeping up on people and taking them down without them or anyone else noticing. That's fun.
    • 80 Metascore
    • 80 Critic Score
    This is still a fantastic idea, realised with charm and passion - and with the reality of the gameplay now much closer to the fantasy being sold, it's an easy recommendation for parents warily eyeing those Christmas lists.

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