Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 69 Metascore
    • 50 Critic Score
    On paper, this is just the kind of iOS tie-in fans often ask for: it's faithful to the source material, filled with familiar systems and details, and it's even made a decent attempt at matching the graphical style of the main game. It's Deus Ex in cross-section, but although so many of the right pieces are in place, the energy and skill that usually brings the whole thing to life is missing.
    • 16 Metascore
    • 10 Critic Score
    The most imaginative thing that happened to me in my time playing this game is that a noiseless combine harvester came towards me and I had to run away from it.
    • 77 Metascore
    • 80 Critic Score
    As a retro revival, Chronicles of Mystara does a commendable job of raising a fondly remembered arcade game from its grave.
    • tbd Metascore
    • 90 Critic Score
    rRootage Online is why Kenta Cho releases his games in the way he does; it's now got a chance to hit a new audience, and be enjoyed by many more people, in what feels like the definitive version. If you've got any interest in shooters, don't let him down.
    • 38 Metascore
    • 30 Critic Score
    Low-budget games can be delightful and surprising, but only if the core elements work. Here, they don't. In its best moments, this is only ever a reminder of better games. In its worst moments - of which there are far too many - Dark frustrates and irritates as only a clumsy stealth game can.
    • 88 Metascore
    • 90 Critic Score
    It's a true classic, not only one of the best games ever to carry the Star Wars brand but one of the best RPGs of all time. The ability to carry this classic with you and play it wherever and whenever you choose is proof that we are, indeed, living in amazing times.
    • 78 Metascore
    • 70 Critic Score
    The individual stories are crafted with the same level of care as the main series, but divorced from a larger, more personal tale, these scattershot scenes show their hand as unused B-sides. More ambitious, but less focused than Season One, 400 Days feels like its setting: a serviceable pit-stop on the way to a (hopefully) brighter future.
    • 69 Metascore
    • 80 Critic Score
    Vengeance offers one great map, two really good maps, one decent map and more Zombies stuff for the players who still understand what Zombies is about. That's enough to call it a win, but it'll be interesting to see if the formula holds once Ghosts is out.
    • 72 Metascore
    • 60 Critic Score
    Van Helsing isn't a polished game, or even a particularly thoughtful one for most of its campaign, but it has scrappy charm and schlocky character, and it benefits from leaning on one of those design templates that is ultimately really, really difficult to screw up too badly.
    • 78 Metascore
    • 70 Critic Score
    These three games are worth buying for a tenner on iOS if you have never played them (or if you have a real need to play them again and your DS makes you sad).
    • 79 Metascore
    • 90 Critic Score
    This is a rare game that feels like it was made because its creators simply had to execute on the idea, even if that meant they had to teach themselves how to do it. With that kind of foundation, it's more than worth the effort of teaching yourself how to play it properly.
    • 80 Metascore
    • 80 Critic Score
    While Company of Heroes 2 sometimes makes you feel like you're fighting the game as well as the enemy, if you take time to understand the systems at work beneath the carnage and pick and choose your battles wisely, you will ultimately be rewarded by a deep and enjoyable RTS.
    • 62 Metascore
    • 60 Critic Score
    Fans of the character will be pleased with how well his off-the-wall mannerisms have been realised in game form, and there's enough inspired wackiness to make your first play-through worthwhile, but the same lack of nuance and depth that makes Deadpool such enjoyable company also means that his game is a joke not worth hearing twice.
    • 86 Metascore
    • 80 Critic Score
    Does it work? Not entirely. But it is, unsurprisingly, just the kind of trick one of those special long-running TV shows might try to pull now and then - a bit of heavy-handed schmaltz to break up the glib anarchy, a lunge at tonal variation to bring depth to some increasingly harshly delineated cast members.
    • 83 Metascore
    • 80 Critic Score
    The thing I particularly admire about Dungelot is the interface - uncovering tiles as a means of playing a roguelike isn't new, but tapping tiles is a good way to play one on a touchscreen.
    • 77 Metascore
    • 60 Critic Score
    It's not a bad game by any stretch of the imagination: the level design is still a cut above so many of Nintendo's peers. But by the series' consistently high standards, it qualifies as a disappointment.
    • 75 Metascore
    • 70 Critic Score
    It's hard. In fact, it's so hard it makes Rainbow Road look like Mario Circuit. It makes Master Level 3 on Super Monkey Ball look like a walk in the park. Super Hexagon? A pussycat by comparison.
    • 61 Metascore
    • 60 Critic Score
    There's fun to be had, but this isn't the reliable source of brilliant design that it should be. If you expected breezy old Wario to make sense of the Wii U in some fundamental manner, you're going to be disappointed by a game that occasionally seems quietly defeated by its host platform.
    • 58 Metascore
    • 40 Critic Score
    The most absurd thing about this game - where all the scenery explodes, where one of the characters is big and green, where you can hurl cars at people - is that it thinks it deserves either your time or your money.
    • 72 Metascore
    • 80 Critic Score
    Look beyond the tattered edges, though, and there's enough to ensure that the monopoly on two-wheel racing Milestone now enjoys doesn't mean this wins out by default. MotoGP 13's a lean, scrappy racer that's not just the best motorbike game around at the moment - it's one of the best pure motorsport experiences on console for years.
    • 77 Metascore
    • 60 Critic Score
    If Deep Dungeons of Doom ultimately feels a tiny bit hollow, this may in part be due to its dazzling presentation.
    • 78 Metascore
    • 80 Critic Score
    State of Decay is unrefined but never anything less than interesting. And in video games, interesting has never been at such a premium.
    • 87 Metascore
    • 90 Critic Score
    This is serious sci-fi, concerned not so much with aliens and gadgetry, but the effects these things have on the soul.
    • 87 Metascore
    • 90 Critic Score
    It almost feels like an entirely new game - as a puzzler's secondary mode always should. Really, though, the small team at Wanderlands is offering more than enough to keep you busy with just one way to play, let alone three.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre.
    • 88 Metascore
    • 90 Critic Score
    Playing it my way has lead me to the kind of self-reflection that a man in his 30s can't always afford. Why do I care what this leopard thinks of me? Why am I losing sleep over the construction of a virtual bench?
    • 70 Metascore
    • 70 Critic Score
    A game that a small number of people will rightly love and cherish, but overall it's an uneven experience - one that feels like it knows what it wants to be, but has resigned itself to existing in a world where it can't quite get away with it.
    • 83 Metascore
    • 80 Critic Score
    Just mucking around in these little sandboxes is a blast - and in that sense, it's the best sort of game, where play is its own reward. More snack than feast, it would be nice if there was slightly more of it to enjoy, but Gunpoint comes highly recommended all the same.
    • 71 Metascore
    • 60 Critic Score
    What scuppers Leviathan is nothing more than a slightly slapdash release - and greed.
    • 62 Metascore
    • 50 Critic Score
    For the most part it's just OK, the sort of game you'll add to your LoveFilm rental list, forget about until it turns up, then forget again as soon as the disc is back in the postbox.
    • 78 Metascore
    • 70 Critic Score
    A strange backwards step, one that manages to retain some of what made the original great while getting lost in its own peculiar sense of drama and never adding enough worthwhile of its own. What should have been the return of a racing great instead feels like another curious offshoot, leaving Dirt now clearly Codemasters' premier brand.
    • 58 Metascore
    • 50 Critic Score
    Something like Amnesia: The Dark Descent's horrible, instinct-suppressing requirement to run away, hide and not even look at your tormentor could have worked well here, giving The Starship Damrey that dash of genuine threat necessary to maintain the tension conjured by its early scenes, without burdening the game with unnecessary combat.
    • 59 Metascore
    • 50 Critic Score
    Eve Online is now 10 years old. Dust 514 may also have a decade of evolution ahead of it, so I hope this is far from the last word on what has started out as a distinctly average and rather buggy shooter. It could well be a game with a bright future, but right now it's saddled with a very dull debut.
    • 76 Metascore
    • 70 Critic Score
    Despite its successes and mild inventions, Gunslinger can't quite manage to struggle free of the general sense of ennui surrounding the corridor shooter in 2013.
    • 75 Metascore
    • 70 Critic Score
    This HD edition builds subtly on the 3DS foundations, but thankfully doesn't crush them under the needless AAA junk that has dragged the series so far off course. That leaves a game that is just rough enough around the edges to win over fans who still pine for the series' heyday, and suggests the saga might yet come back to life.
    • 83 Metascore
    • 80 Critic Score
    Donkey Kong Country Returns is a game about falling off things, goring yourself on things, squashing yourself under things and occasionally being eaten by things. So it was in 2010, and so it is now. There are worse ways to spend a weekend.
    • tbd Metascore
    • 40 Critic Score
    The Football Playbook is unlikely to live long in the memory: it may be a reasonable proof of concept, but it's a long way from the beautiful game.
    • 78 Metascore
    • 80 Critic Score
    Minis on the Move is a thoughtfully constructed puzzle game, built around an appealingly simple premise that then gets reexamined and evolved in multiple ingenious ways. More than that, it shows Nintendo adapting to changes in the online and mobile market that suggest the best is yet to come.
    • 82 Metascore
    • 70 Critic Score
    Metro: Last Light is not a bad game, but nor is it a good one in quite the same sense as its predecessor. Metro 2033 was flawed but trying to do its own thing. If anything, Last Light feels like a regression. Similarities abound, but this is a more conservative FPS, one looking at the competition rather than itself, and one with some terrible missteps. So go in with low expectations, and you might be pleasantly surprised.
    • 59 Metascore
    • 50 Critic Score
    Despite these inventions, the abiding sense is of a lack of variety and a game that fails to fully express its best ideas.
    • 61 Metascore
    • 50 Critic Score
    Zeno Clash 2 is not an unambitious game, and nor for that matter is it a bad one. The melee mechanic at its core is well-tuned, lots of fun once you've got the hang of it, and could carry a different game. But the new structure makes you wonder why it's there at all. Why the fetch quests and moth-collecting? Why the silly wrist-mounted puzzles?
    • 70 Metascore
    • 70 Critic Score
    If you haven't played it already - and are curious and very patient - it's worth suffering Deadly Premonition's rickety construction and lumpy pacing for York, and for Greenvale. If you're already a fan, this Director's Cut can be considered the definitive version of the game; it alleviates the worst flaws of the original but preserves most of the others for posterity - just as you'd want it, really. And there's still nothing else like it. Not in video games, anyway.
    • 83 Metascore
    • 90 Critic Score
    In fighting game terms, I'd have to describe it as the midnight carnival meets the midnight channel for some midnight bliss. It's also proof that sometimes, just sometimes, good things come to those who...
    • 80 Metascore
    • 80 Critic Score
    It's an original, and when something has personality, the flaws become quirks; even, in a way, essential. Thomas Was Alone, needless to say, has a whole lot of personality.
    • 80 Metascore
    • 90 Critic Score
    Blood Dragon wears its idiocy like a shield. With its mechanisms borrowed from a bona fide blockbuster and its cornball retro swagger rendering any artistic criticism surplus to requirements, all that's left is to have fun, and that's in plentiful supply. Blood Dragon condenses all the best bits of Far Cry 3, sprinkles them with cheesy nonsense and blazes its way through to a finale that will leave you grinning like a loon.
    • 77 Metascore
    • 70 Critic Score
    While Capcom's colossal safari [Monster Hunter] is a master-class in intelligent enemy design and rewarding, consistently challenging combat, Soul Sacrifice throws caution to the wind by giving the player a vast array of options. The result is that it feels mechanically chaotic rather than refined.
    • 42 Metascore
    • 60 Critic Score
    Star Trek becomes a rare movie game that rises above its peers and delivers something genuinely fun. It's only ever a partial success though, too bogged down by timid design and technical rough edges to really be the game that Trek deserves.
    • 71 Metascore
    • 70 Critic Score
    It's a good laugh for the player - although there's always that weird You've Been Framed dampening effect which comes from something that's been set up to be amusing rather than something that's just naturally, accidentally, organically hilarious - but the real fun is being had by the people ogling over your shoulder.
    • tbd Metascore
    • 70 Critic Score
    Vector is a joy to behold on the iPhone, but an absolute dream on a Retina-screened iPad.
    • 83 Metascore
    • 90 Critic Score
    It feels great, but it also looks amazing - it drives home the fantasy of being a quick-witted thief in a way that no Hollywood cut-scene ever could.
    • 63 Metascore
    • 70 Critic Score
    If you dip into Assassin's infrequently you will likely question the worth of this self-contained side-story. But for those keen to experience every nook and cranny of the Creedverse, Tyranny offers an enjoyable and different experience - if not an essential one.
    • 77 Metascore
    • 80 Critic Score
    Dark Arisen is indisputably in Dark Souls' thrall. But this tribute is both thoughtful and creative, building upon Miyazaki's work with some individuality rather than merely mimicking its - arguably unrepeatable - wonders.
    • 61 Metascore
    • 60 Critic Score
    While bugs may have been the bane of Dead Island, the underlying shabbiness of everything else still overwhelms Riptide. For as long as you don't notice the fundamental flaws in game systems and for as long as you can put up with the instantly forgettable story and mission objectives, this is a game where you can have a lot of fun improvising your way through hordes of the undead. Unfortunately, the game lasts twice as long as my patience for the duff bits held out.
    • 84 Metascore
    • 80 Critic Score
    Pixel Defenders Puzzle is 69p, less than a chocolate bar, yet it over-delivers - and although it offers in-app purchases, you won't ever need to spend money beyond that purchase price. It's a great game - and also proof, were it needed, that Ken Levine really knows his niche puzzlers.
    • 62 Metascore
    • 70 Critic Score
    Just like the Wii U game, The Chase Begins has big ambitions - but it suffers for being crammed into a smaller footprint. Compared to its partner, it's undeniably compromised. Taken on its own merits, however, there's still enough charm and fun to be found in this smaller toybox to make it a worthy second best choice.
    • 81 Metascore
    • 80 Critic Score
    Mechanics and content can make or break a modern fighting game, and Injustice delivers on those fronts.
    • 79 Metascore
    • 80 Critic Score
    A subtly tweaked and well fleshed out return to the dirty streets of Dunwall, and its handful of shortcomings and taste for blood over stealth are never really enough to stop it from being essential.
    • 70 Metascore
    • 80 Critic Score
    In terms of substance and style, the man himself delivers. But with just one or two surprises along the way, this could have been spectacular.
    • 76 Metascore
    • 70 Critic Score
    "Clumsy stew" is a good description for Uprising in general. The multiplayer maps are decent but a little too interested in goofy novelty over core mechanics, and Zombies mode continues its slow and awkward evolution towards something interesting. Everything contained in this package has its moments, but in the long term I suspect players will gravitate back towards the maps that play to COD's inherent strengths, rather than its reputation for high-concept bombast.
    • 67 Metascore
    • 60 Critic Score
    It's a tribute act: one that initially delights through recognition, but ultimately feels hollow and counterfeit.
    • 92 Metascore
    • 100 Critic Score
    This is a special game. The kind that makes you stop and think for a long time about whether it's ever been done better.
    • 60 Metascore
    • 50 Critic Score
    There's certainly a worthwhile game in here, teasingly close to the surface. Maybe in 12 months' time the TV show will be a big hit and the game will have been patched and updated into the experience it was clearly meant to be. If that's the case, it'll be a hard-earned and well-deserved victory. For now, proceed with caution.
    • 68 Metascore
    • 50 Critic Score
    There is absolutely no reason to trade money like that for a game like this, for a mouldy time-capsule that will likely mar your memories of the original. This time, history needs to be left to rest.
    • 76 Metascore
    • 90 Critic Score
    What really delivers now, however, is Elite mode. Forget the needlessly intimidating name; this is shooter-as-sport par excellence, an exquisitely balanced and enormously fun mode unlike anything else in the genre.
    • 84 Metascore
    • 70 Critic Score
    Guacamelee has real heart and a blazing desire to put on a good show.
    • tbd Metascore
    • 80 Critic Score
    Two and a bit out of three isn't a batting average to be ashamed of, though, and since Castle comes packaged with the usual array of playlist polishes to keep the game fresh, there's absolutely no reason for anyone still loving Halo 4's multiplayer not to embrace it. After all, it's a long wait for Halo 5.
    • 84 Metascore
    • 70 Critic Score
    While The Silent Age may not stretch your mental prowess, it's never less than engaging thanks to some great writing.
    • 84 Metascore
    • 90 Critic Score
    If you're any kind of fan, give this a chance; one pinball table may seem like such a small thing but, for my money, the next Star Wars game as good as this is far, far away.
    • 85 Metascore
    • 90 Critic Score
    There are moments of glorious frustration, as there are in any great platformer, but the sting of such hurdles is always soothed by the sweetness of victory when you overcome them.
    • 38 Metascore
    • 30 Critic Score
    I expected better from Terminal Reality. Ghostbusters wasn't quite the real deal, but it suggested a studio that could go on to much better things - and then Kinect Star Wars, and now this. If you don't want The Walking Dead tarnished forever, then avoid Survival Instinct: it is simple hackwork, fan exploitation at its most crude.
    • 70 Metascore
    • 80 Critic Score
    It doesn't play out quite like anything else, veering between brutal and whimsical all the time, and at its best it hits that shooter sweet spot: when your brain is absorbed, fingers moving in advance, the music's pumping, and your eyes observe genius skills emerging from some subterranean consciousness. So please don't quote this out of context, but I'm a big fan of DRM.
    • tbd Metascore
    • 80 Critic Score
    A chilled-out and peaceful challenge, quite unlike anything else around, Finger Hoola is just lovely.
    • 78 Metascore
    • 80 Critic Score
    There is a big element of luck to Fluxx, but this is balanced against mastering its unusual playstyle and making the most of every hand. Either that, or I'm getting luckier.
    • 83 Metascore
    • 90 Critic Score
    Its purity of concept could be taken as wilful obscurity, original to a fault, but Starseed Pilgrim also has a system worth mastering, and a mystery worth pursuing.
    • 54 Metascore
    • 50 Critic Score
    The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should.
    • 81 Metascore
    • 90 Critic Score
    Regardless of how you approach things, though, the basic rhythm of this astonishing piece of work remains the same. For your first few hours, Terraria will seem like a bewildering - occasionally terrifying - strain of chore. Put in the effort, though, and it eventually reveals its true nature. This isn't a game or even a toy. At heart, it's a vocation.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember.
    • 86 Metascore
    • 90 Critic Score
    It's gorgeous, as close to a playable cartoon as anything since Zelda: The Wind Waker. That's a big name to drop, but if Luigi's return doesn't quite put him in that class, it puts him in the running among Nintendo's finest.
    • 79 Metascore
    • 80 Critic Score
    This is arcade racing at its most simple and its most focused.
    • 52 Metascore
    • 60 Critic Score
    A game of limited worth, then, less enjoyable than 2012's World War 2-themed Sniper Elite V2, but which demonstrates a developer on an upward trajectory nonetheless.
    • 67 Metascore
    • 60 Critic Score
    It's a safe if not spectacular middle episode to Ubisoft's mostly enjoyable yarn - one that neither sets up new mysteries or concludes any existing ones. It wraps things up with a sequence that suggests we're within reach of the season's denouement, with another shift in location to New York and a cliffhanger that promises a more dramatic conclusion.
    • 86 Metascore
    • 90 Critic Score
    If there's a single competitive bone in your body, you really need to play Heart of the Swarm. If you're only interested in the tactical tasting menu of the campaign - you still need to play it.
    • 82 Metascore
    • 90 Critic Score
    Everything is of a piece, whole and entire, as if the developers set out to make exactly this game and succeeded. That doesn't mean it's flawless. It only means that, sometimes, it feels like it.
    • 79 Metascore
    • 80 Critic Score
    Even with the pall of over-familiarity lingering over it, Gears of War: Judgment is a timely reminder that ruthless focus on gameplay, generosity towards players and good old-fashioned design craft can still pay dividends at a time when big-budget action games are at risk of fragmenting into splinters of mindless busywork. Sometimes, being a bloody good shooter is all that's required.
    • 89 Metascore
    • 80 Critic Score
    The Walking Dead is a serious, solid, but clay-footed work; in truth, it wouldn't stand out from the crowd if video game storytelling wasn't so impoverished to begin with.
    • 64 Metascore
    • 40 Critic Score
    I can handle the graphical bugs - those overlapping buildings, the misshaped roads, the fire fighters who have chosen to stand on the station roof and spend their time endlessly vibrating. What I can't handle is the knowledge that things aren't working properly, that whatever success I've made is a sham, the result of misshapen game mechanics producing outcomes that are frequently contradictory or even nonsense.
    • 91 Metascore
    • 80 Critic Score
    You can't cut-and-paste the artistry and attitude that Vlambeer has brought to this extravagant bit of disposable nonsense. You can't copy a true original - even before it's out.
    • 80 Metascore
    • 90 Critic Score
    Lego City Undercover isn't ceaselessly brilliant - open-world games seldom are - but it's a fantastic example of what makes Traveller's Tales and TT Fusion such special developers, and the worst I can say is that it's occasionally only fun. And you know what? I'll take that wherever I can find it.
    • 50 Metascore
    • 40 Critic Score
    Pathetically short, entirely uneventful and clearly stuck together from existing assets, Awakened doesn't add anything to its parent game other than a punchline that makes it clear that Isaac's trials on Tau Volantis were ultimately a waste of his - and our - time.
    • 80 Metascore
    • 70 Critic Score
    The single-player campaign is uneven and, at its best, fails to match the zenith of what's gone before - a myth growing weaker with each retelling. But the punchy multiplayer broadens the game's aspirations and its appeal in a welcome way, offering a refined competitive arena.
    • 69 Metascore
    • 60 Critic Score
    Sega seems to find it hard enough to make a decent Sonic game these days, and then it goes and publishes something like Sonic Dash - which with a little more polish could be great, but is instead rushed and spoiled by greed.
    • 80 Metascore
    • 80 Critic Score
    In terms of creating a stable online environment where you can adjust the GGPO delay and see your opponent's ping rating before a match begins, Resurrection is hard to fault.
    • 68 Metascore
    • 70 Critic Score
    You can't accuse Vergil's Downfall of being more of the same, and Ninja Theory should be commended for offering up a punchy side dish with action that boasts its own distinct flavour.
    • 67 Metascore
    • 60 Critic Score
    Some will fall in love with its goofy adolescent humour and sink-or-swim gameplay. If you can wade through those early matches long enough to make peace with the controls, and find yourself in a match with like-minded players (or better yet, actual friends), it can be ridiculously good fun. It too often feels, however, that praise is due more to the game The Showdown Effect is trying to be rather than game it currently is.
    • 45 Metascore
    • 30 Critic Score
    It's repetitive, disposable and artificially inflated. Most of all it's frustrating: frustrating because of the poor execution of a promising concept and because it's nowhere near the game that it could have been.
    • 86 Metascore
    • 90 Critic Score
    Battlefield is about the players, and giving them spaces that inspire such moments. End Game celebrates that, and in doing so celebrates everything that makes Battlefield distinctive from its rivals.
    • 66 Metascore
    • 60 Critic Score
    Whether it's the art, the depths of its secrets or even the control layout (ZaxisGames has opted for a rather weird approach that sees jumping ending up on the left trigger) 99 Levels to Hell can't match up to its obvious inspirations.
    • 84 Metascore
    • 90 Critic Score
    The developer has clearly had a lot of fun creating a send-off to its characters that's worthy of the series' history and reminiscent of some of the saga's finest moments.
    • 68 Metascore
    • 80 Critic Score
    Food Run is a pleasure to play, its only frustrations coming right near the end when the increasingly complex levels and lack of checkpoints mean some annoying restarts.
    • 72 Metascore
    • 70 Critic Score
    While Mirror of Fate might willingly fumble the classic structure somewhat, it's still got a touch of that familiar vampire-hunting charm to it - a charm that comes to the rescue whenever the developer's invention or polish fall short.

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