Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • tbd Metascore
    • 50 Critic Score
    Mad Games Tycoon is a noble attempt to do something really cool. As someone who loves tycoon simulators, and loves video games, the dream is very much there to have something more serious and deep to replace Game Dev Tycoon. Unfortunately Mad Games Tycoon also struggles to give you a genuine sense of ownership over what you're doing. A very pedestrian presentation, and a sense that you're being pushed to play in a specific way is very antithetical to how the overwhelming bulk of the real world games industry works.
    • 73 Metascore
    • 90 Critic Score
    There wasn't a moment of Romancing SaGa 3 that I did not love.
    • 76 Metascore
    • 60 Critic Score
    New Super Lucky’s Tale is a competent game but not one which will excite players. It’s got a clear target demographic in mind and delivers on what it promises. At the very least, it’s a marked improvement on the original Super Lucky’s Tale, and is arguably the most immediately playable iteration. Fans of 3D platformers will find that this game can contend just as well as the games of old, but without the benefit of brand recognition and nostalgia, Lucky has a real uphill climb in order to achieve greatness. If you’ve already played the other 3D platformers on the Switch, this one is worth a look.
    • 63 Metascore
    • 80 Critic Score
    It’s easy to dismiss Tsum Tsum Festival as being “just” a minigame collection, but there’s value in those – especially on the Nintendo Switch, which is built around the easy sharing of experiences but has, to date, had a relatively minimal application of that potential outside of Nintendo itself. With Christmas parties and the like coming up, there’s going to be plenty of opportunities to break this game out, and it’s one of those that kids can love… but then also holds the kind of nostalgic appeal to anyone who grew up with Disney (i.e. all of us) that allows them to enjoy it too. We don’t see Donald Duck in enough games any longer. I’m happy to have him here.
    • 73 Metascore
    • 70 Critic Score
    Initially I was worried that Layton sans the titular professor would be a problem. In the end that wasn't where the issues lay with Layton's Mystery Journey. I'm certainly on board with Katrielle taking over and having the kind of long career that her father did, but Level-5 does need to get some fresh new puzzle-designers in, because with this game they dropped the ball too frequently for a series of this calibre.
    • 74 Metascore
    • 100 Critic Score
    Like the very best horror, Tokyo Dark takes a look at real-world issues and tensions in a way that's memorably shocking. There's a strong subtext to Tokyo Dark's story, and its told in a nuanced way, with memorable characters and intense imagery. Cherrymochi is a unique developer that has created a unique thing here, and for that the team has certainly earned my attention for whatever it has coming next.
    • tbd Metascore
    • 80 Critic Score
    Incredible Mandy is a great example of design by subtraction, focusing on puzzle-solving and atmosphere and eschewing mechanics which do not contribute to the developer’s singular vision. The result is a game which evokes a particularly introspective sensation in the player – if they are able to afford the game their patience and attention despite the lack of combat or narrative tension, then they will be met with rewarding puzzles and a comforting mood. If this sounds like just what you need to unwind, then Incredible Mandy will be a game you are sure to regard with fondness.
    • 85 Metascore
    • 80 Critic Score
    For the first ten hours or so I thought that The Outer Worlds would become a game of the year contender. Unfortunately it ultimately proves itself to be a little too shallow for that, but the combination of stunning vistas, excellent party members, and entertaining gunplay make it much like the 70's and 80's science fiction that it's clearly inspired by: A lot of fun when you're looking to switch the brain off and just unwind.
    • 75 Metascore
    • 80 Critic Score
    It is lovely and refreshing to play a digital card game that isn't so desperate to be the next big thing in esports that it tears whatever heart and soul it might have had right out of the experience. I walked into The Lord of the Rings: Adventure Card Game fully expecting yet another attempt to "do Hearthstone" on the Nintendo Switch. I walked away thoroughly impressed with how completely the game surprised me.
    • 67 Metascore
    • 50 Critic Score
    If there was forward momentum on the subsequent chapters, or some kind of guarantee that the story will actually be completed, then Corpse Party 2 would be essential. I love this series for its sublime use of horror language and the pictures it paints with words rather than relying on (just) the visual grotesque. But this "latest" entry into the franchise only gets to be great if it's actually finished.
    • 69 Metascore
    • 60 Critic Score
    There's nothing wrong with Mario & Sonic at the Olympic Games 2020. It's presented with verve and for such a large range of mini-games, the fact that there's no true dud in there is impressive in its own right. At the same time, it lacks the competitive edge of the "proper" Olympics title this year, and is a little too feature light for its own good as either a single player or local multiplayer experience. That makes it throwaway. Good fun, sure. Well made, absolutely. But throwaway nonetheless.
    • 81 Metascore
    • 100 Critic Score
    Baldur's Gate is a classic and a masterpiece, and its sequel might just be better (depending on who you speak to). Brought together in a comprehensive and complete package, not only do you get hundreds of hours of some of the best RPG action ever conceived, but if you're like me and more comfortable with controllers than keyboards and mice, you're finally able to play this masterpiece in the way that you prefer. There's no other way to say this: by virtue of being two of the greatest games of all time, this combined edition pack is one of the best releases of the year.
    • 82 Metascore
    • 100 Critic Score
    Death Stranding does belong in an art gallery more than it does sitting on consoles next to more traditional "games". As I sit here to write this, I am fully convinced that there are going to be plenty of reviews from my peers that veer to the other extreme as far as their scores go. And fair enough, because as a “game” Death Stranding doesn’t do much. But as a work of art, Death Stranding is something mesmerising, intelligent, and powerful, and we never see this kind of work within the big budget, blockbuster space. This was a rare treat to play, and I rather like this new-look, independent Kojima.
    • 64 Metascore
    • 60 Critic Score
    Dusk Diver is a noble idea. After all, it's clearly inspired by the likes of Persona, and there aren't many better sources of inspiration out there. I'm also right on board with the setting. Having never been to Ximending, I was quite keen to see what it's like through the lens of this game. I didn't get to do that, though, because the game failed to capture the characteristics or community of the district. It was another hub-style location for another anime game. Throw in a functional, but hardly boundary-pushing combat system, and you're left with something that works, but at this particular time of year, a workmanlike experience is just going to drown under the weight of all the other really good stuff being released, sadly.
    • tbd Metascore
    • 40 Critic Score
    Lethis had potential. The idea of a steampunk city builder is appealing and does delight the imagination on premise alone. In execution, though, there's virtually nothing of the steampunk concept, beyond the aesthetics, and the game is so stiflingly limited in how it plays that it becomes dull before measure far, far too soon.
    • 77 Metascore
    • 60 Critic Score
    Nothing about this game is particularly bad or warrants criticism, but at this point the lack of ambition or innovation makes play sessions feel more tedious than anything else.
    • 86 Metascore
    • 90 Critic Score
    For my first experience with the Luigi's Mansion series, I had such a good time. Boiled down it's a fairly simple riff on GhostBusters, but Luigi's Mansion has been produced with such a sense of humour and eye for detail that it has a personality and uniquely Nintendo quality all of its own. Halloween always brings the deluge of seasonably-themed games, and so many of them aim for a true kind of horror. Nintendo tops the pack this year with something that revels in the silliness of the season, and it does so with panache.
    • 45 Metascore
    • 40 Critic Score
    The core product still has a good deal to offer. Unfortunately a bevy of technical and gameplay issues give the impression that Visual Concepts needed more time with this title. I imagine that 2K20 will continue to receive patches and support that make it better, but in its current state it is impossible to recommend this over last year's version of the game.
    • 84 Metascore
    • 100 Critic Score
    What is important is that I came away from this game very happy. It's a joy to play, the overall experience is video game comfort food, and I don't think I'll ever get bored with the way Gust approaches the alchemy systems with the same sense of experimental creativity as the alchemy in the game itself.
    • tbd Metascore
    • 50 Critic Score
    Perhaps I'm wrong with about all of this. Perhaps the developer made the right move in paying for the official PBA ten-pin bowling license. Perhaps all that energy that went into license development so that half the game's feature list on the Nintendo listing can trumpet the real-world authenticity will translate into big sales for Farsight Studios. If that is the case I reckon I'm going to go out and acquire the world croquet championships because there is clearly a big untapped market opportunity in this licensed hyper-niche sports game market.
    • 67 Metascore
    • 80 Critic Score
    The visual update is beautiful, the orchestrated soundtrack is gorgeous, and, let's face it, if a developer were to fully modernise MediEvil, the result would likely lose all of the series charm by bloating it out with endless side-quests, open worlds, and some Very. Serious. Violence (TM). MediEvil is a rare bit of whimsy from modern Sony, and so while it plays a little bit too much like an artifact of yesteryear, it still got me smiling.
    • 62 Metascore
    • 90 Critic Score
    With Conception Plus you get a really wonderful, albeit uncompromising and traditional roguelike dungeon crawler, with all that that entails. That's not where the game's strength lies, though. Conception makes clever use of anime tropes and fan service to drive home social satire that's particularly pertinent to Japan at the moment, and only going to become moreso over time. It's by turns fun and silly, but it's also much smarter than you may have assumed from the box and concept.
    • tbd Metascore
    • 40 Critic Score
    It doesn't really matter how well Summer Sweetheart actually plays, though, because it's such an poor concept, and its executed so clumsily, that it's just not worth touching.
    • 57 Metascore
    • 70 Critic Score
    Destiny Connect: Tick-Tock Travelers biggest problem is that there are so many more memorable JRPGs available on Nintendo Switch. It's a sweet little entry-level game, and is refreshingly brief in length and scope. It also has a streamlined, nearly retro approach to its combat, and it has fun with its time travel theme. It might not be particularly profound, but it is sweet and cheerful and has a really good soul.
    • 67 Metascore
    • 70 Critic Score
    It’s charming nonsense, and with plenty of additional options to replay levels to challenge yourself further, it won’t be a game you’re done with in a hurry either, once it has its hooks into you.
    • tbd Metascore
    • 90 Critic Score
    I can't recommend this game enough. It tells a cracking Shinto werewolf story, and the drama of the game's "courtroom" scenes are every bit as compelling as we've seen in the likes of Danganronpa and Lost Dimension. The presentation is a little on the pedestrian side, but don't let that put you off exploring one of the hidden gems of the genre.
    • 75 Metascore
    • 90 Critic Score
    Mary Skelter 2 is more of the same, but given that no one else out there would touch this combination of fairy tale, fetishistic horror, and anime fan service, I can't complain one bit about what Mary Skelter 2 is. It's the sequel to one of the most original and memorable dungeon crawlers in recent memory, and that too makes it one of the most original and memorable dungeon crawlers in recent memory.
    • tbd Metascore
    • 60 Critic Score
    Silk is a noble idea, presented nicely, and once you get the hang of it, the sheer scale of the game, as well as its exotic themes, make it a wonderful blend of history and adventure. As with many ambitious indie games, however, its ambitions clearly outweighed the capabilities of the team. While this may well be one of the largest environments ever created, and it's a rare example of a game that does that for a reason other than just providing content to players for the sake of content, a lack of refinement and context to the exploration leaves Silk feeling like a far lesser experience than its ambition deserves.
    • 85 Metascore
    • 70 Critic Score
    The Witcher 3 tells an excellent story and offers a massive, epic adventure, but the compromises made to this Switch version mean that this is a (significantly) lesser version of one of the most respected blockbusters out there. In doing that, a little of the magic and prestige behind The Witcher itself has been scrubbed away.
    • 82 Metascore
    • 90 Critic Score
    Essentially, Trails of Cold Steel III is just more Trails of Cold Steel, but with a bunch of new characters, some new ideas for the narrative to explore, and some welcome design tweaks. I mean that as an absolute compliment, though—Cold Steel and Cold Steel II are two of the best JRPGs in recent memory, so having more of the same is hardly an issue. I'm still not entirely sold on the idea of the original Class VII being pushed to the background for much of this game, but the new Class VII are fantastic additions to the roster who bring a lot of new ideas with them.
    • 70 Metascore
    • 60 Critic Score
    BurgerTime Party! should scratch an itch for those who remember and enjoyed the classic BurgerTime game the way I did, with more levels, modes and a pleasant presentation. It makes a fun enough diversion, even if your enjoyment will probably taper off after a handful of hours, because there is no real story to chase and the mechanics of the game never really progress into anything more than their initial hook.
    • 44 Metascore
    • 60 Critic Score
    I genuinely enjoyed this game. It's no Bloodstained, but it plays really nicely, and offers up the kind of B-tier delights that we just don't see much of any more.
    • 75 Metascore
    • 90 Critic Score
    Doraemon Story of Seasons brings the best of the long running Harvest Moon/Story of Seasons formula together with a true cultural icon of Japan. It's rare that the Doraemon video games make their way out west, but this one works so well as a Story of Seasons title that if it is your introduction to Doraemon, you're in for a treat. Even if it means you'll then have around 1,700 episodes of the anime to catch up on (and no, that's not an exaggeration).
    • tbd Metascore
    • 50 Critic Score
    Soulslayer is an impressively ambitious indie visual novel. There's a great concept in there, and it's designed well. Unfortunately the shaky localisation effort, and the irritating guesswork that is sometimes thrown at the player also makes the game an experience that doesn't quite live up to its ambition.
    • 73 Metascore
    • 100 Critic Score
    Niche and quaint as it might be, Spirit Hunter: NG is a far more effective, intelligent and deep horror experience than all the jump scare games out there combined.
    • 61 Metascore
    • 0 Critic Score
    Nothing redeems Asphalt 9. It's shallow, inferior game that has been built with the exclusive purpose of getting suckers to throw more money at it. This stuff should be left on mobile platforms or, better yet, never made.
    • 75 Metascore
    • 70 Critic Score
    Concrete Genie is a game with a positive message that’s ultimately held back by its execution. While I appreciate Sony’s efforts to let its in-house studios experiment with smaller titles, I’m just not sure that this one will be remembered as fondly as the other PS4 indie exclusives.
    • 74 Metascore
    • 90 Critic Score
    I love The Alliance Alive HD for so many reasons that the laughably simple gameplay was a non-issue. The characters are vibrant, the world is fascinating to explore, the aesthetics are gorgeous, and the game perfectly straddles that line between indulging in nostalgia and modernising what it needs to to retain relevance. It's the kind of game that looks like it would be easy to dismiss or overlook as being something too indebted to yesteryear, but in truth it deserves much greater respect than that.
    • 64 Metascore
    • 90 Critic Score
    Yu-No's biggest problem is that it's a game that deserves a lot of respect for its intricate, intelligent storytelling and nuanced look at deeper themes, but unlike the legendary visual novels that people do tend to take seriously (Steins;Gate or Danganronpa, for example), Yu-No's fan servicey elements are on the juvenile side of things just often enough that certain elements of the community will dismiss the game on that basis. It deserves better than that, because Yu-No is a brilliantly written, seminal visual novel, and even in the fan service it gets things right far, far more often than it misfires.
    • tbd Metascore
    • 70 Critic Score
    Ultimately it's a simple score attack, presented in minimalist, unpretentious manner. I'm a big fan of Cubixx. It's something that I kept coming back to for short bursts of play back on the PSP, and I suspect it will remain on high rotation on my Nintendo Switch for some time to come, too.
    • 56 Metascore
    • 60 Critic Score
    The big question is: what, exactly, is the target audience for Breakpoint? I can find things that I personally like, as well as moments I can identify as hat-tips to devoted genre fans. I just think that, in its attempt to be a tactical-action-open-world-sandbox-looter-shooter-online-squad-based-co-op, it collapses under the weight of all the hyphens. The disparate parts which Ubisoft tries to cram together are too different for a coherent game to form. I imagine the hardcore tactical FPS fan doesn’t want looter-shooter mechanics, and vice versa; anyone who likes this Breakpoint for one reason will hate it for some other reason. But at least Ubisoft did make the narrative less egregious this time around.
    • 84 Metascore
    • 80 Critic Score
    Despite Ni no Kuni not being enhanced on the Nintendo Switch; it is still a stunning game with a great soundtrack and enjoyable gameplay, and it holds up as well in the present day as it did originally in 2013. The story is emotionally touching and is a must-play for JRPG fans who own a Nintendo Switch.
    • tbd Metascore
    • 60 Critic Score
    For a couple of dollars, though, A Winter's Daydream is the kind of indie visual novel that deserves support. It tells a good, interesting, and original story, with presentation that is inoffensive on every level, and some truly pleasant moments throughout. It's not a visual novel I'll ever replay, but I did enjoy every second I had with it.
    • 43 Metascore
    • 40 Critic Score
    FIFA 20: Legacy Edition is really only here to appeal to those people who do not own last year's game on the Switch or are such dedicated soccer fanatics that a roster update is enough of a reason to buy again. However, I find it highly unlikely that anyone who owns last year's title on this platform (especially if they have seen the advertisements and new features for the PlayStation / Xbox / PC versions of the game) will feel like they are getting their money's worth out of the Legacy Edition on the Nintendo Switch. They'll probably feel insulted, and rightly so.
    • tbd Metascore
    • 60 Critic Score
    The setting and atmosphere, as well as the idea to situate the whole game in a small, interconnected space, are wonderful and lend well to the developers’ overall vision. That being said, the core gameplay loops hold the experience back, and while I loved the Eastern spiritualism theming, there was a lack of emotional weight to the stories of both the protagonist and the ghosts themselves. This is a game which gets me hoping that there is something like it, but better, out there in the future.
    • 70 Metascore
    • 80 Critic Score
    This combination of clever and original gameplay elements, and heavy storytelling in a genre not overly known for that makes for an excellent experience that stands out from the pack. From Software has been a tough bar to beat, however, with competition like this and Koei Tecmo's Nioh series, From can't rest on its laurels. We're spoiled for choice now, and from top to bottom, Code Vein is worth every moment.
    • 78 Metascore
    • 70 Critic Score
    Just seeing how far The Surge 2 has come from this summer’s version and seeing how far it has come from The Surge, Deck13 has finally emerged as a credible alternative to FromSoftware. The Surge 2 is a refined, challenging, and rewarding Soulsborne that has its own identity and value beyond the alternative setting. It won't have the industry-wide reverberations that a FromSoftware title does, but for fans within the genre, this is next one they should play.
    • 71 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • 60 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • 63 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • 91 Metascore
    • 90 Critic Score
    As JRPG’s have become more of a niche genre and have been steadily downgrading to be focused experiences, here comes Square Enix to deliver a Dragon Quest game that’s packed tight with the gameplay we know and love. While it doesn’t innovate much on the formula and might be a hard sell for those who can’t stand turn based combat or long, meandering plotlines, it is also comfort food for those who love this kind of play. It’s a testament to the robust qualities of the traditional JRPG genre, which arguably started with the original title in this franchise, that these mechanics are still so captivating and compelling 33 years later.
    • 84 Metascore
    • 100 Critic Score
    Sayonara Wild Hearts is the kind of game which opens my eyes to new possibilities that games can provide, and I’m desperately awaiting this style of design to properly take off.
    • 72 Metascore
    • 70 Critic Score
    I feel that more could have been done to explore the colonial theme, as GreedFall tends to rely too heavily on the personal responses of De Sardet to make grander statements, but nonetheless, Spiders has one again crafted a universe that is fresh enough, and offers a compelling narrative. It is only held back a little by the fine tuning that was needed around the combat mechanics, but then that's par for the course with this developer, and the grander ideas have always make the minor technical issues worthwhile.
    • 78 Metascore
    • 70 Critic Score
    If you've never played Puzzle Quest before, The Legend Returns will be a nice surprise. Sitting underneath that humble presentation is a game with an awful lot of content to it. Existing fans would do well to jump in and remind themselves why Puzzle Quest is such a great game, as this release on Switch suggests, to the very subtitle of the name, that it's an active franchise again, and we may well see a new one in the near future. However, it's clear that Puzzle Quest is aging with anything but grace, so The Legend Returns also shows that this next Puzzle Quest, should it come, will need to do things significantly differently to have the same impact.
    • 89 Metascore
    • 80 Critic Score
    Capcom’s Monster Hunter World: Iceborne expansion is a prime example of what an expansion should be. Containing its own new story, weapons, gear and monsters, it doesn’t forget the previous content and it blends seamlessly with it and by blending with it, it’s entirely possible that going forward there may not be a Monster Hunter 5. Further expansions could simply be added on for a more unified experience in a title that could simply keep on giving instead of having to restart every time.
    • 81 Metascore
    • 100 Critic Score
    Untitled Goose Game is the most charmingly misanthropic game that has ever been created - and that's something I didn't even think was possible.
    • 87 Metascore
    • 100 Critic Score
    Anyone who has never played Link's Awakening before should absolutely play Link's Awakening. It's a damning reflection on the entire industry, in terms of the respect that it shows for the artistry of video games, that a remake, rather than a re-release, was ever even contemplated as the way to give people renewed access to this classic.
    • 69 Metascore
    • 80 Critic Score
    There’s no denying that Marvelous can make a game, but to make a mech simulator of this calibre... That I didn't expect. I was pleasantly surprised and Daemon X Machina is proof of just how well Marvelous can execute on great ideas. With the Armored Core series currently on hold, the void of its absence can finally be filled with this highly customisable and equally story-driven experience.
    • 79 Metascore
    • 80 Critic Score
    Toys for Bob has clearly done an excellent job bringing Spyro to the modern audience. The story, world, characters and gameplay are exactly as they were twenty years ago with just the right amount of new paint to dazzle both veterans and newcomers alike. The inclusion of all three games in the trilogy provides the player the opportunity to see how the series grew and developed, and creates hours of fun in the vividly colourful world of dragons.
    • 77 Metascore
    • 70 Critic Score
    NHL 20 is a sharp, polished game that has become more fluid and fun to play in recent years, but most of what is new this season will depend heavily on the modes you prefer to play. Fans of the multiplayer experience will have more to chew on, while those who tend to grind away at the single player modes might come away feeling somewhat neglected. The presentation has received a welcome facelift both in the audio and visual departments, and those are welcome changes for everyone. This year's iteration of the long-running NHL series is a solid if unspectacular offering that hockey fans will enjoy.
    • 86 Metascore
    • 90 Critic Score
    For the price, Star Wars Pinball is a fantastic package for fans of the science fiction franchise as well as those who just like a good game of pinball. Sure, some of the new features are better than others, and any time you have a large collection of themed tables, some are going to be more enjoyable than the others, but they are more the exception than the rule. With all kinds of tables offering a variety of sound effects, music, visual flair, ramps, multiple levels and a nice sense of progression, there is a lot to enjoy here. That makes it an easy to recommend package that I am going to spend a lot of time with in the coming weeks, months, and probably years.
    • 78 Metascore
    • 90 Critic Score
    AI: The Somnium Files is such a superior storytelling experience that its hit-or-miss puzzle action is hardly an issue. By turns witty, sharp, horrific, nasty, and even at times sexy, AI: The Somnium Files is one of those games that very few people will play, but an awful lot of people should. As far as the noir genre goes, it's every bit the example of it that Judgement is. Sure it has lower production values (and those anime fan service moments that a section of players just love to rip on), but it's also deeply intelligent, frequently hilarious, and impossible to put down.
    • 59 Metascore
    • 80 Critic Score
    Utawarerumono Zan is obviously a limited game, but as the first attempt to expand the Utawarerumono property beyond its roots, it's a good first step. The action is as fluid and enjoyable as we've ever seen in a Tamsoft game, and your favourite Utawarerumono character's personality and fighting style has been recreated expertly. It might be one for existing fans only, but I would hope that anyone who plays the original visual novels (and you really should) is an "existing fan," and will therefore also love this.
    • 87 Metascore
    • 100 Critic Score
    Telling Lies easily falls into the category of my top-three FMV titles, the others being Her Story and The Shapeshifting Detective. Its downright genius use of a computer interface allows a remarkably in-depth narrative to shine. The difficulty level means you'll spend hours upon hours in front of your screen... but quite frankly, the time passes as though it were minutes. It's a deep rabbit hole, but worth the trip regardless.
    • 81 Metascore
    • 80 Critic Score
    Torchlight II is a cleverly designed game which is decidedly good at what it does – even if it is following a fundamentally flawed design philosophy. Its gameplay is compulsive and honestly a little bit vapid: the incessant grind and push forward is neither intellectually stimulating nor conducive to big, memorable moments. My time through Torchlight II is really just a blur of primary colours and explosions of gibs. If that’s what you need, and you’re able to look past the very deliberate shortcomings, then this will be a game that you will find hard to put down.
    • tbd Metascore
    • 100 Critic Score
    If My Heart Has Wings does such a good job of being emotive and evocative in its nostalgia. It's just that beautiful, heartfelt, and well-written that I can't think of a better example of youthful drama across all of the visual novels that I have played over the years.
    • 80 Metascore
    • 70 Critic Score
    NBA 2K20 is a fun game that has tweaked a handful of different modes, provided a better story than usual and modified the gameplay in a challenging new way that takes some getting used to.
    • 77 Metascore
    • 70 Critic Score
    Whether going about your adventure solo, with friends or with two random strangers, Remnant: From the Ashes is a fairly well built experience. Taking the well known formula of a Soulborne and turning it into a third person shooter works as it provides a different experience from the norm. Assume (or just hope) that the bugs go away, but otherwise, this one is genuinely enjoyable.
    • 59 Metascore
    • 50 Critic Score
    Vambrace: Cold Soul is by no means a bad game. It's far too derivative and simple to reach the same league as Darkest Dungeon as a classic, but it's an enjoyable time waster, with superb production values and neat, clean, classical turn based combat action. The best way to play the game is probably on the Nintendo Switch, too, since it's the kind of background noise that works while you've got the sport or a movie on TV.
    • 75 Metascore
    • 60 Critic Score
    I admire what the developers were trying to do with Headliner. It might be under siege, but journalism continues to fulfill a critical role in society. A game that explores the many and varied tensions that media outlets need to juggle is one way to demystify the media for people who are, increasingly, told outright lies about what the media is and what it should do. Sadly Headliner’s lack of depth, subtlety and nuance undermines the point that it was driving at. That its core design principle is also so derivative of one of the most lauded “art games” of the last decade doesn’t help it, either.
    • tbd Metascore
    • 90 Critic Score
    Wales Interactive has quickly become the publisher of excellent FMV titles. Headspun, developed by Superstring, is no exception. It is incredibly creative in its use of live video, and is this incredible combination of FMV + point-and-click + management sim. Who knew that could possibly work without being too bloated? But it's all seamless here (okay, minus the bugs). Headspun does a wonderful job of explaining brain trauma without being a textbook, and personally is a welcome reminder that trauma can linger, but we can still recover.
    • 61 Metascore
    • 90 Critic Score
    Root Letter is still a gorgeous story, told beautifully. I highly recommend players turn the photo-realism mode off and enjoy every second of the vibrant anime vision. Finally, while I might have my issues with this realism art, one thing can't be denied; it is so great to have this to play on the Nintendo Switch.
    • 81 Metascore
    • 90 Critic Score
    Catherine is a rare game - it's one that handles sex themes with maturity and nuance, and then folds gameplay elements into the narrative themes that are enhance the core narrative. There's nothing superficial about anything in Catherine, and while I can't compare to the original release on PlayStation 3, I can say that, for anyone who cares about games as an artistic medium, it doesn't get much better than this.
    • 80 Metascore
    • 100 Critic Score
    Obviously Final Fantasy VIII looks technically primitive today in comparison to the newer titles out there. However, all the elements of a truly great JRPG are in there. There’s the incredible, nuanced, and philosophically valuable narrative, the wonderful characters (aside form Zell), a vivid art direction that shines through, even if the technical blocks are basic, and a soundtrack that will never age. Final Fantasy VIII is a masterpiece, and I’m glad that it’s now properly accessible on newer consoles.
    • tbd Metascore
    • 40 Critic Score
    Machi Knights: Blood Bagos is often a game which grates in long play-sessions, and does little to set itself apart from other games on the market. This is a very hard sell for anyone who wants something more than a button masher, and even then, it’s hard to shake the feeling that you’re just settling for this game over a better use of your time.
    • 82 Metascore
    • 90 Critic Score
    Both transgressive and subversive, Hotline Miami and its sequel are both much smarter games that I’ve seen some quarters give them credit for, and brought together into one package for the Switch is a good bit of the ol’ ultra-violence.
    • 69 Metascore
    • 80 Critic Score
    Supermassive Game's high concept - an anthology of horror stories - is off to a great start with Man of Medan. We don't get nearly enough horror that aims to be thoughtful like this. The challenge will be to make sure that each game in the series is different enough to reflect a different approach to horror, but things are off to a good start.
    • 87 Metascore
    • 80 Critic Score
    Astral Chain is both beautiful and mesmerising. You’re not likely to come across a better action gameplay system for quite some time – likely until PlatinumGames’ own next effort. Truly this is a developer that understands the principles of movement in action better than any, and while its games might struggle in other areas to meet the brilliance of the action, every second with that action is satisfying, exciting, and a very pure form of entertainment.
    • 82 Metascore
    • 90 Critic Score
    For the most part, Control is a resounding success. It carves out a unique identity in its gameplay, and its interconnected story receives the torch passed from previous titles by its studio. It wears its influences on its sleeve, and is all the better for it. Even if the run time is a little shorter than other big budget games, there is a density and richness to Control’s design which is easy to appreciate, and the game tends to linger in your mind for much longer than any other Triple-A game of recent memory. Even if it has its flaws, and even if it left me wanting more, I put down my controller as the credits rolled feeling deeply satisfied: and that’s something we should cherish if we ever want the gaming medium to move forward.
    • 69 Metascore
    • 80 Critic Score
    With Erica, Sony shows it's got something different up its sleeve, and its eye on the genre, both things I quite appreciate. The replay value is reasonable. I'll probably play at least once more to make all the opposite decisions. Erica is a solid addition to the FMV world, and I'm excited to see if the developer (FlavourWorks) continues with this genre in future games. The acting is solid, the companion app is a delight to use, and the story is intriguing.
    • 64 Metascore
    • 60 Critic Score
    For the very small niche of people who care that much about Snooker, however, Snooker 19 does deliver. There are more accessible Pool titles out there - including on the Nintendo Switch itself, but as an attempt to go the full distance with a deeply authentic simulation, Snooker 19 is a good and genuine effort.
    • tbd Metascore
    • 50 Critic Score
    If the developers bring a lot more focus Pantsu Hunter, and more carefully consider how to make the various gameplay and narrative elements fit together, this could yet become something special.
    • 68 Metascore
    • 90 Critic Score
    After Lost Sphear and I am Setsuna, it is clear that Tokyo RPG Factory wanted to ramp up its gameplay credentials. Everyone already knew that it could tell a beautiful if sad story, but it seems like the criticisms about the less-than-engaging combat systems in efforts past got to the team. Sadly Oninaki is still not a particularly interesting game insofar as the button pressing side goes, and the increased focus on the combat is draining. With that being said, move past the combat and you’ve got yet another powerful and deeply human story, told in such a way that it’s pure poetry to behold. Oninaki is three for three as far as sad, but beautiful tales from Tokyo RPG Factory go.
    • tbd Metascore
    • 80 Critic Score
    Rogue Singularity is perfect for the Switch. Levels are short and sharp, making it ideal for instant pick-up-and-play, and if you're going to invest in this one, you're going to need every moment to refine your skills that you can find. As I said, this really isn't my genre, so I don't know where it will sit in the estimation of those who do play a lot of platformers that set the difficulty level to "sadistic," but I can say that I had a great time with this particular example of that sub-genre.
    • 74 Metascore
    • 70 Critic Score
    Rad
    Really, the only thing that RAD is missing is Richard Simmons. As a game, there's a bit of a misfire in that the one area where RAD looks to distinguish itself from its peers actually hurts more than it helps, but the core action remains sound, and the nostalgia trip back to my childhood was like a precious gift. I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.
    • tbd Metascore
    • 70 Critic Score
    It's a pity that Pix the Cat hasn't grown into a larger property over the last five or so years, because Pix is a great character, the neon aesthetic is pleasing, and the action is of a very high standard. While the game itself is simple, Pix the Cat is feature-rich and comprehensive, and the bonus modes really do add fresh new looks at the game, extending its worth further. This is the kind of game that works for short in-between more sustained games, and is something that you'll keep coming back to for that reason for years into the future.
    • 60 Metascore
    • 20 Critic Score
    So this is a very short review, but since the developer doesn't have enough respect for players or the source material to include a core part of the original experience, I'm going to show them as much respect in return.
    • 69 Metascore
    • 70 Critic Score
    The Church in the Darkness has much more value as an idea and as a story creation tool than it has as a game.
    • tbd Metascore
    • 90 Critic Score
    Plague Inc is destined to be remembered as a classic. Yes, it's a simple, accessible, "casual" strategy title, but it's also one with some incredibly strong and pertinent themes, and it has an almost maddening habit of getting you to think through its implications long after you've you've put the console down. I'm glad it has come to Nintendo Switch now, because this is the perfect home for it.
    • 67 Metascore
    • 100 Critic Score
    I always have been, whether it's the writings on T.S. Eliot and Poe, films from The Cabinet of Dr Caligari through to Blade Runner, the music of Nick Cave, or games like I Am Setsuna and, now, Crystar. That Crystar manages to be so layered and nuanced with that theme makes it all the more impressive. FuRyu continues to be the publisher to watch for anyone who likes their games with a bit of genuine artistic credibility.
    • 65 Metascore
    • 80 Critic Score
    Really, it plays so close to the Mystery Dungeon tradition that, as a rabid fan of Shiren, Chocobo Dungeon and the others, I was always going to enjoy this. That dungeon crawling side of the game does make up the bulk of the experience and the otherwise pleasant presentation does make Omega Labyrinth a premium example of its particular genre. It's just a pity that it doesn't do more to make something of that fan service and really justify the controversy that it attracted.
    • 63 Metascore
    • 80 Critic Score
    It’s clumsy and filled with flaws, but it’s precisely these imperfections that make it so interesting.
    • 57 Metascore
    • 60 Critic Score
    Forged of Blood is ambitious well beyond its means, and it has so many systems at play at once that there are moments where, mechanically, they fall down. Thematically, however, it’s a gorgeous blend of complementary fantasy genres and approaches, and it's done differently. We need to see more original and different games being made, and it’s great to see something of this vision and presentation coming out of emerging game development nations like Indonesia.
    • tbd Metascore
    • 70 Critic Score
    As an introduction to the Eurogame genre, or as something to play with more casual or younger board game fans, Raiders of the North Sea is an excellent example of how to do accessibility without being condescending, and the digital version that has been created here hits every note it needed to.
    • 76 Metascore
    • 80 Critic Score
    The shift of Longshot to the Face of a Franchise and the addition of X-Factors provide some tangible and beneficial changes to the game. Sure, the Pro Bowl is sort of a weird and pointless area of emphasis, but Madden NFL 20 provides one of the most entertaining and polished sports experiences available.
    • 81 Metascore
    • 90 Critic Score
    A truly beautiful game, and a confident, well-meaning and refreshingly positive use of the videogame medium by talented newcomers. The money might be in the AAA fetish shooters, but the heart, soul and future value of games is wrapped up in projects like this one.
    • 90 Metascore
    • 90 Critic Score
    Between its twist of the Light versus Dark story, the delightful Dancer job, and the most stunning locations Final Fantasy XIV has seen, Shadowbringers is a shining example of why that formula works.
    • 67 Metascore
    • 80 Critic Score
    Overall, however, the roster of events is good and varied, and there are more to come.
    • 89 Metascore
    • 90 Critic Score
    Three Houses is so vibrant that I didn't really mind the lack of difficulty. I was too invested in the characters, and looking forward to the next major plot point too much to really care. It can be bloated, messy, and unnecessarily padded with content at times, but when it comes to the core strengths of Fire Emblem - its character-driven epic fantasy, tight tactical battles and a full harem of both waifu and husbandos, Intelligent Systems have delivered something truly resonant with this one.
    • 77 Metascore
    • 80 Critic Score
    Although there is definitely room to grow in terms of story and how its presented, as well as a few minor flaws here and there, Tiny Metal: Full Metal Rumble provides a huge amount of enjoyment from start to finish with some incredibly tense fights.

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