Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • tbd Metascore
    • 50 Critic Score
    Her Love in the Force is fine. If you're comfortable with the themes, then there's a lot of raw content to work through, and if you do find the boys appealing then you'll get to spend a lot of time with them. On the other hand, there's nothing inspiring about what Her Love in the Force offers, it's not a particularly attractive game on the eye, and the narrative really struggles to make these men interesting enough to want to romance. You know an otome game is in trouble when you don't have a favourite boy, and perhaps Her Love in the Force should have been left back in 2014.
    • 81 Metascore
    • 100 Critic Score
    Gust's experiment with giving a beloved character a direct sequel has paid off. Anyone who enjoyed the first Atelier Ryza - and many place it right at the top of their series favourites for a reason - will love the subtle improvements that Gust has brought on board, without messing with the qualities that made the original so enjoyable. It has also been nice to play an Atelier that isn't also a coming of age story, and while Ryza isn't my favourite character in the series, the two-game arc that Gust has given her has given us one of the finest female heroes across all JRPGs. Atelier is really pushing into the upper echelons of JRPGs now, and I'm quite confident that the next game in the series will continue to build on the brilliant achievement of Ryza and its sequel (can we go back to more traditional Atelier protagonists with the next one though, please, Gust?).
    • 62 Metascore
    • 60 Critic Score
    The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
    • tbd Metascore
    • 40 Critic Score
    I do feel bad for having all these criticisms of Curling. The sense I get from it is that the developer genuinely wanted to give players a decent simulation of the sport, and focused all their efforts and limited resources on the on-ice action. They actually delivered something that's genuinely enjoyable and accurate to the sport. Unfortunately, there's the complete lack of anything supporting the on-ice action has left this feeling more like a tech demo than a completed game. But who knows? Perhaps this will actually sell enough that a Curling 2 can deliver a more rounded product.
    • 35 Metascore
    • 40 Critic Score
    With all of that said, like I said at the start of the review, this is the Plan 9 From Outer Space of video games, and taken in that context, it's still a weirdly good time, and may well end up earning itself a similar cult classic status for it.
    • 72 Metascore
    • 60 Critic Score
    Bringing together so many mechanical elements to the scope and vision of Rhythm Fighter required a much more visionary developer than the one that produced the game. That’s not to say it isn’t entertaining, and there is a lot to enjoy with the game, however, it is also true that the overall experience is messy and the team lost control over what they were trying to achieve, making for something far too clumsy and clunky for the kind of precision that it needed.
    • tbd Metascore
    • 50 Critic Score
    Still, if you are that much into fanservice art, you'll get some panty shots and big, bouncy boobs to admire, and that might just be enough for you to overlook the issues this game has with plot and characterisation. That's not me being sarcastic - there is something there for people who enjoy digital pin-up art in video game form. It's just not enough to elevate the entire game in comparison to its peers.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact is still a joy to play and - I really can't say this enough - it remains impressive that the developers were able to create such pristine fighting games on such modest hardware. With that being said, the five games Neo Geo Pocket Color games that have now been released really should have been compiled together into one collection, and I would really like to see some of the other, non-fighting games that appeared on the console given the same emulation and restoration process now. I don't begrudge SNK going to the effort with the five fighting game classics that it has, but enough's enough with this genre. It's time for something different, please.
    • tbd Metascore
    • 70 Critic Score
    Blacksmith of the Sand Kingdom isn't going to turn heads or win awards, and it's not quite to the same standard of refinement as Rideon's tactics JRPGs tend to be. With that being said, it offers an enjoyable, pleasant and pleasing way of spending time in-between meatier fare, and the efficient and bubbly approach makes it very easy to pick up and play. Kemco has a habit of working with some really terrible developers, but between this and Marenian Tavern Story Kemco has found a partner that can produce the kind of cut-price JRPGs that it likes to publish while maintaining a standard that means they're still worth playing.
    • 73 Metascore
    • 60 Critic Score
    Ultimately, I’m probably expecting a bit much for a three-hour visual novel, based on a pen-and-paper tabletop game, to engage with a subject on a meaningful and nuanced level. The developers have succeeded in doing the Werewolf: The Apocalypse property justice, and the game’s presentation is distinct, interesting, and often brilliant. However, there are so many high quality visual novels that do have the thematic depth and quality, and are written in such a way that they don’t come across as condescending. Heck, there’s another werewolf story that does all of the above on the Nintendo Switch in Raging Loop, but does it better, so there's a direct alternative available. That being said, I’d love for this developer to get another shot at the Werewolf: The Apocalypse property, and for them to handle the writing with that little bit more maturity that would elevate it and make it something special.
    • 55 Metascore
    • 60 Critic Score
    Sense: A Cyberpunk Ghost Story succeeds as far as a "ghost story" is concerned. It offers up some good and creepy moments to go with some nicely classical point-and-click adventure elements. It struggles as cyberpunk though, failing to engage with the themes that make cyberpunk a distinctive, interesting genre, and proving unable to integrate those cyberpunk elements with the horror. I'm glad I played Sense, but there are too many inconsistencies for it to be something particularly memorable.
    • tbd Metascore
    • 50 Critic Score
    Abyss of the Sacrifice is close to being something special, but its little irritants around presentation, puzzle consistency and design, and localisation mean that you'll need to be pretty far down the visual novel rabbit hole to want to play this. It wasn't long ago that Root Double was debuted on the Nintendo Switch, for example, and that game too takes place in an underground facility that the characters are trapped in. It might lack the puzzles, but it is incredibly well written, and as we see with Abyss of the Sacrifice, sometimes a VN is better off without the puzzles anyway.
    • tbd Metascore
    • 100 Critic Score
    Choices That Matter's big problem is that it's so easy to overlook, as it doesn't screenshot easily. A black screen with a paragraph of text, unfortunately, is not going to excite a significant number of people (you'd wonder what such people think of books, but you just know that a lot of gamers aren't readers). For those that do spot it and give it a go, however, it really is a special kind of experience. From the opening paragraph the atmosphere, tone, and structure of And Their Souls Were Eaten makes it simply impossible to put it down.
    • tbd Metascore
    • 0 Critic Score
    I was genuinely excited to play Lily of the Hollow - Resurrection. It seems like such a beautiful little visual novel and while I wasn’t expecting a masterpiece of localisation based on its low price, I was expecting to be able to read it. But that just cannot be done. Developers from Japan, China, Taiwan, Indonesia, and every other emerging game development centre through Asia-Pacific, listen to me carefully: You can have the most beautiful aesthetics and a heartwarming concept for your game. If the localisation isn’t going to be good, though, do not bother with an English release, because it is going to get reviews like this one. Make “invest in proper translation” your big resolution for 2021. I do not want to play any other games like Lily in the Hollow - Resurrection ever again.
    • 78 Metascore
    • 100 Critic Score
    The Nintendo Switch has plenty of excellent board games already available on it. Wingspan is one of the best, if not the best of them. Admittedly the developers were fortunate in that they had the most beautiful, well-designed base material to work with, but rather than do a pedestrian copy/paste of the game to make for a boring digital release or, worse, somehow mess it up by trying to change the game in some way, the team has shown some real respect and appreciation for what makes Wingspan a special experience. Without changing the fundamental appeal of the game, the developers here have taken advantage of the video game medium to enhance the experience in all the right ways. Wingspan, on Nintendo Switch, is nothing short of perfect.
    • tbd Metascore
    • 80 Critic Score
    Nekopara is what it is. As a highly fanservicey, comedy-themed visual novel, it's hugely entertaining and delivers on all of its promises. The fan service is excellent thanks to the superb art, and the humour is there - it's silly, but you won't be able to help yourself but giggle along with it. If the pornographic scenes that are available on the PC version of the game are of interest to you, then the Switch port's going to feel like it's missing something. It's still more than fanservicey enough, however, and I actually think the narrative and thematic elements are strengthed in the restraint. Couple that with the portability of the Switch form factor, and I think this is the best way to go for Nekopara Vol. 4.
    • 73 Metascore
    • 90 Critic Score
    Criticisms aside, Football Manager Touch 2021 is impossible to put down. The bugs and crashes don't matter. The presentation doesn't matter. It also doesn't matter that this game is so dangerously close to crossing the line to become actual work that I wouldn't be surprised if the developers actually collect people's play data to pass on to the real-world managers to give them ideas for their actual decision-making. Football Manager is emergent narrative brilliance, and Touch 21 doesn't let us down there by any means.
    • 50 Metascore
    • 50 Critic Score
    I am happy to see that Drawn To Life is still mulling around in the minds of the creators. I'm not the world's biggest fan of platformers, but I greatly enjoyed the playful creativity and customisation that the original games offered. That Two Realms has somehow pulled back on a concept that even primitive DS and Wii titles managed perfectly well is very disappointing, but I hope that the low price point means that this was just a token first effort that will lead into a more substantial, and conceptually true, re-boot down the track.
    • 71 Metascore
    • 90 Critic Score
    As a relatively low-price collection of three retro JRPGs that will last you for a long time (if only because each offers dozens of hours of classic grinding), the Collection of SaGa is obviously niche in terms of its demographic, but these are games that are very easy to love. It would have been nice to have some of the features that more comprehensive retro collections have – digital art books, histories, music players and so on, but no-frills or not these are valuable, pioneering pieces of video game history, and they’re both worth owning and persevering with.
    • tbd Metascore
    • 90 Critic Score
    Not every game needs to be infinitely replayable, though. Crawlco Block Knockers is perfect as a little diversion in-between bigger games, or because levels are short, it's the ideal time-filler. I would have said that it would be ideal to take on the commute, too, except that other people would most certainly judge you for playing this in public. It really is good fun though.
    • 68 Metascore
    • 80 Critic Score
    The Switch has a surprisingly good range of digital board games now, and the absolutely brilliant Wingspan is just around the corner. Evolution holds its own; it's an entertaining game mechanically, and benefits from being accessible to players of all ages and having an educational thrust behind it. It's no lecture, nor is it preachy, but it will certainly help you frame an understanding (and interest) in ecosystems and evolution. All brought together, it's a wholesome good time.
    • 71 Metascore
    • 90 Critic Score
    On the other hand, Matrix Games revived a niche and nearly forgotten 22-year-old game to deliver Brigandine: The Legend of Runersia. This may well be just a foundation to build on, assuming there's an audience for it. I certainly hope there is, because this series could go very, very far yet.
    • 70 Metascore
    • 70 Critic Score
    If the contents of each game’s track list don’t matter to you, then I would strongly suggest picking up the second game and skipping the first. The first game has infuriating random encounters, a weaker 4-character-party-system and simpler maps to explore – and while the second game’s 9-character-party and monster fusion systems don’t make the role-playing that much more meaningful, it’s still a smidge more engaging to play around with. Both games are much better in their standard Taiko game-modes however, and so I’d still recommend Drum ‘n’ Fun before either of these two – the party game mode in Drum ‘n’ Fun is a lot more complementary to the Taiko experience compared to the JRPGs in this collection. Combining the JRPG and Rhythm genres can make for some very engaging gameplay experiences, but Taiko Rhythmic Adventure 1+2 does not do it meaningfully enough to achieve any lasting appeal.
    • 70 Metascore
    • 80 Critic Score
    Throw in the superior character portraits, art, and musical score and Mercenaries Blaze represents a confident step forward. Of course, it’s not of the standard of a Fire Emblem, Disgaea or God Wars, but for people that enjoy the core gameplay loop of the tactics JRPG – and it is a very compelling one – Mercenaries Blaze is a lean and effective example of it.
    • 80 Metascore
    • 90 Critic Score
    SEGA snookered itself a little with the original Puyo Puyo Tetris. The reality is that that game was so perfectly complete that whatever came next was going to feel slightly diminished because its core strength - the ingenious ability to combine two very different puzzlers in a cohesive manner - was no longer new and exciting. Puyo Puyo Tetris 2 does everything that original game did. It's every bit as charming, entertaining, and downright fun. The problem is, it doesn't have the same impact now, and if there is going to be a Puyo Puyo Tetris 3, the development team is going to need to come up with a new trick, else the prestige of the oddball crossover is going to start to fade.
    • 81 Metascore
    • 70 Critic Score
    Ultimately if Ubisoft can work out the kinks that were to be expected from a first excursion, Immortals has real potential to become another marquee property for the company. Expected DLC will take players to Asia as a brand-new character, which could potentially be an inkling that Ubisoft plans on exploring many other mythologies yet. The biggest challenge that the company will face is finding a way to bring out a distinctive personality on the mechanical side of Immortals, because as it currently stands it most certainly feels like a case of “throwing everything at the dartboard to see what sticks," and Ubisoft is cribbing a lot from games that are already excellent.
    • 91 Metascore
    • 90 Critic Score
    The reality is that at this point Dragon Quest XI is an older release, and Dragon Quest XI S: Definitive Edition is itself not really that new. I have no idea what percentage of prospective Dragon Quest fans have somehow avoided playing this yet, but I imagine it's a now a very small number. With that being said, that "8-bit" mode really is a breath of fresh air to the original 3D game, so if you don't own a Switch and haven't had the opportunity to play this game that way yet, then it's actually worth the upgrade and replay even if you own the original.
    • 78 Metascore
    • 90 Critic Score
    Root Double lets itself down in the way it indulges nonsense like scientific explanations and science fiction when really it wants to be a taut psychological thriller about a group of people caught in a truly desperate situation. Thankfully, when it focuses on what it's best at it's a near-on perfect example of the genre. It can be both bewildering and exhausting, but one thing Root Double will never let you forget is that it is also compelling.
    • 75 Metascore
    • 90 Critic Score
    Shiren the Wanderer: The Tower of Fortune and the Dice of Fate was excellent on PlayStation Vita, and it remains excellent on Nintendo Switch. There are a lot of roguelikes available on this console at this point, but there's something about the classical elegance and adherence to genre tradition that makes Shiren the Wanderer appealing. It's a little like how some people still love the sound and experience of vinyl records, really. You're not going to be blown away by innovation with this game, but you may well find yourself in love with its sincerity and near-perfect refinement.
    • tbd Metascore
    • 60 Critic Score
    Until you see the update, however, I must strongly advise against playing this game, as I've found it, in the state it's in right now, to be very much unplayable.
    • tbd Metascore
    • 70 Critic Score
    LoveKami, for better or worse, is the kind of game that, for all its merits, is going to keep driving you back to its most overt elements; those giant cup sizes, and the costumes designed specifically to highlight them. That will put some people off immediately and irrecoverably. Others will come to the game entirely because that's what's on offer. In the case of both groups, there's an enjoyable reflection on a very Japanese way of thinking in the game that is going to be overlooked for interest in the fan service... but then I imagine that my efforts here of trying to intellectualise this game has been one giant exercise in futility.
    • 79 Metascore
    • 80 Critic Score
    That aside, Planet Coaster is indeed the best theme park creator we've ever had. In Australia, there aren't many theme parks left at all (can you believe that Sydney - a major global city - only has one theme park, and it's a tiny space that can be walked across in a few minutes), but there was a big one when I was growing up, and this game takes me back to looking forward to going to that theme park every so often. There are some UI issues, and one or two clunky moments within the management side of the game, but nothing that detracts from the sheer creative joy of playing around with those coasters and creating the park of your dreams. I can almost smell the churros.
    • 53 Metascore
    • 50 Critic Score
    I wanted Replica to say a lot more than it did. We're living in a time where governments are becoming more aggressive in snooping into people's lives and for the first time since McCarthy, being branded as a "communist" is shifting from being someone who the right-wing impotently laugh at to someone who could be in some real danger. Replica does the right things in many ways, name-dropping real-world events and giving it enough context that the game is clearly anti-fascist in tone. Unfortunately, it lacks the intelligence and emotional resonance to be the interactive Orwellian experience that it wants to be.
    • 79 Metascore
    • 70 Critic Score
    I haven't been as conflicted about a rhythm game as I have Melody of Memory. On the one hand, the rhythm game action itself is wonderful and the music, across 140 tracks, is sublime. On the other hand, being forced to play through a truncated and baffling summary of the Kingdom Hearts narrative just to unlock those tracks has done little to enamour me to the series, and there are far, far too many little additions that distract from what the game does best (i.e. the rhythm action). The grand sum of it is that Melody of Memory is much more a game for existing fans of Kingdom Hearts than it needed to be, and once again Square Enix has struggled to fully capitalise on the rich opportunity that the Disney license provides them.
    • 75 Metascore
    • 80 Critic Score
    QV
    QV is another puzzle-shaped feather in the eShop’s cap. Its brainteasers successfully balance accessibility with sophistication. Its vibrant art style and subdued soundtrack evoke pensiveness. However, it’s the small cast of characters and playful comedy that truly solidify it as exceptional. I wish the developers doubled down on these low-key moments since they breathe new life and context into the underlying puzzle game. Even so, QV is an adventure I won’t soon forget.
    • tbd Metascore
    • 70 Critic Score
    With an average run length of about a half-hour, Azurebreak Heroes is simple fun at a low cost, with an engaging gameplay loop and some creative options for character development. You’ll get great bang for your buck here, especially if you’re looking for something to scratch that ARPG itch after finishing Hades. For all the game’s imperfections, there’s still a lot to like – the challenge is just right and it’s a delight to push ever further into the world of Heldia.
    • 71 Metascore
    • 80 Critic Score
    Serious Sam remains the perfect foil to all the self-serious and often toxic shooters that we see today. All three games (and the two DLC expansions) that are contained in this collection are pure, unmitigated fun, and there's not a single (admittedly high-quality) rendition of Ronald Reagan across any of them. Not coincidentally, while I've already deleted that CoD off my hard drive, the Serious Sam Collection will stay on my Switch for quite some time to come. In short bursts - particularly on the commute after a hard day's work - there's nothing more cathartic.
    • 77 Metascore
    • 80 Critic Score
    You’re not going to find better ball porn anywhere, and so, even though this is a port of a six-year-old game with very little added to it, it’s great that it’s now portable and on the Switch.
    • tbd Metascore
    • 80 Critic Score
    This game is a kinetic novel – it has no choices or branching paths, and instead is more about telling a story through its visuals and sound, in addition to written text. At the moment, Jiangshi x Daoshi is divided up into a prologue and two full-length volumes. I think of these as something like an “arc” – the game even divides them into chapters about the same length as a chapter in a manga. Just like with the “Big Three” heroes’ quests to become Hokage, King of the Pirates, and whatever Bleach's Ichigo’s character arc was, there’s an overarching theme narrative in Jiangshi x Daoshi’s volumes which run beneath the surface level antics. That being said, it’s a satisfying ride no matter how long the reader stays for. Fruitbat Factory have released the first two volumes on Steam already with the third arriving as DLC. From a production value standpoint, these are fantastic stories, but looking at the narrative, it’s deeply flawed. Nonetheless, it’s the kind of story with so much heart and energy that it’s impossible to not enjoy.
    • 78 Metascore
    • 100 Critic Score
    I do think that Hyrule Warriors: Age of Calamity will mean more to people who have played Breath of the Wild, and that's fine. For Zelda fans, there's no way they haven't played it anyway. For Musou fans coming to Age of Calamity from that angle, the sell's a little harder. The narrative that it weaves are great. The presentation is impeccable, and each and every one of the characters are fun to play with. It's just that where the original Hyrule Warriors felt like a love letter to the history and heritage of Zelda, Age of Calamity is more immediate, and that's just a little less of a celebration, though with the tradeoff being it actually contributes to the lore. For me, that's a worthwhile tradeoff, and I didn't even have the assumed knowledge going in.
    • tbd Metascore
    • 80 Critic Score
    But it's still a captivating story. Crimson Spires has a web of mysteries that's fascinating to unravel, with a complicated cast that brings drama and humanity to every scene. The love interests are sexy, charming, tragic, and intimidating—traits that all come together to make those romantic moments all the more enticing.
    • 79 Metascore
    • 90 Critic Score
    Five Dates basically has what I want from a game at this exact moment in time. There's no violence, no screaming, no heavy machinery, no building, no wandering around trying to find things. Instead, the focus is on creating relationships, whether or not they turn into friendship or dating or a lifelong love. The gameplay is easy to follow since it's all just making choices, and if you struggle with that you can even pause the choices so the game doesn't carry on without your input. I'm not going to lie, I was initially worried about how the quality of acting would be through the performers shooting themselves through an iPhone, but it's pretty darned good. Good enough for me to momentarily think someone may be my match, despite already having a wonderful match in the real world (I cannot emphasise how awkward this made me feel, but he found it amusing). There are a few things that I'd love to change if I could, but otherwise, I'm quite impressed at the feat of conceptualising, writing, shooting, producing, and developing a video game in eight months.
    • 92 Metascore
    • 100 Critic Score
    It's a game that deserves to be elevated beyond the jokes and seen as a genuine piece of video game art. I would be very interested if those who have come to the Souls series later will find the deliberately unpolished elements of this remake to be as appealing, but given that FromSoftware will almost certainly never touch the King's Field series again, for me, personally, this is as good as it's ever going to get. As a PlayStation 5 launch title, it's a fascinating example of something that is both deliberately old and a brilliant use of the console's very new hardware, and brought together, Demon's Souls is reason enough to own the console, all into itself.
    • 76 Metascore
    • 70 Critic Score
    I've never played a game more thoroughly unpleasant than Black Ops Cold War...
    • 77 Metascore
    • 60 Critic Score
    So if you like the characters, you like the songs, and you’ve for whatever reason always wanted to play Puzzle Bobble while occasionally hitting buttons to the rhythm of a Touhou track, then this game is for you. For designers, this is an interesting exercise in how to cram together two sets of clashing game mechanics and achieve a harmonic and synergistic result. I’m still so surprised that Rhythm Game and VS. Puzzler came together in such a deep and intuitive way. But when I’m done asking “what” this game is and I start asking “why” this game is, I only see it as an expensive curiosity, reimagining of Taito’s classic (and better) puzzle game which is available as a Neo Geo Archives title for 12 dollars on the Switch shop.
    • 79 Metascore
    • 70 Critic Score
    I don't want to take anything away from Sackboy: A Big Adventure. Platformers are one of the genres I am least inclined towards, and were it not part of a (fairly limited) launch range on the PlayStation 5, I might not have been inclined to play Sackboy at all. I am glad that I did, though, because for pure whimsy and quality level design it's a real challenge to Nintendo at its best in this genre, and that's no mean feat. Just don't go in expecting the same qualities that made the LittleBigPlanet series itself so beloved.
    • 79 Metascore
    • 90 Critic Score
    It's easy to be charmed by Café Enchanté, which brings together whimsy, romance and humour together with one of the more understated joys - having a favourite café and being able to take a moment out to enjoy both it, and the company that it brings.
    • tbd Metascore
    • 100 Critic Score
    Having written visual novels myself I know just how difficult it is to turn decisions and branching narratives into something cohesive and interesting, regardless of the direction that the player takes through the narrative. I shudder to think what a wall of sticky notes would look like to map out a game with 600,000 words and nearly 2,500 decisions. Choices That Matters is a game of breathtaking scope that takes place in the most modest kind of game possible; the humble text adventure. That it tells such an excellent page-turner of a story with all those words and branching paths is the icing on the top.
    • 80 Metascore
    • 100 Critic Score
    Sakuna: Of Rice and Ruin is a genuine cultural artefact. It never forgets the need to be entertaining and engaging, but every facet of the game is invested in communicating the Japanese cultural perspective on the world, from how we see the divine, to the respect that we should hold for the very staples that sustain us. This is a game that transcends the conventional expectations of video games, to deliver something much grander and more inherently valuable than passive entertainment to consume.
    • 80 Metascore
    • 90 Critic Score
    My criticisms of Assassin's Creed are nothing unusual for the series, and I've always enjoyed the series previously despite its issues. The appeal of each individual game to each person depends greatly in their interest in the location, setting, and period of history that the game depicts, and I've got to say that Valhalla, in impressing me with its nuanced depiction of Viking culture and their role in history, has ended up being an Assassin's Creed that I'll think I'll remember fondly across the breadth of the series. That being said, as far as the gameplay is concerned, this series is going nowhere interesting at this point there while there will be more, and I really implore Ubisoft to take a good, hard look at the bloat and consider whether a more streamlined approach that doesn't get in the way of the best feature (the history, and narrative) would not be wiser next time around.
    • 71 Metascore
    • 90 Critic Score
    This game is excellent. It plays nicely, has solid cultural resonance, and actually respects the player's time, as it's only around 20 hours or so in length (while not compromising on the narrative quality). This is easily one of my favourite games of the year, which is why I wanted to do something a little special in reviewing it.
    • 84 Metascore
    • 100 Critic Score
    That intimacy lends itself perfectly to a story about a vibrant, tight-knit community with a rich and storied history; a story about gentrification and misguided attempts to "fix" things that aren't broken; a story about a mixed-race kid looking for his place in a world that always seems to see him as "other", and finding that place in the welcoming, open arms of Harlem.
    • 82 Metascore
    • 80 Critic Score
    These two games are straight ports that have been thrown on the Switch to introduce newer players to the No More Heroes series, but they are worth revisiting because it's truly impressive how little they seem to age. Do we have faster-paced and more complex brawlers now thanks to the likes of Devil May Cry V? Sure. However No More Heroes is its own beast because it blends its punkish attitude and humour in with a surrealistic bent and some of the most memorable boss battles you'll ever play in video games. For these reasons, Suda's classics are every bit as entertaining and brash as ever, and it's great that they continue to be available to players on current consoles.
    • 82 Metascore
    • 80 Critic Score
    These two games are straight ports that have been thrown on the Switch to introduce newer players to the No More Heroes series, but they are worth revisiting because it's truly impressive how little they seem to age. Do we have faster-paced and more complex brawlers now thanks to the likes of Devil May Cry V? Sure. However No More Heroes is its own beast because it blends its punkish attitude and humour in with a surrealistic bent and some of the most memorable boss battles you'll ever play in video games. For these reasons, Suda's classics are every bit as entertaining and brash as ever, and it's great that they continue to be available to players on current consoles.
    • 84 Metascore
    • 100 Critic Score
    Who knows if this wild experiment will bear fruit and become its own series. Yakuza: Like a Dragon has everything it needs; an excellent crop of new characters, and even a new playground to base a series in, as we hadn't been to Yokohama previously. The future of the series would depend on how turn-based combat sells in comparison to action brawler combat, I would assume. Either way, though, Like a Dragon is a delight. It's a parody-homage to every turn-based JRPG trope you've ever known, set against brilliant character writing and the traditional urban playgrounds that have built this series into something beloved. I hope the development team is rewarded for the inherent risk of this undertaking.
    • 75 Metascore
    • 70 Critic Score
    Jurassic World Evolution claims a victory of sorts in being the best "big-budget" simulator currently available on Nintendo Switch, though it cruised through there on the back of the port of Cities: Skylines being less than ideal. The fact that the game has a deep library of DLC built into the package certainly boosts its value, and when the only other options are the indies like Project Highrise or ports of the old Rollercoaster Tycoon titles, it's nice to have an option like Evolution for on-the-go play, though I am hoping that the port of Tropico 6 - a much more complex and detail-orientated simulator - proves to be the big one for the console. Jurassic World Evolution is enjoyable, but a little too simple to hit the peaks of the genre.
    • 62 Metascore
    • 60 Critic Score
    Clea has the foundation that it needs to become something really amazing. The aesthetics are spot-on, and the mood and themes are conceptualised beautifully. The developer has chosen a difficult genre to work with, however, and while Clea is perfectly playable and complete, I would want to see some significant strides with a sequel before it enters the upper echelons of the genre. Nonetheless, it does represent a very different kind of Aussie creativity, and it's very much worth supporting on that basis.
    • 81 Metascore
    • 100 Critic Score
    It's so good I even forgive the developer for not giving Alisa the leading role like she deserved. And I really love Alisa.
    • 71 Metascore
    • 80 Critic Score
    These games aren’t interested in the darker aspects of the human psyche, the vulnerabilities and existential questions which impart the lingering sense of dread that lasts after the story is told. No, The Dark Pictures so far has been all about popcorn-horror, the kind where the viewer screams and jumps before remembering that everything’s all right after. They’re not elegant, but they’re not trying to be - and that’s perfectly acceptable, especially if it’s what the player knows what they’re getting into. And as much as I’d wanted the next Dark Pictures title to take a more cerebral approach to horror, I’m happy to welcome a well-crafted witch-themed slasher game all the same.
    • 76 Metascore
    • 80 Critic Score
    What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
    • 85 Metascore
    • 90 Critic Score
    So Pikmin 3 isn't the massive game. It never has been. It wasn't on the Wii U, and it's no "bigger" on the Switch. What it is, however, is a load of fun, and the charm is irresistible. Have we had more impressive remasters of games that were, to be frank, more impressive in the first place? Sure, but Pikmin isn't meant to be "AAA" and it doesn't try to be. Whether you've played this game previously or not, it's still a charming delight.
    • 69 Metascore
    • 70 Critic Score
    Transformers: Battlegrounds did the right thing in eschewing the Hollywood "mature" efforts and the games that tried to piggyback along with those to give us a true Saturday morning cartoon aesthetic. It was also right to go with a turn-based tactics game, rather than yet another action effort. What this game does is add to the Transformers property and demonstrate that it can be more versatile than the folks in suits have been pushing for over quite some time now. It's certainly not the "XCOM clone" for people that come to XCOM for the nuanced tactical strategy, but it's a nice, light little game and, for someone like me who grew up loving Transformers, only to watch the series be driven into the ground in recent years, it's nice to have something nostalgic to some very fond memories that I had as a kid.
    • 71 Metascore
    • 60 Critic Score
    For all my disappointments with what LUNA The Shadow Dust could have been, there was a fair share of impressive moments that kept me going. I did want to see what each next puzzle would look and play like, and the mysterious tone did keep me wondering if there was going to be a big payoff at the end. I think that with a proper story, perhaps with some dialogue or written text, LUNA could have been a far stronger game. It feels like the puzzles are the lengthening elements to what could have been an epic narrative. But as it is, LUNA The Shadow Dust is very pretty, plays well, but unfortunately doesn’t do anything meaningful with its high production values.
    • 65 Metascore
    • 30 Critic Score
    I know it's a tough gig being a game developer when hours played is a key metric and the pundits bleat on about content rather than things that are actually important, like thematic intensity or narrative depth. Taking something that could have been something special and diluting it to give those pundits something to throw onto their backlog isn't going to help video games develop as an art form, though. The Red Lantern upset me more than most; most games aren't made by people with the vaguest understanding of art. The Red Lantern, however, clearly is the concept of artists and the vision is compelling. Next time they should try delivering a game that supports the vision, rather than what they think will boost the Metacritic score.
    • tbd Metascore
    • 90 Critic Score
    "Indie" visual novels are a dime-a-dozen these days. If even I can make them, then anyone can. What's harder to do is create a visual novel with a distinct (and interesting) personality, and which has either something substantial to say or is downright funny. Lached Up Games is very much about the humour, and combining an ochre Aussie sense of humour with a heavily fanservicey Japanese aesthetic is certainly distinctive enough that you've not played anything like what this developer produces. You probably should play the original Max's Big Bust before getting into the sequel, but the second is bigger and better (in every way), and it is, put most simply, pure entertainment.
    • tbd Metascore
    • 70 Critic Score
    The Heroic Legend of Eagarlnia is off to an excellent start and is another pitch-perfect example of why Chinese game development is so exciting to me right now. However - and this applies to far too many developers out of China right now - hire better localisers. Perhaps there just aren't many of them around right now and the problem is that the local games industry needs to scramble to catch up with its rapid opening to global game publishing. Perhaps it is just something that isn't traditionally part of game development budgets there. Whatever the reason, at some point Chinese developers are going to realise just how large the global audience could be if they could properly understand their games. At that point, between China, Japan, and the smaller (but potent in their own right) development scenes in Korea, Thailand, Indonesia, and others, the "Asian aesthetic" and storytelling traditions are going to hit an all-new renaissance.
    • 56 Metascore
    • 60 Critic Score
    There's such a lack of polish and precision to Tears of Avia that it's difficult to blindly recommend. As a fan of the tactics JRPG genre, I did enjoy this, but it would be disingenuous of me to suggest that there weren't many other games out there with a similar ambition that are executed far better. I do think the team has a strong vision and I would very much anticipate a Tears of Avia 2 on the promise that they would have built on what the learned from the first game. With that being said, I do think this first outing is beyond a turnaround from patches - its thematic issues are too extended and in some areas the team need to return all the way back to the drawing board.
    • 69 Metascore
    • 80 Critic Score
    Tempered at the edges as it might be, Onee Chanbara Origin is still crass and skimpy, and an explicit work of nostalgic grindhouse for anyone that remembers that genre. Additionally, short as it may be, it's genuinely well-made for what it wants to be: a mindless action game. It's just that the tempering at the edges means that it's not as pure as something like School Girl/Zombie Hunter, and therefore won't replace it as the best trash grindhouse this generation has given us. What it is, though is more than enough to remind us that we may well get very little of that in the next generation, and to make no bones about it, that's very disappointing to me.
    • 69 Metascore
    • 70 Critic Score
    Ultimately, Agatha Christie's The ABC Murders is a perfectly competent point-and-click detective game, competently ported to Nintendo Switch. It's more difficult to deliver a "great detective" story in a way that feels appropriate to the character and the players than most people would think, but the developers have done an admirable job here overall. Just do yourself a favour and resist looking up a guide. Not all the puzzles are perfectly executed, but for this game to have the right impact on you, you really do want to be solving each puzzle without assistance, even if that does mean that you feel like your Poirot's IQ has dropped a couple hundred points.
    • tbd Metascore
    • 60 Critic Score
    I will also say that I have enjoyed Liege Dragon more than some of the others from Kemco, too. There is a more solid narrative to it, and I really like the visual design of that combat system. Though, being entirely honest here, it was probably the sexy princess that got it over the line for me. That really is one very inspired costume design.
    • tbd Metascore
    • 60 Critic Score
    I'm left wondering just who would want to play Postal Redux. The game works, sure, but there are a lot of top-down isometric shooters that work. I understand the appeal in playing both transgressive and offensive games, but Postal isn't actually transgressive, since it has so little to say and while it clearly caused offence in the '90s, there are games that are much more capable of causing offence now if that's what you're looking for. Play Hotline Miami. Hotline Miami upset plenty of people. Postal, meanwhile... Postal in 2020 comes across as bland, and for a game (and series) that relies entirely on upsetting people, even when the gameplay is competent, for it to be "bland" is to make its very existence pointless.
    • 78 Metascore
    • 100 Critic Score
    So. Is Piofiore for absolutely everyone? Not even close. This game needs to have "trigger warning" lit up in neon because it's going to affect some people if they play it. It is dark. It is violent, and it is unrelenting and unapologetic in pursuing a kind of mafia story that I thought was long gone from the sanitised cinema of both modern Italy and modern Japan. But as a cinematic story, set against some of the most gorgeous art we've seen in visual novels, Piofiore is also memorable, deftly-written, and for those that can stomach it, affecting in the right kind of way. It's less repulsive in both intent and application than it is sobering and reflective. I must admit I never thought otome games would go to this kind of extreme. Sure they often have their dark edges, but ultimately, the romance wins through. Piofiore is the inverse of that. It's deeply romantic, but those dark edges will be what haunts you well after you're done.
    • 72 Metascore
    • 60 Critic Score
    There is nothing wrong with Nickelodeon Kart Racers 2. If you enjoy Mario Kart, and like Nickelodeon, then you're the demographic for this game, and you'll get a kick from it. There are no nasty surprises in the way the kart racing action is executed, and it's so overwhelmingly competent it would have been something truly special if it was just a little more interesting. Sadly, the really, really good character mashup games are enjoyable even if you're not a fan of the properties, and Nickelodeon Kart Racers 2 doesn't quite get that far.
    • 69 Metascore
    • 70 Critic Score
    Prinny 1 & 2 will endure on and be remembered, if only because they have that infamous challenge level and the highly amusing approach the developers took to address that. Who doesn't want to throw a thousand-strong horde of Prinnies at a problem? Scratch beneath that surface are two platformers that are more bluster than refinement, relying more on humour than adventurous design to keep players interested, and while there's nothing wrong with that, it does need to be noted that as far as the platformer genre is concerned, these efforts are neither stand-out nor inspiring. You might not have favourite levels or scenes by the time you've ground out victory across these two titles, but as raw entertainment, they really are hard to put down. As a double feature, NISA is providing real value and entertainment, and hopefully plenty of people are willing to tackle the challenge.
    • 82 Metascore
    • 90 Critic Score
    With such a convoluted, complex narrative going for it, Robotics;Notes is the kind of game that you'll end up musing over for quite some time. It's a little more grounded in the human experience than Steins;Gate, but the eclectic mix of genres, themes and motifs that the narrative scattershots its way through means that it needed to have that groundedness to keep players connected to it. So successful is it in its writing and presentation that Robotics;Notes will be remembered as one of the truly great visual novels. It's perhaps not as philosophical or dense as Steins;Gate, but it is more emotive and evocative.
    • 65 Metascore
    • 80 Critic Score
    Single-player isn't what Kirby Fighters 2 is about. Nor is it about the relatively serious tone of online multiplayer. Kirby Fighters 2 is a rare gem in that it's a local multiplayer-orientated game that, in 2020, was not developed by a small studio working on a micro-budget. This game, to me, is a reminder of the dozens upon dozens of hours I would play Super Smash Bros. on the Nintendo 64 with family and friends, at a time before anyone cared about a "meta-game" or the tiered rankings of dozens upon dozens of characters. Kirby Fighters 2 gets the party fighting game genre right back to the most simple of basics, and it's adorable in the process. That's a win-win.
    • 68 Metascore
    • 70 Critic Score
    There are little issues that mean that Undead Darlings wears its "indie" spirit on its sleeve. Voice acting is uneven, with different actors sounding like they recorded the lines at different volumes and using different equipment, with no effort to equalise the sound. The characters are attractive and charming but some of the key art lacks for energy, detail, or really in highlighting any particular scene of note. However, all of that is more than forgivable. Undead Darlings comes across as a work of passion and creative energy, and I rarely see a game as inherently enthusiastic as that one. However flawed and rough it is, this is one very admirable little experience.
    • 69 Metascore
    • 50 Critic Score
    Warsaw is an interesting concept which does do quite a few things right, but its inconsistency of vision prevents it from achieving the same greatness as the games it was clearly inspired by. Pixelated Milk are at their best when they are holding players in the desperate struggle for survival, where each tactical decision matters a great deal between life and death. But it takes real concentration on the player’s part to make these systems work, compounded by UI issues on the Switch which only further exhaust players. There are plenty of games which set out to do things similar to what Warsaw does, but more effectively.
    • 72 Metascore
    • 70 Critic Score
    RollerCoaster Tycoon 3 is a delight on Nintendo Switch. It's the ideal pick-up-and-play game for those commutes, it's also the kind of game that you can play while also doing something else, like watching a movie or TV show. And it's the kind of game that, if you want it to, can occupy hour upon hour of your time. The Nintendo Switch is steadily building up a library of excellent simulators, but even among them, RollerCoaster Tycoon 3 might be the most playable, blissfully entertaining of them all.
    • 93 Metascore
    • 90 Critic Score
    Hades is an end-to-end delight, from one of the most vividly creative studios going around. Supergiant Games has taken a genre that is overused to the point of exhaustion, and found a way to make it interesting all over again. It's a game that plays on the primal, viseral sensations of movement and rhythm, but it delivers it with such precision that it is nothing short of hypnotic.
    • 67 Metascore
    • 90 Critic Score
    The mark of any great simulator or strategy game is if it encourages emergent storytelling - if you care enough about what you're doing for it to form little stories in your head. Port Royale 4 did that for me. From my obsession with becoming a global coffee baron, through to the nightmare armada of pirates I built up that would surely have terrified every boat or town that saw it bearing down on them, Port Royale has the flexibility, complexity and visual splendour that you will want to take it, and play it on your own terms, using your own strategies. That the game allows you to do that while remaining accessible to complete beginners is all the more impressive.
    • 76 Metascore
    • 90 Critic Score
    Ultimately though, I just want to play the story mode over and over. The missions in Mafia: Definitive Edition are artfully made – they’re eventful, emotionally rich, and deeply fascinating in their representation of the human psyche. It’s the exact same appeal as watching a movie like The Godfather, and wondering just what the characters must be thinking as they hold a gun up to another man’s face. Mafia: Definitive Edition’s narrative means something. It forces players to critically assess the life and crimes of Tommy Angelo as he tells his story to a police informant. Do we, the player, forgive him? Do we understand him? Could the impulses which drove him to do what he did, also exist within us? These questions were in the original Mafia, buried beneath the complex gameplay and 2002 era production values – but in Definitive Edition, they’re right at the forefront, staring the player in the face. Hangar 13 have done an amazing job in modernising Mafia: The City of Lost Heaven into a truly powerful narrative experience, one which I hope that fans of the original will be pleasantly surprised by.
    • 67 Metascore
    • 60 Critic Score
    Nevaeh is easy-playing stuff. It takes familiar, comfortable genre conventions and splices them together in a way that is imminently playable. With such a strong, compelling art style it would have been nice to see the developers push the artistry a little further, either to subvert or confirm the fairytale themes in a compelling way, but you're not going to regret your time playing this one. Not by a long shot.
    • tbd Metascore
    • 80 Critic Score
    At this point, EasyTech strategy games are a known quantity on Nintendo Switch. They’re light, streamlined strategy games, however, they also avoid the pitfalls of many other strategy titles developed for mobile first. They aren’t condescending to the player's intelligence, and are willing to challenge and even "beat" poor play. Furthermore, they don’t rely on unbalanced mechanics to determine victory like is standard for free-to-play titles. I am disappointed that the history is such a light brush that it’s barely present and I walked out of Grand Conqueror Rome with little better understanding on where to begin learning about ancient Rome than I had going in, but for most people that won’t be an issue. What they will get is more than enough tactical strategy action to last them for many months to come.
    • 70 Metascore
    • 90 Critic Score
    The only area it missed out on was the music. Why The B-52’s Rock Lobster was not the soundtrack on repeat is an oversight that will forever astound me. It was just such an obvious, perfect soundscape for this particular experience. Jokes aside, though, Fight Crab is very much my kind of game as someone who considers a trip to a Salvador Dali exhibition to be a good time. I realise that I'm in a very limited niche in that regard, but this is a horn I've trumpeted more than a few times in the past: if we're going to be on board with this games as art routine, recognising that subversive experiences like Fight Crab have value is step #1.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently wrong with homages. Vampire’s Fall is a little on the nose with its love of Diablo at times, but there’s a lot of merit to Diablo, and a turn-based open world RPG with that aesthetic and tone is certainly worth paying attention to. It’s just unfortunate that the developers were unable to elevate this beyond being a shallow grind, with more misfired attempts at humour than a narrative that’s actually worth following. Vampire’s Fall is lengthy and content-rich, but it will be quickly forgotten.
    • 79 Metascore
    • 80 Critic Score
    And Wasteland 3 certainly is enjoyable. It's true to the series' roots and the proto-Fallout, and understands what it is that makes XCOM-style tactical RPGs so captivating. But most of all, it uses its sense of humour and sharp writing to keep its post-apocalypse interesting, despite how well-worn that path has become in the decades since Wasteland first hit.
    • 75 Metascore
    • 90 Critic Score
    Moero Crystal H does what it sets out to so well - be an outrageously perverse work of extended sex humour - that if you can enjoy that, on those terms, you're not going to find something more amusing on a console, likely ever. There's something almost noble about that purity of vision.
    • 82 Metascore
    • 90 Critic Score
    And that's the problem with reviewing 3D All-Stars. All three of the games have historical worth, remain highly playable today, and are ported competently enough that they work. You're not going to suddenly find Bowser unbeatable because bugs have trashed what was once a great game. However, this is Nintendo's most valuable property and mascot, and it's amazing that the company didn't do more with this package than they have here.
    • 85 Metascore
    • 100 Critic Score
    I know I’m being vague in what I write and say here, but I really am restricted from talking about the best that 13 Sentinels offers by embargo conditions. What I can say, however, is that this game stands proudly with the likes of NieR Automata, Persona 4 and Danganronpa as something truly intelligent and meaningful. Without ever losing sight of its need to entertain players, 13 Sentinels intellectually engages with and challenges them, respecting their ability and willingness to engage with the game on that level. It is, in a games industry that increasingly frustrates me for its lack of artistic intent, deeply and proudly artistic. The fact that it just happens to have such an excellent strategy game layered over the top of the narrative is the nicest icing on the cake.
    • 70 Metascore
    • 60 Critic Score
    Minoria is excellent, but it's also very limited. It's beautiful, the action is solid for the most part, and there are plenty of intriguing ideas running behind it. The game's problem is that it deserved a bigger vision than the modest execution, and while that is a much more preferable problem than the other way around (too much ambition for too little means), it still means that Minoria will be forgotten well before it deserves to be.
    • 65 Metascore
    • 60 Critic Score
    I'm left with the exact same impression with Shadows of New York as I was with Coteries of New York from earlier this year. This development team has talent, writes a quality visual novel, understands the aesthetics and tone of Vampire: The Masquerade, and you get the feeling that they can achieve some incredible things with the property. To get there, though, they need to graduate from writing a pen-and-paper RPG to something more literary, because unfortunately for them, in deciding to joust with exceptionally complex, challenging subjects like they have with Shadows of New York, they're being unseated far too often by a lack of insight and complex analysis, leaving their work feeling a touch too shallow for its own good.
    • 79 Metascore
    • 90 Critic Score
    Inertial Drift is gorgeous. More than just a racing game, it’s a set of systems for player expression, putting them right in the shoes of a hotshot rookie on the warpath to becoming a drifting master. Although the controls are complex on paper, they’re easy to pick up and feel natural within minutes. Especially for those who love the idea of racing games but are burnt out on the methodical, perfectionist nature of modern racing sims, Inertial Drift is a wonderful throwback to an exciting, stylish era.
    • tbd Metascore
    • 100 Critic Score
    When you start really pulling at what Quantum Suicide offers, it works as a metanarrative discussion around all of these games, and as a result, the game offers layer after layer of some truly fascinating narrative and structure that I'm going to be thinking about for quite some time to come.
    • 72 Metascore
    • 90 Critic Score
    Rather than struggle with its limitations, however, Kingdoms of Amalur embraces them and is quite confident about being that "single-player MMO" experience, without pretense. It is a joyfully lengthy, grindy quest that gets away with it because it's also quite beautiful, snappy, and coherent about it. This "Re-Reckoning" doesn't do anything more than test the waters for a potential future for the franchise, but I do think it deserves one. It has been a real pleasure to have the opportunity to re-experience this game.
    • 69 Metascore
    • 90 Critic Score
    Coming to Captain Tsubasa as a fan of football, but knowing nothing of the anime and manga, I had no idea what to expect from this game, but I was more than impressed. Tamsoft, a company better know for little skirts-and-panties games like Senran Kagura, spinoff Hyperdimension Neptunia titles, Onechanbara and School Girl/Zombie Hunter was up against it with this game. After all, how do you compete with the might of EA and Konami without going so far into the realm of arcade experiences that the game is no longer recognisable as the sport? Tamsoft genuinely managed to figure it out. Captain Tsubasa is a back-to-basics football game with excellent pace and considerable verve. It's not just for existing fans of the anime or manga; this game is perfect for anyone who wants to enjoy clean, entertaining football action with their friends without having to first send them off to a college degree to learn how to play.
    • 59 Metascore
    • 100 Critic Score
    I can't recommend RPG Maker MV enough. Not only is it an ideal way for JRPG fans to engage with their favourite genre without needing to go and learn how to code first, but it's also a low-pressure and undemanding way for people with an interest in game development to understand how game developers think and create. The Switch version is less robust than the PC version and you're not going to be producing anything that you can make money with like you can on PC, but as a toy and a sandbox, RPG Maker is a delight. I can't wait to see the kind of creativity that RPG fans come up with (and yes, I will try and upload a game of my own at some point too... if I ever find the time to finish one).
    • 68 Metascore
    • 60 Critic Score
    There's a good number of levels and the challenge is stiff enough that you'll be plugging at it for quite some time. Here Be Dragons is limited, though. It's not as funny as it wants to be, claiming to be a satire, but failing to satirise anything, and it's not nearly as strategic as it should be, since it's more like a puzzle game that just happens to have dice rolls to potentially screw everything up. It's enjoyable and the distinctive art style shows that the developers did want to achieve something unique, but Here Be Dragons needed a little more work on executing against the intent.
    • 74 Metascore
    • 90 Critic Score
    I hope this is just the start for Pathfinder in video games, and I like the future that Kingmaker promises. It's a major time commitment, sure, but Pathfinder: Kingmaker has the kind of narrative arc and development that perfectly captures the essence of playing a tabletop RPG, only in digital form. That's something that I haven't really felt since the era of Baldur's Gate itself and for that I really appreciated what the developers have achieved her.
    • 60 Metascore
    • 50 Critic Score
    So, what's left? What reason is there to purchase Final Fantasy Crystal Chronicles: Remastered Edition? That's really the problem here. There isn't one. This isn't Trials of Mana with its breathtaking scope, characters, and narrative reborn for a new generation. This isn't even a port of a beloved classic like Star Ocean or Romancing SaGa, because unlike those faithful ports, Crystal Chronicles Remastered doesn't preserve the reason people loved the original. There's something of a hit of nostalgia in playing through the single-player game... but it's the nostalgia of how much you loved playing that original game, with friends, and the realisation that you can't do it as well as you'd like to, in classic local multiplayer action, bites.

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