Silk Image
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  • Summary: From a parallel dimension where they still make keyboard-controlled, square-based RPGs in 2019 comes the new game from Chris Bateman (Discworld Noir, Ghost Master, Heretic Kingdoms). Can you puzzle out the secrets of the four distinct challenges await you in Silk?

    Enter the biggest
    From a parallel dimension where they still make keyboard-controlled, square-based RPGs in 2019 comes the new game from Chris Bateman (Discworld Noir, Ghost Master, Heretic Kingdoms). Can you puzzle out the secrets of the four distinct challenges await you in Silk?

    Enter the biggest handcrafted open world of all time, fifty times larger than Elder Scrolls II: Daggerfall! Explore three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China in an exploration RPG that transports you onto the Ancient Silk Road of 200AD.
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Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. 60
    Silk is a noble idea, presented nicely, and once you get the hang of it, the sheer scale of the game, as well as its exotic themes, make it a wonderful blend of history and adventure. As with many ambitious indie games, however, its ambitions clearly outweighed the capabilities of the team. While this may well be one of the largest environments ever created, and it's a rare example of a game that does that for a reason other than just providing content to players for the sake of content, a lack of refinement and context to the exploration leaves Silk feeling like a far lesser experience than its ambition deserves.
Score distribution:
  1. Positive: 1 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 2 out of 3
  1. Dec 30, 2020
    10
    This game is amazing! It's like a modern Oregon Trail with a different setting. I loved playing it. It has a pretty giant map, which takesThis game is amazing! It's like a modern Oregon Trail with a different setting. I loved playing it. It has a pretty giant map, which takes place along the old historic silk road. It's a trading and resource management game. There are a bunch of different options for the rules, so if you really love games like this, then you can replay over and over and over again. I never figured out how to fight without running out of resources, but for me it was more fun just to play it as a trading game. The graphics are minimal, which I think adds to the charm. Expand
  2. Feb 26, 2023
    4
    OVERALL - 4/10
    A huge open-world with absolutely nothing to do in it.
    STORY - 3/10 There's virtually no story to the characters, only a
    OVERALL - 4/10
    A huge open-world with absolutely nothing to do in it.

    STORY - 3/10
    There's virtually no story to the characters, only a small background of each charachter at the beginning of a new game, although I only played one class. The little audio snippets with historical info upon entering cities is a nice touch, though.

    GAMEPLAY - 2/10
    Gameplay is very bland. Essentially it is a literal walking simulator with extra steps. You take a caravan in a first-person manner across the Silk road at around 200 A.D. to trade, wage war, whatever your quest is. The world map is divided into square-shaped fields, you can walk through them in 8 directions in a turn-based manner. The map is a mostly accurate representation of Asia approximately spanning through today's Turkey till China and Kyrgyzstan till Nepal. This is a huge map, but about half of it impassable mountains/deep water, and the rest is boring. There are some towns, cities and encampments where you can trade goods, obtain cattle and hire troops and heroes for your party. The goods change in price throughout the map, silk is for example cheap in China but expensive in Rome, making trade feel authentic, but there's no overview of past transactions to keep track if you're actually making good deals. The heroes each have different levels of skills like Trade, Rituals, Battle etc. These can level up, but there's again no way to keep track of your experience and there's no real impact of these skills on the game. There are also temples to make rituals at and gain morale. You need to rest each night, consuming food according to caravan size, and must to do an action depending on terrain - hunt, fish = gain food, keep guard = lose morale, sacrifice = gain moral etc. Length of day, as in how many tiles you can walk before dusk, depends on caravan speed. About every tenth night a storm comes, which makes you lose some of your goods/cattle. Then there are some random encounters of wolf attacks, hostile troops, and catching stray cattle. All of this however is just text, a confirmation, and then outcome, with no animations and no player interaction. Progression is non-existent, you do get quests for your main character with a deadline, but they seem to be random and not adjusted to your travel route. Failing them has no negative consequences, you just get a new one, and completing them gives no real reward. The game is vast and has an interesting concept, but it's just too empty and has too little content to be enjoyable.

    CONTROLS - 7/10
    Game plays in handheld, tabletop and TV modes, texts are easy to read. Pro Controller is supported, Single Joy-Con control is not possible. Some options react to touch, but you can't navigate menus, walk, and confirm choices on the touchscreen. No subtitles available for history snippets upon entering a city. Controls are explained at the beginning and are fine, however, there's no option to hold the UP button for continuous walking, you have to press it every single tile. This feature is apparently present in the PC version, though.

    GRAPHICS - 7/10
    Terrain feels a little like Minecraft with pixeled fields. Everything els is hand-drawn and looks good. All models in the world, like cities, wolves, troops and mountains are 2 dimensional cardboard-like models that always rotate to face you like in old FPS games.

    AUDIO - 4/10
    The music in the menu is fantastic, it is a shame that the whole game is completely silent afterwards. As said, there are history snippets upon entering a city, cricket chirping at nightfall, some oboe sound effects at temples, and tense music when you are nearing hostile troops - meaning 90% of the game is silent, which make it ever less appealing to play.

    OTHER
    I really wanted to like this game, but it just feels like a chore to play. The lack of in-game music, any kind of progression system, and even remotely rewarding quests take away all the fun.
    Performance is good no crashes/lags even in handheld.
    There is a full color digital manual that you can find on Google, explaining all rules and containing a map and history about the areas.
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  3. Feb 5, 2022
    4
    The retro visuals are nice, as is the size of the map, that remided me of Daggerfall from the good old days. Sadly, town and caravaniseraiThe retro visuals are nice, as is the size of the map, that remided me of Daggerfall from the good old days. Sadly, town and caravaniserai options and interactions are painfully limited. And the presentation of these interaction screens is also very samey and very barren. And this pretty much kills any joy you could get from the game. Just too basic all round. Expand