Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 54 Metascore
    • 40 Critic Score
    Creepy Tale certainly lives up to its namesake, courtesy of superb sound design and art heavily inspired by the works of John Kenn Mortensen, but it's a title which falls apart under scrutiny. A completely silent narrative is ambitious, as is designing puzzles exclusively around visual cues, but there's barely an hour of actual content in-game. Any puzzle-solving veterans are basically guaranteed to roll credits within 45 minutes.
    • 54 Metascore
    • 50 Critic Score
    Overpass is a double edged sword by design. All its features which would make it appealing to genre veterans - a heavy emphasis on speed control, incredibly tight controls, and demanding track design - are exactly what'll deter most everyone else away from the title. Coupled with serious design flaws and it's hard to recommend this racing sim to anyone but those truly passionate about the genre. All the same, they're clearly Zordix Racing's target audience, with little concession made to welcome newcomers. While alienating, design philosophies like this ensure Overpass has a strong identity that doesn't pander to non-fans of the genre. Even if this is rough around the edges, its lack of handholding is quite commendable.
    • 54 Metascore
    • 50 Critic Score
    The return to Yenching in Legend of Kay Anniversary is not the complete package as one would've hoped for. While the adventure itself stays true to the original, it unfortunately stays too true for its own good. The faults that it contained are still prevalent in here, and the whole mechanics also feel dated and are missing that revamp that other remade platformers contain, such as Crash Bandicoot N. Sane Trilogy. However, when looking past the dated mechanics and annoying camera angles, Kay's journey can be a fun little treat to spend 10 to 15 hours in, though it does require a heap of patience to be able to fully enjoy it.
    • 54 Metascore
    • 60 Critic Score
    Ultimately, most players are probably still better off sticking to 'purer' roguelikes such as Shiren the Wanderer or standard RPGs such the core Pokemon titles.
    • 54 Metascore
    • 60 Critic Score
    Cast of the Seven Godsends is not without its frustrating and/or unfair moments, but it manages to provide a rewarding feeling in small doses, when an obstacle is finally overcome with enough perseverance. However, the uninspiring visuals and a soundtrack that doesn't quite manage to do its job of reinforcing the hectic and sometimes heavy atmosphere, prevent it from truly landing its grip on gamers who will not be compelled to come back for more afterwards.
    • 54 Metascore
    • 60 Critic Score
    Bow to Blood: Last Captain Standing is a great concept that could've used with a bit more time in the oven to knuckle down the controls a little better. The slow and cumbersome movements don't make for an excitingly adventure. However, the idea of playing a futuristic version of Survivor, by competing against opponents, forming alliances, and then double-crossing other captains to vote them out of the game, makes for an enthralling few hours. For those who are in need of a bit of time to kill with a different type of a video game, then Bow to Blood: Last Captain Standing may be worth checking out.
    • 54 Metascore
    • 80 Critic Score
    FoxyLand is a must play for casual and more experienced platformer fans, with levels mostly being fairly easy to traverse, with fun puzzles to figure out involving switches and hidden items. High replayability comes from both individual competitiveness in completing a level without dying, and collecting coins to buy accessories, such as a hat or scarf to put on the fox.
    • 54 Metascore
    • 60 Critic Score
    When it comes down to brass tacks, what you put in here is what you get out. Going in with a pessimistic attitude is most likely going to breed hatred for the bright bold presentation and what Nintendo perceives to be fun activities. Take everything with a pinch of salt and plan a night around making a fool out of yourself and others however, and you might find yourself discussing 'the night we played Everybody 1-2 Switch!' for years to come. Unfortunately, with limited replay appeal, a night may just be all you get before the diminishing returns.
    • 54 Metascore
    • 60 Critic Score
    Having Ulala back is a welcome return and, Space Channel 5 VR manages to capture the world perfectly, and tug at all the correct nostalgia related heartstrings. It would be great to get lost in the cosy bosom of that feeling... if there was just more to offer. The promise of new characters, songs, and DLC, should rectify some of these issues, but with the already high price tag it's hard to imagine anyone outside the already committed fanbase to take a punt. As nice as it is to see a return to the news desk, hold out for a possible GOTY edition.
    • 54 Metascore
    • 70 Critic Score
    Overall, this is a great product with a low price tag and high replay value, and deserves attention. Some more bosses and maybe a mode where aliens are playable would really go a long way for the longevity, though. The lack of any character progression means if the gameplay alone is not enticing enough for some, replaying will not be a worthwhile experience.
    • 54 Metascore
    • 40 Critic Score
    There's literally not reason to try out Kingdom Come: Deliverance - From the Ashes. It's pretty weak DLC that, instead of breathing new life into the core game, just adds a short, and not that engaging (or rewarding), quest line.
    • 54 Metascore
    • 30 Critic Score
    Whilst the idea is good and the execution is fine there is literally nothing resembling a game to be had here.
    • 54 Metascore
    • 40 Critic Score
    The Padre is a horror-themed adventure that's not frightening, is filled with pop culture jokes that aren't that humorous, has enemies that are annoying to fight with, and, finally, offers an assortment of puzzles that are a mixed bag. It looks good, and, generally, means well... but you should better play Silent Hill instead.
    • 54 Metascore
    • 40 Critic Score
    Let it Die: Inferno is a gorgeous and highly stylised game that can’t stop tripping over itself. Combat is frustrating and unfair instead of challenging, exploration and item collection are made negligible by timers and resets, and certain characters and music are weakened by AI “enhancements” that don’t enhance the game in any way. Inferno itself is solid, and there aren’t many bugs or glitches, but the game on offer is one that is trying to appeal to a niche of players who certainly can find a lot of fun in its gameplay loop, but working through the design flaws and constant resets will prove as much of a challenge as the combat and exploration of a soulslike are meant to be.
    • 53 Metascore
    • 40 Critic Score
    At the end of the day die-hard pet simulator fans will enjoy the game, young children might get a kick or two out of it for a little while but we can't see it sticking in the long haul.
    • 53 Metascore
    • 30 Critic Score
    Faceez is a lovely idea, but sadly one that is far too underdeveloped to warrant making this an essential purchase.
    • 53 Metascore
    • 50 Critic Score
    Grimshade is a love letter to the JRPGs of the '90s. Trouble is it's one that wasn't as eloquently written as it should. The weak-to-decent presentation cannot be fixed, of course, but there's some hope for this, if the developer ever heavily rebalance the tactical battles.
    • 53 Metascore
    • 40 Critic Score
    The game does have some potential to host a well rounded sandbox experience but fails through what seems like an experimental, first-stab-at-it approach with little in the way of refining and testing.
    • 53 Metascore
    • 50 Critic Score
    While the foundational elements are all here, ultimately, there are bound to be JRPGs that are more worth your time.
    • 53 Metascore
    • 40 Critic Score
    In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics.
    • 53 Metascore
    • 40 Critic Score
    Not only is Exorder's campaign and storytelling uninspired, and even annoying at times, but, in its attempt to be an extremely simple TBS that can be enjoyed by everyone, it just ends up being bland and forgettable.
    • 53 Metascore
    • 40 Critic Score
    As is, at $2, less than the cost of a side dish at a fast food restaurant, it is so inoffensive, so softly marketed, that it actually may be a good purchase for some fans of physics puzzling games. Be warned, though, that much like fast food, the entire game may be finished in less than 30 minutes.
    • 53 Metascore
    • 70 Critic Score
    Bugs 'N' Balls is yet another fantastic release from the ever consistent EnjoyUp! and yet another product from Spanish developers, this time CoderChild, that proves to be extremely addictive, despite being a very simple concept. Unfortunately there are a couple of elements holding this back, but overall it is a very pleasing effort for its extremely cheap price-tag.
    • 53 Metascore
    • 70 Critic Score
    It feels perhaps a bit too linear at times, when some environments could have probably benefited from being more open to exploration but, nevertheless, it is well worth checking out. Its price is a bit steep for the amount of content currently, but those who strive to complete it 100%, finding all the crystals, should get their money's worth.
    • 53 Metascore
    • 70 Critic Score
    Whilst not the superb Professor Layton competitor that people were expecting, Doctor Lautrec and the Forgotten Knights is a pleasant surprise, proving to be an intriguing prospect on its own merits.
    • 53 Metascore
    • 50 Critic Score
    Ice Cream Surfer is a reasonably fun little timewaster, and at a time where shoot 'em ups are fewer and further between, some diehard shooter fans might feel like this is worth a punt.
    • 53 Metascore
    • 60 Critic Score
    Therefore, whilst admittedly still lots of fun on the whole, the overall experience is somewhat lacking and ends up feeling quite shallow.
    • 53 Metascore
    • 80 Critic Score
    An intriguing plot coupled with a focus on questioning morality and who is truly an enemy, Akiba's Trip: Hellbound and Debriefed brings the original story to a new generation of gamers. Bugs, the lack of autosave which does seem a little odd for a remaster and some clunky game mechanics aside, there are easily over twenty hours of game time in the fairly realistic portrayal of Tokyo's Akihabara region. Replay value for those who played the original will vary depending on nostalgia feel, but a second playthrough is highly appealing for completionists and those who want to make different choices in their gameplay since supporting a faction does influence in the end story.
    • 53 Metascore
    • 20 Critic Score
    Rubbish, utter rubbish. Sloppy development, boring minigames and not enough content to keep anyone entertained for longer than twenty minutes.
    • 53 Metascore
    • 50 Critic Score
    There are some titles that have high replay value despite their simplicity, but Flip Wars is not one of them, as this is nothing but a simple mini-game turned full game. In other words, while this is definitely cheaper, better save that pizza money for Splatoon 2… or pizza.
    • 53 Metascore
    • 50 Critic Score
    Pumped BMX Pro is a fun BMX platformer - when it wants to be. But, on the Xbox version anyway, the right-stick for tricks is a temperamental control that only sometimes performs the tricks, despite being held in the correct direction. Plus, the "pump" system is extremely specific with when to use it, and Pumped BMX Pro takes no prisoners in miss-timed presses that will basically cause the rider to fail the stage. But once these kinks are worked out, this is definitely a BMX title worth checking out for those who don't want to invest in a heavy sim-based game, and opt for the more arcade-styled versions instead.
    • 53 Metascore
    • 50 Critic Score
    It's impressive to see the full Chaos Theory ported with almost all of its features intact onto a handheld. Everything is there for the espionage enthusiast: infiltration, interrogation and some very tense stealth sections. Unforgivably, however, Splinter Cell 3D is severely let down by its controls which at times make even doing the simplest tasks a chore and will put a lot of people off very quickly.
    • 53 Metascore
    • 40 Critic Score
    Unlike UNO, there really is no reason to pick Monopoly for Nintendo Switch over its physical counterpart. The multiple boards, pieces, and unlockables are nice in theory, but they're plagued by inadequate load times, a choppy frame rate, and a surprisingly unfriendly UI. The inclusion of online is a good bonus for anyone desperate to play Monopoly on the go, but that's only in the hypothetical situation where someone happens to be online and is willing to throw a few hours into a laggy match. Monopoly should have been an easy adaptation over to the Switch, but it simply isn't worth purchasing when the actual board game can't be bogged down by technical issues and bizarre direction.
    • 53 Metascore
    • 60 Critic Score
    Has-Been Heroes could be better if it had more depth, far more addictive if it wasn't as repetitive, and, most of all, an unquestionably worthy purchase if the gameplay didn't rely on randomness as much as it currently does so. Long story short: very one-more-try-ish, but also in definite need of some tweaking.
    • 53 Metascore
    • 30 Critic Score
    As shallow as it is boring, Guilt Battle Arena is a conceptually fine attempt at a fast-paced party shooter that does very little with its mechanics and premise. With some mechanical re-tweaking, varied stages, and an improved main mode that doesn't boil down to endless waves of shooting and dashing, Guilt Battle Arena could turn into something worth playing. As is, however, there's nothing particularly impressive about it.
    • 53 Metascore
    • 50 Critic Score
    Hysteria Hospital: Emergency Ward is an unfortunate game. It begins well enough by luring you in with a simple yet satisfying mechanic, but eventually breaks down into an overly frustrating and repetitive slog as complexity and difficulty increases but the rewards do not.
    • 53 Metascore
    • 70 Critic Score
    Bit Boy!! Arcade is a prime example of a game with a strong exterior held back by a rough interior; the core of the puzzling action becomes monotonous, but everything surrounding it is too full of charm and wonder that it makes the game difficult not to recommend.
    • 53 Metascore
    • 40 Critic Score
    So utterly disappointing and flawed in every possible way… The first few hours, most of it can be ignored, and occasionally the flaws can be forgotten, but only briefly before they come storming back to the forefront. An awful, boring, empty, pointless experience. There is, however, a glimmer of hope. It's worth mentioning that there has already been a Bethesda title that was equally as unimpressive: The Elder Scrolls Online - but looking at it now, it has transformed into one of the best MMOs out there. There's always the hope the Fallout 76 develops the same way and becomes something special, but for now, that seems impossible. It's a world away from that.
    • 53 Metascore
    • 30 Critic Score
    Die by the Blade falls short in delivering a truly engaging experience in the current state it is in. The developers have made a statement promising to put right its issues and include further single player modes to improve the package offering. It is an admirable position, but also a concerning trend in the industry today. Without a doubt, it is an interesting concept to bring back and modernise, but here it feels more like a missed opportunity than a modern successor to its classic inspiration. Perhaps one for the Cyberpunk 2077 or No Man's Sky treatment?
    • 53 Metascore
    • 60 Critic Score
    Samurai Warriors Katana is not a bad game. Heck, it verges on being decent, but is ruined by a couple of poor design choices.
    • 53 Metascore
    • 60 Critic Score
    The Three Musketeers could have been in the top tier of WiiWare games, but it sadly misses out on this due to some troublesome aspects like motion attacks and an irritating life system.
    • 53 Metascore
    • 70 Critic Score
    The ABC Murders may lack the attention to detail and high levels of presentation found in the Layton titles, yet it should definitely appeal to the same market sector thirsty for more puzzle solving.
    • 53 Metascore
    • 40 Critic Score
    Despite being a fan of the genre, The Revenant Prince is a tough game to recommend. Although rocking a stellar opening, the game is wildly inconsistent in its tone. Far too many things get in the way of simply enjoying the game. These range from incredible difficulty swings, simple movement problems, tone shifts, and odd design choices. The good parts of the story stall out, and the regular game is not enjoyable enough to really encourage continuation of play.
    • 53 Metascore
    • 60 Critic Score
    It plays very well and, besides the small loading screen glitch, it does little wrong. Miffy's World will keep a child happy, and that's what matters.
    • 53 Metascore
    • 90 Critic Score
    Just as the Professor Layton games mix a good mystery story betwixt its brain-teasing collection, Crime Lab: Body of Evidence comes complete with a tale of its own.
    • 53 Metascore
    • 20 Critic Score
    The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
    • 53 Metascore
    • 40 Critic Score
    Legna Tactica's biggest flaw is that it simply cannot compare to the 3DS' already strong strategy library. The combat lacks the depth of Fire Emblem, the story doesn't hold a candle to Devil Survivor, and the price is much higher than either Mercenaries Saga title, despite being similarly generic. The actual campaign is tedious and the maps are reminiscent of Final Fantasy Tactics in the worst ways possible. There's no thought behind any mechanic, leading to a distinct lack of identity, where every possible positive quality can be attributed to a far better game. Legna Tactica may work on a technical level, but that's hardly a reason to justify a full playthrough, let alone a purchase.
    • 53 Metascore
    • 50 Critic Score
    Super Dungeon Bros. is one of those games that is best described as inoffensive. It doesn't do anything wrong, but at the same time it doesn't do anything right, either. It is a perfectly fine multiplayer experience for roughly an hour or so, before things start to get boring and blend together. Single-player is not nearly as enjoyable, and the online player-base is essentially completely dead, but if you can wrangle up a friend (or three), there are certainly worse ways to spend an afternoon.
    • 53 Metascore
    • 40 Critic Score
    Although Pilot Sports is not exactly bad, it is likewise far from compelling in its own right. Most of its best qualities are shared with the far more polished Pilotwings series, with its reliance on homage doing a considerable amount of damage. The content present is fine enough, but that, in itself, is a problem. Fine is not good. Pilot Sports is a below average flight simulator that might scratch that wholly unique Pilotwings itch, but only for so long.
    • 53 Metascore
    • 60 Critic Score
    Jessika cannot be recommended lightly, as although the premise for the plot is promising, the factors of suicide and problematic elements of Jessika's characters could have been handled and portrayed better. In the end, the plot seems to rely on the shock factor of the subject matter and does not put enough focus on its delivery, leaving those in control with a sense of wanting more from a title that demanded so much of them.
    • 53 Metascore
    • 60 Critic Score
    Replica is an interesting title that has some really good ideas with how it lays out its puzzles. Rather than focusing on the generic "video game" ones, Somi instead has incorporated more "in real life" problem-solving with trying to crack into someone's phone. However, the overall premise that is dealt with important concepts should've had more heightened tensions that Somi needed, to make the story more believable. The corny dialogue detracted from the terrorism and surveillance-overlord Big Brother plot that needed to be taken a bit more seriously. However, presentation aside, the puzzles are quite clever and are worth at least a look into this experience.
    • 52 Metascore
    • 70 Critic Score
    If gameplay is all that is of importance, Blade Runner: Enhanced Edition remains one of the finest examples outside of a Lucasarts' title, bringing together a great story and interesting mechanics. If you want the whole package however, it may be best to look elsewhere for a definitive version. The Nintendo Switch of course does have that major advantage of gaming on the go and on a smaller screen, it may just look that little bit more appealing.
    • 52 Metascore
    • 40 Critic Score
    As a side or minigame, Neptunia Riders vs Dogoos might be kind of fun…for about an hour, but as a nearly full price game, something like this is tough to swallow. The whole thing can be beaten in a few hours, and the gameplay is entirely derivative, bland and lacking much in the way of anything interesting. Idea Factory should stick more with the ecchi games or themes, as that's what they're best at.
    • 52 Metascore
    • 30 Critic Score
    For a publisher so eager to revitalise its long-dormant franchise, it’s impressive how Konami’s first shot winds up being a miserable own goal. Even with considering its rare positives, The Short Message’s blunt-force sermonising feels anathema to the series’ core identity. Combine this with game design vacillating between bland or annoying and all that’s left is dingy world design. As a free title, it shares an interesting heritage with P.T.; unlike its precursor’s legacy, it's destined to be forgotten once credits roll.
    • 52 Metascore
    • 50 Critic Score
    Dark sci-fi Hellpoint sits smack-dab in the centre of soulslikes quality-wise. It's not terrible, but it's far from a good one too. Should you wait for a price drop, and a couple of fixes for its technical issues? Frankly, no. The strong atmosphere and cryptic plot have the capacity to provide the incentive to endure the many flaws and keep on playing, but aggravation and plain 'ol boredom will soon ruin everything. IF still willing to try it out, stay away from the Switch port, as it is the worse one yet.
    • 52 Metascore
    • 60 Critic Score
    In many ways World Duel Carnival is a Yu-Gi-Oh! expert's dream title; very little locked away, an incredibly in-depth game system with a huge number of cards to try out, and the means to customise a main character's deck to their own liking.
    • 52 Metascore
    • 60 Critic Score
    Whilst it's good to see a decent forgotten game given a second chance in the modern day market, it is a shame that the original flaws weren't ironed out for this revision.
    • 52 Metascore
    • 50 Critic Score
    Strobopahgia certainly has a lot of potential, with a strong aesthetic and some good core concepts, but it plays as an unfinished experience. With more polish in the later acts of the game, expansion on some of the weaker endings, and fleshing out of the music and ambient sound throughout, the game really could stand out. As it is now it would be hard pressed to impress more casual gamers, but for the more horror inclined player looking for something different it would be an interesting hour or two.
    • 52 Metascore
    • 60 Critic Score
    Kung Fu FIGHT! is a worthy little time waster that does not insult the intelligence of the customer and manages to actually deliver a solid product for a low price.
    • 52 Metascore
    • 50 Critic Score
    Unbox: Newbie's Adventure does have appealing factors, such as a breadth of challenges and large sprawling hubs; however, the game is somewhat let down by poor visuals coupled with frustrating platforming sections that can often go wrong by no fault of your own. Unbox has released in a year where mascot platformers have returned with a vengeance, and unfortunately cannot stand toe to toe with them.
    • 52 Metascore
    • 30 Critic Score
    There is very little to recommend about Commandos 2 - HD REMASTER. The controls are absolutely horrendous, the field of view crippling, the load times unbearable, the randomness of events stifling, and the general inability to do what you want to do annoying, to name a few of the problems. This game represents a cash grab attempt to cash in on an old series, but the one behind it forgot to do much in the way of actually even improving it.
    • 52 Metascore
    • 70 Critic Score
    Dementium: The Ward runs pretty short and has very little replay value. The puzzle solutions and bosses are identical to the prior versions, and the overall campaign takes place in only one location. Its value is a tad overstated, this is a recommended classic that does come highly polished and has some legit creepiness to it, thanks to the gritty and foreboding atmosphere. The controls feel very tight and it's incredibly responsive, though it could use more features like gyro or a weapon wheel. A survival mode or a randomiser would also add value and more of a reason to return to Redmoor. These are the kinds of additions Dementium: The Ward needed, not a 'retro' filter.
    • 52 Metascore
    • 60 Critic Score
    Though it is a full and immersive title, The Sims 3 does bear the hallmarks of being a port without much consideration for the increased capacity and capabilities of the 3DS, with some struggling controls and awkward presentation to boot.
    • 52 Metascore
    • 60 Critic Score
    Caveman Warriors is a cutesy-looking title that is devilishly difficult as a single-player experience. Though still fun to play through, the large wave of enemies can sometimes be a little insurmountable, while the boss fights can vary from easy to defeat to unfairly difficult. However, playing it in local multiplayer seems to be the way to go, as it is more fun to work together in a team and knock away the enemies. It retains the difficulty, though, as dying is for good - until a checkpoint is reached by the surviving members. Unfortunately, the game suffers due to the animation glitches and that dreadful boss glitch that centres on the Cavernator's second encounter. Despite this, Caveman Warriors is still a game that is worth checking out.
    • 52 Metascore
    • 40 Critic Score
    Groove Heaven is clearly one for the kids, but even then, it's far too short of an adventure that lacks variety in its levels and music tracks. The presentation is lovely and the idea is welcome, but it's difficult to recommend this rhythm title over some of the greats already available on the Nintendo 3DS.
    • 52 Metascore
    • 40 Critic Score
    Imagine, for a brief, painful moment that Sigi - A Fart for Melusina is an actual fart. What kind of fart would it be? Luckily, it's not one of those disgusting, watery-ones - sadly, it's not one of those glorious, last-night-I-ate-like-a-bison, volume turned-to-11 ones either. This generic action-platformer is just a boring, scentless, barely heard fart… and not even a funny one.
    • 52 Metascore
    • 70 Critic Score
    AquaMoto Racing 3D is a fun little racing game for quick bursts on the go that's made a comfortable transition from phone to 3DS, though, unfortunately, has not made the best use of the 3D in its name.
    • 52 Metascore
    • 30 Critic Score
    Like many others of its ilk, New Frontier Days - Founding Pioneers is full of the types of mechanics that make for very addictive gameplay - the type that have that "just one more minute" gameplay. Despite how it makes the hours fly by, though, this is ultimately a boring grind with no real depth, no heart, and nothing special here. With the superb Stardew Valley on the horizon for Nintendo Switch, fans of these types of games should try holding out until then and give this one a pass. Heck, you would even be better off with Farmville to tide you over…
    • 52 Metascore
    • 70 Critic Score
    It is hard to dislike the comical Rabbids, and the antics of Rabbids Land goes to show that there is still plenty of fun to be had with crazy mini-games that can be played with a few friends. It may not have the same level of longevity as something like Nintendo Land but it does indeed prove to be a great time consumer for anyone hoping for an enjoyable experience that makes great use of the Wii U GamePad.
    • 52 Metascore
    • 50 Critic Score
    ZAMB! Redux isn't a spectacular game, but it offers a decent time nonetheless. The two playable characters have some interesting designs due to how different they function from one another, and there's enough challenge and extra objectives to go after to make this sometimes feel satisfying. Unfortunately, the gameplay and enemy design don't change enough between levels to equal a memorable experience, but it's still enjoyable enough while it lasts.
    • 52 Metascore
    • 50 Critic Score
    Sexy, sultry ninjas and pretty vistas can't save this from being a mediocre brawler; one with a couple of good things to talk about, but mostly with plenty of flaws. The gameplay can get repetitive, and the action, while somewhat enjoyable, can soon turn into an irritating chore that has you multitask, in a game that doesn't really let you do so. Small tip for those who still want to try Shing! out (this does have sexy, sultry ninjas, after all): do avoid the default control scheme, and don't play it on your own under any circumstance.
    • 51 Metascore
    • 70 Critic Score
    Not quite the Angry Birds clone that some may believe at first glance, and it isn't without issues, but for the asking price Bird Mania 3D fundamentally holds true to what cheaper quick-burst games need to be to succeed; fun, inimitable, and packing in that 'one more go' factor.
    • 51 Metascore
    • 70 Critic Score
    Umihara Kawase Bazooka! is a niche title in a niche genre featuring a niche franchise. As arcade-style single-screen action-platformers go, this is a good one with a unique gameplay so fans of that sort of thing should go for it if they can swallow the steep launch price. Anyone else though, including fans of said franchise may have reason enough to be on the fence as this is definitely way different from the rest of the series. This is a rather unique game that will appeal most to score chasers and not the core speedrunning fanbase of the series, although one could imagine speedrunning this all the same of course.
    • 51 Metascore
    • 60 Critic Score
    Balan Wonderworld deserved to be far more than average, as the final game is a marked improvement over the demo. It's beautiful a lot of the time, character designs are mostly wonderful, the unique ideas that appear in each level are great fun… however the overall execution is simply lacking something important. The repetitive bouts, rough edges, and the sometimes awful physics make this a much harder title to recommend. It is full of bubbly unique charm, and is mostly heart-warmingly fun, but many will be put off by the slow, restrictive design, despite this being designed around it. Hopefully, the game will get some traction.
    • 51 Metascore
    • 30 Critic Score
    Presumably some of the bugs and related issues might eventually get patched out; one thing that does not change though, is the core of the game. Given it is mostly a clone of a game over 15 years old, for all intents and purposes it is worse than all across the board. Almost every aspect of [i[Warcraft III is better than this game. This would need a massive overhaul to come close to recommending.
    • 51 Metascore
    • 70 Critic Score
    Newcomers to the Neptunia series will be drawn in by the humorous tale which should lead them to explore other titles. Returning fans will eagerly lap up the already known personalities. The several issues of few levels, no multiplayer, and no actual outfits to change into outside the DLC partly impacts the enjoyment of Neptunia: Riders VS Dogoos, which is a shame because it is a cheerful, solid addition to the Neptunia universe.
    • 51 Metascore
    • 70 Critic Score
    If you’re after a challenge, PDC 2008 isn’t going to disappoint you; getting good at the game is almost akin to getting good at the real thing.
    • 51 Metascore
    • 60 Critic Score
    Cubic Ninja is a delightful addition to a 3DS market saturated with games seemingly made to take a quick advantage of the new technology.
    • 51 Metascore
    • 40 Critic Score
    Even though it is aimed at children, Penguins of Madagascar is far too simple, repetitive and unimpressive to warrant a purchase even for the most eager of Penguins fans.
    • 51 Metascore
    • 50 Critic Score
    Music On: Electric Guitar has tried hard in some aspects to replicate how it feels and sounds to play a guitar. It's certainly not a bad effort, but the lack of additional features hurts the app. In addition, the concept won't appeal to everyone, but those that are intrigued will find reasons to come back for a five minute twiddle when the situation permits.
    • 51 Metascore
    • 60 Critic Score
    Even though it's been over a decade, Bullet Witch hasn't aged as badly as might be expected. There is some creativity in Alicia's skill-set. Summoning ravens and rose spikes lends a pleasing dynamic to combat. Also, reducing an entire city block to rubble just to kill a few demons never gets old. A typical play-through will only take about two-and-a-half hours, but the extra missions and harder difficulties are sufficient reasons to keep playing.
    • 51 Metascore
    • 60 Critic Score
    With the WRC series on hold for 2018, V-Rally 4 took the rally-title for Kylotonn. Fortunately, a lot of the racing mechanics are streamlined compared to past experiences, easily allowing for newcomers to jump in and pick up the controls quickly, while veterans will still enjoy the difficulty boosts. Some stages wildly inconsistent with their degree of difficulty - and with only a career mode, and online play the features in this complete game are quite lacklustre. While hours of racing can be enjoyed, this will eventually wear quite thin pretty fast.
    • 51 Metascore
    • 80 Critic Score
    Nintendo strikes gold once again, albeit with a quick (but by no means dirty) port of an old favourite. Paper Plane is the simplest of ideas executed almost perfectly.
    • 51 Metascore
    • 40 Critic Score
    The danger of playing with nostalgia and doing it injustice means that the high bar that was set before it is the bare minimum that needs to be achieved to be even deemed worthwhile. There are a lot of call backs to Crazy Taxi in this review and that is due to the derivative nature that Taxi Chaos borrows its concept from. The sub-par graphics, generic map, bland soundtrack and lack of new ideas or the ability to even replicate what came before it has destined Taxi Chaos to the copycats of shame bin. If, even after reading this review there is still some urge to play Taxi Chaos then it is highly recommended to go and track down a copy of Crazy Taxi and Crazy Taxi 2 and play these instead.
    • 51 Metascore
    • 40 Critic Score
    Captain America: Super Soldier for 3DS could be a decent game were it not for the graphical glitches, slowdown and frustration caused by potentially game breaking instances.
    • 51 Metascore
    • 30 Critic Score
    Evaluated solely by its presentation quality, Dance of Death: Du Lac & Fey is a solid enough point and click adventure, but it is sadly marred by technical issues and by a general lack of engaging puzzle solving. The mere concept of Arthurian characters hunting down Jack the Ripper is interesting in its own right, something the script reflects rather well, but the game design itself simply leaves too much to be desired.
    • 50 Metascore
    • 30 Critic Score
    It's always a good thing when old titles are once again available for purchase, but Capcom should perhaps start pricing their rereleases accordingly. Devil May Cry 2 wasn't worth the money in 2003, and it certainly isn't worth much today. A miserable hack 'n' slash, it's a miracle the franchise managed to survive such a blunder in the first place. It's perhaps worth playing from a historical context - if only to gain a deeper understanding of how it failed the original's legacy… but Devil May Cry 2 is otherwise better left in the past.
    • 50 Metascore
    • 60 Critic Score
    Simple strategic elements in a quirky setting fit the portable nature of the Nintendo 3DS perfectly, and the only drawbacks come from a few repetitive missions, the unusual lack of touch screen elements, and somewhat clunky control system.
    • 50 Metascore
    • 50 Critic Score
    Hurry Up Hedgehog! is a nice little board game adaptation that offers some fun and challenge, but without a more expanded single player mode it's difficult to wholly recommend, unless you have some friends that enjoy the game too that can engage you in rounds of pit-abuse-based multiplayer.
    • 50 Metascore
    • 50 Critic Score
    Funky Barn had a lot going for it, and in many ways it works a treat thanks to some smooth controls and the farming element proving to be quite fun. However, when a lot of the processes become automated later on, the enjoyment factor starts to wane considerably. On top of this, despite having some pleasing options, the general amount included does not warrant its high retail price-tag, and it would have been far more palatable had it been a cheaper eShop download.
    • 50 Metascore
    • 50 Critic Score
    As mentioned earlier, a name carries expectations. Strictly in terms of game design, Fear Effect Sedna is quite possibly the strongest the series has ever been. However, it doesn't go far enough to make up for its deficiencies in atmosphere and storytelling. As it turns out, this title is as cold and distant as its locales and isometric perspective suggest. There's very little imagery to provoke thoughts or spark the imagination, just a high body count and a lot of swear words. Even if that were enough for a Cyberpunk game, it's handled in a manner that isn't stylish or memorable. All in all, this entry is a difficult recommendation, especially for Fear Effect fans.
    • 50 Metascore
    • 80 Critic Score
    Whilst "Zack & Wiki" is the Wii's first true puzzle-based point-and-click game, Agatha Christie: And Then There Were None proves to be the system's first proper out-and-out PC-style adventure, complete with a classic gripping tale filled full of intrigue and mystery.
    • 50 Metascore
    • 60 Critic Score
    A respectable first effort on WiiWare from The Code Monkeys, and certainly endued with some British spirit, but key issues of severely hindered online and one player modes hold the game back.
    • 50 Metascore
    • 50 Critic Score
    It’s nice that something that would otherwise “die” did not, so the developer behind Captain Blood should be applauded - but that doesn’t mean that the game itself is an easy recommendation. It’s a pirate-themed hack ‘n’ slasher that, aside from the HD textures, is stuck two decades into the past. In other words, it’s an entertaining ride, but a bit too repetitive and, most of all, forgettable, so it’s hard to recommend it to anyone but its target audience and their nostalgia for the era this belongs to. Even they are advised to wait, however, because there are currently a couple of very annoying bugs.
    • 50 Metascore
    • 50 Critic Score
    Rock Zombie is playing on nostalgia from the time when arcade halls were everywhere and arcade styled beat 'em up titles were flooding the console market - the 'Golden Age' of arcade games. Sadly, however, due to misbalanced difficulty and an overly simplistic fighting system and enemy design, the game falls flat.
    • 50 Metascore
    • 40 Critic Score
    Switch is becoming the new Vita, stuffed to bursting with indie darling ports from PC, giving a whole new audience the chance to experience them. However, it's also meant an influx of mobile ports that are not quite as memorable. Tiny Troopers: Joint Ops XL falls somewhere in the middle. There's a ton of content here for the low price of £9.99, but these games are sadly artificially inflated with repetitive, boring gameplay that really shows its age.
    • 50 Metascore
    • 30 Critic Score
    A strategy game taking place in prohibition-era roaring '20s, which has players role-playing as a bigtime gangster, slowly building their enterprise, and doing anything expected in such a line of work, whether that's selling alcohol, running whorehouses, striking deals with other crooks, "renting" guns for hire, looting or ransacking establishments, bribing the boys in blue, and many, many, many more. Quite an ambitious title, right? Sadly, an assortment of technical issues, an annoyingly busy UI, a total lack of balance, as well as a lack of challenge, has led to something that just isn't fun. Potential, thy name is Empire of Sin… but potential is great only when met.
    • 50 Metascore
    • 50 Critic Score
    Picklock has the foundation of a good experience. There are brief moments of actual fun spread throughout, but these are in spite of the game's quirks, not because of it. The awkward controls remove any possible precision, and the sloppy, typo-ridden presentation makes these flaws hard to overlook. With a bit more polish, Picklock could have been a very good stealth title, but as it exists now, players are better off picking a different lock.
    • 50 Metascore
    • 50 Critic Score
    Unfortunately, you can only work with what the era of Pogs and Blockbusters gave you and the Jurassic Park Classic Games Collection is a collection of titles mostly for novelty and nostalgia value. There is fun to be had if you are the type of person with a hankering for some raptor spankering, but likely, this will leave most newcomers feeling a little lost and underwhelmed by the difficulty and lack of features to make all on offer here more accessible.
    • 50 Metascore
    • 50 Critic Score
    Marvel: Ultimate Alliance 2 is a predominantly unremarkable title that fails to hook you in any meaningful way. Combat is an integral part of the game, but it is a largely repetitive and unsatisfying affair due to an over-reliance on under-powered attacks and button-bashing.

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