Siegecraft Commander Image
Metascore
53

Mixed or average reviews - based on 6 Critic Reviews What's this?

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  • Summary: Siegecraft Commander is the latest installment in the popular Siegecraft franchise. With a combination of twitch mechanics and positional tactics, the objective is to build a fortress in a branching structure with specialised towers connected with lofty indestructible walls. AlmostSiegecraft Commander is the latest installment in the popular Siegecraft franchise. With a combination of twitch mechanics and positional tactics, the objective is to build a fortress in a branching structure with specialised towers connected with lofty indestructible walls. Almost everything is performed by adjusting the angle and trajectory of projectiles. Fans of cult classic Moonbase Commander will appreciate the fresh look and overall improvements. Expand

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Siegecraft Commander - Nintendo Switch Launch Trailer
Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 3 out of 6
  1. Jan 20, 2017
    85
    Siegecraft Commander is a fun game no matter how you play it, but it’s best in VR by virtue of the lack of anything similar for VR. I do wish that some of the issues, both in virtual reality and with a keyboard and mouse, will get ironed out. They’re relative minor and surface-level so hopefully we will get some post-launch updates. At the end of it all, fun, engaging gameplay elements overcome these annoyances to deliver a game that’s good, but held back from being truly great.
  2. Jan 17, 2017
    60
    The good news about Siegecraft Commander’s current state is that it has plenty of room (and clear directions) in which to grow, but unless there’s a pretty substantial day-one patch I’m not aware of, you should steer clear until Blowfish corrects the game’s many issues.
  3. Feb 10, 2017
    60
    Quotation forthcoming.
  4. Apr 23, 2017
    40
    There are fun and novel ideas at the center of Siegecraft Commander — such as the unique base building and inventive use of slingshot-style mechanics — but it doesn’t translate well to VR. After playing my neck hurt and I found the controls less than precise. If a bit more polish had been given to the VR integration it could have helped elevate things, but at the end of the day it felt more monotonous than strategically rewarding.
  5. Jun 25, 2018
    40
    In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics.
  6. Jul 29, 2017
    35
    Siegecraft Commander is a tabletop strategy game that may look like a competent VR port of the PC game on first blush, but the game's core launching mechanic proves to be too encumbered and laborious to be truly fun in fast-paced play. Maps and units are well rendered, but an over-reliance on labeling units detracts from the game's immersion, culminating in an experience that just never hits its stride despite its innovative core mechanic. [Tested with HTC Vive, Oculus Touch]
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of