Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 61 Metascore
    • 60 Critic Score
    With a surprisingly strong voice cast, coupled with an appropriately moody atmosphere, with a jazzy soundtrack and cartoony visuals, the point-and-click adventure is able to craft an identity all of its own, even if it isn't particularly unique in regards to its genre. The adventure does fall on the short side with puzzles that are not always particularly engaging, but Detective Gallo nonetheless makes for an interesting playthrough even if it does ultimately fail to live up to its potential.
    • 61 Metascore
    • 50 Critic Score
    Black Desert successfully ticks all the requisite boxes expected from an MMORPG, but it doesn't really push the envelope forward in any meaningful way. While there are a number of jarring performance issues that tarnish the overall experience, it can still deliver an enjoyable, if slightly hollow, time-filler when consumed in small doses. However Pearl Abyss has failed to sidestep the common concerns that tend to plague the genre as a whole. It just feels like a lot of needless, repetitive busy time, designed to prolong user engagement and drive micro-transactions which ultimately, leads to an unavoidable feeling of ennui.
    • 61 Metascore
    • 40 Critic Score
    The biggest mistake in game design is making a player feel totally disinterested on what's going on in front of their eyes - twice as big of a mistake in the actionless genre of city-builders, because unless given a strong incentive to do what needs to be done, it all feels like tedious, boring work. In Aquatico no one will feel as if they are helping a group of people survive the end of the world. You are basically a project manager of the slowest, least demanding project, where almost everything is done without much input on your behalf.
    • 61 Metascore
    • 60 Critic Score
    There is a simplicity to Deiland: Pocket Planet that may be too basic both in terms of how actions are done, and how little there is to explore on the tiny planet for some, but it is perfect as a before bed or generally relaxing game for others with easy to pick up game mechanics and clear objectives for each quest.
    • 61 Metascore
    • 60 Critic Score
    From a pure mechanical point of view Lost on Mars is decent. It generally retains the fun of Far Cry 5 action in a different setting and story. The problem comes in the execution, with the previous originality and variety of missions and situations replaced by bland tower climbing and frustratingly repetitive boss fights. There is humour in Hurk and his tale and the AI 'ANNE' displays all the traits of a typically psychopathic computer system well. However, this humour only goes so far and can't assist in battling through the hours and hours of looped gameplay with weapon upgrades being the only meaningful reward for doing so.
    • 61 Metascore
    • 50 Critic Score
    Tour de France 2020 is an improvement over its 2019 counterpart, thanks to the improved loading screen times, and reduced crashes that may take place. However, by and large it is still pretty much the same game otherwise, with minimal changes or quality-of-life features to make the experience more engaging. For those who love the sport of cycling, then this may fill in the time until the real-life racing starts up again - however for those with no interest in the sport, then it may be a tough task for Tour de France 2020 to latch newcomers into the title. The ingredients for a really engaging micro-managed cycling-simulator is here, but it is let down by the AI.
    • 61 Metascore
    • 40 Critic Score
    Georifters isn't the worst platformer, but an ugly aesthetic and repetitive level design make for a generally unpleasant playthrough. What's especially disappointing is how creative the core mechanics are. Players are encouraged to manipulate the world around them, but stages are so basically built that even the most engaging puzzles barely offer enough stimulation. Georifters does have a fairly decent multiplayer mode, but mainly due to circumstance rather than thought provoking game design.
    • 61 Metascore
    • 80 Critic Score
    Fun! Fun! Mingolf TOUCH! is purely for the solo player only, and without online and multiplayer extras how much time this game gets in your Activity List depends purely on your High Score tendencies.
    • 61 Metascore
    • 30 Critic Score
    Not only is Phantom Trigger agonising to play, but it is also really mind-numbingly boring. The game's cycle is just going through linear areas, being forced to fight, and then having to do a 'Simon Says' style memory game. There are some unremarkable boss battles, with no fun factor at all, all following a very similar formula. At about five hours, this kind of game doesn't seem long, but five hours for Phantom Trigger feels like real hard work. The only saving graces are some attempt at having some visual style and some interesting looking designs.
    • 61 Metascore
    • 70 Critic Score
    Fast Striker is solid all round. It has four modes of ever-increasing challenge and complexity. Novices are able to get a feel for the game, while Maniacs can push their skills to the limit. The shields are an interesting idea. Under the right circumstances, they are a satisfying means of escape, yet they can also be a crutch. If they are always being exhausted, it's proof that the player needs more practice. Overcoming the impossible is what STGs are all about, and this title clearly understands that mantra.
    • 61 Metascore
    • 60 Critic Score
    Poorly written, with a horrendous story to gameplay ratio, it's hard not to see Hundred Knight 2 as more visual novel/button masher than action RPG. It's a shame considering the combat can be genuinely great at times.
    • 61 Metascore
    • 50 Critic Score
    Nightmare Boy, while stylistically interesting and unique, amounts to little more than a frustrating take on the Metroidvania genre in the long run. Its inconsistent difficulty curve means it's too hard to be entry level at times, while also being too easy to be anything else. Along with the inability to play with a Pro Controller while the Switch is docked, Nightmare Boy comes out as a messy Metroidvania at best.
    • 61 Metascore
    • 40 Critic Score
    Take away the frustrating tutorial and newcomers stand a chance of liking Farm Manager 2022, that is if they can get to grips with the, at times, illogical menu system whose navigation is critical to gameplay and can put up with the occasional ridiculously long loads. It is a real shame that it took such little time to turn a beloved simulation into a highly unenjoyable experience, not letting the game's positive aspects of running a farm and managing all aspects shine as bright as they should have.
    • 61 Metascore
    • 60 Critic Score
    When it differentiates itself Disney Universe comes across well, but the problem is that it just doesn't happen enough. The gameplay is clearly derived from the LEGO titles, while costume presentation comes from LittleBigPlanet, all given a Disney coat of paint.
    • 61 Metascore
    • 50 Critic Score
    Irritatingly, this game does so little wrong apart from being average and run of the mill. The biggest irk is the lack of anything from the Spore franchise that made it stand out.
    • 61 Metascore
    • 60 Critic Score
    The standout features of Reynatis are its combat mechanics and soundtrack. Overcoming the initial disappointment caused by the subpar visuals and repetitive level design will be challenging for many players. However, those who persevere and allow the game's strengths to emerge will find themselves immersed in the intense action and captivating spectacle.
    • 61 Metascore
    • 70 Critic Score
    In Asphalt 9: Legends splashy visuals come first, collecting unlockables comes second, and skill proves to be a distant third. Having said that, it's tons of fun, at least, if not in search of realism, and despite the lack of decent variety, not to mention the fact that it's an always-online product. Moreover, this can definitely be enjoyed in its original, free form, or by simply spending a bunch of pounds to purchase the Starter Pack if you need to save yourself from more than 10 to 20 hours worth of grinding, but beyond that, the game won't really force you to do anything more besides from playing it.
    • 61 Metascore
    • 40 Critic Score
    While the idea of Big Pharma is interesting, and could have the potential to engage some players in many hours of gameplay, the implementation causes this to be not enjoyable. Text that is so small that it is hard to read, alongside with information disappearing and reappearing, are somewhat annoying, so much so that some may decide to give up before even exploring the title's full potential. That along with confusing tutorial instructions, make for a disappointing gameplay overall.
    • 61 Metascore
    • 70 Critic Score
    Ultra Hyperball represents the variety of the eShop that Switch is quickly gaining: short, but highly playable and unique experiences that cost a fraction of the bigger games. Depth isn't the aim of the concept here; rather a highly accessible, if overly simplistic, game that truly shines in a group gathering.
    • 61 Metascore
    • 60 Critic Score
    If it may not succeed at making the now-classic and well-known story of Dragon Ball Z very interesting through its artistic choices, Dragon Ball Z: Extreme Butoden does succeed at making players feel in control of the action and giving a good sense of thrill to whoever plays it in the actual battles.
    • 61 Metascore
    • 50 Critic Score
    Charon’s Staircase unfortunately feels like it is caught between strong ideas and weak execution. Its thematic ambition, atmospheric sound design, and willingness to explore uncomfortable subject matter make it stand out, and it feels pretty memorable even if it isn’t great. At the same time, a variety of technical shortcomings, repetitive gameplay, and puzzles that tend to vary between mindlessly boring and frustratingly esoteric hold the overall game back. Horror is a crowded genre and this feels like one most people can skip without missing out on much. For players drawn to slow, narrative-driven psychological horror, there is some value to be found. For most others, the only thing frightening about this is how much money they’ll waste.
    • 61 Metascore
    • 40 Critic Score
    The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.
    • 61 Metascore
    • 70 Critic Score
    Game & Wario is worth considering if you're a fan of the WarioWare series or quite simply want a handful of new mini-games to try on the Wii U GamePad, but would be worth considering as a rental to see if it's the right sort of game for you.
    • 61 Metascore
    • 80 Critic Score
    It's mystifying that Samurai Warriors: Chronicles hasn't been endorsed by more stores, because it is a surprisingly strong title, trumping the quality of the Wii version by quite a long shot.
    • 61 Metascore
    • 50 Critic Score
    It's unlikely that Bouncy Bullets was designed to be a time sink, and rather it merely exists to provide a few hours of fun for a low price. It features simple stages that requires fast reflexes to navigate through a series of platforms, while gunning down any enemies or obstacles, with the sole aim to score the fastest completion times for the maximum three-star accomplishment. Bouncy Bullets is fun in short-bursts but it won't last any longer than a couple of hours and it probably won't be an experience worth going back to after the initial run, due to its lack of depth. If anything, the easy-to-get platinum trophy may be the only redeeming factor to make this experience one worth thrashing out for a couple of hours.
    • 60 Metascore
    • 70 Critic Score
    A few average games, a terribly broken one thankfully do not kill this, with Wii Play: Motion still well worth a look, and is definitely miles better than the original Wii Play.
    • 60 Metascore
    • 80 Critic Score
    Applying a new aesthetic to the established gameplay formula of Konami's Bomberman series, BRAWL brings a unique darker feel and subtle mechanic changes, grouped together in a bundle of multiplayer goodness. There are only some frame-rate issues that hold it back slightly, and the lack of online play also proves to be a bit disappointing.
    • 60 Metascore
    • 70 Critic Score
    Shadow of the Orient is inoffensive and delivers exactly what it promises, which is, admittedly, not a lot. The gameplay is as classic as it gets and is priced appropriately for its content. It's a solid effort that doesn't do anything wrong apart from some dirty level design and leans on being a bit forgettable.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive is a smart way of putting the Nintendo Switch 2 Joy-Con to good use with clever, fluid mouse control in a futuristic wheelchair basketball setting. With a unique setup and a fairly steep learning curve, it may not appeal to everyone, though. Once controls become second nature, there is satisfying competitive fun to be had. Drag x Drive does offer good value for the asking price, however there is a lingering feeling of needing more to flesh-out the overall experience.
    • 60 Metascore
    • 60 Critic Score
    Despite its shortcomings in terms of the control system and extremely low difficulty setting, PokéPark 2: Wonders Beyond proves to be a far more substantial and engaging outing than its predecessor, yet unfortunately will only really appeal to younger fans of the Pokémon series.
    • 60 Metascore
    • 40 Critic Score
    The Complex is a decent story that feels bigger than it could be. While some choices feel very weighty, they are few and far between, leaving a lot of inconsequential decisions in between. Honestly, it may have worked if the experience was a bit shorter - sure, a common complaint has been it is too short, but maybe it would actually benefit from being trimmed a bit. As it stands, it feels like whatever ending you got the first time through, everything else is just "what if" scenarios that don't really matter.
    • 60 Metascore
    • 40 Critic Score
    While Khaos Reigns extends the experience of the enjoyable Mortal Kombat 1, the story expansion itself is nothing to write home about. The six new fighters are the meat of the experience, with some fun returning characters from past games and three well-realised guest characters, some of which have shaken up the meta in a positive way. Regardless, this bundle is difficult to recommend as a package, so fans who are only interested in a select few Kombat Pack 2 fighters would be better off purchasing them individually.
    • 60 Metascore
    • 80 Critic Score
    Visuals and sound are touched up enough that it does not feel like shovelware, but it also doesn't try to be more than a typical mini-game collection.
    • 60 Metascore
    • 50 Critic Score
    Hirogami is a game of fleeting brilliance, where moments of joy like leaping as a frog through a papery forest or uncovering a hidden shrine are undercut by clunky mechanics and unpolished edges. It’s a heartfelt effort from a small team, and the art direction alone makes it worth a glance. Like a sloppily-folded origami crane, though, it collapses, caught between ambition and execution.
    • 60 Metascore
    • 40 Critic Score
    The story is intriguing enough for what it's worth, and the lonely atmosphere does stand out as particularly strong, but The Bunker mostly meanders for two hours before rushing to a conclusion devoid of thematic or narrative substance.
    • 60 Metascore
    • 30 Critic Score
    There is as much substance to Skelattack as there is meat on Skully. This is the barest of effort to put into a platformer's design. The over reliance on frustrating-to-control wall-jumping, and terrible combat that takes forever is what kills the experience. What is tragic is that Skelattack runs very smoothly, and is devoid of bugs or glitches. The developer was clearly competent on the construction of its product, but the concept that holds everything together is such a weak foundation. Most of this can be cheesed thanks to the generous i-frames, and how every level's start has a checkpoint. This makes so much of Skelattack redundant and pointless.
    • 60 Metascore
    • 60 Critic Score
    Ubisoft's stab at claiming some of the market share from Level-5's immensely popular series could have been a positive one, yet instead whilst still enjoyable it proves to be a lacklustre alternative.
    • 60 Metascore
    • 50 Critic Score
    You can draw the hero of this tale… and that's about all there is to say about this. Fun and mildly addictive as that part is, it's not enough to hide the fact that Drawn to Life: Two Realms lacks the necessary depth expected from a puzzle-platformer. Besides the lack of polish here and there, as well as the unexciting level design, the bland story one has to endure adds to the general feeling of boredom. It's also sad that aside from the character creation window, painting doesn't really feel like a big part of the whole experience.
    • 60 Metascore
    • 60 Critic Score
    Bermuda Triangle's ecological message distances it from other puzzle games, and the gameplay itself stands strong initially, but ultimately with a glaring lack of content and features that would have been justifiable had it been a downloadable DSiWare or eShop title, the game is hard to recommend to anyone except beginners at a discount price.
    • 60 Metascore
    • 50 Critic Score
    However, although the price is a problem, the game itself lacks any kind of major flaw, and for that reason 2048's score falls squarely in the middle.
    • 60 Metascore
    • 60 Critic Score
    League of Heroes is at its core a good game. Its concept is fine and the game design succeeds in achieving exactly what it set out to do.
    • 60 Metascore
    • 30 Critic Score
    Midnight feels like a quick and dirty port of Angry Birds, reminiscent of the Atari 2600 port of Pac-Man. In fact, that is the best way to describe Midnight.
    • 60 Metascore
    • 50 Critic Score
    There are a lot of classic RPGs out there on PSN and the Wii U's eShop and many of them are definitely worth playing, but Alphadia Genesis is not one of those - unless there is an insatiable desperation for a turn-based RPG, that is.
    • 60 Metascore
    • 50 Critic Score
    Beatbuddy: Tale of the Guardians is not a bad game, just a boring one.
    • 60 Metascore
    • 30 Critic Score
    The Wii version of Rogue Trooper had much better controls, the graphics fit the animations and is still the best way to play out the Quartz Zone Massacre. Rogue Trooper Redux on Switch is an unpolished mess with technical issues and looks horrible docked and in portable mode. The new model's rigs cause extensive clipping and makes character anatomy do all sorts bizarre contortions and twists that are just painful to look at. The limits of old hardware made the developers be creative with their modelling and consider more carefully how they would be rigged. All of that is thrown out the window in favour of technical advancements... not artistic advancements. While it is playable, expect a very sloppy version of what was already a run of the mill third-person shooter.
    • 60 Metascore
    • 70 Critic Score
    From the gorgeous settings, to the wonderful narrative development, and the smart implementation of sharp puzzle elements, Nihiliumbra is an absolute joy to play. It also works marvellously on Nintendo Switch, especially in handheld mode where its touch-screen interactions elevate what was already a fine platform-puzzler to a far higher level, making it something extremely special indeed.
    • 60 Metascore
    • 50 Critic Score
    Shelter Generations is a considerable disappointment. This whole package seemed filled with promise but each and every element is terribly flawed in its execution. Shelter 2 feels like an empty world, meaning it regularly begins to feel dull, and even when the world has enough content, there isn't enough development in the story or the core gameplay to keep things interesting.
    • 60 Metascore
    • 50 Critic Score
    Building LEGO-like vehicles, and having them explore a vast world, do quests, and shoot at other, similar tanks or planes, might sound like a fine idea for a construction sandbox, but TerraTech isn't really that good at what it does, for the simple reason that this just isn't fun to play, especially since the transition to the Nintendo Switch has you doing all that building and rebuilding with controls that feel out of place.
    • 60 Metascore
    • 40 Critic Score
    Although the controls aren't exactly ideal, Golem Gates is a thoughtfully crafted title that blends RTS gameplay with some solid deck building. Forging new Glyphs, reorganising a deck to make it more optimal, or simply experimenting with deck types fit so naturally in the RTS genre that it's at times shocking how well realized all the core concepts are. Unfortunately, the title is also plagued by terrible performance issues that didn't seem to be present in its initial PC release back in 2018. Load times are often long, lag is a problem, and this is prone to downright crashing should players spend too much time customising their deck... in a title all about deck building! This is a legitimately good RTS. Just not on PS4 for now.
    • 60 Metascore
    • 80 Critic Score
    Peaceful music and simple game mechanics, which could do with a clearer tutorial, as the extensive help menu is not necessarily easily signposted, moving sideways on the farm instead of having a top down view typical to farming games, is easier than it sounds. Hours can whizz by while coin collecting to see what crops and creatures will next be unlocked, although Plantera Deluxe is more of a dip in-and-out kind of deal than one you can constantly play, making it perfect for a before bed game, or any time where relaxation is needed.
    • 60 Metascore
    • 70 Critic Score
    Super Dodgeball Beats stands tall among the sheer glutton of Switch eShop games available, as a singular experience unlike any other; a fun, sports-themed, rhythm title backed by a virtuous narrative, and plenty of unlockables. A lack of online support and leaderboards will likely call time on this match before long, however.
    • 60 Metascore
    • 30 Critic Score
    An utter disappointment, for fans and newcomers alike. For the newcomers, this is more likely to dissuade potential interest in a series that is so much better than this. For fans of the series, this not only does not do any of the adaptations - be it light novel, manga, or anime - justice, but it is a terrible adaptation. Low quality. Low budget. Just embarrassing, especially considering how long this has been in production. It's hard to think of anyone to recommend this for. It's flawed and forgettable in every way.
    • 60 Metascore
    • 60 Critic Score
    I and Me looks like a beautifully hand-drawn game that controls quite well. Its fluid movement makes navigating the stages easy, with no mechanical drawbacks. However, the promise of a deep and meaningful story is hurt by the hard-to-read cursive font used to present all the narration, thus losing all the appeal of what is supposed to feel like a haunting tale. Beyond that, though, the stages are pretty easy to figure out and complete, though playing around with the four main mechanics introduced with each new season is fun in itself, and allowing for experimentation strengthens them. The hints that the game offers up actually overstep their mark, and instead they solve the puzzle entirely; however, they hardly need to be used, as I and Me rarely lifts the difficulty metre at all.
    • 60 Metascore
    • 60 Critic Score
    Rose & Camellia Collection is a game that embraces its absurdity and delivers a unique experience to the Switch. It is definitely charming overall and enjoyable enough while it lasts. However, the creativity in concept doesn’t necessary translate to creativity in gameplay, and too many fights play out in pretty much the same way. Add in some imprecise controls and limited content and it winds up being a less enjoyable experience than it could have been. For players seeking a quirky, short-lived adventure filled with aristocratic slap battles, this collection may provide a few hours of entertainment. The $20 price tag does seem a bit steep for what it is, though, so it might be best to wait for these aristocrats to put on an estate sale.
    • 60 Metascore
    • 40 Critic Score
    Brawlout attempts to fill a niche that is currently not occupied on the Switch. Unfortunately, being plagued by a rushed launch, it is not fully polished and feels lacking in content. Combat, the main focus of this platform fighter, feels clunky and requires a fair amount of tweaking before it's "just right." Paired with a handful of bugs and questionable mechanics, competitive players might not be satisfied with the current status of this title, but more casual players or those who want a party game with friends can find some enjoyment to be had here.
    • 60 Metascore
    • 70 Critic Score
    Yullaby has managed to not only mimic Nintendo's Game & Watch series perfectly, but has exceeded expectations by surpassing several of the classic range that has already been churned out onto the DSiWare service so far for the same price.
    • 60 Metascore
    • 20 Critic Score
    Populous should not have been re-released - remade and updated most definitely, but not merely re-released.
    • 60 Metascore
    • 60 Critic Score
    For those of you who already own a Mario & Sonic game on 3DS, this particular instalment might be a difficult purchase to justify on the new content alone, but for newcomers, Mario & Sonic at the Rio 2016 Olympic Games is the most definitive handheld version yet.
    • 60 Metascore
    • 70 Critic Score
    Despite various glitches that are being fixed in updates, overall Best Friend Forever is an accurate take on what life can be like both in the dating scene, and when bringing up a dog. For players who are not dog owners it is an eye-opener to how intense and hands-on having a dog is, with a lot to think about and juggle what aspects of training get priority. All the characters seem available to date, none are cookie-cutter ones as each has complex aspects to their lives which are realistic. Replayability is high with so many romance options available, and learning how to improve stats better to achieve better grades from the adoption centre provides hours of gameplay to be had.
    • 60 Metascore
    • 50 Critic Score
    Endless Ocean Luminous caught a lot of attention amongst fans of the series when announced. Those who enjoy long, peaceful diving sessions may well feel at home with Endless Ocean Luminous. It's a formula that, on paper, had a lot of potential to have opened up the flood-gates (pun intended) for a comprehensive diving experience - especially with the capabilities of the Nintendo Switch. Initially it's a bright and intriguing but drifts off into the mundane fairly quickly.
    • 60 Metascore
    • 70 Critic Score
    There are flashier and more intricate fighting games out there, but SNK Heroines is different - and certainly in a good way.
    • 60 Metascore
    • 60 Critic Score
    Haunted House's task-based exploration and emphasis on stealth offer promising foundations for a compelling gameplay loop. However, challenges with enemy interactions, inconsistent stealth cues, and the occasional lack of reliable hiding options detracts from the overall experience. Refining these aspects could elevate gameplay to its full potential. Its premise may not faithfully represent the Atari 2600 Haunted House apart from the scenes of eyes in the darkness, but overall Haunted House does manage to be a compelling experience on its own.
    • 60 Metascore
    • 70 Critic Score
    The Inner World sports a highly realised fantasy world carried by a charming art style and well animated character sprites, although, unfortunately, the quality of the animation does not fully extend to its cut-scenes. It is otherwise sizeable for its price and a more than competent point-and-click adventure that just feels slightly sluggish because of how slow the dialogue plays out and also confusing at times due to how the actual gameplay mechanics are implemented.
    • 60 Metascore
    • 70 Critic Score
    Underneath the extreme simplicity of WRITHE's "shoot worms until dead" concept, lies a very good, and surprisingly addicting horde/survival/endurance-centric FPS that has a neat retro vibe, and which can make you want to play it again and again, just to improve your time by a second or two, and reach a higher place on the leaderboards. There's no denying that it could be infinitely better with a couple of additional mechanics or modes, but it would be a shame to miss out on this tiny, yet still very shiny gem from Mission Ctrl Studios.
    • 60 Metascore
    • 60 Critic Score
    The Half-Blood Prince is certainly better than some of the abysmal movie tie-ins of recent years, but it's also far from being a must-buy title.
    • 60 Metascore
    • 60 Critic Score
    Whilst Harvey Birdman: Attorney at Law proves to be a laugh-a-minute experience, sadly the gameplay itself proves to either be too basic in places or frustrating in others and just lacks the overall quality of the Ace Attorney series.
    • 60 Metascore
    • 50 Critic Score
    It's difficult to recommend Mega Man X Legacy Collection 2 since it's so wildly inconsistent in its quality. What is essentially being offered is one game that's decent (albeit unmemorable), one that's sometimes great, and then two that are complete trainwrecks. That said, Mega Man X5 and Mega Man X8 are worth playing through as they're still fairly enjoyable in their own right. Otherwise, though, there's not much reason to check this out.
    • 60 Metascore
    • 50 Critic Score
    It is so difficult to recommend Warriors Orochi 4 right now when the series has made a name for itself through re-released games with added story content, characters and modes. Why would this title be any different? The main story is an enjoyable enough ride for hack and slash fans, but that's really all there is to it (unless you have an online subscription and want to battle with friends). Just wait for the inevitable ultimate edition in a year's time.
    • 60 Metascore
    • 50 Critic Score
    Assassin's Creed III gave you the chance to enjoy some simple yet fun Assassin's Creed action, in a vast, Colonial-era Boston - and now you can carry all that on your backpack. It wasn't perfect, sure, but the same can be said for the rest of the earlier entries as well. The real disappointment here comes from its new, remastered iteration, which doesn't really upgrade things as much as it should - at least when it comes to the Switch, which is the worst of the available versions.
    • 60 Metascore
    • 60 Critic Score
    Younger players might get a kick out seeing their favourite Pokemon in a new light, but others should probably stick to 'purer' roguelikes like Shiren, or more standard RPGs like the core Pokemon titles.
    • 60 Metascore
    • 60 Critic Score
    Zombie Driver: Immortal Edition is an amusing distraction that is elevated thanks to the generous amounts of unlockable content. The main campaign will never get anyone emotionally invested, but then why would anyone hope to care about characters in something titled Zombie Driver? The developers knew exactly who their audience is. This is pure zombie schlock for people who are fans of the Splatterhouse games. An unapologetically gory, arcade-like experience.
    • 60 Metascore
    • 40 Critic Score
    And to think how many ridiculed the comment that Gotham Knights was enjoyable. Suicide Squad: Kill the Justice League doesn't quite tarnish an excellent track record for Rocksteady in comic-book tie-ins, but it tries its hardest to. With a bland repetitive genre choice nobody wanted and a barely passable gameplay mechanic, the best advice to give is to wait for the cutscenes to be bundled together and watch a mildly enjoyable story without the hassle of a game ruining it.
    • 60 Metascore
    • 60 Critic Score
    While an enjoyable, and visually pleasing experience, this just doesn't manage to be the great racing game that it could be. Thankfully, it's not a "fanservice above everything" kind of deal, but, truth be told, the main source of fun in Kandagawa Jet Girls does seem to be the girls, rather than the gameplay. Sure it's not bad, but it's also not as good as expected from something that had the potential to be a clone of Mario Kart, with sexy anime cuties rather than chubby plumbers, talking mushrooms, and wimpy dinosaurs.
    • 60 Metascore
    • 60 Critic Score
    The original 7 Wonders was addictive as it was, but its sequel manages to surpass it, giving fans of the genre another pleasing piece of puzzle pie for a very wallet-friendly price.
    • 60 Metascore
    • 60 Critic Score
    The Mysterious Cities of Gold: Secret Paths is a good game that stays faithful to the source material. It's hard to recommend this to anyone other than fans of the show and younger players who may find some challenge in the puzzles contained within the game.
    • 60 Metascore
    • 60 Critic Score
    The low price tag helps, but overall this just feels forgettable.
    • 60 Metascore
    • 60 Critic Score
    Castaway Paradise does a moderately good job of being entertaining. The quirky and demanding characters are funny, and there is something about the game that makes collecting all the items fun especially with the upbeat music. Fishing is not the easiest feature, and with real time affecting crops and other game elements it may not be as easy to play for those with limited time to play, but even played in short bursts progress happens. There were occasional crashes too, but it saves regularly so not much progress is lost. Once all island areas are unlocked and built there are still main quests to complete but unlike other games there does feel less of a reason to keep going other than unlocking new items.
    • 60 Metascore
    • 60 Critic Score
    While Dusk Diver 2 mostly feels geared towards existing fans of the series, those looking to step into this franchise for the first time will still find it rewarding - provided they are down with the beat-em-up combat and anime tropes. The story is more compelling and the gameplay improvements are most welcome, resulting in an across-the-board upgrade to a well-liked hidden gem. The great thing about Dusk Diver 2 is that if it looks like your kind of game, then it probably is. Just bear in mind that the Switch version has some technical issues, at least of this writing.
    • 59 Metascore
    • 60 Critic Score
    Biomutant is very far from a bad game and getting something of this scope ported to the Nintendo Switch in a very playable state - as seen from other ports over the years - is credit to the technical knowhow and adaptiveness of the development team at Experiment 101. There are a lot of interesting mechanics going on, from the focus on an entirely customisable character and the crafting and loot system, to the exploration in this unique setting. While performance is generally acceptable however, the graphics are undoubtedly rough round the edges and things like shadows, pop-in and inconsistent textures spoil what is otherwise a decent enough presentation. Adding to this, while the world is varied in its locales, the emptiness of the setting does much to break immersion and despite the illusion of choice many of the quests ultimately boil down to the mundane.
    • 59 Metascore
    • 80 Critic Score
    Much like the previous games, Pokémon Mystery Dungeon: Gates to Infinity is a rather niche title despite having the mighty Pokémon franchise behind it, as the dungeon-crawling gameplay and huge focus on an innocent, yet charming story don't have anywhere near as much mass appeal as the main series.
    • 59 Metascore
    • 50 Critic Score
    Whilst moderately enjoyable in brief multiplayer bouts, the game fails to hit the mark far too often.
    • 59 Metascore
    • 50 Critic Score
    Although the developers' love for the craft and medium is on full display at all times, Vambrace: Cold Soul does suffer considerably from just how much it proudly lifts from other titles. Rather than carving out a new path for itself, this rogue-like is more than content playing its homage straight, leading to one of the most derivative battle systems this generation. This isn't to say there's no merit to the project. The atmosphere is top notch, and only heightened thanks to a great score and gorgeous visuals, but this title never quite manages to carve out an identity of its own. It boasts an engaging story that's presented well, but its thoughtless gameplay will be too hard for most fans of the genre to stomach.
    • 59 Metascore
    • 60 Critic Score
    The comic setting works great, and the story is an interesting take on the overused dystopian and Orwellian future. Liberated snatches attention with its premise and the neo-noir aesthetic, but ultimately ends up feeling unfinished. The dialogue choices and the puzzles feel tacked on and undeveloped. The style looks great in stills, but in action it's messy. It feels like this so close to being something truly special, it just needed a bit more time.
    • 59 Metascore
    • 80 Critic Score
    The Lord of the Rings: Return to Moria is a fantastic multiplayer survival game. The mining is fun, the fighting is serviceable, and the progression feels really nice. The fact that it brought back Gimli and is set in the Fourth Age is really cool, especially since the player has a custom character in the story. Best experienced with friends, but totally fine to play alone. This title really deserves more attention than it got! Highly recommended to all fans of Middle-earth.
    • 59 Metascore
    • 60 Critic Score
    Chibi-Robo! Zip Lash is not the best Chibi-Robo - it is not even that great of a 2D side-scroller or platformer, either.
    • 59 Metascore
    • 50 Critic Score
    Even Mario Party die-hards will struggle to find much to enjoy in this rudimentary compilation. There are occasional glimmers of nostalgic genius, but they are few and far between when compared to the plainness of the side modes, brevity of the single-player campaign, and length of the list of dud mini-games on offer. It's a fun distraction for a couple of hours, but Mario Party: The Top 100 lacks the replayability of a mainline Mario Party title, making it a hard sell in the face of its more complete-feeling siblings.
    • 59 Metascore
    • 40 Critic Score
    Blair Witch is probably best played on other platforms, where the pop-in is not so atrocious, and where the game won't break. The atmosphere during the day time is diminished thanks to the low level detail that generates only a couple of meters away. These glaring flaws hurt Blair Witch from becoming immersive, and the obtuse path to the good ending won't be figured out without a guide. There is potential here, since the foundation is solid, but this version is not easily recommended.
    • 59 Metascore
    • 40 Critic Score
    It pains to criticise this remaster so harshly, because there was a great fondness for the original title that sprang to life if local multiplayer with friends was taken advantage of. Square Enix has shown little desire to give Final Fantasy Crystal Chronicles the makeover it deserved, however, and its many dated issues only become more apparent next to the removal of local multiplayer and region-locked online play. There is still a case for chancing it with friends that enjoy dungeon crawlers and can deal with the limitations, but beware of the strange control schemes and tedious gameplay.
    • 59 Metascore
    • 40 Critic Score
    The controls are an absolute mess and it's a shame, as Surgeon Simulator CPR is a funny title that is great entertainment for team of friends. While the aim is to "save" patients, doing the opposite is what eventuates most of the time thanks to some unintentional, but humorous moments. With a better control scheme, more responsive controls, and less glitches, Surgeon Simulator CPR would be an easier title to recommend on the Switch. However, beyond the poor controls, there is some enjoyment to be found here for those who don't take these too seriously.
    • 59 Metascore
    • 60 Critic Score
    In the few hours that Not The Robots will last, it will provide almost equal measures of enjoyment and frustration, with Lady Luck usually deciding what it's going to be each time one gives the randomly-generated levels of the campaign a shot. In the end, though, its main problem is exactly the fact that it will last for only a few hours.
    • 59 Metascore
    • 40 Critic Score
    Breathedge is a game at odds with itself. It tries to tell a compelling story, but the core narrator drones wearisome and unfunny dialogue; the world is beautiful and begging to be explored, but only ever an inch at a time; environments are curated with dark humour, but the gameplay loop doesn't allow time to take it in; and, worst of all, it undercuts players that commit hours to these systems by replacing them with a grim excuse for a walking simulator. For a title set in the vast expanse of space where anything is possible, it just isn't worth the time.
    • 59 Metascore
    • 70 Critic Score
    Rogue Incursion can be an excellent Nintendo Switch 2 game if it gets a patch or two to address its technical hiccups. Mouse mode is completely broken and unusable, but the gyro-aim is effective and plays into the game's VR roots. Alien: Rogue Incursion - Evolved Edition is a pretty solid horror game despite its hang-ups and lack of originality. For its modest price, you can expect about five hours of thrills, and it’s solid enough to inspire hope for part two whenever that releases. If anything, a semi-episodic model like this, where a game is released in cheaper yet substantial chunks, shows that the approach can work, letting players enjoy a mostly complete experience without waiting years for a sequel.
    • 59 Metascore
    • 60 Critic Score
    All in all, it’s not a bad game, and certainly is a better catch than other fishing games in the market.
    • 59 Metascore
    • 50 Critic Score
    The heavy criticism towards Warcraft III: Reforged has nothing to do with the quality of the experience therein. This remains the wonderful real-time strategy that thousands of people have loved. The real problems begin when you take the changes of this remaster into consideration. The half-baked, unimpressive new engine and hit-or-miss design choices; the numerous bugs and network issues; and, finally, those mind-numbing, corporate-smelling decisions, like the fact that custom maps now belong to Blizzard, or how Reforged effectively ruins the original for those who don't even own the new game.
    • 59 Metascore
    • 70 Critic Score
    Although still not quite placing enough emphasis on the gameplay aspect, My Japanese Coach proves how far edutainment titles have come in regards to both learning and actual entertainment.
    • 59 Metascore
    • 50 Critic Score
    It starts off well but is marred by technical problems.
    • 59 Metascore
    • 20 Critic Score
    Juggling sub-par game design with a host of technical issues on the Switch, Gods Will Fall is a painfully disappointing roguelike that plays more like a proof of concept than anything else. Fashioning gameplay around eight distinct playable characters who can all permanently die is certainly interesting and adds an inherent tension to the experience, but stiff controls, laughable enemy AI, and shallow combat do nothing but remind audiences that they can be playing something better. The fact DeepSilver would publish a title so blatantly unready for public consumption - let alone purchase - is frankly baffling. Gods Will Fall is as much a waste of time as it is money.
    • 59 Metascore
    • 50 Critic Score
    Rio
    Rio is fun while it lasts, and takes a more considered approach to its subject matter than thrusting it into a standard platformer template. Unfortunately, it's let down by a lack of content, only offering a few hours of play when all is said and done, and rather poor instructions and narration do not help.
    • 59 Metascore
    • 20 Critic Score
    That A Knight's Quest is being sold on the eShop at all is ludicrous. Combat, enemy design, the camera, the save system, and the script were all in desperate need of more time. Sky9 releasing the title as is, is simply downright embarrassing. Beyond the lack of polish and the frequent bugs, this is a title that ignores 20 years of conventional game design philosophy, and massacres itself in the process. Few have managed to mangle the basics of 3D combat so badly. Play anything else. A Knight's Quest is one of the worst games of 2019.
    • 59 Metascore
    • 60 Critic Score
    LEGO Worlds is so close to being a fantastic idea that all the little hang-ups feel way more annoying than they should. The creation mode is fantastic, but extremely touchy controls-wise; and it's gated off by necessitating the player to complete the same missions dozens of times each if they want its best tools. The idea of a digital LEGO sandbox is the stuff that dreams are made of and, honestly, it just hasn't been done justice this time around.

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