Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 57 Metascore
    • 70 Critic Score
    A surprising result on what could have been an afterthought, given the minimal presentation, low lifespan and side-story plot.
    • 57 Metascore
    • 40 Critic Score
    Iro Hero already has its own identity, so there's no need to stray further from the pack by implementing so many strange design-decisions. Having to sit through several minutes of filler just for another crack at the real obstacle is not fun or challenging. This shmup is only recommended for those out there willing to put up with a lot of tedium.
    • 57 Metascore
    • 70 Critic Score
    Unlike the mini-game collections and sports titles littering Wii shelves, Minon: Everyday Hero joins the ranks of the likes of Dewy's Adventure, Klonoa, and Disaster: Day of Crisis as something unique and unprecedented.
    • 57 Metascore
    • 70 Critic Score
    Asdivine Hearts doesn't reinvent anything; far from it. But it takes the JRPG formula and balances the combat to perfection.
    • 57 Metascore
    • 50 Critic Score
    With City of the Shroud, the premise is far better than the execution. The five different sides of the story is by far one of the best parts but is buried far too often in meaningless fetch quests and mediocre writing. The combat system would be better served if it was turn-based and deeper, as spamming is simply far more effective and not particularly fun.
    • 57 Metascore
    • 60 Critic Score
    Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants is absolutely fine. If there is any nostalgia for the original cabinet this is a port that will ensure that love will be rekindled. For those not holding that sentiment, though, this will seem a barebones, standard hack-and-slash. With its price tag, unless a Turtles completionist, you'd be better off picking up many of the other related titles for now.
    • 57 Metascore
    • 50 Critic Score
    Elrentaros Wanderings had so much potential. After one inevitable wall and annoyance too many, the flaws will be too great to ignore any longer and will result in most just abandoning the adventure. From the utterly simplistic town, complete with non-moving NPCs, to various soft locks based on the general lack of a progression system, to simple design choices like the lack of save slots, this feels more like an alpha version or a tech demo, not something that its peers are just far better than.
    • 57 Metascore
    • 70 Critic Score
    Not a game you can fault really, as whilst the appeal is limited, Family Game Night does a superb job of replicating its real life equivalents for its target audience.
    • 57 Metascore
    • 70 Critic Score
    For $14.99, Dementium Remastered is a bit steep for a game that is pretty short and has very little replay value.
    • 57 Metascore
    • 50 Critic Score
    This is a difficult one, the missions look and play extremely well so this should score highly, but due to the sheer lack of substance outside of those missions means you'll struggle to build an emotional attachment to the game and without a solid scenarios to drive you onto the next level you'll put it down as quickly as you pick it up.
    • 56 Metascore
    • 60 Critic Score
    Globulos Party is a fun piece of software, especially when playing with a friend. Unfortunately the idea has not been expanded upon since its initial inception as a free Flash-based game, with the Internet match-up element actually being removed from the DSiWare version, severely reducing its replay value.
    • 56 Metascore
    • 30 Critic Score
    There's nothing here that fans of the genre haven't seen before. If the inexplicable attack patterns and unfair deaths don't drive people away, they will soon discover that there's nothing really compelling or clever about the game. In short, it's not worth the grey hairs.
    • 56 Metascore
    • 50 Critic Score
    Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
    • 56 Metascore
    • 40 Critic Score
    Armikrog is often too old-school for its own good, and it's impregnable for those who don't know the genre for all its faults. Those that manage to scratch the surface won't necessarily be rewarded for their efforts, either, with a paper-thin plot and characters that are just too hard to root for. The art style (and opening song) may be enticing, but sadly that's all that this retro-styled point-and-clicker has to offer.
    • 56 Metascore
    • 50 Critic Score
    Thanks to half the game not utilizing the Godheads, that half is relegated into a standard couch experience. Even when the gimmick is brought in full force, it has a tendency to feel more obnoxious than fun. Fans of arena style titles, but not those who like a lot of depth, will probably find something of value in Oh My Godheads' digital battlefields. However, this feels more like a base game, for which the developer can build upon later. It feels surprisingly empty, and in the hallowed halls of local multiplayer, like it's just too plain and bland overall - which is sad, because the first couple of hours are actually pretty fun.
    • 56 Metascore
    • 70 Critic Score
    Ubisoft has done the unexpected, delivering an extremely solid movie tie-in with The Adventures of Tintin: The Secret of the Unicorn. This solid platform adventure on Nintendo 3DS proves to be great fun throughout, despite its brevity, with pleasing extras and a great two-player race element.
    • 56 Metascore
    • 30 Critic Score
    This compilation has seemingly endless replayability, thanks to it having the potential for user-created content for those who are dedicated enough to figure it out. Even without all of that, the mixed bag of campaigns on offer take over one hundred hours to experience. It is an ugly and frustrating RPG to play; one that is woefully poorly designed, and very rough, with some glimmers of gold speckled throughout the DLC campaigns. Only those who grew up playing Neverwinter Nights, or are die-hard RPG fans will have the resolve to enjoy this package of 2000-era BioWare. This truly requires historical understanding of the limitations of the time it was made, and that many RPG developers were just barely coming to grips with 3D engines. Everyone else would be better off replaying Skyrim.
    • 56 Metascore
    • 90 Critic Score
    Nintendo made a wise choice releasing Rooms: The Main Building in Europe, not merely because it was a sound business decision given the current market trends, but because Hudson / Handmade Game's DS sliding-tile-puzzler-with-a-twist is a contender for 'Best in Genre,' proving to be a highly enjoyable, must-try experience on the Nintendo DS.
    • 56 Metascore
    • 50 Critic Score
    Some issues, such as the frame rate and the environmental hazard glitch, could, perhaps, be resolved with a patch. However, the reliance on trial-and-error design and the harsh spikes in difficulty found in the last third of the game are likely to be too trying for most gamers.
    • 56 Metascore
    • 40 Critic Score
    Like many games that are smaller budget, when a game has remotely fancy graphics, gameplay tends to almost always suffer. This is no exception, while the space survival idea is cool, from frustrations in the UI, to constantly glitches and freezes it’s hard to even see the game at its best when so many other things get in the way.
    • 56 Metascore
    • 50 Critic Score
    If you've got three enthusiastic mates, preferably each willing to chip in for the game, then there's a lot of fun to be had here. But, for most people, it would probably be cheaper and easier to stick with plain ol' Pictionary.
    • 56 Metascore
    • 50 Critic Score
    In many ways, it's not Checkmate's fault that it's not that enjoyable. The blame certainly goes to the previous chapters of The Council, which failed in being engrossing enough for anyone to care for what happens next. That being said, this doesn't get a free pass, as it doesn't fix any of its problems.
    • 56 Metascore
    • 50 Critic Score
    Overall, it's a bit lacking, but this is a nice original game that could feasibly keep the family entertained for part of a rainy day.
    • 56 Metascore
    • 80 Critic Score
    Despite a few foibles, basically the 3DS has its new killer app.
    • 56 Metascore
    • 60 Critic Score
    All in all, it’s a step forward from the original, but still retains much of the flaws and annoyances.
    • 56 Metascore
    • 80 Critic Score
    There is no doubt that Neptunia Virtual Stars is a perfect match for the world of social media and Vtubers. The execution of this title may not be perfect in the peripheral elements, but overall it is a solid addition to the series. Returning fans and new ones alike will enjoy seeing their favourite Goddesses and getting to know the new characters. The fact that the Vtubers are real outside of the the experience is a big pull for Vtuber fans as they can get to know their favourite stars more deeply through this experience. Even when the main story is concluded, there is still plenty of V-Cubes to collect, new strong enemies to kill and Beatnik to master, making it a title that can't be missed for fans of the Neptunia universe.
    • 56 Metascore
    • 60 Critic Score
    Nintendo's attempt at a non-violent shooter in 530 Eco Shooter is successful, with core gameplay proving just as fun as many arcade shooters that focus on gore. However, the price point is too high for such little content.
    • 56 Metascore
    • 20 Critic Score
    Nintendo Badge Arcade is the bare minimum of what could be sold as a game. It is a watered down digital crane game at the price of a full-sized one with physical prizes.
    • 56 Metascore
    • 30 Critic Score
    Such a let-down, and flawed in almost every aspect that made the full version so special. The stages themselves are fun, as expected, because they're capturing the only aspect of TT's fantastic LEGO games: the gameplay. This is a perfect example as to why people are dubious over handheld ports of titles. These butchered remains of fantastic games are an unnecessary addition for fans of the full version, and unworthy examples for those without the console edition. Avoid.
    • 56 Metascore
    • 40 Critic Score
    Essentially, Back to Bed is a game about figuring out how to redirect a hapless moving creature to safety over weird landscapes. If you want to play a game, then, about figuring out how to redirect a hapless moving creature to safety over weird landscapes, then it's hard not to recommend… Lemmings. It's not that Back to Bed does much wrong, it just doesn't quite do enough right to sustain interest.
    • 56 Metascore
    • 50 Critic Score
    Inside My Radio represents a strong concept wrapped inside a flawed package. The marriage of platforming and rhythm-action is more satisfying and polished here than even some triple-A games with similar premises, but everything else feels cheap: the music lacks identity, the plot is wafer-thin, and the short length - especially considering the price point - leaves a particularly sour taste in the mouth.
    • 56 Metascore
    • 80 Critic Score
    Requiring a considerable amount of skill and muscle memory to master, TorqueL -Physics Modified Edition- isn't going to be fun for everyone, but it will be endlessly rewarding for anyone willing to dedicate their patience to learning the core mechanics. The arcade-like structure allows for quick, addictive bursts of gameplay, and a difficulty curve that demands an understanding of how the gameplay works. Adjusting to the cube's rotations and remembering what button corresponds to what side will undoubtedly be difficult, but the effort pays off in spades when levels suddenly become more manageable and attention can be given to the layouts of each stage instead of the controls. TorqueL is a tough sell, especially for those looking for an immediately rewarding or relaxing experience, but it's certainly worth the labour for anyone inclined to giving it a fair chance.
    • 56 Metascore
    • 40 Critic Score
    Solar Flux feels like a cheap mobile port that hasn't quite grasped how to perform on the hybrid handheld that is the Nintendo Switch. The puzzles themselves can be fun to play at times, but frustrating controls diminish the experience.
    • 56 Metascore
    • 60 Critic Score
    Another Sight might not be an adventure platformer that will be remembered like Inside, but it did manage to make playing as a blind girl tolerable. Replay value is low with this one, since there is no post game content and the only collectibles are pages to the character wiki that contains interesting information that should have been an aspect of the actual story being told. The forced walking portions may also kill any desire to replay Another Sight. The moment to moment puzzle-platforming and character switching is the glue that holds this baby together.
    • 56 Metascore
    • 40 Critic Score
    Torn between its two sides - the arcade-y, and the puzzle game one - Dodo Peak just doesn't manage to please. The level design is more annoying than challenging, with the gameplay leaning very heavily towards trial-and-error. This isn't badly made… just not as well thought-out, probably.
    • 56 Metascore
    • 50 Critic Score
    As a whole, Five Dates is an interesting experience that can be addictive when it comes to experimenting with all of the available answers, even though this can be very time consuming. However, issues such as plot devices, not very understanding dates and its undeniable heteronormative ways give Five Dates much to improve on, especially when considering a sequel, which is not totally discouraged.
    • 56 Metascore
    • 50 Critic Score
    Early glimpses of the puzzles and dungeons showed just how great Ary and the Secret of Seasons could be, and while those are realised here, it's just not enough to make up for the numerous issues and missteps. Many players won't be able to even see those best moments unless they have the considerable patience needed to be able to get over halfway through. A true disappointment; there is an awful lot to like here, but ultimately it's hard to recommend this. Strangely, considering how many times it's been delayed, this just feels unfinished, like a preview build.
    • 56 Metascore
    • 70 Critic Score
    All in all Michael Jackson: The Experience is a decent package and a fitting tribute to the King of Pop, though we would expect a larger amount of content to sweeten the deal.
    • 56 Metascore
    • 70 Critic Score
    Gungrave G.O.R.E.'s gameplay won't be for everyone and most gamers who never played the last few games on PlayStation 2 will be lost. The constant combat can wear some people down and the sound of guns blazing becomes white noise after several minutes. Replay value is high - Grave's stats and abilities can be upgraded and there is more than just Grave to play as. Gungrave G.O.R.E. is definitely an acquired taste, but gamers who do have a taste for this brand of carnage will be in for a feast. This is the biggest and longest entry in the series, easily clocking past the 15-hour range. It borders on being excessive with how many stages there are, but this may be the final Gungrave, and it's great to carry that coffin again.
    • 56 Metascore
    • 50 Critic Score
    Tennis fans are so limited these days, and Tennis World Tour 2 does not deliver enough to consider it a great game. Too many graphical glitches, inconsistencies across the board in terms of gameplay and the wider matchday details, copy-pasted player physiques and complete lack of personalised shots, a shoehorned mid-match card feature that only distracts - oh, and locking major tournaments and courts behind day one DLC are just some of the reasons Big Ant Studios double faults with this one. With more time, care, and no doubt a bigger budget, something decent could arise, because the makings are there, but patches might not be enough, and focus now might be better spent on a hopeful third game.
    • 56 Metascore
    • 40 Critic Score
    After the bizarre novelty of Chubbins wears off, the only feeling left is emptiness.
    • 56 Metascore
    • 40 Critic Score
    While Cyanide SA may have had the best intentions to ship a complete and fully-immersive racing experience that perfectly replicates the highs and lows of the Tour de France, it is evident that the 2019 edition needed a lot more time in the oven. The loading screens take way too long, the game constantly crashes mid-race, and the fast-forward option causes an obliteration of the in-game graphics. Of course, this was probably rushed out to try and coincide with the grand race that this title is based off, but it does ruin the overall experience. For cycling purists who just want a game to race in, this is fine, but its issues will test even those with a lot of patience.
    • 56 Metascore
    • 40 Critic Score
    Super Destronaut DX could've been a lot worse, but it certainly could've been far better, too. If you're extremely attached to space shooters from the late '70s and early '80s, then you might get something out of this. Otherwise, though, there's nothing done here that hasn't been already executed much better by other similar titles, and the fact that it doesn't add anything particularly unique or interesting to the table makes it difficult to recommend, even despite its low price.
    • 56 Metascore
    • 50 Critic Score
    It's a middle of the road standard game for children, with little imagination but reasonably solid gameplay. If you like that sort of thing, leap on in.
    • 56 Metascore
    • 50 Critic Score
    With WWE 2K Battlegrounds, 2K has made it impossible to recommend for price and value. All aspects of the game revolve around microtransactions and by offering so little to begin with, the motivation to continue playing isn't present. Even the little things that make WWE games worth playing, such as seeing your favourite star enter the arena, are ruined with short audio clips and the same punch out of casket or box entrance. With baffling modes and gameplay that doesn't ever need to extend past single button bashing, it really highlights how 2K have gone for the cash grab and decided a mobile game may reach a wider audience on consoles. This is one title that needs to Rest….In……Peace.
    • 56 Metascore
    • 50 Critic Score
    There is definitely something here; it is just hidden behind a lot of rough edges that can be assumed to be down to the very modest means of its indie developers.
    • 56 Metascore
    • 50 Critic Score
    Super Pokemon Rumble is an interesting diversion from the core Pokemon formula while 3DS owners wait for a mainline RPG, and the real-time combat approach feels quite visceral and satisfying.
    • 56 Metascore
    • 40 Critic Score
    Even after several updates, Star Wars: Hunters can’t capture the verve nor engagement of other Hero shooter/brawler hybrids. The end result is a surplus of characters, modes, and cosmetics that’s swamped by lacklustre design, aesthetics, and mechanics. For this sub-genre, calling it mediocre feels too generous. For a new-ish Star Wars game, it ranks among the weakest efforts since Disney took over.
    • 56 Metascore
    • 60 Critic Score
    Bob Help Them is essentially a simpler, single-player equivalent to Overcooked. The specific tasks one must do are extremely simple, but a harsh time limit creates an engaging challenge that requires genuine concentration and strategy. This title could really use a bit more polish and refinement when it comes to visuals, controls, and quality-of-life features, but those looking for a fun and frantic strategy puzzler will still have a good time with it nonetheless.
    • 56 Metascore
    • 50 Critic Score
    It looks like 2019, but it plays like 1991. Despite the fact that Gods Remastered is a good-looking re-skin of an older title, the most important factor in any title is the gameplay. Robot Riot UG probably wanted to retain the original feel of the title for newer fans, and they still could've, but still this could be much better, with a bit more work to tidy up the fluency of the controls and the animations. However, if the older animations and controls can be ignored, then this is a good way to deep dive into an older game for nostalgia's sake for older fans, or for newer fans who wish to experience what games used to be like.
    • 56 Metascore
    • 60 Critic Score
    Contra: Rogue Corps is not a complete failure. Misguided? Yes. Awful? Absolutely not. The control issues are remedied by loading up the options and adjusting stick sensitivity. Why they didn't put them at max sensitivity from the get go? It's the same reason this has a cold opening and giving no chance to change settings until after the first stage leaves a horrible taste impression with how unresponsive it is. The only true misses are the lack of a continuous soundtrack that doesn't sound like a Metal Gear Solid rip-off. Why wasn't this at 60FPS on Xbox One X? A solid game, with some absolutely baffling design decisions.
    • 55 Metascore
    • 40 Critic Score
    Despite still being mired with an unhealthy assortment of technical hiccups and a paper thin narrative that feels like a rejected Call of Duty plot line, there is still fun to be mined out of Sniper: Ghost Warrior 3 but it's entirely dependent on an individual's tolerance of the occasional glitch. Sure, it could have done with a lot more time in the oven, and even after a number of sizeable patches its litany of issues still make it a fairly tough recommendation, so it would be remiss not to slap a 'Buyer Beware' sticker on it. At its core, the sniping itself can be pretty satisfying, and Georgia makes for an interesting, if sparse, playground but, ultimately, this isn't really enough to carry the game over the constant threat of unexpected setbacks and, as such, it's unlikely to win over non-fans of the series when there are much slicker alternatives available.
    • 55 Metascore
    • 60 Critic Score
    The lack of online co-op and higher price point on the Wii U isn't exactly going to help justify the purchase of this version, but for those who love zombies and are curious, check this out on another platform or wait for a sale.
    • 55 Metascore
    • 60 Critic Score
    Whilst Super Monkey Ball 3D is fun, somewhat harking back to the days of the original GameCube duo, it proves to be far too simple a game on the whole, with not as much variation in level design as in the past. Even the inclusion of the Smash Bros. and Mario Kart-style mini-games do not save Super Monkey Ball 3D from run-of-the-mill status.
    • 55 Metascore
    • 50 Critic Score
    It's not a bad title, but it's not a particularly good one either, and it just gets too 'samey' too quickly.
    • 55 Metascore
    • 80 Critic Score
    Shifting World takes the whole world switching mechanic and breathes fresh air into it, presenting players with some amazing brain-teasing stages. Smart level design, a stylish art style, and plenty of different modes to work through make this puzzle platform title one of the best 'under the radar' Nintendo 3DS games of 2012.
    • 55 Metascore
    • 60 Critic Score
    As a movie tie-in it is a surprisingly well-polished title, but as a video game experience it lacks that spark and direction to take it further.
    • 55 Metascore
    • 50 Critic Score
    This is a very rough and slapped together product and if bought at the introductory lower price, it is at least fair.
    • 55 Metascore
    • 60 Critic Score
    Overall, Othello is a difficult game to appraise. It's certainly not going thrill or blow anyone away. However, it does have hidden depths and is very suitable for play sessions in a variety of situations. There's really nothing it does wrong, although, to be frank, considering it's essentially the type of game typically seen on tablets and mobiles, it does perhaps lack some aesthetic padding and other features. Particularly glaring is the lack of online play, which certainly would have helped longevity considerably. However, while it misses a few features, it's still a nice, affordable, and simple board game to have available on Nintendo Switch. It could just do with more additions, whether aesthetic or simple touches, for the sake of variety and contrast. Considering this is not the only way to play the game, that lacklustre aspect of the game is the most disappointing. Hopefully it doesn't set a precedent for similar simple titles.
    • 55 Metascore
    • 60 Critic Score
    Elite Dangerous: Odyssey is a fundamental shift in how this operates - literally. From space to the ground. Taking those first steps on a planet's surface after having landed there is simply awesome, and is decades in the making for fans of the Frontier franchise. The unfortunate reality however is that the performance is currently letting it down. Serious optimisation work is a necessity to iron out a multitude of issues - albeit it's probably not as bad as some are portraying in the immediate aftermath of release. While the new gameplay mechanics come with some variety for those bored of simple space combat, the shooting on the ground also needs a good deal of attention, with AI, and the general standard of combat, alongside the amount of different locations generated on planets, all in need of work. The thing is, this is a journey; a road map, and this is just the first staging post. Hopefully there's a lot more to come down the line.
    • 55 Metascore
    • 50 Critic Score
    While the Enhanced Edition does make for a more tolerable experience, Space Hulk: Deathwing is still held back by an incredibly under-designed campaign, along with clunky mechanics that ooze into the multiplayer. The aesthetic, and overall tone, does shine, but the core gameplay loop feels severely lacking. While it's by no means bad, the combat simply isn't engaging enough to justify long playthroughs and the improved performance does nothing to fix the fundamentally inconsistent level design.
    • 55 Metascore
    • 50 Critic Score
    Creeping Terror's best quality is by far its impeccable production quality and graphics. Generic and uninteresting stalkers aside, the art direction and overall look of the game are incredible for a downloadable 3DS release. The very 'by the numbers' adventure gameplay is serviceable, and really the main event should have been the stalkers, but they are completely undermined by a lack of challenge and pushover difficulty. It is regretful because Creeping Terror could have been the definitive horror 3DS game since all the working pieces are present but are, ultimately, horribly implemented.
    • 55 Metascore
    • 70 Critic Score
    The variety in gameplay that helped prevent Samantha Swift from being a total disappointment is definitely back in full force for Midnight Mysteries, tweaked to make the adventure far more enjoyable and supported by enough extra content and challenge to actually help it last more than two hours.
    • 55 Metascore
    • 50 Critic Score
    The all-important battle system in Adventure Labyrinth Story is solid, but features such as a pointless story taint the game and leave it marred in mediocracy. Repeating the same dungeon over and over can feel a bit stale, although the randomised items and layout definitely help.
    • 55 Metascore
    • 60 Critic Score
    Unlucky Mage is a game that people looking for a specific itch will find attractive. There is nothing here that is going to grab players who aren't already into the JRPG genre, but those that don't mind the bad graphics and simple battle system will like the throwback. The writing is much more mature than what the visuals may imply, and the story is the main draw of the game. Going in with moderate expectations, the game will surprisingly deliver them.
    • 55 Metascore
    • 50 Critic Score
    There is some fun to be had with Coffin Dodgers, at least for a short period of time, but don't expect to put more than a couple of hours into the game without running out of things to do. There are better kart racers on Nintendo Switch, namely Mario Kart 8 Deluxe, and for the price-tag it doesn't really offer much value.
    • 55 Metascore
    • 80 Critic Score
    It may not be the most revolutionary side-scrolling platform adventure, but it packs in enough variety, challenge and sheer fun to make it appeal to fans of the genre looking for something more traditional on the Nintendo 3DS.
    • 55 Metascore
    • 40 Critic Score
    Pizza Connection 3 has some good potential with its ideas and mechanics, but its noticeable balance problems, combined with its plethora of bugs and glitches, ends up masking what otherwise could have been a fun little tycoon game. The pizza creator is the best part of the experience, but it's a small part of an otherwise unimpressive time.
    • 55 Metascore
    • 40 Critic Score
    Only the most fanatical solitaire enthusiast may enjoy this product.
    • 55 Metascore
    • 60 Critic Score
    The Terminator branding is mostly relegated towards the setting and a couple of characters; sadly not a single actor from the series lends their likeness or voice to add any authenticity. One of the few infiltration Terminators seen is designed as a generic looking muscle guy who looks and sounds nothing like Arnold Schwarzenegger despite his outfit being an obvious homage to the first film. Without Terminator aesthetics, this would have been a forgettable and generic action game. More than just being really easy, Terminator: Resistance is also very short. Even when completing most of the side-quests, expect to negotiate the entire experience in less than 10 hours.
    • 55 Metascore
    • 40 Critic Score
    Beat the Game is the living embodiment of style over substance. A colourful sandbox with wacky characters and quirky music can only take a game so far when it lacks in every other regard. Gameplay consists entirely of finding sounds for a live concert with little payoff due in large part to the static premise and short play time. Cutscenes are well presented when they occur, but the absurdist approach to storytelling is pure nonsense, devoid of any actual meaning. Beat the Game fails as a video game, as a work of art, and as a demonstration of what can be done in the medium. It's little more than a glorified tech demo for a far better game.
    • 54 Metascore
    • 20 Critic Score
    It does have some nice ideas, but it only executes them sort of well and then pisses all over them with terrible gameplay mechanics, a camera that is surely the spawn of Satan and graphics that look like someone excreted them. Avoid.
    • 54 Metascore
    • 60 Critic Score
    First and foremost, Anthem is not a bad game; it's just forgettable. The constant comparisons to Destiny are utterly fitting, and in more than one way. Anthem may get better; it has a roadmap and since it's another of the… "Games as a Service" style releases, it is planned to develop over an extended period. The problem is, though, that the game has to be looked at now; at how it plays right now… and, right now, it feels unfinished - unpolished; buggy; something that deserved another round of beta testing and another six months. Perhaps it will get better, but whether the audience is still there when it does is questionable. Cool flying mechanics can only keep the interest of the masses for so long.
    • 54 Metascore
    • 60 Critic Score
    Cosmic Family is certainly not for the average gamer, but it does prove to be an interesting title for the younger demographic, with simple puzzles on offer and a family friendly design.
    • 54 Metascore
    • 40 Critic Score
    There are some elements of Sadame that are done well, but they are completely overwhelmed by the fundamental aspects just being so poor.
    • 54 Metascore
    • 60 Critic Score
    Bitlogic: A Cyberpunk Arcade Adventure is a gimmick or novelty of a video game that is meant for twitch streams or to dupe friends into playing it as a joke. It is not the most enjoyable adventure game but is also not designed to be the great either since it is trying to make a point. It is designed to be played by almost anyone and not counting the directional pad, it only uses one button. By that token it is almost impressive that it manages to be engaging at all.
    • 54 Metascore
    • 30 Critic Score
    From being a technical disaster and unfunny self-aware piece of software, Shaq-Fu: A Legend Reborn is an embarrassment to Shaq-Fu's 16-bit legacy. The original may not have been much, but at least it was not made ironically. The original was made by a talented team that did the best it could with what it had. A Legend Reborn is made with current technology and it somehow looks uglier and plays worse than the game that was coded in the '90s with pixels.
    • 54 Metascore
    • 80 Critic Score
    Very basic but highly approachable, with an addictive gameplay hook and cheap entry fee, Jumping Joe & Friends is a strong candidate for impulse purchasing on Nintendo Switch eShop, and offers more depth than its basic aesthetic would suggest. Online connectivity would have done wonders for potential replay value, but for pick-up-and-play Switch gaming, this one is hard to beat.
    • 54 Metascore
    • 80 Critic Score
    An addictive soundtrack, plenty of brain-teasing puzzles and a gripping story packed full of twists and humorous moments help make Suda-san's title a must-try.
    • 54 Metascore
    • 50 Critic Score
    Apex Legends is a live service experience, so there are reasons to be optimistic about the future of the title. The best advice at the moment to is to turn off cross-play and just compete against others with the same limitations. At its core, though, there is something really good here. Unfortunately, it's just hidden behind a wall of technical issues in terms of graphics, frame rate, resolution and overall stability. Panic Button is the king of Switch ports, though, and it feels like the developer deserves the chance to try and put this right. Fix the stability, adjust the graphics and work on cross-progression. If Panic Button can put things right, it will enhance its reputation to no end.
    • 54 Metascore
    • 80 Critic Score
    Dream Trigger 3D is one of those games that would have hugely benefitted from eShop presence, be it a demo or a smaller downloadable version, as while the concept in itself is difficult to grasp initially, the payoff in grasping a higher score and hearing the stage theme in its entirety is more than worth it. As far as effective 3D showcases and unique experiences on Nintendo's newest handheld go, you'll find fewer more so than this.
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, there isn't an awful lot else to come back for, but it is proof that augmented reality and motion controls work extremely well together. For those that don't own Pokémon Black Version 2 or Pokémon White Version 2, however, remember to avoid this one.
    • 54 Metascore
    • 70 Critic Score
    Metal Gear Survive is not for everyone. This is better approached as an open-world survival-horror game where building weapons from scratch, clawing at animals for food while drinking dirty water found in the world defines what it takes to survive. Including the Metal Gear name increases the external pressures around this game, as it is different to what fans of the franchise may expect. Aside from the aggravating always-online infrastructure of the game, Metal Gear Survive is a pretty good outing for those looking for a reason to battle zombies in an extremely vulnerable state. While the story is pretty meh, it is the exploration factor and sense of discovery and accomplishment, as well as feeding those hunger and thirst meters that showcase the fun and enjoyment of this experience.
    • 54 Metascore
    • 40 Critic Score
    Super Toy Cars feels like a preview build of a game that is not yet ready for home release. Races play out as expected, and the power-ups do exactly as they are supposed to, while the AI racers provide enough of a challenge to make this fun. However, a huge abundance of glitches ruin the overall gloss, as some walls or other environmental track obstacles are not programmed as solid, while trying to initiate a couch-multiplayer race is a most painful experience.
    • 54 Metascore
    • 60 Critic Score
    Wave Break has so many redeemable qualities, but for every positive there is a negative. Large diverse levels are hampered by the fact there are only six of them, fun fluid game play marred by jarring camera angles and frequent clipping, a rocking soundtrack only to be let down by performance issues such as frame drops. Underneath these issues is a fun homage to the Tony Hawks series, and fans will most certainly look past them while others would expect better.
    • 54 Metascore
    • 60 Critic Score
    On the one hand it looks and sounds fantastic, features plenty of nods to previous Sonic games, and is even fun on occasion. On the other hand, however, it's hindered by flaky controls, level design that is excruciatingly irritating at worst and insipid at best, and a sword mechanic that simply doesn't meld well with the rest of the action.
    • 54 Metascore
    • 30 Critic Score
    Road to Guangdong can be commended for its unique concept and colourful imagery, but that is all it has. The mundane feel of the story is part of the appeal, as is the relaxing vibe, but there is no substance or discovery to be had, since there is no agency or wrong path. Driving is barely deeper than driving in one direction. Keeping the line under the red bar, and just selling whatever that can found is as engaging as picking out maggots from a heap of rice. The original OutRun is over 30 years old now, and yet manages to have more going on when driving.
    • 54 Metascore
    • 80 Critic Score
    Many may bemoan the fact that Spirit Camera: The Cursed Memoir is a bite-sized gimmick of an adventure, but it stays true to the Project Zero series, mixing in some intriguing new gameplay techniques, and has plenty of depth for those that bother to scratch away the surface and delve deeper.
    • 54 Metascore
    • 20 Critic Score
    If you like pinball so much that this is tempting just turn on your PC and play the free pinball game that comes with Windows. Much better, much more fun and not a total waste of a Wii game.
    • 54 Metascore
    • 60 Critic Score
    One of the better movie-based games, and one that packs in a lot of variety, even if it does feel somewhat-limited in parts.
    • 54 Metascore
    • 60 Critic Score
    Tangram Style does what it sets out to do quite well and offers a lot of content, but the lack of variety makes it hard to recommend over other puzzle offerings on the 3DS eShop, even at the now lowered price of £2.69. Dedicated fans of tangram should find plenty to dig into, however.
    • 54 Metascore
    • 60 Critic Score
    Overall, Putty Squad is an enjoyable game that offers a wide variety of content.
    • 54 Metascore
    • 40 Critic Score
    Playing through the same levels over and over again to the same grating music can only stay tolerable for so long.
    • 54 Metascore
    • 60 Critic Score
    A good recommendation when starting Justice Chronicles is keeping your expectations to a cautious high, at most.
    • 54 Metascore
    • 20 Critic Score
    There's simply no appeal to the MS Paint drawn world that's been created; it's a boring and thoughtless mini-disaster that should just be ignored and forgotten.
    • 54 Metascore
    • 50 Critic Score
    While Circuit Breakers attempts to revisit the glory days of the top-down twin-stick shooters, it does not purely reflect the fun and insanity of those older games. Frustration creeps in when the barrage of enemies grows completely out of control, while killing them all requires burning all the ammo and breaking down the weapon. As far as the weapon variety goes, the machine gun, shotgun, laser, and rocket launcher offer different dimensions to the combat in terms of visuals, but they still play out the same way: run, aim, and shoot. It does have four-player couch co-op, which is fun for a few hours, and that's really the only way to play this game, although the fun will quickly run out.
    • 54 Metascore
    • 50 Critic Score
    Playing Dusk Diver isn't a bad experience. Just an unfulfilling one. There are some things to like here. Walking around the colourful Ximending district of Taipei, interacting with the small cast of main characters, and then watching them battle monsters is kind of cool. Kind of cool. At its core, Dusk Diver is a simplistic, repetitive, and uninspiring, musou-style brawler.
    • 54 Metascore
    • 40 Critic Score
    The best parts of Corpse Party: Blood Drive is when the scenario demands only one playable character, isolated in a Twilight Zone Japanese meat-high-school. When these insufferable adolescents banter with each other, it clashes with any semblance of dread or horror. Their dialogue is obnoxious and petty, often commenting on the most superficial. Internal monologue fares much better, but some of the weird fetishised thoughts feel out of place at times. It is shocking that this was localised at all since this is such a weird franchise with some deranged sequences. There are far better Japanese horror games where a young school girl is the protagonist like the Yomawari games or Yumme Nikki; Blood Drive is only for those desperate for some cheap thrills.
    • 54 Metascore
    • 80 Critic Score
    Some may baulk at the idea of Nintendo Switch 2 Welcome Tour being a paid download, but given the sheer amount of care and attention poured into every tiny aspect of this delightful product, it really feels worthy of the entry price. Nintendo has crafted not just a virtual tour of the entire Switch 2 console and all current accessories, it’s delved into the past for mesmerising titbits of historical goodness, put together a wealth of oft-hilarious quizzes, and packed in breathtaking demos to show off the tech involved, all on top of a wide selection of awe-inspiring mini-games that will keep you coming back for more. Only a lack of online leaderboards for the mini-games really holds this back from greater heights.
    • 54 Metascore
    • 80 Critic Score
    Aside from a few limitations and exclusions in the mechanics department, Harvest Moon: One World is an exciting addition to the famous series from Natsume Inc. Dozens, if not hundreds, of hours can be spent befriending town residents, taming wild beasts and being a good farmer so the world can prosper and people can eat more than just potatoes. Different landscapes and climates provide region-specific crops and creatures that expand beyond the basic types initially available, adding variety throughout and beyond the main story - not to mention the house decoration mechanic and wardrobe to expand with new clothes. The invention of shrinking the farm buildings at the touch of a button makes it easier to build and manage a vast farm empire that benefits the entire world. This is one for every farm sim fan to check out.

Top Trailers