XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Celeste
Lowest review score: 20 Asemblance
Score distribution:
493 game reviews
    • tbd Metascore
    • 40 Critic Score
    There’s always room for fun when it comes to gaming. When something doesn’t take itself too seriously, it has to lean on the bad to be the good. While this game captures that in some areas, it also seems to be lacking in “so bad it’s good”. It starts out well, with the comedy and terrible dialogue, but then tries to steer into atmospheric horror. And while the tension is needed for horror, the silly beaver from the beginning is quickly forgotten about. The funny phone calls stop. It becomes a hide-and-seek game for the rest of the game. The pacing isn’t bad, but because the game is so short, it ends just when you think things could start getting interesting.
    • tbd Metascore
    • 60 Critic Score
    The game does a wonderful job of capturing the past. From the visuals to the music and dialogue, it’s all very well done. The story is okay, but the ending seems a bit far-fetched. The pacing wasn’t bad, but I do think this game could have had a few more puzzles. I do wish there were some more areas to explore, instead of being in the same places for so long. The running button and lack of checkpoints were annoying, but the game is fairly short, and you likely won’t be playing a second time. The gaming world is full of fantastic games and amazing stories. While this might not make any of those lists, if you’re looking for a decent detective game with a very twisted ending, you may want to give this a few hours of your time.
    • 82 Metascore
    • 80 Critic Score
    If you like the idea of gathering resources and crafting while playing a metroidvania style game, you will likely really enjoy this. I actually love both genres. There is a decent amount of fighting enemies and a few bosses to find. Sometimes things can be pretty tough. You have infinite lives, but anything you gathered will be on your dead body, and you must go all the way back to where you died, which can at times feel miserable. There is too little space to really customize your base and put everything you want inside, but it’s still a great way to lose time editing and managing it. I didn’t mind that the hero is not much of a hero, but the story felt pretty generic. I completed everything and still felt like I wanted more, maybe because I had already invested a lot into building what I thought was an awesome base. You can really lose track of time while playing, and it’s one of those games that are hard to put down. Also, a fair warning, some of the achievements stop tracking, and so far, there has been no update to fix them.
    • tbd Metascore
    • 80 Critic Score
    Working at a gas station and spotting anomalies can be pretty addictive. Trying to complete every last one of them is part of the fun. This series has taken a lot of strides since the first installment, where you worked in the market. They added more mini-games versus mostly just putting things away or organizing signs. There could still be some improvements. The movement can feel pretty awkward. Some of the objectives can be hard to figure out. It’s one of those games that, if you’re hunting for achievements, it can be easily done while being somewhat of a grind at the same time. I can’t wait for what crazy job is in store if they bring in another installment, and what improvements we can expect!
    • tbd Metascore
    • 80 Critic Score
    This is a short but sweet mini-horror game that you can pick up for an afternoon or spread out over a few. There isn’t really much to come back to after you finish it, but this is fine because you’ll likely know what you’re getting into if you pick it up. Besides the cool horror part, they have decided to add some silly parts, like balloons falling when you make it through the job. This works fine in similar titles like the Before Exit series, but I’m not a fan of it being in something that’s supposed to keep you on the edge of your seat. Luckily, there isn’t too much of it. When it’s all said and done, the goal of the game was accomplished. To give you a short experience that you can think about and enjoy. To create a creepy atmosphere that has a few jump scares, but doesn’t go overboard.
    • 75 Metascore
    • 60 Critic Score
    There’s a lot of beauty to behold in this horror game. I can admit, maybe one of the best-looking ones I’ve seen (horror/walking sim). And while I did enjoy my time playing through it, there were some annoying bits that take you out of the atmosphere. There were a few puzzles that just seemed like time wasters. Being kicked out of the game at the menu was actually ripping me away from what I was enjoying (walking around the atmospheric horror). The story didn’t catch me as depressing, even though it was the main theme. I didn’t care about the character enough. The narrator was great at first, but eventually became an annoying philosopher whom I just wanted to shut up. He wouldn’t stop making everything have some deeper meaning. Then there were the words placed around for a puzzle. Like it would say “sound test” on the floor. It made me think of a pirated movie where the editing hadn’t been completed yet. It started off great and with promise, but then the need for the game to be “unique” threw it off the rails, not being able to be saved by the storyline.
    • 76 Metascore
    • 80 Critic Score
    Sometimes it’s fun to be the one making all of the decisions for a business. There are a lot of items you can order and place where you’d like. Besides running the store, there are a few side things to do, and they’re all going to fill your day. I had a lot of fun ringing people up and making sure I ordered the right items. However, there were some issues I had with ordering, specifically that it did not display how many items I had total, but what I had in the back (not on the floor). There was also the issue of attracting customers to the specific items I wanted, but I guess in the end that wasn’t too big of a deal. No pun intended. Besides a few flaws, there’s a lot to enjoy about the simple mechanics and the small town of people that make sure you know when they’re not happy customers. But that’s common when it comes to consumerism.
    • tbd Metascore
    • 60 Critic Score
    Even if you can beat the game pretty fast, there are a lot of reasons to start another week. Getting to see new situations as well as trying to complete every scenario can be a good time. It’s quite simple, though it will test your attention to detail and memory to do simple tasks (like turning the closed sign). Things can be funny, but maybe not laugh-out-loud funny. There are some scenarios that can be frustrating, but play them enough times and you’ll get the hang of them. There is a serious frame drop that happens near one of the doors, and it is annoying enough to ruin your overall experience. Every time I suffered through the slowdown, I wanted to just exit the game. And without even turning off the lights first.
    • tbd Metascore
    • 100 Critic Score
    I could not get enough of this game while I was playing it. I played for hours every day trying to get everything done. When I accomplished everything I could, I searched for more information on the third protagonist that hasn’t been released yet. It’s the first game in a long time that I couldn’t put down, and when it was time to, I had a hard time doing so. I couldn’t even cover half of what I wanted to in the review. There’s crafting, lockpicking, sneaking, extorting, TV night, poker, and the list goes on. There are so many great moments to experience, and many people will want to do every escape method and bond with every single character. The new game plus works perfectly, and with so much to do, you may spend as much time as I did while being incarcerated.
    • tbd Metascore
    • 60 Critic Score
    There are a lot of funny moments to experience. I really liked the humor, and it was wildly entertaining to run around and experience the interesting characters and the town. The game can be pretty difficult, with a lackluster hint system and too many items to interact with. The dream system was really clever, but at times, it could cause some headaches with figuring out what to do. A little adjustment with interactions and the hint system would have went a long way.
    • tbd Metascore
    • 40 Critic Score
    Finding a car in a parking lot has been a subject in a few other forms of media. Take, for example, the classic show Seinfeld, where the group can’t find their car, and a lot of funny things happen during their search. Then in other video games where you park a car and do a side quest, only to forget where you parked the car and run around the blocks looking for it. At least it’s happened to me. It’s not a strange thing to dream about, because there are times when some people can’t find their cars. It has happened to me at a concert, and I couldn’t find my group. But I have learned from these mistakes, and now I either mark it on my phone or I glance around for a landmark I can remember. So it hasn’t happened to me in a very long time. Besides what I liked and didn’t like in this game, there wasn’t much to do, so I didn’t have too much to talk about. The game is incredibly short and doesn’t place your car in a random location. It is always in the same spot, giving no real depth to what was already thin.
    • tbd Metascore
    • 60 Critic Score
    This might not be a great collection of games, but it is a collection. You can’t just go buy these all on their own in the Xbox store. The menu system is great, and the options to save anywhere and rewind, while not anything new, are appreciated. Some people will love the games I hated, and hate the games I enjoyed. If you have already played some of these, then you know what to expect. But it can also be a good time for newcomers to these titles.
    • tbd Metascore
    • 80 Critic Score
    While most of the game wasn’t too difficult, there were some challenging puzzles that might make you run to a guide on the internet. The story is pretty good, and the reading of journals was welcome. I really liked not having to worry about fighting things or jump scares. It lets you become engrossed in what’s going on and gives you the freedom to do the puzzles without too much stress. They took the game’s death to a step further by playing them out as a mini cut-scene. While I have some gripes with navigation and the ability to skip dialogues, most of the experience was great. If you’re a fan of point-and-click adventures with a love for sci-fi and horror, you won’t want to pass on this!
    • tbd Metascore
    • 60 Critic Score
    I enjoyed playing through the game and figuring everything out. There is some room for error, but it’s great that you can replay the day and get faster each time. The controls were all fine except when you had to input numbers. It was likely made more for a mouse and keyboard, and it was specifically more difficult to open the safe. You would click the wrong buttons often because of the movement of the cursor. I didn’t encounter any bad bugs, besides one that kept the hunger icon zoomed in once, even when I ate. It’s nice to experience it, but you may not be playing it long or ever again. But I don’t regret getting a chance to escape a kidnapping while needing to pay attention to details so that I could put everything back the way it was before I touched it. It might not be for everyone, but those who love attention to detail will find this game appealing.
    • tbd Metascore
    • 60 Critic Score
    This is a short, easy, almost mindless game. If you’re an achievement hunter, you will enjoy it more than the average player. The graphics aren’t bad, and neither are the sound effects. But without being able to run, backtracking or looking for notes with codes can be a little tedious. The puzzles are incredibly easy, using a trial-and-error method to figure them out. This is your average game, not attempting to pull out any surprises. It has a decent story premise, but doesn’t force you to live in it. You’re just visiting briefly. Some people will enjoy searching around the prison, while others will feel the game is missing more than just other people.
    • tbd Metascore
    • 60 Critic Score
    The aim to make the story sad was completely pushed onto the player without choice. The writing went a bit overboard with it, trying to make the player feel sad, at the cost of being over-dramatic. Too many characters were absolutely too cruel to be believable. I went from feeling sorry for Olive to absolutely hating her. Decisions just didn’t make sense when put into the real world, which is what this game was trying to demonstrate. As far as the actual gameplay goes, it had a few good moments. Some were entertaining, while other times it felt a little bit underwhelming. Running around in the house, in particular, was poorly designed, having a lot of breaks in the walls as you turned the camera. It was an okay experience with some enjoyment to be had, but with a story that had some potential but ended up being off-putting.
    • tbd Metascore
    • 40 Critic Score
    On the surface, the game looks nice, and the thought of playing inside someone’s story is quite awesome. But with so many bugs, annoying encounters, and obstruction of sight, there are too many flaws to make this very enjoyable. Also, a lot of what you do in the game is very mundane. Especially at the end, when you have to do chores. Get the plates, put them on the table, get the drinks, get the food, put the food on the table. Clear the table, get the coffee, and take the coffee to the people. That’s a whole lot of stuff to do that isn’t very entertaining. I also don’t understand why a group of people would drink coffee after having dinner and alcohol, at night, before bed. Pretty strange! Of course, there will be some people who enjoy it for what it is, similar to when people say art is subjective. There will be a few who adore it. But everyone else is a different story, one that Sid would not like reading.
    • 75 Metascore
    • 80 Critic Score
    If you love the idea of arresting people as a police sim, while having the action of an arcade sandbox experience, you won’t regret giving your time to the precinct.
    • tbd Metascore
    • 100 Critic Score
    This game is amazing for what it strives to be. It’s an escape room-like horror game where an evil puppet chases you and is filled with cheesy dialogue. The experience was so entertaining and I didn’t mind replaying some of it to get achievements I missed. Most people won’t even have to follow any walkthrough, which is a nice change of pace for games with puzzles. Overall, I did not go into it expecting it to be that great. There are tons of horror games out there that are sub-par and all seem very similar. Some monster or ghost is chasing you and it’s all very dark. Puppet House is different, and that is what I liked about it. While the story wasn’t all that special, it also didn’t take itself too seriously. It’s meant to pay homage to the older stuff, attempting to give you nostalgia (if you’re old enough). It was also paced very well, with a few little jump scares and a satisfying ending.
    • tbd Metascore
    • 40 Critic Score
    There are some redeeming qualities, such as the level design, puzzles, and the ability to replay levels at your leisure. However, the camera and jumping controls really make the game almost uncomfortable to play. The puzzles are fairly easy (minus one extremely difficult mirror one) and can be somewhat enjoyable. Each level serves as its own little world, keeping you from becoming bored. There may be some people who enjoy it, but the vast majority likely won’t have enough patience to complete the story (even thought it’s pretty short).
    • tbd Metascore
    • 80 Critic Score
    There’s plenty of horror games out there consisting of a lot of walking with heavy focus on atmosphere and the story. While this isn’t much different in those regards, it does shine above a lot of the others because of it’s use of lights and great graphics. The plot twist at the end will be worth the playthrough, and the multiple endings and collectibles give you something else to go for after finishing. Though this isn’t anything groundbreaking, it is quite impressive for what it is. While I have played many horror games similar, I quickly forget about them. But I believe this one will stick with me for a very long time.
    • 48 Metascore
    • 40 Critic Score
    It really isn’t a bad game, for what it is, it just lasted way too long. A lot of work is sadly overshadowed by the flaws where frustration can ruin the fun.
    • 74 Metascore
    • 80 Critic Score
    The game looks great, having a seemingly perfect choices in coloring and lightning. The music is void from being annoying and is so constant it sinks into your mind without you realizing it’s still in the background. Puzzles are casual but at the same time thought-provoking, giving you a sense of accomplishment when you finally figure out you were just overthinking things. I really liked the way the game handled jumping, but not so much with turning and putting in/taking out the shapes for the puzzles. They make you pause for a second and wonder what you’re doing wrong, which takes away from the otherwise great flow. You don’t have to worry about sinking hours into this title, as it’s short and allows those who don’t have much time to finish it in an evening. For those that have more time, it might have been nice to have another section of puzzles thrown in. A lot of the ending is the same chase sequence with what could be considered a boss, but there are little breaks between that allow you to go back to doing some puzzles. I really enjoyed my playthrough and even going back to do some of the areas over again to finish up on my achievements was quite welcoming.
    • 82 Metascore
    • 80 Critic Score
    You get exactly what is advertised, a casual game anyone can pick up and enjoy where you simply find items hidden throughout various levels. With a few shortcomings with the way things are displayed and interacted with, along with bad loading times, the pure joy of taking your time to find items outshines those. You get to sit back and relax, scanning the screen with your eyes and feeling accomplishment when you finally spot what you’re looking for. If you’re someone who likes to create your own levels, the tools you get to make your own will mean you will be playing for a hours after finishing the game. Either because you are busy making your own levels or just like seeing what others have created. This is the first hidden object game I’ve played like this on the console, and now it won’t be my last.
    • tbd Metascore
    • 80 Critic Score
    Without just playing it yourself, it is hard to grasp all of the options that are available in this game. It’s even weird to mention a lot of them because some are such small pieces of the game, yet are really well done. You have an arcade in the town, and you can build mini-games to play, for example. There are events like a Halloween themed one with hide-and-seek. If you like dancing they have that too. How about a blimp that drops random gifts and everyone tries to snag them first. There is so much going that you may feel almost stressed. There are a handful of side quests that are time-based, but everything else you can kind of do on your own. Just let the years pass and take your time if you’d really like. I just wanted to rush through it because my time in Sandrock was taking too long and I have other things to do. I say that after spending 8 full days playing it. If you choose to pick this title up, please remember to feed your cat if you have one. Your time starts to vanish as soon as you hit “new game”.
    • 78 Metascore
    • 80 Critic Score
    With a pretty good blend of puzzles and fighting, Brok the InvestiGator doesn’t have very many dull moments. People who don’t normally enjoy this genre might be pleasantly surprised! If you get stuck you can always get the hints, which will tell you exactly what to do next. The story is well-written and the voice acting doesn’t skip a beat. A big bonus is being able to go through the game multiple times to discover all of the endings and scenes. It makes it very replayable, and you actually won’t feel like you’ve completed the story until you’ve run through it a few times to find an ending that you are happy with. I like that there are multiple ways to progress certain encounters, and it was actually fun looking for the Ads which are the collectibles that can be used for hints. I do wish there were a few more cases though, as they kind of took a backseat to Brok’s family drama. Would I play a sequel or DLC? I definitely would. Hopefully, they are finished with this character.
    • 81 Metascore
    • 100 Critic Score
    Besides a few things I didn’t think were done right, I can’t argue the fact I kept going back every night to enjoy gathering items and healing what appears to be a very unhealthy group of citizens.
    • tbd Metascore
    • 60 Critic Score
    If you’re after a story, you won’t find much of one here but that’s okay because this genre is really aimed at having a fun time avoiding obstacles and getting to the finish line of a level. There was no real magic about it, and maybe there would be if this was made in the 90s instead.
    • 66 Metascore
    • 40 Critic Score
    This is not a good experience with a controller and I’m sure it’s much better with a mouse and keyboard where you have more control over what you’re doing at a faster pace. It’s a shame because it was briefly very fun and addictive. Just it wore out its welcome a bit early. If you’re a fan of strategy games you may be able to ignore the negative stuff, because it’s not a terrible game, just one I couldn’t find enjoyable as I progressed.
    • 58 Metascore
    • 80 Critic Score
    This world is a dark place, and Martha is Dead is a reminder of how fragile mental health is.
    • 75 Metascore
    • 100 Critic Score
    I’ve played a few Sherlock games before and really enjoyed them. Chapter One has exceeded all expectations and made the bar very high for all future installments. It’s one of the best games I played this year! Being in an open world and solving cases is pure bliss. At least for people who like crime and solving cases. Don’t let the price fool you, this is a full game with tons of awesome content. It’s just a bonus that it costs less than the average AAA title. When it’s called Chapter One, it gives the impression there are more installments planned. But because technically it’s more of a prequel of sorts, it very well could be by itself and the name could just represent the timeline. I would be thrilled if there are more chapters, especially with the last scene of the game being so exciting. If there’s any indication this version of Sherlock will continue, count me in.
    • 59 Metascore
    • 60 Critic Score
    As far as an interactive movie, it has enough dialogue choices to let you feel in control but at the same time uncertain the outcome will be good. You can’t play it only once, because you do need to experience a good majority of the decisions in order to figure out how you want the story to end. It’s not going to put you on the edge of your seat, but there is enough content to keep you satisfied through at least a few playthroughs.
    • tbd Metascore
    • 80 Critic Score
    A lot of things combine to make an enjoyable detective adventure. You have moody music, pixel graphics, animal characters, stealth, conversation decisions, and dark noir crime drama. The biggest downfall is sadly the story, specifically the last chapter. Again I don’t want to give anything away because it is worth playing and some will find the twist awesome, but I was not a fan. I would definitely like to experience more of the city, especially as a different character. It’s the type of game setting that opens up a lot of options for sequels or DLC. And if that content is created in the future, I will be thrilled to jump back into the crazy animal city.
    • 73 Metascore
    • 80 Critic Score
    Somehow the game doesn’t get boring even when repeating the same levels (because they are never actually the same, they’re random). If you’re after the usual horror games for Halloween this will not give you that craving. However, if you’d rather just have some casual fun within the spirit of ghosts, then you can at least play this on the side.
    • tbd Metascore
    • 40 Critic Score
    One of my favorite genres, Metroidvanias, have a sense of progression. Beating bosses to get special abilities to allow you to traverse into areas you couldn’t get to before. It gives you a curiosity about what lies down that path. In Sheepo, I always knew what these paths would have. Either a feather or a new area to find a boss and get more feathers. It was too much rinse and repeat for me. Not being able to fight anything made for some boring backtracking. The fast travel is awful, making it almost easier to just walk to your desired designation because some of the travel points were in obscure areas. I just couldn’t find any “wow” moments. It’s a pretty bland experience that had some creative platforming puzzles; but with the controls not being too accurate, it felt too much like a chore.
    • tbd Metascore
    • 100 Critic Score
    This is a great game. It’s simple yet challenging. There’s an actual desire to get the maximum score (maybe for me because achievements are tied to it). There is just enough challenge without being a lost cause. If you’re a sucker for time management games, you will not be disappointed! Well, at least I wasn’t. But I also loved a phone game called Sally’s Salon. If you want to sweat at the same time you’re smiling, then this is for you.
    • 74 Metascore
    • 80 Critic Score
    While nothing is really stand-out spectacular, all the little things add up to a really fun experience. The way you can check messages, mess around in your room with crafting, go farm items and levels and go on dates makes for a relaxing and almost addictive good time. The story doesn’t have to be taken seriously and has unique situations for every character you meet. I really had a great time in the world. The only things I didn’t care for were based around “not enough”. Not having many dungeons to explore and certain powers being underwhelming was only a slight let-down. There are a few other things that bugged me but not enough to really write about. If they ever make another game like this I’d want to play it. It would just need better monsters and more areas to explore.
    • tbd Metascore
    • 60 Critic Score
    The story is excellent, the characters work well, and the art switches between colorful and gloomy whenever it needs to. Can too much of a good thing be bad? It really depends on you. If you have the patience to read through bucket loads of text (I suppose that’s why you’re here instead of YouTube) then you’ll adore this game. If you get a little impatient, you’ll probably end up fast-forwarding through most of the scenes until you get to one that looks like it’s important. I will admit, as much as I loved the story, some of the conversations just didn’t seem like they were going to end.
    • tbd Metascore
    • 80 Critic Score
    For what it is, it’s an extremely well-done game. You won’t be bragging about your perfect mows to anyone but it’s not about the adrenaline rush, it’s about the learning experience you can bring to you in your own life’s decisions. You’ll know more about mowing and a little more about running your own small business. Well, at least I think it helps. I could be wrong, but it will look good on my resume!
    • 70 Metascore
    • 40 Critic Score
    While I really like how it looks, the gameplay was mediocre. No fast travel meant a ton of running with a bad mini-map you can’t zoom into. It certainly has potential but it’s just not there yet.
    • tbd Metascore
    • 60 Critic Score
    There are plenty of things I wish were different. The loot system, the map, the small text, gear being underwhelming, the damage types being confusing, lack of bosses, and lots and lots of running in the wrong direction while following the trail. That’s a lot of major stuff. Yet it’s still an awesome game, but unfortunately the bad is always louder than the good. While I think of these as negative, others may like it and disagree entirely. I believe it is indeed a pleasure to play but I also wish certain things were different.
    • tbd Metascore
    • 20 Critic Score
    It was terrible at first but the game got a tiny bit better as I played. However, there is absolutely nothing to do besides the one campaign. It’s extremely limited. There’s so little to do that it’s hard to even talk about it. After gaining a few of the generals, it becomes a mindless dump and fight. You dump all your troops absolutely anywhere, then just start the battle and win. Sure, there are a few good ideas but they were barely scratching the surface. The controls are so difficult to master that even after more than ten hours of playing, I was still struggling at times to figure out how to do specific actions. And there really aren’t many to know. At least the game doesn’t come with a big cost associated with it, so if you’re an achievement hunter it might be worth your completion.
    • tbd Metascore
    • 80 Critic Score
    The only downfall was the difficulty. I’ve played a bunch of point-and-click games based on Monkey Island and always had an objective or at least an idea of what I had to do. I could figure it out in a reasonable amount of time. Here, I was lost more than a few times, trying to combine and use items on everything in the world. Besides that, which some people will absolutely love, I definitely enjoyed my time exploring the geekiest world I may have ever been to in a video game.
    • 75 Metascore
    • 80 Critic Score
    A unique take on a popular genre, which I suppose is mechs. I don’t know if it’s a genre of its own but there are games entirely based on using them. The fighting is awesome and the story is calm and simple. The biggest issue was actually navigating the areas. With slim branches and a camera that is way too close, you’ll be respawning quite often and feel stuck sometimes. The invisible walls need to be shortened, because you can glide for an extreme amount of time going nowhere important before you realize you can’t land on anything. I spent around 10 hours playing with another few sitting idle while I multi-tasked. It’s a really pleasant experience and will eventually grow on you.
    • 74 Metascore
    • 60 Critic Score
    I know I’ve mentioned it already, but it’s worth repeating the story truly is awful. It’s like a poison that leaked into otherwise good characters and dialogue. If you want a mystery game, don’t bother. If you want to curl up to some good voice acting and chill out while someone else drives, then maybe consider calling shotgun.
    • 74 Metascore
    • 60 Critic Score
    I enjoyed the short adventure for the most part, but by the end, I didn’t feel any specific emotion. The conclusion was a bit of a disappointment and afterward, I realized I actually didn’t get attached to or care much about any of the characters. Switching between the past and present was pretty neat, and I guess I favored the past because it was full of characters to talk to and seemed better suited for the visual style. I love horror but didn’t feel the tense or stressful situations that normally accompany those themes. The puzzles were average but well done for the limited areas you could explore. The biggest let-down was the movement, which is odd considering you can only go left or right.
    • tbd Metascore
    • 40 Critic Score
    There is a redeeming quality, and that’s the creative world and interesting crime scenes within it. But the clumsy navigation and fairly frequent bugs stop it short of being remotely entertaining. It seems like it is unfinished. There is even an option in the menu (to quit out) which is still not translated into English in the version I played. For the longest time, I didn’t even know what this option was because I didn’t know what it said. It ended up meaning quit, which is exactly what I’ve decided to do.
    • 80 Metascore
    • 80 Critic Score
    An all-around average platformer which has a heavy focus on a story that can be somewhat confusing and leave you wondering what happens. What may set it apart is the voice acting that plays out most of the game. There is constant chatter and it is a pleasant back-and-forth conversation. Some of the puzzles can be pretty fun, especially while in the shadow form. While it’s average, what really gives it high marks is that it’s extremely well done: being able to rewind time; chapter selection; somewhat difficult collectibles; and no glitches to be found; I think it’s a very solid game.
    • 71 Metascore
    • 80 Critic Score
    The beauty is both bright and dark, delivering not only one atmosphere to appreciate but two. While the story can be a bit confusing and hard to follow, it still manages to at least put an idea in your head that you can work with. There are a few areas that seem to go on a bit too long but maybe that’s just because I played it twice. The lack of extras and chapter select is especially unfortunate because of there being so many collectibles. It’s a very unique game that has excellent voice acting and terrific music and sound effects. Only a few times did I see stuttering and sometimes there were weird light issues. The things I think need improvement happen to have a very big impact for me when it comes to an overall package. Otherwise, everything else was really well done.
    • tbd Metascore
    • 100 Critic Score
    A fresh breath of air, Nine Witches has whacky charm. There were only a few things that could have used a tune-up but even those don’t deter from a great time. I finished it in around five hours and loved every minute. An even longer adventure would have been awesome. The mixture of combat and talking to ghosts really set it aside as a unique gem among the genre. Sometimes the story was a little hard to follow but the pacing was still perfect. I never felt anything was rushed or too slow. The writing and humor were incredible. My hope is that more content with the same characters will be created. It’s franchise-worthy in my opinion!
    • 79 Metascore
    • 60 Critic Score
    Some of the puzzles were really fun. I enjoyed the Antartica chapter quite a lot and it was the best set of brain teasers in the game. Design is above par and there were no technical issues while playing. I especially loved the blending of genres. It never got boring. However, it ended far too soon. The story was a little messy and the big “surprise ending” was disappointing. A few confusing scenes, specifically during the lab, were a bit over the top. I think overall it’s an average game but without anything else to do after the credits roll, know that you won’t be spending much time with it.
    • 66 Metascore
    • 60 Critic Score
    I was not overly satisfied or dissatisfied with my time flying a helicopter above leaping zombies. The graphics aren’t the best, but they don’t have to be. It’s all for fun. I would say it’s well worth a playthrough. The physics can be frustrating at times and ruin the speed of your run, and annoyingly cannot be mastered. There’s shortness involved with completing the game, but with all the unlockables, stars, daily missions, and difficulty options, there’s sure a lot to do after you’re done the first time through.
    • 65 Metascore
    • 60 Critic Score
    With all of the good, there ends up being just as much bad. It’s easy and hard to like this game. Having a mission that hinders your ability to progress the story because it’s entirely luck-based is also a real shame. If given a few tweaks, it could have really shined as an outstanding flight combat entry. The heaviness of the bad mechanics is too much to allow it to soar high.
    • 78 Metascore
    • 80 Critic Score
    Exit the Gungeon is a smart remix of the original, streamlining its approach while offering the same intense shoot-em-up action. While it can feel smaller than its predecessor, in no way is it lacking in level variety, weaponry, or personality. Now that the series has a top-down shooter and a sidescroller under its belt, when will we be getting an Enter the Gungeon first-person shooter?
    • tbd Metascore
    • 40 Critic Score
    On the outside looking in, there is a lot to like about a crazy dating simulation. Unfortunately, no matter how hard you try, the game makes it absurdly difficult to win the affection of another. The scenarios faced are not only crazy but on the brink of being too immature. I have laughed at all kinds of nonsense in my life, but this nonsense was not clever. It was shock humor that leaned more towards shock than humor. While I enjoyed the art, it didn’t really match the context of what was being said. Everyone has different tastes in comedy, but I find it hard to pinpoint anyone I personally know who would laugh at anything being said. There were some good things about my experience with Monster Prom XXL, but most of it was a letdown.
    • 63 Metascore
    • 80 Critic Score
    For such a short game, the time seems to run in slow motion as you sneak around. There is no problem at all with the game’s length. Instead, the real struggle is with a lackluster story and movements. Besides these issues, everything else is brilliant. From the stress of being quiet to the chase scenes that leave you needing to take a small break in the comfort of a safe area. It feels like forever since I have played a good stealth game, and now I can say the counter has reset. The uneasiness of walking around the hotel with random jump scares and nerve-wracking sounds is quite remarkable. It’s also very replayable, with two different endings as well as lots of things to collect around the hotel. There are even achievements for completing it without getting hit and without saving. This is an all-around great title to own, especially for horror fans.
    • 65 Metascore
    • 60 Critic Score
    With a unique backdrop and clever use of shadows, Projection: First Light delivers what it intended. A calm and casual puzzle platformer that is a pleasure to play through. The story is delivered in a nice shadow puppetry fashion, though some may find it hard to follow because there is no talking or narration. The biggest downside is getting glitched into walls or stuck. If save points could have been the actual checkpoints, then maybe it wouldn’t have been as much of a problem. The design and music are great, as well as how the puzzles are tackled. But because you or items can be glitched in areas they shouldn’t be, it becomes a persistent hope that it doesn’t happen (again), requiring you to restart the level. There is light at the end of the tunnel, but it’ll take some reworking of the game mechanics to really shine.
    • 68 Metascore
    • 40 Critic Score
    Cool on the surface, you’ll likely enjoy what you’re looking at. The style and idea of this evil world with female fighters who are an unlimited supply of clones is just awesome and unique. The major setback is the repetitive gameplay that isn’t varied. It’s like you’re just playing a demo for hours with no feeling of actual progression because of how many times you’ll be restarting. Without a really fleshed out story, you almost don’t have anything to really fight for. Seeing the conclusion of the story isn’t exciting because you expect it to just end without any dramatic elements in place. There just isn’t enough meat in it to satisfy your hunger. It’s a beautiful world, but not one you’re going to stay in for long.
    • 88 Metascore
    • 100 Critic Score
    Playing through Manifold Garden is a lot like examining an MC Escher work, admiring its beautifully impossible architecture while parsing the complexity of the world. It’s undoubtedly confusing at first, but look close enough and you’ll get a grasp of the mechanics holding this reality together. I’ve played my fair share of first-person puzzle games, and I can’t remember the last time I played something this unique, intelligent and downright beautiful.
    • 68 Metascore
    • 60 Critic Score
    A dark and terrifying adventure that many may go into, but only a few survive. The good is met with the bad, evening out the quality to being pretty decent. While the design of enemies and combat are great, the flaws (in my opinion) lay in the confusing areas and much too well-hidden secrets. The lack of resources that would allow you to travel hinders the overall experience. No map, limited fast travel, and zero direction on what to do next will be confusing enough to stop you from completing the game. Is it difficult? Yes, but not all in the sense of combat. It’s difficult to continue on with the journey because of hurdles that slow down the pacing. I thought leveling up was great and dying only made me try harder. However, doing simple tasks like dismantling items or picking your next weapon was a chore.
    • 75 Metascore
    • 100 Critic Score
    The story is an absolute blast and the dialogue is interesting to read. The only time I was not enjoying myself was while grinding out the last collectibles because the map could use a few features. That doesn’t mean it wasn’t planned to be this way, as some people do like discovering everything without hints. But yes, basically if you’re a Metroidvania platforming fan, you cannot go wrong with any of the Shantae games.
    • 74 Metascore
    • 80 Critic Score
    There are a few things that could be polished to make it an even greater experience, but also a few that I think need changing completely, even though I enjoyed it quite a bit. If you're after a story that ends with deep thought and self-reflection, while maintaining fun game mechanics that seem inspired by many genres, then shrink down and enjoy the ride.
    • 82 Metascore
    • 100 Critic Score
    While there is some room for minor adjustments and polish, the overall enjoyment can overshadow any small negatives. The only thing stopping someone from liking it is their own taste. I played it all in one sitting and had zero issues. Even the loading times were quite fast. At a technical level, it’s smooth and is impressive in quality. After playing the demo I knew it would be something I needed to finish. I would suggest this to any fans of the genre, especially for those who enjoyed (and remember) Monkey Island.
    • 64 Metascore
    • 40 Critic Score
    Every level felt the same and even in the bonus stages I always seemed to be running around like a grotesque hamster. The only thing I truly enjoyed was the boss battles. There were a few fun moments while playing, but the riddle of where to go next was beyond frustrating. I never gained any bandanas (gives you perks) because you have to beat levels in under ten minutes, which is a ridiculous target. I don’t know how you could memorize where to go. I’m still confused about how everything works, even after several hours of playing. With a map being no help, and everything just looking bad (on purpose I’m sure), this is the kind of atmospheric experience I can’t recommend.
    • 74 Metascore
    • 60 Critic Score
    Rock of Ages 3: Make & Break may have worked better as an add-on for the previous title. It has a great level editor and sharing features which, paired with the numerous multiplayer modes, makes for limitless potential. The core campaign feels tacked-on in comparison, like a large batch of basic, user-created levels rather than something professionally crafted. This entry gives the impression of being more about quantity than quality, but at least the core gameplay is familiar and can still be fun.
    • tbd Metascore
    • 80 Critic Score
    Dunk Lords is a very solid title with great gameplay at its heart. It takes that old school NBA Jam torch and runs with it and, more importantly, adds its own spin. It’s a fun time, especially if you have people to do couch co-op with. It’s an overall great time.
    • 84 Metascore
    • 100 Critic Score
    The Touryst is an absolutely great game with a lot to do during its playtime. The mini games are diverse and fun enough that I would come take the challenge again. The story, while barebones, is quirky enough to hold my interest with a twist that I can say I didn’t expect. This will be a game I make a return visit to.
    • 59 Metascore
    • 60 Critic Score
    Skater XL is a super realistic skating simulator that encourages you to simply go out and skate. If you are someone who loves skateboarding and the thrill of just getting that trick down or making a cool montage to show off, then this is definitely for you. If not, it might be a tough time. Overall it’s a good game, it just feels like it is missing something.
    • tbd Metascore
    • 60 Critic Score
    This was a tough review because it really is a great game, but it didn’t keep my attention which makes me conclude that, aside from some boss battles, it’s just kind of boring.
    • 75 Metascore
    • 60 Critic Score
    Coffee Talk is an extremely pleasant experience from start to finish that tackles some difficult social issues in the process. The characters are extremely charming and the writing is very well done. I found myself rooting for these characters and looking forward to each day at the coffee shop to see who would show up and where those situations would leave them. I am happy to report that it did not disappoint.
    • 76 Metascore
    • 60 Critic Score
    What it does, it does well. But what it doesn’t do is what really drags it down to not feeling like an exceptional game. I love the idea; the movement feels great; but the lack of content really made it slip to just being average. No one likes to get stuck, and shame on me for not looking up maps or guides. I know they are out there, but I was very frustrated to be getting lost all the time. I wanted something in-game to at least give me a simple hint. Even if it let me know the area that I needed to go, it would have been helpful. It’s really a pretty good game otherwise. I might try it one more time, but if I get lost for an hour I’m hanging up the tentacles for good. And sadly, I’m quite certain this will be the case.
    • 80 Metascore
    • 80 Critic Score
    I wouldn’t consider Superliminal to be a super challenging puzzle game yet it left me dumbfounded on a regular basis. Every couple of minutes it throws out a little trick, stopping me in my tracks for a second just for my brain process and re-calibrate. It’s only a few hours long but it’s densely packed with mind-bending goodness.
    • 71 Metascore
    • 60 Critic Score
    There’s a lot of combining and mixing things from other games that result in a fun and pretty fresh experience. The characters and their abilities are enjoyable and the shooting mechanics result in a fantastic feeling. Price-based, the game sits in the middle at basically half the price of Overwatch, but still utilizes cosmetics as a form of microtransactions. I’m fine with that, but the cosmetic options available right now are boring and fairly expensive for what you’re actually getting. Luckily, you’re allowed to use an in-game currency as well. Certain modes and one specific map are a real drag. It’s hard for me to really score this as it is in kind of a pre-season mode.
    • 71 Metascore
    • 60 Critic Score
    If you’re looking for an optimistic documentary-esque game about diving in the ocean, you’ve come to the right place. It’s family-friendly and just a straight outlook at the various species. If you want both sides of the story, you might be disappointed to know that the real dangers involved with actual deep-sea diving are nowhere to be found.
    • tbd Metascore
    • 100 Critic Score
    I’ll stop short of calling it a masterpiece but it is certainly exceptional. It plays out almost like a movie or a book. There seems to be an underlying message about family, loyalty, and that strength can be found in morality. I often got lost in the game for hours without ever feeling bored. Each week is like a mini-episode leading up the finale. I would not hesitate to play a sequel if there ever is one.
    • 65 Metascore
    • 40 Critic Score
    If you want to play an interactive book then you will probably like this. There just isn’t enough changing dialogue to really keep you engaged with repeat passengers even though a few are designed to have second pickups. You can refuse a passenger if you realize they are the same, but then you just lost gas money and precious time. I will probably play through the other missions just to do them, but I’m not entirely excited to do so.
    • tbd Metascore
    • 40 Critic Score
    The biggest issue is that this experience is just way too short, especially for the amount it costs to have it. You can get many of the books at this cost! If you haven’t read any of them, then I would highly advise against buying this game. If you have, then I would just give you a little warning. The gameplay is mediocre and the story is a lesser version of the movies. The only real delight you’ll get from it is the fact that it has characters from the Goosebumps universe. I dream for the day we can see a larger universe to explore with many more references to the books, besides just the handful they keep reusing.
    • 71 Metascore
    • 60 Critic Score
    I will probably go back and complete the third tier just to get my last achievement, but after that there isn’t much of a point in playing since unlocking the legendary character after tier 1 essentially negates all other cool aspects of the game. This might be one of the few times I felt disappointed after becoming overpowered early on in a game. Still, it’s a decent little dungeon crawler that should satisfy a good population of people.
    • 79 Metascore
    • 80 Critic Score
    I wasn’t blown away nor obsessed, but I can appreciate a well-made FPS that was enjoyable the whole way through. It’s also set at just the right price.
    • 59 Metascore
    • 80 Critic Score
    Those Who Remain, in particular, is about self-reflection in forgiveness and makes you realize you can judge someone on their mistakes yet never seem to consider the sins you’ve carried out. Don’t like all that psychology? The good news is, that ideology is placed in the background and at the core is a great creepy adventure with interesting monsters and clever puzzles.
    • 71 Metascore
    • 80 Critic Score
    Maneater touts itself as a “shark RPG”, but those RPG elements are disappointing. The world is wonderful but the story isn’t interesting, and the leveling system leaves something to be desired. But the shark elements? Those are flat out awesome! Leaping from the ocean’s depths to terrorize humans is right type mindless fun that never gets old. On those hot summer days when you can’t go to the beach, this is a fantastic reminder that you may be better off on dry land.
    • tbd Metascore
    • 20 Critic Score
    With minor changes to this, there could have been some kind of charm that a lot of people could like. But sadly, none of these design choices were executed and we’re left with an unmemorable game that released a while back on the Apple store and was free, minus in-app purchases. With that in mind, I imagine the price tag is basically unlocking the game without having to actually spend the money to play. At least there’s that.
    • 75 Metascore
    • 100 Critic Score
    Being a fan of horror and not a huge fan of rouge-like, I can attest that there’s something special about The Persistence. It’s a weird combination of genres. Sci-fi horror, virtual reality, and rogue-like. However it’s blended extremely well, even without being able to experience it in VR. It’s something you really have to play enough to enjoy. You might not like the first hour or two, but eventually it will grow on you as your character grows in power. After that it’s always “just one more try”. Overall the whole experience might take you around 15 or so hours to complete. With futuristic technology, scary mutants, and sound effects that will raise the hair on your neck, one can’t ask for much more.
    • tbd Metascore
    • 80 Critic Score
    The work you must do every day can be quite repetitive, and doesn’t do anything but give you money to pay random bills. It’s a bit of an obstacle that slows down your enjoyment of the story. However, everything else is excellent and this “job” just becomes part of surviving so that you can continue your rise in importance. At a time when working from home has been a bit of a drag, it was nice to go to work in a video game. It was like switching realities.
    • tbd Metascore
    • 40 Critic Score
    We’ve established there is some pretty spectacular music but no actual racing in Music Racer. So the developers got the name of the game at least half-right. If it were a better rhythm game than it is, I’d be a bit more willing to recommend it. What we have here is more of an interactive album, which has some gaming components added in to justify calling it a game. This may support the title’s album-like price point, its only other major positive attribute. For gamers looking for good music and 1,000 Gamerscore, download away. For those of us looking for more compelling gaming, Music Racer is more AM radio than high-end stereo.
    • 80 Metascore
    • 80 Critic Score
    The way the game can allow you to interact with the videos works extremely well. It’s not something you play but is an experience. It’s very much an interactive movie that feeds you the information based on how your mind works. Certain keywords will stick out to you but not to others since you have a different history. This is the evolution of a jigsaw puzzle. Yet I still hated it. I would rather have just watched something than have to dig around a fake computer. That’s a lie! I admired almost everything about Telling Lies and, though I wouldn’t play it through again, it’s very much worth your time.
    • 64 Metascore
    • 80 Critic Score
    If you like horror and science fiction, this is something you need to check out. The gorgeous environment with a sinister evil to it will be something you’ll enjoy. The game is short but everything is packaged nicely and it feels like you spent enough time with it. Puzzles can be somewhat difficult but the real hindrance comes with interaction with some of them. It’s a very subtle horror. You won’t be jumping from loud noises or panic running much, but you will have that looming uneasy feeling that something isn’t right. In this sense, it is an intelligent horror game that keeps your brain stimulated with puzzles while worrying about what will happen after you complete them.
    • tbd Metascore
    • 40 Critic Score
    I thought that, overall, the game was decent. Nothing really awed me and only a few things really annoyed me. However, these annoyances ruined any real interest I had to begin with. I can’t imagine even playing on harder difficulties where you actually lose your gear. I will emphasize the fact that this game could be a lot more fun with multiple people. You can play online cooperative as well as couch co-op. It seems it’s always a lot of effort to add online multiplayer support so, I must say, it is respected that it was included. This may only really appeal to people who want a game they can play together with a friend or family member, or to a die-hard “play every action RPG” gamer. Otherwise, you won’t miss much by not playing it.
    • 63 Metascore
    • 60 Critic Score
    It’s a different concept to have a mini-game that sets up your playthrough. You try your best to get what you need and can alter your experience with specific items. There’s a lot of decisions that impact your survival and it’s always a hit or miss. Such is life. While you’re in control of the decision making process you’re not always in control of the outcome. All in all, it’s a pretty well-made story with great dark humor. The biggest issue is longevity. There is a lot of replay value but it gets a bit tedious because you can survive and win, but the motivation to keep playing is only to see different endings and outcomes. It’s relatively short and you’re making quick decisions, usually just one per day followed by reading. It has some great ideas but it might not be something you play for more than a few hours.
    • 74 Metascore
    • 80 Critic Score
    It is an almost grueling grind, one I might compare to unlocking everything in a Dynasty Warriors game. Would I have liked it to last 20 to 30 hours less? Probably. Too many hours of gameplay can be a bad thing for a lot of people. I personally don’t care too much for rogue-lite based games. Having to start over is not something for everyone, and I’m not always a fan. There are a few rare titles that I end up making an exception for, and HyperParasite is one of the best and most addictive rogue-lite games I have played.
    • 90 Metascore
    • 80 Critic Score
    I actually haven’t played the first Ori so I can’t compare the two nor do I have a bias based on how much I enjoyed the previous installment. I would wait for some patches before attempting this game. It’s excellent, there’s no doubt about it, but when things don’t work you become robbed of the experience. Still, it’s better than most platformers out there, even with the issues.
    • 80 Metascore
    • 80 Critic Score
    You can’t get much more metal than this. Valfaris Full Metal Mode is a package of brutal action and awesome music, yet still holds a nostalgic retro platforming vibe. While I didn’t play Slain all that much, I might go back to it because I absolutely loved this game. There are but a few downsides, but they are based mostly upon skill level which is why I can’t say it’s going to be for everyone. The weapons are fun and exciting, but not being able to fully upgrade all of them is a bit of a letdown. Other than that, it’s a great game that most people will enjoy. I had a lot of fun playing it and hope to see more titles based on the same themes.
    • tbd Metascore
    • 40 Critic Score
    One person made this title. I can’t imagine the dedication it takes to complete a project by yourself. The ideas and design feel like they could be escalated with a good budget and a team of people. It’s a mixing pot of potential that seems to fail at almost every corner. Having something mimic a play-to-win structure without the actual option to pay real money is confusing. Not being able to feel comfortable with the movement was the biggest issue. I didn’t hate what I played, but I didn’t really like it either.
    • tbd Metascore
    • 60 Critic Score
    The story isn’t anything too great, with underwhelming character development and a boring plot. Not being able to control up and down for dashing feels like it’s an attempt to make the game more difficult. Overall, I enjoyed what I played but there were a few letdowns.
    • tbd Metascore
    • 40 Critic Score
    What IN-VERT does well is that it provides you with decent entertainment at a great price. Without extra modes nor a very good story, you might give it a few hours and never play it again. The exclusion of level creation seems to really weaken the release on Xbox. This doesn’t mean it’s bad, it’s just missing what sounds like more than half of what the game is meant to be. If you’re hunting for achievements, you’ll be happy to know it’s quite an easy 1,000 Gamerscore you can get without even having to beat half of the stages.
    • tbd Metascore
    • 60 Critic Score
    Like usual, there is a mix of good and bad elements. I would say Lake Ridden has an equal amount of each that balance each other out. The quality of visuals and sound are high and the puzzles can prove difficult to most people. However, the backtracking and lack of a believable story set the game at just being pretty decent, but nothing you would rave about to all your peers. A map would have been a great addition to exploring, allowing you to mark areas of interest or just simply help you find your way if lost. If you have a craving for a supernatural puzzler, you’ll be content. If the story is what you’re after, you’ll likely be disappointed.
    • tbd Metascore
    • 80 Critic Score
    Knights of Pen and Paper beckons to the days of old, and in this way is extremely charming. It gives the feeling of control in a way that most RPGs just don’t. It made me want to go dust off my old D&D manual and call up a couple of friends to get the old campaign running strong – but still misses the mark with some of the more grind-heavy areas. Overall, I think this game has quite a bit going for it and is worth a play. If you love old school tabletop games or maybe just are curious what some of the buzz is about, then definitely check this one out.
    • tbd Metascore
    • 40 Critic Score
    This isn’t the worst physics game by any means, but there isn’t much to it. With nothing fun to unlock and no sense of accomplishment in gaining three stars, you find yourself bored very quickly. Reload times are fast and the instant retry is great for when you want to test out the level first and mess around before you make an actual attempt. This is probably better on a mobile platform where you can use touch controls to determine the force at which the little square guy flies. With an analog stick, it’s like being in a constant sand trap. I can’t say I hated Midnight Deluxe, but I can say I didn’t really like it either.
    • tbd Metascore
    • 80 Critic Score
    Xbox really isn’t the place you should be playing Trover Saves the Universe, though it is preferable to dropping dough on an expensive VR setup. Even when played on a TV it’s still a solid puzzle-platforming experience, and none of the humor gets lost in translation. It’s a game every bit as funny and nonsensical as you’d expect from the mind behind Rick & Morty, which alone would be enough to give it a glowing recommendation.
    • tbd Metascore
    • 80 Critic Score
    Starting over never felt like an issue. It was pure fun growing in skill and developing your knowledge of the monsters. The combat system worked near flawlessly, and even though you were doing the same thing every dungeon it didn’t feel tedious. It was a challenge you wanted to complete. There could be some added bosses and traps, or even some kind of challenge mode. The lack of story didn’t prove an issue, as it didn’t even feel needed. If you’re into roguelite games or hate them, I suggest giving this a try.

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