Luto Image
Metascore
75

Generally favorable reviews - based on 5 Critic Reviews What's this?

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  • Summary: Luto is a first person psychological horror narrative experience where you will embody a person unable to exit his own house. Finding the way to leave it will lead you through a series of paths that will challenge your senses.

    Explore the pain caused by the loss of a loved one, the horror
    Luto is a first person psychological horror narrative experience where you will embody a person unable to exit his own house. Finding the way to leave it will lead you through a series of paths that will challenge your senses.

    Explore the pain caused by the loss of a loved one, the horror of the insecurity to the deepest darkness hidden behind anxiety and depression...
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Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Aug 7, 2025
    90
    Luto is a special horror game and one of my favourites in the genre of the last few years. This is a game that has high production values and ranks up there with some of the big guns.
  2. Sep 8, 2025
    88
    A stunningly presented psychological horror title with some excellent twists and turns that is only let down by a few obtuse puzzles, Luto is a strong debut title and easily makes its case as one of the better indie horrors in recent times.
  3. Jul 23, 2025
    78
    The genre may not be for everyone, but if narrative adventures are your thing or horror appeals to you, you can't miss Mourning. It's simply brilliant.
  4. Aug 20, 2025
    60
    Luto works on the border between psychological horror and puzzle game. Unfortunately, the latter part doesn't always work and breaks the rhythm of the game. In addition, the plot, which verges on surreal, does not hold up until the end. Otherwise, the horror from the Spanish studio offers a great atmosphere, absurd events and a dark work of mourning.
  5. Sep 5, 2025
    60
    There’s a lot of beauty to behold in this horror game. I can admit, maybe one of the best-looking ones I’ve seen (horror/walking sim). And while I did enjoy my time playing through it, there were some annoying bits that take you out of the atmosphere. There were a few puzzles that just seemed like time wasters. Being kicked out of the game at the menu was actually ripping me away from what I was enjoying (walking around the atmospheric horror). The story didn’t catch me as depressing, even though it was the main theme. I didn’t care about the character enough. The narrator was great at first, but eventually became an annoying philosopher whom I just wanted to shut up. He wouldn’t stop making everything have some deeper meaning. Then there were the words placed around for a puzzle. Like it would say “sound test” on the floor. It made me think of a pirated movie where the editing hadn’t been completed yet. It started off great and with promise, but then the need for the game to be “unique” threw it off the rails, not being able to be saved by the storyline.