Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 57 Metascore
    • 50 Critic Score
    Overall, this game was pretty bad, and I did not enjoy it. It was a nice concept to have a game completely devoted to Corvettes, but the game physics need to be fixed.
    • 63 Metascore
    • 75 Critic Score
    This is also one of those games that outright begs for a bigger, badder and hotter (pun fully intended) sequel.
    • 90 Metascore
    • 89 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 82 Metascore
    • 91 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 66 Metascore
    • 70 Critic Score
    It is actually above-average, and one of the better games out there in comparison to the majority of what has been released these past few years.
    • 77 Metascore
    • 91 Critic Score
    The ability to play through the game in the first person viewpoint really does kick up the immersion and suspense factor, as you lose the vision of your sides and immediately behind you that you have in third person view.
    • 90 Metascore
    • 91 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 85 Metascore
    • 84 Critic Score
    The affect of aging on the game hasn’t exactly been akin to that of a fine wine, but the assortment of improvements made to it are reason enough to play through the game all over again.
    • 89 Metascore
    • 89 Critic Score
    No other baseball game so far as been able to fully capture the feel of pitching, fielding and batting like MVP has. The pitching and fielding interfaces are unmatched and are down right groundbreaking, yet extremely simple to pick up on and use.
    • 57 Metascore
    • 69 Critic Score
    All the elements of a good shooter are here. Good graphics, good sound, good depth, bloody gameplay...it just doesn't add up. There's a stubborn sloppiness to the game that makes it tough to recommend.
    • tbd Metascore
    • 50 Critic Score
    About as average as a strategy game can get. It’s certainly not terrible, and there’s a lot of missions spread across two campaigns to enjoy – if you enjoy it, that is. The graphics and sound are fine, but the gameplay is far from perfect, and doesn’t try to push the boundaries of ingenuity.
    • 63 Metascore
    • 82 Critic Score
    Gangland delivers where it counts. It’s hard to stop playing, you want to play it when you’re not and it makes you hungry for ziti.
    • 61 Metascore
    • 80 Critic Score
    I had a hard time trying to get Rio to do exactly what I wanted. Aside from that, the battle system was pretty solid, mixing up timing requirements and hitting the enemy at the right spots. I also love the fact that there is no ammo.
    • 63 Metascore
    • 70 Critic Score
    Truly, I did not want to finish this game. I found it to be as endearing as The Phantom Menace (which does not even warrant an underline).
    • 91 Metascore
    • 95 Critic Score
    The graphical intensity of the 3D environments is breathtaking.
    • 70 Metascore
    • 94 Critic Score
    LoC puts each and every mech simulator ever made to shame. If you have ever fantasized what it really would be like to pilot a hulking mountain of metal and weaponry there is no doubt that Steel Battalion: Line of Contact is as close to that fantasy as anything can get.
    • 64 Metascore
    • 70 Critic Score
    The graphics are uninspiring, and the gameplay is extremely simplistic and often boring. This game needs a shot in the arm - more exiting waves, a better selection of music…something.
    • 73 Metascore
    • 87 Critic Score
    Pitfall's main game is very short, as I blazed through it in seven hours. While it does have a few secrets, such as the ability to play as Nicole and the unlockable Pitfall games you can find in a shrine near your starting point (complete with a giant Mayan monument to the Atari 2600), Pitfall is still a bit on the brief side.
    • 73 Metascore
    • 75 Critic Score
    If you can deal with the occasional platform jumping mishaps and sometimes slutty camera system, you should find a lot to like here.
    • 84 Metascore
    • 93 Critic Score
    EA Canada has done a stellar job in taking the Bond license and creating an experience that is right up there with watching the multi-million dollar budget movies.
    • 68 Metascore
    • 94 Critic Score
    The moves in the game look magnificent: crisp, clean and fast-paced. It's as if you are watching a movie rather than playing a game.
    • 93 Metascore
    • 92 Critic Score
    The game is really advanced and can beat the pants off of "FIFA" any day.
    • 83 Metascore
    • 91 Critic Score
    No game has ever captured the feel of its movie counterpart so well. If EA ever realizes how much they are missing out on by passing up Live they could have a masterpiece on their hands.
    • 84 Metascore
    • 85 Critic Score
    They have made a Bond game with an identity all its own - the GoldenEye precedent has been broken.
    • 74 Metascore
    • 83 Critic Score
    The avatar system is a beefier system than what you'll find in any other RTS game on the market and offers for a little higher degree of flexibility and even strategy, outfitting your avatars with various weapons and spells in order to complement the other normal units of your attacking force.
    • 64 Metascore
    • 82 Critic Score
    A pretty solid game with only one major downside: load times. This has got to be the game with the longest load time on the PS2 aside from love smash which will never make it to the states.
    • 85 Metascore
    • 92 Critic Score
    I love the fact that the arrows actually stick to enemies when you shoot them. It is extremely clear when you face a boss; looking at the side on which you fire, you can see how many times he has been hit.
    • 68 Metascore
    • 82 Critic Score
    It’s got flashy combat, an undeniably well-designed lead character, and a lot of ninja action. It’s just that the further you go, the less fun the game becomes, so you’d do better to rent this one.
    • 53 Metascore
    • 72 Critic Score
    If these grand strategy titles were your cup of tea, I would recommend this game. The complexity of the game makes it a poor choice for twitch gamers.
    • 76 Metascore
    • 87 Critic Score
    With the deep character growth system in place here I could have been content with twice that amount of game time.
    • 68 Metascore
    • 70 Critic Score
    A fun little card game, and it holds up well on the GBA. It was a little hard to adjust to since I'm not an avid Yu-Gi-Oh player, but once I got the hang of it, I did find myself enjoying the game quite a bit.
    • 69 Metascore
    • 82 Critic Score
    A pretty solid game with only one major downside: load times.
    • 69 Metascore
    • 73 Critic Score
    There's a great deal fun to be had, but the control difficulties and the fact that these games get pretty old pretty fast (even with the added extras and mission modes) almost dilute whatever fun is there.
    • 41 Metascore
    • 25 Critic Score
    While it's slightly fun for maybe ten minutes, the boring gameplay, "pop-up" problems, and lack of variety in levels, AI, or weapons make Alien Blast one of those games that you can laugh about how bad it is.
    • 85 Metascore
    • 80 Critic Score
    While most of the player base may feel left out by this expansion, it is nice to see SOE address some of the high-end bottlenecks.
    • 60 Metascore
    • 65 Critic Score
    It's very sad to see a game such as this, where the enemy actually seems like they want you to kill them. They are completely predictable, and most times will just run straight at you, leaving themselves open for a quick combo attack.
    • 54 Metascore
    • 30 Critic Score
    The box may say this is "the biggest combat simulator of all time," but for me it was the biggest frustration simulator of all time.
    • tbd Metascore
    • 40 Critic Score
    Has some ideas that could constitute a decent game but end up getting lost in a cornucopia of poor presentation, bad camera angles and lackluster game play.
    • 73 Metascore
    • 81 Critic Score
    Though the Vietcong engine is beginning to show its age, it can more than hold its own with the other realistic wartime shooters it currently shares rack space with.
    • 79 Metascore
    • 80 Critic Score
    A fun, good-looking game that challenges all comers, and still isn't as sickeningly masochistic as, say, "Contra: Shattered Soldier."
    • 66 Metascore
    • 60 Critic Score
    I can feel its charm and want to like it, but at the end of the day AFDS doesn't deliver what it is supposed to: high velocity action with white knuckles wrapped around your controller. What you are left with feels worn out, slowed down and paper thin. A shame really.
    • 58 Metascore
    • 64 Critic Score
    It comes to be what the public expects from the Adventure Company. The quality is there from the previous titles, but so are the flaws.
    • 65 Metascore
    • 76 Critic Score
    One of the best storylines I've seen for a while, but to my surprise it also had poor game play. It's probably one of the first times I've seen such reverse psychology.
    • 64 Metascore
    • 68 Critic Score
    Picture a Sonic game that struggles to go at 30 frames per second, in an age where even the Dreamcast didn't do Sonic that injustice. Sometimes it's like playing a slideshow on fast-forward. It's impossible to be precise with one's movements, or sometimes to even see where the characters are going. Not fun at all.
    • 73 Metascore
    • 73 Critic Score
    Another issue is with control. It's not as bad as the camera; but the trouble is, it often works in tandem with the camera. This can make for some very strange play. Outside of that, it's quite loose, and takes some getting used to.
    • 78 Metascore
    • 82 Critic Score
    The lack of four-player co-op is regrettable, and the lack of graphical sheen is disappointing, but the highly addictive gameplay is fully intact.
    • 83 Metascore
    • 80 Critic Score
    With a combination of destructible environments, a great 3d engine, role-playing elements and challenging turn-based fighting, Silent Storm comes up a winner.
    • 66 Metascore
    • 75 Critic Score
    Though it did seem repetitive in several parts, I found it to be a fun way to pass the time. On the other hand however, I really don't think this game stayed true to the Fallout series, and I was definitely expecting more.
    • 42 Metascore
    • 55 Critic Score
    Sadly, this game is no "Ikaruga," or even a "Crimson Skies"; the truth of the matter is that I could be playing my old copy of AstroBlast on my old Atari 2600 (well, if it still worked) and get the same amount of "rush" shooting random rocks as I could at shooting down ships and their shields in this game.
    • 80 Metascore
    • 83 Critic Score
    It was a nice idea, but I just can't relate to it as well as I do with "NBA Street." If you are a Madden fan, I suggest you stay away, but if you are a Blitz fan, try this game out. This may be your next favorite arcade football game.
    • 81 Metascore
    • 85 Critic Score
    The only caveat is that true novices to this gaming genre will have to take a quickie crash course in Pigskin 101.
    • 81 Metascore
    • 80 Critic Score
    Sound effects are excellent and provide all the "Bang" "thud" and "oompf" you would expect from the excellent sound department at Electronic Arts.
    • 69 Metascore
    • 75 Critic Score
    A surprisingly creative, fun take on mascot-driven fighting games.
    • 72 Metascore
    • 75 Critic Score
    The Gamecube version is the most stable and playable.
    • 71 Metascore
    • 70 Critic Score
    A good little mindless shooter title. I would recommend it for those long waits in line or long drives (in the passenger seat please) when a player does not want the difficulty of trying to figure out some puzzle or read any long dialogs.
    • 65 Metascore
    • 69 Critic Score
    It’s fun, but it’s basically the same game from five or so years ago which was basically free with Half-Life – that is to say, innovation isn’t exactly seeping out of the sides of this game.
    • 61 Metascore
    • 60 Critic Score
    Going online will pit you against some opponents that are much more fun to play, but the problems with the clunky controls are never alleviated.
    • 78 Metascore
    • 69 Critic Score
    An interesting romp and a nice technical achievement; fans of Max Payne or anyone interested would do well to check it out - but should be warned that the game is not the end-all be-all of isometric shooters on the GBA.
    • 81 Metascore
    • 70 Critic Score
    While it's true that it doesn't really breath a whole lot of new life into the series, it still should be able to conjour up enough interest in Sims fans.
    • 81 Metascore
    • 85 Critic Score
    The thing that I see as a big plus is the fact that this game is playable with a friend or even online.
    • 81 Metascore
    • 65 Critic Score
    While they did add various goals to keep console gamers occupied, they end up turning the game into more of a stressful mess than the passive pace of the original.
    • 65 Metascore
    • 80 Critic Score
    If you want a good hour or more racing around real-world tracks with small cars, or even ten minutes, this game is one you should check out. Fast-paced racing action mixed with great graphics and a solid physics engine makes this title an excellent one to have.
    • 87 Metascore
    • 95 Critic Score
    One of the best games this year, and one of the best action/adventure titles <I>ever released.</I>
    • 49 Metascore
    • 30 Critic Score
    One of the worst games I have ever played, yet it is also a wonderful piece of entertainment.
    • 66 Metascore
    • 89 Critic Score
    If you were trying to decide on a racer before "GT4," I would say that this is the title for you if you are looking for a solid single-player game. If you're in the market for a good multiplayer racer, I would suggest "Need For Speed Underground."
    • 71 Metascore
    • 75 Critic Score
    With dozens of characters to master, hundreds of possible teams, and the variety of strategies that the strikers make possible, King of Fighters 2000 might be worth the purchase by itself. 2001 is a decidedly inferior effort, but is still occasionally entertaining.
    • 56 Metascore
    • 64 Critic Score
    Drastically inferior compared to the one-year old "Chamber of Secrets."
    • 52 Metascore
    • 70 Critic Score
    The problem with this game lies in the fact that it's not only the main characters who have these super-human abilities, everyone does. Even the standard every day thugs that you will run into in this game are capable of jumping 20 feet in the air and flying across rooftops.
    • 72 Metascore
    • 60 Critic Score
    It doesn&#146;t offer enough of a twist to lure people away from their current game, and there are plenty of established games that are simply better.
    • 64 Metascore
    • 63 Critic Score
    Despite these problems, the one thing that stands out in this game is that it stayed true to the Mission Impossible name, making it almost seem as if we were watching the movie.
    • 78 Metascore
    • 95 Critic Score
    Puzzle Pirates takes several well-established internet games, mixes in some excellent new ideas, and ties them all together with a friendly, simple theme that's interesting, fun, and certainly inoffensive.
    • 78 Metascore
    • 89 Critic Score
    A sleeper hit because of the simplicity of the gameplay and the intricacy of the strategy.
    • 66 Metascore
    • 73 Critic Score
    The biggest bummer about the game, though, is the absence of last year's entirely enjoyable story mode. The new Dragon World mode is simply not fun enough to warrant the lack of a fleshed out story mode.
    • 72 Metascore
    • 84 Critic Score
    Those who don't go beyond the first few hours of play will probably call the game mediocre, possibly even amateurish. But give it time, avoid the story and I'll bet half my fleet you'll enjoy X2: The Threat.
    • 89 Metascore
    • 90 Critic Score
    The Sands of Time pulls off smart puzzles, extremely intense combat and a pretty sweet story to boot.
    • 78 Metascore
    • 90 Critic Score
    With surprises around every corner, non-stop action, great graphics, exceptional story-telling, standard-bearing weapon design, professional voices, easy controls, classic levels and thoughtful details Armed and Dangerous should be bought. Now!
    • 80 Metascore
    • 70 Critic Score
    It's frustrating, though. There are so many great ideas on display in Deus Ex: Invisible War, but the implementation is spotty at best.
    • 73 Metascore
    • 91 Critic Score
    Even though some features were missing from Max Payne 2, the audio attribute of the game is superb.
    • 84 Metascore
    • 90 Critic Score
    It is a better adventure, in my opinion than the original game and definitely a level up from "Shadows of Undrentide."
    • 42 Metascore
    • 20 Critic Score
    A complete failure in terms of presenting an enjoyable gaming experience. It does qualify as a "video activity", but using the word "game" would be giving this horrible release too much credit.
    • 66 Metascore
    • 74 Critic Score
    While Operation Surma has definitely "borrowed" more than a few ideas from Splinter Cell, I still think that the game does a good job of adding on to previous ideas and expanding them.
    • 84 Metascore
    • 70 Critic Score
    Invisible War kind of looks like it was meant to be a much, much better game than it is, with a lot of half-finished ideas that aren't taken quite far enough.
    • 79 Metascore
    • 75 Critic Score
    Just your average shooter. It doesn't really offer any innovation in the genre and the graphics and audio are rather plain.
    • 87 Metascore
    • 95 Critic Score
    BG&E is all about originality and uniqueness and no place does it shine better than in the graphics department. The sheer number of characters is astonishing, but the fact that each one has a personal style and attitude makes that game so much more believable.
    • 62 Metascore
    • 50 Critic Score
    This is the first game I've reviewed where I cannot justify buying this game to anyone-and coming from a hardcore EQ player, that's a tough thing to do.
    • 72 Metascore
    • 84 Critic Score
    The inability to save at will is the only real weakness in this title. It is one of the few immersive Gameboy Advanced titles out there.
    • 84 Metascore
    • 85 Critic Score
    A fantastic game that falls short of perfection because of its length. Great story, action, graphics, and sound make this a game to remember, but coming in at less than 7 hours of gameplay really hurts the value.
    • 73 Metascore
    • 80 Critic Score
    The graphics really do serve to enhance the overall feel of the game, almost working to white-out the flaws that are present.
    • 40 Metascore
    • 40 Critic Score
    Taiketsu does not live up to the bar put in place by its sister series, Budokai. It does not have the same polish in it's gameplay, and it definitely does not have the frantic feeling of the epic battles that took place in the original comic or T.V. series.
    • 63 Metascore
    • 70 Critic Score
    I would say the strength of this game definitely lies in its story telling.
    • 83 Metascore
    • 86 Critic Score
    A great story that is worth playing through at least twice, of course when a game is this good, you always want more.
    • 51 Metascore
    • 70 Critic Score
    A more-than-perfect gift for the kiddies, and a solid rental at the very least for older people who, like me, still love the Looney Tunes characters.
    • 76 Metascore
    • 70 Critic Score
    A slight disappointment. While it continues on the storyline, and brings back some familiar characters, it just fails to improve on an existing idea. All of the new ideas which were created specifically for this game just don't really cut it.
    • 69 Metascore
    • 80 Critic Score
    Its gameplay is tight and varied at times to keep you involved and challenged but not frustrated.
    • 66 Metascore
    • 84 Critic Score
    It's not insta-classic material, but it is a fun game that exhibits solid gameplay and a good sense of humor.
    • 72 Metascore
    • 70 Critic Score
    A pretty easy game to let go and move on from.
    • 73 Metascore
    • 76 Critic Score
    Most who manage to make it through to the end-credits of XIII will likely do so due to its consistently interesting and engaging storyline.
    • 69 Metascore
    • 79 Critic Score
    One of the slight problems I had with this game was the difficulty. At many points in this game the difficulty got to be very testing. At times it seems like you are being swarmed by enemies, and some parts may take a lot of practice to get through.
    • 76 Metascore
    • 90 Critic Score
    Just plain fun. I haven't been this addicted to a game in some time, and I'm looking forward to wrapping up this review so I can get back to playing it.
    • 81 Metascore
    • 90 Critic Score
    An awesome game. It flexes great graphics despite being limited by PS2's hardware and multiplatform snags. The only major weakness to this game is the lack of multiplayer.

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