Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 45 Metascore
    • 60 Critic Score
    An exercise in utterly wasted potential. The designers seemed to forget that what made Prince of Persia and games like it so special was that the engine worked with you, not against you, to make progression possible. Here, it's you versus the game every step of the way ... ball dropped.
    • 47 Metascore
    • 60 Critic Score
    The combat system is extremely unintuitive and, like the rest of the game, sacrifices most of the actual gameplay for cinematic moments.
    • 89 Metascore
    • 80 Critic Score
    It’s also extremely disappointing to see EA do such a sloppy job on a port to Xbox. There is no excuse for any game being ported from Playstation 2 to have slow-down on Xbox when there is none in the PS2 version.
    • 71 Metascore
    • 68 Critic Score
    The new abilities, such as deflecting arrows, are a welcome addition, but what the series could really use is a combat system that involved more than pressing two buttons in random combinations, a system that has worked well for the previous games in the series but has finally become stale.
    • 86 Metascore
    • 90 Critic Score
    Buy this sucker. It's got "diamond in the rough" written all over it.
    • 74 Metascore
    • 83 Critic Score
    Despite the game’s flaws – and it does have them – track building and racing is surprisingly fun and addictive. You might find yourself hooked. I was.
    • 77 Metascore
    • 84 Critic Score
    At times Soldiers plays more like a 3rd person action RPG, but that’s not a bad thing. I originally felt that Soldiers does both RTS and action RPG at the same time, only neither one very well. That would be unfair as the nuances of this game reflect the uncompromising nature of Codemasters’ philosophy on gaming and the creative ingenuity of 1C.
    • 61 Metascore
    • 62 Critic Score
    For all the Yu-Gi-Oh fans out there, it is 10 out of 10, but unfortunately, not everybody is.
    • 80 Metascore
    • 88 Critic Score
    Has a great engine, and it’s easily the best superhero game ever...The real problem is that the further you get in the story mode, the less fun Spider-Man 2 becomes.
    • 83 Metascore
    • 91 Critic Score
    Not only the very best super hero game ever made, but it is also the very best movie based game ever made.
    • 75 Metascore
    • 45 Critic Score
    A wonderful idea bogged down by lousy execution.
    • 80 Metascore
    • 79 Critic Score
    The game play is engaging if you’re willing to work through some control issues. I only wish the multiplayer mode was better and more popular.
    • 77 Metascore
    • 78 Critic Score
    This is an arcade blast based on timing and violence, and it’s a ton of fun if you don’t approach sports games as simulations of the real thing. This is a videogame in every sense of the phrase.
    • 77 Metascore
    • 78 Critic Score
    This is an arcade blast based on timing and violence, and it’s a ton of fun if you don’t approach sports games as simulations of the real thing. This is a videogame in every sense of the phrase.
    • 57 Metascore
    • 75 Critic Score
    Give this game a chance. Yes, it's got the Acclaim name on it, and the engine is less refined than others. However, the incredible cast alone is with the price of admission, and the game itself is fun enough.
    • 79 Metascore
    • 81 Critic Score
    MTV MG3 is a way to try your hand at mixing and sampling without spending thousands on synthesizer equipment, and find out how difficult it is to make a solid three-minute track.
    • 72 Metascore
    • 69 Critic Score
    Most importantly, the Master Class is hard as hell--but if you wish to be at all proficient at this game, the Master Class is required. This is where most people fall off the bridge—yours truly included.
    • 57 Metascore
    • 55 Critic Score
    Solid vehicle controls, great physics, good graphics, not even Hollywood voice actors can save Driv3r. This game is mediocrity in every sense of the word, and it’s all the designers’ fault.
    • 56 Metascore
    • 49 Critic Score
    A potentially great game released in what looks, sounds, and plays like the game never left beta stages.
    • 68 Metascore
    • 60 Critic Score
    It's odd that a series I regard so highly would be repackaged into a huge mess of a port. It's a shame that the game arrived to Nintendo's platform in such poor form.
    • 87 Metascore
    • 92 Critic Score
    It’s truly amazing to see these more impressive graphical representations maximizing this system’s potential.
    • 69 Metascore
    • 65 Critic Score
    Powerdrome doesn't really stand out on its own but instead follows an essentially generic formula. If you are already a devout fan of futuristic racing titles, this competitively priced game may just be for you.
    • 82 Metascore
    • 86 Critic Score
    If you were a little put off by "Battlefield Vietnam," you may find Joint Operations more to your liking, as I found myself frequently thinking that this game captured the feel of the Vietnamese conflict better than BFV.
    • 34 Metascore
    • 35 Critic Score
    The movement is torture, but does it really matter whether or not you get exactly where you need to go, since you don't have to worry much about the hordes of wolf guys and lizard dudes the game will constantly throw at you?
    • 53 Metascore
    • 69 Critic Score
    Its shady camera and controls (both of which are downright angering at times) make this a strictly a rental at first.
    • 61 Metascore
    • 45 Critic Score
    If not for the impressive sound and the sheer intensity of fighting a seemingly endless supply of terrorists, this game would have no redeeming qualities.
    • 84 Metascore
    • 84 Critic Score
    It’s definitely not for children and it’s not intended for those with a low threshold for frustration, but come on. Who doesn’t love making people’s heads explode?
    • 84 Metascore
    • 84 Critic Score
    It's definitely not for children and it's not intended for those with a low threshold for frustration, but come on. Who doesn't love making people's heads explode?
    • 75 Metascore
    • 81 Critic Score
    The absence of any multiplayer component is disappointing, sure, but I’d much rather have the option of picking up Burning Horizon for a reduced price, deciding if I like the game, and purchasing the online enabled original if I do.
    • 88 Metascore
    • 90 Critic Score
    All in all Microsoft owes a hearty thanks to GMX Studios for producing such a fine add-on. If you felt let down as I was or if you feel that you’ve tired out CFS3, you’ll find this add-on pack to be exactly what you need.
    • 74 Metascore
    • 65 Critic Score
    A giant leap ahead of its predecessor. It looks and feels much better than the original.
    • 80 Metascore
    • 89 Critic Score
    Sufficiently dark and creepy to keep gamers on edge and entertained throughout the duration. Even more important and notable is the fact that yes, The Suffering is a port of an Xbox game and yes, it’s actually a decent port.
    • 86 Metascore
    • 90 Critic Score
    You have to have some serious hardware to play Four Swords Adventures the way it's supposed to be played, but if you can manage that, you'll find it's one of the better reasons to own both a Gamecube and a GBA.
    • 56 Metascore
    • 60 Critic Score
    While the story is decent and the graphics impressive, the overall level of frustration is too much in this game, ruining what would be an otherwise excellent game.
    • 67 Metascore
    • 75 Critic Score
    A person who loves the Books and/or the Movies should enjoy this game. Their love of all things Harry Potter will get beyond the game's few shortcomings.
    • 84 Metascore
    • 86 Critic Score
    If some of the A.I. flaws are corrected the enemy presence is beefed up in a sequel it would be a near perfect experience, but as it stands this game is still a blast. They have succeeded in creating an immersive, fun, and most importantly original game that is easy to pick up and play.
    • 89 Metascore
    • 94 Critic Score
    Innovative gameplay, rich story, and near flawless visuals.
    • 76 Metascore
    • 80 Critic Score
    As lighthearted as this title is, it will mercilessly test everything you have as a gamer, and it will rest in your library quite a while before you beat it on your own and test out the extras.
    • 85 Metascore
    • 86 Critic Score
    Deadly Shadows has real problems with collision detection. I’ve found myself stuck in midair several times, when I accidentally slipped off a ledge and got caught between it and the building it was attached to.
    • 67 Metascore
    • 82 Critic Score
    From monster books on the loose, to rascally pixies, to angry ghosts, there’s no shortage of content. On this point alone, I could recommend the game.
    • 75 Metascore
    • 91 Critic Score
    The combat system is not only intuitive and very fluid but is chock-full of "Did you see that?!" moments, and not only takes the hardcore feel of the original title but expands upon it with additional weapons, attacks, and techniques.
    • 69 Metascore
    • 62 Critic Score
    But since the majority of the time you’re playing the game you’ll be slowly walking from point A to point B completing mandatory fetch quests, the game’s solid RPG foundation collapses under the weight of its own failed potential.
    • 82 Metascore
    • 86 Critic Score
    The biggest problem that the Xbox version has is that it, like Hitman: Contracts, is a remarkably buggy product that bears unmistakable signs of being rushed out the door.
    • 75 Metascore
    • 77 Critic Score
    The atmosphere is somewhat ruined by lackluster music, sometimes shoddy level design, and repetitive battles, but if you don’t overdose on the game, you’ll have a lot of fun.
    • 68 Metascore
    • 80 Critic Score
    True Crime lacks the open-ended feel of "GTA" by having heavily scripted missions, yet the story and production are head and shoulders above "GTA’s."
    • 61 Metascore
    • 60 Critic Score
    It’s actually not a bad introduction to strategy games, and it may keep those starving for some tactics busy for a few hours. But the enemy AI, clunky controls and camera, and lack of real variety in the game make it worth not one penny more than the price tag.
    • 48 Metascore
    • 35 Critic Score
    It’s filled with those fantastic Outlaw Golf-esque characters, except somehow with even less charm than the freaks that made up the cast of that game.
    • 54 Metascore
    • 60 Critic Score
    This game should be packed in free with cases of beer, since it seems to play best when you’ve got a few drinks in you.
    • 60 Metascore
    • 68 Critic Score
    The game is often too easy because of its own innovations, as they aren't streamlined enough to really work as they should.
    • 73 Metascore
    • 78 Critic Score
    The repetition is quite high, but it plays almost identically to Dynasty Warriors, so it might be a good addition. Still, the total number of levels is rather low, so you can run through a character’s story in less than an hour.
    • 64 Metascore
    • 65 Critic Score
    The graphics are good, but the slowdown hampers the gameplay too often. Besides that, everything is so repetitive that it makes the game a bit of a pain to play through after a short time.
    • 33 Metascore
    • 25 Critic Score
    It’s obviously slapped together for a quick buck, but it isn’t worth yours. With poor gameplay and underpar production values, you won’t be seeing this title praised by anyone.
    • 79 Metascore
    • 87 Critic Score
    Incredibly well done. It may even be considered better than "Disgaea," at least on the game-play side.
    • 76 Metascore
    • 75 Critic Score
    Mediocre at best. The game just has way too much lag and load time to be truly enjoyable.
    • 76 Metascore
    • 60 Critic Score
    There is simply no reason why buttons cannot be remapped or menus cannot be fully traversable with a mouse click. Controls should be just as tight and responsive as they are on a console pad.
    • 87 Metascore
    • 95 Critic Score
    The only glaring flaw throughout the entire title is the lack of a damage system that has actual consequences; meanwhile the rest of the game may as well serve as the benchmark that future rally racing game designers should aspire to.
    • 73 Metascore
    • 75 Critic Score
    The best in a limited line of Western shooters.
    • 74 Metascore
    • 75 Critic Score
    It isn’t the savior of the Western genre that it could have been, but given the circumstances, I think it’s amazing that the product turned out to be this good. The graphics aren’t amazing but they have style, and the dialogue has that Rockstar “twang” to it that makes it a good game, but not a classic.
    • 62 Metascore
    • 90 Critic Score
    It’s the most fun I’ve had without getting naked.
    • 71 Metascore
    • 70 Critic Score
    Overall this game is actually well done and can be considered pretty fun, aside from the repetition, especially if you can find friends to play with, but it is also not aimed at the older audiences.
    • 73 Metascore
    • 75 Critic Score
    If you’re feeling patient and want a massive adventure then BD is worth a look. If you have "Sacred" in your library, keep playing till you get to level 50 and then see how you feel.
    • 72 Metascore
    • 65 Critic Score
    The mediocrity and leniency of the game makes it a nice diversion for the kiddies, which also shows innovation and promise; but in its current state, it is lacking for anyone looking for a substantial gaming experience.
    • 85 Metascore
    • 85 Critic Score
    Overall, from a scale of Pat Sajak to Bob Barker, this game is Alex Trebek without the mustache: sharp-looking, packed with features, witty, and fun, but with just a little something missing.
    • 85 Metascore
    • 96 Critic Score
    The game keeps the repetition to a minimum, mixing whips, swords, and guns into the Onimusha equation. I just couldn’t drop the controller until the very last minute before I had to go to class.
    • 65 Metascore
    • 60 Critic Score
    It looks and feels somewhat like a game in the series, but in the end is miles away from touching the real Serious Sam games.
    • 54 Metascore
    • 40 Critic Score
    Sudden Impact is just a slightly damaged version of the game we’ve been playing since the waning days of Sega’s Dreamcast.
    • 75 Metascore
    • 85 Critic Score
    The computer AI is also much improved over the console version. The hunters can be quite cunning at times. Just when you think you’ve gotten away from a group, they split up and outflank you.
    • 78 Metascore
    • 81 Critic Score
    An overall better game than "Hitman 2," though as a series some of the concepts are becoming a bit worn out.
    • 74 Metascore
    • 80 Critic Score
    The killing can become repetitive, but the large variety of weapons helps keep some of the stagnant game play fresh.
    • 87 Metascore
    • 72 Critic Score
    By no means a bad game, Out Of the Park Baseball is just not quite as clutch in game-winning situations as you might like, but anyone who loves the game of baseball should give it a try.
    • 81 Metascore
    • 85 Critic Score
    The story is interesting, without getting too laden with metaphysical theory, the action is blistering, the sound is creepy, the graphics sharp and clear (with a few minor slowdowns when multiple multiple enemies attack), and the multiplayer fun and varied.
    • 92 Metascore
    • 87 Critic Score
    Be warned though, in order to properly play the game you’ll need a Dual Shock caliber gamepad and plenty of patience to overcome its trying difficulty curve.
    • tbd Metascore
    • 65 Critic Score
    People who have never played a collectable card game due to the prohibitive costs of acquiring the cards may also find enjoyment out of this, as it provides the chance to play the games without having to spend ludicrous amounts of cash on cards.
    • 64 Metascore
    • 60 Critic Score
    A mediocre game, through and through.
    • 83 Metascore
    • 83 Critic Score
    The brief but constant loading times tend to slow things down a bit and a lot of the unlockables are pretty worthless, but its solid gameplay, spot-on character models, and bumpin’ soundtrack make NBA Ballers one of the best games of its kind to be released in recent memory.
    • 85 Metascore
    • 99 Critic Score
    Without a doubt the best boxing game ever made for any platform. A few touches here and there will no doubt bring perfection. As it is, it’s a knockout!
    • 85 Metascore
    • 89 Critic Score
    If they can tweak the secondary graphics and add more music and custom soundtracks they will have the ultimate boxing game.
    • 53 Metascore
    • 67 Critic Score
    Most of the time the gameplay never crests much higher than mediocre.
    • 57 Metascore
    • 71 Critic Score
    The game’s modest modes of play, underwhelming presentation, and ill-conceived points system are a far cry from the series’ glory days, but the gameplay is solid and the courses can be a lot of fun under the right circumstances.
    • 70 Metascore
    • 80 Critic Score
    A fun game. I can’t find much fault with the time I spent with it. But its overall feel is less than stellar. The game will crawl along at even medium resolutions and the pathfinding seriously hampers you at times.
    • 73 Metascore
    • 75 Critic Score
    If you’re a hard-core gamer looking for an action-packed challenge then go elsewhere. EP is designed for a mainstream audience and with a short play time you’ll probably wish you picked up "Tomb Raider 17" instead.
    • 66 Metascore
    • 80 Critic Score
    A good game worthy of a sequel to build off of the concept of run-for-cover game play. Not too many shooters promote this sort of tactical thinking.
    • 74 Metascore
    • 90 Critic Score
    I really enjoyed this game, as evidenced by the 40 hours I spent playing it in the first 5 days I had it.
    • 74 Metascore
    • 85 Critic Score
    Its massive world, open-ended feel, deep arsenal, vast array of quests, epic story, good graphics/sound and addictive combat adds up to a game worth buying.
    • 65 Metascore
    • 75 Critic Score
    And there is no better battle for souls than in multiplayer, which I would say can be the heart of the game. There aren’t that many modes of play, but it can last a few hours with fellow friends.
    • 70 Metascore
    • 78 Critic Score
    If I were to decide between Rainbow Six 3 and "SOCOM II," I would choose the latter simply because the online play is so much more solid and the lag time from the mic isn’t quite as bad as it is in Rainbow Six 3.
    • 68 Metascore
    • 60 Critic Score
    Mediocre in every sense of the word.
    • 89 Metascore
    • 95 Critic Score
    Overall, Crytek has done a nearly flawless job in crafting the single player campaign. The combat is extremely fun and exciting, as well as addicting. The level design is fantastic, and the pacing is never too slow.
    • 65 Metascore
    • 60 Critic Score
    The pace and style are a little slower than I’d like, the dialogue is on the corny side, and there were, for me at least, a number of performance issues.
    • 93 Metascore
    • 90 Critic Score
    The single player is good, but the multiplayer is awe-inspiring.
    • 75 Metascore
    • 83 Critic Score
    Acclaim did make some nice improvements to this series this year, but they could not match the great strides that EA has made with "MVP." MVP's pitching and batting system is simply better, and its gameplay is a lot more fun.
    • 53 Metascore
    • 60 Critic Score
    Just another Yu-Gi-Oh! Game. For fans, that might mean something. The rest of us should give these games a pass.
    • 93 Metascore
    • 94 Critic Score
    Onslaught alone makes this game a must by for all the fans out there. If you are an online gamer and looking for the very best death match game out there today, there is no better, more polished game out there.
    • 70 Metascore
    • 64 Critic Score
    But the game’s shoddy visual presentation, rampant recycling and annoying lack of online voice chat are glaring shortcomings that are hard to overlook. Overall, Ghost Recon: Jungle Storm just doesn’t bring anything new to the table or do much to attract new recruits.
    • 71 Metascore
    • 74 Critic Score
    An admirable but stilted tilt on the age-old FPS genre. It attempts to do so many things and, perhaps purely through the power of statistics, actually nails a few.
    • 84 Metascore
    • 80 Critic Score
    There’s a certain, “been there, done that, bought the t-shirt” feel to the game and what’s going to determine the long-term success of the game how much the mod community endorses the game.
    • 52 Metascore
    • 80 Critic Score
    I enjoyed the system’s blocking and Nitoh-Ryu, but the slowdowns really bother me. The game is also relatively short with ten chapters – I beat it within five hours, and it is very repetitive.
    • 70 Metascore
    • 70 Critic Score
    A mélange of disappointment and elation. The gameplay, graphics, and overall experience all present a grabbag of experiences, some good, some bad.
    • 70 Metascore
    • 65 Critic Score
    The single player mode is one of the worst attempts at a Bomberman adventure yet, and the multiplayer mode is fun but still sits below the bar set by multiple Bomberman titles that have released over the years.
    • 72 Metascore
    • 80 Critic Score
    I still highly recommend this expansion to current owners of Raven Shield, but for the rest of you, you may want to save a few bucks and wait until the “Deluxe Edition” comes out.

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