Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 88 Metascore
    • 92 Critic Score
    One of those rare games that can engage you for hours each day while never getting old.
    • 61 Metascore
    • 85 Critic Score
    None of this matters. Rogue Agent has it where it counts; in gameplay, innovation and just plain, flat-out devious fun.
    • 78 Metascore
    • 72 Critic Score
    This is a very buggy game.
    • 85 Metascore
    • 85 Critic Score
    The 3D graphics are amazing in comparison to the flat sprites from earlier systems.
    • 41 Metascore
    • 40 Critic Score
    The content isn't even worth a laugh, and the story is so full of holes (is this based on a Croatian comic or show? It seems to expect you to know the cast in advance) and clichés that it has no value unless you're a die-hard fan of Eastern European culture.
    • 40 Metascore
    • 55 Critic Score
    A well-intentioned game that still suffers from shallow gameplay and a few major design flaws. It can be amusing in short bursts but grows tiresome rapidly.
    • 78 Metascore
    • 94 Critic Score
    The replayability of Ultramix 2 is immense, with content downloads and Xbox Live player.
    • 70 Metascore
    • 75 Critic Score
    A suprisingly solid piece of history and should provide you with at least a few hours of point-raking fun.
    • 60 Metascore
    • 60 Critic Score
    The lack of execution makes this a title to avoid.
    • 91 Metascore
    • 92 Critic Score
    The core gameplay is similar, but the new camouflage and stamina additions require strategic adjustments that perfectly fit the deliberate, tactical feel of the game. It's a beautifully crafted game from every angle.
    • 59 Metascore
    • 60 Critic Score
    King Arthur’s problems begin with its controls. I am fully aware that this is an action game, but it is not one with much depth to it by any means. So why are not one, not two, but five attack buttons needed? The answer: They aren’t.
    • 67 Metascore
    • 50 Critic Score
    A highly addicting title with some major bugs to it, which makes for a horrible experience for a serious "Sim" fan and would rank up there in the "toss the DS against the wall" level of frustration.
    • 30 Metascore
    • 40 Critic Score
    It seems that everything was done in generic terms: the graphics are blurry and nondescript, and the music and sound effects were also generic. The cut scenes are from the show, which is pretty mindless on its own.
    • 72 Metascore
    • 71 Critic Score
    The story is well done, and the story is fairly engaging, especially if you are already a fan of Salvatore's writings.
    • 96 Metascore
    • 97 Critic Score
    Half-Life 2 doesn't have any radically new technology under its hood, but every bit of it is as polished as the floor of a palace...A lock for Game of the Year but also as the yardstick against which future first-person shooters will be compared for years to come.
    • 36 Metascore
    • 40 Critic Score
    Bad control, mediocre graphics, bad voice acting, bad sound, boring and extremely flawed gameplay, and worst of all, nearly criminal abuse of an intellectual property, make this one game that is most definitely not worth anybody's fifty dollars.
    • 80 Metascore
    • 77 Critic Score
    If you are approaching Bloodlines expecting a FPS with vampires in it, you won't like the title. The rest of the gaming populace, especially those who loved "Dues Ex" and its style of gameplay, will find Bloodlines to be an intriguing RPG based on the established pen-and-paper game and containing some of the more original aspects seen in an RPG this year.
    • 54 Metascore
    • 65 Critic Score
    As an episode, this would be quite entertaining to watch once or twice. As a game, however, it doesn’t manage to get the job done, falling way too short on actual substance and gameplay.
    • 76 Metascore
    • 79 Critic Score
    Sluggish controls, sketchy A.I., watered-down stories, and a frustrating lack of checkpoints block this game from stepping into the FPS V.I.P. room. On the good side, it does have atmosphere, varied gameplay, and interesting, authentic weaponry.
    • 77 Metascore
    • 88 Critic Score
    It's pretty darned fun once you get used to the quirks.
    • 75 Metascore
    • 85 Critic Score
    A quirky title that can be fun, the first time around. Not being an avid collector of clothing for the girl in the game, I got bored with the game once I had beaten it the first time through.
    • 61 Metascore
    • 55 Critic Score
    It has the ingredients of a good platform game: good graphics and controls, but unfortunately, poor level execution and weak audio take away from the game.
    • 63 Metascore
    • 62 Critic Score
    To make the game really enjoyable, the developers should have added a choice to re-spawn a pinball if it drops through the flippers within the first few seconds. That, in addition to fixing the sluggish flippers, would have made this a game a lot better.
    • 66 Metascore
    • 59 Critic Score
    Sorry, Wizards; we know what you're up to, and we want to let you know: Try harder next time, and you just might make off with a bit of cash in the end.
    • 73 Metascore
    • 79 Critic Score
    Expect to be frustrated anyway. The tank levels are the worst offenders, with missiles coming at you from every direction, your armor evaporating like dry ice, and the bizarre rules under which you're allowed to disembark.
    • 80 Metascore
    • 83 Critic Score
    Ghost Recon 2 isn't the best shooter on the Xbox nor is it the best Live title, but it is one of the best choices for a gamer looking for a realistic take on modern warfare.
    • 43 Metascore
    • 40 Critic Score
    Tedious gameplay, dumb A.I., bad collision detection, glitchy graphics, and weak audio in a video game.
    • 68 Metascore
    • 69 Critic Score
    Even if you only slightly enjoyed the first game, you will find enough in its sequel that you should probably pick this one up, especially with the inclusion of a co-op multiplayer mode. If you hated Blinx before, Blinx 2 is basically more of the same.
    • 80 Metascore
    • 80 Critic Score
    And this game somehow manages to have the least interesting story of the three aforementioned RPGs, which is a massive negative considering how vapid "Tales of Symphonia" and "Skies of Arcadia" were in that regard.
    • 74 Metascore
    • 70 Critic Score
    With everything but the sound category being wholly mediocre and disappointing (especially for players of the first Call of Duty), Finest Hour is just another sub-par release.
    • 82 Metascore
    • 92 Critic Score
    To top it all off, the online portion of the game has been vastly improved, and EA has addressed almost all of the complaints that were raised about the original NFSU, from the ability to reset the race, create private or password-protected rooms, to several different modes for online play.
    • 75 Metascore
    • 70 Critic Score
    There’s a certain thrill in launching off a ramp and zooming through the air, flipping and spinning, especially when there’s no threat to you involved. On the other hand, there’s too much dilution of styles here, producing a weak mix of pure motorcycle action and free-roam exploration.
    • 39 Metascore
    • 40 Critic Score
    Not worth anyone's time, and certainly not worth anyone's money, unless someone is utterly enamored of shooting anonymous terrorists in foreign lands with no names.
    • 64 Metascore
    • 60 Critic Score
    It has everything that should make it a quality game and a good seller, then drops all the marbles by failing to put in enough game to hold up the bargain.
    • 63 Metascore
    • 65 Critic Score
    The level designs are somewhat inventive, especially where Violet is involved, but mostly they feel like the developers talking down to their audence.
    • 72 Metascore
    • 40 Critic Score
    Lacking in everything that makes a game enjoyable, this one should have spent more time on the drawing board before hitting the shelves.
    • 70 Metascore
    • 69 Critic Score
    Tim Curry fills in doing the voice of narrator Lemony Snicket, and he does a fine job being dry, sharp-witted and, well... Tim Curry.
    • 80 Metascore
    • 85 Critic Score
    It is a technically amazing piece of software, with no issues with errors or bugs with the coding.
    • 66 Metascore
    • 80 Critic Score
    Oh, yeah, and the ladies? They look good. Not only do they look good, their dresses, poses and mannerisms run the range of surprisingly ingenious and tasteful to downright scandalous. Got a fetish? Rumble Roses has it covered.
    • 60 Metascore
    • 69 Critic Score
    It's not very difficult, it controls great, and the graphics and sound – while not majestic in any way – are fine.
    • 72 Metascore
    • 85 Critic Score
    For now, this is still the most fun you can have hitting random people with random things by the hundreds, while still whetting your appetite for more of the same.
    • 82 Metascore
    • 85 Critic Score
    Probably the best vocal series available at this time for any console.
    • 71 Metascore
    • 75 Critic Score
    A flawed gem. It’s a lot of fun to play, it looks and feels great, and it’s very reasonably priced, but a number of omissions (most notably multiplayer capability) give it a short life-span with very limited replayability.
    • 54 Metascore
    • 80 Critic Score
    A well-designed, well-executed, graphically superior racing game. The replay value is high, the learning curve is fine, and the overall presentation is first-rate.
    • 95 Metascore
    • 96 Critic Score
    One of the strongest FPS offerings of the season in campaign mode, and one of the best internet-enabled FPS games for any platform.
    • 83 Metascore
    • 82 Critic Score
    It's not as revolutionary as the original, but is addictive and fun. There always seems to be a goal that's “just out of your reach” that kept me interested in playing.
    • 66 Metascore
    • 65 Critic Score
    Diehard fans of the "Ghost in the Shell" series will likely want to play through it at least once in order to dissect more of the series' story. Otherwise, I would say this game is only for people who really like shooters, and even then, it's a moderately short game.
    • 75 Metascore
    • 85 Critic Score
    Twisted Mill games has come up with a City Building Sim that follows in the rich traditions of its predecessors, adds new depth and complexity, a superior graphical presentation, and a more realistic AI model.
    • 80 Metascore
    • 87 Critic Score
    On the plus side the Pacific theatre of WW2 is a fresh view of that same old war, everything is about as authentic as it can get without sacrificing playability, and the new features do well to break up what easily could have been yet another WW2-themed FPS. However, the clipping errors, other aggravating issues, and rather weak-sounding weaponry do detract from the overall experience.
    • 62 Metascore
    • 60 Critic Score
    If you’re looking for a lot of polish here, you’re not going to find it. If you like space sims, and "Star Wars Galaxies" isn’t doing it for you, it’s worth at least downloading the free client and checking it out.
    • 72 Metascore
    • 69 Critic Score
    It’s sort of like saying you loved a really bad movie (like "Plan 9 From Outer Space") or saying you really hated a great movie (like "Gone With The Wind").
    • 69 Metascore
    • 87 Critic Score
    A solid game built by loving hands. Obviously, the developers, when deciding to port this title to the Xbox from the PC, took their time and studied what could be done to improve the gaming experience.
    • 66 Metascore
    • 68 Critic Score
    Sure it costs a bit more than a deck of cards, but it also provides you with digital opponents, dealers and even a couple of games you cannot play solely with a deck of cards.
    • 73 Metascore
    • 70 Critic Score
    Does exactly what it sets out to do and no more by laying down a passable combat engine and little else. In a way it's almost refreshingly straightforward.
    • 79 Metascore
    • 87 Critic Score
    Oh yes. Also, you can install this game, put the CD away, and run it without the CD in the drive. Thank you very much, developers. With companies bending over backward to install broken copy protection schemes left and right, the lack thereof is refreshing.
    • 67 Metascore
    • 85 Critic Score
    With a huge songbank in the game and a setup that is more conducive towards building strong routines when in multiplayer instead of straight competition, hooked gamers will have an easy time spending countless hours with this game over the next few months.
    • 73 Metascore
    • 85 Critic Score
    It is a lot faster paced than "Blade Warriors" and surprisingly you can somewhat button mash in this game (Usually doesn't work out though since the game requires a massive amount of skill).
    • 80 Metascore
    • 85 Critic Score
    The biggest plus is the fact that it's a whole lot easier to pin, escape, counter, and it's a huge step up in graphics department, although the game's voiceovers and the movement residing solely on the digital pad ruins this for me.
    • 66 Metascore
    • 75 Critic Score
    If you are an adamant fan of "Duel Masters," this may be your new best friend. However, due to the repetition and because it isn't at the same level as "Magic," this is not my cup of tea.
    • 75 Metascore
    • 82 Critic Score
    While not immense, the replayability is significant due to increases in difficulty level and the sheer size of the game.
    • 84 Metascore
    • 90 Critic Score
    If you can get over the admittedly wonky premise, you'll find an intense, involving horror experience.
    • 71 Metascore
    • 76 Critic Score
    It does have its fair share of flaws and rough edges, but it also has quite a few areas where it absolutely shines.
    • 76 Metascore
    • 80 Critic Score
    This is the most fun I have had with a role-playing game in a very long time. It drips with an attitude that is wonderfully anarchic and cynical.
    • 95 Metascore
    • 90 Critic Score
    I have to subtract a point for what, in my opinion, is a total lack of overall upgrading. While there are hundreds of more things to do in San Andreas, I feel, in my heart of hearts, that the game looks and plays just like its two predecessors.
    • 81 Metascore
    • 85 Critic Score
    This is what a sequel should be ' they aren't trying to reinvent the genre or completely change how the game is played, they are taking what worked before and adding logical next-steps to it, making it better and fuller.
    • 76 Metascore
    • 85 Critic Score
    If you are a flight sim gamer, you need this title.
    • 77 Metascore
    • 79 Critic Score
    I'm not happy that players can't completely divorce themselves from the ground game if they want, as well as the fact that an overt Imperial from the ground game can advance down the Rebel Pilot missions if they so choose, and vice versa.
    • 77 Metascore
    • 80 Critic Score
    It even plays a lot better than "Donkey Konga."
    • 57 Metascore
    • 50 Critic Score
    The “At-Once-Turn-System” adds a welcome strategic element to dungeon-crawling, but monotony and repetition destroy any redeeming value the system might have.
    • 68 Metascore
    • 60 Critic Score
    Goes back to those simpler times of morally questionable, top-down gameplay, but a lame story, shoddy control, and uncooperative camera derail any standards that its brethren have set.
    • 83 Metascore
    • 82 Critic Score
    Brings the first two games to the Xbox warts and all, with a boatload of extra content that'll take hours to unlock. Live subscribers and fighting-game fans should be sure to grab a copy, but if you didn't like DOA or DOA2 before now, this isn't going to change your mind.
    • 75 Metascore
    • 87 Critic Score
    Some of the subject matter might be a little risqué for the younger audience, but for those who are of age, this title is a solid adventure with a great sense of humor.
    • 84 Metascore
    • 92 Critic Score
    It may lack multiplayer or online play, which many, including myself, were hoping for, but the single player campaign clearly makes up for this.
    • 74 Metascore
    • 65 Critic Score
    The definition of mediocrity. It is an amusing game with good play mechanics and solid physics. It is also an irritating game with long waits between turns, annoying voiceovers, and silly obstacles that are often not conducive to the type of golf game this is.
    • 61 Metascore
    • 77 Critic Score
    One of those games that tries to be ahead of its time, and tries to bend a genre to its will. Games that attempt the latter tend not to do a very good job.
    • 69 Metascore
    • 60 Critic Score
    One of the biggest issues with this game is the common sense factor, meaning that the common sense of a person starts to balk at some of the things expected in the game.
    • 65 Metascore
    • 86 Critic Score
    The game setup is also much easier than any others in the Contra series that I've played, but at the same time, it still more difficult than a wide variety of games.
    • 66 Metascore
    • 68 Critic Score
    If I were to say one thing to sum up this game, I think it would be “short.” I was able to clear through Crisis Zone in a couple of hours, and I was even taking breaks to write things down.
    • 47 Metascore
    • 54 Critic Score
    The fairly sloppy control made the parts where I was actually interacting with the game less than ideal.
    • 78 Metascore
    • 81 Critic Score
    The sun sensor hook is great, as is the game's awareness of time and location.
    • 54 Metascore
    • 40 Critic Score
    In spite of the awful gameplay, the instant-death mazes, the inventory items that are nearly invisible, and the useless filler of arcade "puzzles", I kept playing because I wanted to see how this game was going to fail at being dramatic this time.
    • 66 Metascore
    • 69 Critic Score
    Standard fare, neither horrible nor amazing.
    • 83 Metascore
    • 82 Critic Score
    The single player campaign starts off incredibly well, evoking thoughts of "Oh my god, they finally made a decent single-player Tribes experience," and then declines to the lowest possible point not five levels into the game.
    • 64 Metascore
    • 80 Critic Score
    Mastering each character will take some time, but that just adds to the game's replay value. Nothing can be more satisfying than beating the socks off of a friend so I strongly suggest picking up this one.
    • 82 Metascore
    • 89 Critic Score
    While Nocturne is slightly flawed because of its straightforward battles and disappointing sound quality, it is a flame that will hopefully reignite a trend of creativity in RPG storytelling and concepts.
    • tbd Metascore
    • 75 Critic Score
    A solid and entertaining RTS game, once you figure out the controls, that is.
    • 63 Metascore
    • 65 Critic Score
    The game had good graphics and gameplay, but suffers from some extraneous features (gold-plating) and a low replay value.
    • 81 Metascore
    • 89 Critic Score
    The most impressive quality of The Crusaders is the cohesiveness of the RPG, RTS, and action elements. Strategy fans that are looking for a deep, long-lasting console experience with frequent bouts of hacking and slashing should definitely check this game out.
    • 71 Metascore
    • 78 Critic Score
    A fun, challenging game for the first three stages, with varied gameplay and a likeable heroine... Once you get beyond that point, you'll find it increasingly frustrating... or you'll start cheating madly in the name of basic survival.
    • 69 Metascore
    • 70 Critic Score
    It has a great many strengths going for it, and at the core, there’s a good game in here. Unfortunately, due to its scope, and more importantly, few ways to deal with that scope, few people will actually want to finish the bloody thing.
    • 81 Metascore
    • 86 Critic Score
    This is a great game for the soccer fanatics of the world, but has limited appeal for the average Joe Gamer.
    • 70 Metascore
    • 85 Critic Score
    One downside is that there's a heck of a lot here that's pulled together from other games, if you're up on your gaming history you can play 'spot the element' here and rattle off a good five or so games that do bits of Ty 2 better than Ty 2 does.
    • 71 Metascore
    • 75 Critic Score
    With its plethora of options and playability, this is a stellar buy for the younger crowd.
    • 51 Metascore
    • 65 Critic Score
    If you're looking for a game that's going to keep you on the edge of your seat, keep looking. This one is definitely not for you. If, on the other hand, you enjoy a game that will severely challenge your intellect (or you happen to hold a doctorate in economics or politics), then I heartily recommend this one.
    • 73 Metascore
    • 75 Critic Score
    The mini-games were without question added to increase the replay value of this game and they did such to at least some degree. I admit they are kind of fun and it is cool that they added them I guess I just would rather play one of my other multiplayer centric games instead.
    • 87 Metascore
    • 89 Critic Score
    Simple enough for kids to enjoy, while challenging and funny enough that adults will get a kick out of it. It's great for newbies to the Mario games, while it's got plenty of nostalgic humor for older gamers.
    • 75 Metascore
    • 80 Critic Score
    I never thought I'd see the day when I would give a Nickelodeon-based game anything higher than a 6, but here we are. And I'm very, very glad for it.
    • 59 Metascore
    • 80 Critic Score
    A great addition to a classic series and should satisfy the twisted pervert inside all of us ... well, inside of me, anyway.
    • 58 Metascore
    • 65 Critic Score
    I thought it was fun to look forward to the next action you unlock, however, I felt it took way to long to actually unlock most of the stuff. This might not have been so bad if the game had more to keep me occupied with besides just watching my characters talk in warp speed for hours.
    • 60 Metascore
    • 63 Critic Score
    It seemed like High Voltage gathered many good ideas that had been used by other companies and placed them into one game instead of coming up with hot new ideas of their own.

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