VG247's Scores

  • Games
For 310 reviews, this publication has graded:
  • 47% higher than the average critic
  • 2% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Psychonauts 2
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Negative: 9 out of 310
395 game reviews
    • 89 Metascore
    • 80 Critic Score
    If what you come to Horizon for is a space to live out your fantasies of collecting cars and driving them around stunning, real-world-inspired locations, there is simply no game that does it better. But if you wanted a little more from Forza Horizon 6; a bit of an edge or some rewarding friction, you should look elsewhere.
    • 89 Metascore
    • 80 Critic Score
    Ultimately, playing through Death Stranding 2 was an emotional and utterly enjoyable experience, full of thrills and impossible to put down during its bigger moments. My only negative feeling towards it is also unfortunately a big one, that I wish Kojima Productions went further in evolving this sequel from the original. When the story goes to such an extent to explore new grounds, it's kind of a shame the gameplay feels the need to play it safe.
    • 72 Metascore
    • 80 Critic Score
    Like it or not, Avatar: Frontiers of Pandora feels like the perfect companion piece to James Cameron’s movies: it’s big but often intimate. Savage but calm. Familiar but charming. Even without playing a single minute of it, you should know whether it’s something you want to play. If you decide to make the jump, I suggest letting go of cheap analogies and using Na’vi instincts first and gamer brain second.
    • 75 Metascore
    • 80 Critic Score
    Ubisoft’s USP is location. Sense of place. Beautiful recreations and restorations of ancient cities, buildings, temples, vibes. The Star Wars galaxy absolutely evokes the same sense of wonder, and has been recreated with just as much love and care here. Mos Eisley is no less real in the public consciousness than Rome in the time of the Caesars. At once familiar, but widely open to interpretation. And probably just as dangerous. Star Wars Outlaws won’t win any GOTY awards. But it’ll definitely win a lot of hearts.
    • 81 Metascore
    • 80 Critic Score
    Fallen Order is a game whose worst moments are serviceable, and best moments are memorable. It’s worth experiencing by Star Wars fans hungry for an original story that doesn’t settle for trite, and action game players looking for a decent – albeit flawed – combat.
    • 87 Metascore
    • 80 Critic Score
    It’s brilliant, and exactly what I hoped it would be.
    • 80 Metascore
    • 80 Critic Score
    The most important thing about EA Sports WRC is that I’m pretty sure I’ll get addicted to the moments its recreation of rallying can provide across its plethora of modes. As with Dirt Rally 2.0, it’s those simple, brief moments when you get into a perfect adrenaline-fuelled flow and feel - just for a second - like you are as good as Colin McRae, that’ll keep me coming back for more, no matter how many trees I hit in between them. I'm pleased and relieved to report that post-acquisition Codemasters still understands what makes a good rally game tick.
    • 77 Metascore
    • 80 Critic Score
    Back 4 Blood takes an old-school approach where it makes sense, and modernises where it doesn’t. It’s heartening to be engaged by a game purely for its gameplay and variety, and not to pad out a progress bar somewhere.
    • 85 Metascore
    • 80 Critic Score
    The Apollo Justice: Ace Attorney Trilogy is a little less consistent when compared to the two collections that preceded it, but it's still doing the good work of bringing a gem of a series to new platforms and audiences at a time when these games otherwise risk being left behind. Whether its slightly shaky attempts to position itself as a stand-alone trilogy will prove an effective draw for new players remains to be seen, but of course it's an absolute must-play if you're already a fan of the series — and if you were drawn into the franchise through the last two remastered collections and haven't encountered these three games yet, you're in for a particular treat.
    • 79 Metascore
    • 80 Critic Score
    It’s illustrative of the broader conflict Far Cry 6 finds itself facing with, well… itself. It wants to spin a more involved narrative, but steps back before things get too serious. Yaran Stories hint at deeper worldbuilding, though adhering to the standard Far Cry and open world structure means staleness creeps into exploration and guerrilla activities. Juan Cortez was more accurate than he realized when he recruited Dani to Libertad. Far Cry 6 prefers playing guerrilla over more serious reflection because “blowing up shit is fun,” and Ubisoft just isn’t quite ready to give that up yet.
    • 84 Metascore
    • 80 Critic Score
    Obviously, if you love the Teenage Mutant Ninja Turtles, you’ll love Shredder's Revenge. As hinted at in the intro to this review, it’s built for you! If you’re like me and don’t have that history, you’ll still find a polished, super enjoyable experience here. With up to six player co-op, it’s the perfect game to slap on in the living room with some friends crashing round, plug in a few controllers and have a bash. I did, for important critique-related reasons, order some pizza while I was testing it out. I can confirm that it does, in fact, make the experience that much more enjoyable. Additional toppings aside from cheese were not tested.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes ultimately presents a compelling, thrilling experience that feels more than worth the price of entry. It has interesting things to say through its looping core conceit, and it’ll tease your brain more than a few times - sometimes genuinely, sometimes through slightly cheap requirements to progress. I also admit I was less of a fan of where the story went in its later stages - but that doesn’t mean I wasn’t hooked. The journey matters more than the destination, after all - and a gripping journey this is.
    • 75 Metascore
    • 80 Critic Score
    Everyone’s going in expecting madcap mayhem, and there’s often no one more stony-faced than someone sitting with their arms folded waiting to laugh. But if nothing else, Grasshopper Manufacture’s latest knows how to make you crack a smile.
    • 77 Metascore
    • 80 Critic Score
    I hope it isn’t lost amongst the PS5’s bigger, noisier releases, as it’s something different and uplifting. It’s rare to find such tension and threat in a game that’s also so peaceful, but Giant Squid has managed it. In truth we could all do with a bit of light in our lives at the moment.
    • 82 Metascore
    • 80 Critic Score
    By offering such a wide variety of experiences to please both handheld and docked players alike, 51 Worldwide Classics ends up a worthy follow-up to the DS Clubhouse Games in spite of its flaws. It quietly becomes another must-own Nintendo Switch title. It’s not a big-budget, mind-expanding adventure – but it’s a fun, generally solidly-constructed collection of eminently playable classics. It’s video game comfort food, and has been a delight to meander through in the present day’s isolation.
    • 80 Metascore
    • 80 Critic Score
    I found myself enraptured by this game. Hooked on its combat-cum-strategy and constantly awed by the sights I saw, entertained by the steady flow of upgrades and the structure of the mission layouts. It broadened my horizons a little bit, if a game can do that. That can't be a bad thing, can it?
    • 84 Metascore
    • 80 Critic Score
    It’s a strong campaign, then, and one made better when you play with friends – as is always the way – and the suite of features that accompany it will likely keep you busy for some time.
    • 85 Metascore
    • 80 Critic Score
    Octopath Traveler 2 is an easy recommendation for old-school Japanese RPG nerds - and might even entice the odd newcomer. I wouldn’t quite recommend it over Live A Live, another 2D-HD gem - but it’s pretty lovely nevertheless.
    • 81 Metascore
    • 80 Critic Score
    World of Warcraft went through many changes over the years, for better and for worse. That leaves Classic feeling conflicted, both a rose-tinted dream and a dated mess.
    • 81 Metascore
    • 80 Critic Score
    Of the Life is Strange games I've completed (2 is still woefully unfinished for me atm), True Colors is my favorite. It strikes the perfect balance of focus on Alex as a person, the town of Haven Springs as a community, and how the two interact and change each other. While I'm still not sold on the superpowers as a mechanic or narrative device, they're unobtrusive enough to be fine, and do provide more to actually do besides walking around, looking at things and talking to people. If you liked previous entries in the Life is Strange series, you'll probably enjoy this one. It's a tighter, cleaner take on the formula, but at its heart, it's still the balance of magic and mundane that’s become signature to these games.
    • 81 Metascore
    • 80 Critic Score
    If you can stomach that pesky cake-carrying elephant, Stellar Blade is well worth your time. It's not perfect - there's room for improvement, sure - but having experienced Shift Up's first venture into a triple-A console release I'm along for the ride from here on out.
    • 74 Metascore
    • 80 Critic Score
    The Ascent’s ambition is often the most surprising thing about it. I went in expecting a decent, simple cyberpunk top-down shooter. Instead, I got a compelling action game that feels great to play, and an introduction into a world I can’t wait to see expanded in future sequels. The Ascent is the type of indie superstar game you bring up to prove how much can be accomplished by a small team today.
    • 87 Metascore
    • 80 Critic Score
    With a gorgeous presentation and smart and minimalist tweaks, it’s as charming and enjoyable now as it was in the nineties. Let down only by the lackluster dungeon creator and some uneven performance, the design of Link’s Awakening nevertheless holds up brilliantly, which in turn makes the slavishly accurate recreation worthwhile. It’s undeniable proof that the classic Zelda formula still works – and hopefully after Breath of the Wild 2 we can get yet another classic-style Zelda.
    • 78 Metascore
    • 80 Critic Score
    Overall, RoadCraft offers a unique enough twist on the established Spintires formula, if a streamlined one, to be worth giving a go. Some series veterans will end up longing for the elements it’s stripped out, especially when the new stuff that’s been drafted in is being more frustrating than fun. But, that central loop of frustration giving way to jubilation as you overcome the environment is still there and regularly just as satisfying.
    • 83 Metascore
    • 80 Critic Score
    This is the sort of game that only Nintendo could make, and it’s a follow-up to Wii Fit that feels worthy of that game’s exercise chops while also far more firmly and confidently a video game. Minor hardware issues and a story that’s frivolous to the point of bordering dangerously close to annoying, are small issues in the grand scheme of things. This has quietly arrived as one of the most original games of the year – and better yet, is one of my favorites.
    • 76 Metascore
    • 80 Critic Score
    Dying Light 2 is messy and uneven. It’s also unique, exhilarating, and just plain fun to play, with one of the best settings in recent memory – despite the nagging feeling that the game could, and should, be more than what it is. Techland has made great strides forward with the sequel, but it’s clear the future of Dying Light can’t be just about making a bigger city to climb around in. The sequel has given the series some good breadth – now it just needs some proper depth.
    • 85 Metascore
    • 80 Critic Score
    I find it difficult to ask more from Nioh 3. It’s a game that proudly announces its goals at the outset, and trusts the player to discover how well it’s going to nail every one them over the course of its 45+ hour runtime. It is the confident result of shaking up Nioh’s near decade-old formula that’s only outshone by Team Ninja’s steady hand in crafting it.
    • 76 Metascore
    • 80 Critic Score
    The only thing malfunctioning around here is the economics of game production. And from that struggle, under circumstances that echo those of the original movie’s troubled production, a brilliant piece of work emerges, that somehow nails every part of the brief and finally proves that Robocop can inspire worthy sequels. And if it didn't look a bit ropey sometimes, I doubt it would feel like Robocop: a stop-motion ED-209 falling down some stairs is goofy as hell, after all, but none of the CGI perfect ED-209s in the 2014 remake ever did anything goofy, and it was crap. So. Y'know.
    • 86 Metascore
    • 80 Critic Score
    Prince of Persia: The Lost Crown is a smart game that makes you feel even smarter. It’s a Metroidvania that’s learned from the best, but without sacrificing any element of its own personality – for better and for worse. Beneath the gaudy graphics and cheeseball story, there’s a hardcore platforming heart bruised by punishing combat. Middling boss design aside, this is a game that you can sink an easy 30 hours into. And you’ll come away feeling clever, powerful, and dexterous.
    • 79 Metascore
    • 80 Critic Score
    If you’re the sort of player who got really mad about the national Pokedex in Sword & Shield, you might also bemoan the level of content here. But I think this is plenty, delivering far more than the original and with a whole lot of replay value – it’s just a shame the developers felt the need to stretch it out artificially to justify what they’ve managed to build. Even with the grind, I do adore this game, though. It’s a video game safari that manages to evoke the sense of wonder of the real thing. It’s a worthy successor to the beloved original; a comforting, gorgeous, lovely little thing that soars when it just basks in its core conceit and lets you at its content.
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These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 67 Metascore
    • Critic Score
    It’s still a really exciting, interesting and different fighter. That last bit is crucial – despite similarities to the Gundam games, there’s nothing else quite like Dissidia on the market, and some will certainly find themselves hooked on its unique, hectic type of battle.
    • 82 Metascore
    • Critic Score
    There’s a compelling endgame, there’s loot that actually matters, and missions don’t feel like they’re copy and pasted to bulk out the runtime. If some of the frustrations can be ironed out, it could be the best of its genre. But for the love of god, please let your writers say something if you ever make another one.
    • 84 Metascore
    • Critic Score
    In spite of all the niggling problems, for Pokemon fans, those who skipped Sun and Moon or kids looking for their first Pokemon experience this is a fantastic package.
    • 84 Metascore
    • Critic Score
    These games include a stupidly large amount of content and Sun and Moon remain the most compelling, charming and interesting world Pokemon has presented since it was brand new back in the the 90s. For its audience, this enhanced edition is well worth the price of admission, though I’d be lying if I said my eyes weren’t firmly towards the future when Pokemon arrives on the big screen via Switch.
    • 79 Metascore
    • Critic Score
    Doom 2016 is still utterly fantastic, the sort of thumping, compelling shooting experience that gets the blood pumping. In a time when so many shooters can feel like rote shooting galleries, Doom feels like something more – and it remains a firm recommendation for anyone who’s yet to play it on whatever platform they can get their hands on.
    • 61 Metascore
    • Critic Score
    The glory days of Need for Speed seem a long way off. Need for Speed Payback is swamped with unnecessary guff when it should be stripped back and lean, the engine purring. There’s little to recommend in a game that feels unnecessary in so many areas, with so many blocks to actually having fun. There could be a decent game under here somewhere, but there’s no reason to hang around and find it.
    • 72 Metascore
    • Critic Score
    It feels like Capcom couldn’t quite decide what it wanted Dead Rising 4 to be. Should it be a return to roots and the style of the first game, as the use of Frank and Wilamette suggests? Should it be a Saint’s Row style casual sandbox fun, gleefully nuts without much restraint, as the design and combat is? Should it be something new, a new vision for the series? Dead Rising 4 tries to be all three, and while it’s by no means a bad game little about it stands out as a result.
    • 91 Metascore
    • Critic Score
    Minor as the additions the Plus expansion brings, Sonic Mania is still one of the best 2D platformers in recent memory, and is definitely the best Sonic game in a very long time. I can’t help but wish there was more of it, but there’s no denying this is an excellent package – and yes, it’s still a must-play.
    • 90 Metascore
    • Critic Score
    Sekiro is a game a lot of people are going to bounce off. It’s one for the “git gud” crowd – for people who want a feeling of accomplishment, rather than the fake achievement you feel from finding some Level 20 Pants in most modern triple-A experiences. It’s FromSoftware at its most confident, at its most unapologetic. It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.
    • 84 Metascore
    • Critic Score
    The PC version of Nioh is the very definition of functional. It works well enough that you can enjoy your time with it, but it’s unremarkable everywhere that matters.
    • 83 Metascore
    • Critic Score
    The game still plays great on a controller on PC, and no amount of exclusive content will matter when you see it running this well. Sure, you’ll have to stomach the upfront cost of a PC, but I am willing to bet you’ll find other uses for the new machine than just playing Destiny 2.
    • 97 Metascore
    • Critic Score
    A stunning game. Super Mario Odyssey is the best of the 3D Super Mario titles and a Game of the Year contender in a properly stacked year.
    • 77 Metascore
    • Critic Score
    Before the Storm elevates Life is Strange and compensates for some of its failings. Imperfect as it may be, I consider it absolutely essential to a full understanding of Life is Strange – whatever your own personal reading of it may actually be – and the series as a whole to be one of the highlights of my entire gaming life.
    • 80 Metascore
    • Critic Score
    Make no mistake, Pokemon Let’s Go Pikachu and Pokemon Let’s Go Eevee aren’t the foundation-shaking next-generation Pokemon games hardcore fans have been waiting for, but experienced trainers will find a lot to love in this nostalgia-driven spin-off. Newcomers and lapsed fans will likewise find an approachable and exciting adventure with hidden depth.
    • 79 Metascore
    • Critic Score
    Let’s Go is trapped between fans hungry for more of what they already love and those keen to see the series really do new and different things. I’ve fallen firmly into the latter category for a while now, but Let’s Go ended up being something really unexpectedly needed for me: a nice nostalgic palette cleanser before a hopefully significantly changed Pokemon experience next year.
    • 81 Metascore
    • Critic Score
    Assassin’s Creed Origins is not a dramatic departure from the formula as we last saw it, but manages to be much more fun and feel way more fresh than any entry since Brotherhood and Black Flag. It plays to the strengths of a genre Ubisoft helped bring into the mainstream, respects the player and their freedom, and allows them to beat up crocodiles. I’m into it.
    • 83 Metascore
    • Critic Score
    A beautiful, challenging and often utterly brilliant throwback to the golden age of Japanese RPGs that somehow scuppers its chances of being a true classic through an ambitious but ultimately flawed narrative structure.
    • 80 Metascore
    • Critic Score
    While it failed to grab me the first time around, the second time has been a charm: Pac-Man Championship Edition 2 Plus is a great, brave effort to do more with this classic gaming icon than simply rehash and rerelease emulated versions of its heyday. With its quick-fire modes it’s also an absolutely perfect fit for the Switch – and well worth it’s downloadable-only price of entry.
    • 82 Metascore
    • Critic Score
    A brilliant sequel that wrestles control away a little too often.
    • 83 Metascore
    • Critic Score
    There’s an admirable, bold level of depth on show here, and even the story begins to pull its weight more vigorously in the second half of the game. The fact that combat still works after so many hours proves that this is the best sort of RPG, one with a longevity and a depth not so often found in story-driven Japanese RPGs in the current market.
    • 88 Metascore
    • Critic Score
    Iterative sequels are obviously pretty common in video games, but when a game is built around user-generated content it’s plainly more difficult to get right. Super Mario Maker 2 nails it, however, mashing together the joy of 2D Mario and the frightening ingenuity of a huge community of players to make for a Switch game we could easily all be playing in a decade. It’s difficult to think of a more compelling argument than that.
    • 80 Metascore
    • Critic Score
    All told it’s a solid little package, however, and Catherine is still full of charm in how it delivers its whacky, mind-bending storylines – even though how it approaches some topics is deeply flawed.
    • 88 Metascore
    • Critic Score
    It’s a confident sequel, then, and does enough work to fill in the gaps through discreet bits of exposition that it could probably be enjoyed as a standalone adventure, too.
    • 68 Metascore
    • Critic Score
    That’s how it goes while you inhabit Just Cause 4. Constant iridescent glimmers of the game it wants to be, tethered by a grappling hook cord to mechanical clunkiness.
    • 59 Metascore
    • Critic Score
    If you’re already a Warcraft 3 fan, this is shaping up to be the absolute best version available , and it’s a real treat to see each new model and map in action. If you’re a World of Warcraft fan who missed out, this is a great opportunity to see the beginnings of characters like Arthas, Jaina, Sylvanas, and Thrall. If you’re an RTS fan, this is a polished take on an important piece of the genre’s history. [Review-in-Progress]
    • 78 Metascore
    • Critic Score
    Tropico 6 isn’t spectacular in terms of breaking the mould. There’s no revolution here, but nor would El Presidente want one – that keeps him in power, after all. It’s a confident game that plays it safe, offering simple iterations and smart tweaks to the already well-trodden and successful styling of the series to offer up an entry that, at the very least, is superior to its direct predecessor.
    • 71 Metascore
    • Critic Score
    The lack of seamless transitions between gameplay and cutscenes means you’re often staring at a black screen as the game interrupts you, the story is predictable, your activities are repetitive, and the technical issues – frame rate drops, freezes, and myriad bugs – are a constant annoyance. While it’s still slightly better than most recent Xbox One exclusives, Days Gone just isn’t anywhere near the quality of the majority of PS4 first-party releases.
    • 75 Metascore
    • Critic Score
    A flawed masterpiece is a masterpiece nevertheless, and perhaps the most important reason that modern, quality ports of Shenmue exist is that there truly is nothing else quite like it. It deserves to be experienced.
    • 71 Metascore
    • Critic Score
    Over 22 central story quests, and a clutch of side objectives, New Dawn is surprisingly good at throwing up varied tasks.
    • 75 Metascore
    • Critic Score
    For all the savvy tweaks to combat and exploration, Shadow of the Tomb Raider unfortunately feels like an extremely long expansion pack, now with killer fish and face mud.
    • 86 Metascore
    • Critic Score
    PlayerUnknown’s Battlegrounds is a groundbreaking game not just because of its unique design, but also because of how it shakes up the standards we’ve been judging games by for years.
    • tbd Metascore
    • Critic Score
    At its heart, Comrades definitely has the right ideas. It has problems that appear to largely stem from being built as an afterthought atop a single-player focused game, but many of the ideas it has for a multiplayer Final Fantasy experience are pretty strong, and there’s a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well. Oh, and it has a lovely new theme tune by Nobuo Uematsu. If this is indeed a test for the future, it’s a solid proof of concept – if not exactly a must-play at this point in time.
    • 82 Metascore
    • Critic Score
    Captain Toad: Treasure Tracker is an incredibly bare-bones port, but that doesn’t really matter in the end. We all know it was originally released on a naff platform next to nobody owned, and a game this fun and charming deserves a second chance. The Switch and 3DS versions are fine ports, and suitable for just that.
    • 90 Metascore
    • Critic Score
    This rebuilt vision of Monster Hunter feels like a truly smart, forward-thinking improvement to the series. It’s an impressive leap forward.
    • 78 Metascore
    • Critic Score
    The biggest crime a piece of media can make is to be boring and Detroit is as guilty as can be.
    • 90 Metascore
    • Critic Score
    The Switch continues to be a great place for ports of fantastic games, and my feelings around Bayonetta’s Switch Collection are much the same as they were for Skyrim and DOOM; this is the perfect excuse to either replay these games or to experience them for the first time if you missed them the first time around. Bayonetta might be a strange outlier in Nintendo’s game library, but she deserves her place: her games are absolutely modern classics in the action genre.
    • 85 Metascore
    • Critic Score
    It plays like Dragon Ball. While it plainly owes a lot to MVC3, Dragon Ball FighterZ manages to strike a balance between tag versus fighter ideas and the iconic imagery and designs of its license to create the best Dragon Ball game there’s ever been – and arguably one of the best licensed games ever.
    • 63 Metascore
    • Critic Score
    It’s a good step from a developer in Pixel Perfect Dude that’s gradually branching out from a background that mainly looks to be mobile-centric. With a bit of further refinement, it could turn into a very good addition to a mini-genre that’s proven through the likes of Art of Rally - though that is a very different game vibe-wise to #Drive Rally - that it has space for smaller studios offering quirky takes that help equal things up in our current sea of uber-realistic racing. However, if it’s going to hit those heights and build on what is a fun core as it races on down the early access trail, there’s some work to be done and maybe some lessons to be learned. [Early Access Review]
    • 83 Metascore
    • Critic Score
    This is a game to be savoured slowly and enjoyed as much for its questionable qualities as its obvious ones. Where other franchises seek to shave off rough edges, Yakuza has opted to not only keep them but to celebrate them.
    • 83 Metascore
    • Critic Score
    The management sim is on the up again, but Parkitect might be my favorite game of the genre’s revival yet.
    • 83 Metascore
    • Critic Score
    The Nintendo Switch port is impressive, and the game is perfect for a spot of grinding on the go, with only occasional frame drops to let it down in certain cities. Otherwise, Tales of Vesperia is a classic JRPG that goes back to the roots of what made the series shine. Despite its flaws when it comes to its setting and style, earnest storytelling, a fantastic combat system, and memorable cast of characters make the game worth that ten year wait.
    • 73 Metascore
    • Critic Score
    With those caveats aside, Onimusha: Warlords is a damn steal at £15.99. Where most publishers are trying to squeeze as much as possible out of people, juicing those nostalgia glands for every penny, here we have a sensible price point for a decent older game that’s been blown up to look passable on a modern screen.
    • 81 Metascore
    • Critic Score
    Battlefield 5 is a brilliant shooter that’s hamstrung by its setting. Ignoring all the tonal weirdness, the core of the game is the best it has been since Bad Company 2, filled with smart design choices. When we finally get away from this latest trend of revisiting historical conflicts, when Battlefield is once again freed creatively, we could finally get something to rival the Bad Company series.
    • 82 Metascore
    • Critic Score
    Playing Burnout Paradise today, something else stands out: the speed.
    • 94 Metascore
    • Critic Score
    God of War has grown up. It is violent, but it’s not excessive. It is angry, but there is something to contrast it against. There is a flash of nipple, but it’s Kratos’s. Kratos is older, and he feels remorse for his past, but it feels like Sony Santa Monica also wants to atone. If that was God of War’s goal, the studio deserves a standing ovation. This isn’t only the best God of War game, it’s one of the best games of the current generation.
    • 86 Metascore
    • Critic Score
    The important thing is that the core game behind this port is brilliant, mind. It’s difficult to actually add much new content to a game like Tropical Freeze because the original version of it is so close to perfect – so instead you end up with the same fabulously choreographed levels and challenges recreated on a new, better platform. While punishing, it largely steers clear of frustration, a perfectly-pitched mix of challenge and reward.
    • 76 Metascore
    • Critic Score
    The first episode of The Walking Dead’s final season is an excellent start, but that’s usually the case. It’s always been the middle episodes that Telltale’s weaker seasons have struggled with.
    • 87 Metascore
    • Critic Score
    Capcom has done a great job iterating on what was clearly an unfinished shell of a game with excellent foundations. In the last two years they’ve built something really special, and Arcade Edition’s soft relaunch makes this the ideal place to jump back in or make your SF5 debut.
    • 81 Metascore
    • Critic Score
    Far Cry 5 is an interesting game to play in 2018, and it’s easily the best the series has been since Vaas asked us if we knew the definition of insanity in 2012.
    • 60 Metascore
    • Critic Score
    I’d be extremely hesitant to recommend anyone part with $60 for it. There’s just not enough here. Still, all things considered, Crackdown 3 being this enjoyable represents a minor miracle, and I’d love to see what these teams are capable of with the franchise without being dicked around by corporate for half a decade.
    • 71 Metascore
    • Critic Score
    Labo VR isn’t likely to set the world of VR on fire, but as a cheap VR option that’s a family friendly way to explore this growing area of gaming this new Toy-Con kit feels like a clever, worthwhile addition to the Switch’s weird and wonderful cardboard world. It may also very well be the first time Labo has truly made sense to me. It’s classic Nintendo ingenuity, with classic Nintendo results: just pure fun.
    • 97 Metascore
    • Critic Score
    Red Dead Redemption 2 is a brave prequel that isn’t afraid of taking risks. It is innovative, surprising, stunning, dramatic, and generous - a highlight of this generation and a benchmark for other open world games to aspire to.
    • VG247
    • 53 Metascore
    • Critic Score
    It’s not going to win any Game of the Year awards, but if you’re looking for a fun co-op game that scratches a similar itch to something like PayDay, Rico is well worth picking up.
    • 57 Metascore
    • Critic Score
    Curse of Osiris is disappointing. There’s nothing here to tempt you in if you’re not already keen, and nothing to calm the anger of those who are – we’ll be waiting for a Taken King style re-release for the latter.
    • 49 Metascore
    • Critic Score
    As my first real foray into the silent indie adventure genre, I was pleasantly surprised.
    • tbd Metascore
    • Critic Score
    Ultimately, Palworld is good fun. I’m looking forward to seeing how multiplayer works out with my friends. It’s easy to argue that much of Palworld’s best bits feel like they’ve been lifted from somewhere else, somewhere that has not been intentionally disavowed as an inspiration. Palworld definitely has some features worth admiring, and is finally letting keen monster-collectors dabble in the whole ‘what if Pokemon, but dark and violent’ query that many of us have often had, but I’m quite disappointed in how unoriginal it often feels. [Early Access Review]
    • 72 Metascore
    • Critic Score
    An extraordinarily competent racer, which makes sense.
    • 69 Metascore
    • Critic Score
    Sea of Thieves just needs more. It needs more ways to play, more mission variety, more enemy variants than just different coloured skeletons, and more meaningful progression. If these things don’t appear soon, I can see player numbers dropping off substantially after a short while. When it is the players themselves that create the game’s standout moments, potential player drop-off is a huge problem.
    • 81 Metascore
    • Critic Score
    Rest assured – these are a fantastic way to revisit familiar adventures for existing fans and a must-play in the genre for everybody else. At last, they’ve got a current release definitively worth bothering with.
    • 81 Metascore
    • Critic Score
    Another Call of Duty that doesn’t really change anyone’s mind about Call of Duty. Whatever’s there that I thought might actually be making a leap was seemingly just good marketing. In that sense, I suppose, it’s been pretty successful. [Multiplayer review - score = 60]
    • 70 Metascore
    • Critic Score
    Vampyr is a remarkable game that gives me genuine hope for the future of single-player RPGs. What it lacks in polish, it makes up for in ambition.
    • 60 Metascore
    • Critic Score
    At its heart, Comrades definitely has the right ideas. It has problems that appear to largely stem from being built as an afterthought atop a single-player focused game, but many of the ideas it has for a multiplayer Final Fantasy experience are pretty strong, and there’s a particularly impressive effort to tell a proper FF story in a multiplayer setting that pans out remarkably well. Oh, and it has a lovely new theme tune by Nobuo Uematsu. If this is indeed a test for the future, it’s a solid proof of concept – if not exactly a must-play at this point in time.
    • 87 Metascore
    • Critic Score
    Capcom is a master of the genre it spawned.
    • 78 Metascore
    • Critic Score
    Hyrule Warriors Definitive Edition lives up to its name: it’s the best version of this game, and this game is also the best in the Warriors series. Zelda fans should be aware of what they’re getting into, as those who expect the nuance of regular Zelda will be sorely disappointed. If you want to hack, slash and experience an exciting, fan service assisted power trip, however, Hyrule Warriors will fit the bill nicely.
    • 57 Metascore
    • Critic Score
    Classic Sonic feels like his infamous sneakers are lined with lead. Generations was decent, but in such close proximity to Sonic Mania these problems feel all the more crippling.
    • 92 Metascore
    • Critic Score
    Comfortably Xbox’s best 2018 exclusive.
    • 79 Metascore
    • Critic Score
    It’s a leisurely, relaxing adventure that is absolutely confident in its abilities – and for those happy to have such an experience, a very easy recommendation. It’s the best Yoshi game in years.
    • 64 Metascore
    • Critic Score
    The Crew 2 will be an incredible racer in a year’s time. It’s just not there right now, and it’s a shame. It’s full of potential, packed with a dizzying amount of variety, and you can’t help but be impressed by the massive world you inhabit. Unfortunately, The Crew 2 is just too inconsistent to fully recommend.
    • 87 Metascore
    • Critic Score
    Spider-Man is at its best when you’re mid-flow. It’s a game that can capture that awesome trance-like feeling where you’re so in tune with the rhythm of swinging and hopping between buildings or dodging, countering and attacking enemies that everything else melts away. That’s when it feels most special, and it’s then that what Insomniac has achieved here is most plain. Much of its design is familiar, but it appears here in a refined, polished form that makes it an easy recommendation.
    • 85 Metascore
    • Critic Score
    If you’re new to the series, I’d still absolutely recommend starting with the original. For fans, though, it’s more Valkyria Chronicles, and that’s reason enough to pop a giant red exclamation mark above your head with excitement.
    • 93 Metascore
    • Critic Score
    With an everything but the kitchen sink approach, Super Smash Bros. Ultimate lives up to its name - it's the best gaming cross-over experience ever.
    • 78 Metascore
    • Critic Score
    One of the best multiplayer games of the year.
    • 73 Metascore
    • Critic Score
    The interplay between the AI, your abilities, the physics of the world, and your guns is some of the best I’ve seen, and I never thought I would be saying anything like that about a sequel to Brown Shooter: Apocalypse. There’s much more to this than its kooky, pink-hued marketing campaign. If you sleep on it, you’re sleeping on one of the best – if not the best – single-player FPS games of this generation.
    • 80 Metascore
    • Critic Score
    Bandai Namco is on a bit of a fighting game roll. Tekken 7 and Dragon Ball FighterZ are both hugely successful, and SoulCalibur 6 comes out swinging with the same sort of tightly-constructed, satisfying action. It’s arguably the most approachable of the trio, though its accessible systems aren’t necessarily the best-balanced in the world. It’s an easy recommendation, mind, because at a casual level SC6 is just bloody good fun.
    • 83 Metascore
    • Critic Score
    FIFA 19 is better than FIFA 18 in almost every way, and it’s more fun to play than any other football game right now.
    • 59 Metascore
    • Critic Score
    I went into Anthem with an open mind. It’s a game I wanted to succeed from a studio I’ve always been fond of. Unfortunately, it’s everything everyone feared at reveal. It’s a hollow experience that’s been designed to appeal to the widest market possible while squeezing more money out of those who are hooked in by its doggy treat design.
    • 71 Metascore
    • Critic Score
    Detective Pikachu doesn’t offer an enormous amount of actual game to play, but what’s there is hugely charming and entertaining.
    • 79 Metascore
    • Critic Score
    Battle for Azeroth is still good. Great, even. One of the best expansions World of Warcraft has seen. Cinematics are driving the storytelling stronger than ever, and a handy apocalypse providing a nice reset for the decades-old plot. There’s a wider range of ways to play, and what missteps are taken feel more like minor nuisances.
    • 85 Metascore
    • Critic Score
    If you liked any of the Witcher games, novels or Gwent, then I would implore you to buy Thronebreaker. It’s like a 30-hour long easter egg, filled with references, inside jokes and an engaging story with an empowering lead.
    • 65 Metascore
    • Critic Score
    Once you’re done with the five-hour campaign, the horrid state of the multiplayer will take centre stage. After a while, DICE’s attention to detail and stunning graphics will grow old, and you’ll be left doubting every encounter, every death. DICE’s biggest crime with Star Wars: Battlefront 2 isn’t that it added microtransactions, it’s that it forgot to make a game worth playing in the process.
    • 86 Metascore
    • Critic Score
    Civ 6 is a decent port, but the reason it’s grabbed me so thoroughly on Switch even after hundreds of hours logged on PC is because this game is perfect for this sort of handheld mode play. Civ’s turn-based nature makes it perfect for quick pick-up, put-down sessions, and the Switch’s nature as a dedicated gaming device means that this is now arguably a better shout for a few turns of Civ on the go than a larger, more cumbersome laptop.
    • 65 Metascore
    • Critic Score
    Genesis Alpha One really grew on me over time. At first, I was easily frustrated by my own apparent idiocy and failure, but the longer I played, the more it made sense and I was proud of my all female crew on the USS Goldhawk. If you’re looking for a survival, space-exploration shooter that’s oddly relaxing, then Genesis Alpha One is for you.
    • 57 Metascore
    • Critic Score
    On occasion the open world even meshes with the existing strengths of the series to create something special. For the most part it’s a wretched attempt, however, rescued only by how fundamentally satisfying and fun the musou combat is when you strip it right down.
    • 77 Metascore
    • Critic Score
    Modern Warfare 2’s campaign is a cocktail of modern mechanics, updated characters, and callbacks to classic missions and villains. By the end of it, the campaign ends up saying little of substance. And though that is certainly true of its predecessor, it at least had the gall to try. Despite that, it’s Call of Duty’s most interesting campaign on a purely mechanical level, and bodes well for a future beyond annualised six-hour campaigns. There are far greater heights this could reach if it was allowed to exist as a new STALKER or Fallout – and I hope we get some form of that from Infinity Ward. [Campaign Review = 80]
    • 91 Metascore
    • Critic Score
    Resident Evil 2 Remake is the perfect blend of nostalgia and the new, marrying a classic game with contemporary game design.

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