TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 71 Metascore
    • 60 Critic Score
    Born of Bread may look unique but in reality, this is your run-of-the-mill action RPG. Some decent ideas can’t disguise the formulaic ingredients on offer. In terms of bread, it's more supermarkets’ own than an artisanal sourdough. When it comes to bread-based games, you deserve butter.
    • 72 Metascore
    • 60 Critic Score
    Gato Roboto is far from purrfect. The boss fights are a delight, challenging me every step of the way and rewarding me for patience and determination. Everything else, though, is just a bit too safe and unoriginal. From familiar environments to basic upgrades and uninventive gameplay, Gato Roboto is an okay, standard Metroid-style game. In a world where so many titles fall into that genre, though, you can easily find something similar to play that has a bit more originality to it.
    • 49 Metascore
    • 60 Critic Score
    After four years with the license, Beenox has yet to deliver a truly ground-breaking Spider-Man experience. Yet, despite not having that “Arkham” effect, this latest movie tie-in is still worth a punt. It may be a little rough around the edges and could have done with more substance, but it’s still fun for a good few hours and ideal for younger gamers.
    • 70 Metascore
    • 60 Critic Score
    If you're fond of Eyepet and can look past the niggles, interacting with your chosen furball has gotten a whole lot easier and more intuitive – and whilst it's not going to hold your attention for too long, it's well worth the upgrade for fans.
    • 75 Metascore
    • 60 Critic Score
    Neon City Riders is a beautifully retro game, but certain elements feel like they were rushed and not fully developed. Its rich lore, character design and storyline make up for some of the lack of care or depth to the combat and character growth through the game. While I enjoyed the original setting and nostalgic 8-bit aesthetic, it's not a game I would readily pick up again.
    • 60 Metascore
    • 60 Critic Score
    If you’re looking for a large robot game, a mindless killing game, or a Gundam game, look no further, otherwise, stay clear.
    • 48 Metascore
    • 60 Critic Score
    Fans of the genre will love what’s on offer here – leaderboards, multiplayer, it’s all present and correct. The rest of us will be left scratching our heads.
    • tbd Metascore
    • 60 Critic Score
    While the gameplay isn't flawed, there is little in the way of challenge.
    • 77 Metascore
    • 60 Critic Score
    As literal a walking simulator as you could want for, Baby Steps makes no secret of being a challenging, punishing game. It's enjoyable in a way, and the awkward sense of humour laced throughout both the gameplay and the story will appeal to some, but that enthusiasm drains after the opening couple hours.
    • 69 Metascore
    • 60 Critic Score
    As things stand, Kingdom of the Dead is a great proof of concept that is still an enjoyable retro FPS but doesn’t quite live up to the aesthetics. I’m keen to see what the developer produces next though as they clearly have a real flair for design and a love of old school FPS games.
    • 82 Metascore
    • 60 Critic Score
    Diablo IV: Vessel of Hatred is a bit of a disappointment. After the story finishes, it feels like little has changed, though the structural systems of the game have had some upheaval. You hit max level far quicker now and, once you do, the fun of looting will evaporate for all but the most hardcore and dedicated loot hunters. Meanwhile, there’s spam to buy loot in the chat constantly, the party finder invariably puts me in parties where my lower level character is useless and dies to a sneeze from a passing asthmatic, and the big co-op endgame dungeon doesn’t really seem to understand what Diablo is. Why doesn’t it seem to understand? Because this is an MMO, not Diablo.
    • 61 Metascore
    • 60 Critic Score
    The core game of Ashwalkers is a great, atmospheric experience that takes classics like The Oregon Trail and transports them to a vividly realised post-apocalyptic setting. Characters are nicely defined, resource management is clearly presented, and I genuinely wanted to find out more about the world and its inhabitants. However, the actual process of playing the game is just too slow and becomes boring after the first couple of runs. There is a good survival and choice-filled game here, but you have to walk a long long way to get to it.
    • 70 Metascore
    • 60 Critic Score
    The game is filled to bursting with flaws and yet I found myself becoming curiously affectionate towards it. Yes the AI are baffilingly dim, gameplay is incredibly inconsistent, characters and plot are both clichéd and dull, graphics are nothing to write home about and the package as a whole does nothing to warrant your hard earned cash.
    • 66 Metascore
    • 60 Critic Score
    On first impressions, I had Harry Potter: Quidditch Champions down as a broomstick crash waiting to happen. It isn’t that, thankfully, but without some major improvements this game will glide, but never fly.
    • 61 Metascore
    • 60 Critic Score
    Dragon Ball Z: Extreme Butoden does a serviceable job of bringing a number of the iconic characters to Nintendo’s diminutive handheld, and fans in particular will find plenty to enjoy here with a serviceable amount of content in a well-presented package. However, the base challenge is set too low, and while the grading system adds difficulty, followers of Arc System Works’ other game series may want to look elsewhere for a serious handheld fighter.
    • 62 Metascore
    • 60 Critic Score
    Monster of the Deep definitely succeeds in immersing players, though fans of Final Fantasy may be left sorely wanting. It comes with a hefty price tag and, gameplay-wise, there’s so very little tying Monster of the Deep to Final Fantasy XV even if it does feel like part of the universe.
    • 76 Metascore
    • 60 Critic Score
    Despite the plethora of content on offer with 7th Dragon III: Code VFD, this is a dull game. What good ideas there are within the class system and the initial premise of the plot, they’re almost negated by the tediousness of the dungeon crawling that’s barely disguised, combined with a narrative that ticks all the RPG tropes. An utterly forgettable experience when compared to the best RPGs of the year.
    • tbd Metascore
    • 60 Critic Score
    Retro Drive Revamped is a great-sounding blast from the past, and while its old-school arcade-styled mechanics might frustrate, this is a soundtrack you’ll want to return to no matter the decade.
    • 63 Metascore
    • 60 Critic Score
    An enjoyable and engaging entry in the series, and in the combat flight-sim genre. For returning players however there is very little new content here to warrant a purchase, unless you’re absolutely desperate to pilot a Samus Aran airplane in a fictional war.
    • 71 Metascore
    • 60 Critic Score
    Hotshot Racing is a nostalgia-tickling delight that doesn’t have quite enough depth to keep pulling you back for any real length of time.
    • tbd Metascore
    • 60 Critic Score
    If you’ve been eyeing up RPG Maker for a while, then MZ is the best version of RPG Maker. Just don’t expect MZ to do everything you want or even need it to do to match your vision.
    • 69 Metascore
    • 60 Critic Score
    Honestly, it’s difficult to recommend Crysis Remastered. Its premise and design remain impressive to this day, but poor optimisation makes it difficult for players to enjoy the new graphical additions. If you already own a copy of Crysis, you aren’t going to miss out on much here.
    • 70 Metascore
    • 60 Critic Score
    Beyond is a tale of squandered potential. With acting talent such as Page and Dafoe on board, music from legendary composer Hans Zimmer and visuals that give the PS4 launch line-up a run for their money, it’s such a shame that when it comes down to it, the incompetent story and poor gameplay mechanics leave a lot to be desired.
    • 59 Metascore
    • 60 Critic Score
    Saw
    I so wanted this to be much more than it ended up being: I’ll happily rewatch all of the Saw movies back to back each year, but probably won’t head back into the video game unless Konami patch in better combat.
    • 69 Metascore
    • 60 Critic Score
    Millennia is a 4X game that's bursting with new ideas and ways to tackle the historical strategy genre. I enjoyed how regions grow and sprawl across the map, the management that this provides, and the alt-history ages provide some fun twists on reality, but Millennia also comes up short in some key areas and a number of concepts aren't fully explored. In particular, the aesthetics of the UI and the combat visualisation are very rough, the diplomacy lacking and there's certainly areas that C Prompt can and will hopefully improve.
    • 68 Metascore
    • 60 Critic Score
    Rush: A Disney-Pixar Adventure is a gentle set of challenges set in six of the most beloved animated movies of recent times. For the younger members of your household it’ll likely hit the mark, with attractive graphics and welcoming gameplay, but don’t expect it to offer much, if any, replay value if you’re past puberty.
    • 64 Metascore
    • 60 Critic Score
    Robinson: The Journey is beautiful, but ultimately too light on content and reliant on overly traditional game design. It’s a wonderful insight into the future of PSVR that sadly remains trapped in the past.
    • tbd Metascore
    • 60 Critic Score
    Peglin is a bit of a missed opportunity. It's fun at first, but once you realise that your success depends almost entirely on what the game randomly serves up to you it begins to lose its lustre. This also makes its difficulty very inconsistent, you can win your first ever run by accident and lose your best run because the randomisation screws you over. If you just want to do some pachinkoing - which is definitely a word - this will give you plenty of variety to keep you going for a while if you can put up with losing through no fault of your own sometimes.
    • 59 Metascore
    • 60 Critic Score
    Sadly it doesn’t feel like the Saint Seiya: Soldiers’ Soul truly captures what made the anime such a success.
    • 59 Metascore
    • 60 Critic Score
    Liberated’s comic gameplay style works very well and the game provides some good entertainment. However, the story and characters are not as well explored as they could have been. If you like political thrillers, then this could scratch that itch for a few hours.
    • 76 Metascore
    • 60 Critic Score
    Twelve Minutes has an intoxicating premise about a man stuck in a time loop, backed by a Hollywood cast of voice actors that immediately presents the game with a veneer of cinematic prestige. But just as it quickly captivates the player with the tantalising promise to unravel all its mysteries, it also loses all that steam just as rapidly with its unbelievable twists and unspeakable violence, resulting in a conclusion that’s as mind-boggling as it’s nauseating. In the end, Twelve Minutes can’t seem to rise above its film influences, as it grinds to an unsatisfying, disconcerting halt.
    • 58 Metascore
    • 60 Critic Score
    Ultimately SWORD ART ONLINE: Alicization Lycoris takes too long to get to the point both in its combat and story, leaving the player disinterested before it even really begins. There is a good game here if you do commit to it, with some great character and world design, enjoyable combat, and interesting game systems, but it’s just not worth the slog to reach it.
    • 59 Metascore
    • 60 Critic Score
    While Road Redemption does have its issues, it did more than enough to keep me playing. Following in the tracks of Road Rash, it nails that one more go feeling that you can lose so much time to. However, while the core gameplay is entertaining, the surrounding package could have been better with basic online and and a roguelite structure that some may find uninspired. Road Redemption is a mixed bag that is fun to play, but it could have been so much better.
    • 68 Metascore
    • 60 Critic Score
    Most people probably won’t mind Lost Sphear’s nostalgia tinted approach to game design, but there’s surprisingly little to write home about. Despite a rather intriguing premise, the characters come across a tad too bland, while the quest itself is too linear. It’s hard to knock it too much, but after the thoughtful journey at the heart of I Am Setsuna, this is a pretty average showing and certainly not a fresh take on the JRPG.
    • 53 Metascore
    • 60 Critic Score
    After years and years of waiting, Test Drive Unlimited is back. Kind of. Solar Crown is an open world racer for gamers who don't need constant gratification, but can be patient and work toward a key unlock and crowning car. It's just a shame that the game at launch will require patience while KT Racing fix, improve and hopefully expand it to meet more of its potential.
    • 68 Metascore
    • 60 Critic Score
    It feels as though Creat are trying to emulate the success of PopCap with Germinator, but they can’t quite get there. It’s simply not as addictive, fun or as well presented as any of PopCap’s titles, no matter how hard it tries. Still, there are a few good features and if you’re a fan of the bubble popping genre this provides a unique twist on the classic formula along with a bit of a challenge.
    • 45 Metascore
    • 60 Critic Score
    From the vibrant visuals and the pitch perfect 70s cop theme to the fast and snappy buddy cop action, LA Cops has a lot of great ideas, but hasn’t really done enough with them.
    • 72 Metascore
    • 60 Critic Score
    There's much to love about Sparklite, and it's clearly been a passion project for the small development team, but my overall experience was a frustrating one. It's hamstrung by its half-formed and unnecessarily repetitive roguelite structure that undermines the positives of the aesthetic and challenging boss fights. A good roguelite gets better and more complex with repetition, but Sparklite just increasingly overstays its welcome.
    • 74 Metascore
    • 60 Critic Score
    Although the gameplay mechanics are solid, there is no challenge whatsoever even on the highest difficulty setting.
    • 57 Metascore
    • 60 Critic Score
    As an experiential piece of software, and one with a fantastic sense of place, Eclipse ticks a lot of PSVR boxes, but don’t be surprised to come away wanting for a bit more.
    • 73 Metascore
    • 60 Critic Score
    Outriders juggles some truly captivating ideas for the looter shooter genre, yet fails to deftly execute them. While it succeeds in combining traditional third person shooting with rewarding dungeon crawling, its messy matchmaking, repetitive mission design, and a dull sci-fi story hold People Can Fly back from delivering to their fullest potential.
    • 53 Metascore
    • 60 Critic Score
    For those who aren’t too hot on their strategy role playing games, however, Natural Doctrine is a risk, yet one still worth taking if you’re looking for something testing and out-of-the-norm.
    • 66 Metascore
    • 60 Critic Score
    A functional but disappointing experience.
    • 61 Metascore
    • 60 Critic Score
    Gal Metal has some great ideas, but fails to execute them soundly. It tries to break the mould of rhythm games by giving players more agency over how they play. There’s a big difference between removing the training wheels and removing the headlight though, and with a lack of proper guidance and feedback on what the player is doing, Gal Metal feels more like cycling in the dark than it ought to. Charming characters and a cute story redeem the package somewhat, but it’s still a bit of a chore to play through the music segments between those narrative beats.
    • 69 Metascore
    • 60 Critic Score
    It’s Quiz Time has all the basics of a good quiz game, and can be plenty of fun with a group of friends. However, the host is unlikeable, rude and annoying, and you’ll be doing everything you can to give her as little screen time as possible, while the accuracy and difficulty of some of the questions can rob some rounds of their enjoyment.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole is a curate’s egg of a game, with the presentation being truly superb and the storytelling excellent, but the bulk of the game experience just isn’t fun. The frustrating platforming and stealth, combined with the review build being quite buggy, led to me finishing the game with gritted teeth rather than enjoyment. The bugs can be fixed (and the devs are working on patches) but the imbalance between the two gameplay styles is a more fundamental issue. If you can see past this then the game has a lot to offer in terms of aesthetic and story but, ironically, these can be enjoyed through watching a playthrough without subjecting yourself to the frustration.
    • 61 Metascore
    • 60 Critic Score
    A fun and very well-balanced game with great potential but it is let down by a repetitive stunt mechanic and a scarcity of content.
    • 66 Metascore
    • 60 Critic Score
    The Magnificent Trufflepigs is a small-scale affair, both in terms of technical scope and dramatic themes, when compared to its award-winning inspirations. It’s not especially memorable but it has just enough warmth and wit to get you through a spare Sunday afternoon.
    • 75 Metascore
    • 60 Critic Score
    Criticising a party game like Infinite Minigolf feels a bit like kicking a puppy with cute, big eyes that’s super enthusiastic and just wants to be your friend, but I must. Infinite Minigolf lacks the gameplay variety and polish to take it to the top of the party tower. It’s mostly solid and dependable fun, but it only really comes to life in local multiplayer, so just don’t buy this game if you haven’t got any friends who like to visit.
    • 82 Metascore
    • 60 Critic Score
    The major issue here is one of expectations; Pacific Rift falls well short of them. Motorstorm was a stellar introduction to the PS3 and the sequel feels like a watered-down, consumer-friendly game that doesn’t add up to the sum of its parts. If you’re looking for an arcade racer there’s more on the market than back in March 2007, and many of these have made advances while Pacific Rift is stuck in Motorstorm’s beautifully realised mud.
    • 53 Metascore
    • 60 Critic Score
    Going into Sniper: Ghost Warrior with fairly low expectations, you may find yourself pleasantly surprised. Despite some of the heavy-handed mechanics and under-developed online portion there is still an enjoyable experience to be had.
    • 72 Metascore
    • 60 Critic Score
    The Witcher: Monster Slayer is a slow grind that feels like it's still in beta. It's not refined enough to take the augmented reality crown from Pokémon Go, but with a lot of polish, we could one day have a new AR game for those who want something a little more grown-up than Pokémon.
    • 69 Metascore
    • 60 Critic Score
    There are definitely some much-needed additions that come with the Isle of Armor, but it still feels as though it's the least amount of content possible. I love Pokémon, but this expansion has left me feeling a little bit cold on the whole thing. There's fun to be had, but unless you're committed to catching 'em all or grinding every Pokémon up to a competitive standard, it won't last very long.
    • 80 Metascore
    • 60 Critic Score
    While I enjoyed playing Faeria, and will continue to enjoy playing it, the laggy gameplay and required internet connection creates enough friction for me to know that I won’t be playing for hours on end. It’s a fairly decent game, but with its flaws on Nintendo Switch I don’t think it’s going to be a classic CCG anytime soon.
    • 49 Metascore
    • 60 Critic Score
    Compared to recent attempts to try and revive the on-rails genre, Blue Estate probably comes out on top. The DualShock 4 serves as a perfect replacement for PlayStation Move and, when paired with intuitive mechanics and stylised visuals, makes for a solid downloadable title.
    • 62 Metascore
    • 60 Critic Score
    Madden 24 takes some big steps forwards in terms of the underpinning technology, and it continues to play a good game of American football. For all those steps taken technically, it feels as those the rest of the game has stayed firmly in place, and there are far too many bugs to hinder the experience at launch.
    • 56 Metascore
    • 60 Critic Score
    Predator: Hunting Grounds is a decent multiplayer romp with just enough content and ideas to make it worthwhile. It’s a huge improvement over Ifflonic’s last game, Dead Alliance, and one that’s definitely pumped up thanks to having a popular license to lean on.
    • 68 Metascore
    • 60 Critic Score
    Thymesia is a game that show’s the developer’s potential, but doesn’t reach the heights of its opening promise. While the combat is fast paced and fun, it is marred by hitbox and timing issues, and the story and lore lack depth to draw you into the mystery of Thymesia.
    • 82 Metascore
    • 60 Critic Score
    Hellclock is a solid game that offers something new to both the roguelike and Diablo genres but may not have the wider appeal of titles such as Hades due to its focus on min-maxing and DPS over skill. The confused approach of offering game modes that actively undermine the title’s central gameplay mechanic, and the current performance issues in the latter stages, are real negatives but the first can be avoided and the second is being worked on. If the idea of a roguelike Path of Exile appeals, then Hellclock may well be the game for you.
    • 65 Metascore
    • 60 Critic Score
    Aliens Vs Predator tries to stay faithful to the franchise but in turn creates a mediocre FPS that is over far too quickly. The multiplayer does add some excitement but rage quitters and bad losers will spoil your games until it is fixed. Movie fans will get a little buzz from playing their favourite monsters but the whole experience is dull overall.
    • 85 Metascore
    • 60 Critic Score
    The PS3 version isn't as smooth as the 360 version, which is a shame, and there's a hell of a difficulty curve but if you're willing to put the effort in there's a decent enough simulation-ish game here as an alternative to Activision's more arcade-like Hawk series.
    • 68 Metascore
    • 60 Critic Score
    Déraciné isn’t for everyone, even if you fancy yourself a staunch fan of FromSoftware’s previous work. The slow, deliberate pacing, the vague puzzles, and a story that revolves around fairies don’t add up to a must-buy PlayStation VR experience. It’s an oddity and one that wants you to occasionally stop, stare, and soak in its atmosphere. Déraciné will be divisive; a borefest for some, yet bizarrely enthralling for others.
    • 60 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery brings some unique ideas and a loveable cast of weirdo characters to the table. I just wish it brought more interesting and engaging gameplay and combat along with it.
    • 54 Metascore
    • 60 Critic Score
    Overpass is a unique style of racing game with solid foundations, but it feels like there wasn't enough time or budget to give it the polish it deserves. That's a shame. There’s a niche here which I’d like to spend more time in, but some of the frustrations run too deep for me to return anytime soon. Overpass remains a novel concept with some rough edges.
    • 67 Metascore
    • 60 Critic Score
    Elli is a lovely little puzzle platformer that's well worth spending a few hours with, though its relaxed vibe and accessible gameplay could see your attention waning before the end.
    • 70 Metascore
    • 60 Critic Score
    Cotton Reboot revives a weird 90s shoot 'em up that's quite fun to revisit. However, it doesn't go far enough to justify the price. The remaster is decent, if not as good looking as it could be, and the game can be finished in an hour. There were sequels to Cotton that could've been remastered and included to justify the £35 price tag, but as it is, this is just the first game.
    • 62 Metascore
    • 60 Critic Score
    Whilst Spellspire is not a bad attempt at a word game, adding in the interesting layer of dungeon crawling gameplay on top, but it seems somewhat ill-suited to consoles. The central typing mechanic of the PC version is lost and the clumsiness of navigating an onscreen keyboard causes frustration.
    • 61 Metascore
    • 60 Critic Score
    Annihilation Line is a good DLC expansion, but will do nothing to change your mind about Terminator: Resistance. If you enjoyed the setting and the gunplay then there is more here to get stuck into, but there is no deviation from the core gameplay to be found. Not quite ‘I’ll be back’, but neither is it ‘Hasta la Vista’.
    • 69 Metascore
    • 60 Critic Score
    As a game that lives and dies on its mechanics, Star Fox Zero is only intermittently successful at selling its dual screen dynamics. It’s at its best during the classic Arwing sections, but the Walker form becomes overly fiddly and the different viewpoints often cause more problems than they solve. Sadly it’s somewhat fitting that one of the final Wii U first-party games still doesn’t convince us on the viability of a dual-screen home console.
    • 80 Metascore
    • 60 Critic Score
    Vertigo 2 is a decent and lengthy VR shooter, but it comes up short when compared to other PSVR 2 games. It's a big game by a solo developer, filled with varied environments, weapons and enemies, but it's just not as refined as the best VR games. Still, it's well worth a look if you fancy a bit of a VR shooter romp.
    • 75 Metascore
    • 60 Critic Score
    Rematch can be fun in bursts and over time it should grow to have a decent community. The emphasis on player skill over unlocking perks and skill points is refreshing, but can be hindered by the control scheme and camera. Some issues also need to be sorted too. Rematch is a nice distraction as an arcadey football game, and it has its place, but it is a small club that needs to build over time to challenge the bigger ones.
    • 72 Metascore
    • 60 Critic Score
    With Audica, Harmonix has taken a shot at reclaiming the rhythm action crown. It touts a challenging lineup of stages matched by a strong song roster yet feels boxed in by its shooting range premise.
    • 61 Metascore
    • 60 Critic Score
    The need to grind before you can unlock more, admittedly well designed, tracks and areas is bothersome but the rewards for doing so are ample enough that it is certainly worth sticking it out if you're ready for your next mud-spattered racer.
    • 77 Metascore
    • 60 Critic Score
    Chrono Cross is an incredible game that has been deserving a remaster for far too long. It's a shame that, after all these years, it had to arrive in such a sorry state. The Radical Dreamers Edition does some minor work in improving and upgrading the experience, but with such poor optimisation, it's a headache to enjoy the experience. Longtime fans might be able to forgive the issues and savour the incredible visual novel side-story Radical Dreamers, but a game as iconic as this deserves better.
    • 72 Metascore
    • 60 Critic Score
    Fans of dystopian fiction, or good stories in general, would absolutely adore Hope’s journey. The execution leaves a lot to be desired.
    • 67 Metascore
    • 60 Critic Score
    Sadly, Scanner Sombre never really attains the heights of Dear Esther and Gone Home, two games that Introversion site as inspirations. If you have an interest in that genre, it’s still very much worth exploring the cavernous depths of Scanner Sombre, but more than its fellows, this is a striking idea that searches for a game and a story to make the most of it.
    • 58 Metascore
    • 60 Critic Score
    If you just pretend the egregious FPS story mode doesn't exist there is a good amount of enjoyable content here and for those that have enjoyed previous Time Crisis games this is an obvious choice.
    • 53 Metascore
    • 60 Critic Score
    Little Friends: Dogs & Cats does well to fill the pet simulation void on Switch. Strongly inspired by games that warmed the childhoods of many, it has also managed to shrewdly create its own identity with features that were arguably missing from the Nintendogs titles. Unfortunately, the frustrating give and take when using the Joy-Con and the disappointing limits of touchscreen controls really hamper the experience. Paired with a progression system that takes more away from the genre than it actually brings and the absence of any real element of replayability, there's not much backing up the areas where Little Friends excels.
    • 77 Metascore
    • 60 Critic Score
    Fae Tactics is a charming, ambitious homage to classic tactical RPG’s with plenty of its own ideas, but it never quite add up to greatness. It fails to explain so much of what’s going on under-the-hood that victories often feel unearned and defeats often feel arbitrary. The great presentation and some solid core systems means it stays entertaining in small doses, however. I’d still tentatively recommend it to dedicated genre fans.
    • 73 Metascore
    • 60 Critic Score
    Big Brain Academy: Brain vs. Brain is a pleasant little diversion for your grey matter, but it’s one that doesn’t do enough to justify its asking price.
    • tbd Metascore
    • 60 Critic Score
    I like Hordes of Hunger, but I don't love it, and in a field of games that are a lot like this, it's hard to recommend. That being said, if you're someone who wants to indulge in a grimdark fantasy world and hit things a lot, this could be a good chance to do so.
    • 67 Metascore
    • 60 Critic Score
    The DioField Chronicle delivers a unique real-time spin on the usual tactics RPG experience, but it's marred by a boring story, unlikable characters, and inconsistent presentation. While the one saving grace is the addictive and always rewarding combat, missions fail to deliver the evolution or variety that some might expect. Overall, it's an interesting game, but not an altogether great one.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury First Contact is a solid little fighting game, but it has little to offer beyond that. Unless you are specifically a huge fan of the Neo Geo Pocket or all things Fatal Fury, there are definitely better fighting games you can spend your money on.
    • 67 Metascore
    • 60 Critic Score
    For any Final Fantasy fan, Dissidia NT has plenty to offer, with an array of the series’ best loved characters, and plenty of chaotic combat to pit them in. Unfortunately the lack of definition to those encounters, messy UI, convoluted single player progression, and a barebones selection of modes saps a good chunk of the fun away.
    • 68 Metascore
    • 60 Critic Score
    Maneater is a crazy concept come to life, Tripwire somehow managing to cobble together a silly ShaRkPG that is more than just a ten-minute novelty. There’s no denying it’s an exotic catch, but when it comes to quality open world action games, there’s plenty more fish in the sea.
    • 68 Metascore
    • 60 Critic Score
    There's a good game to be found within the Battlefield 2042 and fun to be had as the spectacle of Battlefield's signature gameplay is taken to new, more expansive heights, but it's marred by a handful of unsuccessful gameplay design changes, hurriedly implemented features and bugs at launch.
    • 78 Metascore
    • 60 Critic Score
    I wasn’t expecting to have a good time playing Sairento VR because of all the movement, but once I’d gotten used to it I really enjoyed the over the top action. Even though it was just because of the ease of slaughtering enemies mindlessly, doing so in VR really helped with its appeal. It’s by no means perfect, with some structural and technical issues getting in the way of the fun, but from a small studio making a relatively ambitious VR title, they could have done a whole lot worse.
    • 53 Metascore
    • 60 Critic Score
    For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
    • 71 Metascore
    • 60 Critic Score
    Stranger of Sword City excels at one thing, and really flounders at the others. It’s a rewarding experience if you’re a fan of challenging RPGs and gameplay depth. If you’re a fan of well-written dialogue, engaging music or proper difficulty curves though…well….there are a lot of other video games out there that may suit you better.
    • 64 Metascore
    • 60 Critic Score
    I quite like FBC: Firebreak, but I wish I could like it more. There's the amusing ideas of plaguing players with haunted sticky notes and rubber ducks, there's discovering unique level quirks for how to deal with picking up radioactive orbs safely, and the inherent joy of getting through tense backs-to-the-wall moments with allies by your side, but those moments of delight dissipate through a clunky user interface, abbreviated mission structure and too few levels to take on. This can still grow into something special, but Remedy might have to explore new directions to manage that.
    • 65 Metascore
    • 60 Critic Score
    The Teal Mask could have been a chance to give us some much-needed performance updates for Pokémon Scarlet & Violet. Instead, any shine it could have offered is marred by the same performance issues present at the launch of the main game, and it's just not acceptable at this point. Unless you're a die-hard Pokemon fan, the additions here simply aren't enough.
    • 64 Metascore
    • 60 Critic Score
    SwapQuest has a lot of great things going for it, but the handful of issues are really, really major ones.
    • tbd Metascore
    • 60 Critic Score
    Penny-Punching Princess is a fascinating take on the usual capitalist impulses within loot based games and combines this with a fun and humorous cartoon aesthetic, but it just never really feels fun to play.
    • 69 Metascore
    • 60 Critic Score
    Space Adventure Cobra: The Awakening has a lot going for it, a charming cartoon aesthetic, great storytelling, and solid gunplay. Unfortunately, these positives are often undermined by dull level design, inconsistent controls, and unpleasant difficulty spikes, resulting in a distinctly average overall experience.
    • 72 Metascore
    • 60 Critic Score
    Jotun just falls short of receiving that higher recommendation. It’s enjoyable yet clearly inconsistent, despite its great use of setting and some terrific boss fights.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately 8-Bit Armies’ attempt at console strategy is simplified to the point that it outstays its welcome after a few hours. Whilst the campaign will keep you entertained for a few hours, the multiplayer is too empty to expect any more game time. Perhaps if you have someone who you can rely on to play against it might be worth picking up, but otherwise it’s probably not going to last long enough to be worth it.
    • 67 Metascore
    • 60 Critic Score
    Destroy All Humans 2 - Reprobed is a good-looking remake and certainly has its fun moments, but the repetitive missions of its predecessor remain, and there's a lot of bugs that need addressing. Crypto remains a fun protagonist and the gameplay is entertaining, but it feels this remake needed a bit more care.
    • 56 Metascore
    • 60 Critic Score
    Run Like Hell! offers a good amount of content here for players – the main Story Mode took around 2 hours to get through and of course the Arcade and Online modes will go on for as long as you want to play them. I wouldn’t recommend this title to everyone, but if you’re looking for a smaller game to play in short bursts or if you’re a fan of the runner genre, then this is probably worth checking out.
    • 60 Metascore
    • 60 Critic Score
    I Hate This Place is close to being a really good fusion of base building and isometric shooter, but never quite nails the game feel. Stealth is mostly a case of sneaking through vents, combat is repetitive and becomes too easy with more powerful weapons, and the base building parts function more like an idle game. To top it off, the story kind of fizzles out and the game ends just as the mechanics start to get established. There is a fun pulp horror experience here, but it doesn’t meet its clear potential.
    • 67 Metascore
    • 60 Critic Score
    Crash Team Rumble is an accessible and terrifically enjoyable online platforming battler, and as more seasons of content are released, it could become a pretty essential multiplayer game. In the here and now, though, it's a bit too limited and features too little content to be anything more than throwaway fun.

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