TheSixthAxis' Scores

  • Games
For 4,006 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4133 game reviews
    • 67 Metascore
    • 50 Critic Score
    Kirby’s Dream Buffet isn’t a terrible game, and certainly has the typical Nintendo aesthetic polish, but the whole package is underwhelming and lacking in any real variety. I felt as if I had seen everything bar the unlockable cosmetics after a few hours play and there was nothing to keep me hooked. Unless you are a total diehard Kirby fan, I’d just go for a replay of Forgotten Land.
    • 52 Metascore
    • 50 Critic Score
    Rogue Trader on the Switch 2 is a bad port of a fantastic game. If you have the patience, it’s just about playable, and there’s still some enjoyment to be found in its epic narrative and compelling characters. However, it needs a cavalcade of patches to reach the level of performance on Switch 2 that the game deserves.
    • tbd Metascore
    • 50 Critic Score
    The Piano is an ambitious and interesting project that doesn’t quite meet its potential. The setting, story, and atmosphere are well realised and show that the writers have talent, whilst the game itself illustrates what a small team can achieve. Unfortunately, the glaring design issues in actual gameplay hold it back, and it becomes another game that may actually have benefited from being more of a walking simulator. The combat is entirely unnecessary, the stealth can be wildly unbalanced and unfair, and the piano mini-games need some kind of actual musical mechanic to justify their inclusion.
    • 57 Metascore
    • 50 Critic Score
    There are definitely plenty of similarities when comparing it to Pokémon, yet labelling Fossil Fighters Frontier as a clone would be perhaps a little too harsh. Its developers have made genuine attempts to spice up the JRPG blueprint with vehicles, mini-games, and other interesting features. However, many of these feel tacked on with no real impact on the overall experience.
    • 70 Metascore
    • 50 Critic Score
    This is best viewed as an educational tool, rather than a satisfying interactive experience in its own right.
    • 71 Metascore
    • 50 Critic Score
    Hideo Kojima has been accused at various points of promoting style over substance, and in this remaster of Zone of the Enders: The 2nd Runner that’s more apparent than ever. For all of its fantastically designed mech, and its tight and often enjoyable combat, Zone of the Enders 2nd Runner is an ugly, poorly-told and overly short slice of nostalgia that can’t be saved by the introduction of VR.
    • 69 Metascore
    • 50 Critic Score
    Croc: Legend of the Gobbos remaster is a good look at how 3D platformers were put together in the 90s, but the gameplay falls seriously short of modern standards. There is just so much that could be better when it comes to the gamplay that would have made the experience more tolerable and enjoyable, but what we have is a bang average 3D platformer.
    • 73 Metascore
    • 50 Critic Score
    Watch Dogs Legion: Bloodline tries to be a love letter to fans of the series by bringing back two iconic characters as the protagonists, but in doing so, it removes the one gameplay mechanic that made Watch Dogs: Legion so memorable. Without characters to study, befriend, and recruit, Bloodline is a more watered-down open-world experience than the base game it's tied to. Worse is the fact that it doesn't expand on the base game at all. With no new regions to explore, activities to engage in, or gear to unlock, it's a pretty barebones package overall.
    • 65 Metascore
    • 50 Critic Score
    I think it is good that classic franchises are getting a new lease of life, but Rushing Beat X: Return of Brawl Brothers could have been a better return for the series. When combat works it can be really satisfying, but with enemies wandering aimlessly on and off screen, and depth perception and hitboxes being off, there is improvement needed. There is, at least, a good variety of characters to play around with through the story, lending itself to allow players to try different approaches, but the best character is locked out until after you complete story mode. Rushing Beat X: Return of Brawl Brothers is a short, solid brawler, but there are better sides-scrolling beat 'em ups out there.
    • 65 Metascore
    • 50 Critic Score
    Struggling is a mess. While I can’t fault the controls themselves, the object physics are just not reliable enough in crucial areas, as the momentum when using some objects is too chaotic to reliably make progress. Unless you have the patience of a saint or an online audience eager to see your reactions as you're battling through, this is probably not the game for you.
    • 61 Metascore
    • 50 Critic Score
    There is fun and satisfaction to be had in stealthily taking out whole levels without being spotted, but that is perhaps due to the nature of stealth gameplay rather than the strengths of the game itself. If you are looking for something along these lines and don’t mind the issues too much, you may enjoy Filthy Lucre, but there are other games that do the same thing with more success for a similar price, making this particular game difficult to recommend.
    • 61 Metascore
    • 50 Critic Score
    Outcast: Second Contact is an eighteen year old game that’s been given a makeover. This is absolutely fine if you’re a fan of the original and want to play it again on modern hardware, but if you don’t have the nostalgia quality there’s absolutely nothing that you won’t find here that’s done far better elsewhere.
    • 63 Metascore
    • 50 Critic Score
    Unwanted and unasked for, Secret of Mana does the bare minimum you’d expect from a remake, and when you consider the original’s beloved status, the fact that it’s been given such a lacklustre treatment is stupefying. There are some elements of modernity that are welcome – the dual language voice options for one – but taken as a whole, they’ve reassembled the base components of the game, but somehow lost the original’s charm in the process.
    • 63 Metascore
    • 50 Critic Score
    Overall, it’s a game of two halves that just doesn’t quite come together. Some, like myself, will no doubt find themselves engrossed in the story, only to be disappointed by the trial-and-error labours of combat.
    • 51 Metascore
    • 50 Critic Score
    As you come to grips with the tactical combat and progression systems, Sword Coast Legends may start to grow on you. For those who can see past its long loading times and other shortcomings, there’s an RPG here well worth the price of entry. However, for casual fans of the genre looking for something upbeat, this n-Space swansong is likely to disappoint.
    • 49 Metascore
    • 50 Critic Score
    Those Who Remain is difficult to recommend, but there is an interesting meditation on guilt, redemption, and judgement hidden amongst an unfortunate mass of clunky design and gameplay. It might even be that watching someone else play the game is the best way to enjoy it, so you won't have to fight the controls and frustrating checkpoints. Ultimately, the game itself fails to live up to the potential of its ideas. This is one that should remain on the shelf.
    • 72 Metascore
    • 50 Critic Score
    Cuisineer is a game with a strong core idea, but doesn't invest enough in its systems to keep it interesting. The excellent combat and good restaurant running soon become repetitive as a result. If the basics are enough to keep you coming back then Cuisineer might work for you, but for me this dish has turned stale.
    • tbd Metascore
    • 50 Critic Score
    It has some neat ideas and is certainly a break from the norm, but Throw Anything is surprisingly old-school. Its difficulty and the constantly screaming NPCs that won’t shut up are chief among the game’s issues, but frantic chucking out junk will entertain for a short if challenging time.
    • 82 Metascore
    • 50 Critic Score
    Dragon’s Crown delivers in a number of areas, though not in the ones that matter most. Stunning visuals and nods to the roleplaying genre simply aren’t enough to outweigh the repetitive combat and a so-so narrative.
    • 71 Metascore
    • 50 Critic Score
    Thea: The Awakening has lots of interesting ideas, but shoves them into a compilation and order that stop them from being enjoyable. It isn't bad, so much as it is sure to cause a state of befuddlement in all who play it. It's also very hard to recommend this over, say, Civilisation VI. Add in the slight technical bumps and you have an awkward Switch port of a weird game. It just feels like someone through darts at a list of genres and went for it. 10/10 for ambition, not so much for the end result.
    • 63 Metascore
    • 50 Critic Score
    A variable frame rate is an out and out killer for any racing game, and despite Trailblazers’ clear potential it’s impossible to see past that. The overall concept, of merging F-Zero and Splatoon, is a fantastic idea, but perhaps it needed a bit longer in development in order for it to be fully realised.
    • tbd Metascore
    • 50 Critic Score
    As a wrestling fan, I want to create five-star classic matches, with back-and-forth action, near falls, and iconic moments, but ultimately WWE 2K23 cannot facilitate that. Messy and overly complicated controls hamper those efforts, but it’s 2K’s obsession with players winning matches that ensure this professional wrestling game misses the point entirely.
    • 58 Metascore
    • 50 Critic Score
    Despite the promising names behind the title, Dark Rose Valkyrie stumbles over its own ambitions. Perhaps unsurprisingly, the parts of the game that were the responsibility of the Tales series veterans, the art and the writing, were the most successful, but where other collaborations have been able to balance each party’s strengths an diminish their weaknesses, that’s not the case here.
    • 58 Metascore
    • 50 Critic Score
    Despite its clear and comprehensive flaws, Wanted: Dead is still weirdly likeable, and will undoubtedly find a similarly strange and unique fanbase to worship at its feet.
    • 66 Metascore
    • 50 Critic Score
    Manic Mechanics is a reasonably sufficient attempt to do Overcooked! in a garage, but lacks the magic that made its influence such a classic. Entirely disposable fun for a weekend then, just don’t be expecting your friends to be begging to play more next week.
    • 50 Metascore
    • 50 Critic Score
    First person shooters come and go – and whilst Bodycount isn't likely to leave that deep an impression on the world after it's all over, it does leave a bloody wound accompanied by a ridiculously brash round of machine gun fire. A brave attempt, then, but one seemingly too hampered by its faults to really shine.
    • 55 Metascore
    • 50 Critic Score
    Bright Memory is a rare good-bad game that's enjoyable partly because of its oddities and flaws, but there's signs that its sequel Bright Memory Infinite could actually just be good.
    • 57 Metascore
    • 50 Critic Score
    Foamstars is a vibrantly inventive take on the hero shooter and Splatoon, though the bubble will quickly burst for those who can’t gel with its floaty, fluid-based gunplay.
    • tbd Metascore
    • 50 Critic Score
    A colourful and silly VR shooting gallery, Dick Wilde is simply let down by being too difficult. Stick with it and, over time, you might start to see some progress. But those players wanting to kick back, throw on their headset, and have a shoot up in virtual reality may want to reconsider.
    • 76 Metascore
    • 50 Critic Score
    Tales of Kenzera: ZAU is an ambitious game, and this kind of endeavour should be applauded and encouraged. Seeking to harness the difficult topic of grief in the form of a Metroidvania was always a big ask. Unfortunately, on this occasion, it proved a challenge that simply hasn’t been met.
    • 75 Metascore
    • 50 Critic Score
    Tainted Grail: Fall of Avalon has a lot of promise but maybe it just wasn’t ready to be released just yet. It needed a bit more time to iron out some major issues like the regular crashes that can be triggered by all sorts.
    • 67 Metascore
    • 50 Critic Score
    Cthulhu: The Cosmic Abyss is a flawed, but interesting experience. The narrative is straight out of a Lovecraft story and it escalates into a suitably maddening conclusion. The mechanics are interesting and promising but the lack of polish across multiple platforms and the inconsistency of responsiveness made for an overly frustrating time and I was ready for the game to end quite a bit before an incredibly complicated final puzzle. I’m glad that I persevered (albeit with the ingame AI assistance) as the ending felt appropriate. If you have the patience, and enjoy the setting, then there is some fun to be had, but perhaps wait for further patches for a less frustrating experience.
    • 57 Metascore
    • 50 Critic Score
    Gigantosaurus is exactly the kind of licensed tripe that made licensed games practically extinct in the first place. There’s the occasional glimpse of fun, but it’s hidden amongst a cretaceous tar pit of mundanity.
    • 57 Metascore
    • 50 Critic Score
    Black Legend evokes a brooding atmosphere thanks to the fog covered streets of Grant and has some good ideas around party and class management, as well as its turn based battles. However, bugs and awkward camera controls, plus a lack of a strong narrative or lore makes Black Legend feel like a fog has descended obscuring its potential.
    • 67 Metascore
    • 50 Critic Score
    Damon and Baby is a game which is just sort of fine. It can be fun to play, but it just feels a bit repetitive most of the time, and neither the combat nor the story are engaging enough to really keep you locked in. I don't think it's a bad game, per say, but I do think it can be a bit dull, and that's just as bad a lot of the time.
    • 65 Metascore
    • 50 Critic Score
    CRYMACHINA has a promising story and a fresh aesthetic, but the presentation leaves so much to be desired. Convoluted and rushed world-building makes it hard to get invested, and the basic and repetitive combat encounters make it hard not to feel like the loop between gameplay and story is more of a chore than it's worth.
    • 66 Metascore
    • 50 Critic Score
    Phantom Breaker: Battle Grounds Ultimate is a renewed take on a beat 'em up that probably felt a little outdated back when it launched in 2012, and while the revamped graphics and the engine are both nice, they're not enough to make this feel like a game that's really worth sinking your time into. It's a fun five minutes or so here and there, but it's just not doing enough to really make it an enjoyable time.
    • 69 Metascore
    • 50 Critic Score
    This episode is about as close to being filler as it gets for Telltale – sure, a couple of the plot threads are enjoyable, and one of the new characters is quite interesting – but these moments are few compared to the abundance of boring references and pointless tasks to be done.
    • 78 Metascore
    • 50 Critic Score
    Aokana is a wholesome underdog story ruined by panty shots and sudden nudity. This being said, if you can see past the fan service, the distinctly unlikeable protagonist and one note characters – OK, that's a lot to look past – this actually comes together to create an engaging tale of overcoming fears and the power of friendship, and you can't help but root for them.
    • 56 Metascore
    • 50 Critic Score
    Made in Abyss: Binary Star Falling into Darkness retains very little of the heart and soul that made the anime and manga it's based on so appealing and engaging. There's a promising survival RPG campaign in the Deep in Abyss mode, hampered by some annoying game design decisions, but the fact that you're forced to trudge through a barebones adaptation of the anime in order to unlock it just makes a bad experience even worse.
    • 61 Metascore
    • 50 Critic Score
    Dying Light 2: Bloody Ties distills all the highlights and flaws of the main game. If you want a little more story and a bunch of new timed trials to tackle, it’s only £8, but it won't change your mind about the game. If you originally came to Dying Light 2 for zombies and are disappointed, this won’t change your mind, and if you’re here because you want to fight like a gladiator in an arena, this definitely isn’t the place for you.
    • 58 Metascore
    • 50 Critic Score
    Lacking the precision required to tantalize the more serious racing fan, but perhaps too much of a challenge for many, V-Rally 4 is packed to the brim with nice ideas and potential, but just as many annoyances. Sadly, in this competitive marketplace, it is stuck in a ditch. The strange layout of the career mode and iffy handling model do their very best to put a downer on things, but I really hope Kylotonn has the resources to build upon this effort and provide something that can take the fight to the very best racing games in the future.
    • 58 Metascore
    • 50 Critic Score
    The sound is awful, the fighting is incredibly repetitive (no combos, just mash square and triangle) and worst of all, it’s very glitchy: on one occasion I got near the end of a level, only to actually get stuck in the graphics.
    • 67 Metascore
    • 50 Critic Score
    Pewter Games’s title has all the ingredients for a great game but it is let down by a plot that feels cobbled together and a very short play time.
    • 75 Metascore
    • 50 Critic Score
    Onimusha 2: Samurai’s Destiny is a highly influential classic, one that deserves a lot more love from Capcom than this drab remake has to offer. There was a brilliant opportunity to spoil the player with behind-the-scenes developer content here, but that chance has been squandered. Instead, you get to swap weapons with a button press rather than by going into the menu and sharper visuals. You're best off saving your money and digging your PS2 out of storage, I say.
    • 76 Metascore
    • 50 Critic Score
    Tchia is clearly a labour of love as Awaceb try to bring their culture to the rest of the world and show off what it has to offer. I absolutely love that tone and feel, but the way Tchia is packaged and paced means that it is ultimately feels like less than the sum of its parts.
    • 58 Metascore
    • 50 Critic Score
    Star Ocean: Integrity and Faithlessness carries a weight of expectation that it is incapable of satisfying. A legacy JRPG franchise, published by Square Enix, should have some meaning, but here it translates to pure mediocrity. Series fans may find some brighter elements to latch onto, but for JRPG stalwarts there are far better examples of the genre.
    • 81 Metascore
    • 50 Critic Score
    Does The Legend of Heroes: Trails of Cold Steel IV have a great story that's a worthy capstone to a ten-year JRPG saga? No, it doesn't. As a standalone experience, it's an impenetrable mess of fizzled out character arcs and bloated cutscenes. Despite all that, Trails of Cold Steel IV has addictive gameplay, dope music, and gorgeous character designs. If you want a fun and grind-heavy JRPG with a wild amount of options and battles, but don't mind turning your brain off to ignore the story and glaze over poorly-written cutscenes, then this is one's for you.
    • 55 Metascore
    • 50 Critic Score
    Limited tools aside, the construction process is the best thing the game has going for it, while the multiplayer just seems to play second fiddle; there’s too much focus on the creation and not enough on making the game fun. I’m sure they’ll add things to it, but the progression is just a tad on the frustrating side.
    • 58 Metascore
    • 50 Critic Score
    Space Hulk: Deathwing does a great job of capturing the look and feel of the Warhammer 40,000 universe, but it doesn’t manage to wrap that around a compelling co-op shooter. The missions are ponderous, the story already forgotten, and the core gunplay leaves something to be desired. Those with a fondness for Games Workshop or fraught co-op action will have wanted this to be great, but it’s merely OK.
    • 60 Metascore
    • 50 Critic Score
    Exorder certainly has some potential, but it ultimately has a few issues with the UI and balancing of the campaign missions. Playing around in Skirmish mode was fun for a few minutes and the campaign certainly started on the right note, but the over-emphasis on escort missions spoiled the broth somewhat. With room for expansion, there’s perhaps something to Exorder later down the line, but it’s a difficult proposition at this juncture.
    • 44 Metascore
    • 50 Critic Score
    I wouldn't necessarily be too concerned about the track and car count, but I would have liked to have seen a more substantial single player.
    • 50 Metascore
    • 50 Critic Score
    If played in small doses then Kung-Fu LIVE delivers what you would expect; a bit of a laugh with the "oooh look I'm on screen" factor. Ultimately it is shallow though, and repetition soon sets in.
    • tbd Metascore
    • 50 Critic Score
    Funk Of Titans isn’t a bad game but it doesn’t do anything interesting either. It is an incredibly easy game to beat, and the gameplay itself is very, very repetitive.
    • 70 Metascore
    • 50 Critic Score
    Beat Cop is one perp that’s best approached with caution.
    • tbd Metascore
    • 50 Critic Score
    Sky Gamblers - Afterburner is the latest game from a studio that has spent 10 years churning out similar phone-only dogfighting games, and it absolutely shows. Every visual and 3D model in the game looks like something that would be running on a five year old iPhone. The story is simply...there, and has little care or thought put into it, but I can appreciate that the gameplay is successful, and the visual customisation is a fun touch, too. If you just want to get in a jet and shoot down some bogeys, Sky Gamblers - Afterburner is fine, but certainly not ideal.
    • 44 Metascore
    • 50 Critic Score
    Waking is a fascinating experiment that tries, but ultimately fails, to combine two radically different ideas together. Less would certainly have been more here, as the clunky and overly confusing action parts get in the way of the interesting narrative and psychological aspects. While I was drawn in by the central conceit and the use of meditation, the end result is more likely to leave you in a coma than drag you into the light.
    • 62 Metascore
    • 50 Critic Score
    ModNation Racers Road Trip isn't terrible, it's just not particularly good. Sure, the creation aspect of the game is solid and ranks up there with the very best at this sort of thing, but on the track whilst the handling is fine the graphics struggle and the action feels slightly stilted.
    • 74 Metascore
    • 50 Critic Score
    Discounty just misses the mark for me as a cosy game. While actually running the supermarket can be pretty enjoyable, it's wrapped up with frustrating busy work, NPCs who are so routinely annoying and unpleasant. It's like moving into the town where Hot Fuzz is set: something is off; people are weird and standoffish; and I just want to go home.
    • 48 Metascore
    • 50 Critic Score
    Expectations may not have been through the roof to begin with, but it’s difficult to walk away from Homefront: The Revolution without feeling disappointed. There are some genuinely enjoyable bursts of gameplay to be found, but for each one you’ll need to wade through a sludge of repetitive mission designs and annoying bugs.
    • 64 Metascore
    • 50 Critic Score
    It’s clear how much of a labour of love Rainbow Skies was. The game is packed to the brim with mechanics and ideas that call back to a dozen different classic RPGs and strategy games. For all the love that went into the game though, there’s a frustratingly low amount of polish and quality design, especially when it comes to the visuals and writing. Rainbow Skies is a love letter to classic RPGs hastily written in crayon on notebook paper.
    • 55 Metascore
    • 50 Critic Score
    Elite Dangerous: Odyssey is an ambitious addition to the Elite formula that doesn’t quite hit the highs it should. It instead serves as a preview of what the game may be like in 6 or 12 months from now, and is hard to recommend as it currently is. Personally? I’d wait and see how Frontier Developments improves the game. Let’s face it, there’s still plenty to explore in Horizons.
    • 56 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare 3 isn't an outright bad game, but it's also not a particularly good one. Taken on its own, it's a slightly above average first person shooter with a poor campaign, but in context, you can see how hurried and limited in scope this game really is. The multiplayer is effectively a classic map pack, Zombies and Open Combat Missions are game modes built within the existing Warzone map, and the campaign's pacing and story come up short. It all adds up to a lacklustre experience and even a sense that Call of Duty is at risk of losing its identity.
    • 69 Metascore
    • 50 Critic Score
    Mario & Sonic at the Olympic Games Tokyo 2020 brings a raft of new and returning events with it, but manages to both reduce and overcomplicate everything to the point where it simply isn’t that fun to pick up and play with others. Younger fans may get a kick out of a few of the events, but overall this is a tiresome and drab tie-in that you’ll have forgotten about long before the real world opening ceremony next July.
    • 51 Metascore
    • 50 Critic Score
    This is a game intended to be played alongside its Pixar big brother and provide an experience that kids will relate back to, and it does that just fine.
    • 69 Metascore
    • 50 Critic Score
    A beautiful, great-sounding narrative adventure that loses its way with annoying and idiotic characters, drawn out exposition, and a distinct lack of challenge.
    • 63 Metascore
    • 50 Critic Score
    Unfortunately, Fat Princess Adventures comes across as something of a missed opportunity. For one thing, it’s a genre shift which will disappoint those who want more of the multiplayer carnage from the original, but while there’s still fun to be had, this is a fairly shallow game which leans too close to the childlike facade of the art style.
    • 58 Metascore
    • 50 Critic Score
    The graphics are basic, the load times are too long and the game needs a fair amount of balancing – an update could make it much better.
    • 61 Metascore
    • 50 Critic Score
    There’s so much wrong with Raging Justice that it’s easy to forget that it’s not completely unbearable. It’s an average romp through arcade-like levels and while the key gimmick doesn’t hit a home run, it at least is fitting with the theme. That said, this does sadly come off as a cheap imitator that misses the mark more often than not, and as I eluded to earlier, that hurts for me to say.
    • 59 Metascore
    • 50 Critic Score
    Golem is a game with some great ideas and flourishes that ultimately falls short through the simplicity of its gameplay. Combat is just too simple to stay exciting for long and constantly forces you to defend, and soon gets repetitive as you fall in battle and have to slowly trudge back through the world. Golem has a beautiful world, but I have no real inclination to return to it again.
    • 69 Metascore
    • 50 Critic Score
    If you really like your punishing hack and slash platformers, then Slave Zero X might be for you, but it doesn’t feel as rewarding as it should when progress is made. You hardly feel like the killing machine you are as you run into difficulty spikes, and the near constant swarms of enemies just gets a bit dull when you are not learning any new techniques to fight them.
    • tbd Metascore
    • 50 Critic Score
    Far from being a bad adventure, game but it is nowhere near as good as some other recent releases. Neither the story or the characters really grab you, and some main characters even become unlikable. One of the few saving graces are the puzzle designs themselves which are put together really well. The balance is skewed toward the puzzles, while the story it is wrapped in becoming quite a forgettable and a boring affair at times.
    • 63 Metascore
    • 50 Critic Score
    While it’s great to witness the return of survival horror royalty, Alone in the Dark haphazardly follows modern genre trends where it once invented them. While it mostly succeeds at drawing players into a Lovecraftian mystery, it's hard to ignore the underbaked action elements used to patch these story beats together.
    • 79 Metascore
    • 50 Critic Score
    They say never to judge a video game by its graphics but, when it comes to Cookie Cutter that is easy to do. The 2D visuals and animation in this game are simply outstanding. Perhaps, with some hefty patching, the rest of the game might one day match those gorgeous looks.
    • 73 Metascore
    • 50 Critic Score
    I’ve found myself disappointed with Century: Age of Ashes. There is a fairly solid central PvP F2P game here but nothing to make it stand out aside from the presentation. The modes are basic and repetitive and levelling up takes so long it seems set to encourage spending real money on cosmetic upgrades. On the surface this looked like the game my teenage self dreamed of, but like most teenage dreams, this mainly results in sore wrists and a feeling of shame and disappointment.
    • 65 Metascore
    • 50 Critic Score
    Baja is about as middle of the road as remasters get. While it’s great to see Nordic paying attention to its stable of dormant THQ properties, exhuming an average racing game from 2008 seems a tad misguided. Baja hasn’t aged particularly well, but it’s far from bad and there’s still some fun to be had taking to the track. You just have to question why this remaster even exists.
    • 63 Metascore
    • 50 Critic Score
    Battlewake is another fun experiment from the Survios labs, though sadly one that can often feel lost at sea. At first you’ll revel in sinking ships and sailing the high seas, but the novelty soon wears off as you rinse and repeat the same swashbuckling gameplay loop.
    • 55 Metascore
    • 50 Critic Score
    What Jedi Power Battles really needed was a remake, not a remaster, so that the gameplay could be brought up to something worth playing in this decade. If you want to be a Jedi these days there are way, way better options out there.
    • 61 Metascore
    • 50 Critic Score
    Worms Crazy Golf truly doesn't boast a lot of content and ends up feeling a little lacklustre. It's fun to play but soon becomes repetitive; even the multiplayer mode is shallow and won't keep you entertained for long.
    • 63 Metascore
    • 50 Critic Score
    I really wanted to like Chocobo GP, having never had the chance to play the PS1 original. Unfortunately, the tone is all over the place, the references are archaic, and the gameplay is mediocre to the point of boredom. It is possible that the online multiplayer will be where this comes to life, but even then the prospect of exploitative microtransactions threatens to cast a Cloud over affairs. if you’ve got any affection for Final Fantasy or Kart games, it's probably best to download the Lite version before deciding on the full game.
    • 67 Metascore
    • 50 Critic Score
    Shape of the World isn’t a bad game, it just never quite hits its stride in the way a game like this needs to. There just isn’t anything that implores you to move forwards apart from the fact that there is little else to do, and while there are some very pretty moments, rarely is anything more than superficial achieved. Shape of the World fails to do enough to pull itself out of the abstract and ultimately just feels empty.
    • 61 Metascore
    • 50 Critic Score
    There’s a lot of love that went into the creation of The Dwarves but the glimmers of brilliance are dulled by the numerous problems with the combat, as well as the conflicting nature of the narrative with the few moments where you are able to make your own choices. Chances are those who will enjoy this game the most are fans of the books, but it’s a largely forgettable game for everyone else.
    • 55 Metascore
    • 50 Critic Score
    While there is some interest here for fans of cosmic horror and an atmospheric opening setting, The Shore is difficult to recommend for the frustrating second half.
    • 64 Metascore
    • 50 Critic Score
    Killer Is Dead is a real missed opportunity. The fighting mechanics are there, the ideas are there, but the end result is just so totally average. It’s a game that’s hard to dislike, but also one that fails to impress on pretty much every level.
    • 63 Metascore
    • 50 Critic Score
    InnerSpace manages to craft a bright, bizarre and beautiful world that is probably the best example of the phrase “eye candy” I can think of. Unfortunately, the act of exploring and navigating that serene, majestic world often times felt like a headache. The poor frame rate on Switch and no clear horizons made flying and swimming in InnerSpace far less enjoyable than the idea of those actions ever was.
    • 54 Metascore
    • 50 Critic Score
    At this stage in the PlayStation Vita's life, the most important thing for Reality Fighters to be is, perhaps, a tech demo. In that sense, it is quite spectacularly impressive. Impressive enough to warrant a big purchase and plenty of game time? Probably not. It demonstrates exceptional potential though, and sometimes that can be enough.
    • 69 Metascore
    • 50 Critic Score
    The way fire spreads is pretty good, but the rest of the game falls a little short with the real killer being repetition. It’s just not random enough to maintain interest for too long, and that’s a fatal flaw in a roguelike with permadeath.
    • 48 Metascore
    • 50 Critic Score
    Flawed and often out of touch, Syberia 3 only serves a dedicated clutch of fans that have spent the past decade looking for closure to a beloved series. To anyone else, it will come across as a bizarre and mostly impenetrable relic that feels out of place among 2017’s slate of releases.
    • 66 Metascore
    • 50 Critic Score
    Full Mojo Rampage is simply an average game that could have been a lot better. There are a few good ideas here, but they aren’t fully realised, leading to a game that becomes tedious after a few runs of its quests.
    • 60 Metascore
    • 50 Critic Score
    Everything about Endless Ocean: Luminous makes it a particularly Nintendo game: the chunky menu layout, the soothing AI voice, the tranquil music and the laidback vibes. That’s emphasised by the notion that this is a deeply unusual piece of software, and one that you wouldn’t find coming from the other major console manufacturers. It’s a shame then that, unless you’re an avid fan of marine facts, it’s interminably dull.
    • 62 Metascore
    • 50 Critic Score
    Splicing dino DNA with a very old school style of RTS, Warparty has plenty going for it conceptually, but it comes up short. Even if the gamepad controls weren't an obstacle to your success, the three races aren't balanced and it's all too easy to fall back on massed army tactics. A refreshing setting is not enough to drag this tired old school RTS out of the past.
    • 62 Metascore
    • 50 Critic Score
    Agents of Mayhem is a step back for Volition after the success of the Saints Row series. While the characters are good and fun, they don’t feel larger than life when compared to The Boss and their crew. There aren’t as many memorable moments either, and the city of Seoul is wasted. The game is less Agents of Mayhem and more Agents of Mehhem.
    • 45 Metascore
    • 50 Critic Score
    We’re not likely to find out exactly what troubles the team at Prope faced on Rodea’s rocky road to market. The end product is evidence enough to suggest that something went wrong along the way, and it’s a real shame. With a little more refinement and even the lightest of facelifts, Rodea could easily have been a Nintendo exclusive worth owning.
    • 76 Metascore
    • 50 Critic Score
    Torment: Tides of Numenera is a game whose plot, with its well written characters and plentiful twists and turns, could easily hook you in. However, it’s a game that is currently fundamentally broken on consoles. Despite the technical flaws, the plot definitely grew on me and it would be great for others to be able to experience it, as well as the world they’ve created, but until the game is fixed on a number of fronts, Torment: Tides of Numenera is hard to recommend.
    • 70 Metascore
    • 50 Critic Score
    To a T is a cute game about acceptance and community, but it doesn't do enough to keep it's concept fresh or engaging for the duration of the game, and there's a major lack of enjoyable gameplay to pair with it.
    • 54 Metascore
    • 50 Critic Score
    Old Gods Rising takes a great premise, but unfortunately does very little with it. The barren, but confusing campus leads to pointless wandering that does little to reward exploration and the narrative is delivered through generic exposition. The one successful aspect is the sense of uncertainty and unease that permeates the experience, yet this isn’t enough to maintain interest. The Old Gods may have been better off staying put.
    • 56 Metascore
    • 50 Critic Score
    Body of Evidence has a quirky premise for a game, but it doesn't live up to it. It gets repetitive very quickly and new mechanics just make the game more fiddly and in turn more of a chore, murdering your spare time.
    • 64 Metascore
    • 50 Critic Score
    Compared to vanilla Dynasty Warriors and its Samurai counterpart, KOEI’s Gundam offshoot is falling behind. Where the other two have made a number of progressive changes through the years, Reborn does little to distance itself from the stigma attached to the franchise.
    • 59 Metascore
    • 50 Critic Score
    Outside of boss fights, there’s little gameplay variation, making Lost Sea a drag when playing in long periods, but OK for shorts bursts here and there.
    • 68 Metascore
    • 50 Critic Score
    I’m fairly sure that Beautiful Desolation is a decent game. This is a vast world clearly built with passion and with a keen attention to detail. Unfortunately, this console conversion is no way at all to experience The Brotherhood’s latest. Awful pathfinding, so many invisible walls that if they were visible they could be seen from space, and clunky, unresponsive controls turn the fetch quest-heavy gameplay into a meandering slog.

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