TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 77 Metascore
    • 60 Critic Score
    KarmaZoo’s creativity and ingenuity make it incredibly appealing, especially when layered with its humorous character and charm. However, whether you can stick it out for the long haul to enjoy the game at its fullest is another matter entirely. There is plenty to love and I’d recommend it for any social night, but I don’t think we would ever stick with it long enough to unlock even half the avatars.
    • 65 Metascore
    • 60 Critic Score
    With the sheer number of excellent shooters available this year, it’s difficult to recommend Black Ops 7. It’s undeniably a highly replayable game tailored for fans, but that’s not what this franchise needs. Turning the campaign into another dumping ground of camo challenges and meta grinds really shows the current priorities of Activision. Zombies is the last bastion of innovation left, yet I fear it’s not enough to keep players around. The creativity that once made Call of Duty an industry trailblazer has long been forgotten.
    • 71 Metascore
    • 60 Critic Score
    The title damages its overall appeal by morphing this conflict from one of liberty against tyranny to one of liberals against conservatives, and, while the artists behind the title are free to do what they wish with their narrative, it feels like an ironic blunder to straight-facedly present such a serious, impactful, and important historical period as something so unquestionably black-and-white.
    • 62 Metascore
    • 60 Critic Score
    It doesn’t have a tidal wave of fans supporting it, and it isn’t free to try out or available with any subscription service, so it has a lot of work to do in order to make the effort of playing it worthwhile. Whether that be through trial periods, new modes not before seen in the genre, or even a boost from Secret Level when it airs months from now, but as a middle-of-the-road hero shooter, it can’t rely on any one of these things alone. Concord is good, but it’s not in a good place, and there’s a lot of work that needs to be done to not only keep it afloat, but to get the motor running.
    • tbd Metascore
    • 60 Critic Score
    When Kukoos gives you a good gimmick to focus your platforming skill on or puts them on the back burner entirely for its main mechanics, it’s a good, gorgeous time. Unfortunately, glitches, strange difficulty spikes, and an over-focus on these pets end up holding it back from being more than a pretty face.
    • 74 Metascore
    • 60 Critic Score
    Darktide is built on great foundations and I enjoy playing it a lot – especially with friends. There’s a brilliant game buried deep within this Hive World, filled with exciting combat and gruesome enemies in equal measure. However, to properly enjoy those glorious moments, you have to break through the pustular skin of Darktide’s pointless upgrade systems and wade through the poisoned viscera of dull progression. I just hope that the countless obstructions in the live service elements don’t turn too many players away from the game mired underneath.
    • tbd Metascore
    • 60 Critic Score
    As a PC game, without VR, this feels like a below-average game. I don't think it's fair to rank it as such, as I truly feel that a VR experience with the heart monitor hookup could hugely improve the overall gameplay. Admittedly, I'd love to know how exactly much.
    • 70 Metascore
    • 60 Critic Score
    Although I would have liked for that Zen to have come into play way earlier than it did, once everything clicked, Absolute Drift became worth picking up for a quick race whenever I have a spare moment. Just don’t expect to reach that level of driving skill quickly… if at all.
    • 62 Metascore
    • 60 Critic Score
    Tools Up! isn’t necessarily groundbreaking as a party co-op title. However, even with its issues, there’s a lot of fun couch co-op to be had (and fun extras to enjoy in the late-game).
    • 68 Metascore
    • 60 Critic Score
    If the upcoming patch completely irons out the save data, framerate issues, and other technical problems then this could make for a decent bout of fun. Mindlessly chomping on fish while leveling up your shark to be even more murderous can make for an enjoyable albeit frivolous time. As of right now though, until Maneater's problems are definitively dealt with, it might be safer for players to stay out of the water.
    • 71 Metascore
    • 60 Critic Score
    Perhaps the most attractive thing about Sniper Ghost Warrior Contracts is its price. For thirty dollars, the game offers a ten-to-twelve-hour campaign that plays like a slightly less cinematic version of Call of Duty: Modern Warfare’s legendary Chernobyl missions.
    • 72 Metascore
    • 60 Critic Score
    The multiplayer component is the key selling point here as quick multiplayer strategy matches sound fun, yet even that is hurt by the apparent lack of an active online player base. All of these issues leave The Battle Of Polytopia as a title that doesn't have enough options and content to make it worth going to war for.
    • 67 Metascore
    • 60 Critic Score
    Gylt is a great gateway game for new players to experience the stealth, horror, and puzzle genres. Otherwise, it doesn’t really add much for veteran players to experience. It certainly doesn’t add anything special to the Stadia’s launch titles, especially since the game is probably coming to other platforms at some point. Gylt may not be a go-to title or a must-buy for Stadia players, but it’s good enough if you have five to six hours to kill.
    • 56 Metascore
    • 60 Critic Score
    Games like Crucible are born when they release and, with the help of a player base, live long complex lives. I'd like to see Crucible stick around for a while because I think the characters and combat have a lot of potential. It's underdeveloped right now, certainly, but it's got a strong core and I'll certainly be keeping an eye on in the coming months.
    • 73 Metascore
    • 60 Critic Score
    Meet Your Maker is a killer concept, but it feels empty despite building up a miserable world I so desperately want to know more about. For as boundless as the content may be, shallow progression makes it all feel disposable and vapid. It might be great in a year’s time, but right now it’s little more than a cool idea.
    • 76 Metascore
    • 60 Critic Score
    Playing Afterimage, then, is a lot like going to a congested airport. It offers you the chance to visit a ton of interesting destinations. But, getting to them can feel like waiting through a long TSA line only to find out you're missing essential paperwork. Yeah, I want to see Naples, but maybe not that bad.
    • tbd Metascore
    • 60 Critic Score
    When all’s said and done, it feels better than Cricket 19, and that makes it the best cricket game on the market. It’s not as breezy as the Brian Lara series, but purists will prefer the depth here. Big Ant Studios is doing a great job of providing a solid cricketing experience on a limited budget, and if you want cricket’s answer to FIFA, this is as good as you’re going to get.
    • 67 Metascore
    • 60 Critic Score
    But if you don't own a PS5 and wouldn't mind staring at those bright red World Stones from Remnant again, then Chronos: Before The Ashes might make for a decent distraction. Especially since completing this lifelong journey may not take you all that long.
    • 59 Metascore
    • 60 Critic Score
    While Farming Simulator 20 is likely to be appealing to long-term fans of the franchise, I suspect it won't be winning over many newcomers.
    • 74 Metascore
    • 60 Critic Score
    With a beautiful atmosphere, loveable characters, and intuitive controls, Void Terrarium is a great dungeon crawler for those looking to dip their toes into the genre. Unfortunately, it lacks substance beyond that, rendering it a pretty unremarkable entry in the rougelike game canon.
    • 68 Metascore
    • 60 Critic Score
    Espire 1's jank gets in the way of the gameplay far too often to be really enjoyable. There's better action shooters in VR certainly, but I guess we'll just have to keep waiting for a good stealth one.
    • 59 Metascore
    • 60 Critic Score
    Blizzard has truly shot itself in the foot with this one, as they have no doubt upset the core fan base of this amazing title. This remake should have risen from the ashes and helped Blizzard recover its reputation. In reality, it's likely purged the veterans from their fanbase and will be relying on the game's much-loved campaigns and multiplayer mode to bring in newcomers.
    • 78 Metascore
    • 60 Critic Score
    EA Sports FC 24 is the same game you know and love, for better and worse. Gameplay feels good, PlayStyles are a fantastic addition that allow you to succeed while truly playing your way, but the game is held back by its focus on Ultimate Team, which excels at the expense of the rest of the game. Single-player modes feel completely neglected and in many ways have gone backwards since the last game, to the point where buying this feels pointless if you’re not going to play online.
    • 29 Metascore
    • 60 Critic Score
    Tiny Racers succeeds in being a solid racing title, especially considering that the game is only $10 on the Nintendo eShop. The game doesn’t set the racing genre on fire, but is a great game to snag for younger gamers or for those just in need of some quick and unassuming MicroMachines-style races.
    • tbd Metascore
    • 60 Critic Score
    The price point is just a bit too high at the moment, and it’s definitely not going to wow those hoping for a definitive VR sports title. Yet, most will find that it does what it says on the box and can be a fun time once the initial learning curve is conquered.
    • 69 Metascore
    • 60 Critic Score
    Playing Cris Tales is like reading an especially lyrical Paulo Coelho novel, except every ten pages or so, someone slaps it out of your hands. Then you realise some pages are out of order, and you need to flick through the seemingly random pattern before you continue. Also, some pages are so smudged and coffee stained you can’t read them, and a few pages haven’t been translated at all. When Cris Tales works, it’s a wonderful experience, and there’s a great game in here somewhere, but it sabotages itself at every turn. I’ll be keeping a close eye on Dreams Uncorporated - but Cris Tales is a near miss that looks to the future, while clinging too hard to the past.
    • 63 Metascore
    • 60 Critic Score
    I’m not going to say “buyer beware” in regards to the Switch version of Skatebird. By all means, if you have younger gamers or Switch is your primary gaming device, then playing Skatebird on Switch will probably be just fine for you. However, if you have the option, go with the PC version of the game, especially considering that the game is coming to Xbox Game Pass next month. Even though many of its tropes are a bit played out within the genre, Skatebird is a game that knows it’s silly, and embraces it in a way that makes it fun to play (on PC).
    • 68 Metascore
    • 60 Critic Score
    Blanc is nice. It’s not revolutionary, both as a single-player experience and a co-op puzzle game. However, it’s pretty and simple, and doesn’t overstay its welcome. It’s the sort of game that serves a purpose. It’s a pleasant way to spend a night in with someone else.
    • 80 Metascore
    • 60 Critic Score
    This all leaves me feeling mixed. On a basic level, Revenge of the Savage Planet is pretty fun. Despite shotgunning most of it in two days, I was happy to play more. Moving from a double jump to a grapple to a rail grind to a stomp is simple fun...But it feels like some identity has been lost in the game's expansion. In broadening out to encompass four planets and change, Revenge loses touch with the series' foundations. It's a more curated open-world experience than, say, Assassin's Creed Shadows, but it isn't nearly as different from that kind of mainstream triple-A open-world game as its roots would lead you to expect. Revenge of the Savage Planet seems to have confidently marched in this direction, but I'm not sure it was the right one.
    • 76 Metascore
    • 60 Critic Score
    On the whole, Spirittea is an enjoyable management sim with a strong concept and charming pixel art that’s ultimately let down by a lack of polish.
    • 65 Metascore
    • 60 Critic Score
    If you're looking for a psychological thriller to sink your teeth into, you could definitely do worse than Twin Mirror, but it's honestly only worth checking out if you're strapped for choices.
    • 66 Metascore
    • 60 Critic Score
    Mostly, Detective Pikachu Returns does what its title promises. It’s a little longer than the first game, coming in at just over 20 hours, but other than that it’s still Pikachu stealing the show, some cosy and straightforward crimes that take a little too long, and some more interesting puzzles on the way. It won’t make you think too hard, but it’s relaxing and opens up the world of Pokemon a little wider. Fans of the first game will welcome the sequel with open arms, but those looking for a Pokemon-themed LA Noire may need to keep searching.
    • 73 Metascore
    • 60 Critic Score
    The sheer amount of references in Jay and Silent Bob: Mall Brawl made me want to rewatch all of Kevin Smith’s catalog of films, probably while replaying Mall Brawl to find any I missed (I know what you’re thinking, and yes - Dogma is in Mall Brawl). A serviceable beat ‘em up makes it a fine enough game for fans of the genre. Mostly, it’s a game for fans of Jay and Silent Bob as a way to pass the time until Jay and Silent Bob: Chronic Blunt Punch makes its way into our loving hands.
    • 78 Metascore
    • 60 Critic Score
    If the Switch is the only choice you have, it's not the worst option. This is perfectly playable and works fine. But if you can somehow play this in person with your small group of socially distanced friends or on your PC while talking through Discord, then that would be the optimal way to experience this lovely little game.
    • 62 Metascore
    • 60 Critic Score
    Kaiserpunk is awesomely ambitious, and I respect the game a lot for what it’s attempting to do. Fans of both the series it draws from will find aspects of Kaiserpunk they’ll enjoy. However, I just feel like I’d rather play either Anno or Hearts Of Iron - both games that are available on Steam often for the price of less than a pint. I hope that work on Kaiserpunk continues and the developers flesh out some of the systems, rework the UI, and work on both key aspects of the game (city building and regional management) to add more detail. There’s a lot of potential here, but Kaiserpunk’s just not quite ready for war.
    • 76 Metascore
    • 60 Critic Score
    None of these features are particularly groundbreaking or game-defining. As always with a new FC game I think that there has to be a better and fairer way for this to work for the consumer. My ideal is always a seasonal model, one that follows the real-world football season. Update the existing game, set everyone back to zero - with legacy cards for those who still want to play with their old teams and look back on cards they’ve collected - and provide live-service content updates as EA does for so many of their other titles. That way you get the same buzz of a new game without having to pay £100 for basically the same game engine, graphics, and features every year.
    • 80 Metascore
    • 60 Critic Score
    Coffee Talk Tokyo is a handsomely endearing experience about listening to people and being there for them. The vibes are calming and lovely and it mostly earns its neat resolutions, but there are points where it mistakes sincerity for depth and those points do stick out all the more in a game entirely reliant on them. The good outweighs the bad, however, and I’m certain that there is something for anyone whose interest gets piqued by this game that makes it worth the price of a few evenings.
    • 71 Metascore
    • 60 Critic Score
    Had the characters been a little more charming, had each day’s play lasted slightly longer, and had there been something - anything - else to do outside of each day’s central tasks, Cozy Grove would be a much stronger game. But in such a crowded genre where everyone is struggling to emerge from the shadows of Animal Crossing and Stardew Valley, it’s hard to recommend a game like Cozy Grove.
    • 60 Metascore
    • 60 Critic Score
    If you’re yearning for a test of skill – or at least something that can’t be beaten by taping down the attack button and pushing forward – Riverbond is unlikely to fulfill your need for hacking and slashing.
    • 66 Metascore
    • 60 Critic Score
    I ended up feeling the same way about Shredders in comparison to SSX as I do with Tony Hawk and Skate. I prefer the fast-paced arcade action of the former, but the latter is a great time as well. I’d love to see the core gameplay and vibe of Shredders with a little more budget put into it, as there’s something special hidden underneath all the snow.
    • 76 Metascore
    • 60 Critic Score
    VR is still waiting for its Breath of the Wild moment. Climbing is still only allowed on certain surfaces, certain cliffs, certain patches of a giant bat’s disgusting dry skin. It’s very much a ‘yellow paint’ scenario. Battles occur only in prescribed arenas. Straying from the intended path is discouraged. Enemy AI is basic. The plot may as well be non-existent. Behemoth makes the most of its medium, but I can’t wait for the first VRPG to abandon these archaic design philosophies in favour of complete virtual freedom.
    • 59 Metascore
    • 60 Critic Score
    It is a gorgeous game, with an excellent sense of atmosphere, and decidedly troubled gameplay. At its best, it plays like a classic rotoscoped platformer, which can feel charming in its own right, but at its worst, it is cumbersome and awkward. This Samurai most certainly has spirit, but his sword could use a little sharpening.
    • tbd Metascore
    • 60 Critic Score
    The Big Journey definitely feels like a game made for mobile devices. However, it works just fine on the Nintendo Switch. It may not be a must-own title, but for Switch owners who are looking to turn off their brain after a hectic day, they could do a lot worse than the reasonably-priced The Big Journey.
    • 76 Metascore
    • 60 Critic Score
    I’ve grown to enjoy it more and more as I’ve played. But despite how much I can enjoy it, I can’t get away from those minor frustrations, as much as I’d like to. Bravely Default 2 makes a compelling case for itself as a modern JRPG that evokes the classic era, but it doesn’t do as much with the concept as modern contemporaries, and it never quite reaches the soaring highs of those classics, either. This is a game in between a rock and a hard place, and while it will definitely find its audience, it won’t make it onto any list of essential RPGs as its predecessor did.
    • 63 Metascore
    • 60 Critic Score
    Disney Tsum Tsum Festival may not be the go-to party game option on a Friday night, but it’s a solid enough game for families with younger gamers. Disney fans will also enjoy the game simply because of the cute Tsum versions of their favorite Disney characters.
    • 80 Metascore
    • 60 Critic Score
    Ultimately, Persona 4 Arena Ultimax doesn’t seem to quite know who it’s for. It should be aimed at Persona fans, but the steep learning curve and lack of fan service elements lean away from that idea. As a fighting game, it doesn’t seem that compelling either, and asks for heavy investment in a story that’s relatively light on gameplay. It will find some fans, but it doesn’t look likely to pick up many outsiders. But hey, at least it has rollback netcode now.
    • tbd Metascore
    • 60 Critic Score
    If you can get past Edward’s cumbersome quips, the story of Murder on Space Station 52 is worth checking out. Puzzle fans who enjoy a chance to scratch their chin before the solution dawns on them will find plenty of things to love, but be prepared to rake that same hand through your hair when you get frustrated at some of the more convoluted answers. The game’s air of mystery and sense of style are fully on point throughout, but man was I happy to step out of Edward’s shoes for some peace and quiet when I rolled credits.
    • 70 Metascore
    • 60 Critic Score
    Some innovation or an interesting take on combat, or something more meaningful in the progression of a character with Sparklite as a resource would have helped, but as it stands both are rather bland. It is a shame because, in terms of design, the art and level themes are lovely, but the gameplay looks and feels predictable. Sparklite is certainly a good game, but not great.
    • 82 Metascore
    • 60 Critic Score
    If Death Stranding were a movie, it undoubtedly would have been a hit, which is a good sign for Kojima Productions’ move into the cinematic space. Though the video game has enough spectacular moments to earn a passing grade, the amount of downtime keeps it from receiving a glowing recommendation.
    • 79 Metascore
    • 60 Critic Score
    Aside from the monetisation, Apex Legends Mobile is a great distillation of the full game, with clever adaptations and quality of life updates to Legend abilities and game modes that make the battle royale shine on the smallest screen. For players transitioning from console or PC, controller support will be practically necessary, but players coming from other mobile games will have an easier time adapting.
    • 75 Metascore
    • 60 Critic Score
    I have a love/hate relationship with Endless Dungeon. When it’s good, it feels excellent. The early-game progression is incredibly satisfying, filling out quest logs and completing pages of upgrades is rewarding, and it looks and sounds sublime. On the other hand, the lengthy runs take a toll, and once you get into the late game, the rate of progression doesn’t cut it anymore. Suddenly, the time invested doesn’t match up with the strength of the upgrades you can acquire, and the game feels very much like a Sisyphean task as originally intended, a punishment.
    • 76 Metascore
    • 60 Critic Score
    Daybreak 2 sits in a weird space in which it’s a must-play for fans of the series, as it sets up events that will be built upon in future games, but it’s also really difficult to recommend. If you’re determined to go in regardless, keep your expectations in check, brace yourself for a seemingly endless amount of filler, and you should have a decent enough time.
    • 76 Metascore
    • 60 Critic Score
    They say every journey starts with a single step, but in the case of Sable, the journey starts with the arduous task of assembling a motorbike. Sable is a game that looks gorgeous and occasionally does gorgeous things, but too often it's a drab and lifeless affair. It’s a game that knows exactly how it makes you want to feel, but it doesn’t quite have the gameplay to pull it off, and that means it’s constantly fighting with itself.
    • 63 Metascore
    • 60 Critic Score
    Alone in the Dark is, interestingly, a more communal game than I tend to expect from survival horror. You're frequently running into the other inhabitants of Derceto. I enjoyed talking to them, though the writing isn't especially good, but the game never really delivers on its title and all that company prevents it from ever really getting scary. This is a solid enough retread if you've played through Dead Space and the Resident Evil remakes and want more. But it won't bring many converts to the genre. We'll have to settle for being alone, together, in the dark. Which sorta defeats the entire point when you think about it.
    • 76 Metascore
    • 60 Critic Score
    After seven entries, it's clear the Jackbox team knows how to make a fun set of party games. Jackbox 7 keeps it up with an instant classic in Blather 'Round, another solid take on Quiplash, a zany time with Devils and the Details, the unfortunately bugged Champ'd Up, and Talking Points, a game that's really hurt by the current world circumstances. I can't blame Jackbox Games for the pandemic, but two of these games do take a hit from being played over Discord. And the bugs may be a side effect of at-home development, but I can't say for sure. All I can say is Champ'd Up has so much potential and is destined for Twitch fame once its bugs are flattened. So yes, Jackbox 7 is worth buying. But maybe wait for an eventual sale. And for this dumb pandemic to be over.
    • 66 Metascore
    • 60 Critic Score
    Ultimately there just isn't enough here, and even for an indie game in a world of huge budgets, I don't think it's unfair to point that out. Pupperazzi is sweet and delivers what it promises, but you need to make your own fun because the game doesn't test you in any meaningful way, and nor does it let you apply your own creativity to it enough. But it lets you take pictures of doggos, and that's all some people will need.
    • 75 Metascore
    • 60 Critic Score
    On a personal level, I'm still not truly gripped by everything here, but there are a lot of risky design choices and themes in Vigil. Developer Glass Heart Games should be commended for paying homage to the Dark Souls series while taking it in a slightly different direction.
    • tbd Metascore
    • 60 Critic Score
    This Postmortem Edition has given me a new respect for Rivers and his development process, but I still feel the same about Home now as I did years ago. It's a unique little game that is worth a playthrough, but I believe Rivers went on to better things with both of his follow-ups (especially the wonderful Alone With You from 2016).
    • 74 Metascore
    • 60 Critic Score
    If you have three friends who love tower defense, or you're desperate for an FPS to play on the go, then you could do worse than Hypercharge: Unboxed. It's just not the shiniest toy in the toybox.
    • 73 Metascore
    • 60 Critic Score
    Ultimately, Mario Strikers: Battle League feels like Liverpool’s trophy cabinet this year. An FA Cup and a League Cup are nothing to sniff at, but it feels below par. With no cup final goals and two victories on penalties, they didn’t even underachieve with style. Battle League is very similar. It’s Mario Strikers again, and the football itself is pretty good, but the stuff of legends? Not even close.
    • 66 Metascore
    • 60 Critic Score
    I had a great time playing Pax Augusta, and while it’s a niche game for a niche audience, anyone who has fond memories of playing historical city-builders will enjoy this breath of fresh air. A game built with real care and attention in a developer’s spare time, self-taught with YouTube tutorials. The fact the game is half as good as it is an incredible feat of development.
    • 72 Metascore
    • 60 Critic Score
    Call of Juarez: Gunslinger’s Switch port is far from ideal, and those still looking for an optimal experience will want to check out the version available on Steam. Yet, for those who aren’t all that concerned with pixel-perfect accuracy and simply want to take their slapstick six-shooter fun on the go, it’s more than worth the asking price of twenty dollars.
    • 76 Metascore
    • 60 Critic Score
    Mario Vs Donkey Kong is a capable remake of a game whose identity crisis between platformer and puzzler can't survive the journey from handheld to TV. Enjoyable enough but not that taxing - aside from rare spikes when it becomes too taxing - it's a good recreation that doesn't have the tools to venture into greatness. It will be an impressive enough glow-up for fans of the original, but mixes being straightforward and mildly frustrating into a colourful and charming milkshake (so close I can almost taste it), even if it's a little bit sickly. It's worth occupying a few hours with, but it won't live long in the memory, and underlines why few Mario fans would put this one in the plumber's highlight reel.
    • 72 Metascore
    • 60 Critic Score
    Helping the Grumpuses reconnect with each other and overcome their character flaws is a worthwhile experience. I may not have loved catching bugs, but I came away smitten by Beffica Winklesnoot, Chandlo Funkbun, and the rest of the Snaktooth Island Grumpuses.
    • 62 Metascore
    • 60 Critic Score
    The best thing that Overpass has going for it is the fact that its niche uniqueness within the racing genre. Not too many racing games feature the complex, raw realness that Overpass offers, setting it apart from other titles. Unfortunately, that is also its biggest downfall, since, for most racing genre fans, it’s just not that much fun. While the game succeeds in its mission to simulate the more complex nature of racing that avid offroad fans will likely enjoy, it doesn’t really have much appeal to the masses, making Overpass a title that is probably worth passing over.
    • 50 Metascore
    • 60 Critic Score
    Marooners is a title that fits perfectly on the Nintendo Switch as a quick and easy way to get more of the party/mini-game action that you love. Marooners is unlikely to replace other party game staples such as Mario Party, but it’s good enough for what it is, especially for younger gamers.
    • 65 Metascore
    • 60 Critic Score
    For all my issues with Saints Row, I keep telling myself 'at least it's fun, and the reason people play these games is not for the characters, or the story, or the weak social viewpoint the game puts forward, but the fun'. It's become a mantra. Like a little train going up a mountain: At least it's fun. at least it's fun, at least it's fun. The further I got through the game, the less I felt that was true.
    • 57 Metascore
    • 60 Critic Score
    The developers of One-Punch Man: A Hero Nobody Knows did a valiant job of translating the franchise into a video game, but the final product just isn't fun.
    • 68 Metascore
    • 60 Critic Score
    Even if I’m not quite ready to take Employee of the Month away from Battle for Bikini Bottom, we have the makings of something amazing here. Nickelodeon needs to recognise this potential, and sets its sights higher with the next SpongeBob game.
    • 89 Metascore
    • 60 Critic Score
    There is a fun time to be had here, but ultimately Pokemon Pokopia doesn't explore the Pokemon side of its world and offers building quests that are mostly rigid and repetitive. As ever with Pokemon, there is enough charm to see it through, and the mechanics aren't shallow, even if they're used in aid of the same few tasks over and over again.
    • tbd Metascore
    • 60 Critic Score
    It’s by no means the most thrilling or inventive puzzle game you’ll ever play, but those with an appreciation for the genre may get what they bargained for.
    • 64 Metascore
    • 60 Critic Score
    If you happen to be craving a new isometric puzzle-platformer then this could make for an alright distraction, but you have many other better options out there. Retro Machina is a game that takes too much inspiration from the past, which may sadly lead to it being forgotten in the future.
    • tbd Metascore
    • 60 Critic Score
    I’m overwhelmingly charmed by Peridot, despite its shortcomings. I still like to check in on my adult dots, even though there’s nothing left to do with them now but breed, and I love taking pictures of them next to my cats to post on my social media. The charm of Peridot’s cute creatures will bring a lot of curious players in the door, and if Niantic can build out the pet sim features some more they may even stick around. The tech is impressive and it feels like a platform that can grow and grow, but the cost of breeding is a deal breaker for me. I’ll be watching Peridot with much interest, but for now, I won’t be playing it.
    • 87 Metascore
    • 60 Critic Score
    Iceborne is absolutely a worthy addition to Monster Hunter World, but the PC version still needs some touching up. This is definitely a "your mileage will vary" situation, so proceed with caution if you just can't wait for patches.
    • tbd Metascore
    • 60 Critic Score
    Delete After Reading is short but sweet and plays around with some interesting ideas in terms of how interactive an interactive fiction experience can be. While the puzzles aren’t anything groundbreaking, the way they’re presented keeps things feeling very fresh. Overall, the game is a fun time, the perfect way to introduce a kiddo to adventure games or waste away an afternoon trying something new.
    • 76 Metascore
    • 60 Critic Score
    Twelve Minutes is a good adventure game, but its puzzle design makes it feel— mature, cinematic presentation aside—like something of a relic. If it was released in 1995, you'd be ringing up the LucasArts hint line for help and getting scolded by your parents for running up a massive phone bill. But it has its charms, and the way the story is gradually peeled back, growing more disturbing with each loop, is effectively done. There's a huge amount of emotion, drama, and conflict squeezed into this tiny, dingy three-room apartment. But also a lot of frustration as you struggle to determine precisely the correct sequence of events to let you move the story forward and finally get some closure.
    • 75 Metascore
    • 60 Critic Score
    The problem is that everything in Layers of Fear (2023) seems to be taking cues from the first game, not the second. The Writer's frame story and both pieces of DLC share the first game's approach to ubiquitous, weak voice acting, and both pieces of DLC return to the unpleasant mansion setting. Layers of Fear 2 should have been an evolution for the series that informed what Bloober and Anshar Studios built here, but that isn't the case. Maybe it's fitting, after all, that this collection shares the first game's name.
    • 74 Metascore
    • 60 Critic Score
    Had the gameplay been tuned up a bit more I could see myself recommending this, but unfortunately, Ghosts 'n Goblins Resurrection is one game that feels like it came back from the dead a little too soon.
    • 81 Metascore
    • 60 Critic Score
    Fittingly for a game where our hero hears multiple voices in her head, Senua's Saga: Hellblade 2 is confused about who it is, what it wants, and where it's going. Is it an indie game eager to be unique in the marketplace, or another triple-A hit with the usual trimmings? Is it a peaceful puzzle game, or a mini soulslike? Is it an inwardly reflective tale about the demons of trauma, or a very literal tale of gods and monsters? Is it even a game, or is it an interactive art piece?
    • 75 Metascore
    • 60 Critic Score
    Voice of Cards: The Isle Dragon Roars features a striking and quirky tabletop style with delightful gameplay that doesn’t overcomplicate things. While the storyline won’t necessarily grip you, it’s told in a fun and interactive way and this is an easygoing pick up and play title that you can enjoy at your own pace. You won’t be challenged when going card-to-card against your enemies, but you can still find the thrill of a frustrating hand if you delve into the minigame.
    • 75 Metascore
    • 60 Critic Score
    Fae Farm gets off to a slow start, but you’ll see the game’s true value from Chapter Three onwards, when the crafting, romance, questing, and other optional content becomes so vast that you’ll never be able to keep up with it all. For fans of farming sims willing to get over the first hurdle, the actual gameplay is highly enjoyable, and the style and setting are utterly adorable. Just don’t expect a standout narrative, but do expect a few minor bugs.
    • 67 Metascore
    • 60 Critic Score
    It's interesting to get a look into the past that's as well cared for and presented as Shadow Man Remastered. Maybe I didn't find a new favorite, but there's no reason why you might not end up loving this. If you're okay with having a walkthrough ready and are willing to traipse through the same few corridors numerous times, Shadow Man is certainly a good way to kill some time between big releases.
    • 74 Metascore
    • 60 Critic Score
    Princess Peach: Showtime is a very approachable game and tries a lot of different ideas, which makes it perfect for extremely casual players or a younger audience. It's just a shame that it doesn't capture the 'kids of all ages' feeling of Mario's adventures or the aforementioned Luigi's Mansion. It's more like Yoshi's Crafted World, which makes sense as the two games were developed by Good-Feel. Though a significant step up from Super Princess Peach, Princess Peach: Showtime tries a little too much, and that means its best performances are overshadowed by discordant notes from the understudies.
    • 63 Metascore
    • 60 Critic Score
    It’s safe to say that Chocobo GP doesn’t out-do Mario Kart, but then I don’t think anyone would ever really expect it to. Most players, myself included, will simply choose this title because they love Final Fantasy, not because they think it’s going to be GOTY material. It’s a fun kart racer that you can easily while away your time with, but ultimately brings nothing groundbreaking to the genre. If you’re looking for a Final Fantasy fix, it might not quite hit that sweet spot for you, at least, not until you hand over your hard-earned gil for the season pass.
    • 61 Metascore
    • 60 Critic Score
    If Arms Race is updated and improved, then I could see it being worthwhile, but if this is all it has to offer, then Designer's Cut feels like something that should have been a free update rather than an integral part of a new season pass.
    • 82 Metascore
    • 60 Critic Score
    It's a cute little runner that has the aesthetic and feel of a children's TV show, which could make it ideal for younger audiences or people looking for a game that won't stress them out. Aside from that, Tadpole Treble Encore is a tad too shallow of a title to fully recommend.
    • 80 Metascore
    • 60 Critic Score
    Dredge is a nice, enjoyable fishing game with a low-fat horror coating. The mechanics, upgradability, and weird fish variety are enough to make for a lightweight and engaging time. But if your primary interest is in the narrative or atmosphere, you may find yourselves disappointed.
    • 80 Metascore
    • 60 Critic Score
    Avowed is a valiant attempt at fantasy you can play your way, but while it delivers well enough with combat, the narrative just isn’t there. Too ambitious in what it wants to do, it falls way short. It’s a very mediocre version of the masterpiece it tries to be, but it’s also a solid version of Just Another Video Game. The story goes nowhere and all ends the same way, but maybe the journey is just about worth it.
    • 83 Metascore
    • 60 Critic Score
    Some people will be okay with that and will even enjoy the open-world trappings Ghost of Tsushima offers. For me, I'm not sure if I can tolerate more riding around looking for boring filler while wishing triple-A gaming could finally deliver a truly compelling story.
    • 70 Metascore
    • 60 Critic Score
    C-Smash VRS is an interesting revival of a forgotten classic, perfectly suited for the virtual reality medium from the active nature of the gameplay to the futuristic visuals. However, it conspires to make the experience frustrating with precise controls, harsh timers, and a lack of solo play modes despite the (doomed to be mostly unused) multiplayer option having a far greater range. It's not quite 6-Love, but it's just about 6-Like.
    • 70 Metascore
    • 60 Critic Score
    The Tomb Raider 4-6 Remastered collection is the easiest way to play these games, even if only one is worth playing. I’m still not sure retrofitting Chronicles and Angel of Darkness into what feels like a tight, connected quadrilogy makes sense, but Aspyr has made experiencing The Last Revelation on modern hardware so much more intuitive, while also preserving the very dominoes that led to Core Design losing the keys to the kingdom. This is Tomb Raider’s legacy, warts and all.
    • 74 Metascore
    • 60 Critic Score
    There’s plenty to enjoy about Wuchang, but it is not a game for the casual soulslike enjoyer. It’s a game for the soulslike sickos. I’m usually right there alongside them, but frustrations upon frustrations sour the whole experience.
    • tbd Metascore
    • 60 Critic Score
    The Isle Tide Hotel is an uneven game. It delivers in its goal to tell some compelling stories about very interesting people and a cult that’s up to some incredibly odd behaviour, but the inarticulate efforts to gamify the experience may prove too frustrating for those not already enamored with the concept or the genre.
    • tbd Metascore
    • 60 Critic Score
    The Edge of Allegoria is a grown up Pokemon game, for better or for worse. I enjoyed my time with it, but I think the fact it was so obviously Pokemon helped that a lot. A worthwhile experiment, and good for a larf, but not a game changer. It may be the first game ever to reference the 'why do they call it oven when you of in the cold food of out hot eat the food' meme though, and that's got to be worth something.
    • 69 Metascore
    • 50 Critic Score
    Little Nightmares 3 is fine, but I’d be lying if I said it lived up to the series's namesake or managed to take it anywhere worthwhile. Supermassive never quite hits the mark of what made Little Nightmares so distinct and terrifying. Over a disappointingly short runtime, I feel no desire to return for any collectibles, and not one moment has stuck with me. Instead, I’m only left wondering what could have been done better.
    • 69 Metascore
    • 50 Critic Score
    Your House is a short game, clocking in at about three hours to beat it all in one go, and with five clearly separated chapters if you want to play in small bursts, but because of that, you notice the time to take walking back and forth in tunnels, not being able to take the turns you want to take but having to guess or remember the entire layout and each room's name. This, combined with puzzles that seem to solve themselves and the strained narrative, drag down any enjoyment the individual problem solving might have granted. Your House is a good facsimile of an escape room, but the flaws only become more apparent in the digital realm.
    • 72 Metascore
    • 50 Critic Score
    It’s a shame this one misses the mark so widely, because there’s a really strong foundation here. Maybe it would work better as a PvP game, or maybe it just needed to ease up on the story and focus on delivering more variety. The first couple of runs of Battle Train feel magical, until you realize that’s pretty much it, and the rest of the game is just a lousy version of Archer and a lot of trips down the same old tracks.
    • 63 Metascore
    • 50 Critic Score
    Vampire: The Masquerade - Bloodlines 2 is the epitome of wasted potential. It’s one of the most beloved TTRPG franchises of all time, and the original game has become a cult classic over the years. This isn’t the sequel we hoped for, wanted, or even expected. It’s a Vampire: The Masquerade in name only.
    • 60 Metascore
    • 50 Critic Score
    Mortal Kombat 1 hasn’t missed once with its post-launch DLC characters (and really, with its roster as a whole) so I’m sure that the rest of the expansion’s soon-to-be-released fighters will be great, but as it stands I can only talk about these three. While they are some of MK1’s strongest characters (in terms of how they play at least), they can’t make me overlook what is otherwise a weak expansion greatly overshadowed by NetherRealm’s last offering.
    • 68 Metascore
    • 50 Critic Score
    Rushed is basically the best way to sum up Serious Sam 4. In development for around eight years, I imagine the current global pandemic played a big role in how scattershot everything is. At its core, the weapon feel and early level designs aren't bad. There's a solid game buried under these weird choices, but Croteam seems to have shoved it out the door with little finesse.

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