TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 83 Metascore
    • 70 Critic Score
    Cozy Game Pals delivered a sweet experience perfect for those who want an effective short Halloween story and have a place in their hearts for how games used to look a couple of decades ago.
    • 81 Metascore
    • 70 Critic Score
    I love the world of SteamWorld. Heist 2 is as flavorful as ever, with great characters, funny writing, and a great soundtrack by Steam Powered Giraffe. The overworld exploration is charming too, with its own pirate ship progression system and simple naval combat. I really want to like SteamWorld Heist 2, but I can’t get past the more tedious aspects of the grind, or the long, punishing missions in the late game. It’s an improvement over the original to be sure, but I’ll have to wait patiently for SteamWorld Heist 3 to see if this series can finally reach its full potential.
    • 67 Metascore
    • 70 Critic Score
    Interrogation: You Will Be Deceived uses dialogue-heavy gameplay to remind us that many extremists start as frustrated people. It mostly succeeds by pulling from all walks of life for its characters. I would've liked to see the gameplay dig just as deep.
    • 78 Metascore
    • 70 Critic Score
    Sometimes, a game like Oath in Felghana is all you need. When you get home after a long day, you’re not making a five-star meal for yourself. But that doesn’t mean you don’t enjoy it. It’s something you’ve gotten so used to that it brings you comfort just to eat it. You’ve probably played hundreds of games like this before, but Oath in Felghana knows that. It’s not a groundbreaking game, but it’s not trying to be. It has all the basic ingredients you need, without any of the extra spices. It’s nothing fancy, but it’s comforting. It wants you to sit back and enjoy the experience, savouring every drop of its familiar flavour.
    • 81 Metascore
    • 70 Critic Score
    I'm as conflicted about Stellar Blade as it seems to be about itself. It's competent and occasionally interesting with combat as unique and rewarding as it is repetitive and frustrating. Less style over substance than it is beauty over brains, there is a good time to be had in Stellar Blade, but it comes at the cost of knowing there are better versions of this game that will never be realised.
    • 75 Metascore
    • 70 Critic Score
    While I’m sure that’s not going to be enough for those who have already played hours of Worms Armageddon or who already own it on PC (which remains the best way to play), for everyone else it’s a nice way to experience the series at its best. Hopefully, above all else, it’s a reminder to Team17 what makes Worms works so well - and it isn't when it's trying to be a battle royale.
    • 66 Metascore
    • 70 Critic Score
    Park Beyond is a unique experience that has a huge amount of potential that’s not entirely been released yet. I experienced a number of visual glitches in particular and there are still some core features that feel absent. While I don’t need to do a deep dive into micro-management I do wish I could set patrol areas for staff, instead of just restricting their duties. I didn’t even find a way to move them or call them to a specific ride. You just have to Impossify them and trust in their jetpacks and the AI. Things like this feel like an oversight that I hope is changed as the game progresses.
    • 84 Metascore
    • 70 Critic Score
    To the Moon is well-worth experiencing, so long as the player knows what to expect going in.
    • 81 Metascore
    • 70 Critic Score
    Arranger: A Role-Puzzling Adventure is both a pleasing and frustrating puzzling journey that leaves you thinking both about the steps you make in-game and the ones that you might or might not make in your real life.
    • 87 Metascore
    • 70 Critic Score
    Pikmin 4 isn’t quite the best game in the series, but it’s certainly the most confident. With this new entry, Nintendo has decided to wipe away much of the past tedium in favour of ensuring moment-to-moment gameplay is more enjoyable than ever. But eradicating its past frustrations also removes much of the challenge and depth from the game’s battles and puzzles. Commanding its multicoloured armies and pilfering this planet of its treasures while gathering a motley crew of comrades kept me enraptured for hours, just don’t come into this expecting the harsh journey back home to be little more than a leisurely stroll.
    • 76 Metascore
    • 70 Critic Score
    Technical issues aside, Wavetale is a charming, chill time with beautiful visuals that’s perfect for winding down. It’s a little too simple and chill for its own good, but I still loved gliding along the sea and taking in what Strandville had to offer. If you're looking for something a little more relaxing than saving Ragnarok this Christmas, Wavetale might be the one for you.
    • 79 Metascore
    • 70 Critic Score
    Call of the Mountain has wonderful elements to it, and it lands the most important part - the physical experience of climbing - perfectly. Trailers and even my own video capture don't quite convey the speed and agility you feel while scrambling. Unfortunately, other parts of the game are too thin, with the inability to wander back the way you came and the constant stop-start nature of its thin narrative working against its own appeal. With some fresh ideas, huge scope, and clever adaptation of an existing property without relying on a simple remake, Horizon Call of the Mountain is an important game for VR. However, I'm not sure it's a great one.
    • 65 Metascore
    • 70 Critic Score
    The Dying World comes to us after a messy early access period, and it shows. The pacing is all over the place, and parts of the narrative feel unfinished. The finished stuff is fantastic, but the rest leaves so much potential left unexplored.
    • 63 Metascore
    • 70 Critic Score
    Last year’s Madden release was one of the best in recent memory, so - at least in my eyes - Madden 21 had a lot to live up to. For the most part, it did so. Madden traditionalists will enjoy familiar game modes (which are all par for the course in their own right) with improved control mechanics, while The Yard adds an exciting element for those looking for something new. The Yard still has room to improve, but, personally, I’m excited to see where the game mode goes and how its long-term placement in the game (and competitive esports scene) plays out.
    • 73 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Splintered Fate might not manage to reach the same heights as the game it so clearly takes inspiration from, but ‘being as good as Hades’ is perhaps an unrealistic goal for any game and it's a wonder that it comes even close. It still provides a satisfying roguelite experience with one of the best interpretations of the TMNT universe I’ve seen in some time. It won’t be replacing Shredder’s Revenge as the franchise’s best modern game, but it’s sitting nicely in second place.
    • 67 Metascore
    • 70 Critic Score
    Throughout Schim, you can only watch this man’s life from a few steps behind, and when the time is right, you find him as hope returns and the man finds himself at the same time. There are some beautiful, abstract sequences as the man goes through these stages of depression, development, and betterment, and the lead-up to the final moments are appropriately dramatic and satisfying, completing what is a pure and wholesome experience that casts a bigger shadow than you may expect.
    • 73 Metascore
    • 70 Critic Score
    Outriders would have been a much better game had the campaign been half as long and the end game had twice as much content. I had fun exploring the dozen or so environments throughout the story mode, but the game doesn’t start firing on all cylinders until the gear you get becomes meaningful. The disposable nature of gear during the campaign/leveling process makes the game feel a lot more shallow than it actually is, and getting players to that end-game grind sooner would likely have exposed a lot more players to the best that Outriders has to offer. I hope that Outriders gets DLC, but only if it’s content that builds out the end game even further. If an Outriders expansion is just another story-driven campaign, I likely won’t even bother playing. If I do, I’ll almost certainly set the difficulty to easy, skip all the cutscenes, and rush to the new end game. If you’re playing Outriders for the first time, I highly recommend you do the same.
    • 80 Metascore
    • 70 Critic Score
    If you’re after an anime-infused action romp in a similar vein to Akira or Sword Art Online, Scarlet Nexus is almost certainly worth a punt. However, there are a few caveats. Combat is excellent yet not without its flaws, while the story being told and characters you encounter don’t have nearly enough depth to feel emotionally resonant. The potential for something brilliant is here, but much like Code Vein before it, this is a game that seems determined to stop itself from achieving something truly special.
    • 44 Metascore
    • 70 Critic Score
    Waking probably won't resonate with most - it's far too oblique and mixed for most, and it's complicated art for weirdos. But as one of those weirdos, I found Jason Oda's unique thesis on life, death, and everything between the two to be an engaging, engrossing, and challenging experience.
    • 75 Metascore
    • 60 Critic Score
    Fans of the IP will have some fun here, but you likely already know whether you’ll like this game or not. Boltgun competently blends the Warhammer universe with a genre that felt made for it, but offers no surprises. It set out to be a Doom clone, and it succeeded. That’s fine in some ways, but a shame in others because this could have been special with the application of a few original ideas.
    • 67 Metascore
    • 60 Critic Score
    This isn’t a single-player experience with multiplayer tagged on to sell battle passes – if anything, it’s the other way around. I found playing other people more fun than fighting the AI, despite all the triple-A quality cutscenes aimed to curate a perfect experience. But Realms of Ruin goes to show, no matter how stylish your Lord of Change character model is, no matter how well rendered its feathers are, games are nothing without deep gameplay systems and precise controls to back it up.
    • 70 Metascore
    • 60 Critic Score
    Radical Rabbit Stew is a good time throughout its short run, but its level design and gameplay leave a bit to be desired. It still shines with its progression, art style, and music, and can be a welcome play for those missing the classic arcade games it's inspired by.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole still needs work, and it shows. Truth be told, though, a few quality-of-life upgrades – controls and hints – would be more than enough to potentially turn this game into one of those titles I come back to over and over again as years go by. Because don’t get me wrong, I am impressed with Bye Sweet Carole as is. But I can’t help imagining what it could be with a few tweaks.
    • 60 Metascore
    • 60 Critic Score
    Conglomerate 451 isn’t a game for everyone. For those wanting a taste of what Cyberpunk 2077 will be bringing later this year, it’s likely that Conglomerate 451 will only satiate your visual senses with its dark, neon, cyberpunk aesthetics. But for fans of RPG and dungeon crawling games, you probably won’t regret adding Conglomerate 451 to your library.
    • 69 Metascore
    • 60 Critic Score
    Is the game worth your time? Yeah, it’s worth a go, it’s on Game Pass, innit? This is where I can see Rainbow Six Extraction shine. Very dimly. If the game poses a genuine challenge and a progression system that feels rewarding over the long term, there’s no reason why this polished experience can’t retain at least a few players across the coming months. It’s not easy being a video game in 2022: you’ve got some real big hitters on the way, and if you’re not hitting hard then you’re just going to get knocked out, pretty little Siege engine and all. You alright there, Extraction? You’re looking a little woozy.
    • 64 Metascore
    • 60 Critic Score
    Biomutant is a game that's still evolving. Plenty of bugs need to be ironed out, its combat system could use another coat of paint, and it desperately needs new puzzles – they rarely move beyond a simple "match-two-colors" format. Much of the game works exactly as intended, including a robust crafting system, a fantastic suite of side quests, and an open world that's begging to be explored. Dozens of great ideas are lurking just below the jank, and so is an enjoyable game if you're able to look past them.
    • 73 Metascore
    • 60 Critic Score
    All in all, Stalker 2: Heart of Chornobyl is a perfectly average open world survival shooter. It’s an interesting setting with well-realized characters, but it’s held back by less-satisfying gunplay and a run-of-the-mill ‘good enough’ sense of exploration. I wouldn’t recommend it to everyone. But if you’re a fan of games like Fallout: New Vegas, or you enjoyed past Stalker games, then this one is worth following up on.
    • 79 Metascore
    • 60 Critic Score
    Like the Sarcophagus, developer Hadoque is giving birth to something strange and potentially powerful. Ultros doesn't fully come together, but it's an interesting experiment in Metroidvania design that I hope Hadoque or another developer builds on in the future.
    • 67 Metascore
    • 60 Critic Score
    Oddworld: Soulstorm is clearly a labour of love, and I can see that in everything it does. The ambition that bleeds into its story, characters, and gameplay are all evident, but the execution is just sorely lacking everywhere it matters. Perhaps my perspective on past games is warped by nostalgia, but this isn’t the road I imagined Abe and company going down. It’s in the right direction, but they’ve veered off course and landed themselves in a ditch.
    • 61 Metascore
    • 60 Critic Score
    Web of Wyrd’s loving recreation of Mike Mignola’s iconic art style and satisfying, if occasionally frustrating combat made me want to fall in love with it, but its half-baked roguelite mechanics, lack of challenge, and repetitive nature hold it back from greatness. This is still the best game Hellboy has ever had, but that’s a high bar to clear when your competition is The Science of Evil.
    • 70 Metascore
    • 60 Critic Score
    Whatever you think of Journey To Batuu, it's the very first pack that you can truly just skip over if it isn't your thing. Batuu is entirely separate and you can only edit Oga's Cantina and the First Order supply building as well as the Resistance bunker and a small part of the camp outside. The build items are useful, but fit a very specific aesthetic many people may not like and the clothing options are the same. If you choose to pass on this one, you truly won't be missing out in terms of the wider game, which is a huge plus for a pack that's so unique and specific.
    • 61 Metascore
    • 60 Critic Score
    Neon City Riders isn’t a bad game by any means. It is just severely hampered by some puzzling mechanics and design flaws. While the titular city itself may be oozing with personality and neon allure, wading through the game’s main quest feels far too cumbersome. It could, by all means, be a fun time for the ridiculously skilled or incredibly patient, but we can’t help but feel that a majority of gamers won’t put the time in to overcome the early-game difficulty curve.
    • 77 Metascore
    • 60 Critic Score
    I can't say that Olija is a complete misfire. The way that the characters and enemies are animated in this pixel art style is superb. The world of Terraphage is fantastically bleak and it says a lot that my biggest criticism that I wanted to spend more time there. Unfortunately, the combat mechanics and story lack the depth that I wanted them to have. There are some good ideas here, but Olija is a voyage that ends far too soon.
    • 74 Metascore
    • 60 Critic Score
    There are a number of elements present in Cygni: All Guns Blazing that underwhelm. From its unremarkable enemy designs to its banal story, it simply doesn’t feel like it has a strong identity. However, for all its shortcomings, it does deliver seven action-packed stages of controller-gripping, shmup goodness. The ship customization stuff is neat, the energy allocation mechanic is novel, and it features some highly enjoyable boss battles. When all is said and done, I doubt Cygni will make much of an impact with the general gaming populace, but I suspect that bullet hell fans will find something to love here.
    • 65 Metascore
    • 60 Critic Score
    I do truly wish I could call this a diamond in the rough or some classic in the making, but that’s just not the case. Aragami 2 is fine and while I am likely to revisit it one day, I wouldn’t say you need to rush out and play it right now.
    • 65 Metascore
    • 60 Critic Score
    Eventually, Best Month Ever becomes a largely run-of-the-mill road trip; you know, the sort of trip you don’t mind embarking on, but would be perfectly okay if it has to end prematurely. In other words, it’s not exactly the most thrilling or boring of journeys, but also one that needs frequent pit stops to sustain your interest, if you wish to see the game through to its conclusion. What’s unfortunate is that Best Month Ever also unabashedly pines for several playthroughs, as evident in its myriad endings, but the vehicle it’s run on guzzles your stamina and patience like the least fuel efficient of cars. Unfortunately, I only have the capacity for a single excursion or two; I don’t think I can stay awake as the road trip sluggishly cruises towards its destination.
    • 76 Metascore
    • 60 Critic Score
    NBA 2K22 is an almost impossible game to rate, because it’s a damn good basketball game at its core. The biggest problem is how it tries to be anything but a basketball game, and while that doesn’t damage the overall quality on the court, it makes it hard to root for it. It’s the ‘03 Lakers, and I hate the ‘03 Lakers.
    • 72 Metascore
    • 60 Critic Score
    I desperately wanted to love My Hero Academia: All’s Justice. It looks, sounds, and plays better than One’s Justice, while having tons of details that fans of the series are going to love. And in Free Battle, where there's no ridiculous difficulty spikes, they probably will. It’s just a shame that loving All’s Justice outside of that mode too often feels like getting hit with a Delaware Smash, leaving it as a decent and incredibly frustrating game that should have been great. Hopefully it will be with some sorely-needed balance patches.
    • 79 Metascore
    • 60 Critic Score
    Persona 5 Tactica is undone by the fact it's unsure if it's putting the Persona twist on the tactical grid game, or using Persona characters to introduce newcomers to the genre. Maps and missions are repetitive, the more interesting elements that each Persona brings are sanded off, and there's an overreliance on basic gun and melee attacks that don't suit the Phantom Thieves at all. But when it clicks, there is an unmistakable charm about the Phantom Thieves themselves, and drawn-out though they may be, the epic scale of the bosses is a good shake-up for the genre. It's not the perfect goodbye of Strikers, but it is a sign that the sun should set on the Phantom Thieves in peace.
    • 67 Metascore
    • 60 Critic Score
    The Patrick Star Game is fun, and to see the original cast return for it is a wonderful thing, but this deep-sea sandbox remains in relatively shallow waters despite a rich history of references and callbacks. It’s probably a safe bet to keep your kids entertained for a good while, but for us adults who still have a soft spot for SpongeBob SquarePants, this is still a solid recommendation - just when the game is on sale and you’re looking for something simple to mindlessly work away at.
    • 77 Metascore
    • 60 Critic Score
    The Fabulous Fear Machine is a metaphor, but not really. The propaganda machine that shapes society is very real, and it's used to tell us what to believe, what to buy, who to hate, and how to behave, all to benefit and enrich those of us who deserve it the least. The titular Fear Machine is based in power dynamics, class consciousness, and the susceptibility of society at large, but after playing, I’m not sure if Fictiorama Studios understood how its own machine actually works.
    • 70 Metascore
    • 60 Critic Score
    Tower of Babel - No Mercy is a light-hearted game that is easy to pick up and play for pretty much anyone, while getting good is a bit trickier.
    • 73 Metascore
    • 60 Critic Score
    The best throwback games borrow aesthetics, iconography, and mechanics from the past, and blend them with modern sensibilities. Evil West does the first part beautifully, but can’t quite pull things together for audiences today.
    • 64 Metascore
    • 60 Critic Score
    Switchback VR is a steady rail shooter that offers decent variety and an interesting tour through some old levels, but never tries to earn The Dark Pictures name. The choices don’t matter, the Curator is just a creepy Where’s Wally?, and the stakes or even setup for rescuing characters was lost on me. However, it’s reliably spooky, action-packed, and has the best designed villain in the series. It’s a rail shooter obsessed with its own past, so it makes sense that it’s two steps forward and one step back.
    • 71 Metascore
    • 60 Critic Score
    When it finds itself, Samba de Amigo proves that it deserves to be revived more often than it is. But it loses this streak too quickly. Samba has far more potential than a few fun dances to keep the family busy over the holidays, I just hope it doesn't take Sega a bunch of DLC packs and another 10-year hiatus to realise that.
    • tbd Metascore
    • 60 Critic Score
    It’s a bit difficult to nail down who The Otterman Empire is for. On one hand, the premise, content, and control scheme seems perfectly fine for older kids. However, the party game aspect and strategy required to master gameplay feels suited for co-op couch parties. But maybe that’s the point. The Otterman Empire won’t blow you away with anything new, but it is an otterly fun time that is accessible to a wide spectrum of gamers and abilities.
    • 71 Metascore
    • 60 Critic Score
    In a genre crowded with self-serious shooters, there is something refreshing about a series so deeply committed to its own identity. Even when the bit falters, even when it reaches for the lowest-hanging fruit, High on Life 2 never feels timid. It is garish and intermittently incisive. At its best, it makes the threat of human extinction feel like an open mic night you’re moderately glad you attended.
    • 70 Metascore
    • 60 Critic Score
    While the slow-paced nature of Ancestors: The Humankind Odyssey was a bit too much of a slog for me, there are plenty of players who will be up to the challenge. An effective ‘Human Simulator,” the ambition of the game is seen in its graphics, audio, and overall immersive long-haul gameplay. Just be prepared to put in the time. After all, evolution didn’t happen overnight.
    • 56 Metascore
    • 60 Critic Score
    Ultimately, Tennis World Tour 2 succeeds in what it sets out to accomplish. The authentic look and feel of the entire game is something that hardcore fans of the sport can appreciate. Unfortunately, the game is also limited in that same sense, as the learning curve prevents more casual players from taking the court in a quickly accessible way. That said, if you’re willing to stick with it, Tennis World Tour 2 serves as an overall satisfying tennis title.
    • 58 Metascore
    • 60 Critic Score
    Crash Drive 2 is a harmless game that provides plenty of chances for players to have fun when in need of some mindless driving action. Unfortunately, in terms of on-the-go gameplay, it’s the missed opportunities that could have made the Switch version of the game stand out from the mobile version.
    • 65 Metascore
    • 60 Critic Score
    If you liked Immortals, this is basically the same game again, but shorter and with Chinese myths. It’s a shame that a different studio couldn’t, for whatever reason, make its DLC distinct from the base game, but if you want to experience a little bit more of Immortals Fenyx Rising, Myths of the Eastern Realm has you covered. It’s a disappointment, but it’s not a disaster.
    • 75 Metascore
    • 60 Critic Score
    If you like playing games that ask you to make difficult decisions that you’ll agonize over, then this could be the game for you. Otherwise, Yes, Your Grace demonstrates that sometimes it's not good to be the king.
    • 76 Metascore
    • 60 Critic Score
    When it comes together, Mirage does manage to evoke the same feelings I had back in 2007 running round Acre for the first time. There’s an exquisite stealth sandbox nestled away in here, but a few excellent missions don’t make up for the frequent bugs, lifeless city, utterly pants combat, or the fact it completely wasted The Expanse’s Shohreh Aghdashloo on some of the flattest, most perfunctory writing the series has ever seen.
    • 77 Metascore
    • 60 Critic Score
    Game Builder Garage feels like the perfect place to build a game prototype. You can create a basic idea, see if it works and is fun, and then maybe take that concept into a real game engine development kit - but not much more. It can truly pique the curiosities of kids, and I hope it does, but it's launched in a world where it has big competition, and the depth and charm of those tutorials which only Nintendo could pull off so well can't carry the rest of the experience.
    • 72 Metascore
    • 60 Critic Score
    For as awful as the script and plot are, the gameplay itself isn't that bad. It's a more than passable take on the XCOM formula that adds some unique and fun mechanics, but there are dozens of tactical strategy games out there right now that play just as well and are ten times less agitating. It's possible that your sense of humor will align with the brand of comedy that this game is putting out - and God help you if it does - but even decent strategic combat isn't enough to make the experience of playing The Dungeon Of Nabeulheuk any more palatable. I am so happy that I don't have to type that word again.
    • 74 Metascore
    • 60 Critic Score
    Unless you really want to see an ear of walking corn fire machine gun rounds at a zombie dressed as a football player, Plants Vs. Zombies: Battle For Neighborville is far from the best option for a multiplayer shooter on the Switch.
    • tbd Metascore
    • 60 Critic Score
    If you have spent any time whatsoever in a battle royale game (namely Fortnite), you’ll know exactly what to expect when dropping into Darwin Project. The Hunger Games element of the game is very cool and intriguing, but doesn't feel quite as impactful as I was hoping, especially considering that the game’s overall Twitch viewership isn’t very high at the time of this writing. It has its charms and is worth a try if you’re in need of another free-to-play battle royale, but Darwin Project is ultimately just another average drop in the bucket for the genre.
    • 71 Metascore
    • 60 Critic Score
    My favorite part about the game was the animation. I loved the doll art style, and it fit really well with the quirky plot. The gameplay was okay, though it would have benefitted from clearer audio and more locations. Overall, Clea 2 was definitely worth playing through, but I’m unlikely to replay it. I’m hoping for a Clea 3 that expands upon the characters and setting, and a game that further improves upon the mechanics.
    • 78 Metascore
    • 60 Critic Score
    The experience is a constant tug of war between its disparate good and bad qualities. But Digimon Story: Time Stranger thrives on its good, and save for the eyeroll-inducing DLC dilemma, its bad doesn’t feel intrusive so much as uninspired. A colourful cast of characters gradually comes into its own, resulting in one of the most compelling Digimon video games to date.
    • 55 Metascore
    • 60 Critic Score
    Even if Street Rumble doesn’t do much to stand out from the crowd, it’s a decent brawler in its own right and worth checking out for fans of The Karate Kid. It’s not going to win at the All-Valley Tournament, but at least it put up more of a fight than Cobra Kai: Dojo’s Rising.
    • tbd Metascore
    • 60 Critic Score
    Sunshine Shuffle feels thin, yet overextended at the same time. Had it doubled down on its greatest asset – its characters – it could have been something great. As it is, the story is over far too soon, and all that’s left is a middling card game you could play with less faff pretty much anywhere else. It’s great to see Poker Night At The Inventory live on, but Sunshine Shuffle forgot that the poker was always the least important part of it.
    • tbd Metascore
    • 60 Critic Score
    When the game succeeds, it glows, and gameplay feels seamless and interesting. You might bang your head against it a little, but the solutions are always common sense and it feels incredible to work through something on your own. Just be warned that you probably won’t find the game’s ending particularly satisfying, but if you can look past that, One Last Breath does have something to offer.
    • 70 Metascore
    • 60 Critic Score
    Lego Horizon Adventures is a good game, but it’s about as shallow as a video game can be, and sometimes even less. It’s a shame for both fans of Lego and Horizon, as this is one I thought could be a big step for new Lego games based on more iconic IPs. It would feel much more worthwhile at a lower price tag, and though there are still plenty of reasons to enjoy the experience, it could have been so much more. As is the case with Horizon’s history, Lego Horizon Adventures is just… whelming, at best.
    • 43 Metascore
    • 60 Critic Score
    Everreach: Project Eden is not a terrible game. There's certainly some fun to be had. Combat is strategic, and the music elevates the gameplay. Fans of Mass Effect and third-person shooters set on an otherworldly planet should find things to enjoy. Sadly, the game needs a coat of polish. If it's ever on sale, it might be worth checking out. But for $25, there are other games on Steam that may be more worth your time.
    • 70 Metascore
    • 60 Critic Score
    Ad Infinitum is an enjoyable horror game for genre aficionados, and tells a compelling story in a unique setting. It has a few moments that will have even the most grizzled horror veterans whimpering in a corner, building tension to create some pulsating scares, all the while giving you enough time to compose yourself before the next one. But you’ll need to look past some frustrating design decisions and pretty glaring performance issues to get the most out of it. Beyond that, there’s just enough there to make your time with Ad Infinitum worthwhile.
    • 69 Metascore
    • 60 Critic Score
    Evan's Remains is cut from the same cloth as games like Celeste and To the Moon, though it doesn't quite reach the heights of either of them. The game falls into the category of "short/cheap indie title that can be fun for an afternoon," but we can't help but feel that it had the potential to be so much more.
    • 62 Metascore
    • 60 Critic Score
    House of Golf doesn’t necessarily do much to stand out as a must-own golfing title on the Switch, but it does have enough content to make it worth grabbing if you’re ever in need of a satisfyingly calm game.
    • 78 Metascore
    • 60 Critic Score
    Banishers is a game I’m going to be thinking about for a long time, for better or worse. You’ll likely not find a better story than it any time soon, but there are plenty other better ways you could be spending your time.
    • 78 Metascore
    • 60 Critic Score
    I can’t help but be a little disappointed with Arknights: Endfield. On paper, it has the makings of an excellent gacha game, and with some updates in the future, it potentially might become one. But for now, it’s a slow and often tedious experience. I can’t see myself jumping in on launch day like I had originally intended, because I’ve burned out on the experience much quicker than I thought I would.
    • 81 Metascore
    • 60 Critic Score
    And yet, as you struggle through the game's often abstruse systems, there is something rewarding in it all. More clarity both over where to go next and what the game itself is built upon would be welcome, but what is here is worthwhile and, for those with a greater tolerance for getting lost over and over or finding the right way and being unable to progress because the search has tired you out to much, A Highland Song holds some promise. After everything, the view is just about worth the climb.
    • 76 Metascore
    • 60 Critic Score
    Ultimately Shin Megami Tensei 3 HD Remaster is a perfectly acceptable port of a cult classic PS2 RPG. Playing this at the same time as Mass Effect Legendary Edition has definitely coloured my perception of what we should expect from a remaster, but despite the fact it doesn’t have AI upscaled textures and 4K60fps presentation, it’s still a masterful example of how to build atmosphere in a game while still keeping players engaged, instead of bored. It also features Dante from the Devil May Cry series, which always helps.
    • tbd Metascore
    • 60 Critic Score
    While the levels are varied and challenging, and the story is serviceable for the kind of game NeverAwake is, they weren’t the things that had me blasting through levels to see what was next - it was the excitement of seeing what kind of horrible beastie was waiting for me around the corner. The game excels at turning the mundane into monsters and doing so manages to set itself apart as one of the more unique shoot ‘em ups out there. Add to that some demanding but entertaining boss fights and NeverAwake is a decent (yet depressing) time for any fan of the genre.
    • 79 Metascore
    • 60 Critic Score
    Frustrating and confusing though it may at times be—it’s easy to lose track of what you were or should be doing, particularly in the game’s latter stages—abating the destruction of the human race is a quest worth pursuing, and the second of three planned DLCs feels like an enthralling and worthwhile continuation of this exorbitantly demanding city-building sim.
    • 74 Metascore
    • 60 Critic Score
    Overall, I left Afterlove EP feeling more confused and frustrated than I was moved. It has a lot of interesting things to say about moving on from loss, the vicious hold that grief can have on us, and how art and love are intertwined, and its character writing is excellent, but the whole experience felt too unfocused and directionless to say anything concrete.
    • 55 Metascore
    • 60 Critic Score
    Warhammer 40,000: Space Wolf has moments of enjoyment and there is definitely depth to be found in building multiple decks, but the slow speed of the game and the random nature of the enemy placements diminishes what fun there is to be had. The Warhammer 40,000 universe is currently underrepresented on the Nintendo Switch and fans of the franchise might enjoy the game as a simple strategy game that uses the lore of the series, but there isn't much else to recommend for those who aren't familiar with the tabletop game.
    • 63 Metascore
    • 60 Critic Score
    I’m sure I won’t be thinking about Shadow Warrior 3 in five minutes’ time, but I’m okay with that. It doesn’t do anything to reinvent the wheel or the first-person shooter, but it moves away from the co-op looter-shooter nonsense the second game tried to pull and delivers a short, satisfying campaign that’s fast-paced and close enough to Doom to be considered good. It’s just a shame there’s no “shut the fuck up” filter.
    • 80 Metascore
    • 60 Critic Score
    Yoshi and the Mysterious Book is a good game. But that’s all it is. It’s far from bad, but also fails to dedicate itself enough to its otherwise spectacular aesthetic, while its core gameplay ideas never reach their full potential either. Unlike the books that were read to me as a child until I could no longer keep my eyes open, I doubt I’ll be forming any lasting memories about this platforming adventure.
    • 60 Metascore
    • 60 Critic Score
    I came away from Disintegration with a feeling of total apathy. There's nothing truly terrible and there's nothing really exceptional. Even if its multiplayer is mildly popular, it's certainly not going to be the next Halo. It's an ambitious project that has some original ideas which could allow it to stand out from other shooters, but in the end, Disintegration fails to be anything more than another title to add to the ever-growing pile of generic science fiction games.
    • 78 Metascore
    • 60 Critic Score
    It'd be hard to classify something with this much emotional resonance, honesty, and maturity as "bad". However, it is a challenging game - the sort that you give a reserved recommendation, a real "it has some problems but I liked it" situation. If you're looking for a smooth, polished experience, then yes, you might want to leave this one sleeping with the fishes. However, if you're in the mood for a slow, moody mafia yarn with an excellent atmosphere and a compelling story, then Mafia's a decent contender.
    • tbd Metascore
    • 60 Critic Score
    Goblin Sword likely won’t blow players away, but it is a fun game that provides plenty of replayability, especially for completionists. The game is available on mobile devices, but it feels like a game that was made for the Switch. Plus, for the price - Goblin Sword is actually on sale for $2.99 on the Nintendo eShop at the time of this writing - you really can’t go wrong with the well-executed platforming adventure.
    • 75 Metascore
    • 60 Critic Score
    I'm glad we have No More Heroes 3. This is Suda51 to a tee: a wonderful and utterly ridiculous celebration of otaku culture and the series he's built up over the years. Travis' fourth-wall-breaking smart mouth makes me smile incessantly, despite how stupid it can be - and it can be very stupid indeed.
    • 72 Metascore
    • 60 Critic Score
    With all that said, the most disappointing part of Resurgence isn’t any technical problem or frustrating minigame, it’s how much you want it to succeed. Seeing it shine just to shy away behind tacked-on action is tragic, even if it isn’t enough to take away from this brilliant classic Trek story.
    • 76 Metascore
    • 60 Critic Score
    If you’re buying Mario Tennis Fever to have a few rounds of tennis with friends the way you would Mario Kart, then you’ll have a good time. It’s a solid arcade tennis game with some unique powers and cute character moments. But as an overall experience, it’s shallow, a little unbalanced, deeply lacking in creativity, and seems to deliver the bare minimum of options outside of its roster and rackets.
    • 77 Metascore
    • 60 Critic Score
    The world of Control has its hooks in me, but I still don't particularly enjoy playing it. The platforming isn't any kind of challenge or thrill, and the combat fills me with rage and despair. It's interesting that a game called Control can make me feel like I have no control over my character or the battlefield. Traps help, but they only go so far.
    • 68 Metascore
    • 60 Critic Score
    So while I'd recommend Bubble Bobble 4 Friends, I'd recommend waiting for a price drop, even if you're a longtime fan. United Games Entertainment GmbH really dropped the ball on this game's price, and it's pretty sad that I can't give it my wholehearted recommendation because of that.
    • 63 Metascore
    • 60 Critic Score
    Making a game for the fans isn't inherently wrong, but with the first new addition to the series in almost 20 years coming soon, it would certainly be nice to attract some new fans, too.
    • 68 Metascore
    • 60 Critic Score
    This is the kind of indie game that I would love to see succeed, and the next steps post-launch, both in terms of ongoing development and community support, will be crucial in determining whether it’s remembered as a Justinian or an Honorius.
    • 62 Metascore
    • 60 Critic Score
    As of right now, Bleeding Edge has some positive qualities, but it's certainly not on the bleeding edge of the multiplayer scene.
    • 73 Metascore
    • 60 Critic Score
    Despite its quirks, longtime fans of MechWarrior will find a lot to love in MechWarrior 5, but those tutorials make it clear that PGI wants more than just old fans to return to the fold—it wants new fans to experience the singular joy of piloting a multi-ton death machine, of using lasers, cannons, and missiles to level a city block and to render your enemies unto dust.
    • 70 Metascore
    • 60 Critic Score
    Process of Elimination never hits the highs of Danganronpa’s zany cast, intense trials, or attention-grabbing set pieces, but it does come close. With a brilliant cast to carry the story, clever sleuthing, and enough twists to keep you going, this is a game any wannabe detective should consider.
    • 79 Metascore
    • 60 Critic Score
    My time with Blacktail was frustrating. Not because it was a pain to play or that the writing was awful, but because there’s a strong game buried underneath some strange design decisions and disappointing performance issues. If you have the patience to see past some pretty major flaws, then you might get some enjoyment out of Blacktail. It’s one to skip for the rest of you though, and that’s a real shame.
    • 77 Metascore
    • 60 Critic Score
    But for what it actually is, Banana Rumble is an utterly adorable sequel full of charm, with some decent level design to be had. When it was at its best, it was incredibly satisfying to pull off skips and blast through stages in mere seconds. Now that it’s over, I just can’t see myself picking it up again.
    • 65 Metascore
    • 60 Critic Score
    Heroland excels in the visuals department, but unfortunately falls flat in its story delivery and gameplay engagement. It's the video game equivalent of visiting a theme park just to get cute Instagram pictures, but deciding not to go on any of the boring rides. Which, in today's day and age, might be someone's cup of tea. Unfortunately, it's not mine.
    • 61 Metascore
    • 60 Critic Score
    What Happened won’t appeal to the masses, but the game does well to convey its message of the internal struggles that so many face on a daily basis. It’s a dark, gruesome, and treacherous trek through some incredibly difficult subject matter that is worth experiencing for those who gravitate towards games surrounding themes of mental health.
    • 64 Metascore
    • 60 Critic Score
    Disney Villains Cursed Cafe is best handled in short bursts to carry on the cafe vibe. Personally, I play one day at a time to help carry the story, but it can all be completed within a couple of hours if you just want to see how it ends. Bully the Villains if you want or try to help them become better people; at the end of the day, it’s your cafe.
    • 65 Metascore
    • 60 Critic Score
    Aquanox Deep Descent isn’t a bad game. There are just plenty of opportunities for improvement. Piloting the ship throughout Aqua’s underwater world feels great. Honestly, I kind of wish the game had featured more of an open-world to explore, especially with the amount of salvaging and looting you perform throughout the campaign anyways. But that’s not the case, leaving little reason for me to dive back in after playing the game once through. Hopefully, a more robust online community will allow the game to thrive with its multiplayer component, but as it stands, Aquanox Deep Descent will likely be most enjoyed by hungry mech-genre fans who are looking for another ship to pilot. Just don’t forget to bring a towel.
    • 68 Metascore
    • 60 Critic Score
    The idea of trying to execute a medieval GTA-style heist while fending off other players is so good that I want it to work. This is just missing some kind of secret ingredient to make everything come together. Maybe after some time and the addition of DLC, this could be a worthwhile game to play with friends. Hopefully, that happens sooner rather than later, as right now Hood: Outlaws and Legends feels more like a missed opportunity than a bullseye.
    • 77 Metascore
    • 60 Critic Score
    At this point in time, it takes a lot to stand out in a sea of Metroidvania action platformers. With its gorgeous presentation and memorable boss fights, Islets does just that. It has some of the tightest platforming I’ve ever experienced, but I felt that the unbalanced combat design drags it down. I really enjoyed my time with Islets - it took me around 12 hours to beat the game, and it certainly doesn’t feel like time wasted - and I’d recommend it to any fan of Metroidvanias, but I don’t think it has universal appeal.
    • 67 Metascore
    • 60 Critic Score
    The Grand Getaway isn’t a good VR game, there’s no getting around that. But it is an excellent Wallace & Gromit short, matching the humour of the likes of A Grand Day Out or A Matter Of Loaf And Death perfectly. Full of heart, all its VR misfires are forgiven when you’re sat in Wallace’s kitchen with a giddy grin on your face.
    • 80 Metascore
    • 60 Critic Score
    Patch Quest is a novel dungeon crawling rogue-lite that has unique ideas which set it apart from some of the most noteworthy in the genre. However, it quickly becomes repetitive, with a huge, sprawling dungeon full of discoveries to be made that leave little impact on the world back home, turning it into an adventure that soon becomes aimless and disjointed.

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