The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 82 Metascore
    • 79 Critic Score
    Hero's Hour mixes RPG, roguelike, real time strategy and auto battler elements in one convincing bundle, portrayed with a nice use of pixel art and an impressive number of units on screen. The gameplay loop, however, tends to be a bit repetitive and the lack of a single-player campaign doesn’t help. Still worth it for its price, though.
    • 71 Metascore
    • 79 Critic Score
    NHL 22’s gameplay is substantially unchanged from its predecessors. The Frostbite engine brings a breath of fresh air to the graphics, but the gaming experience does not differ dramatically from what has been seen in the past. The result is a fun and full of game modes title, which however would need an update in the game mechanics to be able to take it one step further.
    • 73 Metascore
    • 79 Critic Score
    Insidia is a bold title, with some neat ideas, a nice art direction and a great, deep gameplay. The only complaint, at the moment, is the shortage of content, but hopefully that will change in the future. A real free-to-play, without tricks, with a huge potential for growth.
    • 80 Metascore
    • 79 Critic Score
    Persona 4 Arena Ultimax is a somewhat lazy adaptation, but luckily the original was already a great game. That's why this re-release is highly recommended for fighting game fanatics who missed it in 2013, but veterans should know that they won't find enough new content to justify a new purchase, at least until Rollback is implemented.
    • 79 Metascore
    • 79 Critic Score
    We swear on our double chainsaw that we'd have loved to give DOOM on Switch a higher score: the game is the one we already loved in every possible version ever released, brutal and crazy, but the technical compromises are significant, and cannot be put aside. If Switch is your only game console, this is a must buy; if you own another gaming platform, you'll find a better experience there.
    • 84 Metascore
    • 79 Critic Score
    Despite an intense backtracking and a large use of old assets, Shin Megami Tensei IV: Apocalypse is a good game, imbued with the epic spirit of the series. Beware the cryptic story, if you have not played the previous episodes.
    • 68 Metascore
    • 79 Critic Score
    Night Call is thriller on the importance of verbal confrontation, adapting to one's interlocutor, creating fluid dialogues without necessarily complying with all their thoughts. A visual novel that is so classic, even predictable in its police nuance, but brilliant in the micro-situations we will experience in every journey.
    • 74 Metascore
    • 79 Critic Score
    Despite God Wars Future Past looks technically out of time and its plot isn't particularly interesting, is a very good turn-based tactical game that fits perfectly on PS Vita rather than on PS4.
    • 75 Metascore
    • 79 Critic Score
    Despite some questionable design choices, The Mummy Demastered is a fun game, imbued with good exploration and action moments, in perfect metroidvania dress.
    • tbd Metascore
    • 79 Critic Score
    Exit Limbo: Opening is a violent, charismatic and gore-ish beat ‘em up which is not only a videogame, but also an heavy metal band. Just what you need to kiss any pent-up sense of frustration goodbye, for example after a tough day at work or, even worse, of domestic captivity during the lockdown. Immersing yourself in its bloody ultraviolence is somehow liberating and it does not matter if proceeding, at first, will be tough: once you get the hang of the complex control system and the wide range of moves available, dismembering all the enemies will be really fun.
    • 79 Metascore
    • 79 Critic Score
    It's a bit paradoxical to think that the weakest point of a remake are the newest features, but that’s the case with Kirby’s Extra Epic Yarn: the new abilities break that perfect balance of the original game. Fortunately, that game is still there and if you want you can appreciate it exactly as it was conceived.
    • 77 Metascore
    • 79 Critic Score
    The Trackmania formula is still a winner, but this is definitely not the best offering around: at the same price, you could play the much better Trackmania 2 Canyon or, if you're looking for the whole experience, the complete collection (at double the price) will give you everything.
    • 68 Metascore
    • 79 Critic Score
    Gameplay wise, NBA 2K21 is once again an excellent product, and the best hoops videogame on the market (also due to lack of competition). While very similar to its predecessor, it is also evolved and revised. However, being a 2K title, microtransactions are inescapable.
    • tbd Metascore
    • 79 Critic Score
    Grand Mountain Adventure: Wonderlands is an elegant indie game perfect for anyone who loves winter sports and the mountain as a lifestyle. The camera doesn't always help to stay zen, those who want intense gameplay will be disappointed, but if you need a holiday on the snow this is the right game.
    • 72 Metascore
    • 79 Critic Score
    It may be late and it may not be the best looking game of the year, but PUGB is still an enjoyable battle royale, that enriches the PS4 catalogue.
    • 75 Metascore
    • 79 Critic Score
    Hot Wheels Unleashed 2 - Turbocharged is what they say is a classic sequel: it enriches and expands the legacy of its predecessor by adding novelties to a consolidated game frame, without ever daring to dig deep or dare in terms of originality. Those who appreciated the first one and its gameplay will surely know how to enjoy every moment behind the wheel of the new Hot Wheels video game.
    • tbd Metascore
    • 79 Critic Score
    One Last Breath is a puzzle platformer with a very good narrative idea and a satisfying realization. Unfortunately the puzzles are very banal and some maps are made with very little care.
    • tbd Metascore
    • 79 Critic Score
    Bear With Me is a nice, old-style point and click adventure, with logical and well designed puzzles, although not too challenging, and a story that blends humour and drama. Not a milestone in the genre, but adventure fans should give it a chance.
    • 64 Metascore
    • 79 Critic Score
    STRAFE is an engaging and captivating roguelike with a solid, 90's FPS gameplay (and graphics), tailored for fans of the "old school" genre. The procedural maps are well designed and varied, and the idea of having a single, moddable weapon throughout the game is pretty unique. The recently released Millenium Edition fixes a lot of bugs and adds some new game modes.
    • 71 Metascore
    • 79 Critic Score
    Farpoint makes you truly feel like a bad-ass space marine, like no other game before. It's a pretty short experience, the gameplay is pretty basic and the bundle with the Aim Controller is not cheap. But it's one hell of a ride.
    • 81 Metascore
    • 79 Critic Score
    Cursed Castilla is as good as it was five years ago. You can play the original game - for free - on the Locomalito site, and this Nintendo 3DS version suffers from some problems, like the plain ugly coin-op mode or the really tiny graphics. Should you decide to buy the portable version, though, know that it's best played on a 3DS XL.
    • 70 Metascore
    • 79 Critic Score
    Undisputed has the flavor of an assault on the title launched too early. Steel City Interactive's ambition is evident and also well-founded, given the quality of the boxing model created, but it has led the studio to take a step a little longer than its legs can chew. The game was born already big and not all aspects have enjoyed the same care reserved for combat, such as the Career Mode that excites between the ropes, but is as flat as the office work in the background. It is still a good title, especially for those who pay little attention to the frills and are only interested in the blows, on which in the future a new and promising dynasty can be built.
    • 75 Metascore
    • 79 Critic Score
    Despite some missteps, such as a certain repetition, Attack on Titan 2 is bigger and more interesting than its predecessor, and it's a must have for the fans of Isayama. Is a solid tie-in, but its appeal is just for them.
    • 71 Metascore
    • 79 Critic Score
    More than a “more of the same”, Shakedown Hawaii improves almost everything it takes from Retro City Rampage and introduces new mechanics. Not everything works as it should, but it never lacks ambition. Moreover, his 16bit style is super cool.
    • 72 Metascore
    • 79 Critic Score
    Despite a lot of mixed problems (predictable AI, awful control system, etc.), Let it Die is a breath of fresh air, a well thought mix between a roguelike and a soluslike. And it's a free to play game...
    • 74 Metascore
    • 78 Critic Score
    Mega Man Battle Network Legacy Collection is a content-rich collection, not all of which has aged well. The brilliant combat system enhances the collectible nature of the chips, never-frequent random combat and little more than adequate technical realisation may not make the games suitable for the seasoned audience of 2023.
    • 63 Metascore
    • 78 Critic Score
    Abortion, women's rights and the fight against fascism are just three of the various themes that conduct the player along Wheels of Aurelia, a proud "on the road" adventure that tells about a difficult moment of Italian history. The game is fun, but you must be prepared to live the same dialogues many times to discover all the 16 finals.
    • 73 Metascore
    • 78 Critic Score
    Eagle Flight is a fun game, even if, at certain times, it's too trial & error oriented and might be frustrating for someone.
    • 76 Metascore
    • 78 Critic Score
    The PS4 version of Windjammers is a perfect replica of the legendary Neo Geo game, with the added bonus of the online multiplayer. It still stands the test of time, but it's best played with some friends over a couple of drinks.
    • 78 Metascore
    • 78 Critic Score
    Classic but stylish, Battle Chasers: Nightwar has a truly inspired art direction and tons of good ideas; unfortunately, some bugs ruin the experience of a pretty unique RPG. Airship Syndicate needs to fix this, as soon as possible, so that the game can reach its true potential.
    • tbd Metascore
    • 78 Critic Score
    Terra Memoria confirms itself to be neither more nor less than what the trailers and images suggest: a truly cozy Western JRPG. It's an RPG with a modern feel that is an ode to the great classics of the past and, at the same time, to the importance of the journey even before the destination, a cute and cuddly indie work just like its furry protagonists.
    • 82 Metascore
    • 78 Critic Score
    Black Jacket transforms blackjack into a surprisingly deep roguelite deckbuilder, where hitting 21 is merely the starting point. Modifiable cards, special effects, increasingly absurd combos, and tables with unique powers turn every match into a war of manipulation and infernal sabotage. The gameplay manages to evolve continuously, shifting from a simple card game into a true turn-based strategy title. The decadent horror atmosphere is also excellent. There are, however, a few limitations: the grinding required to build a truly competitive deck can feel repetitive, and—as in all games of chance—some matches ultimately depend more on luck than on pure skill.
    • 81 Metascore
    • 78 Critic Score
    Despite the excellent start, A Plague Tale: Innocence doesn’t really blossom into a real masterpiece. The small bugs, some unintuitive commands and the fold taken by the narrative diminish some of the really positive features. The result, however, is still a good game.
    • tbd Metascore
    • 78 Critic Score
    Formula Retro Racing - World Tour is exactly what it sounds like: a sunny arcade that makes simplicity its strong point, yet without sacrificing a fair amount of depth. The world tour promised by the title takes shape in a series of tracks rich in detail, albeit reproduced from crude polygons. The simplicity of the driving model is offset by the presence of muscle cars that introduce drifting, turning the tables and adding a dash of variety. A great game for moments of nostalgia and mood enhancement.
    • 75 Metascore
    • 78 Critic Score
    AI War 2 breaks the rules of grand strategy games and puts players out of their comfort zone. The unparalleled strategic depth and great variety of situations make this game an absolute try for every strategy fan despite terrible, terrible graphics and sound.
    • 72 Metascore
    • 78 Critic Score
    An honest remastered, not for those who have played the original games for sure, but everybody else should give it a chance.
    • 72 Metascore
    • 78 Critic Score
    Everybody's Golf returns to its roots, leaving the pseudo open-world of previous instalment for a more traditional structure. The new dev team has worked to give fans an accessible but appropriately challenging title, full of classic and new challenges, but it should have worked harder to offer something truly new that went beyond mini golf-style modes and, above all, a title that was technically and aesthetically on par with current platforms.
    • 73 Metascore
    • 78 Critic Score
    Dread Delusion is an homage to the open world RPGs of the past, in which many times intuition and correct interpretation of texts were worth as much as skill with swords, bows and fireballs. A question arises, however: does this still apply today? Certainly not for everyone. Low-resolution textures and models with very few polygons certainly work well in boomer shooters, slightly less in games in which the environments are key components of the experience. Still, the story is very interesting to follow, and if you get past the overly basic combat system it can engage you for a fair amount of hours.
    • 70 Metascore
    • 78 Critic Score
    Outerloop Games can be really proud of its first video game: Falcon Age isn’t perfect, but it boasts a unique and undeniable charisma.
    • 74 Metascore
    • 78 Critic Score
    The game experience with Journey to the Savage Planet has been more than positive: if you love first person platformers, sci-fi and you are not really made for seriousness, you will certainly find "Grob" for your teeth...
    • 69 Metascore
    • 78 Critic Score
    Aliens: Fireteam Elite is a valid cooperative shooter, one where you can just drop in and shoot stuff with glee, or put your coordination and teamplay to the test if you’re looking for a challenge. There are friendly AIs, but they aren’t great and solo play only works at the lower difficulties. Finally, while the game is competent and fun, it also shows its low budget.
    • 76 Metascore
    • 78 Critic Score
    If you're waiting for Alan Wake to take a stroll in the corridors of the Oldest House, you might be disappointed by AWE. But if on the other hand what you're looking for is to shed a light on Alan's misadventures, face familiar foes and play an instrumental role in the writer's path to freedom, and also have an excuse to dive back into Control with new tools to play with, AWE is the right DLC for you.
    • 66 Metascore
    • 78 Critic Score
    Echoes of the End is an action game that aims high, but struggles to achieve its most ambitious goals due to stuttering gameplay, which is only partially offset by the beautiful vistas and excellent acting. Myrkur Games is a small team, and this is their first effort, so it's not a huge fault: but the result is still not entirely convincing.
    • tbd Metascore
    • 78 Critic Score
    Nuke Them All is a variation on the usual RTSs that focuses all on action and confrontations with opposing troops, sometimes interrupted by zombie apocalypses or alien invasions. Base building and resource management are barely sketched out, and complicated scientific research trees are not even present. All we have to do is capture the flags on the battlefield as quickly as possible and then launch the final attack on the enemy. The maps are large with multiple biomes, although elevations and depressions in the terrain do not seem to offer any particular advantages or disadvantages. If you are looking for a casual approach RTS with furious shootouts, this is your game.
    • 74 Metascore
    • 78 Critic Score
    STATIONflow is a fun and colorful management simulation of a subway station, with no high ambitions. The artificial intelligence is unfortunately mediocre and a profound management of economic resources is lacking.
    • 81 Metascore
    • 78 Critic Score
    Walking through the southern lands of Elsweyr turned out to be a pleasant experience, even if the journey lasted only four or five hours and, in some passages, it started to become a little bit tiring.
    • 82 Metascore
    • 78 Critic Score
    Creature in the Well is a hypnotic flipper ‘n’ slash with astonishing art design. A brilliant mix that explodes in pure arcade pleasure, despite its dungeon crawling being quite repetitive and little inspired.
    • 80 Metascore
    • 78 Critic Score
    A sequel that improves the gameplay mechanics of the first Moving Out by heading in new directions, and that expands the amount and complexity of the challenges. In some cases, some immediacy is lost, but the fun is guaranteed, thanks also to the possibility of four-player play in both local and online modes.
    • 83 Metascore
    • 78 Critic Score
    A traditional metroidvania with a fascinating setting that mixes Japanese folklore and cyberpunk, brought to life by excellent pixel-art. The classic gameplay is enhanced by a mechanic that allows you to manipulate time and matter. A couple of bugs and a few minor technical stumbles, as well as an imperfect difficulty balance, however, prevent Blade Chimera from aspiring to the Olympus of the genre.
    • 81 Metascore
    • 78 Critic Score
    Hellblade: Senua’s Sacrifice is a very bold game that manages to talk about mental issues in a truly emotional way, using the gameplay dynamics of an action adventure. It’s an authentic manifesto of how videogames can deal with serious matters in a way that fits perfectly the medium. And if you’ll decide to go along with Senua in her descent to darkness, you’ll probably remember her for the rest of your life.
    • tbd Metascore
    • 78 Critic Score
    Kring is a project that the author himself defines as intimately personal and, therefore, carried out out of pure hedonism. You buy it at your own risk with the knowledge that the game is the way it likes it, not the way it likes it, or you, or an audience framed by some market survey. So you may find it funny or maybe not, brilliant or terribly stupid, unmissable or forgettable and you can't get out of it: it goes just to taste. I found it pleasant but not irresistible, engaging but a little too borderline to last long. In short, one of those novelties that drive you crazy at first, but for which you soon lose interest. For five euros, however, it is free, and it is definitely worth doing this psychedelic gaming experience, if only to encourage Ivan to do other similar things.
    • 69 Metascore
    • 78 Critic Score
    The "rehydrated" version of Spongebob Squarepants: Battle for Bikini Bottom is an all-round entertainment product for a younger audience, who can take the opportunity to learn about the franchise, or on the other hand consolidate it with an original and fun adventure to play. Also confirmed by my teenage double, who enjoyed playing it from start to finish.
    • 78 Metascore
    • 78 Critic Score
    X-Morph: Defense is an interesting experiment, a hybrid formula that combines the tower defense genre with the past-paced action of twin-stick shooters. The gameplay is great, but there are still some annoying technical problems that need to be addressed as soon as possible, in order for the game to reach its full potential.
    • 76 Metascore
    • 78 Critic Score
    Legacy of Kain: Soul Reaver 1&2 Remastered is like the two-sided coin dilemma. On one side we have two video games that are true milestones of video game entertainment, up until now impossible to play in an acceptable way on modern platforms. If the coin had fallen on this side, Soul Reaver would have been condemned to oblivion. On the other side we have a remaster that only makes a few indispensable changes. In any case, heads or tails, the game is rigged and no one wins. I would like to think that there could be a third option, a monumental secret hidden somewhere, but the truth is that we can do nothing but settle for this double remaster and hope the series continues in some way or another.
    • 75 Metascore
    • 78 Critic Score
    The Wandering Village offers us Onbu, which is great. It’s great to shape our relationship with him and care for him; however, as a city builder, the game rhythm is pretty flat and lacks memorable moments. It all runs pretty smooth – maybe too smooth.
    • 85 Metascore
    • 78 Critic Score
    Skate Story offers an original approach to skateboarding, using it as a tool for movement and combat rather than a purely athletic discipline. The physics are solid and accurately convey weight and inertia, while the controls are responsive and accessible, allowing players to chain together tricks and combos without excessive technical barriers. The boss fight system, based on speed and scoring, works well and enhances the gameplay. However, the level design remains cautious: the routes offer few opportunities for creative experimentation, board customization is superficial, and the quests, while clear in their objectives, sometimes feel like simple gameplay pretexts rather than genuine storytelling progressions.
    • tbd Metascore
    • 78 Critic Score
    Helheim is a simple yet engaging video game, and it’s pretty hard too.
    • 78 Metascore
    • 78 Critic Score
    NBA 2K20 remains a beautiful and satisfying title, but this time the loot box case heavily influences the final vote.
    • 71 Metascore
    • 78 Critic Score
    God Eater 3 isn’t quite polished like Monster Hunter World, but it surely is the best alternative to Capcom’s videogame.
    • 75 Metascore
    • 78 Critic Score
    Despite some narrative clichés, the little prequel of Life is Strange 2 proves to be very effective in intensity and emotion.
    • 72 Metascore
    • 78 Critic Score
    A deep and engaging video game based on the popular Japanese coin-op.
    • 72 Metascore
    • 78 Critic Score
    Terminator 2D: No Fate is a conscious act of love towards a specific era of video games, recreated with technical skill and aesthetic taste that go far beyond simple nostalgic exercise. Bitmap Bureau once again demonstrates its mastery of the 16-bit language, crafting a title that seems to come from an alternative timeline where quality tie-in games never went extinct. The problem is that, just like a 1990s action movie watched on VHS, Terminator 2D: No Fate ends too quickly. The challenge is quickly overcome, the longevity remains limited even when exploring the variations offered, and the extra modes fail to transform the experience into something more lasting. It remains, therefore, an excellent game in its form, but limited in scope: a small instant classic, destined to leave an enthusiastic memory rather than occupy the player's evenings for a long time. A creative success, in short, that only needed a few more cartridges in the magazine.
    • tbd Metascore
    • 78 Critic Score
    ChainStaff is a 2D action shooter built on twin-stick foundations, enhanced by a strong central mechanic: the ChainStaff, a multifunctional weapon that can be used for attacking, grappling, shielding, or interacting with the environment. The gameplay is fast and accessible, with solid ideas and a good variety of situations, although in practice the weapon is mostly used offensively. The choice system – whether to rescue or devour soldiers – is an interesting addition, affecting upgrades and endings. Among the drawbacks are a fairly linear level design, poorly integrated secret areas, and occasionally imprecise physics. The visual style is original, but inconsistent.
    • 74 Metascore
    • 78 Critic Score
    Monster Energy Supercross 5 takes all the main gameplay elements of the past edition, without making huge changes. For this reason, despite the work done by the Milestone team being overall quite good, those who expected a clear step forward compared to the earlier entries could be partially disappointed. Among the positive aspects, some tweaks to the physics and greater accessibility should be noted. Among the negative ones, the lack of significant new features stands out: more content would undoubtedly have improved a gaming experience which, however, remains more than enjoyable.
    • 80 Metascore
    • 78 Critic Score
    Fire Emblem Warriors: Three Hopes may initially seem like just another musou, but it possesses some elements that serve as a link to the illustrious Fire Emblem series. This gives it a distinct identity, but at the heart of the combat, the mechanics of the series will inexorably feel like something already seen. Great for fans, a little less so for others: if you're not afraid of a challenge, play by enabling the permanent death of fallen warriors. It will help you better enjoy all the possibilities the game offers.
    • 79 Metascore
    • 78 Critic Score
    Leaving aside a disappointing lack of ideas, Mega Man 11 stands as a decent modern chapter of one of the most important Capcom sagas of all time.
    • 74 Metascore
    • 78 Critic Score
    Saints Row: The Third Remastered faces the market as the umpteenth well-built remake, in these last few months, upgrading in a sufficient way all the technical aspects of the original title. Irreverent, reckless, armed with good intentions, the game could be easily recommended, even just for a taste of insanity madness in full swing.
    • 67 Metascore
    • 78 Critic Score
    Those looking primarily for a co-op horror FPS to savor will be well-received, as Killing Floor 3's foundation and core mechanics are solid, despite some performance issues and limited content. Those hoping for an evolution that enhances the franchise's brutal charm, or at least a third installment that innovates the gameplay, may be slightly disappointed.
    • 71 Metascore
    • 78 Critic Score
    Playing Destroy All Humans! is like watching an old alien movie in a summer drive-in. The movie may not be a masterpiece, but atmosphere and context play a fundamental role in enjoying the experience. So the not particularly clever mission design and the not-so-inspired mechanics feel a little less annoying when you are playing a game that makes you laugh, does not take itself seriously and does not require a month of vacation to be finished.
    • 70 Metascore
    • 78 Critic Score
    Despite the absence of the co-op and the free mode, Warriors All-Stars succeeds in bringing fans of the genre a lot of action, imbued with a lot of well known characters from the Koei Tecmo roster.
    • 76 Metascore
    • 78 Critic Score
    In recent years we have had a large offer of city builders and, more generally, management, each with a well-defined perspective on the genre or with elements of novelty. In this context Pharaoh: a New Era makes the years he carries on his shoulders feel more than other franchises resurrected by Dotemu. However, it remains a very solid city builder on which Triskell Interactive has intelligently got its hands on to modernize the interface and simplify some mechanisms that were a little too 90s. The amount of content has something truly remarkable (in fact, the Cleopatra expansion is included) and will delight videogame nostalgics and archaeologists.
    • 76 Metascore
    • 78 Critic Score
    Dragon Age: The Veilguard is a work that comes to the proverbial test after ten years. It is immediately clear how complex the project was and how the videogame world has changed over time. With a good combat system, a convincing narrative and a good development of the relationships with the other characters, on some points it does not fully succeed in reaching the objective. I admit that so many words are actually too many, and I actually hope that someone has gotten to the end... but there really could not be another analysis for such a delicate work. Sales will decide whether it will be the actual relaunch of the series. In addition, of course, to us players of the franchise.
    • 69 Metascore
    • 78 Critic Score
    Star Ocean: The Divine Force is yet another Tri-ace jrpg, beautiful in the combat system, while poor in the aesthetic realization of the game world.
    • 90 Metascore
    • 78 Critic Score
    First-party developer Japan Studio shows competence in the use of virtual reality, and even more in the way it takes the DualShock controller at the front of the action. The protagonists, Sony's Bots, are as cute as they come, and the general look and feel make Astro Bot a joy to play. On the other side, the game does barely offer any kind of challenge at all and more variety in gameplay would have been appreciated by experienced players. However, it is good to see this type of production for virtual reality, which show great potential.
    • tbd Metascore
    • 78 Critic Score
    What if during the jump from mobile to PC you lose some attractiveness and do not try to remedy it in any way? Slice & Dice's formula, perfect on smartphones, is a bit poor on the desktop, and there is nothing to do but decide which dice to roll and which enemy to attack, hoping for an interesting drop or the arrival of a stronger character. The strategic component would be interesting, thanks to gameplay that allows us to know the moves of monsters in advance, but it is all too simple and too tied to luck. The multiple options and situations make it a good game, but not the expected masterpiece.
    • 70 Metascore
    • 78 Critic Score
    The world of Horizon seems tailor-made for the LEGO world. The Earth of the year 3000 and its mechanical beasts are a delight for the eyes and everything is enhanced by the always excellent direction Guerrilla. A marked linearity and repetitiveness of the level and mission design mortify a little the excellent combat system and a little more "meat around the bone" would be useful because completing Horizon Adventures will not take you more than 8 hours.
    • 65 Metascore
    • 78 Critic Score
    Deliver At All Costs seems to be aware of its limitations, and by virtue of that the guys at Studio Far Out Games decided to focus their attention on the most important elements, such as the quirky and original missions, or the layout of St. Monique City. However, not everything is at the same level: the animations of the humans are quite stiff and in general everything is poorly polished, but fun still abounds and that is what matters most.
    • 78 Metascore
    • 78 Critic Score
    Does the “Zeldalike” genre exist? If it does, Rogue Heroes would be the perfect example: easy to pick up, but deep and complex enough if you try to go for 100% completion, with a top-down perspective view, pixel-art graphics and a story that leads us to travel in a big, hostile open world. While it does not achieve the excellence of its mentor, it stands out for it interesting gameplay choices such as the village management and an open world-oriented approach. To be played on your own digging up one secret after another, or in chaotic runs with up to three friends. Some repetitive sections and a few glitches only partially cloud what is overall a satysfying experience.
    • 62 Metascore
    • 78 Critic Score
    Necromunda: Hired Gun is a fast-paced FPS that makes the most of the Warhammer 40K license. The attention to even the smallest detail by the developers and the excellent level design are the setting for a dynamic and frenetic shooter. Unfortunately, just like Streum On Studio’s previous titles, this latest video game by the French team is plagued by a number of technical problems and issues in the AI department.
    • 79 Metascore
    • 78 Critic Score
    A Juggler’s Tale tries to find its space in the wide spectrum of similar games by impressing the audience with a truly suggestive and inspired aesthetic, a gorgeous front cover for a solid game. In just a couple of hours, it tries to establish a dialogue with the player, pushing it to reflect on serious themes such as freedom and free will, at the same time being aware of the paradoxes embodied by its mechanics. A good debut for kaleidoscube.
    • 79 Metascore
    • 78 Critic Score
    There's a bit of everything in Luto. Wandering through its endless rooms and corridors that only appear to be the same, you will perceive visions of Silent Hill, references to the legendary P.T. and many other echoes from other psychological thriller games, from Layers of Fear to the underrated Reveil. A brief descent into the depths of the mind, but one that will linger in your memory even after the credits roll.
    • 82 Metascore
    • 78 Critic Score
    Vampire Crawlers attempts to recapture the sensations of playing Vampire Survivors through a turn-based roguelite hybrid of dungeon crawler and deck-builder. The experiment can be considered largely successful, although the game's pacing suffers from a mid-game phase that leans too heavily on grinding, while—as it currently stands—replayability is quite low. In this regard, the situation could improve with the updates that have already been announced; however, the nature of these new additions remains an unknown quantity.
    • 76 Metascore
    • 78 Critic Score
    Disney Epic Mickey is back, this time as a multiplatform title. The game formula is still enjoyable thanks to the magic brush mechanic and the graphic facelift operated by Purple Lamp is appreciable, as are the improved camera system. Unfortunately, the longevity remains quite poor, also due to secondary activities that are not particularly stimulating.
    • 73 Metascore
    • 78 Critic Score
    Best Served Cold is a graphic novel set in a speakeasy with decadent charm, located in a city in an alternative Eastern Europe. With a strong narrative and investigative component, the game places us behind the bar, mixing cocktails and confidences. Twenty-two characters each with their own personality, branching dialogues, noir atmosphere and inspired art direction make for a deep and engaging experience. The approach is slow, thoughtful and entirely based on listening, intuition and careful reading of details. For those who enjoy complex stories, subtle moral choices and conversations that can change the course of events.
    • 65 Metascore
    • 78 Critic Score
    Steel Seed is definitely not a perfect title: it suffers, in particular, from a combat that is not very clean, from occasional glitches, and from a story that has very few high points. It remains, however, a game of average quality characterized by spectacular settings and a soundtrack with some nice moments. If in the future Storm in a Teacup manages to fix the feel pad in the hand of its games, it is not impossible that in five years from now the Roman group will be able to surprise us with some nice things.
    • 65 Metascore
    • 78 Critic Score
    Might & Magic: Chess Royale is a decent representative of auto chess games, taking most mechanics from existing competitors. The hybridation with battle royale genre is only taken so far, which is a true pity.
    • 80 Metascore
    • 78 Critic Score
    Blood & Truth is the macho simulator par excellence. The tracking is reliable and accurate, while the abundance of crazy scenes guarantees an explosive and varied adventure, at least while it lasts. It has a serious need for extra content, but its heart is in the right place, in the midst of a thousand explosions and a shower of bullets and broken glass.
    • 75 Metascore
    • 78 Critic Score
    Ea Sports UFC 3 is a pretty good mixed martial arts sim, deep and spectacular enough. The gameplay feels a little bit unbalanced, the Career has some unconvincing moments, and the multiplayer forces the Ultimate Team mode on the player. The game is intense and satisfying, but there's still room for improvement.
    • 75 Metascore
    • 78 Critic Score
    Chernobylite is an interesting game, full of interesting ideas and with a good amount of content to offer; unless you go straight for the ending, it will entertain you for a good twenty hours. It’s not perfect: the AI isn’t brilliant, the horror atmosphere isn’t quite there, and there’s some repetetiveness. But if you’re looking for something to satiate your hunger for trips in the Exclusion Zone, Chernobylite is a solid choice.
    • 80 Metascore
    • 78 Critic Score
    Capcom Arcade Stadium provides a generous bunch of golden-age arcade titles (with a little too much Street-Fighterism), paired with a vast assortment of options and gorgeous presentation.
    • 73 Metascore
    • 78 Critic Score
    If you've always wanted to emulate a kung-fu action movie actor and have a few pounds to lose, you've come to the right place. There's a bit of repetition and an anachronistic rail setup to digest, but beating one bad guy after another relentlessly is a challenge that will test you both physically and mentally. Just like the real kung-fu masters admired in the movies, yes.
    • 69 Metascore
    • 78 Critic Score
    Although the gameplay of My Memory of Us might seems simple, or even trivial, I can’t help but notice that this game could be an excellent device to bring the younger ones acquainted with one of the darkest pages of human history. Using smiles and touching words, My Memory of Us ends up being the best method for us to understand our past so that the mistakes of our fathers won’t be repeated.
    • 78 Metascore
    • 78 Critic Score
    After nearly 25 years Bandai Namco gives us the opportunity to (re)discover two great classic platform games. A quite good remaster that could have been far better with some extra material, and the addition of the chapters released on portable consoles.
    • 71 Metascore
    • 78 Critic Score
    Sébastien Loeb Rally Evo is a good rally game, although it doesn't live up to its potential. In some regards it's better than the previous WRC titles from Milestone, the amount of content is truly remarkable, and the gameplay presents a less realistic and challenging experience.
    • 72 Metascore
    • 78 Critic Score
    The Awakened is worth more for what it represents than for the game itself. Between graphics and gameplay it tastes old even if it is new, but it knows how to be a completely independent remake of the 2006 inspirer of the same name.
    • 83 Metascore
    • 78 Critic Score
    Pokémon Legends: Arceus is clearly flawed, yet courageous; it succeeds in the arduous mission of rejuvenating some of the clumsy axioms of one of the most conservative series around, laying the foundations for an eventual rebirth of the brand.
    • 81 Metascore
    • 78 Critic Score
    The Legend of Heroes: Trails to Azure is a well-written and content-rich RPG that pays the discount of a technical profile that is anything but up to date. An unmissable appointment for enthusiasts, but perhaps we should advise newbies to start from the previous chapter.
    • 69 Metascore
    • 78 Critic Score
    Pokémon Mystery Dungeon: Rescue Team DX brings new life to the original games, confirming it as a good entry point into the world of dungeon crawlers for a generation of young adventurers.
    • 76 Metascore
    • 78 Critic Score
    Can the introduction of a jetpack, with related upgrades and powerups, give new life to Vampire Survivors like, which constantly flood us with new releases? If the technical implementation is as good as in the case of Hive Jump 2: Survivors, the answer is positive. It would have been even more interesting if it had procedurally drawn maps; knowing in advance the location of the most dangerous hives takes away that thrill of the unknown that would have made the atmosphere even darker, but it definitely deserves a place in the collection of enthusiasts of this genre of games. The door is closing though, the next ones will really have to come up with something new.
    • 80 Metascore
    • 78 Critic Score
    I am pissed at ATOM RPG Trudograd, as it is made with love and competence in every feature, but it neglects and trivializes the fighting too much, which instead should be a big part of Fallout's legacy. The result is still a great game with excellent writing and dozens of side quests, but when a shootout feels like a bothersome interruption, something is amiss.

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