- Publisher: ABONICO GAME WORKS
- Release Date: Mar 13, 2025
- Summary:
- Developer: Leonard Menchiari
- Genre(s): Action, General, 3D, Beat-'Em-Up
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 3 out of 6
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Mixed: 3 out of 6
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Negative: 0 out of 6
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Mar 12, 2025Path of Fury: Episode I – Tetsuo’s Tower is a tonne of fun and makes me a believer in fitness through virtual reality. Strong visuals are backed by a fast-paced rhythm-and-arcade style of gameplay, not to mention a story that’ll peruse you through thugs and police alike. This is easily one of my favourite VR games, even with its rocky caveat.
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Mar 24, 2025Path of Fury – Episode I: Tetsuo’s Tower from developer Leonard Menchiari is a wonderful and beautifully brutal VR experience. It delivers accuracy, a good brawling environment, and makes use of Meta Quest’s tech well. The only hiccups are repetitive enemies and sometimes visuals. Both can be forgiven with its brawling gameplay that comes straight from the best 90s fighting games.
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Mar 13, 2025If you've always wanted to emulate a kung-fu action movie actor and have a few pounds to lose, you've come to the right place. There's a bit of repetition and an anachronistic rail setup to digest, but beating one bad guy after another relentlessly is a challenge that will test you both physically and mentally. Just like the real kung-fu masters admired in the movies, yes.
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Mar 16, 2025Quotation forthcoming.
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Mar 19, 2025Path of Fury - Episode 1: Tetsuo’s Tower is an action fighting VR game influenced by martial arts films. The cadence in which the game flows is impressive and the actual process of punching and pulling off these feats feels good. Odd problems with implementation in the spatial environments causing incorrect placing of you and the enemies can be disappointing, but when it is executed properly, you can clearly walk the path of fury.
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Jul 11, 2025This VR arcade brawler offers a unique and physically demanding combat system with cinematic ambition and striking visual flair, but suffers from repetitive gameplay, technical flaws, and a lack of mechanical depth that ultimately make it feel more like a rough prototype than a fully realized experience.