Siliconera's Scores

  • Games
For 1,131 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1131 game reviews
    • 71 Metascore
    • 80 Critic Score
    Samba de Amigo: Party Central is the welcome return of a quirky classic rhythm game. While musically it’s now more Selena Gomez than Selena, and some technical issues threaten to get in the way, the game remains excellent. Add some friends to the mix and it truly will be the center of any party.
    • 70 Metascore
    • 70 Critic Score
    Rhapsody: Marl Kingdom Chronicles allowed me to check out and rectify a glaring hole in my PS1 JRPG history. The story of Kururu, her mom Cornet, and the other colorful characters from this kingdom is a charming, but highly simple one. Though the gameplay and combat is a bit too simple at times, there’s no denying the catchy Japanese songs and cheery environments kept me playing in both games.
    • 96 Metascore
    • 70 Critic Score
    I’m still conflicted with how I feel about Baldur’s Gate III, and I probably will be for a while. While it carries on the legacy of perhaps one of the most influential CRPGs of all time, I’m not sure if it’s better than the first two games that preceded it. It is a different story by a different team and, while it’s deeply connected to those first two games, it is a promising start to more new adventures set in a familiar world that I’ve always loved.
    • 86 Metascore
    • 100 Critic Score
    Armored Core VI may be the best game FromSoftware has made to date, building upon already solid foundations from Sekiro and Dark Souls and further innovating on the punishing combat the developer is known for.
    • 75 Metascore
    • 70 Critic Score
    There’s a lot to like about Nobunaga’s Ambition: Awakening. It’s an overall solid strategy game where all your tactical decisions really feel like they have an impact, good or bad. The systems feel smooth and the connections between them feel natural. It really makes you feel like you have to stretch your brain, especially in the early stages. But there’s almost too much going on, which can get very confusing, especially when more urgent matters come up. And with so much to do, a controller is a suboptimal input device. Fortunately, there’s no real punishment for taking some time to get to the menu you want to be in, but figuring out how to get there can be frustrating.
    • 85 Metascore
    • 80 Critic Score
    The Cosmic Wheel Sisterhood is an intimate story about overcoming isolation, rebuilding your future, and finding community that will resonate with many. The game’s card creating mechanics will be perfect for the artistically inclined, and are welcoming to those lacking the skill. Deconstructeam surprised me with the variety of outcomes that the card divination sections offer, and I’m looking forward to jumping into the game again and spending more time with Fortuna and Ábramar.
    • tbd Metascore
    • 50 Critic Score
    Akiba’s Trip: Undead and Undressed is not a game that has aged well. Its combat is repetitive, its map is too restrictive and its dialogue sometimes leans into the worst tropes too sincerely to be called parody. However, it’s clear that there is an audience for this out there, or it wouldn’t have gotten this remaster. If you can put up with the game’s many issues, it may be possible to lose yourself in the absurdity of its concept and enjoy its more successful satirical moments.
    • 74 Metascore
    • 70 Critic Score
    Flutter Away is a short, guided trip through the rainforest to spend a little time chasing after and photographing butterflies. It’s good at what it does. It’s brief, letting you enjoy the moment, then head off to go into the more stressful real world. I do wish it offered a little more freedom or excuse to return to it, but it’s good at what it does.
    • tbd Metascore
    • 60 Critic Score
    Pets & Purrs Pet Shop is not a shockingly detailed store management simulation, but it also isn’t a mediocre minigame collection. There’s actual thought put into it, with the Story Mode being a genuinely pleasant and even cozy opportunity to care for cute animals and find them homes. It pleasantly surprised me. So while not every minigame is going to be great, they’re often so swift that it doesn’t matter and you can focus on the enjoyable elements.
    • 67 Metascore
    • 60 Critic Score
    When stripped down to its bare essentials, Exoprimal can be a really fun time. However, its strange monetization choices, locked content, repetitive mission types, and rather sparse options on release ends up adding more tedium than fun to an otherwise refreshing experience.
    • 63 Metascore
    • 60 Critic Score
    Arcadian Atlas is fine. It’s not revolutionary or remarkable, but it’s entertaining enough. Especially if you’re looking for a tactical title that looks and feels a little like Final Fantasy Tactics, albeit is a bit simpler and less of a challenge. It isn’t going to really challenge you, and odds are you’ll find a team that helps you “break” the game pretty quickly. But it has its moments.
    • tbd Metascore
    • 70 Critic Score
    I really loved playing Picontier on the Switch! It’s a lot of fun, and it does a lot of streamlining that makes farming and exploring feel different than other life sims like Stardew Valley, Rune Factory, and Story of Seasons. The ambiance is interesting, as is knowing that something is off and “happened” while Pico was napping. The pacing could have been a bit different and equipment durability changed, but it’s still worth people’s time and attention.
    • 81 Metascore
    • 80 Critic Score
    Venba is so good that it leaves you wanting more. Even if I could have my wish and the game could be twice as long, I suspect even that wouldn’t be enough for me. Visai Games offers such small, delightful slices of these family members’ lives, and I just wish I could get to know more about them and their culture during the game.
    • 73 Metascore
    • 60 Critic Score
    While Let’s School is a lot of fun and has a lot of cute ideas, its implementation can sometimes be rough. It definitely feels more for people who want to play a business simulator, rather than a more hands-on one. Though easy to pick up, it can turn monotonous fairly quickly, even after you unlock new mechanics such as talking to other schools or exploring the regions around you. There are victory conditions you can work towards. However, you can go about it passively since all three of them are so linked to the way the game naturally encourages you to play. Let’s School does not feel like a game you can enjoy for hours on end, but you’ll certainly have a good time while you’re in the early stages. In that sense, it feels more like being a student than being a headmaster.
    • 82 Metascore
    • 70 Critic Score
    It doesn’t have the depth of some similar simulations and I’m not sure it will have the staying power of an Animal Crossing game. It’s definitely a pleasant, simple simulation.
    • 73 Metascore
    • 70 Critic Score
    Disney Illusion Island is a game where I can remember specific quips from characters and story beats, but actual adventuring runs together. It entertaining and well-paced, but doesn’t stick with me in the way something like Rayman Origins or Kirby Star Allies did. It is clever in its way though, and someone who runs through it alone or with friends will definitely have a pleasant time being a “hero” with Mickey and his friends. Especially since it’s more challenging than I expected in a good way, even if some enemies do get in some cheap hits in certain situations.
    • 67 Metascore
    • 60 Critic Score
    The Double Dragon brothers return in this fresh addition to the iconic beat 'em up franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 9 additional characters, each with their own special moves and unique playstyles.
    • 87 Metascore
    • 80 Critic Score
    For people who love otome games, especially on the Switch, I can’t help but feel Radiant Tale could be a must-play. It’s a lot of fun, and it’s really entertaining to see the cast of characters interact with the heroine and one another. Seeing their adventures and backgrounds, it’s almost like you can’t help but root for them and their love stories with Tifalia.
    • 64 Metascore
    • 50 Critic Score
    Touhou: New World is an experiment in trying to create a mixture of bullet hell and action RPG that undercooks both sides of that equation. The boss fights may have some charm, but they’re not worth the rest of the tedium that makes up everything else. Players who enjoyed Scarlet Curiosity might find something to love here. However, the challenge isn’t there to recommend it for fans of Touhou’s difficulty and it’s so under-designed as an action RPG that I can’t recommend it to fans of the genre either.
    • tbd Metascore
    • 80 Critic Score
    Lakeburg Legacies is an unconventional approach to a city management simulation, and it’s one that works quite well if you’re the sort who can get invested in virtual characters’ lives. What matters here is keeping an eye on characters, pairing them up, finding the perfect jobs for them, and essentially being an incredibly nosy neighbor. The actual simulation element isn’t as taxing, unless you choose high difficulty modifiers, with resources arriving at a steady pace. Instead, the fun comes from seeing how these people interact with each other and watching how the matches you make and townsfolk you select for certain relationships or responsibilities end up.
    • 80 Metascore
    • 70 Critic Score
    What you get out of Remnant 2 will ultimately depend on how much you can put into it, and how many friends you have around to play with you. A strictly solo player may find the game frustrating, even hostile in places, whereas with a posse of friends it can become a loot-chasing romp through science-fantasy worlds.
    • 87 Metascore
    • 100 Critic Score
    Still, that aside, Pikmin 4 is an extraordinary experience. It’s the coziest installment in the series, especially since some of the new features eliminate the deadline pressure and other stressors from past installments.
    • 81 Metascore
    • 70 Critic Score
    Those looking for a solid tactical RPG to dig their teeth into will find it with Jagged Alliance 3. But while you may acclimate to the slightly unhelpful UI, the combat barks and general writing can be more difficult to ignore. There’s going to be a good amount of replay value in different builds, trying different options and choices, and of course different combinations of the 36-odd mercenary characters. But whether you want to spend more time in this setting will depend entirely on how much you can listen to a Ice Williams talk about popping caps in people.
    • 72 Metascore
    • 70 Critic Score
    Sticky Business is genuinely a perfect outlet. While the sticker part options are a bit restricted and I hope DLC or updates add to the library, it’s such a relaxing time sink. I had so much fun setting things up just so, knowing that no matter how it looked my virtual customers would love it. It’s quite a relaxing and validating experience.
    • 75 Metascore
    • 70 Critic Score
    While Atelier Marie Remake: The Alchemist of Salburg comes with new music, a fresh graphical redesign, and modern features like a Photo Mode, it’s the simplicity of the gameplay loop combined with the pressure of the time constraints that cause it to show its age. It feels like you’re playing a 1997 title, even though it’s been remade over 25 years later. It’s clear that Atelier Marie Remake: The Alchemist of Salburg has been made to satisfy fans of the original and doesn’t do much to draw in newcomers who are curious about where the Atelier series got its start. It feels very rooted in nostalgia, and if you don’t have that, it might be a struggle to fully enjoy everything it has to offer.
    • 84 Metascore
    • 90 Critic Score
    Oxenfree 2 is a follow-up that has been worth the wait. If you were a fan of the first game, and I certainly was, this will give you more of what you loved. Like the first game, it asks complex questions about the choices we make in life and the direction they can take us, all wrapped up in some creepy analog horror effects. If you’re in need of a narrative adventure game focused on time in more ways than one, Oxenfree 2 is essential.
    • 69 Metascore
    • 70 Critic Score
    Crime O’Clock is a novel take on a hidden object game. The idea is sound. It can get a bit repetitive, but then someone could argue that is a general flaw inherent in the genre and not necessarily a huge issue here. I really appreciated the design direction and artistic approach, even if the minigames felt a little unnecessary or simple when tossed in. Crime O’Clock is generally a lot of fun, especially for a quick timesink on the Switch.
    • tbd Metascore
    • 60 Critic Score
    Pretty Princess Magical Garden Island is a very pleasant experience. Especially if you enjoy the idea of customizing a whole area and games with relaxed farming elements. It doesn’t always offer the depth of an Animal Crossing installment, but there’s a novelty to going through some tasks, waiting a 15-30 minutes, then gradually building up and decorating Carrot Isle.
    • 90 Metascore
    • 90 Critic Score
    Jack Jeanne is an absolute delight. It’s one of my favorite games of 2023. I’d easily consider it my favorite Switch otome game, in the same way Tokimeki Memorial Girl’s Side 3rd Story stole my heart on the 3DS. It’s so well-executed. Anyone who enjoys visual novels, even if they normally don’t go for ones that are dating sims, should give it a chance.
    • 77 Metascore
    • 70 Critic Score
    Its unique combination of action RPG with puzzle solving works to provide a really fun and mentally stimulating experience. However, it being in between these two genres can be unsatisfying for certain players.
    • 79 Metascore
    • 70 Critic Score
    The Legend of Heroes: Trails into Reverie, ultimately, doesn’t feel like the most required game in the series. Despite pushing the world and its characters forward into a new direction, its scope is a bit too large at times. The gameplay remains as sharp as ever and the Reverie Corridor is a fun new addition, but it would have benefited more from a tighter story about C and his group.
    • tbd Metascore
    • 80 Critic Score
    If you are looking for a short, gentle and surprisingly thoughtful game to relax you for a few hours on a lazy Sunday afternoon, this is a superb choice. Smushi Come Home is a charming little adventure with a big heart that sadly may be over a little too soon.
    • 86 Metascore
    • 80 Critic Score
    Ghost Trick: Phantom Detective is rather niche, though with a hardcore cult following. But with its updated looks and wider availability, hopefully it will emerge into the spotlight and dance its way into people’s hearts.
    • 71 Metascore
    • 30 Critic Score
    For a text-heavy and narrative-focused game, Harmony: The Fall of Reverie is one in which the story is actually the weakest point. The game could have been shorter, because the latter half of the story kind of falls apart. (It’s already not a very long game though.) The writing style is plenty melodramatic and poetic, but it feels far too heavy-handed and can round to alienating. It wants me to feel something so bad, but it never gives me the chance to form these emotional ties to the plot or characters. Sometimes the metaphors don’t work, aiming for deep and landing somewhere in strange. Though I can see the various team members’ individual passion shine through in the game’s components, a tighter vision would have saved this particular reverie’s heart.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy XVI is without question a great game, but after about 45 hours with it, I can't help but think it often isn't great at being a Final Fantasy game.
    • 72 Metascore
    • 70 Critic Score
    I’ve got to tell you, Story of Seasons: A Wonderful Life feels like a game that arrived right when I needed it most. This is a game about redefining what matters to you. First, it’s about settling into a new community and forming bonds with your new neighbors. One of them being romantic. Then it’s about supporting your growing family both emotionally and via working hard on the farm. As time passes, you get to see how that influences things. It’s like you are building a life while farming, rather than working a farm and taking “you” time to be social when you can.
    • 77 Metascore
    • 80 Critic Score
    Amnesia: The Bunker exists for one purpose and one purpose only: to terrify you. It isn’t here to be groundbreaking, it isn’t here to flip any scripts, it’s just here to instill fear. And it does an incredible job of that. The stage is set from the second you’re left to your own devices, and it only gets worse as you progress. It’s the kind of game that makes you want to put on a pair of nice headphones and turn off the lights to immerse yourself, then make you regret that decision for all the right reasons. There’s definitely room to improve on certain things, particularly when it comes to the story and controls, but it’s a very solid game that any horror fan should play. If you’re looking for something that’ll scare you, you will absolutely find it here.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, the System Shock remake doesn’t reinvent the wheel, but it doesn’t need to. The original game already revolutionized the shooter and immersive sim genre back in 1994. Nightdive Studios’ take gives one of the most influential games ever made a fresh coat of paint, tweaking the formula and pacing subtly while adding some quality of live improvements. For those that were too intimidated by the original, this is a fantastic way of playing it. While the few, but substantial, differences might be divisive among returning fans, the System Shock remake does a great job of informing new players of why the game was so impressive in 1994 and proves that it remains impressive in 2023.
    • 84 Metascore
    • 90 Critic Score
    Fuga: Melodies of Steel 2 is an impressive achievement, building in some nice new elements on top of the solid foundation set by the first game. It only makes some minor tweaks, but these add some fun new elements, useful tools, and great tension, all while letting you deepen your bond with this lovable crew. Just prepare to have your heart broken unless you’re an incredible tactician.
    • tbd Metascore
    • 60 Critic Score
    It’s a shame that the experience of actually playing Bunhouse feels so off, because it’s a cute game with a lovely, laid back atmosphere and it’s a clear labour of love from Reky Studios. It’s just that for all the charm points and rabbits in hats, the simple things can bring you right out of the experience. Fighting unwieldy controls, a molasses slow camera, and unclear visuals makes the game often frustrating to play, rather than the relaxing experience that was intended.
    • 38 Metascore
    • 30 Critic Score
    It’s a game that seems like it’s for hardcore The Lord of the Rings fans, considering its playable character and the lack of recent releases for the franchise, but even diehard fans couldn’t enjoy this unexpected journey.
    • 81 Metascore
    • 80 Critic Score
    Despite its occasional flaws, I liked Convergence a lot. It may not be the game that gets me into League of Legends, but it did provide a great introduction to the world and its cast. It’s a solid platformer, combining satisfying movement and combat with a surprisingly heartfelt story.
    • 50 Metascore
    • 40 Critic Score
    Loop8 squanders its goodwill. This is a game Marvelous and SIEG Games clearly want to be poignant and important. However, its frustratingly obtuse, the pacing is problematic, and it wears out its welcome with tedious interactions. I love the concept and the idea of wandering around Ashihara. Some characters are memorable too! But after a few loops and constant Musasa intrusions, I was tempted to let the Kegai win if it would shut that squirrel up.
    • 77 Metascore
    • 80 Critic Score
    The Etrian Odyssey games have always been a triumph, and Etrian Odyssey Origins Collection is the sort of loving proof of concept to convince Switch and PC owners that yes, it’s still just as good on a platform that doesn’t feature two screens. Etrian Odyssey I, II, and III remain fantastic, challenging, and engaging games that will drive players to explore. Even better is that the auto-mapping and difficulty options increase the ease of entry, making them even more appealing. It’s wonderful to see all three games again, and I hope this is a precursor to a seventh installment.
    • 86 Metascore
    • 80 Critic Score
    Diablo IV introduces one of the most integral characters from its expansive catalogue of lore to weave a tapestry about choice, parenthood, while transitioning the series into something more resembling a live service game.
    • 92 Metascore
    • 90 Critic Score
    Street Fighter 6 is a fighting game for everyone. With control schemes that will let you do cool things simply by mashing the buttons, a sprawling single player mode, and a character creation system that allows you to cobble together whatever moveset you like, it feels like something designed to give you whatever you want out of a fighting game.
    • 71 Metascore
    • 60 Critic Score
    I’m genuinely disappointed. Star Trek seems perfect for a narrative-heavy adventure game, and Star Trek Resurgence’s bugs, design, and QTEs keep people from getting properly invested. I don’t regret my time with the game, and I did enjoy the tale it told. However it’s executed in such a sloppy fashion and littered with issues that draws a player’s attention away from what matters.
    • 73 Metascore
    • 70 Critic Score
    Fairy Fencer F: Refrain Chord was a great time. The gameplay was very entertaining, every battle felt like a fair challenge and I ended up taking on almost every quest both for the rewards and just for the sheer fun of it. The story has its ups and downs but nothing that made me abandon the game completely, on the contrary, it felt the high points mattered the most. And finally, the characters made it all worthwhile, it was refreshing to follow the adventures of friends that don’t feel heroic in a standard way, yet still completely endearing all the time.
    • tbd Metascore
    • 70 Critic Score
    Pocket Mirror: GoldenerTraum is a beautiful blast to the past that hearkens back to the glory days of the indie RPG Maker scene. What makes it shine is in its cast of colorful characters and its heartwarming message. Though I commented that its vagueness is detrimental to emotionally connecting with the story, it does linger with you as you ponder upon its meaning. Video games are art, and Pocket Mirror: GoldenerTraum is one of those games that can prove it.
    • 62 Metascore
    • 70 Critic Score
    There are certain NIS America games that sometimes end up a bit forgotten compared to other titles, like Cladun or The Guided Fate Paradox, and I really hope Monster Menu: The Scavenger’s Cookbook isn’t one of them. There are some elements that feel like they aren’t quite there yet, like pacing or effect application, but what’s here feels really different and innovative. I enjoyed my time with it way more than I expected to, and I would really love to see what could be done in a sequel.
    • 96 Metascore
    • 100 Critic Score
    The Legend of Zelda: Tears of the Kingdom is an absolutely massive adventure, just like its predecessor Breath of the Wild. However, it isn’t as though we’re retreading familiar paths or going through an expansion of the existing game. Rather, it does feel entirely new, with its new creative elements adding more freedom while still offering a bit more structure when it comes to visiting Temples and following its story. The technical elements and execution mean that it could be welcoming to all audiences and gameplay styles, and it’s a prime example of what sorts of heights the Nintendo Switch can hit.
    • tbd Metascore
    • 70 Critic Score
    Being a free game with a small roster and beginner-friendly slant, I can see Idol Showdown being a great entry point into fighting games for Hololive VTuber fans. If fighting game veterans, attracted by the allure of rollback netcode, end up endeared to the characters, then the game could serve as a nice gateway between the two communities. Those outside those camps may find its appeal limited, but such is the nature of games targeted at such a specific crossover of audiences. Despite that, Idol Showdown is a worthy addition to the growing list of Hololive fan-games that stand on their own merits.
    • 74 Metascore
    • 70 Critic Score
    Winter’s Wish: Spirit of Edo is one of those Switch otome games that covers a lot of different topics well. Do you like period pieces? It’s got that. Enjoy stories with supernatural elements? Each route features blightfall hazards to overcome. There for the romance? I really recommend going through Yoichi’s route! Due to playing so many routes one after another, the sense of progression felt a bit similar to me, but I think someone playing it in a more measured way as intended would have a good time.
    • 81 Metascore
    • 80 Critic Score
    Darkest Dungeon II expands on the series in a way that brings a new kind of freshness to the core experience. Those looking for something identical to the first game may feel disappointed with how progression tracks, or a lack of a more diverse roster of characters. That said, it is bound to keep you entertained for hours on end, and has plenty of new mechanics to engage in that allow for more experimentation and min-maxing.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, whether Star Wars Jedi: Survivor is for you will depend on how much you liked the first game. As much as it builds on the first game in terms of size and scope, it doesn’t feel like it’s going in any new direction. It’s more of what was good about the last game, a second helping of a meal you already know you like. That’s not to damn it with faint praise, it’s an enjoyable game with a lot of content, but there’s no new angle that the previous game didn’t cover already. Add to that the technical instability and it’s hard to recommend this over Fallen Order unless you’ve already beaten that and want more.
    • 53 Metascore
    • 40 Critic Score
    As Redfall lacks any actual depth in terms of narrative or gameplay loop, it’s a hard game to recommend. But who knows, maybe six months to a year down the line, it could be a completely different and more engaging game. That’s just the time we live in.
    • 63 Metascore
    • 60 Critic Score
    Still, it’s not the easiest game to recommend even if this is the best and easiest to play version. If you want to ruin friendships, Mario Party is the better option. Yes, there will be hurt feelings, but at least everyone will have a good time while it happens. With Dokapon Kingdom: Connect, the pacing and other elements mean it’ll feel like all four people are trudging through a mile-long pit of quicksand in many modes. There’s an audience for this niche game, for sure, but know going in that it is a lot.
    • 71 Metascore
    • 60 Critic Score
    Arcana of Paradise: The Tower feels like the concept is sound. A roguelike deck builder with more puzzles to it and possibly caring for your current and future party members is a novel idea. However, even with the real-time element forcing you to act quickly, it doesn’t feel like this is a critical affair. There’s a lack of tension that keeps it from feeling like an achievement when you do well, and the recurring events means you’re rarely surprised and already prepared for most things headed your way.
    • 83 Metascore
    • 90 Critic Score
    The art and graphics in Cassette Beasts are beautiful, and perfectly match the whimsical, and at times terrifying nature of New Wirral. Without spoiling anything, the design for each boss battle is spectacular. Likewise, character portraits are beautiful and full of personality. In contrast, the game world is simple and not filled with too much detail, which helps with navigation and clarity. Because of this simplicity, the pixel art pops-up and the art style benefits a lot from it.
    • 76 Metascore
    • 60 Critic Score
    Labyrinth of Zangetsu is a very well-balanced dungeon crawler that weaves its narrative right into its aesthetic. Despite how impressively modern the game looks, there were a lot of factors that made it a lot more reminiscent of a bygone era. Aside from how little strategy the battles required, it also had an incredibly monotonous soundtrack. Personally, it was a little difficult to get into the game because of these issues. This game is definitely one that dungeon crawler fans should play, but it is also one that I could only recommend to fans of the genre. What makes Labyrinth of Zangetsu stand out is in its sumi-e art style. So once the novelty of that wears off, it feels as hollow as a fountain pen that’s run dry.
    • 65 Metascore
    • 80 Critic Score
    Trinity Trigger does nothing new. It doesn’t advance the genre forward and it doesn’t offer many surprises to veterans of the genre. However, as I said at the start of this review, it’s hard not to love a humble comfort RPG. Especially when it’s as charming as this one.
    • 64 Metascore
    • 70 Critic Score
    Afterimage‘s loading times are the far more egregious offender in this Metroidvania than any tiny text. This may change with a patch, but it would take over a minute to reach the title screen. I thought it was broken initially, to be honest. I recommend starting the game, going to get yourself something to drink, and perhaps it will be ready to go when you get back. The in-game loading isn’t as bad, but you’ll stare at a black screen for a time when you go into some buildings at certain villages or occasional other places.
    • 73 Metascore
    • 70 Critic Score
    Specific to the Switch version, it plays at a fine pace, but its blurry characters can be hard on the eyes. That, and the lack of rollback netcode, make it the clearly inferior release out of all the platforms it’s on. It’s a solid release if you have no other choice, but if you DO have a choice, get it on anything but the Switch.
    • 83 Metascore
    • 80 Critic Score
    Advance Wars 1+2: Re-Boot Camp is simultaneously a triumph in preserving the timeless strategy gameplay of the past and a huge missed opportunity to give it a rejuvenated platform that could attract new players.
    • 81 Metascore
    • 70 Critic Score
    So far though, I’ve liked what I’ve seen in Wildfrost. I’m a big fan of how cute the art is in this otherwise brutal game. Plus, it was really easy to just pick up and play. But I wish that the game allowed me to refresh my options in the beginning or made expanding Snowdwell feel a bit more rewarding. I enjoyed unlocking new cards, but there was never much fanfare. I also wished I could use leftover bling instead of accomplishments to add more cards to the hub. You really needed to get lucky with RNG to get the necessary cards. Nonetheless, Wildfrost is a game as beautiful, cruel, and cold as its sunless environment. Players going in will have to prepare to sink hours into building their dream deck… and punching their pillow.
    • 78 Metascore
    • 70 Critic Score
    The Mageseeker: A League of Legends Story is a bite-sized adventure and decent enough 2D action game that will keep players entertained during its short playtime. While it isn’t overly mechanically complex, mastering its magic system is rewarding. However, those looking for a more substantial story which remains consistent with Riot Games’ previous lore concerning Sylas may feel a bit underwhelmed or disappointed.
    • 77 Metascore
    • 80 Critic Score
    Mega Man Battle Network felt so different when it debuted in 2001, and it still manages to feel unique in 2023. The concepts and ideas are still fun, and the ambiance and art direction are timeless too. Yes, there might not always be earth-shattering improvements between entries, but every game is built on a solid foundation and enjoyable. Especially if you really get into deck-building and care about the characters and their world.
    • 84 Metascore
    • 90 Critic Score
    Dredge not only manages to be a compelling fishing game that constantly urged me to scour every part of the option, but also is a great horror game with fantastic ambiance. It is perfectly unsettling, with things going awry when you least expect them. It makes you want to tempt fate by sounding a siren or using lights while on the water alone at night, even though you know whatever’s sounding a horn back at you doesn’t mean you well.
    • 78 Metascore
    • 80 Critic Score
    Void Terrarium 2 is a solid rogue-like. The dungeon dives are plenty of fun even if there are a few underwhelming aspects, and it offers some nice side content to wind down with between runs. It’s certainly not perfect, and some parts feel more optional or redundant than anything else, but it more than kept my interest throughout.
    • 70 Metascore
    • 70 Critic Score
    On the whole, I enjoyed Process of Elimination. The story kept me guessing like a good mystery should and it had some brilliant ideas. However, my frustrations with it all came from feeling it could have pushed those ideas into even more exciting territory. Mystery enthusiasts will definitely find something to love here. But those looking for a meaty strategy experience may feel a little disappointed.
    • 68 Metascore
    • 60 Critic Score
    Melon Journey: Bittersweet Memories feels a bit like a slice-of-life mystery with a hidden seedy side. There’s darkness afoot, and players can make a difference. However, it often feels like it attempts to imply a familiarity with the characters and world that may not be there. While sometimes charming and pleasant enough, it can feel like a very surface-level adventure. There’s nothing wrong with that, though it might be a good idea to wait for a patch or two before heading to Hog Town before catching up with this crew.
    • 80 Metascore
    • 70 Critic Score
    Norn9: Var Commons is one of those otome games that shows Idea Factory isn’t afraid to try things, and the Switch release is the best version of it. However, while it is enjoyable, it also happens to be a game that can be a bit scattered due to how much it attempts to do. Some of the routes can be really enjoyable and the whole of the story is fun if you don’t get too bogged down in the details. However, know going in that if you want all the answers, you’ll eventually need to basically fall in love with everyone.
    • 78 Metascore
    • 90 Critic Score
    From the very start, GrimGrimoire was a strong game, and with GrimGrimoire OnceMore VanillaWare made a once niche title even more appealing to a wider audience. With visual novels more appreciated, I feel the story of Lillet and the loops she jumps through at Tower of Silver Star will be better appreciated. Not to mention the solid strategic elements feel like they flow better with the latest adjustments. Combine that with VanillaWare’s always stunning presentation, and GrimGrimoire OnceMore feels like a mandatory inclusion in the libraries of both strong story lovers and strategy enthusiasts.
    • tbd Metascore
    • 50 Critic Score
    Record of Agarest War is a generic take on a generational RPG. The experience feels dated even for 2007. While combat can be fun, the game is a slow burn, and it is difficult to ignore its more questionable content. Considering the price mark for a game that is sixteen years old, and the overwhelming length of the game, I would only recommend it to someone interested in a crunchy, slow combat system, looking for quantity over quality. Considering that the game received a prequel and two sequels, it surely has enough public.
    • 82 Metascore
    • 80 Critic Score
    Atelier Ryza 3 is a game that makes good on its promises. We’ve spent years getting to know Ryza and her friends and learning more about their world. Now there’s this pay-off that really feels fulfilling. Yes, some minor elements might keep it from being completely perfect. Considering how much it accomplishes, it’s still an admirable achievement.
    • 93 Metascore
    • 70 Critic Score
    In an attempt to make Resident Evil 4 with more modern sensibilities, it has left behind what made the original game so great to begin with.
    • tbd Metascore
    • 70 Critic Score
    ONI: Road to Be the Mightiest Oni is a messy, yet clearly heartfelt, experience. There is a lot that’s worthwhile here, between the gorgeous visuals, interesting mechanics, and superb storytelling, you just have to wade through a lot of samey content to get to it all. Might be best experienced in short bursts.
    • tbd Metascore
    • 70 Critic Score
    Though Alice Gear Aegis CS Concerto of Simulatrix won’t wow mecha fans with its storytelling, its substantial content base and appealing characters make it a pleasant distraction, and a showcase for top-notch mecha musume designs.
    • 80 Metascore
    • 90 Critic Score
    Bayonetta Origins is a gorgeous look at another side of one of PlatinumGames’ most beloved characters. It’s a game that, at a glance, you might think wouldn’t work due to the unconventional control scheme. But it does, thanks to clever design decisions.
    • 82 Metascore
    • 80 Critic Score
    With a snappy script and some genuinely unnerving jump scares, Paranormasight is a very approachable J-Horror game. The slow process of turning around using a mouse on the PC was a great way to amplify the tension in a lot of scenes. Because it leans heavier into the mystery aspect of the horror-mystery genre, even players who are nervous about horror games can enjoy it. It is a beautifully crafted game that makes imaginative use of its medium. Clocking in at under 10 hours—with some of that time spent lost, idling, or just reading through its impressively detailed files—Paranormasight is a wonderful game for a lazy weekend.
    • 73 Metascore
    • 80 Critic Score
    Listen. Fatal Frame: Mask of the Lunar Eclipse is so scary that one night after I played it for about five hours straight, I couldn’t sleep properly as I live in an apartment building. Whenever I’d hear a neighbor shuffling down the hall or someone slam a door too hard, it would jar me awake. I was certain one of these ghosts was going to get me. This is the kind of game it is. It wrecked me in a way past Fatal Frame entries didn’t, and I’m sure once I’m able to rest without seeing some of these ghosts in my mind’s eye, I’ll appreciate that.
    • 86 Metascore
    • 80 Critic Score
    This is a JRPG that I didn’t think we’d ever see released worldwide about 10 years ago, and now it’s here. It’s a joy to play. As long as you’ve been keeping up with the series over the last decade, it will likely delight you as well.
    • 59 Metascore
    • 60 Critic Score
    Redemption Reapers is an engaging, if somewhat niche, tactical RPG experience. Its strong moment-to-moment battling emphasizes a sense of hard knocks and desperate victories, but a thin story and slogging early stages risk alienating potential fans before they get a taste for its atmosphere.
    • 71 Metascore
    • 80 Critic Score
    For a game that would make most anybody do a double take because of its mixture of anime art style, action shooter genre, and soulslike gameplay, Little Witch Nobeta comes together very well as a whole. The shooter components are enjoyable to play with and offer enough diversity to give you several options for battles. The soulslike parts add fun and difficulty, as well as a tiny bit of a strategic element in the upgrade system. And though the story isn’t grandiose or deep, with most of the worldbuilding coming in the form of the stories attached to items found throughout the castle, there’s enough to carry the game forward, which is fine by me. It’s not perfect, but the game is nothing if not fun, and I’ll definitely be coming back to play some more of it.
    • tbd Metascore
    • 60 Critic Score
    There’s something appealing about that. I really appreciated The Smile Alchemist being I could play for a few minutes to get that boost of positivity, then completely step away knowing it’s fine and I don’t need to get too invested. It can get repetitive and the localization is a little rough, but it has heart. It’s like what if we distilled what made an alchemist simulation down to its most base qualities, ensured it was completely colorful, and rolled with it? The result is this, and it’s a delightful diversion in small doses.
    • 72 Metascore
    • 70 Critic Score
    The systems are tightly interwoven in ways that make all of its items and unlocks feel relevant even if they’re not exactly what you want, and it can feel quite satisfying as a playful diversion to pick at here and there. Once you know what it is and what to expect from the game, it’s a genuinely compelling experience.
    • 79 Metascore
    • 70 Critic Score
    I do wish that it gave people more changes to really connect with the larger cast and experience more side-stories. Roy, Meg, and to a lesser extent Golan are the main focuses here. There are occasional moments when a green exclamation point will appear on the map, allowing someone to pop in and briefly take part in an exchange with other NPCs. However, these tend to be quite brief and even ones with side quest elements to them, such as preparing a hamburger, don’t involve too much thought or offer any reward other than talking to other monsters for a while.
    • 94 Metascore
    • 90 Critic Score
    This simple approach to modernizing a game maintains everything that made the original work, while updating its control scheme, its visuals, and adding a few extras along the way. While this means that a few dated elements remain unchanged, the quality of the game is such that this is not enough to taint the overall excellent experience the game has to offer.
    • 76 Metascore
    • 70 Critic Score
    I’d say Grim Guardians: Demon Purge is a good snack for people who enjoy Inti Creates titles, the Bloodstained: Circle of the Moon spin-offs, or games that are Metroidvania-adjacent. It’s a brief diversion, which isn’t a bad thing! In a world where so many games can be 20-40 hours long, sometimes I want something silly and fun that will keep me busy for one or two evenings. I really appreciated what Inti Creates accomplished with the generally delightful Grim Guardians: Demon Purge.
    • tbd Metascore
    • 50 Critic Score
    The Crimson Flower that Divides: Lunar Coupling is the equivalent of the tawdry romance novel you pick on sale or at a second-hand store. You probably won’t proudly admit you enjoy it or read it in public. Instead, it becomes your problematic secret you’ll sneak off to play. You’ll find a favorite character or characters and savor certain segments. Just know going in that this is absolutely a “mature” story with triggering themes.
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land, at the time, felt like a poignant throwback after installments like Kirby 64: The Crystal Shards and Kirby and the Amazing Mirror. Now in 2023, Kirby’s Return to Dream Land Deluxe’s revival results in an entry that feels like a more introductory experience to be enjoyed with a small group of newcomers to the series.
    • 81 Metascore
    • 80 Critic Score
    At its best when its focus is divided, Like a Dragon: Ishin! is a fun Bakumatsu sandbox. It doesn’t have the engrossing standout minigame like the cabaret or business management challenges of previous titles, and its time period means it also doesn’t pack a fun arcade. But its jack-of-all-trades approach still resonates.
    • 85 Metascore
    • 90 Critic Score
    Octopath Traveler 2 opens with the promise of adventure and journeys that show how characters grow and shape the world, and it sends you across a lavish world as you help each individual and, along the way, make Solistia a better place. There is so much potential here, with everyone able to choose how they approach it all. More importantly, it’s approachable, ensuring everyone can appreciate the stories Square Enix and Acquire will tell.
    • 75 Metascore
    • 80 Critic Score
    I can't say for sure whether that shift in design philosophy will give Wild Hearts the same enduring appeal as its closest competitor. But in the moment, at least, Omega Force crafted a worthy and entertaining alternative that forges a distinct identity of its own.
    • 87 Metascore
    • 90 Critic Score
    Theatrhythm Final Bar Line is a worthy successor and end to the beloved rhythm game franchise, and serves as a love letter to its OSTs.
    • 83 Metascore
    • 80 Critic Score
    Labyrinth of Galleria: The Moon Society scratches a particular itch I’ve had for a while. While the game starts as standard fare for the genre, it quickly shows that there are a lot of tricks under its sleeves, mainly in exploration and how to tackle diving into the labyrinth. There were times I felt I was playing a puzzle game while I explored the labyrinth, just to suddenly be reminded that this was an RPG with a deep combat system, all surrounded and neatly wrapped by a whimsical and at times scary story, not unlike that of classical fables.
    • 64 Metascore
    • 70 Critic Score
    While Forspoken is a much better time than chatter on social media might suggest, those who opt to take on Frey’s journey will likely encounter bumps and stumbles that are hard to ignore, as well as have to deal with some unpleasant traveling companions strapped to their arms. Folks who can put up with those shortcomings, though, will find a dramatic and very pretty adventure as a stranger running freely across a strange land.
    • 78 Metascore
    • 70 Critic Score
    The selling points of Cuddly Forest Friends are that it is cute, it is easy for someone to get into and play, and there are an array of different sorts of minigames. It succeeds on all three fronts. The pacing does force you to follow a certain sort of schedule, which might be a bit slow or restrictive for experienced players. Still, that will probably work well for beginners and younger players. For those looking for a more relaxed title or game for kids, it could feel like coming home to fluffy friends. For the sort of game that it is, it handles the concept and material very well.
    • tbd Metascore
    • 60 Critic Score
    Neptunia Sisters VS Sisters is a surprising return to form for Hyperdimension Neptunia, a game that seems to show fans that Compile Heart still remembers what made its little franchise so endearing in the first place. It’s just a shame that a lack of care for spaces threatens to undermine that sense of renewal.
    • 81 Metascore
    • 80 Critic Score
    With Persona 3 Portable, we get an experimental way of handling an entry in the Persona series. It is one that can be more inclusive in some ways, while also pulling back to offer a more minimalistic approach. It might not be as robust as Persona 3 FES, but it is an important part of the series’ history and its new ports are appreciated. Especially since Persona 3 Portable runs so well on the Switch. In some ways, it isn’t the most comprehensive version of Persona 3, but it is a fantastic take on the story.

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