Siliconera's Scores

  • Games
For 1,131 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1131 game reviews
    • 80 Metascore
    • 100 Critic Score
    Fire Emblem Engage is amazing and a wonderful way for Nintendo to kick off 2023.
    • 73 Metascore
    • 70 Critic Score
    If you always wanted to join the Straw Hat Pirates, then One Piece Odyssey is the adventure for you regardless of your proficiency with video games. However, it wouldn’t necessarily be the best game for everyone else. Those who love Tales titles or are experienced with turn-based RPGs would do better with a different, more challenging title that doesn’t expect you to be familiar with the source material. It is a very easy adventure that expects a certain degree of knowledge about One Piece, even with Lim using the memory cubes to offer brief asides during chapters. But if you are a fan and are up for an effortless, nostalgic, and pretty stroll, this will leave you satisfied.
    • 72 Metascore
    • 80 Critic Score
    The Breakers Collection may really only be one game with some variance, but that one game is a really good time. The small, seemingly uninspired roster has a ton of variety and creativity in its characters, rewarding your experimentation with some wild attacks to discover. Its Breaker system means you’ll continue to find a lot of depth as you really get to know it, and its sense of humor (intentional or not) mixed with impressive moves mean you’ll be hollering with laughter or excitement as you play. It’s such a wonderful treat of a game, and a real gift to be able to play on modern consoles.
    • 54 Metascore
    • 50 Critic Score
    There are times when Sports Story can be fun. The script can be quite humorous. The sprite work is fantastic. The concept is generally sound. Golf Story, only more seems like a winning prospect. It’s that being overambitious undid any goodwill here. I wouldn’t be surprised too if there’s an element of it all being rushed, with the proper amount of time not being dedicated to eliminate issues and more cohesively tie everything together. With patches, there could be something here! While it wouldn’t hit the heights of Golf Story, I think Sports Story could still eventually be an enjoyable game. It will just take two or more months for that to happen.
    • 68 Metascore
    • 40 Critic Score
    The Callisto Protocol feels like a retread of the PS3 era of survival horror, but perhaps in the worst way possible. It’s clear that this title was made with Dead Space in mind, as it shared the same creator, but it’s also a look at how the genre has evolved since Dead Space was relevant. And while The Callisto Protocol’s narrative is lackluster, the gameplay could have been something great and ultimately redeeming about it. Instead, it feels trapped in the past and a worse iteration of what inspired it.
    • 69 Metascore
    • 70 Critic Score
    The game remains a solid revisiting of a years-old game. And it serves as a good way for folks to experience one of strategy and mecha gaming’s foundational works on a current platform. Front Mission 1st: Remake won’t set hearts aflame with novelty, but it is a satisfying return to first principles, with a promise of more to come.
    • tbd Metascore
    • 60 Critic Score
    Raptor Boyfriend is a fairly interesting game, though the premise loses its appeal after a while as it becomes a straightforward visual novel. Its linear nature and lack of meaningful dialog options, as well as the frankly generic and trope-filled characters can make it difficult to play more than once unless you like collecting things. Overall though, it is a pretty smooth experience, albeit with some bumpy grammar and consistency. It does a good job at portraying issues like social anxiety and PTSD in a grounded light. Unfortunately, its dour mood and lack of meaningful player choice make it a forgettable experience despite its unforgettable name.
    • 84 Metascore
    • 80 Critic Score
    Lil Gator Game is an adventure that ambles along, taking elements from games its developer loved and implementing them along the way. In a way, that might also keep some players from connecting with it. But even so, it is generally a charming and cozy way to spend some afternoons.
    • 81 Metascore
    • 80 Critic Score
    Even though the world is in danger and Lilith is a force to be reckoned with, Marvel’s Midnight Suns is a popcorn flick of a game purely designed to entertain its players. It can be silly! Sometimes, it will be serious. You don’t need to think too hard about it. No experience with Marvel series or Firaxis games is needed. You can hop into it, play for a few hours, and save the day alongside major and minor heroes.
    • 60 Metascore
    • 60 Critic Score
    Aka
    The idea of Aka is fine, but the execution isn’t there. It is a pretty and relaxing enough game when it works. However, it often isn’t behaving as it should, which really gets in the way of taking it easy.
    • 91 Metascore
    • 90 Critic Score
    Chained Echoes looks, sounds, and feels good. The 16-bit art looks great and lends itself to a game of this style, the soundtrack is absolutely beautiful, and the game’s exploration and combat systems flow very smoothly. I had a hard time putting it down, and when I wasn’t playing it, I kept wanting to go back. Naturally, Chained Echoes is not without its flaws—there’s no way to review tutorial screens or lore and battles feel more reliant on luck than skill—but I had a great experience. It wears its SNES-era JRPG influences like badges of honor, while also forging an identity all its own.
    • 81 Metascore
    • 80 Critic Score
    In the end, though, those nitpicks are minor, and River City Girls 2 is an unequivocal improvement on its predecessor. It builds on the distinct atmosphere of River City Girls and greatly expands its horizons, without losing any of the charm of the original. I don’t know if I’d agree with some of the characters when they claim “Sequels are always better,” but I can say that this sequel definitely is.
    • 77 Metascore
    • 70 Critic Score
    Is it fair to compare indie project Melatonin to the big-studio polish of Rhythm Heaven? Perhaps not. It doesn’t quite reach those heights, but what it manages is well-executed. And, well, it’s not exactly like we’re getting flooded with games in the genre right now! So we’ll appreciate the oasis in the desert.
    • 68 Metascore
    • 40 Critic Score
    While Samurai Maiden’s characters may be cute, the gameplay is completely unsatisfying. At its best, it is a bland beat’em up sending you slashing through skeletal specters. At its worst, it is infuriating. Samurai Maiden isn’t like Ed-0: Zombie Uprising, which is in early access and only costs $19.99. This would be a far different review it was. It is a disappointing game in a sorry state, and there are far better fanservice-filled beat’em ups out there.
    • 64 Metascore
    • 60 Critic Score
    Fans of Utawarerumono should still consider giving the game a shot, as the strength of its story and characterization makes the trip worthwhile. Everyone else, though, would be better served by playing the previous games first before they take the plunge.
    • 72 Metascore
    • 80 Critic Score
    Dragon Quest Treasures is a lot! It offers tons to do. Players get diverse islands to explore, many quests to complete, and an ample assortment of monsters to collect. It is clearly the sort of game someone is supposed to pick at for weeks. The downside is, it can almost be too overwhelming when it comes to how many tasks fall into your to-do list. As long as you take your time (and regular breaks to rest your thumbs after all the digging), it’s a manageable and sometimes even memorable experience.
    • 68 Metascore
    • 70 Critic Score
    The Rumble Fish 2 is an enjoyable romp through a bit of fighting game history. It’s got some solid character designs whether you want to look cool or silly, some great moves to make each character compelling to play, and a vast set of special abilities that will tweak your character in all manner of situations. While I don’t think it’s going to cause a massive shift in the competitive scene, I think it’s going to make for a lot of fun nights beating the shirts off of your buddies in your home and down at the local tournaments.
    • 83 Metascore
    • 90 Critic Score
    Crisis Core: FFVII Reunion is a benchmark for how Square Enix should handle its remasters going forward. It provides a nice quality of life upgrade with full voice acting for the entire game and doesn’t change much about it outside of its visuals. This is a game that largely rests on the laurels of its original release and remains good because of Square Enix’s lack of overall changes. It was a blast from the past in the very best way, and also exemplified that while Crisis Core was a great game in 2007, it’s just as good of a game in 2022.
    • tbd Metascore
    • 60 Critic Score
    The Devil in Me is a great game for horror fans, as well as those who enjoy true crime. As soon as I recognized H. H. Holmes from the prologue, I felt excited about what was in store. Its characters are inoffensive — some may consider them bland — but the plot helps to make up for them for the most part. With its relatively short play time, it’s an easy game to loop in order to achieve the best ending. Or, perhaps you can channel your inner Holmes and attempt to kill them all. Like the Curator says in the beginning, the choice is in your hands. You’re culpable for who lives and who dies.
    • 77 Metascore
    • 80 Critic Score
    Lover Pretend ended up being a real surprise, as I didn’t expect to enjoy this Switch otome game as I did. It seemed like it could perhaps rely too heavily on its taboo theme. But it snuck up on me with its earnest nature. Not to mention the way it handles certain topics lent a level of respect I didn’t expect from it. It’s just a lovely little love story.
    • 69 Metascore
    • 60 Critic Score
    Sonic Frontiers is a game that is made up of a thousand different interesting ideas, all threaded together in a way that should create something good. But for all it manages to accomplish and for all the great ideas that lurch just beyond the horizon, Sonic Frontiers skids to a halt as it sprints to the finish line. The result is a fragmented and sometimes disjointed mess. Paired with its performance issues, it makes this a tough game to recommend, even if it has pockets of truly enjoyable gameplay that make me excited to see what the developers will come up with next.
    • tbd Metascore
    • 30 Critic Score
    RWBY: Arrowfell is a game that suffers from odd mechanics and strange decisions. It also can’t seem to decide if it wants to be for the core fans or for the newcomers. The story is easy to follow and generic enough that anyone can dive in, but it also remains woefully unfriendly for those unfamiliar with the source material or genre.
    • 72 Metascore
    • 70 Critic Score
    Pokemon Violet and Pokemon Scarlet certainly don’t put their best feet forward. They run rough. Visual downgrades are clear. But ultimately, once you settle in, they’re certainly full Pokemon games. We’re hoping some post-launch bug-squashing will help them run better, but in the long term, The Pokemon Company might need to implement a plan that offers Game Freak longer development windows for tentpole releases.
    • 71 Metascore
    • 70 Critic Score
    Pokemon Violet and Pokemon Scarlet certainly don’t put their best feet forward. They run rough. Visual downgrades are clear. But ultimately, once you settle in, they’re certainly full Pokemon games. We’re hoping some post-launch bug-squashing will help them run better, but in the long term, The Pokemon Company might need to implement a plan that offers Game Freak longer development windows for tentpole releases.
    • 57 Metascore
    • 60 Critic Score
    Polish issues aside, Gungrave G.O.R.E. is a nostalgic trip to a certain era of action game design, dressed up in improved visuals and performance. Its anachronistic take on shooting gameplay and late-90s anime aesthetic won’t be for everyone, but the separation of years makes it clear that there’s nothing quite like it on the market.
    • 75 Metascore
    • 70 Critic Score
    A Little to the Left is a good puzzle game to play when you need to take a moment to sort things out. It lets you take a moment to calmly organize things, perhaps tidying up your thoughts. I do wish its levels felt a bit more balanced. There are absolutely tasks that feel like rote behavior, as well as a few puzzles with solutions that might not seem to make sense. At least there’s always the option to “let it be” and move on.
    • 68 Metascore
    • 70 Critic Score
    Goat Simulator 3 is exactly what you expect from a game dedicated to celebrating parodies, exploring the weirdness of game physics, and running around the world as a “chaotic good” or “chaotic evil” goat. It can be a lot of fun! Sometimes, it can break! I still see pop-in issues after the day one patch and find myself getting stuck. Still, even when it isn’t perfect, it’s a good time. It manages to be irreverent, but simultaneously irrelevant and relevant.
    • 84 Metascore
    • 70 Critic Score
    What this This Way Madness Lies lacks in terms of narrative depth, it more than makes up for in refreshing combat and clever characterization. It’s a breath of fresh air that also serves as a heartfelt sendup to both classic JRPGs and classic literature.
    • 75 Metascore
    • 70 Critic Score
    Aside from these grievances, Doraemon Story of Seasons: Friends of the Great Kingdom is an incredibly fun and relaxing game. If I had played it without a deadline, perhaps the interruptions for the cutscenes might not have been such a big deal. The storybook aesthetic is pleasing to the eye, and some of the locales — especially the Observatory — are breathtakingly beautiful. Leave the napping to Noby; this is a farming sim that enthusiasts of the genre absolutely cannot sleep on.
    • 86 Metascore
    • 80 Critic Score
    As an interactive museum exhibit, Atari 50 is quite successful, if with a clear point of view. As a labor of love, it’s filled to the brim with everything Digital Eclipse could fit. Whether it transcends “well-crafted curiosity” status, though? That’ll depend on your nostalgia for a library of games that has some trouble standing the test of time.
    • 84 Metascore
    • 80 Critic Score
    Tactics Ogre: Reborn is everything that it should be. While its gameplay systems may feel archaic in this new age of tactical RPGs, it somehow enhances the harshness of its narrative. This will no doubt make it daunting for those unfamiliar with this style of tactics title. It certainly won’t be for everyone, but remains a tried and true classic. And those who haven’t yet had to experience the Ogre Battle series will be in for a treat. As its themes of self-sacrifice and perseverance against all odds stand the test of time, even if its gameplay may not.
    • 73 Metascore
    • 80 Critic Score
    You can’t go into Harvestella thinking, “So is Square Enix’s Rune Factory/Story of Seasons game?” It isn’t fair to the developers or the game itself. Yes, this is an action-RPG with farming and life-sim elements. But it’s also very much trying to be its own thing. It needs time to grow. A think a few patches would help to act as stakes to help bolster the game would do a world of good. If Square Enix tends to it well, I could see a successful successor spawn.
    • 71 Metascore
    • 70 Critic Score
    Lonesome Village is pleasant. The world is bright and colorful. Despite things being Very Wrong around town, there’s no sense of pressing danger. It encourages you to take in the scenery and solve puzzles at your leisure. While that means it can feel a little too rudimentary, it’s generally a good time. Especially as villagers start to return and you get a chance to interact with more (virtual) “people” again.
    • 79 Metascore
    • 80 Critic Score
    Yomawari: Lost in the Dark is the third entry in the deceptively cute Yomawari series of horror games and continues an effectively frightening tradition. Fans of J-Horror will likely appreciate the slow and atmospheric situations, but there are plenty of jump scares to keep you on your toes. The story is simple, but effective, and the unique way it goes about conveying the tale will keep you glued to the screen. Just make sure you don’t look away, though. There’s no telling what you’ll see in the dark.
    • 84 Metascore
    • 100 Critic Score
    By the end of it, everything swells together to create something that lingers in the back of the mind, gnawing away like a memory desperate to resurface. SIGNALIS is a game that I will never forget. And I will never forget the promise that was made between ELSTER and Ariane — of their love as selfish and cruel or beautiful and compassionate as it may be — that persisted through endless cycles of distortion and tragedy.
    • 94 Metascore
    • 100 Critic Score
    God of War Ragnarok is as slick and beautifully crafted a game as you will play this generation, and my experience with it has been delightfully bug-free.
    • 74 Metascore
    • 70 Critic Score
    Ultra Kaiju Monster Rancher does a good job of infusing Ultraman essence into an established series, all without potentially putting people off of it. Things are handled well, and the kaiju are fun to collect and train even if you aren’t aware of their backstories.
    • 53 Metascore
    • 60 Critic Score
    Despite iffy monetization choices and the general feeling that the game might not last long enough to become a permanent part of your rotation, Dragon Ball: The Breakers is a frantic and fast-paced interpretation of a genre otherwise saturated in horror movie tropes. Steeped in fun Dragon Ball in-jokes and goofy humor, there’s there’s a lot of slapstick joy to be found in the game, so much so that it wouldn’t be out of place if the Benny Hill theme kicked in every so often.
    • 69 Metascore
    • 70 Critic Score
    It isn’t a stretch to say Star Ocean: The Divine Force is the best Star Ocean game in years. The atmosphere is great, even if it can feel a little unsteady sometimes or as though it is borrowing a bit too much from past entries. It’s enjoyable in the ways that matter. Combat is fun. Moving around with D.U.M.A is easy and efficient. Even the Es’owa minigame feels worth your time. It’s generally satisfying, not to mention an encouraging step forward for a series that was clearly in trouble.
    • 73 Metascore
    • 60 Critic Score
    There’s absolutely nothing wrong with a game with dating sim elements focusing on other elements and letting the lovey-dovey stuff gradually build in the background. The thing is that Paradigm Paradox can be an interesting visual novel, but isn’t the best if you’re looking for a really romantic Switch otome game. The majority of the routes feel clipped and rush, “telling” you there’s suddenly a meaningful relationship between the heroine and other characters without “showing” you how it happened. The game is stylish and the localization is fun, but it left me wanting more substance.
    • 86 Metascore
    • 90 Critic Score
    Bayonetta 3 is over-the-top in every possible way, and I get the feeling newcomers and long-time fans of the series will appreciate that.
    • 78 Metascore
    • 60 Critic Score
    Cats may enjoy leaping into boxes, but solving this game requires you to jump out. Flexible thinking and imaginative creativity are the keys to success in Nine Noir Lives.
    • 78 Metascore
    • 80 Critic Score
    Anno: Mutationem is a gorgeous-looking sendup of classic cyberpunk anime, with a narrative, characters, and combat that easily backs up its stunning aesthetic and visuals.
    • 89 Metascore
    • 80 Critic Score
    Whether or not it truly needs to exist, the fact remains: The Last of Us Part I does exist, and it happens to be the best version of an already pretty good game. The additional accessibility options alone justify it for that section of players. Meanwhile, those who are interested in experiencing its story when it looks its best, whether as a first-timer or a veteran revisiting an old favorite, should strongly consider playing it. For everyone else, the other versions are available for less.
    • 74 Metascore
    • 80 Critic Score
    RPG Time: The Legend of Wright is a solid and charming adventure game. It is sure to captivate point-and-click adventure game and JRPG fans alike. Its stress-free, easy-to-pick-up nature makes it the perfect game to play with kids or by yourself. Most of all, it reminds players of what it truly means to think outside of the box. If you’ve ever daydreamed about entire worlds, scenarios, and characters during class, why not help Kenta do the same?
    • 74 Metascore
    • 70 Critic Score
    Soul Hackers 2 succeeds at fusing appealing character elements and story into a more traditional dungeon-crawling mode. In a lot of ways it does manage to travel that middle path between the extremes of its sibling series. But its bright spots don’t quite mask the moments where the moments where both its halves can fall short.
    • 89 Metascore
    • 90 Critic Score
    While it’s unlikely to transcend genre preferences, Xenoblade Chronicles 3 is a gift for those who love JRPG trappings. There are lands to explore, combat systems to optimize, and lore implications for longtime franchise fans. And at the very least? You certainly get your money’s worth.
    • 81 Metascore
    • 80 Critic Score
    Live A Live is a success, both as a self-contained remake of a quirky cult classic and as a prototype for the future of JRPG remakes. Its weaknesses are those of the preserved original’s game design, but it makes these sacrifices intentionally and has a lot to offer those interested in its pace and structure.
    • 59 Metascore
    • 40 Critic Score
    Super UFO Fighter could have been a great, fun sandbox in the vein of Stick Fight, Duck Game, or BombSquad. Using a tractor beam and weird objects to accomplish varied tasks? Yeah, great! But as it is, the game lacks the creativity to try anything other than its one trophy grab idea. (Actually, there’s a hot potato mode too, but it’s very easy to break and not worth discussing.) Committing to one game type can work too, right? But that one mode has to be full of nuance and competitive depth. And this game simply doesn’t have that either.
    • 86 Metascore
    • 90 Critic Score
    Monster Hunter Rise: Sunbreak can really only get better from here. Like Rise, it provides a solid foundation for whatever direction future content updates or installments of the series go next.
    • 80 Metascore
    • 80 Critic Score
    Overall, DNF Duel is a great fighting game. It appeals to casual players, while still offering a fair bit of complexity to keep more experienced players entertained. It’s definitely a title I’ll go back to from time to time. Ultimately, it feels like a game that could develop a consistent following in the years to come. If it gets the right opportunity, that is.
    • 87 Metascore
    • 90 Critic Score
    I’m shocked at how enjoyable and well-executed LIttle Noah: Scion of Paradise is. Its a roguelike that ticks all the right boxes. It is approachable, but still challenging. You can go in knowing you’ll grow slightly stronger, but the unpredictability of which Lilliputs you’ll and randomization keeps things fresh. The enemies can be quite strong, but it is possible to learn patterns and survive through proper planning and insight. It is a fantastic game and one of 2022’s better surprises.
    • 72 Metascore
    • 70 Critic Score
    Generally, it is easy to dig into Ground Divers. Yes, it gets very difficult very quickly. Sweltering Sand Wasteland is a wake-up call after Secret Bamboo Springs. However, the game is manageable if you pay attention and wisely direct Tsuruhashi. There’s a charm to it. Not to mention the different difficulty levels and additional challenges for each region offer a reason to go back and get the three stars to fully “complete” them.
    • 72 Metascore
    • 80 Critic Score
    I’m not sure whether to think of Yurukill as a decent shmup with a good adventure game attached, or a good adventure game with a decent shmup minigame inserted into it. Perhaps it doesn’t matter, as the two disparate flavors taste great together all the same.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Warriors: Three Hopes is the sort of Musou game that not only gets what is special about Fire Emblem in general, but about Three Houses specifically. It’s a very involved title. The story gets quite detailed. So much so that folks who don’t have that Three Houses experience might not get the most out of Fire Emblem Warriors: Three Hopes. But it’s generally an incredibly solid Musou game and a lot of fun if you are aware of everything going on.
    • tbd Metascore
    • 70 Critic Score
    Fishing Paradiso isn’t the fishing game for folks who want something technical or realistic. It’s the one you get if you like fishing in Animal Crossing or Story of Seasons. Which is fine, because a lot of people could probably use that kind of game. It is simple and sometimes not the most polished, but it is enjoyable.
    • 83 Metascore
    • 80 Critic Score
    AI: The Somnium Files – nirvanA Initiative, like AI: The Somnium Files, is simply a fantastic adventure. Its plot is fascinating, and I love how it handles its investigations. It is absolutely a worthy successor, though I very much recommend people play both games.
    • 72 Metascore
    • 70 Critic Score
    These issues are relatively easy to overlook in light of the fact that there’s really nothing quite like Metal Max Xeno Reborn in the JRPG space. It may still be a bit spartan and feel undercooked compared to its better-known, more lavishly produced contemporaries, but its focus on vehicle combat and spare, understated storytelling makes it unique and rarely boring. Appreciating what Metal Max Xeno Reborn does in spite of itself feels kind of like digging an old relic out of a pile of junk, dusting it off, and finding that it’s still got some life in it. It’s not quite a treasure, but it’s farther from being trash than it’s ever been.
    • 79 Metascore
    • 80 Critic Score
    I’m genuinely impressed with Birushana: Rising Flower of Genpei. It presents an intriguing take on historical events in an easily digestible way. It presents players with love interests who are interesting both due to their backgrounds and nature as warriors, as well as romantic partners. Shanao is a strong heroine. It looks great. Not to mention with the “if” routes, it ends up feeling even fuller. It’s another great Switch otome game.
    • tbd Metascore
    • 70 Critic Score
    Even if Tempest is one of those Switch otome games that dares to be different, in terms of its gameplay, story, and tone. I appreciate what it does, even if that does mean I needed to spend a lot of time with it to unlock routes and endings. It’s just a shame that I encountered so many crashes. I spend more time saving to ensure I wouldn’t lose progress than I did making sure trials went as planned. Still, it is fascinating and a good addition to the system’s library.
    • 85 Metascore
    • 80 Critic Score
    TMNT: Shredder’s Revenge feels like a time capsule. You can tell going into it that the people at Tribute Games deeply respected the source material. They did their research, both in terms of watching the show and playing past titles. It is also absolutely evident that they worked on similar sorts of games, because it often feels as fluid as Scott Pilgrim vs. the World: The Game. There are a few situations that frustrated me, but it’s genuinely a joyful experience.
    • 81 Metascore
    • 70 Critic Score
    Appreciating Symphony of War takes some adjustment to its production values, but our 50 hours with the game were largely a joy. It’s built for those who delight in fiddling with systems and tweaking squad builds, and its combination of ideas offers a distinct tactical experience.
    • 80 Metascore
    • 80 Critic Score
    Card Shark is a game that made me feel daring, and I was glued to my Switch trying to outsmart my opponents. Yes, every once in a while I’d come across a con I didn’t enjoy as much as the others. But considering the assortment of tricks you learn and the way the challenge grows, it still can feel very satisfying. Especially since the story that happens while taking advantage of marks is so compelling.
    • 74 Metascore
    • 70 Critic Score
    Tokoyo: The Tower of Perpetuity is a novel challenge. It forces you to get creative, consider timing and patterns, and push yourself to improve. There’s also a sense of urgency, both due to the fact that the tower layout changes daily and karma encourages you to not loiter around. Yet at the same time, there isn’t too much pressure. Tomorrow is another day. You might be better another day of the week or when using a different character. Not to mention there’s no real penalty for not being the best. It feels like the kind of game someone could devote a few weeks or months to, gradually getting better or enjoying for a brief part of every day.
    • 71 Metascore
    • 80 Critic Score
    While it might not be the perfect FMV game, The Centennial Case: A Shijima Story is pretty darn close. With the entwined stories, spectacular acting, and lengthy scenes, it truly is an interactive experience fans of the genre should not miss. And I’d personally love to see Haruka get tangled up in more adventures such as this one. She’s a character that speaks to my soul. Let me traipse around Japan solving crimes with her, please and thank you in advance.
    • 68 Metascore
    • 60 Critic Score
    Touken Ranbu Warriors is made for a very specific audience. It feels meant for people unaccustomed to Musou games, what with its easy control option, small levels, and focused tasks. The grinding elements even seem to be less taxing, with simple minigames and Honmaru area placement to garner experience and such while you’re doing other things. (Just like in the Touken Ranbu Online browser game!) Touken Ranbu Warriors also very much focuses on its characters, showing them interact with one another and pointing out characteristics showcased in the original game, anime, and other spin-offs. This means that while Touken Ranbu Warriors is a Musou game with the trappings we know, it might not be the best choice for someone looking for a new entry to play.
    • tbd Metascore
    • 80 Critic Score
    Knotwords is clever. It is the kind of game that regularly gives you a reason to return to it. There are minor variations to make it more challenging or accommodate people learning how to play. It’s also rather accessible, in terms of the UI, offering hints, and visibility. It is definitely a game folks who enjoy Wordle, crossword, and KenKen puzzles should check out.
    • 64 Metascore
    • 50 Critic Score
    Seven Pirates H might just be the weakest of the localized Genkai Tokki titles. Part of this could be the transition from Compile Heart to Felistella. It also could be due to a shift from 2D to full 3D. The lower monster girl count, decreased difficulty, and general direction mean Seven Pirates H is a much shorter and simpler game than its predecessors. People who want it for the fanservice and envelope-pushing content will find exactly what they are looking for, but it is a stripped-down experience compared to past titles.
    • 65 Metascore
    • 60 Critic Score
    I get the feeling that unless someone is extremely invested in Eiyuden Chronicle: Hundred Heroes, they won’t get anything out of Eiyuden Chronicle: Rising. The background it offers for characters like CJ, Garoo, and Isha and the series’ world is great! It’s pretty valuable, in terms of lore and establishing a mood. But the actual experience is average and takes a while to get interesting. It never really hooked me. Rather, it made me want to go back to other games that did it better.
    • 71 Metascore
    • 80 Critic Score
    In the end, while Trek to Yomi is a small and deliberately limited affair, its taut structure and evocative visuals carry it well through its short lifespan.
    • 72 Metascore
    • 80 Critic Score
    It’s not a radical reimagining of the original Wii Sports, but Nintendo Switch Sports does a good job of translating a lot of the fun to a modern system. But the fun is largely about playing with friends. The three same-y court sports drag the collection down a bit, but we’re hopeful that the good parts will be augmented by further development support in the future.
    • 73 Metascore
    • 70 Critic Score
    Coromon is a game with a lot of promise that builds on the Pokemon formula. Is it perfect? Not quite yet. I’d say the balance is slightly off in many ways. But it is still a lot of fun. It also feels like a solid first step. I’d love to see a sequel that incorporates new types, dual types, and adds more creatures.
    • 83 Metascore
    • 90 Critic Score
    Gotta Protectors: Cart of Darkness refines a gameplay system that was already great, and offers a ton of challenges to keep you busy! And hey, maybe this time, more players will be fortunate enough to discover it.
    • 77 Metascore
    • 80 Critic Score
    Despite quibbles, though, Relayer is a solid entry into the canon of mecha-based strategy titles. Kadokawa Games developed an original, endearing sci-fi RPG with a strong character focus. It may be held back by its rougher edges, but anyone with a love of sci-fi anime should give it a look.
    • 77 Metascore
    • 100 Critic Score
    Chrono Cross has always been an essential JRPG, and this The Radical Dreamers Edition remaster makes it feel even more important. The story, the design direction, the way it handles its parallel worlds and characters, its battle system, and its precursor game that shows how it grew? They’re all extraordinary. Like Chrono Trigger before it, it is historically important and an example of exemplary game design.
    • 71 Metascore
    • 80 Critic Score
    A Memoir Blue is a peek into someone else’s life. We don’t know Miriam. We don’t speak her language. But by the end of the game, the player will know exactly what she went through. It is touching and accomplishes a lot, in part thanks to its visual direction and soundtrack. Just know going in that it is more of an experience than anything else, and a brief one at that.
    • 85 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land is, like most games starring Kirby, thoroughly pleasant. It feels wonderful to play, offering all sorts of rewards for exploring and interacting with its world. I also feel like out of all his adventures, this is the one in which all of the areas fit together best into a cohesive world. It’s also quite well-balanced! I do wish some additional series staples showed up and that Waddle Dee Town did more to encourage me to hang around. But it is generally lovely.
    • 68 Metascore
    • 50 Critic Score
    If you need a farming-and-fighting fix, Rune Factory 5 is an option. It just isn’t the best one out there. It’s living in the shadow of its far superior siblings.
    • 75 Metascore
    • 100 Critic Score
    After watching the credits roll on Akito and K.K.’s journey, I still find myself itching to finish up every single thing in Ghostwire: Tokyo. Pray at those last few Jizo statues. Find the remaining tanuki. Figure out how to get inside of the 24th floor of the shopping complex so I can take out its pesky corruption spot. I’m forty hours in and counting and one hundred percent willing to do it all over again.
    • 83 Metascore
    • 80 Critic Score
    You’ll get the most out of Triangle Strategy if you bring a little patience to the proceedings. It starts slow. It throws a lot of story at you. The most interesting tactical powers show up in later levels. And you only see some of its compelling narrative beats in a second or third play. It’s destined to be a game you either shrug off in the early hours or add to your list of favorites.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, Stranger of Paradise: Final Fantasy Origin will please those who are willing to buy into the ideas it presents wholesale and is a solid action game. However, despite all of the praises I have to sing for it, it’s obvious that this game was made for a very specific audience in mind and won’t be for everyone.
    • 80 Metascore
    • 80 Critic Score
    Persona 4 Arena Ultimax is another example of the incredible work the people at Arc System Works can do. It perfectly captures the spirit of both Persona 3 and 4, all without pandering or feeling unnecessary. It’s incredibly robust. It looks and plays well on the PS4. It is considerate of people coming to it who aren’t well-versed with fighting games, yet also ready to challenge people who know what they’re doing. The only thing that might deter some people from getting invested is how heavily it relies on the source property. It really does mean knowing and loving Persona 4, at the very least. But even if you don’t and just appreciate a solid fighter, it is worth someone’s time.
    • 63 Metascore
    • 70 Critic Score
    Chocobo GP fares better than most Mario Kart competitors, delivering a rough-around-the-edges experience that's still fundamentally fun most of the time. Its weaknesses and frustrations, though — combined with the incoming deluge of new Mario Kart 8 Deluxe tracks — will likely limit its audience.
    • 94 Metascore
    • 70 Critic Score
    Elden Ring is a potentially great game that is hindered by massive performance issues. It doesn’t do anything particularly genre-defining, as it mostly sticks to what FromSoftware always does. It will no doubt please fans of the Dark Souls series. But its lack of accessibility options and somewhat restrictive multiplayer may leave some wanting. Ultimately, I think it will potentially offer a better experience down the line, as the day-one patch has already changed some fundamentals of the game. With no real improvement regarding its performance on PC, Elden Ring is a hard game to recommend until a more stable version is available.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, The Hundred Year Kingdom’s greatest failing is that it doesn’t make you think. Each session ends up feeling the same.
    • 80 Metascore
    • 60 Critic Score
    I think whether or not someone will enjoy Atelier Sophie 2 comes down to how much they loved the original game and its characters. There are marked improvements from Atelier Sophie. It is clear Gust took what the team learned from more recent installments and applied it here. But it might not foster the same enthusiasm as other installments, due to its focus on certain characters. It might even leave you a bit frustrated when you need to perform certain actions to get needed recipes or run into inaccessible areas because you don’t have the correct “keys” to open those metaphorical doors. People who love Gust and Atelier Sophie will likely be all-in and satisfied to see Sophie and Plachta’s relationship grow. Everyone else may want to wait for the next entirely new entry.
    • 87 Metascore
    • 90 Critic Score
    Final Fantasy VI was an incredible game when it debuted in 1994, and the FFVI Pixel Remaster is just as wonderful. It is a fantastic JRPG. The set pieces here can still feel innovative all these years later. The game still manages to give many members of its exceptionally large playable cast attention. When you happen upon a secret, say an additional bit of storytelling, it still feels special. There are some minor quirks to this release, but it’s honestly lovely.
    • 76 Metascore
    • 70 Critic Score
    There are elements I don’t like, but I’m now officially a big Grapple Dog fan. Granted, more because I love the characters, music, and world, rather than find it to offer revolutionary platforming. It’s a good time. Just know going in that it might often demand your best, but not always help you execute things exactly.
    • 79 Metascore
    • 80 Critic Score
    KOF XV is pretty great, especially at launch. It is responsive, it looks great, and it offers a large roster of characters. I would have liked more to do on my own. Especially since I’m a big fan of the characters and would like the Story mode to have more… well, story to it. But SNK clearly put a lot of work into getting it right, and it shows.
    • 79 Metascore
    • 80 Critic Score
    The whole game is a pleasant surprise. Given the premise, I wasn’t sure if I’d take to it. I mean, a grandfather deciding his high school-aged granddaughter is ready to be engaged and sending her to live with four suitors he selected? It gave me pause. But I really loved how things turned out. Hibari is a fantastic heroine, the bachelors are often a lot of fun, and its great pacing means Variable Barricade is a great way to spend some evenings.
    • 79 Metascore
    • 70 Critic Score
    What we have here is a situation where everything true about Voice of Cards: The Isle Dragon Roars largely remains true about The Forsaken Maiden. The story is different (and engaging), but the mechanics remain largely the same. Which means what might have been an issue before still is now. I think it did a good job of telling its story and getting people to care about the characters. Its tale builds tension well with foreshadowing and asides. Between its use of cards, its narrator, and aesthetic in general, it’s pretty great at establishing a mood. If you enjoyed the previous installment, odds are you’ll like this one too.
    • 66 Metascore
    • 80 Critic Score
    It may not be the next great JRPG, but if you’ve been looking for a tactics style game that provides a decent challenge, I’m going to recommend picking Monark up when your budget allows. It fits right into the niche, and the story’s twists and turns might just surprise you. If you look past the bland character models and focus on their individual stories, there’s something charming and alluring lurking below the drab surface.
    • 88 Metascore
    • 90 Critic Score
    While it’s far from perfect — its set piece moments could use some work, and its cross-generation release limits some of its ambition — Horizon: Forbidden West does more than enough right to deserve your time and attention. It’s a big enough game that you can pick and choose your favorite things to do and have a full experience, and the story it tells compels you to keep going and see more.
    • 67 Metascore
    • 70 Critic Score
    Sure, Maglam Lord isn’t an epic AAA experience aiming to compete with Tales of or Shin Megami Tensei, but it is a pretty solid adventure all told. The Switch version does suffer from a touch of slowdown from time to time. It mostly happens if you’re in the middle of a really awesome combo in battle. But when you just want to sit down and enjoy something a little more lighthearted, it certainly scratches that itch.
    • 65 Metascore
    • 70 Critic Score
    Egglia Rebirth is a really fun game. It feels more like an indie JRPG than it does a mobile tile, which works in the Switch version’s favor. Players who spend a lot of time with it will potentially feel rewarded by its systems. Though, if you’re someone who wants to make the most out of their time, you might feel frustrated with how slow the game can be sometimes. That said, it’s an interesting title that feels standout in comparison to most modern releases. Overall, Egglia Rebirth is a game that rewards players with patience, and will surprise some with its layered mechanics.
    • 83 Metascore
    • 80 Critic Score
    While it isn’t perfect, it shows a lot of promise! It’s a fantastic first step for what future Pokemon spin-offs could look like. It’s certainly more refreshing than some recent mainline games, and I felt more excited each session playing than I did with Pokemon Shield or Pokemon Brilliant Diamond. I wouldn’t say it’s the most essential installment or should be someone’s first experience with the series, but people who love Pokemon should really play it.
    • 87 Metascore
    • 100 Critic Score
    Despite those small things, Uncharted: Legacy of Thieves Collection blew me away on the PS5. The breathtaking landscapes and fluid gameplay heighted by the addition of improved feedback from the DualSense controller took a fantastic experience to another level.
    • 78 Metascore
    • 80 Critic Score
    Windjammers 2 is a safe sequel, restraining ambitions to make sure what’s delivered is fun enough. That means some might be disappointed! But it’s ultimately a fun game to play, especially with friends.
    • 71 Metascore
    • 60 Critic Score
    Ultimately, RPGolf Legends could be a suitable distraction for those who have been waiting too long for a game like Sports Story. It’s forgettably pleasant and largely inoffensive, a stopgap for those who need it. If ArticNet continues to work on the franchise, we’d really like to see a focus on mechanical depth in the next installment.
    • 93 Metascore
    • 70 Critic Score
    Overall, God of War feels like a game made with a specific audience in mind, and I don’t fall into its parameters. Regardless though, the God of War PC port holds up well, gameplay remains similar, and it can be accessible to people with a variety of rigs. For that reason alone, it may be worth a shot.

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