RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 76 Metascore
    • 70 Critic Score
    Though it's ultimately held back its shortcomings, the other highs of Dragon Age: The Veilguard - its characters, its storytelling, and its sense of personality - make the game easy to like despite the flaws. The issues may be harder to look past for some, but others will find joy in the things it does do well.
    • 87 Metascore
    • 70 Critic Score
    I think Astral Chain is a special game. There’s not anything else that’s quite like it and I admire how much it shakes up the PlatinumGames formula. It doesn’t fully succeed at everything it sets out to do, but the foundation is solid enough to improve upon. Astral Chain is an exhilarating ride that never let go of me once it clicked. If it ever sees a follow-up that irons out its problems, then PlatinumGames may truly have another new classic on the horizon.
    • 77 Metascore
    • 70 Critic Score
    At the end of the day, Persona 5 Tactica is a solid game, with some unique ideas for the Tactical RPG genre; if you're a huge fan of Persona 5 and have been interested in getting into these types of games then you could do far worse than starting here, but part of me is disappointed that despite the game's strong start, that ultimately Tactica fails to follow-up on its most fascinating quirks. It's a good game, but with just that extra push it very easily could have been a great one. Maybe P-Studio will revisit the concept in the future - and I hope they will.
    • 81 Metascore
    • 70 Critic Score
    Despite everything, I enjoyed my time with Borderlands 3. Not to say that the game as a whole isn't good – but rather despite all of the game’s numerous technical troubles, I do believe that once everything is said and done, Borderlands 3 will be a game that most series’ fans will be more than happy with, and a title that is more than worthy of recommendation. I just don’t think that day is today.
    • 79 Metascore
    • 70 Critic Score
    It might seem like I’m harsh on this spin-off, but I think I’ve grown more fond of the title the longer it sat with me. To get the most out of No Sleep For Kaname Date, you need to align your expectations in advance. The story isn’t devoid of emotional pay-offs, but it’s hardly going to hit things out of the park as hard as the previous games did. What it sacrifices in the typical mind-bending mystery, it makes up for with excellent comedy writing. This game knows it can’t meaningfully advance the plot of the main series, and it blatantly doesn’t try to. It wants you to have another go with characters you grew fond of throughout two really special games. It wants to make you laugh over the most ridiculous jokes, and applaud as Date powers up with his signature porno mags. As an AI fan who didn't need this to be the next big thing, I can’t help but appreciate what this offers.
    • 74 Metascore
    • 70 Critic Score
    This original release is still a bit of a disappointment and leaves a mixed impression. If you are looking for a solid JRPG for Vita, this is a fully complete game, but for those wanting the absolute entire package, I would recommend waiting for the definitive version.
    • 80 Metascore
    • 70 Critic Score
    Tyranny is another showcase of Obsidian’s penchant for quality world-building and writing prowess, but limitations in the game’s scope and length as well as repetitive gameplay prevent Tyranny from being a must-play title even for fans of western styled RPGs. That said, it is an interesting enough experience that those who decide to undertake the role of Fatebinder will experience a mostly memorable tale of conquest and rebellion.
    • 70 Metascore
    • 70 Critic Score
    Starbites is a simple, yet solid turn-based RPG. Though its first few hours did not leave a strong impression on me, the game got much better the more I played. Despite a few bugs, frequent backtracking, and the disparity over its 2D and 3D visuals, I can certainly tell that Ikinagames tried their best with this game as a small studio with ambitious goals. They succeeded in providing a satisfying gameplay loop, because Starbites is at its best when it comes to customizing party synergies to push through tougher fights. If you’re willing to give Starbites some time to blossom, I think you will walk away with a satisfying RPG experience.
    • 78 Metascore
    • 70 Critic Score
    Shin Megami Tensei Liberation Dx2 is worth playing especially if you’re a series fan. If anything, it’s a good way to satisfy our cravings as we await the release of Shin Megami Tensei V. Even if you have never played a Shin Megami Tensei game in your life, but the idea of a very mechanically-driven mobile game interests you, you may find a lot to appreciate here.
    • 77 Metascore
    • 70 Critic Score
    Dodgeball Academia is simply lovely with all the little touches it puts forth to celebrate both RPGs and the sport of dodgeball. Many clever mechanics make the marriage between the two a natural fit in this game. Some unsatisfying character progression, late-game repetitive battles, and a needlessly prolonged final stretch do set it back, but I think it is still a solid attempt at such a novel concept.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 73 Metascore
    • 70 Critic Score
    The Walking Dead: A New Frontier may not always bring fresh ideas to the table, but what it does bring contains a lot of heart and charm. The cast is incredibly diverse, giving the spotlight to a Latino-centric cast but containing characters from different backgrounds and walks of life. Although some characters are inconsistently written, they all manage to be compelling enough that together, they create some of the most interesting moments without needing the help of Clementine. Clementine herself has established in A New Frontier that she is more than worthy of being one of gaming's most beloved female characters, displaying a growth and complexity that few female characters in the past have been allowed to have. With the series finale releasing next year, I hope Telltale Games pushes the boundaries of what she and the series itself can do and be.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 71 Metascore
    • 70 Critic Score
    For the fans of that series and its comedic tone, you will find the same style of comfort here. For newcomers, if you can put up with how contrived the story can be, it may be worth a shot thanks to the exclusive content.
    • 64 Metascore
    • 70 Critic Score
    I wanted to praise Front Mission 2: Remake for being the superior sequel to Front Mission 1st: Remake that it ought to have been. Instead, I’m left with a game that, due in large part to its dry, flavorless, and commonly confusing wordage, trades in some of the boring simplicities of that adventure for moments of head-scratching bewilderment.
    • 75 Metascore
    • 70 Critic Score
    Although the title lacks some of the popular features of other farming simulators, such as dating, Doraemon: Story of Seasons is a charming game that I think is great for kids and a great starting entry for the genre. It doesn't add anything new to the genre, but if you wanted a game that is a great farming simulator along with an establishment of a popular IP, then Doraemon: Story of Seasons is worth a look at, as well as being a much better game to play for a younger demographic. But there are plenty of other competing options out there and it will probably not be your go-to title.
    • 64 Metascore
    • 70 Critic Score
    Although I have a few gripes with the game, my overall time with Fallen Legion was a pleasant one - the developer did an excellent job with their first game on consoles. While it lacks a bit of polish and is quite rough around the edges, it makes up for it by providing a great experience that doesn't overstay its welcome. I found that many of these issues could be fixed in their next attempt, and I am looking forward to it.
    • 79 Metascore
    • 70 Critic Score
    SRW 30 is a great starting point for newcomers to the series; it is also a milestone for veteran SRW players due to how it has revamped its narrative structure to be more open-ended and non-linear. If there is one common thread throughout every single SRW game, it has always been to form your giant robot dream team and have fun breaking the game in half with them. SRW 30 is no different.
    • 76 Metascore
    • 70 Critic Score
    Ys Memoire: Revelations in Celceta's Switch release is a lot easier to recommend now via backward compatibility on Switch 2, and is well worth getting if you haven't played it before and want a great portable experience. If you have played Celceta before, the new soundtrack option isn't enough to justify a new purchase unless of course you want to revisit the game on Switch 2. I don't recommend playing it on Switch 1 though if you have other options.
    • tbd Metascore
    • 70 Critic Score
    I had a good time with Criminal Girls: Invite Only. The dungeon crawler gameplay is entertaining, and I found the vibrant and emotive chibi sprites appealing. Both the Japanese and English dubs are solid, which helps when the game is fully voiced. Yes, the anime tropes are severe and it has a heaping helping of fanservice and BDSM activity on top. Those bothered by that type of content will want to stay away. If you’re not concerned with that, you’ll find plenty to appreciate here.
    • 83 Metascore
    • 70 Critic Score
    It may seem that I’m cold on Triangle Strategy, but that's really just because I think it lands just shy of greatness. Hardcore strategy fans may not truly enjoy this unless they keep their expectations in check, but otherwise, Triangle Strategy does a great job repackaging a classic genre for a modern generation. The narrative lacks the tact and nuance to be remembered alongside the greats, but it still offers an engaging war drama that kept me invested. It sacrifices complexity for approachability in both the story and gameplay, which works even if I have some reservations. If you’re looking for a great introduction SRPG or are desperate to get your fill on the Switch, Triangle Strategy should be on your radar.
    • 76 Metascore
    • 70 Critic Score
    For fans this is something of a no-brainer, especially after a price drop. Others may want to consider carefully, though that taste of KH3 is still rather difficult to resist. Kingdom Hearts 2.8 is ultimately a collection of a good but not great game, an exciting demo and a hardcore-fans-only movie - and hearing that you probably already know exactly where you stand.
    • 71 Metascore
    • 70 Critic Score
    If you’re willing to put up with the rather uninspiring combat and a few frustrating design decisions, Cyberdimension Neptunia is an achievement for the franchise. Thanks to its fast-paced combat and eye-pleasing splendor, this is one niche JRPG fans will love. For the rest, it may take more convincing from the developers.
    • 74 Metascore
    • 70 Critic Score
    Though not a lot of the time spent felt like I was really playing an RPG, I enjoyed the slightly over seven hours I spent playing. The focus of this game is largely on style, but it’s not entirely devoid of substance. It is however held back a little by some annoying controls and Kenta’s railroading. RPG Time: The Legend of Wright is nonetheless an enjoyable journey both inside and outside of the pages.
    • 71 Metascore
    • 70 Critic Score
    Overall, World of Final Fantasy: Maxima has a handful of new features to differentiate it from the base game, however outside of the ability to carry an additional two monsters in your party their inclusion is fairly minimal. Maxima doesn’t offer anything of any real substance beyond this as an expansion - as the inclusion of Noctis generally feels like fanservice for fans of Final Fantasy XV and the colosseum challenges are fairly easy with a properly leveled party. However, those who enjoyed the story and gameplay of World of Final Fantasy may find value in this expansion.
    • 74 Metascore
    • 70 Critic Score
    Trio of Towns is an installment that does justice to the legacy of the series, and hopefully one that's on the road of better things to come. I loved the characters, and the art style certainly ranks up there as one of my favorites yet. The tell-tale sign I enjoyed any Harvest Moon game is that I’ll pick it back up after months of neglecting my farm. I think I can safely say, Trio of Towns will be one I revisit. With planned DLC, recipes to be made, and the overwhelming need to pet every dog in this game, I’ll be back to it soon.
    • 67 Metascore
    • 70 Critic Score
    All together, Bastard's Wound blends in with the rest of the game in a fashion where it's both possible to appreciate how well it is integrated into the core experience but also realize how absolutely unremarkable it is. This DLC pack fleshes out the game but generally just feels unnecessary.
    • 71 Metascore
    • 70 Critic Score
    Summon Night 6: Lost Borders is a good enough SRPG that misses the opportunity to really stand out from the crowd. It doesn't excel in any particular facet, but it provides an interesting look for fans of the genre. If you can't get enough of SRPGs, give Summon Night a shot, but it's not going to click for everyone
    • 78 Metascore
    • 70 Critic Score
    I wouldn’t be surprised that, when the dust settles, Crimson Desert’s evolution is looked upon in similar ways that No Man’s Sky and Final Fantasy XIV are. There is a lot to love, and a lot to still be let down by in the lands of Hernand and beyond, but it’s still a game that lets me ride a dragon and jump in a mech suit, so that is reason enough to keep it installed on my PC and console! Who knows what other goodies lie hidden still in the desert sands that I will be digging up for months, if not years to come?
    • 71 Metascore
    • 70 Critic Score
    In the end, I don’t think God Eater 3 will leave much of a mark in the genre now that Monster Hunter World seems to completely dominate it, but my time with it was fun nonetheless. Thanks to its engaging and interconnected systems, it’s ever-present anime aesthetic, and its lovable although underdeveloped characters, the game ends up overcoming many of its flaws. In all honesty, I never thought eating gods would be such nice comfort food.
    • 83 Metascore
    • 70 Critic Score
    I really want to love Ocopath Traveler, but the messy nature of its story presentation is ultimately an enormous weakness. That stands out, but this game is also truly one of the most intriguing evolutions of the 'golden age' RPG formula out of Japan, managing to both build on and pay homage to the classics.
    • 66 Metascore
    • 70 Critic Score
    All in all, it feels like - even if Lightfall isn’t perfect by any means, it’s a perfectly capable entry point for new and returning players, or at least as much as you could expect with the current state of the game. Longtime Destiny 2 players have assuredly already been playing the expansion for themselves over the last month, but for anyone that was already on the fence, Lightfall delivers a solid if not flawed update to the Destiny universe.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered has undoubtedly improved a flawed game, but there’s only so much it could do in keeping to its mission statement to recreate the content of the original title. I respect the lengths Atlus went to provide a largely faithful, yet polished, version of Raidou's debut. It's a fascinating way to revisit that era of games, and in a way, I’m glad Atlus didn’t simpy outright scrap tedious aspects of the original. Raidou Kuzunoha is a tried and true Devil Summoner entry in every way, and I’m glad ATLUS is still willing to revisit this scrappy series.
    • 71 Metascore
    • 70 Critic Score
    SaGa Frontier Remastered is almost an impossible game for me to recommend to anyone with the expectation that it'll click. I can tell you it's a very unorthodox RPG, compelling in its unconventionality, and a delight to figure out. There's not much else like it at all, and it's even somewhat of an oddball within its own series. SaGa offers a certain flavor of RPG not seen often elsewhere, and maybe it's one you'll like, though it's a bit of an acquired taste.
    • 72 Metascore
    • 70 Critic Score
    I managed to get through the campaign in twenty hours, even though I went out of my way to complete some quest chains. Thankfully there’s a decent post-game with more quest lines, and an endless dungeon you can challenge. While there are performance issues and lackluster bosses, I always treasure a game that encourages exploration and gives me plenty to do. Dragon Quest Treasures has some trash in the hoard but is a quality addition to the series.
    • 70 Metascore
    • 70 Critic Score
    Enotria: The Last Song, is ultimately another serviceable entry in the genre that can be embraced by Soulslike fans with a colorful aesthetic and original storyline. The clunky combat should annoy me more, but the game’s commitment to the bit won me over by the end. It may not always sing, but Enotria: The Last Song deserves credit for at least being able to carry a tune.
    • 70 Metascore
    • 70 Critic Score
    Maneater is not a perfect game. It can be just a bit unbalanced, and you can start to see the gameplay seams on extended play sessions, but that doesn’t stop it from being a hell of a lot of fun. Maneater is simply worth your time, blemishes and all.
    • 76 Metascore
    • 70 Critic Score
    The simplicity of the Atelier series in its base form requires you to manage your time and discover things for yourself. Like the original, Atelier Marie Remake has a pretty small scope, with a playthrough easily taking less than ten hours and most players aren’t likely to do more than two playthroughs. The changes to this game make it a joy to look at and smooth to play with very few issues. Some people might enjoy the shorter run time, but pairing it with the price, I don’t think it should be a nearly full-priced game. However, it is a mostly relaxing experience that still keeps the essence of why people enjoy Atelier games.
    • 79 Metascore
    • 70 Critic Score
    More than enough new ideas have been thrown at The Council to make it stand out from the crowd, and, while flaws are clearly evident in the three hours that you will spend with this first episode, it makes for a promising start for what is left to come. Technical issues detract from the grandeur of its setting, but it's hard not to be swept up in the mystery that surrounds it all.
    • 75 Metascore
    • 70 Critic Score
    At its best, Wild Hearts feels like it's poised to give Monster Hunter a proper run for its money; but as it stands, it feels like the game is being held back from its true potential. What Wild Hearts does deliver is promise; in spades, and then some. It's already a great game, but with just enough improvements it could be something truly special.
    • 75 Metascore
    • 70 Critic Score
    Outside of the implementation of its core mechanics, Atelier Sophie represents a small step for the series rather than the leap I was expecting when it arrived on the PlayStation 4.
    • 77 Metascore
    • 70 Critic Score
    During my time with Elden Ring Nightreign, I was waiting for something to jump out and amaze me like the original game and Erdtree had, but that sensation never came. Nightreign delivers glimpses of what I love about the previous games, but the jump to this new format just never quite landed as well as I had hoped. When I played with my friends or when I finally tackled that Nightlord I had been stuck on, it hit with that same exhilarating sense of accomplishment that I love, but so much else left me wanting. With so many reused enemies and guest bosses, Nightreign feels more like an impressive expansion than a whole new release, and perhaps that is a better way to look at it: an experiment in something new. This first drop into the roguelike genre with the Souls series is intriguing enough to make me consider exploring future explorations into it, but beyond that, I will happily stick with my exploration-heavy and deep character customization options instead.
    • 82 Metascore
    • 70 Critic Score
    XCOM Enemy Unknown Plus is rife with little problems that come as a result of porting such a large and CPU-heavy PC game to a pocket system like the Vita, but even in the same breath as acknowledging that it's hard to say that if you've no other way to play XCOM it isn't worth it: the game is that good. This definitely comes recommended behind the PC and console versions of this classic game and has a lower score as a result, but if the Vita is your main or preferred way of experiencing games, this port is still easy to recommend.
    • 71 Metascore
    • 70 Critic Score
    If Eiyuden Chronicle: Rising had to stand on its own, it would probably only be a forgettable, average RPG at best. Fortunately it doesn't have to, nor was it designed to, as it explicitly places itself as merely an introduction to a hopefully more fully-fledged adventure - one that a certain group of RPG fans has been waiting for for a long time. Considering Rising's more glaring flaws are with its gameplay and not with its characters or writing, I find it still ultimately works well enough as a respectable introduction it set itself to be. Hundred Heroes can't get here soon enough.
    • 66 Metascore
    • 70 Critic Score
    This title is a good entry point to first experience Berserk for any newcomers to the series. Longtime fans may be annoyed by the reuse of scenes from the Golden Age movies and wish other arcs past that point received more attention - I know I did. But the game's addictive and satisfying combat ensures Berserk and the Band of the Hawk will remain installed on my PS4 throughout 2017.
    • 75 Metascore
    • 70 Critic Score
    An easy recommendation for those who watched the anime back in the day and those who have kept up with the series.
    • RPG Site
    • 68 Metascore
    • 70 Critic Score
    For all of its good and bad, Rune Factory 5 still manages to capture bits from the series that keep it enchanting. It’s rough around the edges in ways that are hard to ignore, but for those who can push through the occasional chugging, there’s a lot to love. Hakama’s latest vision for the series bodes well for future iterations, offering some much-needed change while remembering the pieces that make the series so beloved.
    • 64 Metascore
    • 70 Critic Score
    Sword Art Online: Fatal Bullet offers a fresh formula that gives the license a much-needed shot in the arm thanks to its deep customization and enjoyable gameplay elements. Not only that, but Gun Gale Online (the VR MMORPG where the game takes place) presents a far more interesting framework thanks to its sci-fi setting and gun-heavy focus, rather than the fantasy backdrop the property was precedently known for.
    • 76 Metascore
    • 70 Critic Score
    Kingdom Come: Deliverance satisfies that itch if you are looking for something a little different than typical western high fantasy or Japanese style RPGs. It's rough around the edges and some narrative & mechanical quirks don't always hit their mark, but it's still an enjoyable experience if you can put up with a little bit of uneveness.
    • 77 Metascore
    • 70 Critic Score
    I didn’t have any preconceptions about the game before experiencing it for myself, which given the changes to the game since early access is likely a good thing. The hand-holding was grating, but the overall story is good, mostly grounded, and the combat was decently balanced with every party member being viable outside of their strong connections. If you’re looking for a narrative-focused RPG that touches on modern issues, that have been long ongoing, Long Gone Days is a great option.
    • 71 Metascore
    • 70 Critic Score
    The story is enjoyable, the characters are likeable, and the new mechanics that have been introduced work together to create a far more engaging experience from a gameplay perspective. While it may not go far enough to appease those on the other side, people sitting on the fence may do well to give it a purchase.
    • 81 Metascore
    • 70 Critic Score
    A game with peaks and valleys like this is, as I've stated throughout the review, frustrating. I can see a 10/10 in this game somewhere, but multiple questionable-level design and game design choices combined with a hefty amount of performance issues and bugs unfortunately drag it down. Black Myth: Wukong is a beautiful, somber, fascinating tale to experience — you just have to muddle your way through a forest of problems to enjoy it.
    • 71 Metascore
    • 70 Critic Score
    Asterigos: Curse of the Stars is a better experience than I expected it to be. Despite its shortcomings, such as excessive dialogue, translation oddities, quest issues, and some awkward area design, for those looking for a comfortable action RPG with a satisfying story & competent combat, Asterigos deserves a chance.
    • 72 Metascore
    • 70 Critic Score
    Fans of either series will find plenty to enjoy about Superdimension Neptune. Not only are there a ton of references to scratch that nostalgic itch, but the gameplay is more than satisfactory to help it stand up as its own entry, even if there's a fair amount of recycled content and concepts. Fans of the series probably know exactly what they're getting into here.
    • tbd Metascore
    • 70 Critic Score
    For players who grew up loving ’90s anime or those fascinated by experimental mechanics in RPGs, Wander Stars is worth experiencing. It may not fully deliver on the limitless potential of words, but when it hits, it feels as satisfying as the perfect sentence – or punch - landing exactly where it should.
    • 72 Metascore
    • 70 Critic Score
    These are thrilling tales of adventure with witty writing, charming characters, and plots that will constantly surprise you. The gameplay is fun, but simple at the same time. There’s never a dull moment with these two games, and they’re beloved for just that reason.
    • 82 Metascore
    • 70 Critic Score
    Fell Seal: Arbiter's Mark is an easy game to recommend for those that are nostalgic for the Final Fantasy Tactics games but also want to try something new over simply revisiting that series. A competent game in its own right, I enjoyed my time with Fell Seal, though it's not likely one I would revisit over many of its contemporaries simply due to how derivative it can feel at times. Still, its a solid experience that strategy RPG fans should be able to find some enjoyment out of for the same reasons that left many of us wanting more games of this style in the first place.
    • 80 Metascore
    • 70 Critic Score
    Overall, Tainted Grail: The Fall of Avalon, has the framework necessary to be an excellent game, and provides a sort of different flavor of fantasy setting than a lot of its contemporaries. For those willing and able to put up with rough spots and a general feeling of unfinishedness, there are still 50+ hours of an enjoyable RPG experience here. It just might take some additional time and tweaking in order to fully deliver on its potential.
    • 77 Metascore
    • 70 Critic Score
    VA-11 HALL-A is inherently flawed yet it's still a wonderful personal cyberpunk tale. Even with the writing being lackluster at times, I find its cast to be pleasantly unforgettable. I often think about them, Glitch City, and my dreams of the future living through its soundtrack as I listen to it outside of the game. It was worth diving in and have a fascinating peek into that view. And I'd love to return to it anytime.
    • 74 Metascore
    • 70 Critic Score
    At the end of the day, Deedlit in Wonder Labyrinth isn’t a bad game, but it’s undoubtedly Team Ladybug’s weakest work. Even the weakest from their output is well worth playing, but unlike with Touhou: Luna Nights I wouldn’t go out of your way to make time for it. Maybe some of the game's faults, like its uneven difficulty, can be alleviated with updates. Even then, other problems just run too deep; hopefully the team can stick the landing with whatever their next project ends up being.
    • 67 Metascore
    • 70 Critic Score
    The Longest 5 Minutes isn’t really the most innovative RPG, despite its presentation, but it’s a short and fun game to play through. You may not be surprised by the plot or challenged by the gameplay, but for genre fans, it’s still worth the playthrough just to see how the unusual situation of a hero losing his memories at the end of the game (rather than the start) is handled.
    • 75 Metascore
    • 70 Critic Score
    Absolver is not for everyone. If you’re expecting a more traditional single-player RPG experience, this probably isn’t what you’re looking for. Much like the path of aspiring martial artists, Absolver is a trip through mastering one’s self. Expand your moveset and learn a playstyle that fits you. There’s not a lot of content and I feel that it launched prematurely. Sloclap still has a lot of plans to add more modes and features in the next few months. The lasting legacy of Absolver will undoubtedly be its amazing combat system.
    • 67 Metascore
    • 70 Critic Score
    When all is said and done, Fate/Extella: The Umbral Star is a game primarily targeted to fans of the series. I find it tough to recommend Extella to complete newcomers. If Extella is your first exposure to the Fate series, I won’t blame you for being completely lost. There are serious problems in terms of content from a slim amount of modes to a tiny amount of stage variety. Its intriguing story is roughly 20 hours long with each of the four story routes lasting 4-6 hours long. Despite its genre shift from its predecessors, Fate/Extella is an enjoyable experience. It’s akin to a love letter to fans of the series. The more you know about Fate, the more you’ll enjoy this game.
    • 76 Metascore
    • 70 Critic Score
    Due to the difficulty, or mostly lack thereof, and simplified concepts I could recommend Voice of Cards: The Isle Dragon Roars as a beginner or more laid-back RPG. More experienced gamers might bemoan the straightforward gameplay or lack of difficulty, but those who are interested in the charm and humour only need bring their cards to the table. At the very least you should give the demo a try.
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order doesn't try to be more than it is, a fun romp with characters everyone has come to know over the past decade. While fighting with the camera can be frustrating at times, the game itself is extremely enjoyable especially if you’re a fan of Diablo-style RPGs. Additionally, it serves as a great stepping on point for anyone unfamiliar with the franchise and is accessible to any and all fans.
    • 81 Metascore
    • 70 Critic Score
    Like a Dragon: Pirate Yakuza is difficult for me to evaluate. The aspects of the main narrative it chooses to dwell on seems unevenly paced, and strangely misguided at times. Its combat system is slick, especially with all the tools that the brand-new Sea Dog style brings to the table - yet the balance of power feels lopsided in Majima’s favor to the point that enemy AI can’t keep up. A lot of its pirate-oriented systems feel like a jack-of-all-trades; they’re all competent and serviceable, though only provide a surface-level layer of satisfaction. I like a lot of what Pirate Yakuza in Hawaii is putting down, but I can’t ignore the numerous significant misfires either.
    • 71 Metascore
    • 70 Critic Score
    I like a lot of what Death’s Gambit has to offer, but controlling it is vexatious. The game does a decent job establishing a small, captivating story wrapped in a melancholically exquisite world. I wish Death’s Gambit found more of its own voice, since it truly does shine in the moments it tries something new and refreshing. Although it doesn’t necessarily take the concept of adapting the 2D Souls formula to the next level, Death’s Gambit is another solid shot at it.
    • 71 Metascore
    • 70 Critic Score
    The Bard's Tale IV: Barrows Deep has a satisfyingly deep and flexible battle system, surrounded by heavy puzzle exploration and a narrative that doesn't manage to stay interesting. There are some really neat systems at play here for those looking for intricate combat, but performance issues and a lacking storyline make it a hard sell to a larger audience.
    • 78 Metascore
    • 70 Critic Score
    I come away from Banishers: Ghosts of New Eden endeared to its characters and storytelling, but disappointed in the game's world structure and combat. Antea and Red are captivating characters, and I applaud the game's narrative style & direction, but mundane world exploration, tedious combat, and average questing pull down a game that I had higher hopes for.
    • 71 Metascore
    • 70 Critic Score
    Unlike the Neptunia series, where the whole game has the luxury of playing with anime tropes and parodies, Death Re;Quest tries to rely on the merits of Idea Factory's own strength of mixing in Neptunia like gameplay and a more serious Visual Novel story, but sadly I think the game would have worked out much better as a standalone visual novel than a JRPG.
    • 77 Metascore
    • 70 Critic Score
    The Baten Kaitos games deserve better than this remaster gives them, but for new and returning players alike, it is still a great addition to any RPG fan’s Switch library. Hopefully, this collection isn’t the last we see of the Magnus-slinging series and is instead the beginning of a bright future ahead for the series.
    • 63 Metascore
    • 70 Critic Score
    Despite its various shortcomings, I came away from The DioField Chronicle satisfied with its uniquely refreshing take on strategy RPGs. DioField's storytelling style was specifically a highlight for me, and its take on tactical combat offers something different from its contemporaries. While its mission design, sidequest variety, and some skill systems hold it back, DioField is worth a try for anyone looking for something just a bit different in their tactical RPGs.
    • 80 Metascore
    • 70 Critic Score
    The Visions of Four Heroes story DLC for Dynasty Warriors: Origins capitalizes on what made the game great. It constantly throws players into battles against overwhelming odds, and they have to find a way to lead their allies to victory. Grand army versus army confrontations never got old in Origins, and this DLC serves them up regularly. The constrained and isolated nature of each DLC campaign does make its fanfiction story beats inherently hollow, though its skewed perspective on alternative “what-if” scenarios does provide some amusing moments for those tapped into the Romance of the Three Kingdoms narrative.
    • 72 Metascore
    • 70 Critic Score
    Star Trek: Resurgence goes boldly, but the refit Resolute’s shakedown cruise can be a bumpy one. Yet, for all the game's faults, Jara Rydek and Carter Diaz won me over in full, and I bet they’ll win you over, too.
    • 67 Metascore
    • 70 Critic Score
    Ultra Despair Girls may not be as great as the first two Danganronpa titles, but it's still a worthwhile experience for fans of the multimedia franchise. There is plenty to look forward to in this entry, especially since Another Episode takes a wider look at the world than its predecessors. Getting through some of the shooting bits may be a little rough, but overall Another Episode is a game worth playing through.
    • 68 Metascore
    • 70 Critic Score
    I come away from Steelrising feeling satisfied but not enamored. It's an adequate foray into the Souls-like space, and it incorporates its own traversal gimmicks well enough, but lackluster quests, boss encounters, and level design hold it back from being an exceptional entry in the genre.
    • 67 Metascore
    • 70 Critic Score
    It's still a solid playthrough and unique enough to consider worth experiencing -- especially with a friend. The best case scenario is that Outward serves as a successful proof-of-concept that leads to an experience down the road that hits a bullseye where Outward just narrowly missed the mark.
    • 74 Metascore
    • 70 Critic Score
    Phantom Brave: The Lost Hero is a solid game, but the Switch performance really detracts from the overall experience. If you have the ability to grab this on another platform, you should do so. This is otherwise a very enjoyable game with a decent amount of depth if a bit lacking in difficulty due to poor enemy pathing. If you're into SRPGs, it's worth a look into if you have the time.
    • 68 Metascore
    • 70 Critic Score
    It can be good, simple fun when it wants to be and even in its most aggravating moments, it manages to be carried by a cast of entertaining characters in a bizarre, charming world.
    • 82 Metascore
    • 70 Critic Score
    As someone who is a bit of a lapsed fan of the Trails series and greatly enjoyed the recently localized Trails from Zero and Trails to Azure, I was partially hoping to have Reverie be the game to reignite that spark I used to have for this series. Instead, after completing Trails into Reverie, I find myself mostly grateful to move onto brighter pastures after Reverie ended up spending most of its run-time spinning its wheels, while its few contributions to the overall series largely fell flat.
    • 69 Metascore
    • 70 Critic Score
    A lovely little RPG that rides on the wings of Valkyrie Profile despite noticeable flaws. Its narrative hooks are undeniably riveting as it presents an unconventional premise of a flimsy stalemate that’s ready to break down at a moment’s notice. With a fast-paced battle system accompanied by 2D platforming sections, this successor to Valkyrie Profile is a fairly good game barred down by a monotonous overall fetch quest that revisits reused dungeon designs for many hours.
    • 76 Metascore
    • 70 Critic Score
    Dragon Quest Heroes II is an odd mix. It has some super smart enhancements to gameplay but is bogged down by a terrible, messy storyline. There’s a lot of fun to be had, but you may be best served just not paying attention to the story. The game’s expansive gameplay options may feel overwhelming at first, but mastering its systems will reward you with a great action RPG to play.
    • 69 Metascore
    • 70 Critic Score
    Void Terrarium is a solid, simple roguelike with a neat style and endearing premise. It's doesn't do anything exceptional to stand at the peak of the genre, but it offers a satisfying experience and is generally a relaxing game. It stumbles a bit in gameplay variety and doesn't offer anything in terms of dense mechanics or an intricate storyline, but still manages to be a charming experience for those wanting something lighter in their roguelikes.
    • 77 Metascore
    • 70 Critic Score
    If, like me, you found yourself interested in how things might evolve with the sequel I can give my endorsement for Kena: Bridge of Spirits on Switch 2. All in all, it's a solid port for a solid game.
    • 73 Metascore
    • 70 Critic Score
    Ashes of Ariandel is by no means a drop in quality from the base game of Dark Souls 3, just one that lacks defining properties to help it stand on its own.
    • 82 Metascore
    • 70 Critic Score
    Dark Souls III is supposed to be the last game in the series for quite some time, and it had an ending that left me very satisfied. So much so that I was apprehensive to play any DLC for fear it might leave an undesirable taste in my mouth. Thanks to The Ringed City that was not the case though. While it is less polished than its counterpart Ashes of Ariandel, it shows a willingness on From Software’s part to innovate until the very end. If you’re the sort of fan that gets lost in item descriptions trying to learn more about the world, then The Ringed City is something you can’t miss.
    • tbd Metascore
    • 70 Critic Score
    Neptunia: Sisters vs Sisters is the first Neptunia game in a long time that I really enjoyed playing. Like every other spin-off title, this entry in the series isn't going to convince anyone who hasn't played the series to jump in. However, I believe this game is on the right track for a return to a future mainline entry. It has the feel of one when it comes to its story and portrayal of the characters. Just like mk2, the CPU Candidates have revived my hope for the series once again. For any Neptunia fan, I believe this is a must-play entry in the series. For everyone else not invested in the series, this will likely not do anything for you.
    • 66 Metascore
    • 70 Critic Score
    It’s quite difficult to put a definitive score on Kingdom Hearts III Re Mind. The lack of Disney content makes it pretty clear that this is aimed at the most hardcore fans, but even as one of those I found some of the decisions here are a little bit clumsy. If you're in it for the superbosses, you'll have no problems whatsoever but the awkward delivery up until that point does put a slight damper on things. At the very least, the future of Kingdom Hearts is looking even more exciting than before and maybe that’s enough. For me, it certainly is.
    • 73 Metascore
    • 70 Critic Score
    As a Dragon Ball love letter, Dragon Ball Z: Kakarot is nearly perfect, featuring an amazing world and attention to detail. But as an RPG and action-adventure game, it’s only good. Its combat can be fun and some of the more in-depth elements are a good change of pace, but a lot of it feels pointless or time-consuming. Dragon Ball Z fans have a lot to love here, but RPG fans might find themselves wishing for something more.
    • 76 Metascore
    • 70 Critic Score
    The Outer Worlds - Murder on Eridanos is a sizable DLC offering that exhibits some fun murder-mystery hijinks with the same Outer Worlds flair you've come accustomed to in the rest of the game. With some niggling quest issues and an unsatisfying conclusion, I'm not sure if it is excellent enough to convince players to spend $15 and dust off a game they've already completed more than a year ago, but there's still fun to be had for those looking for more.
    • 80 Metascore
    • 70 Critic Score
    As much as I enjoyed Disgaea 7's original release last year, I hate that I'm conflicted about Disgaea 7 Complete. On the one hand, this is a great package for newcomers when it comes to value, but it also is annoying to see the free patch and DLC that were released in Japan not be made available at all to the existing base game owners in the West. It is a shame that a re-release of a great modern Disgaea game has a few too many caveats attached to it right now.
    • 82 Metascore
    • 70 Critic Score
    Ys VIII on Switch is a polarizing experience. It does some things so well, such as offering the full breadth of PS4 content on the go and a mostly solid framerate - but resolution woes, a translation that still leaves a lot to be desired despite seeing an overhaul, and more makes it somewhat hard to recommend this version of the game.
    • 80 Metascore
    • 70 Critic Score
    If you're new to the Monster Hunter series, it still stands that I wouldn't recommend starting with Monster Hunter Generations Ultimate. But even if you're a longtime fan, I don't feel comfortable giving a flat recommendation either way on whether you should pick the game up. For all intents and purposes, it's still a great game, but MHGU definitely magnifies the flaws of the original release just as much as it may polish some of them. It's more of the same, whether or not that makes it worth returning to will depend on your own personal preference.
    • 80 Metascore
    • 70 Critic Score
    I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.
    • 77 Metascore
    • 70 Critic Score
    I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.
    • 74 Metascore
    • 70 Critic Score
    Cris Tales is an enjoyable experience if you go into it with the right expectations. It's an easygoing ride through a colorful world that, while somewhat uneven & unpolished, is a comfy & familiar adventure. The interesting time mechanics that help the game stand out unfortunately never realize their full potential, and the storyline falls a bit rote, but my experience with Crisbell and company was still a pleasant one.
    • 79 Metascore
    • 70 Critic Score
    I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.
    • 77 Metascore
    • 70 Critic Score
    Relayer has the building blocks of a promising new IP with a compelling ensemble of characters and an intriguing world to build off of. There are too many key flaws with its English localization, its design decisions, and its UI that holds it back from being truly great, but all of those can easily be improved upon in a sequel. I hope Relayer does well enough to encourage the development team to make more because I am so interested in where they take it next, especially with the way the main story ended.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I find myself conflicted with Fairy Fencer F: Refrain Chord’s very existence. It’s not a bad game, it’s actually a solid TRPG - but it’s not the follow-up that I believe many Fairy Fencer F fans had been hoping for. Taken on its own merits I’d still give it a recommendation for fans truly looking for more out of the franchise, but it’s hard to not think about what could have been. Refrain Chord is a good Fairy Fencer F game, but perhaps not what the series needed right now.
    • 75 Metascore
    • 70 Critic Score
    To anyone that enjoys narrative games, Last Day of June is worth an afternoon playthrough. It's not perfect and those looking for more substantial gameplay may not be impressed, but those that can put up with a few gameplay hiccups will have an emotional story to work through.

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