Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 51 Metascore
    • 30 Critic Score
    Balan Wonderworld stands out as easily one of the worst 3D platformers in the past decade. There was no good reason for Square Enix and Yuji Naka to salvage this train wreck and it's an embarrassment that this game was allowed to be released at all in its current state. When the game’s only redeeming qualities are some good music and neat DualSense features, something clearly went wrong here. There is no doubt that Balan Wonderworld should've remained locked up in the game design vault it was conceived in twenty years ago.
    • 51 Metascore
    • 50 Critic Score
    Fuel Overdose is enjoyable in small chunks, but chronic camera issues let it down. The title simply tries to do too much, and it lacks focus as result. With a little more refinement, this could have been an original and compelling release – but in its current guise, it feels like a missed opportunity instead.
    • 51 Metascore
    • 60 Critic Score
    Knock Knock isn't quite a nightmare, but with a little more focus, it could have been a dream to play.
    • 51 Metascore
    • 50 Critic Score
    Stuck with a novelty look and feel that would attract younger players – who won't actually have a chance at many of the questions – this is one for battle hardened quizzers with short attention spans only.
    • 51 Metascore
    • 40 Critic Score
    Another miss for the Rings franchise, then. There are bursts of quality here, and the potential for fun when playing with others. However, it ultimately fails as an adaptation and a survival game.
    • 51 Metascore
    • 30 Critic Score
    Disaster Report 4: Summer Memories is an absolute mess from start to finish. The puzzles that stand in the way of your progress are almost universally illogical leading to an experience that frustrates throughout. This would perhaps – at a push – be worth persevering with if the story were engaging enough, but the tale told here is so silly that it could have been generated by pulling plot twists out of a hat. Throw in a creepy vibe, crummy production values, and dodgy controls, and you're left with an unmitigated disasterpiece that you should avoid like it's got the coronavirus.
    • 51 Metascore
    • 40 Critic Score
    In a perfect world, remasters and enhanced editions would be reserved for games that fall into one of two categories: classics and underappreciated gems. Unfortunately, Risen 3: Titan Lords - Enhanced Edition is neither.
    • 51 Metascore
    • 50 Critic Score
    Koi
    KOI is a game that knows how to push your buttons. It draws you in with its beautiful soundscape and enchanting premise, but then takes you through an often shallow experience with some frustrating moments that discord with its otherwise serene exterior. It's a game which seems far more suited to mobile play than console, where longer play sessions highlight its lack of depth. It has moments of beauty, and comments on larger, prominent ecological issues – but ultimately feels like a missed opportunity.
    • 51 Metascore
    • 50 Critic Score
    I Am Bread is a quirky title that can be a lot of bun at times, and it will certainly fill a hole before a much more substantial meal comes along. However, the title's control, camera, and performance issues do put a dampener on things, so unless you absolutely love silly experiences of this ilk, we'd recommend keeping your dough in your wallet and putting it towards something a little less stale.
    • 51 Metascore
    • 40 Critic Score
    The disappointing car handling, aimless AI, and basic visuals all come together to make a real clunker, which even with its few interesting aspects, doesn't come close to being classed as roadworthy.
    • 51 Metascore
    • 30 Critic Score
    There's no reason to recommend Shadwen to anybody other than prospective game developers looking for a lesson in what not to do.
    • 50 Metascore
    • 60 Critic Score
    Spartacus Legends lacks the production values required to attain top billing, but its solid fighting mechanics and rewarding RPG elements ensure that it's worth a punt. With no entry price, there are definitely worse ways to spend your time than bathing in the blood of your enemies for the sake of fame and glory – just don't expect a spectacle fit for the emperor himself.
    • 50 Metascore
    • 40 Critic Score
    Invizimals: The Lost Kingdom is never inherently bad, but it’s far too basic to compete in a genre that’s brimming with better options.
    • 50 Metascore
    • 50 Critic Score
    Mark McMorris Infinite Air gets the fundamentals roughly right and has quite a bit of customisation, but that's about all there is to it. It's a blank, newly laid sheet of snow – fresh and clean, but nothing exciting comes of it.
    • 50 Metascore
    • 40 Critic Score
    AO International Tennis went wide with its first service, and double faults at second attempt. Turgid, unrealistic gameplay is emphasised by the title’s shot targeting mechanic, which largely restricts you to the spot and relieves you of the freedom that you’d have on a real court. The few official player models are of a good quality and the customisation options are a welcome touch, but the PS4’s first tennis title is a disappointment – it wouldn’t even make the qualifiers let alone win a Grand Slam.
    • 50 Metascore
    • 70 Critic Score
    A brief, but memorable experience is at the core of Wolfenstein: Cyberpilot. Downright stunning environments serve as a backdrop to exploring the streets of 80s infused France. Between the solid performance level and the fluid controls, this is Bethesda’s best excursion into virtual reality. Given how well the title succeeds at pretty much everything it sets out to do, we hope that this is step one to a fully fledged Wolfenstein VR title down the road.
    • 50 Metascore
    • 40 Critic Score
    Sadly, while a handful of the 20 games on offer in Start the Party! Save the World are highly entertaining, given that this is meant to be a family package that can entertain all ages and indeed start the party, Supermassive Games needs to work harder to give PS3 the Move-enabled party game it truly deserves next time.
    • 50 Metascore
    • 30 Critic Score
    Fear Effect Sedna represented an opportunity to bring a well-remembered series – albeit not always for the right reasons – back to life. As is the case with many games arriving via Kickstarter, though, the ambition of the project fails to translate into the final product. While in theory it ticks all the boxes you’d expect for a story-driven real-time strategy game, the woeful voice acting, rubbish combat encounters, and a cavalcade of other frustrations make this more of a real-time tragedy.
    • 50 Metascore
    • 20 Critic Score
    Starlight Inception is a hot mess.
    • 50 Metascore
    • 60 Critic Score
    Carnivores: Dinosaur Hunter HD has some glaring flaws that refrain it from reaching prize catch status, but its accessible mechanics and decent sense of progression ensure that there's still room for it on the trophy wall – especially if you're a fan of overgrown lizards.
    • 50 Metascore
    • 60 Critic Score
    With clever puzzles, solid writing, and a smashing sense of style, Syberia remains a fantastic illustration of how a point and click adventure game can tell a deep and interesting story. However, this console port absolutely does not do justice to the original title, ultimately resulting in a fickle and frustrating experience.
    • 50 Metascore
    • 60 Critic Score
    Krinkle Krusher is a competent tower defence title with a colourful theme, but it's best played in short-bursts and doesn't really excel on the DualShock 4.
    • 50 Metascore
    • 50 Critic Score
    There is so much squandered potential in Armikrog it hurts. The voice acting is great, but there's not enough of it; the visuals and animations are superb, but let down by repeated puzzles.
    • 50 Metascore
    • 50 Critic Score
    Toby: The Secret Mine has plenty of great ideas that could make it a great game, but it quickly plummets down a mineshaft thanks to a number of missteps. It generally succeeds as a puzzle game, but the heavy focus on platforming doesn't work well and hampers the overall experience. By following the basic visual style and gameplay from such a highly regarded game like Limbo, The Secret Mine sets itself a standard it's never able to reach.
    • 50 Metascore
    • 70 Critic Score
    If nothing else, Night Trap is a historic document. A nostalgia trip for some and an insight into a rare gaming niche for others. Presented here with insightful extras and a modern lick of paint, it still stands up as a genre curio. There isn’t much content here and continued enjoyment will rely on how much you are willing to replay the main story. But, if you succumb to its corny charms, this is a game as entertaining to play as it is to watch.
    • 50 Metascore
    • 50 Critic Score
    Despite low expectations, AeternoBlade manages to show some promise in its time manipulating mechanics – especially when they're used to solve puzzles and explore. Ultimately, though, this single strength is compromised by the rest of the package.
    • 49 Metascore
    • 40 Critic Score
    Those Who Remain is a psychological horror experience completely lacking in scares and atmosphere. Its uninspired gameplay loop has already been done better time and time again, resulting in a dull, unnecessary title.
    • 49 Metascore
    • 40 Critic Score
    Despite lengthy loading times, problematic multiplayer and a dull story, there's definitely some fun and a decent amount of gameplay hidden deep inside the depths of Dungeon Hunter: Alliance for serious fans of the dungeon crawler genre. For the rest, it would be wise to sheath that sword and wait for a discount or significant patch, because even with the additional elements added to the game, the lack of overall improvement just doesn't justify the nearly quadrupled cost from the previous versions, and new functions feel added on for the sake of adding rather than improvement.
    • 49 Metascore
    • 50 Critic Score
    There’s a kind of dumb charm to Adam’s Venture Chronicles that makes it stand out – but this is still a decidedly average affair. For the right people – a religious family looking for something beneficial for their children – this is probably a solid purchase. The average gamer will probably expect a deeper experience, though – or at least a package where the jokes aren’t as old as the Bible itself.
    • 49 Metascore
    • 50 Critic Score
    There's nothing necessarily wrong with Wheels of Destruction, it's just distinctly average in almost every way. The controls lack precision and the weapons are limited and unbalanced, but, by contrast, the graphics are fantastic and the net code is the best in its class.
    • 49 Metascore
    • 50 Critic Score
    With tempered expectations, fans could get something out of this, but for everyone else, there are better brawlers for better prices already on the market.
    • 49 Metascore
    • 30 Critic Score
    If you have a burning nostalgia for early 2000s action titles, you might be able to squeeze some semblance of enjoyment from Captain Blood, but even then, you've got to wade through tedious, weightless combat and bafflingly overlooked audio issues.
    • 49 Metascore
    • 30 Critic Score
    Crude, sexist, and borderline racist, Blue Estate aims low in search of laughs – and still misses the target by a mile.
    • 49 Metascore
    • 50 Critic Score
    To be fair, the title does a good job of simulating the territorial battles that occur in real-world rugby matches, but it’s generally clumsy and there’s no real consistency to the way players move. The ball physics can be unpredictable, and the overall experience is glitchy. But it’s strangely moreish in a way that all arcade sports games can be, and its bargain bin adaptation of FIFA Ultimate Team deserves credit for eschewing microtransactions – even if its unlockable players are pooled from the depths of Ireland’s lower leagues.
    • 49 Metascore
    • 40 Critic Score
    Vane is exhausting, ponderous, bewildering, endlessly frustrating, needlessly obtuse, narratively unsatisfying, mechanically clumsy, and technically shoddy, all shot through a camera so ill-equipped to deal with the rudimentary task of showing you what's happening on screen that you might as well pop a blindfold on and try using The Force.
    • 49 Metascore
    • 40 Critic Score
    If you simply can't resist the urge to use the Force against piggy Storm Troopers, then put that wallet away and buy the mobile version.
    • 49 Metascore
    • 50 Critic Score
    This is a generic brawler that feels like it was rushed to market, and is a huge disappointment considering it's a sequel to an already lacklustre game.
    • 49 Metascore
    • 50 Critic Score
    A good time loop mechanic is supposed to give you enough variety so that repetition doesn't set in. Unfortunately, this is where Loop8 falls flat. You’ll be going over the same conversations and they’re just not interesting enough to make it worthwhile. It also doesn’t help that there’s only a small variety of enemies, and that the underworld is mostly just the town with a different colour palette. It's hard not to get annoyed when you realise that you’re still not strong enough to take out the next boss, and have no choice but to repeat the last few weeks.
    • 49 Metascore
    • 50 Critic Score
    While there’s nothing horribly wrong with the experience, there’s just not enough here to recommend it, especially when there are more engaging and polished experiences readily available.
    • 49 Metascore
    • 40 Critic Score
    Immortal: Unchained isn’t inherently an awful game, but it has very little going in its favour. Its level design is one shining beacon among a sea of bang average gameplay, unacceptable technical flaws, and a combat system that does little to distinguish itself from its inspirations. Those enamoured with the Souls formula may discover something to like, but they’ll have to sort through a mountain of mediocrity to find it.
    • 49 Metascore
    • 70 Critic Score
    While Milanoir does a whole lot of things right with its fair share of positives and highly stylized aspects, it still manages to drop the ball on some key elements like crucial gameplay mechanics. Regardless, this game is a fun play, and we'd say it's definitely worth your money, assuming you are looking more for a solid story and over the top experience than you are for the smoothest, frame-perfect gameplay.
    • 49 Metascore
    • 40 Critic Score
    Double Dragon 4 plays the nostalgia card harder than most, but its narrow-sighted reliance on this has left it feeling like a relic that perhaps shouldn't have been disturbed. The combat can be simplistic fun but is ruined by cheap AI, and the trio of modes don't offer much to stick around for. The presentation is a cool look back at the 80s school of design, but once the novelty wears off, you're left with a frustrating beat-em-up that inadvertently highlights the leaps in gameplay, animation, and visuals that games have made over the last three decades.
    • 48 Metascore
    • 50 Critic Score
    After capturing our attention with a strong concept and an intriguing open world, Homefront: The Revolution struggles with the basics: weapons feel unsatisfying to use, side quests are repetitive, characters are under-developed, and the online multiplayer represents a step back for the series. Sadly, for all of its ambition, there's just not much here worth fighting for.
    • 48 Metascore
    • 60 Critic Score
    There's nothing quite like Champion Jockey on PS3, and Tecmo Koei is to be commended for an in-depth portrayal of the horse racing world: what could have been a cheap throwaway is instead a surprisingly lengthy pursuit. The Move controls are enjoyable without being essential and the career mode would have seemed out-dated five years ago, but if you want something original and don't mind a gamble you could find yourself backing a winner.
    • 48 Metascore
    • 30 Critic Score
    Slender: The Arrival was a solid horror title on the PC when it came out in early 2013, and that fact remains unchanged. This PS3 port is unfortunately a shambling nightmare, though, with very few elements working as intended.
    • 48 Metascore
    • 40 Critic Score
    If you can overlook the eroticisms, tune out the monotonous story, and focus purely on the relatively enjoyable button-mashing combat, then you’re gold. But if you're like the rest of us who can’t, Valhalla Knights 3 is probably best left for a really, really rainy day.
    • 48 Metascore
    • 30 Critic Score
    The story mode will be wrapped up within five hours but there is an exploration mode if you haven’t quite had your fill of bugs. Here you’ll be able to take control of other creatures and, as the title suggests, explore. There are short video logs dotted around the place if you want to try to find out more about what happened to the world. Although, once you realise that the other creatures are even harder to control than the sugar glider, and have encountered your fair share of crashes, you’ll probably decide that you don’t actually care that much about the reasons for humanity’s demise.
    • 48 Metascore
    • 20 Critic Score
    Horror games can be tricky to get right, but Daylight fails on virtually every front. It’s a shame to see such a promising product slump so spectacularly, but despite being a rather short affair, this is still a pain to play through.
    • 48 Metascore
    • 40 Critic Score
    With its basic controls and guilt-free deaths, The Muppets Movie Adventures is a competent place for your child to start their gaming adventure. Everyone else, though, will find this title’s lack of depth and, worse, lack of fan service a bit of a letdown.
    • 48 Metascore
    • 20 Critic Score
    Even with what looks like decent ideas on paper, the implementation of just about everything in Out of Ammo is heinous. Looking for any semblance of positivity is like trying to find something new to watch on Netflix before your takeaway gets cold. No matter how good your day has been, Out of Ammo is willing and able to bring you down with a thump. You have been warned.
    • 48 Metascore
    • 40 Critic Score
    This game feels like it should've come out over a decade ago, and even then, it still wouldn't have been ready for release. Some sprawling mechanical puzzles, an intriguing world, and a solid soundtrack can't save Syberia 3 from its disappointing delivery. Poor writing and even worse voice acting make its humdrum story a chore to chew through. With major technical issues in tow along with too much errand-like gameplay, the series should've waved a final goodbye like its protagonist in her last outing.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, how much you enjoy I Saw Black Clouds is going to hinge on your appreciation level for schlocky horror and low-budget psychological thrillers. It's an amusing enough diversion, but the story may leave you unsatisfied depending on your route through the game, and there's nothing here that you haven't already seen in a dozen straight to DVD clangers starring Stephen Baldwin or Tara Reid.
    • 47 Metascore
    • 40 Critic Score
    Unfortunately, the slow, cumbersome movement undoes the otherwise likeable presentation. We’re glad this era of licensed games is slowly making a comeback, we just wished this was a little bit more fun to play.
    • 47 Metascore
    • 70 Critic Score
    Decay of Logos is a game that’s an absolute joy to get lost in. It’s not going to hold your hand, and it expects you to indulge your curiosity by exploring hidden pathways and seeking out the land's dark secrets. While the combat can be quite tough, it feels much more accessible than games like the Souls series - it won’t take too long before you’re ducking and dodging like a pro.
    • 47 Metascore
    • 60 Critic Score
    Extinction had the potential to be something special, but a few too many flaws and frustrations hold it back from true greatness. Despite that, we still think this adventure of epic proportions is very much worth a purchase if the grand scale even slightly grabs your interest.
    • 47 Metascore
    • 50 Critic Score
    Despite feeling out of date in one too many key areas, Terminator: Resistance manages to serve up a campaign just about worthy enough for those looking to switch their brain off and enjoy some mindless action. Its efforts to heighten the importance of relationships and interactions go a long way to differentiating the experience but held back by technical deficiencies, the vision isn’t quite fully realised.
    • 47 Metascore
    • 50 Critic Score
    Wales Interactive's Tron-like puzzle game has great atmosphere, a compelling setting, and an engaging concept – but it's ultimately not that interesting to play. The story lacks pace and substance, while the puzzles are lacking in difficulty and nuance – especially given that the powers used to solve them quickly become tiresome.
    • 47 Metascore
    • 40 Critic Score
    Flight is far too fiddly to be much fun, and all the game's activities are extremely simple. Playing the game on Hard puts a timer on certain things and makes combat less straightforward, but the only real difficulty you'll find is in keeping your bee under control. Perhaps the best part of the game is that flora and fauna are added to a glossary as you find them, providing you with some information on each, and you can add 3D models of them to the hive if you've accrued enough Knowledge Points. As a game, Bee Simulator isn't all that enjoyable, but its heart is in the right place.
    • 47 Metascore
    • 30 Critic Score
    7 Days to Die has a compelling premise, but it withers within minutes. The gameplay here is fundamentally not fun, and having to deal with technical issues every few seconds becomes extremely grating. The multiplayer injects a little entertainment, if only because you'll be observing the release's shoddiness with others.
    • 47 Metascore
    • 40 Critic Score
    Unless you’re a die-hard fan of both franchises, we recommend that you leave this one in a galaxy far, far away.
    • 47 Metascore
    • 50 Critic Score
    Web of Wyrd is clearly created by people with a reverence for Mignola's work and impresses as an adaptation. However, as a roguelike and a brawler, it underwhelms.
    • 46 Metascore
    • 50 Critic Score
    League of War: VR Arena does exactly what it says on the tin. It provides you with a basic strategy experience that remains fun for a few hours, but as you realise that the game won’t be introducing any sort of innovation or new mechanics to mess around with, repetition sets in fast. Introducing a second player into the mix through arcade mode does shake things up a little, but it’s not enough to mitigate the feeling that what’s on offer here is slim on content and all a little too basic.
    • 46 Metascore
    • 70 Critic Score
    It’s very entertaining once you play by the title’s rules, ignoring real football strategy. It’s best, for example, to push up and crowd the midfield, so that you can block any balls into forward positions. Getting through on goal can require a degree of luck, but it’s fun when you plan out and perfectly execute a move that results in the ball hitting the back of the net. There’s a full campaign to complete, as well as league and tournament modes for single and local play, providing just enough action for sports fans in search of something different.
    • 46 Metascore
    • 60 Critic Score
    It's disheartening a previously Japanese exclusive Mega Drive game, patiently anticipated since 1994, is now known for poor presentation due to Version 1.00 releasing with gameplay breaking emulation errors — like Stage 2's missing scaffolding obstacles, and invisible enemies. There was a narrow window for Halloween 2021 hype, and even though thankfully a week later Version 1.01 patched in the omitted sprites, still Panorama Cotton could be haunted by the infamy of Ratalaika's conversion. Since many gamers never experienced this rare game, it'd be a shame if they believed an initially bad PS4 port directly correlates with the quality of the original.
    • 46 Metascore
    • 30 Critic Score
    The Deer God may be a beautiful game, but behind its majestic facade lies a dull platformer that fails to challenge. All of the your adversaries are easily bypassed, and the lack of engaging stories or missions leaves this game as one of the worst things to come out of the forest since stinging nettles.
    • 46 Metascore
    • 50 Critic Score
    Primal Carnage: Extinction feels like a great concept which has just not had enough "shine" put into the end product. Basic menus and average production values could be forgiven if the gameplay was killer, but dinosaurs deserve to be more badass and exciting than this. So while there is some dino fun to be had here, this is a game that will likely be left on the virtual shelf and left to turn extinct.
    • 46 Metascore
    • 50 Critic Score
    Deadfall Adventures: Heart of Atlantis has got its heart in the right place, but in trying to compete with bigger budget brands, it comes out with mud on its face.
    • 46 Metascore
    • 70 Critic Score
    Unsurprisingly, there's humour throughout, made evident by one Trophy tasking you to beat up the Easter Bunny to avenge Brodie. The route to a Platinum via 21 Trophy targets also seems like plain sailing, but once you realise that 0.0% of players have been able to 'Clear hard mode in one run without a Game Over', you'll recognise that you mightn't see the sailboat everyone keeps talking about. Perhaps if you wished that Double Dragon IV followed in the first two arcade games' presentation style, then Jay and Silent Bob: Mall Brawl's 8-bit throwback approach is not for you. Regardless, for those of us who crave more in the same vein of Technōs NES bickety bam beat-'em-ups, then playing Mall Brawl may just be your retro Wolvie berserk style. What else are we gonna do? Snootchie Bootchies!
    • 46 Metascore
    • 20 Critic Score
    RAID: World War II apes the Payday series so intentionally that it’s pretty hard not to view it as an ill-advised spin off. With dated presentation, tedious combat, and a consistently low player count, it actually feels like a step back when compared to Payday 2. Perhaps the biggest nail in its coffin, though, is just how buggy it is, with frequent crashes and broken scripting fanning the fires of your disappointment until it resembles the haunted look in John Cleese’s eyes during the atrocious FMV cut-scenes.
    • 46 Metascore
    • 50 Critic Score
    The rote hack and slash combat only really hits its stride hours into the campaign, as you begin to unlock additional skills and off-screen party members who fly into battle with special attacks on your command. Infinite Combate does get better as you sink more time into it, but its low points will likely test your patience. In particular, quests with strict time limits can often feel unfair, and grinding out tasks purely to improve your relationship with different characters is a slog.
    • 46 Metascore
    • 50 Critic Score
    Away: Journey to the Unexpected begins as a fun and lighthearted romp with a few very unique wrinkles to its gameplay. Unfortunately, this quickly unravels and is severely hampered by poor design choices that sour what was first an enjoyable experience. These unexpected issues in the second half of the game are such a slog, and when you’re presented with a final boss battle that falls flatter than Maroon 5’s halftime show, it makes you wish you had stayed away from the game in the first place.
    • 46 Metascore
    • 40 Critic Score
    The overall technical execution leaves a lot to be desired. This is an indie title, so certain dispensations can be made. However, a wildly inconsistent frame rate, constant texture pop-in, and a truly bizarre facial animation system test the patience more than most low budget releases.
    • 46 Metascore
    • 30 Critic Score
    LEGO Brawls feels like an insult to LEGO fans after the fantastic LEGO Star Wars: The Skywalker Saga released earlier this year. From the terrible core gameplay to the incredibly grindy unlock system, there are very few redeeming qualities to this package. If you're really desperate to build your own minifigure, most LEGO games already have a character creator of their own. Your time and money are best spent elsewhere.
    • 46 Metascore
    • 40 Critic Score
    Just Deal With It is another disappointing addition to the PlayLink library. The online functionality will certainly be a selling point for some, but as a couch party game it fails to add any major draws that separate it from physical card games. It may do what it says on the tin, but that's about it.
    • 46 Metascore
    • 50 Critic Score
    The survival mechanics feel remarkably similar to Breath of the Wild, with item management and weapon degradation taking centre stage. These are reasonably well implemented, but are at odds with the otherwise minimal nature of the game. The devs would have perhaps been wise to focus more on polishing up the boss battles, as these are the true stars of the show.
    • 45 Metascore
    • 30 Critic Score
    Star Trek: The Video Game shows signs of promise, and even manages to deliver a serviceable plot – but buried beneath its palatable dialogue is a calamitous third-person shooter that makes a mockery out of its source material. Fans of the franchise may be able to see past the bugs, but will despise the emphasis on action, while everyone else will be best served elsewhere.
    • 45 Metascore
    • 40 Critic Score
    It’s a shame it doesn’t really come together because, as we noted at the start of the review, there’s actually the glimmer of a good idea here. If the shooting sequences were better executed and the car handling better honed, you could end up with an interesting alternative take on the arcade racer that serves its license well. But while there’s some reasonable presentation on display, the package doesn’t deliver on its ambition at all.
    • 45 Metascore
    • 40 Critic Score
    Bubsy: The Woolies Strike Back is a wholly unremarkable experience. The presentation, controls, and level design are all lacking, and the handful of stages offer little variety. It’s not the worst platformer ever – it’s not even the worst Bubsy game – it’s simply inconsequential, forgettable, and bland in every aspect. Fans of the original games may get a kick out of this, but even they may feel disappointed by the bobcat’s latest, and probably last, adventure.
    • 45 Metascore
    • 30 Critic Score
    The Huntsman: Winter's Curse's relatively short campaign is a slog, with little variation in the types of enemies presenting themselves. Moreover, the plot is so basic that it offers little in the way of distraction from the terrible mechanics of the game. The only saving grace is that this is an attractive game with its storybook stylisation.
    • 45 Metascore
    • 30 Critic Score
    While Spheroids is relatively fun in its early stages and does the basics well, it ruins itself by adding in too much complexity too quickly without thought. The levels are formulaic, frustrating, and suffer from quite a few glitches and bugs, while the story is almost non-existent, the cutscenes awkward, and the ending abrupt.
    • 45 Metascore
    • 30 Critic Score
    We wish we had more positive things to say about Maize, but unfortunately, it just doesn’t have much going for it. The story and writing are atrocious, the characters are forgettable, and the puzzles themselves are too easy. The game is honestly quite boring, despite its bizarre premise, and the attempts at humour are ham-fisted at best and excruciating at worst. If you’re after something different, Maize is certainly that, but be warned that it may leave a bad taste in your mouth.
    • 45 Metascore
    • 30 Critic Score
    There's little to get here that you can't get from a mobile game, except you wouldn't sit in front of a 55-inch screen to play something like Temple Run. Assault Gunners HD Edition doesn't benefit from being on PS4 at all; if anything, it's worse off. With little to no depth or nuance, Assault Gunners HD Edition is a mindless action game that offers very little in return for your dedicated time in front of the TV.
    • 45 Metascore
    • 30 Critic Score
    The game is incredibly slight; beyond some unlockable characters, it's likely you and your pals will grow tired of the concept very quickly. There are no other modes, no tortured storyline to follow -- just position your sumo correctly until you fail. You do so with the shoulder buttons, but while it's very simple, in practice it's fiddly and not particularly intuitive. There isn't even any music to enjoy while you wrestle your character into shape. For those looking for a new party game to play with some chums, this is certainly different, but you'll be done with it faster than it takes you to buy it.
    • 45 Metascore
    • 40 Critic Score
    We think we could forgive its simplicity if the handling was better and the price was lower, because there is fun in the outrageous nature of some of the tracks.
    • 45 Metascore
    • 40 Critic Score
    Games like Project Root make you contemplate the futility of existence, and not in a good way like the philosophical musings of Postman Pat. It's not a bad game – not like Rambo or Ride to Hell: Retribution – it's just very, very boring. There needs to be a reason to play, and there's just nothing here to get excited about.
    • 45 Metascore
    • 30 Critic Score
    Even if you’re in love with its concept, Generation Zero is an experience you should avoid at all costs. Thanks to archaic co-operative design, an open world that feels sparse at even the best of times, and an inventory system that routinely works against you, disappointment takes centre stage here. You may catch one or two beautiful vistas along the way, but as the framerate drops into the single digits, you’ll wish you never bothered.
    • 45 Metascore
    • 50 Critic Score
    Bravo Team’s tactical combat is a good fit for virtual reality, and it’s exciting peeking out of cover in order to take pot shots. But for a title focused squarely on its action, the shooting rarely feels satisfying – even when you’re armed with the excellent PSVR Aim Controller. Though the visuals are never outstanding, we like the way the title takes you on a continuous journey through a war-torn city, but limited variety means the release shows its hand within its first few minutes. And, frankly, not even online co-op will help you to care for the fate of the titular team.
    • 44 Metascore
    • 60 Critic Score
    TMNT: Mutants in Manhattan is a game that had the potential to be as superb as last year's Transformers: Devastation. Instead, due to a movie releasing this week in theatres, it's clear that Activision rushed Platinum Games to push it out quickly.
    • 44 Metascore
    • 30 Critic Score
    Chronovolt is a glitchy and unsatisfying title that's hard to recommend. While you may glean some enjoyment from its opening moments, the novelty swiftly wears thin. This title is best rolled out of sight, and into obscurity.
    • 44 Metascore
    • 60 Critic Score
    It's a quaint little curio for fans of arcade games, then, but it's not exactly a must have.
    • 44 Metascore
    • 30 Critic Score
    Jujutsu Kaisen: Cursed Clash is unfortunately cursed trash. Its shallow, unsatisfying combat system fails to capture the balletic brilliance of the anime and manga’s striking skirmishes, and its disjointed single player campaign is unlikely to be enjoyed by franchise faithfuls or prospective new fans. Given the enormous popularity of Gege Aktusami’s series, it’s frankly unfathomable how badly Bandai Namco has dropped the ball here.
    • 44 Metascore
    • 40 Critic Score
    Harmonix Music VR somewhat justifies its existence. Having a drawing app available for PlayStation VR out of the gate is nice, but everything beyond that is kind of pointless. 'The Trip's' kaleidoscope visuals are great for a couple of songs, and it's a wonderful starting point for VR beginners, but the remaining two experiences are redundant and unappealing.
    • 44 Metascore
    • 50 Critic Score
    Ridge Racer is devoid of content and modes as standard. It plays well, handles as you'd want it to and is as fun an arcade racer as ever, but there's just not enough here to hold interest for more than a few hours – unless you want to wait for all the downloadable content to arrive and reluctantly tip more money into it.
    • 44 Metascore
    • 60 Critic Score
    There are some neat ideas bubbling beneath Battleship's surface, but the overall poor presentation and frustrating lack of ideas mean this tie-in is best left at the bottom of the ocean.
    • 43 Metascore
    • 40 Critic Score
    Enemy Front is a valiant effort with a few original twists on the familiar military format, but its solid multiplayer component and sizeable solo locales can’t make up for a distinct lack of polish.
    • 43 Metascore
    • 30 Critic Score
    Oh dear. Empire of Sin has a fantastic idea at its core, and the jolly soundtrack perfectly complements the over the top character designs. But the game is a technical mess, littered with a spectacular array of bugs, and crippled by poor design choices that derail whatever little momentum the game may otherwise have had. Empire of Sin? They should have called it Buggy Malone.
    • 43 Metascore
    • 50 Critic Score
    Unsanctioned, brutal and wholly unrefined in its raw underground presentation, Supremacy MMA: Unrestricted breaks free from the restraints of licensed properties and locks two highly trained human adversaries in a cage, putting their martial art forms to the ultimate test. While not for everyone, those willing to take a few merciless beatings will find some enjoyment here - it's just a shame the online comes off like a stiff kick below the belt.
    • 43 Metascore
    • 20 Critic Score
    New Gundam Breaker is a disaster. A near broken mess of an action game, even Gundam maniacs will struggle to stomach its many, many flaws. Its visual novel elements are so obnoxiously cliche that you'll have to stop your eyes from rolling our of their sockets, and the gameplay is a mix of clunky controls and unfathomable chaos. Add some unbelievably poor technical performance to the mix, and you have a Gundam game that's not even fit to be mobile suit scrap orbiting the Earth.
    • 43 Metascore
    • 50 Critic Score
    Super Dungeon Bros is a strange case. It's a pretty good dungeon crawler, with decent variety in its gameplay and enough of a fun factor in its scrappy multiplayer to keep you interested. However, the rock theme is underplayed; it lends the game some personality, but is largely ignored, leading to a muddled presentation. Some bugs also hold it back, and the online side isn't very healthy right now, but this could still be a fun distraction in couch co-op with a few friends.
    • 43 Metascore
    • 50 Critic Score
    If you're the sort of person that enjoys a challenge and doesn't mind overlooking a few rustier moments, buy a box of super absorbent tissues and give this a go.

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